..
meshgen
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
render
Add a key to toggle map block bounds ( #11172 )
2021-04-20 19:23:31 +02:00
CMakeLists.txt
Add an activeobject manager to hold active objects ( #7939 )
2018-12-13 20:18:54 +01:00
activeobjectmgr.cpp
ContentCAO: Fix segfault on quit (attached)
2019-10-09 20:03:31 +02:00
activeobjectmgr.h
Add an activeobject manager to hold active objects ( #7939 )
2018-12-13 20:18:54 +01:00
camera.cpp
GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls
2021-03-16 23:28:16 +01:00
camera.h
Add nametag background setting and object property ( #10937 )
2021-02-17 19:51:28 +00:00
client.cpp
Avoid unnecessary copies during media/mesh loading
2021-03-12 20:56:02 +01:00
client.h
Fix hud_change and hud_remove after hud_add ( #10997 )
2021-02-26 21:21:20 +01:00
clientenvironment.cpp
Modifying fall damage via armor group ( #11080 )
2021-04-11 17:09:37 +02:00
clientenvironment.h
Attachments: Fix attachments to temporary removed objects ( #8989 )
2019-10-02 19:11:27 +02:00
clientevent.h
Clean up ClientEvent hudadd/hudchange internals
2021-03-06 23:02:10 +01:00
clientlauncher.cpp
Irrlicht support code maintenance
2021-03-31 13:15:47 +02:00
clientlauncher.h
Cleanup ClientLauncher structure ( #10160 )
2020-07-14 19:10:37 +02:00
clientmap.cpp
Reserve vectors before pushing and other code quality changes ( #11161 )
2021-04-05 13:38:31 +02:00
clientmap.h
Implement mapblock camera offset correctly ( #10702 )
2020-12-05 15:03:40 -08:00
clientmedia.cpp
Sort out cURL timeouts and increase default
2021-04-02 00:19:39 +02:00
clientmedia.h
Sort out cURL timeouts and increase default
2021-04-02 00:19:39 +02:00
clientobject.cpp
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
clientobject.h
Use multiple light positions for CAO lighting
2020-06-11 21:13:26 +02:00
clientsimpleobject.h
Move clientsimpleobject.h to client folder ( #9630 )
2020-04-10 20:10:51 +02:00
clouds.cpp
Reserve vectors before pushing and other code quality changes ( #11161 )
2021-04-05 13:38:31 +02:00
clouds.h
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
content_cao.cpp
Irrlicht support code maintenance
2021-03-31 13:15:47 +02:00
content_cao.h
Game: Scale damage flash to max HP
2021-04-05 13:38:50 +02:00
content_cso.cpp
Merge pull request #8776 from osjc/FixGetNode
2019-08-10 19:45:44 +02:00
content_cso.h
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
content_mapblock.cpp
Degrotate support for mesh nodes ( #7840 )
2021-03-30 00:25:11 +02:00
content_mapblock.h
Degrotate support for mesh nodes ( #7840 )
2021-03-30 00:25:11 +02:00
event_manager.h
Darwin platform build fix ( #10376 )
2020-09-09 19:12:03 +02:00
filecache.cpp
Server pushing media at runtime ( #9961 )
2020-06-13 19:03:26 +02:00
filecache.h
Server pushing media at runtime ( #9961 )
2020-06-13 19:03:26 +02:00
fontengine.cpp
Replace fallback font nonsense with automatic per-glyph fallback ( #11084 )
2021-03-29 19:55:24 +02:00
fontengine.h
Replace fallback font nonsense with automatic per-glyph fallback ( #11084 )
2021-03-29 19:55:24 +02:00
game.cpp
Add a key to toggle map block bounds ( #11172 )
2021-04-20 19:23:31 +02:00
game.h
Cleanup ClientLauncher structure ( #10160 )
2020-07-14 19:10:37 +02:00
gameui.cpp
Show RTT in ms with 2 digits of precision ( #10573 )
2020-10-29 20:09:59 +01:00
gameui.h
Include irrlichttypes.h first to work around Irrlicht#433 ( #10872 )
2021-01-28 21:25:13 +01:00
guiscalingfilter.cpp
Fix deprecated calls with Irrlicht 1.9
2021-03-16 23:27:15 +01:00
guiscalingfilter.h
Make bgcolor tint button background images ( #9818 )
2020-08-29 16:41:19 +01:00
hud.cpp
Add a key to toggle map block bounds ( #11172 )
2021-04-20 19:23:31 +02:00
hud.h
Add a key to toggle map block bounds ( #11172 )
2021-04-20 19:23:31 +02:00
imagefilters.cpp
imageScaleNNAA: Fix image clipping on rect- instead of image dimensions ( #9896 )
2020-06-01 15:22:04 +02:00
imagefilters.h
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
inputhandler.cpp
Add a key to toggle map block bounds ( #11172 )
2021-04-20 19:23:31 +02:00
inputhandler.h
Fix keyWasDown in input handler
2021-02-23 19:41:38 +01:00
joystick_controller.cpp
Use "Aux1" key name consistently everywhere
2021-02-24 11:45:30 +01:00
joystick_controller.h
Fix some more joystick issues ( #10624 )
2020-12-19 22:01:05 +01:00
keycode.cpp
Irrlicht support code maintenance
2021-03-31 13:15:47 +02:00
keycode.h
Revert "Replace MyEventReceiver KeyList with std::unordered_set" ( #10622 )
2020-11-12 19:16:02 +01:00
keys.h
Add a key to toggle map block bounds ( #11172 )
2021-04-20 19:23:31 +02:00
localplayer.cpp
Darwin platform build fix ( #10376 )
2020-09-09 19:12:03 +02:00
localplayer.h
Camera: Fix shooting line offsets ( #9681 )
2020-04-16 18:32:07 +02:00
mapblock_mesh.cpp
Fix world-aligned node rendering at bottom ( #10742 )
2021-02-19 19:45:36 +01:00
mapblock_mesh.h
Remove dead code ( #10845 )
2021-01-22 15:09:26 +00:00
mesh.cpp
Irrlicht support code maintenance
2021-03-31 13:15:47 +02:00
mesh.h
content_cao: Support texture animation for upright_sprite ( #10020 )
2020-07-30 17:39:57 +02:00
mesh_generator_thread.cpp
Remove all bump mapping and parallax occlusion related code.
2020-10-17 13:09:16 -07:00
mesh_generator_thread.h
Remove dead code ( #10845 )
2021-01-22 15:09:26 +00:00
minimap.cpp
Minimap: Fix default label translations
2021-02-22 20:25:16 +01:00
minimap.h
Remove dead code ( #10845 )
2021-01-22 15:09:26 +00:00
particles.cpp
ParticleSpawner: Fix crash when attaching to invisible entity
2020-06-19 19:29:47 +02:00
particles.h
Implement spawning particles with node texture appearance
2020-05-23 22:52:21 +02:00
renderingengine.cpp
GLES fixes ( #11205 )
2021-04-18 16:07:13 +02:00
renderingengine.h
Provide Xorg/net wm process ID ( #7445 )
2018-06-17 10:41:07 +02:00
shader.cpp
GLES fixes ( #11205 )
2021-04-18 16:07:13 +02:00
shader.h
Fix deprecated calls with Irrlicht 1.9
2021-03-16 23:27:15 +01:00
sky.cpp
Don't reseed stars when changing star count
2021-04-09 22:33:45 +02:00
sky.h
Reserve vectors before pushing and other code quality changes ( #11161 )
2021-04-05 13:38:31 +02:00
sound.cpp
Cleanup sound manager class ( #7158 )
2018-03-24 15:45:25 +01:00
sound.h
Cleanup sound manager class ( #7158 )
2018-03-24 15:45:25 +01:00
sound_openal.cpp
Fix attached-to-object sounds having a higher reference distance
2021-03-23 15:43:40 +01:00
sound_openal.h
Cleanup sound manager class ( #7158 )
2018-03-24 15:45:25 +01:00
tile.cpp
Fix deprecated calls with Irrlicht 1.9
2021-03-16 23:27:15 +01:00
tile.h
Bump animation frame count from u8 to u16 ( #10054 )
2020-07-10 12:12:19 +02:00
wieldmesh.cpp
Irrlicht support code maintenance
2021-03-31 13:15:47 +02:00
wieldmesh.h
Reuse object_shader for "wielditem" and "item" entity drawtypes ( #9537 )
2020-04-19 18:47:13 +02:00