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nalc-1.6.1
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16
.github/workflows/build.yml
vendored
Normal file
16
.github/workflows/build.yml
vendored
Normal file
@ -0,0 +1,16 @@
|
||||
name: build
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
luacheck:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Install Luarocks
|
||||
run: |
|
||||
sudo apt-get update -qyy
|
||||
sudo apt-get install luarocks -qyy
|
||||
- name: Install Luacheck
|
||||
run: luarocks install --local luacheck
|
||||
- name: Run Luacheck
|
||||
run: $HOME/.luarocks/bin/luacheck mods
|
13
.github/workflows/luacheck.yml
vendored
13
.github/workflows/luacheck.yml
vendored
@ -1,13 +0,0 @@
|
||||
name: luacheck
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
luacheck:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
- name: Luacheck
|
||||
uses: lunarmodules/luacheck@master
|
||||
with:
|
||||
args: mods
|
19
.github/workflows/test.yml
vendored
19
.github/workflows/test.yml
vendored
@ -1,19 +0,0 @@
|
||||
name: Test
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
test:
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 5
|
||||
strategy:
|
||||
matrix:
|
||||
cfg:
|
||||
- { image: 'ghcr.io/minetest/minetest:5.9.0' }
|
||||
- { image: 'ghcr.io/minetest/minetest:5.10.0' }
|
||||
- { image: 'ghcr.io/luanti-org/luanti:master' } # latest git
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- run: ./utils/test/run.sh
|
||||
env:
|
||||
DOCKER_IMAGE: "${{ matrix.cfg.image }}"
|
10
.luacheckrc
10
.luacheckrc
@ -1,13 +1,8 @@
|
||||
unused_args = false
|
||||
allow_defined_top = true
|
||||
|
||||
globals = {
|
||||
"default"
|
||||
}
|
||||
|
||||
read_globals = {
|
||||
"DIR_DELIM",
|
||||
"core",
|
||||
"minetest",
|
||||
"dump",
|
||||
"vector",
|
||||
@ -19,10 +14,7 @@ read_globals = {
|
||||
-- Silence errors about custom table methods.
|
||||
table = { fields = { "copy", "indexof" } },
|
||||
-- Silence warnings about accessing undefined fields of global 'math'
|
||||
math = { fields = { "sign" } },
|
||||
-- Mod support
|
||||
"player_monoids",
|
||||
"pova",
|
||||
math = { fields = { "sign" } }
|
||||
}
|
||||
|
||||
-- Overwrites minetest.handle_node_drops
|
||||
|
37
README.md
37
README.md
@ -1,45 +1,32 @@
|
||||
# Minetest Game
|
||||
|
||||
[](https://content.luanti.org/packages/Minetest/minetest_game/)
|
||||
The default game bundled in the Minetest engine.
|
||||
|
||||
Minetest Game (abbreviated MTG) is a simple and peaceful sandbox game, with no
|
||||
real goals or built-in enemy mobs.
|
||||
For further information, check [this forum topic](https://forum.minetest.net/viewtopic.php?f=15&t=9724).
|
||||
|
||||
While it provides a basic gameplay experience out of the box, it is best played
|
||||
with mods.
|
||||
|
||||
Minetest Game is in perpetual maintenance-only mode, meaning it will not see new
|
||||
gameplay features or anything else that breaks compatibility (see
|
||||
[#2710](https://github.com/minetest/minetest_game/issues/2710)).
|
||||
Also see the [Minetest Wiki](https://wiki.minetest.net/Subgames/Minetest_Game) for more information.
|
||||
|
||||
## Installation
|
||||
|
||||
### ContentDB
|
||||
|
||||
* Content > Browse Online Content
|
||||
* Search for "[Minetest Game](https://content.luanti.org/packages/Minetest/minetest_game/)"
|
||||
* Click Install
|
||||
|
||||
### Manually
|
||||
|
||||
- Unzip the archive, rename the folder to `minetest_game` and
|
||||
place it in `.../minetest/games/`
|
||||
place it in .. `minetest/games/`
|
||||
|
||||
- GNU/Linux: If you use a system-wide installation place it in `~/.minetest/games/`.
|
||||
|
||||
The Luanti engine can be found at [GitHub](https://github.com/minetest/minetest).
|
||||
The Minetest engine can be found at [GitHub](https://github.com/minetest/minetest).
|
||||
|
||||
For further information or help, see: [Installing Mods](https://wiki.luanti.org/Installing_Mods).
|
||||
For further information or help, see: [Installing Mods](https://wiki.minetest.net/Installing_Mods).
|
||||
|
||||
## Compatibility
|
||||
|
||||
As of January 2024 Minetest Game follows a **rolling release** model with new changes being automatically
|
||||
published on ContentDB every day.
|
||||
The Minetest Game GitHub `master` `HEAD` is generally compatible with the GitHub
|
||||
`master` `HEAD` of the Minetest engine.
|
||||
|
||||
There are no stable releases or tags, all existing ones are considered legacy.
|
||||
Additionally, when the Minetest engine is tagged to be a certain version (e.g.
|
||||
`0.4.10`), Minetest Game is tagged with the version, too.
|
||||
|
||||
Minetest Game is always compatible to the latest stable release of the engine.
|
||||
Older releases may be supported too depending on circumstances.
|
||||
When stable releases are made, Minetest Game and the Minetest engine is packaged
|
||||
and made available at [www.minetest.net](https://www.minetest.net/downloads/).
|
||||
|
||||
## Licensing
|
||||
|
||||
|
@ -1,3 +1,3 @@
|
||||
title = Minetest Game
|
||||
description = A basic exploration, mining, crafting, and building, sandbox game with no NPCs, monsters, or animals. Minetest Game is usually used with mods added, and many mods are available for this game. Reliably maintained by Luanti core developers.
|
||||
min_minetest_version = 5.8
|
||||
title = Notre Ami Le Cube 1.6
|
||||
author = Minetest and Sys4
|
||||
description = A basic exploration, mining, crafting, and building, sandbox game with no NPCs, monsters, or animals. Minetest Game is usually used with mods added, and many mods are available for this game. Reliably maintained by Minetest Engine core developers.
|
||||
|
109
game_api.txt
109
game_api.txt
@ -6,12 +6,12 @@ GitHub Repo: https://github.com/minetest/minetest_game
|
||||
Introduction
|
||||
------------
|
||||
|
||||
The Minetest Game game offers multiple new possibilities in addition to the Luanti engine's built-in API,
|
||||
The Minetest Game game offers multiple new possibilities in addition to the Minetest engine's built-in API,
|
||||
allowing you to add new plants to farming mod, buckets for new liquids, new stairs and custom panes.
|
||||
For information on the Luanti API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
|
||||
For information on the Minetest API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
|
||||
Please note:
|
||||
|
||||
* [XYZ] refers to a section the Luanti API
|
||||
* [XYZ] refers to a section the Minetest API
|
||||
* [#ABC] refers to a section in this document
|
||||
* [pos] refers to a position table `{x = -5, y = 0, z = 200}`
|
||||
|
||||
@ -35,7 +35,6 @@ The bucket API allows registering new types of buckets for non-default liquids.
|
||||
|
||||
The filled bucket item is returned to the player that uses an empty bucket pointing to the given liquid source.
|
||||
When punching with an empty bucket pointing to an entity or a non-liquid node, the on_punch of the entity or node will be triggered.
|
||||
The bucket API also allows registering buckets in other namespace using colon-prefixed itemname (i.e. ":cows:bucket_milk").
|
||||
|
||||
|
||||
Beds API
|
||||
@ -50,8 +49,6 @@ Beds API
|
||||
* `beds.read_spawns() ` Returns a table containing players respawn positions
|
||||
* `beds.kick_players()` Forces all players to leave bed
|
||||
* `beds.skip_night()` Sets world time to morning and saves respawn position of all players currently sleeping
|
||||
* `beds.day_interval` Is a table with keys "start" and "finish". Allows you
|
||||
to set the period of the day (timeofday format). Default: `{ start = 0.2, finish = 0.805 }`.
|
||||
|
||||
### Bed definition
|
||||
|
||||
@ -325,7 +322,7 @@ Allows creation of new fences with "fencelike" drawtype.
|
||||
name = "default:fence_wood",
|
||||
description = "Wooden Fence",
|
||||
texture = "default_wood.png",
|
||||
material = "default:wood", -- `nil` if you don't want the recipe
|
||||
material = "default:wood",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
|
||||
@ -342,12 +339,6 @@ walls.register(name, desc, texture, mat, sounds)
|
||||
^ mat = "default:stone". Used to auto-generate crafting recipe.
|
||||
^ sounds = sounds: see [#Default sounds]
|
||||
|
||||
All walls will be connected to any nodes with one of the following groups:
|
||||
* `wall`
|
||||
* `stone`
|
||||
* `fence`
|
||||
* `wall_connected`
|
||||
|
||||
|
||||
Farming API
|
||||
-----------
|
||||
@ -389,8 +380,6 @@ The farming API allows you to easily register plants and hoes.
|
||||
-- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber)
|
||||
minlight = 13, -- Minimum light to grow
|
||||
maxlight = default.LIGHT_MAX -- Maximum light to grow
|
||||
can_grow = function(pos) -- Сalled every growth tick to check if the plant can grow, returns bool
|
||||
-- (optional, checks for wet soil by default)
|
||||
}
|
||||
|
||||
|
||||
@ -600,18 +589,6 @@ Both nodedefs and entitydefs can provide an `on_blast()` callback
|
||||
* `drops` - a list of drops, e.g. {"wool:red"}
|
||||
|
||||
|
||||
Node drops:
|
||||
|
||||
When a node is detonated it is removed according to the following rules.
|
||||
1. If `on_blast` is defined, that is called.
|
||||
2. Else if the node has group `flammable` it is replaced with a fire node.
|
||||
3. Else the dropped items are retrieved and it is replaced with air.
|
||||
|
||||
The parameter `_tnt_loss` in any item definition can be set to a number to
|
||||
effect that "one in X" of these drops will be lost during an explosion.
|
||||
For example `_tnt_loss = 2` would cause 50% of items to disappear.
|
||||
The default is to not lose any items, which is equivalent to `_tnt_loss = 0`.
|
||||
|
||||
Screwdriver API
|
||||
---------------
|
||||
|
||||
@ -653,34 +630,6 @@ set a players home position and teleport a player to home position.
|
||||
* `name` Player you wish to teleport to their home position
|
||||
* return value: false if player cannot be sent home, otherwise true
|
||||
|
||||
Spawn API
|
||||
---------
|
||||
|
||||
The spawn mod takes care of deciding the position of new and respawning players
|
||||
in the world and has an API to modify its behavior.
|
||||
|
||||
`spawn.get_default_pos()`
|
||||
* Gets the default spawn position as decided by a biome-dependent algorithm.
|
||||
* This is not influenced by settings like "static_spawnpoint" or "engine_spawn".
|
||||
* return value: a vector or `nil` on failure
|
||||
|
||||
`spawn.add_suitable_biome(biome)`:
|
||||
* Adds a biome to the list of allowed biomes for the above algorithm.
|
||||
* `biome`: Name of a registered biome
|
||||
|
||||
`spawn.register_on_spawn(func)`:
|
||||
* Registers a callback to be called when a player (re-)spawns. This can be used
|
||||
to intercept the normal logic to e.g. respawn a player at his bed.
|
||||
* `func`: `function(player, is_new)` with arguments
|
||||
- `player`: ObjectRef
|
||||
- `is_new`: true if the player is joining the server for the first time
|
||||
- return value: true to skip all other spawn logic, false or nil otherwise
|
||||
|
||||
When a player (re-)spawns the following order is executed:
|
||||
1. All spawn callbacks in order of registration.
|
||||
2. If no result, teleport player to `spawn.get_default_pos()`.
|
||||
3. If that fails, spawning is left up to engine.
|
||||
|
||||
|
||||
Sfinv API
|
||||
---------
|
||||
@ -1077,27 +1026,6 @@ Trees
|
||||
* `default.grow_blueberry_bush(pos)`
|
||||
* Grows a blueberry bush at pos
|
||||
|
||||
* `default.on_grow_failed(pos)`
|
||||
* Reset the node timer to 300 seconds, used as default callback when the growth of a sapling fails
|
||||
|
||||
* `default.sapling_growth_defs`
|
||||
* Table that contains all the definitions for the growable saplings, see `default.register_sapling_growth`
|
||||
|
||||
* `default.register_sapling_growth(name, def)`
|
||||
* Register a new sapling growth configuration. Useful to add custom sapling and trees to the game in a compact way.
|
||||
default.register_sapling_growth(
|
||||
"default:sapling", -- Name of the sapling
|
||||
{
|
||||
can_grow = default.can_grow, -- Function called to determine whether the sapling can grow, should return a boolean
|
||||
on_grow_failed = default.on_grow_failed, -- Function called when the growth fails
|
||||
grow = function(pos) -- Function called when the growth has success. This should replace the sapling with a tree.
|
||||
}
|
||||
)
|
||||
|
||||
* `default.grow_sapling(pos)`
|
||||
* Attempt to grow a sapling at the given position. Useful as on_timer callback.
|
||||
|
||||
|
||||
|
||||
Carts
|
||||
-----
|
||||
@ -1212,35 +1140,8 @@ the log.
|
||||
|
||||
`default.set_inventory_action_loggers(def, name)`
|
||||
|
||||
* hooks the callbacks `on_metadata_inventory_move`,
|
||||
* sets the callbacks `on_metadata_inventory_move`,
|
||||
`on_metadata_inventory_put` and `on_metadata_inventory_take`
|
||||
that log corresponding actions
|
||||
* after logging the action, the original callback (if any) is called
|
||||
* `def` See [Node definition]
|
||||
* `name` Description of the node in the log message
|
||||
|
||||
|
||||
Weather API
|
||||
-----------
|
||||
|
||||
The weather mod will constantly adjust weather effects seen by the player
|
||||
(that is: cloud parameters, shadow intensity, bloom and volumetric lighting).
|
||||
These can be influenced using this API.
|
||||
|
||||
#### `weather.get = function(player)`
|
||||
|
||||
* Returns the current weather effects seen by the player.
|
||||
It returns a table with two keys:
|
||||
* `clouds`: A table (or `nil`) with cloud data following the same format as used for `player:set_clouds()`.
|
||||
* `lighting`: A table (or `nil`) with lighting data following the same format as used for `player:set_lighting()`.
|
||||
* `player`: ObjectRef of the relevant player
|
||||
* You can override this function to change the weather effects by simply returning different values.
|
||||
Setting `clouds` or `lighting` in the result table to `nil` will *prevent* those from changing.
|
||||
|
||||
Utilities
|
||||
---------
|
||||
|
||||
`default.dig_up(pos, node, digger, max_height)`
|
||||
|
||||
* Find all nodes above `pos` that is the same, then dig them all
|
||||
* `max_height` Maximum number of nodes to iterate. Default: 100
|
||||
|
@ -0,0 +1,76 @@
|
||||
# This file contains settings of Minetest Game that can be changed in
|
||||
# minetest.conf.
|
||||
# By default, all the settings are commented and not functional.
|
||||
# Uncomment settings by removing the preceding #.
|
||||
|
||||
# Whether creative mode (fast digging of all blocks, unlimited resources) should
|
||||
# be enabled.
|
||||
creative_mode = false
|
||||
|
||||
# Sets the behaviour of the inventory items when a player dies.
|
||||
# bones: Store items in a bone node but drop items if inside protected area.
|
||||
# drop: Drop items on the ground.
|
||||
# keep: Player keeps items.
|
||||
bones_mode = bones
|
||||
|
||||
# The time in seconds after which the bones of a dead player can be looted by
|
||||
# everyone.
|
||||
# 0 to disable.
|
||||
share_bones_time = 1200
|
||||
|
||||
# How much earlier the bones of a dead player can be looted by
|
||||
# everyone if the player dies in a protected area they don't own.
|
||||
# 0 to disable. By default it is "share_bones_time" divide by four.
|
||||
share_bones_time_early = 300
|
||||
|
||||
# Inform player of condition and location of new bones.
|
||||
bones_position_message = true
|
||||
|
||||
# Whether fire should be enabled. If disabled, 'basic_flame' nodes will
|
||||
# disappear.
|
||||
# 'permanent_flame' nodes will remain with either setting.
|
||||
enable_fire = false
|
||||
|
||||
# Enable flame sound.
|
||||
flame_sound = true
|
||||
|
||||
# Whether lavacooling should be enabled.
|
||||
enable_lavacooling = true
|
||||
|
||||
# Whether the stuff in initial_stuff should be given to new players.
|
||||
give_initial_stuff = true
|
||||
initial_stuff = default:axe_wood,default:torch 9,default:sapling 2,default:apple 5
|
||||
|
||||
# Whether the TNT mod should be enabled.
|
||||
enable_tnt = true
|
||||
|
||||
# The radius of a TNT explosion.
|
||||
tnt_radius = 3
|
||||
|
||||
# Enable the stairs mod ABM that replaces the old 'upside down'
|
||||
# stair and slab nodes in old maps with the new param2 versions.
|
||||
enable_stairs_replace_abm = false
|
||||
|
||||
# Whether to allow respawning in beds.
|
||||
# Default value is true.
|
||||
enable_bed_respawn = true
|
||||
|
||||
# Whether players can skip night by sleeping.
|
||||
# Default value is true.
|
||||
enable_bed_night_skip = true
|
||||
|
||||
# If enabled, fences and walls cannot be jumped over.
|
||||
enable_fence_tall = true
|
||||
|
||||
# Whether the engine's spawn search, which does not check for a suitable
|
||||
# starting biome, is used.
|
||||
# Default value is false.
|
||||
engine_spawn = false
|
||||
|
||||
# Whether river water source nodes create flowing sounds.
|
||||
# Helps rivers create more sound, especially on level sections.
|
||||
river_source_sounds = true
|
||||
|
||||
# Enable cloud variation by the 'weather' mod.
|
||||
# Non-functional in V6 or Singlenode mapgens.
|
||||
enable_weather = false
|
||||
|
@ -72,8 +72,7 @@ default:torch 99,default:cobble 99
|
||||
# Helps rivers create more sound, especially on level sections.
|
||||
#river_source_sounds = false
|
||||
|
||||
# If enabled, the 'weather' mod will control cloud parameters, shadow intensity,
|
||||
# bloom and volumetric lighting.
|
||||
# Enable cloud and shadow intensity variation by the 'weather' mod.
|
||||
# Non-functional in V6 or Singlenode mapgens.
|
||||
#enable_weather = true
|
||||
|
||||
|
@ -5,7 +5,7 @@ See license.txt for license information.
|
||||
Authors of source code
|
||||
----------------------
|
||||
Originally by BlockMen (MIT)
|
||||
Various Minetest Game developers and contributors (MIT)
|
||||
Various Minetest developers and contributors (MIT)
|
||||
|
||||
Authors of media (textures)
|
||||
---------------------------
|
||||
@ -15,7 +15,7 @@ BlockMen (CC BY-SA 3.0)
|
||||
TumeniNodes (CC BY-SA 3.0)
|
||||
beds_bed_under.png
|
||||
|
||||
This mod adds a bed which allows players to skip the night.
|
||||
This mod adds a bed to Minetest which allows players to skip the night.
|
||||
To sleep, right click on the bed. If playing in singleplayer mode the night gets skipped
|
||||
immediately. If playing multiplayer you get shown how many other players are in bed too,
|
||||
if all players are sleeping the night gets skipped. The night skip can be forced if more
|
||||
|
@ -1,41 +1,27 @@
|
||||
-- Removes a node without calling on on_destruct()
|
||||
-- We use this to mess with bed nodes without causing unwanted recursion.
|
||||
local function remove_no_destruct(pos)
|
||||
minetest.swap_node(pos, {name = "air"})
|
||||
minetest.remove_node(pos) -- Now clear the meta
|
||||
minetest.check_for_falling(pos)
|
||||
end
|
||||
|
||||
--- returns the position of the other bed half (or nil on failure)
|
||||
local function get_other_bed_pos(pos, n)
|
||||
local node = core.get_node(pos)
|
||||
local dir = core.facedir_to_dir(node.param2)
|
||||
if not dir then
|
||||
return -- There are 255 possible param2 values. Ignore bad ones.
|
||||
end
|
||||
local other
|
||||
if n == 2 then
|
||||
other = vector.subtract(pos, dir)
|
||||
elseif n == 1 then
|
||||
other = vector.add(pos, dir)
|
||||
else
|
||||
return nil
|
||||
end
|
||||
|
||||
local onode = core.get_node(other)
|
||||
if onode.param2 == node.param2 and core.get_item_group(onode.name, "bed") ~= 0 then
|
||||
return other
|
||||
end
|
||||
return nil
|
||||
end
|
||||
local reverse = true
|
||||
|
||||
local function destruct_bed(pos, n)
|
||||
local other = get_other_bed_pos(pos, n)
|
||||
if other then
|
||||
remove_no_destruct(other)
|
||||
beds.remove_spawns_at(other)
|
||||
local node = minetest.get_node(pos)
|
||||
local other
|
||||
|
||||
if n == 2 then
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
other = vector.subtract(pos, dir)
|
||||
elseif n == 1 then
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
other = vector.add(pos, dir)
|
||||
end
|
||||
|
||||
if reverse then
|
||||
reverse = not reverse
|
||||
minetest.remove_node(other)
|
||||
minetest.check_for_falling(other)
|
||||
beds.remove_spawns_at(pos)
|
||||
beds.remove_spawns_at(other)
|
||||
else
|
||||
reverse = not reverse
|
||||
end
|
||||
beds.remove_spawns_at(pos)
|
||||
end
|
||||
|
||||
function beds.register_bed(name, def)
|
||||
@ -127,14 +113,10 @@ function beds.register_bed(name, def)
|
||||
|
||||
on_rotate = function(pos, node, user, _, new_param2)
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
if not dir then
|
||||
return false
|
||||
end
|
||||
-- old position of the top node
|
||||
local p = vector.add(pos, dir)
|
||||
local node2 = minetest.get_node_or_nil(p)
|
||||
if not node2 or minetest.get_item_group(node2.name, "bed") ~= 2 or
|
||||
node.param2 ~= node2.param2 then
|
||||
if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or
|
||||
not node.param2 == node2.param2 then
|
||||
return false
|
||||
end
|
||||
if minetest.is_protected(p, user:get_player_name()) then
|
||||
@ -144,7 +126,6 @@ function beds.register_bed(name, def)
|
||||
if new_param2 % 32 > 3 then
|
||||
return false
|
||||
end
|
||||
-- new position of the top node
|
||||
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
|
||||
local node3 = minetest.get_node_or_nil(newp)
|
||||
local node_def = node3 and minetest.registered_nodes[node3.name]
|
||||
@ -156,7 +137,8 @@ function beds.register_bed(name, def)
|
||||
return false
|
||||
end
|
||||
node.param2 = new_param2
|
||||
remove_no_destruct(p)
|
||||
-- do not remove_node here - it will trigger destroy_bed()
|
||||
minetest.set_node(p, {name = "air"})
|
||||
minetest.set_node(pos, node)
|
||||
minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
|
||||
return true
|
||||
@ -173,25 +155,23 @@ function beds.register_bed(name, def)
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
pointable = false,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2,
|
||||
not_in_creative_inventory = 1},
|
||||
sounds = def.sounds or default.node_sound_wood_defaults(),
|
||||
drop = "",
|
||||
drop = name .. "_bottom",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = def.nodebox.top,
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
-- Small selection box to allow digging stray top nodes
|
||||
fixed = {-0.3, -0.3, -0.3, 0.3, -0.1, 0.3},
|
||||
},
|
||||
on_destruct = function(pos)
|
||||
destruct_bed(pos, 2)
|
||||
end,
|
||||
can_dig = function(pos, player)
|
||||
local other = get_other_bed_pos(pos, 2)
|
||||
return (not other) or beds.can_dig(other)
|
||||
local node = minetest.get_node(pos)
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
local p = vector.add(pos, dir)
|
||||
return beds.can_dig(p)
|
||||
end,
|
||||
})
|
||||
|
||||
|
@ -65,17 +65,17 @@ beds.register_bed("beds:bed", {
|
||||
"beds_bed_top_bottom.png^[transformR90",
|
||||
"beds_bed_under.png",
|
||||
"beds_bed_side_bottom_r.png",
|
||||
"beds_bed_side_bottom_r.png^[transformFX",
|
||||
"blank.png",
|
||||
"beds_bed_side_bottom_r.png^[transformfx",
|
||||
"beds_transparent.png",
|
||||
"beds_bed_side_bottom.png"
|
||||
},
|
||||
top = {
|
||||
"beds_bed_top_top.png^[transformR90",
|
||||
"beds_bed_under.png",
|
||||
"beds_bed_side_top_r.png",
|
||||
"beds_bed_side_top_r.png^[transformFX",
|
||||
"beds_bed_side_top_r.png^[transformfx",
|
||||
"beds_bed_side_top.png",
|
||||
"blank.png",
|
||||
"beds_transparent.png",
|
||||
}
|
||||
},
|
||||
nodebox = {
|
||||
|
@ -5,16 +5,6 @@ if enable_respawn == nil then
|
||||
enable_respawn = true
|
||||
end
|
||||
|
||||
-- Physics override management mods (shadow the global variable)
|
||||
local player_monoids = core.get_modpath("player_monoids") and player_monoids
|
||||
local pova = core.get_modpath("pova") and pova
|
||||
|
||||
if player_monoids and not player_monoids.speed.checkout_branch then
|
||||
-- This function exists since 2025-05-17
|
||||
core.log("warning", "[beds] player_monoids is too old, thus not supported.")
|
||||
player_monoids = nil
|
||||
end
|
||||
|
||||
-- support for MT game translation.
|
||||
local S = beds.get_translator
|
||||
|
||||
@ -60,51 +50,6 @@ local function check_in_beds(players)
|
||||
return #players > 0
|
||||
end
|
||||
|
||||
local function set_physics_override(player, put_to_bed)
|
||||
local IDENTIFIER = "beds:lie"
|
||||
local OVERRIDES = {speed = 0, jump = 0, gravity = 0}
|
||||
|
||||
local name = player:get_player_name()
|
||||
local pdata = beds.player[name]
|
||||
|
||||
if put_to_bed then -- Freeze player
|
||||
if player_monoids then
|
||||
for k, v in pairs(OVERRIDES) do
|
||||
local monoid = player_monoids[k]
|
||||
pdata["monoid_branch_" .. k] = monoid:get_active_branch(player)
|
||||
-- Change the "context" of the physics overrides
|
||||
local branch = monoid:checkout_branch(player, IDENTIFIER)
|
||||
branch:add_change(player, v)
|
||||
end
|
||||
elseif pova then
|
||||
pova.add_override(name, "force", OVERRIDES)
|
||||
pova.do_override(player)
|
||||
else
|
||||
-- Directly use engine API. May conflict with other mods.
|
||||
pdata.physics_override = player:get_physics_override()
|
||||
player:set_physics_override(OVERRIDES)
|
||||
end
|
||||
else -- Unfreeze player
|
||||
if player_monoids then
|
||||
for k, _ in pairs(OVERRIDES) do
|
||||
local monoid = player_monoids[k]
|
||||
monoid:checkout_branch(player, pdata["monoid_branch_" .. k])
|
||||
monoid:get_branch(IDENTIFIER):delete(player)
|
||||
end
|
||||
elseif pova then
|
||||
pova.del_override(name, "force")
|
||||
pova.do_override(player)
|
||||
else
|
||||
-- Restore the changed fields
|
||||
player:set_physics_override({
|
||||
speed = pdata.physics_override.speed,
|
||||
jump = pdata.physics_override.jump,
|
||||
gravity = pdata.physics_override.gravity
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function lay_down(player, pos, bed_pos, state, skip)
|
||||
local name = player:get_player_name()
|
||||
local hud_flags = player:hud_get_flags()
|
||||
@ -127,8 +72,13 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
||||
player:set_pos(beds.pos[name])
|
||||
|
||||
-- physics, eye_offset, etc
|
||||
set_physics_override(player, false)
|
||||
local physics_override = beds.player[name].physics_override
|
||||
beds.player[name] = nil
|
||||
player:set_physics_override({
|
||||
speed = physics_override.speed,
|
||||
jump = physics_override.jump,
|
||||
gravity = physics_override.gravity
|
||||
})
|
||||
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||
player:set_look_horizontal(math.random(1, 180) / 100)
|
||||
player_api.player_attached[name] = false
|
||||
@ -147,7 +97,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
||||
end
|
||||
|
||||
-- Check if player is moving
|
||||
if vector.length(player:get_velocity()) > 0.05 then
|
||||
if vector.length(player:get_velocity()) > 0.001 then
|
||||
minetest.chat_send_player(name, S("You have to stop moving before going to bed!"))
|
||||
return false
|
||||
end
|
||||
@ -162,9 +112,9 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
||||
return false
|
||||
end
|
||||
|
||||
beds.player[name] = {}
|
||||
beds.pos[name] = pos
|
||||
beds.bed_position[name] = bed_pos
|
||||
beds.player[name] = {physics_override = player:get_physics_override()}
|
||||
|
||||
local yaw, param2 = get_look_yaw(bed_pos)
|
||||
player:set_look_horizontal(yaw)
|
||||
@ -176,7 +126,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
||||
y = bed_pos.y + 0.07,
|
||||
z = bed_pos.z + dir.z / 2
|
||||
}
|
||||
set_physics_override(player, true)
|
||||
player:set_physics_override({speed = 0, jump = 0, gravity = 0})
|
||||
player:set_pos(p)
|
||||
player_api.player_attached[name] = true
|
||||
hud_flags.wielditem = false
|
||||
@ -231,32 +181,12 @@ function beds.skip_night()
|
||||
minetest.set_timeofday(0.23)
|
||||
end
|
||||
|
||||
local update_scheduled = false
|
||||
local function schedule_update()
|
||||
if update_scheduled then
|
||||
-- there already is an update scheduled; don't schedule more to prevent races
|
||||
return
|
||||
end
|
||||
update_scheduled = true
|
||||
minetest.after(2, function()
|
||||
update_scheduled = false
|
||||
if not is_sp then
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
end
|
||||
if is_night_skip_enabled() then
|
||||
-- skip the night and let all players stand up
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
function beds.on_rightclick(pos, player)
|
||||
local name = player:get_player_name()
|
||||
local ppos = player:get_pos()
|
||||
local tod = minetest.get_timeofday()
|
||||
|
||||
if tod > beds.day_interval.start and tod < beds.day_interval.finish then
|
||||
if tod > 0.2 and tod < 0.805 then
|
||||
if beds.player[name] then
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
@ -276,8 +206,17 @@ function beds.on_rightclick(pos, player)
|
||||
update_formspecs(false)
|
||||
end
|
||||
|
||||
-- skip the night and let all players stand up
|
||||
if check_in_beds() then
|
||||
schedule_update()
|
||||
minetest.after(2, function()
|
||||
if not is_sp then
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
end
|
||||
if is_night_skip_enabled() then
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
@ -294,9 +233,10 @@ end
|
||||
-- Callbacks
|
||||
-- Only register respawn callback if respawn enabled
|
||||
if enable_respawn then
|
||||
-- Respawn player at bed if valid position is found
|
||||
spawn.register_on_spawn(function(player, is_new)
|
||||
local pos = beds.spawn[player:get_player_name()]
|
||||
-- respawn player at bed if enabled and valid position is found
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local pos = beds.spawn[name]
|
||||
if pos then
|
||||
player:set_pos(pos)
|
||||
return true
|
||||
@ -309,7 +249,13 @@ minetest.register_on_leaveplayer(function(player)
|
||||
lay_down(player, nil, nil, false, true)
|
||||
beds.player[name] = nil
|
||||
if check_in_beds() then
|
||||
schedule_update()
|
||||
minetest.after(2, function()
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
if is_night_skip_enabled() then
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
end
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
|
@ -16,11 +16,6 @@ beds.formspec = "size[8,11;true]" ..
|
||||
"bgcolor[#080808BB;true]" ..
|
||||
"button_exit[2,10;4,0.75;leave;" .. esc(S("Leave Bed")) .. "]"
|
||||
|
||||
beds.day_interval = {
|
||||
start = 0.2,
|
||||
finish = 0.805,
|
||||
}
|
||||
|
||||
local modpath = minetest.get_modpath("beds")
|
||||
|
||||
-- Load files
|
||||
|
@ -3,7 +3,7 @@ License of source code
|
||||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2014-2016 BlockMen
|
||||
Copyright (C) 2014-2016 Various Minetest Game developers and contributors
|
||||
Copyright (C) 2014-2016 Various Minetest developers and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
|
@ -1,10 +0,0 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Модерно легло
|
||||
Simple Bed=Обикновено легло
|
||||
This bed is already occupied!=Това легло вече е заето!
|
||||
You have to stop moving before going to bed!=За да легнете трябва да спрете да се движите!
|
||||
Good morning.=Добро утро!
|
||||
@1 of @2 players are in bed=@1 от @2 играчи са легнали
|
||||
Force night skip=Прескачане на нощта
|
||||
You can only sleep at night.=Може да спите само през нощта.
|
||||
Leave Bed=Ставане от леглото
|
@ -1,6 +1,6 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Luksa lito
|
||||
Simple Bed=Simpla lito
|
||||
Fancy Bed=Luksa Lito
|
||||
Simple Bed=Simpla Lito
|
||||
This bed is already occupied!=Tiu lito jam estas okupata!
|
||||
You have to stop moving before going to bed!=Vi ĉesu moviĝi por enlitiĝi!
|
||||
Good morning.=Bonan matenon.
|
||||
|
@ -1,10 +0,0 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Luxuzko ohea
|
||||
Simple Bed=Ohe arrunta
|
||||
This bed is already occupied!=Ohe hau okupatuta dago
|
||||
You have to stop moving before going to bed!=Utzi mugitzeari edo ezingo zara oheratu!
|
||||
Good morning.=Egun on.
|
||||
@1 of @2 players are in bed=@2 jokalaritik @1 lo daude
|
||||
Force night skip=Behartu egunez egitera
|
||||
You can only sleep at night.=Gauez bakarrik egin dezakezu lo.
|
||||
Leave Bed=Jaiki
|
@ -1,10 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Ranjang Mewah
|
||||
Simple Bed=Ranjang Sederhana
|
||||
This bed is already occupied!=Ranjang telah terisi!
|
||||
You have to stop moving before going to bed!=Anda harus diam untuk tidur!
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
Good morning.=Selamat pagi.
|
||||
@1 of @2 players are in bed=@1 dari @2 pemain sedang tidur
|
||||
Force night skip=Paksa lewati malam
|
||||
You can only sleep at night.=Anda hanya bisa tidur pada waktu malam.
|
||||
You can only sleep at night.=Anda hanya dapat tidur pada waktu malam.
|
||||
Leave Bed=Tinggalkan Ranjang
|
||||
|
@ -1,10 +0,0 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Skaista gulta
|
||||
Simple Bed=Gulta
|
||||
This bed is already occupied!=Šī gulta jau ir aizņemta!
|
||||
You have to stop moving before going to bed!=Jums jāapstājas lai gulētu!
|
||||
Good morning.=Labrīt.
|
||||
@1 of @2 players are in bed=@1 no @2 spēlētājiem guļ gultās
|
||||
Force night skip=Izlaist nakti
|
||||
You can only sleep at night.=Jūs variet gulēt tikai naktī.
|
||||
Leave Bed=Celties no gultas
|
@ -1,10 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Katil Beragam
|
||||
Simple Bed=Katil Biasa
|
||||
This bed is already occupied!=Katil ini sudah diduduki!
|
||||
You have to stop moving before going to bed!=Anda perlu berhenti bergerak sebelum tidur!
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
Good morning.=Selamat pagi.
|
||||
@1 of @2 players are in bed=@1 daripada @2 pemain sedang tidur
|
||||
Force night skip=Paksa langkau malam
|
||||
You can only sleep at night.=Anda hanya boleh tidur pada waktu malam.
|
||||
Leave Bed=Tinggalkan Katil
|
||||
Leave Bed=Bangun
|
||||
|
@ -1,8 +1,8 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Красивая кровать
|
||||
Simple Bed=Простая кровать
|
||||
Fancy Bed=Детализированная Кровать
|
||||
Simple Bed=Обычная Кровать
|
||||
This bed is already occupied!=Эта кровать уже занята!
|
||||
You have to stop moving before going to bed!=Вам нужно перестать двигаться чтобы лечь!
|
||||
You have to stop moving before going to bed!=Нельзя воспользоваться кроватью на ходу!
|
||||
Good morning.=Доброе утро.
|
||||
@1 of @2 players are in bed=@1 из @2 игроков в кровати
|
||||
Force night skip=Пропустить ночь
|
||||
|
@ -1,10 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Гарне ліжко
|
||||
Simple Bed=Просте ліжко
|
||||
This bed is already occupied!=Це ліжко вже зайняте!
|
||||
You have to stop moving before going to bed!=Зупиніться перед тим як лягти!
|
||||
Fancy Bed=Деталізована Постіль
|
||||
Simple Bed=Звичайна Постіль
|
||||
This bed is already occupied!=Ця постіль вже зайнята!
|
||||
You have to stop moving before going to bed!=Не можна скористатись постіллю на ходу!
|
||||
Good morning.=Доброго ранку.
|
||||
@1 of @2 players are in bed=@1 з @2 гравців(-я) у ліжку
|
||||
@1 of @2 players are in bed=@1 з @2 гравців в ліжку
|
||||
Force night skip=Пропустити ніч
|
||||
You can only sleep at night.=Ви можете спати лише вночі.
|
||||
You can only sleep at night.=Ви можете спати тільки вночі.
|
||||
Leave Bed=Встати з ліжка
|
||||
|
@ -1,8 +1,8 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=花式床
|
||||
Simple Bed=簡易床
|
||||
This bed is already occupied!=這個床已經被占據了!
|
||||
You have to stop moving before going to bed!=你必須在上床前停止移動!
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
Good morning.=早安!
|
||||
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
||||
Force night skip=強制跳過夜晚
|
||||
|
@ -1,4 +1,3 @@
|
||||
name = beds
|
||||
description = Minetest Game mod: beds
|
||||
depends = default, wool, spawn
|
||||
optional_depends = player_monoids, pova
|
||||
depends = default, wool
|
||||
|
BIN
mods/beds/textures/beds_transparent.png
Normal file
BIN
mods/beds/textures/beds_transparent.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 83 B |
@ -1,3 +0,0 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=Бинокъл
|
||||
Use with 'Zoom' key=Използвайте с клавиша „Мащабиране“
|
@ -1,3 +0,0 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=Prismatikoak
|
||||
Use with 'Zoom' key='Zoom' teklarekin erabili
|
@ -1,3 +1,3 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=Teropong
|
||||
Use with 'Zoom' key=Gunakan dengan tombol 'Zum'
|
||||
Use with 'Zoom' key=Pakai dengan tombol 'Zoom'
|
||||
|
@ -1,3 +0,0 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=Binoklis
|
||||
Use with 'Zoom' key=Lietojiet ar 'Pietuvināt' pogu
|
@ -1,3 +1,3 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=Бинокль
|
||||
Use with 'Zoom' key=Используется клавишей 'Приближение'
|
||||
Use with 'Zoom' key=Используется с привилегией 'Zoom'
|
||||
|
@ -1,3 +1,3 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=Бінокль
|
||||
Use with 'Zoom' key=Використовується клавішею 'Наближення'
|
||||
Use with 'Zoom' key=Використовується з правами 'Zoom'
|
||||
|
@ -5,7 +5,7 @@ See license.txt for license information.
|
||||
Authors of source code
|
||||
----------------------
|
||||
Originally by PilzAdam (MIT)
|
||||
Various Minetest Game developers and contributors (MIT)
|
||||
Various Minetest developers and contributors (MIT)
|
||||
|
||||
Authors of media (textures and model)
|
||||
-------------------------------------
|
||||
|
@ -3,7 +3,7 @@ License of source code
|
||||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2012-2016 PilzAdam
|
||||
Copyright (C) 2012-2016 Various Minetest Game developers and contributors
|
||||
Copyright (C) 2012-2016 Various Minetest developers and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
|
@ -1,4 +0,0 @@
|
||||
# textdomain: boats
|
||||
Boat cruise mode on=Круизен режим включен
|
||||
Boat cruise mode off=Круизен режим изключен
|
||||
Boat=Лотка
|
@ -1,4 +0,0 @@
|
||||
# textdomain: boats
|
||||
Boat cruise mode on=Gurutzaldi-abiadura gaituta
|
||||
Boat cruise mode off=Gurutzaldi-abiadura desgaituta
|
||||
Boat=Ontzia
|
@ -1,4 +0,0 @@
|
||||
# textdomain: boats
|
||||
Boat cruise mode on=Autopilots ieslēgts
|
||||
Boat cruise mode off=Autopilots izslēgts
|
||||
Boat=Laiva
|
@ -1,4 +1,4 @@
|
||||
# textdomain: boats
|
||||
Boat cruise mode on=Mod jelajah bot dihidupkan
|
||||
Boat cruise mode off=Mod jelajah bot dimatikan
|
||||
Boat cruise mode on=Mod bot layar makan angin dibolehkan
|
||||
Boat cruise mode off=Mod bot layar makan angin dilumpuhkan
|
||||
Boat=Bot
|
||||
|
@ -1,4 +1,4 @@
|
||||
# textdomain: boats
|
||||
Boat cruise mode on=Автоход лодки включен
|
||||
Boat cruise mode off=Автоход лодки выключен
|
||||
Boat cruise mode on=Режим путешествия на лодке включен
|
||||
Boat cruise mode off=Режим путешествия на лодке выключен
|
||||
Boat=Лодка
|
||||
|
@ -5,7 +5,7 @@ See license.txt for license information.
|
||||
Authors of source code
|
||||
----------------------
|
||||
Originally by PilzAdam (MIT)
|
||||
Various Minetest Game developers and contributors (MIT)
|
||||
Various Minetest developers and contributors (MIT)
|
||||
|
||||
Authors of media (textures)
|
||||
---------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||
-- bones/init.lua
|
||||
|
||||
-- Minetest Game mod: bones
|
||||
-- Minetest 0.4 mod: bones
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
-- Load support for MT game translation.
|
||||
@ -16,27 +16,6 @@ local function is_owner(pos, name)
|
||||
return false
|
||||
end
|
||||
|
||||
local function drop(pos, itemstack)
|
||||
local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count()))
|
||||
if obj then
|
||||
obj:set_velocity({
|
||||
x = math.random(-10, 10) / 9,
|
||||
y = 5,
|
||||
z = math.random(-10, 10) / 9,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
local function drop_contents(pos)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
|
||||
for i = 1, inv:get_size("main") do
|
||||
local stk = inv:get_stack("main", i)
|
||||
drop(pos, stk)
|
||||
end
|
||||
minetest.remove_node(pos)
|
||||
end
|
||||
|
||||
local bones_formspec =
|
||||
"size[8,9]" ..
|
||||
"list[current_name;main;0,0.3;8,4;]" ..
|
||||
@ -49,7 +28,7 @@ local bones_formspec =
|
||||
local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or 1200
|
||||
local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4
|
||||
|
||||
local bones_def = {
|
||||
minetest.register_node("bones:bones", {
|
||||
description = S("Bones"),
|
||||
tiles = {
|
||||
"bones_top.png^[transform2",
|
||||
@ -108,11 +87,6 @@ local bones_def = {
|
||||
return
|
||||
end
|
||||
|
||||
if not player:is_player() then
|
||||
drop_contents(pos)
|
||||
return
|
||||
end
|
||||
|
||||
if minetest.get_meta(pos):get_string("infotext") == "" then
|
||||
return
|
||||
end
|
||||
@ -156,11 +130,7 @@ local bones_def = {
|
||||
end,
|
||||
on_blast = function(pos)
|
||||
end,
|
||||
}
|
||||
|
||||
default.set_inventory_action_loggers(bones_def, "bones")
|
||||
|
||||
minetest.register_node("bones:bones", bones_def)
|
||||
})
|
||||
|
||||
local function may_replace(pos, player)
|
||||
local node_name = minetest.get_node(pos).name
|
||||
@ -197,6 +167,17 @@ local function may_replace(pos, player)
|
||||
return node_definition.buildable_to
|
||||
end
|
||||
|
||||
local drop = function(pos, itemstack)
|
||||
local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count()))
|
||||
if obj then
|
||||
obj:set_velocity({
|
||||
x = math.random(-10, 10) / 9,
|
||||
y = 5,
|
||||
z = math.random(-10, 10) / 9,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
local player_inventory_lists = { "main", "craft" }
|
||||
bones.player_inventory_lists = player_inventory_lists
|
||||
|
||||
@ -243,7 +224,7 @@ minetest.register_on_dieplayer(function(player)
|
||||
-- check if it's possible to place bones, if not find space near player
|
||||
if bones_mode == "bones" and not may_replace(pos, player) then
|
||||
local air = minetest.find_node_near(pos, 1, {"air"})
|
||||
if air then
|
||||
if air and not minetest.is_protected(air, player_name) then
|
||||
pos = air
|
||||
else
|
||||
bones_mode = "drop"
|
||||
|
@ -3,7 +3,7 @@ License of source code
|
||||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2012-2016 PilzAdam
|
||||
Copyright (C) 2012-2016 Various Minetest Game developers and contributors
|
||||
Copyright (C) 2012-2016 Various Minetest developers and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
|
@ -1,8 +0,0 @@
|
||||
# textdomain: bones
|
||||
Bones=Кости
|
||||
@1's old bones=Старите кости на @1
|
||||
@1 died at @2.=@1 са загинали в @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 са загинали в @2 и са хвърлили техния инвентар.
|
||||
@1 died at @2, and bones were placed.=@1 са загинали в @2 и костите са погребани.
|
||||
@1's fresh bones=Пресните кости на @1
|
||||
@1's bones=Костите на @1
|
@ -1,8 +0,0 @@
|
||||
# textdomain: bones
|
||||
Bones=Hezurrak
|
||||
@1's old bones=@1-en hezur zaharrak
|
||||
@1 died at @2.=@1 @2-n hil da.
|
||||
@1 died at @2, and dropped their inventory.=@1 @2-n hil da, inbentarioa bertan utziz.
|
||||
@1 died at @2, and bones were placed.=@1 @2-n hil da, eta hezurrak bertan geratu dira.
|
||||
@1's fresh bones= @1-en hezur freskoak
|
||||
@1's bones=@1-en hezurrak
|
@ -1,8 +0,0 @@
|
||||
# textdomain: bones
|
||||
Bones=Kauli
|
||||
@1's old bones=@1 vecie kauli
|
||||
@1 died at @2.=@1 nomira @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 nomira @2 pazaudēja inventāru.
|
||||
@1 died at @2, and bones were placed.=@1 nomira @2, un kauli nolikti.
|
||||
@1's fresh bones=@1 jaunie kauli
|
||||
@1's bones=@1 kauli
|
@ -1,8 +1,8 @@
|
||||
# textdomain: bones
|
||||
Bones=Кости
|
||||
@1's old bones=Старые кости @1
|
||||
@1 died at @2.=Игрок @1 умер в @2.
|
||||
@1 died at @2, and dropped their inventory.=Игрок @1 умер в @2 и потерял содержимое своего инвентаря.
|
||||
@1 died at @2, and bones were placed.=Игрок @1 умер в @2, кости размещены.
|
||||
@1's fresh bones=Новые кости @1
|
||||
@1's bones=Кости @1
|
||||
@1 died at @2.=@1 умер в @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 умер в @2 и потерял содержимое своего инвентаря.
|
||||
@1 died at @2, and bones were placed.=@1 умер в @2, помещены кости.
|
||||
@1's fresh bones=новые кости @1
|
||||
@1's bones=кости @1
|
||||
|
@ -1,8 +1,8 @@
|
||||
# textdomain: bones
|
||||
Bones=Ben
|
||||
@1's old bones=@1s Gamla ben
|
||||
@1 died at @2.=@1 dog på @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 dog på @2, och tappade deras saker.
|
||||
@1 died at @2.=@1 dog på @a.
|
||||
@1 died at @2, and dropped their inventory.=@1 dog på @a, och tappade deras saker.
|
||||
@1 died at @2, and bones were placed.=@1 dog på @2, och deras ben var placerade.
|
||||
@1's fresh bones=@1s färska ben
|
||||
@1's bones=@1s ben
|
||||
|
@ -1,8 +1,8 @@
|
||||
# textdomain: bones
|
||||
Bones=Кістки
|
||||
@1's old bones=Старі кістки @1
|
||||
@1 died at @2.=@1 загинув на координатах @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 загинув на координатах @2 та втратив вміст свого інвентарю.
|
||||
@1 died at @2, and bones were placed.=@1 загинув на координатах @2, було розміщено кістки.
|
||||
@1's fresh bones=Свіжі кістки @1
|
||||
@1's bones=Кістки @1
|
||||
@1's old bones=старі кістки @1
|
||||
@1 died at @2.=@1 помер в @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 помер в @2, та загубив вміст свого інвентарю.
|
||||
@1 died at @2, and bones were placed.=@1 помер в @2, розміщені кістки.
|
||||
@1's fresh bones=нові кістки @1
|
||||
@1's bones=кістки @1
|
||||
|
@ -6,7 +6,7 @@ Authors of source code
|
||||
----------------------
|
||||
Kahrl <kahrl@gmx.net> (LGPLv2.1+)
|
||||
celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+)
|
||||
Various Minetest Game developers and contributors (LGPLv2.1+)
|
||||
Various Minetest developers and contributors (LGPLv2.1+)
|
||||
|
||||
Authors of media (textures)
|
||||
---------------------------
|
||||
|
@ -1,4 +1,4 @@
|
||||
-- Minetest Game mod: bucket
|
||||
-- Minetest 0.4 mod: bucket
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
-- Load support for MT game translation.
|
||||
@ -33,11 +33,6 @@ local function check_protection(pos, name, text)
|
||||
return false
|
||||
end
|
||||
|
||||
local function log_action(pos, name, action)
|
||||
minetest.log("action", (name ~= "" and name or "A mod")
|
||||
.. " " .. action .. " at " .. minetest.pos_to_string(pos) .. " with a bucket")
|
||||
end
|
||||
|
||||
-- Register a new liquid
|
||||
-- source = name of the source node
|
||||
-- flowing = name of the flowing node
|
||||
@ -51,8 +46,6 @@ end
|
||||
-- This function can be called from any mod (that depends on bucket).
|
||||
function bucket.register_liquid(source, flowing, itemname, inventory_image, name,
|
||||
groups, force_renew)
|
||||
local itemname_raw = itemname
|
||||
itemname = itemname and itemname:match("^:(.+)") or itemname
|
||||
bucket.liquids[source] = {
|
||||
source = source,
|
||||
flowing = flowing,
|
||||
@ -62,7 +55,7 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
|
||||
bucket.liquids[flowing] = bucket.liquids[source]
|
||||
|
||||
if itemname ~= nil then
|
||||
minetest.register_craftitem(itemname_raw, {
|
||||
minetest.register_craftitem(itemname, {
|
||||
description = name,
|
||||
inventory_image = inventory_image,
|
||||
stack_max = 1,
|
||||
@ -108,13 +101,13 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
|
||||
end
|
||||
end
|
||||
|
||||
local pname = user and user:get_player_name() or ""
|
||||
if check_protection(lpos, pname, "place "..source) then
|
||||
if check_protection(lpos, user
|
||||
and user:get_player_name()
|
||||
or "", "place "..source) then
|
||||
return
|
||||
end
|
||||
|
||||
minetest.set_node(lpos, {name = source})
|
||||
log_action(lpos, pname, "placed " .. source)
|
||||
return ItemStack("bucket:bucket_empty")
|
||||
end
|
||||
})
|
||||
@ -135,16 +128,16 @@ minetest.register_craftitem("bucket:bucket_empty", {
|
||||
return
|
||||
end
|
||||
-- Check if pointing to a liquid source
|
||||
local pos = pointed_thing.under
|
||||
local node = minetest.get_node(pos)
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
local liquiddef = bucket.liquids[node.name]
|
||||
local item_count = user:get_wielded_item():get_count()
|
||||
|
||||
if liquiddef ~= nil
|
||||
and liquiddef.itemname ~= nil
|
||||
and node.name == liquiddef.source then
|
||||
local pname = user:get_player_name()
|
||||
if check_protection(pos, pname, "take ".. node.name) then
|
||||
if check_protection(pointed_thing.under,
|
||||
user:get_player_name(),
|
||||
"take ".. node.name) then
|
||||
return
|
||||
end
|
||||
|
||||
@ -159,9 +152,9 @@ minetest.register_craftitem("bucket:bucket_empty", {
|
||||
if inv:room_for_item("main", {name=liquiddef.itemname}) then
|
||||
inv:add_item("main", liquiddef.itemname)
|
||||
else
|
||||
local upos = user:get_pos()
|
||||
upos.y = math.floor(upos.y + 0.5)
|
||||
minetest.add_item(upos, liquiddef.itemname)
|
||||
local pos = user:get_pos()
|
||||
pos.y = math.floor(pos.y + 0.5)
|
||||
minetest.add_item(pos, liquiddef.itemname)
|
||||
end
|
||||
|
||||
-- set to return empty buckets minus 1
|
||||
@ -173,13 +166,10 @@ minetest.register_craftitem("bucket:bucket_empty", {
|
||||
local source_neighbor = false
|
||||
if liquiddef.force_renew then
|
||||
source_neighbor =
|
||||
minetest.find_node_near(pos, 1, liquiddef.source)
|
||||
minetest.find_node_near(pointed_thing.under, 1, liquiddef.source)
|
||||
end
|
||||
if source_neighbor and liquiddef.force_renew then
|
||||
log_action(pos, pname, "picked up " .. liquiddef.source .. " (force renewed)")
|
||||
else
|
||||
minetest.add_node(pos, {name = "air"})
|
||||
log_action(pos, pname, "picked up " .. liquiddef.source)
|
||||
if not (source_neighbor and liquiddef.force_renew) then
|
||||
minetest.add_node(pointed_thing.under, {name = "air"})
|
||||
end
|
||||
|
||||
return ItemStack(giving_back)
|
||||
@ -187,7 +177,7 @@ minetest.register_craftitem("bucket:bucket_empty", {
|
||||
-- non-liquid nodes will have their on_punch triggered
|
||||
local node_def = minetest.registered_nodes[node.name]
|
||||
if node_def then
|
||||
node_def.on_punch(pos, node, user, pointed_thing)
|
||||
node_def.on_punch(pointed_thing.under, node, user, pointed_thing)
|
||||
end
|
||||
return user:get_wielded_item()
|
||||
end
|
||||
|
@ -4,7 +4,7 @@ License of source code
|
||||
GNU Lesser General Public License, version 2.1
|
||||
Copyright (C) 2011-2016 Kahrl <kahrl@gmx.net>
|
||||
Copyright (C) 2011-2016 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2011-2016 Various Minetest Game developers and contributors
|
||||
Copyright (C) 2011-2016 Various Minetest developers and contributors
|
||||
|
||||
This program is free software; you can redistribute it and/or modify it under the terms
|
||||
of the GNU Lesser General Public License as published by the Free Software Foundation;
|
||||
|
@ -1,5 +0,0 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=Празна кофа
|
||||
Water Bucket=Кофа с вода
|
||||
River Water Bucket=Кофа с речна вода
|
||||
Lava Bucket=Кофа с лава
|
@ -1,5 +1,5 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=Malplena sitelo
|
||||
Water Bucket=Sitelo da akvo
|
||||
River Water Bucket=Sitelo da rivera akvo
|
||||
Lava Bucket=Sitelo da lafo
|
||||
Empty Bucket=Malplena Sitelo
|
||||
Water Bucket=Sitelo da Akvo
|
||||
River Water Bucket=Sitelo da Rivera Akvo
|
||||
Lava Bucket=Sitelo da Lafo
|
||||
|
@ -1,5 +0,0 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=Ontzi hutsa
|
||||
Water Bucket=Ura duen ontzia
|
||||
River Water Bucket=Ibai-ura duen ontzia
|
||||
Lava Bucket=Labadun ontzia
|
@ -1,5 +1,5 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=空のバケツ
|
||||
Water Bucket=水入りバケツ
|
||||
River Water Bucket=河川水入りバケツ
|
||||
River Water Bucket=川の水入りバケツ
|
||||
Lava Bucket=溶岩入りバケツ
|
||||
|
@ -1,5 +0,0 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=Tukšs spainis
|
||||
Water Bucket=Spainis ar ūdeni
|
||||
River Water Bucket=Spainis ar upes ūdeni
|
||||
Lava Bucket=Spainis ar lavu
|
@ -1,5 +1,5 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=Пустое ведро
|
||||
Water Bucket=Ведро с водой
|
||||
River Water Bucket=Ведро с речной водой
|
||||
Lava Bucket=Ведро с лавой
|
||||
Empty Bucket=Пустое Ведро
|
||||
Water Bucket=Ведро с Водой
|
||||
River Water Bucket=Ведро с Речной Водой
|
||||
Lava Bucket=Ведро с Лавой
|
||||
|
@ -1,5 +1,5 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=Порожнє відро
|
||||
Water Bucket=Відро з водою
|
||||
River Water Bucket=Відро з річковою водою
|
||||
Lava Bucket=Відро з лавою
|
||||
Empty Bucket=Пусте Відро
|
||||
Water Bucket=Відро З Водою
|
||||
River Water Bucket=Відро З Річною Водою
|
||||
Lava Bucket=Відро З Лавою
|
||||
|
@ -3,9 +3,6 @@
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("butterflies")
|
||||
|
||||
-- Legacy compatibility, when pointabilities don't exist, pointable is set to true.
|
||||
local pointable_compat = not minetest.features.item_specific_pointabilities
|
||||
|
||||
-- register butterflies
|
||||
local butter_list = {
|
||||
{"white", S("White Butterfly")},
|
||||
@ -36,15 +33,24 @@ for i in ipairs (butter_list) do
|
||||
sunlight_propagates = true,
|
||||
buildable_to = true,
|
||||
walkable = false,
|
||||
pointable = pointable_compat,
|
||||
groups = {catchable = 1},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
|
||||
},
|
||||
floodable = true,
|
||||
on_construct = function(pos)
|
||||
minetest.get_node_timer(pos):start(1)
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local player_name = placer:get_player_name()
|
||||
local pos = pointed_thing.above
|
||||
|
||||
if not minetest.is_protected(pos, player_name) and
|
||||
not minetest.is_protected(pointed_thing.under, player_name) and
|
||||
minetest.get_node(pos).name == "air" then
|
||||
minetest.set_node(pos, {name = "butterflies:butterfly_"..name})
|
||||
minetest.get_node_timer(pos):start(1)
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
on_timer = function(pos, elapsed)
|
||||
if minetest.get_node_light(pos) < 11 then
|
||||
@ -66,8 +72,18 @@ for i in ipairs (butter_list) do
|
||||
drop = "",
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
floodable = true,
|
||||
on_construct = function(pos)
|
||||
minetest.get_node_timer(pos):start(1)
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local player_name = placer:get_player_name()
|
||||
local pos = pointed_thing.above
|
||||
|
||||
if not minetest.is_protected(pos, player_name) and
|
||||
not minetest.is_protected(pointed_thing.under, player_name) and
|
||||
minetest.get_node(pos).name == "air" then
|
||||
minetest.set_node(pos, {name = "butterflies:hidden_butterfly_"..name})
|
||||
minetest.get_node_timer(pos):start(1)
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
on_timer = function(pos, elapsed)
|
||||
if minetest.get_node_light(pos) >= 11 then
|
||||
|
@ -1,4 +0,0 @@
|
||||
# textdomain: butterflies
|
||||
White Butterfly=Бяла пеперуда
|
||||
Red Butterfly=Червена пеперуда
|
||||
Violet Butterfly=Лилава пеперуда
|
@ -1,4 +1,4 @@
|
||||
# textdomain: butterflies
|
||||
White Butterfly=Blanka papilio
|
||||
Red Butterfly=Ruĝa papilio
|
||||
Violet Butterfly=Violkolora papilio
|
||||
White Butterfly=Blanka Papilio
|
||||
Red Butterfly=Ruĝa Papilio
|
||||
Violet Butterfly=Violkolora Papilio
|
||||
|
@ -1,4 +0,0 @@
|
||||
# textdomain: butterflies
|
||||
White Butterfly=Tximeleta zuria
|
||||
Red Butterfly=Tximeleta gorria
|
||||
Violet Butterfly=Tximeleta morea
|
@ -1,4 +0,0 @@
|
||||
# textdomain: butterflies
|
||||
White Butterfly=Balts taurenis
|
||||
Red Butterfly=Sarkans taurenis
|
||||
Violet Butterfly=Violets taurenis
|
@ -1,4 +1,4 @@
|
||||
# textdomain: butterflies
|
||||
White Butterfly=Borboleta Branca
|
||||
Red Butterfly=Borboleta Vermelha
|
||||
Violet Butterfly=Borboleta Violeta
|
||||
White Butterfly=
|
||||
Red Butterfly=
|
||||
Violet Butterfly=
|
||||
|
@ -1,4 +1,4 @@
|
||||
# textdomain: butterflies
|
||||
White Butterfly=Белая бабочка
|
||||
Red Butterfly=Красная бабочка
|
||||
Violet Butterfly=Фиолетовая бабочка
|
||||
White Butterfly=Белая Бабочка
|
||||
Red Butterfly=Красная Бабочка
|
||||
Violet Butterfly=Фиолетовая Бабочка
|
||||
|
@ -1,4 +1,4 @@
|
||||
# textdomain: butterflies
|
||||
White Butterfly=Білий метелик
|
||||
Red Butterfly=Червоний метелик
|
||||
Violet Butterfly=Фіолетовий метелик
|
||||
White Butterfly=Білий Метелик
|
||||
Red Butterfly=Червоний Метелик
|
||||
Violet Butterfly=Фіолетовий Метелик
|
||||
|
@ -413,8 +413,7 @@ minetest.register_craftitem("carts:cart", {
|
||||
minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
|
||||
{pos = pointed_thing.above}, true)
|
||||
|
||||
local player_name = placer and placer:get_player_name() or ""
|
||||
if not minetest.is_creative_enabled(player_name) then
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
|
@ -41,9 +41,15 @@ end
|
||||
function carts:is_rail(pos, railtype)
|
||||
local node = minetest.get_node(pos).name
|
||||
if node == "ignore" then
|
||||
-- we really need to know, so load it
|
||||
minetest.load_area(pos)
|
||||
node = minetest.get_node(pos).name
|
||||
local vm = minetest.get_voxel_manip()
|
||||
local emin, emax = vm:read_from_map(pos, pos)
|
||||
local area = VoxelArea:new{
|
||||
MinEdge = emin,
|
||||
MaxEdge = emax,
|
||||
}
|
||||
local data = vm:get_data()
|
||||
local vi = area:indexp(pos)
|
||||
node = minetest.get_name_from_content_id(data[vi])
|
||||
end
|
||||
if minetest.get_item_group(node, "rail") == 0 then
|
||||
return false
|
||||
|
@ -5,7 +5,7 @@ License of source code
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2012-2016 PilzAdam
|
||||
Copyright (C) 2014-2016 SmallJoker
|
||||
Copyright (C) 2012-2016 Various Minetest Game developers and contributors
|
||||
Copyright (C) 2012-2016 Various Minetest developers and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a
|
||||
copy of this software and associated documentation files (the "Software"),
|
||||
|
@ -1,6 +0,0 @@
|
||||
# textdomain: carts
|
||||
Cart=Вагон
|
||||
(Sneak+Click to pick up)=(Промъкване+Click, за да вземете)
|
||||
Rail=Релса
|
||||
Powered Rail=Контактна релса
|
||||
Brake Rail=Спирачна релса
|
@ -2,5 +2,5 @@
|
||||
Cart=Ĉaro
|
||||
(Sneak+Click to pick up)=(Ŝteliri+Alklaki por reprini)
|
||||
Rail=Relo
|
||||
Powered Rail=Elektra relo
|
||||
Brake Rail=Bremsa relo
|
||||
Powered Rail=Elektra Relo
|
||||
Brake Rail=Bremsa Relo
|
||||
|
@ -1,6 +0,0 @@
|
||||
# textdomain: carts
|
||||
Cart=Bagoneta
|
||||
(Sneak+Click to pick up)=(Makurtzea + Klik jasotzeko)
|
||||
Rail=Erraila
|
||||
Powered Rail=Errail energizatua
|
||||
Brake Rail=Balaztatze-erraila
|
@ -1,6 +0,0 @@
|
||||
# textdomain: carts
|
||||
Cart=Vagons
|
||||
(Sneak+Click to pick up)=(Lavieties un klikšķiniet, lai paceltu)
|
||||
Rail=Sliedes
|
||||
Powered Rail=Elektrizētas sliedes
|
||||
Brake Rail=Bremžu sliedes
|
@ -2,5 +2,5 @@
|
||||
Cart=Вагонетка
|
||||
(Sneak+Click to pick up)=(Пригнитесь и кликните по вагонетке, чтобы забрать)
|
||||
Rail=Рельсы
|
||||
Powered Rail=Ускоряющие рельсы
|
||||
Powered Rail=Запитанные рельсы
|
||||
Brake Rail=Тормозящие рельсы
|
||||
|
@ -1,6 +1,6 @@
|
||||
# textdomain: carts
|
||||
Cart=Вагонетка
|
||||
(Sneak+Click to pick up)=(Пригніться та натисніть, щоби підібрати)
|
||||
(Sneak+Click to pick up)=(Пригніться та клікніть по вагонетці, щоб забрати)
|
||||
Rail=Рейки
|
||||
Powered Rail=Електричні рейки
|
||||
Brake Rail=Гальмівні рейки
|
||||
Powered Rail=Задіяні Рейки
|
||||
Brake Rail=Гальмівні Рейки
|
||||
|
@ -46,36 +46,34 @@ end
|
||||
dofile(minetest.get_modpath("creative") .. "/inventory.lua")
|
||||
|
||||
if minetest.is_creative_enabled("") then
|
||||
minetest.register_on_mods_loaded(function()
|
||||
-- Dig time is modified according to difference (leveldiff) between tool
|
||||
-- 'maxlevel' and node 'level'. Digtime is divided by the larger of
|
||||
-- leveldiff and 1.
|
||||
-- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
|
||||
-- increased such that nodes of differing levels have an insignificant
|
||||
-- effect on digtime.
|
||||
local digtime = 42
|
||||
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
|
||||
-- Dig time is modified according to difference (leveldiff) between tool
|
||||
-- 'maxlevel' and node 'level'. Digtime is divided by the larger of
|
||||
-- leveldiff and 1.
|
||||
-- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
|
||||
-- increased such that nodes of differing levels have an insignificant
|
||||
-- effect on digtime.
|
||||
local digtime = 42
|
||||
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
|
||||
|
||||
-- Override the hand tool
|
||||
minetest.override_item("", {
|
||||
range = 10,
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.5,
|
||||
max_drop_level = 3,
|
||||
groupcaps = {
|
||||
crumbly = caps,
|
||||
cracky = caps,
|
||||
snappy = caps,
|
||||
choppy = caps,
|
||||
oddly_breakable_by_hand = caps,
|
||||
-- dig_immediate group doesn't use value 1. Value 3 is instant dig
|
||||
dig_immediate =
|
||||
{times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256},
|
||||
},
|
||||
damage_groups = {fleshy = 10},
|
||||
}
|
||||
})
|
||||
end)
|
||||
-- Override the hand tool
|
||||
minetest.override_item("", {
|
||||
range = 10,
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.5,
|
||||
max_drop_level = 3,
|
||||
groupcaps = {
|
||||
crumbly = caps,
|
||||
cracky = caps,
|
||||
snappy = caps,
|
||||
choppy = caps,
|
||||
oddly_breakable_by_hand = caps,
|
||||
-- dig_immediate group doesn't use value 1. Value 3 is instant dig
|
||||
dig_immediate =
|
||||
{times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256},
|
||||
},
|
||||
damage_groups = {fleshy = 10},
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
-- Unlimited node placement
|
||||
|
@ -124,11 +124,6 @@ function creative.update_creative_inventory(player_name, tab_content)
|
||||
inv.size = #creative_list
|
||||
end
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
player_inventory[name] = nil
|
||||
end)
|
||||
|
||||
-- Create the trash field
|
||||
local trash = minetest.create_detached_inventory("trash", {
|
||||
-- Allow the stack to be placed and remove it in on_put()
|
||||
@ -155,10 +150,9 @@ function creative.register_tab(name, title, items)
|
||||
creative.update_creative_inventory(player_name, items)
|
||||
local inv = player_inventory[player_name]
|
||||
local pagenum = math.floor(inv.start_i / (4*8) + 1)
|
||||
local pagemax = math.max(math.ceil(inv.size / (4*8)), 1)
|
||||
local pagemax = math.ceil(inv.size / (4*8))
|
||||
local esc = minetest.formspec_escape
|
||||
return sfinv.make_formspec(player, context,
|
||||
(inv.size == 0 and ("label[3,2;"..esc(S("No items to show.")).."]") or "") ..
|
||||
"label[5.8,4.15;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" ..
|
||||
[[
|
||||
image[4.08,4.2;0.8,0.8;creative_trash_icon.png]
|
||||
@ -166,7 +160,7 @@ function creative.register_tab(name, title, items)
|
||||
list[detached:trash;main;4.02,4.1;1,1;]
|
||||
listring[]
|
||||
image_button[5,4.05;0.8,0.8;creative_prev_icon.png;creative_prev;]
|
||||
image_button[7.25,4.05;0.8,0.8;creative_next_icon.png;creative_next;]
|
||||
image_button[7.2,4.05;0.8,0.8;creative_next_icon.png;creative_next;]
|
||||
image_button[2.63,4.05;0.8,0.8;creative_search_icon.png;creative_search;]
|
||||
image_button[3.25,4.05;0.8,0.8;creative_clear_icon.png;creative_clear;]
|
||||
]] ..
|
||||
@ -175,7 +169,6 @@ function creative.register_tab(name, title, items)
|
||||
"tooltip[creative_prev;" .. esc(S("Previous page")) .. "]" ..
|
||||
"tooltip[creative_next;" .. esc(S("Next page")) .. "]" ..
|
||||
"listring[current_player;main]" ..
|
||||
"field_enter_after_edit[creative_filter;true]" ..
|
||||
"field_close_on_enter[creative_filter;false]" ..
|
||||
"field[0.3,4.2;2.8,1.2;creative_filter;;" .. esc(inv.filter) .. "]" ..
|
||||
"listring[detached:creative_" .. player_name .. ";main]" ..
|
||||
@ -198,13 +191,10 @@ function creative.register_tab(name, title, items)
|
||||
inv.start_i = 0
|
||||
inv.filter = ""
|
||||
sfinv.set_player_inventory_formspec(player, context)
|
||||
elseif (fields.creative_search or
|
||||
fields.key_enter_field == "creative_filter")
|
||||
and fields.creative_filter then
|
||||
elseif fields.creative_search or
|
||||
fields.key_enter_field == "creative_filter" then
|
||||
inv.start_i = 0
|
||||
inv.filter = fields.creative_filter:sub(1, 128) -- truncate to a sane length
|
||||
:gsub("[%z\1-\8\11-\31\127]", "") -- strip naughty control characters (keeps \t and \n)
|
||||
:lower() -- search is case insensitive
|
||||
inv.filter = fields.creative_filter:lower()
|
||||
sfinv.set_player_inventory_formspec(player, context)
|
||||
elseif not fields.quit then
|
||||
local start_i = inv.start_i or 0
|
||||
|
@ -1,11 +0,0 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=Дава възможност на играча да използва творчески инвентар
|
||||
No items to show.=Няма предмети.
|
||||
Search=Търсене
|
||||
Reset=Нулиране
|
||||
Previous page=Предишна страница
|
||||
Next page=Следваща страница
|
||||
All=Всички
|
||||
Nodes=Възли
|
||||
Tools=Инструменти
|
||||
Items=Предмети
|
@ -1,6 +1,5 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=Spieler erlauben, das Kreativinventar zu benutzen
|
||||
No items to show.=Keine Gegenstände vorhanden.
|
||||
Search=Suchen
|
||||
Reset=Zurücksetzen
|
||||
Previous page=Vorherige Seite
|
||||
|
@ -1,6 +1,5 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=Permesi ke la ludanto uzu la kreeman stokon
|
||||
No items to show.=
|
||||
Search=Serĉi
|
||||
Reset=Rekomencigi
|
||||
Previous page=Antaŭa paĝo
|
||||
|
@ -1,8 +1,7 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=Permitir al jugador usar el inventario creativo
|
||||
No items to show.=Sin artículos que mostrar.
|
||||
Search=Buscar
|
||||
Reset=Reiniciar
|
||||
Reset=Resetear
|
||||
Previous page=Pág. siguiente
|
||||
Next page=Pág. anterior
|
||||
All=Todos
|
||||
|
@ -1,11 +0,0 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=Jokalariari sormen-inbentarioa erabiltzen utzi
|
||||
No items to show.=Erakusteko objekturik ez.
|
||||
Search=Bilatu
|
||||
Reset=Berriz hasi
|
||||
Previous page=Aurreko orria
|
||||
Next page=Hurrengo orria
|
||||
All=Guztiak
|
||||
Nodes=Nodoak
|
||||
Tools=Tresnak
|
||||
Items=Objektuak
|
@ -1,6 +1,5 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=Permettre aux joueurs d'utiliser l'inventaire du mode créatif
|
||||
No items to show.=
|
||||
Search=Rechercher
|
||||
Reset=Réinitialiser
|
||||
Previous page=Page précédente
|
||||
|
@ -1,6 +1,5 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=Bolehkan pemain menggunakan inventaris kreatif
|
||||
No items to show.=Tiada barang untuk ditampilkan.
|
||||
Allow player to use creative inventory=Bolehkan pemain memakai inventaris kreatif
|
||||
Search=Cari
|
||||
Reset=Atur ulang
|
||||
Previous page=Halaman sebelumnya
|
||||
|
@ -1,6 +1,5 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=Permette al giocatore di usare l'inventario creativo
|
||||
No items to show.=
|
||||
Search=Cerca
|
||||
Reset=Azzera
|
||||
Previous page=Pagina precedente
|
||||
|
@ -1,6 +1,5 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=プレーヤーにクリエイティブ インベントリーの使用を許可する
|
||||
No items to show.=
|
||||
Search=検索
|
||||
Reset=リセット
|
||||
Previous page=前のページ
|
||||
|
@ -1,6 +1,5 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=zifre le ka pilno le finti ke dacti liste
|
||||
No items to show.=
|
||||
Search=sisku
|
||||
Reset=kraga'igau
|
||||
Previous page=lidne
|
||||
|
@ -1,11 +0,0 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=Atļaut spēlētājam izmantot radošo inventāru
|
||||
No items to show.=Nav priekšmetu ko paradīt.
|
||||
Search=Meklēt
|
||||
Reset=Nodzēst
|
||||
Previous page=Iepriekšējā lappuse
|
||||
Next page=Nākošā lappuse
|
||||
All=Viss
|
||||
Nodes=Bloki
|
||||
Tools=Rīki
|
||||
Items=Priekšmeti
|
@ -1,8 +1,7 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=Benarkan pemain menggunakan inventori kreatif
|
||||
No items to show.=Tiada item untuk ditunjukkan.
|
||||
Search=Cari
|
||||
Reset=Tetap semula
|
||||
Reset=Set semula
|
||||
Previous page=Halaman sebelumnya
|
||||
Next page=Halaman seterusnya
|
||||
All=Semua
|
||||
|
@ -1,6 +1,5 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=Zezwól graczom na używanie kreatywnego ekwipunku
|
||||
No items to show.=
|
||||
Search=Wyszukaj
|
||||
Reset=Zresetuj
|
||||
Previous page=Poprzednia strona
|
||||
|
@ -1,6 +1,5 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=Permitir o jogador usar o inventário criativo
|
||||
No items to show.=
|
||||
Search=Pesquisar
|
||||
Reset=Redefinir
|
||||
Previous page=Página anterior
|
||||
|
@ -1,6 +1,5 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=Разрешить игроку использовать творческий инвентарь
|
||||
No items to show.=Нет предметов.
|
||||
Search=Поиск
|
||||
Reset=Сброс
|
||||
Previous page=Предыдущая страница
|
||||
|
@ -1,6 +1,5 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=Povolí hráčovi použivať kreatívny inventár
|
||||
No items to show.=
|
||||
Search=Hľadaj
|
||||
Reset=Vrátiť späť
|
||||
Previous page=Predchádzajúca stránka
|
||||
|
@ -1,6 +1,5 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=Tillåt spelare att använda kreativa saker
|
||||
No items to show.=
|
||||
Search=Sök
|
||||
Reset=Återställ
|
||||
Previous page=Förra sida
|
||||
|
@ -1,6 +1,5 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=Дозволити гравцю використовувати творчий інвентар
|
||||
No items to show.=Немає результатів.
|
||||
Allow player to use creative inventory=Дозволити гравцеві використати творчий інвентар
|
||||
Search=Пошук
|
||||
Reset=Скинути
|
||||
Previous page=Попередня сторінка
|
||||
|
@ -1,6 +1,5 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=允许玩家使用创造模式物品栏
|
||||
No items to show.=
|
||||
Search=搜索
|
||||
Reset=重置
|
||||
Previous page=上一页
|
||||
|
@ -1,6 +1,5 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=允許玩家使用創造模式物品欄
|
||||
No items to show.=
|
||||
Search=搜索
|
||||
Reset=重置
|
||||
Previous page=上一頁
|
||||
|
@ -1,6 +1,5 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=
|
||||
No items to show.=
|
||||
Search=
|
||||
Reset=
|
||||
Previous page=
|
||||
|
@ -1,3 +1,4 @@
|
||||
name = creative
|
||||
description = Minetest Game mod: creative
|
||||
depends = sfinv
|
||||
optional_depends = default
|
||||
|
@ -5,7 +5,7 @@ See license.txt for license information.
|
||||
Authors of source code
|
||||
----------------------
|
||||
Originally by celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+)
|
||||
Various Minetest Game developers and contributors (LGPLv2.1+)
|
||||
Various Minetest developers and contributors (LGPLv2.1+)
|
||||
|
||||
The torch code was derived by sofar from the 'torches' mod by
|
||||
BlockMen (LGPLv2.1+)
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user