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437860feff |
10
.github/workflows/test.yml
vendored
10
.github/workflows/test.yml
vendored
@ -1,19 +1,11 @@
|
||||
name: Test
|
||||
name: test
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
test:
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 5
|
||||
strategy:
|
||||
matrix:
|
||||
cfg:
|
||||
- { image: 'ghcr.io/minetest/minetest:5.9.0' }
|
||||
- { image: 'ghcr.io/minetest/minetest:5.10.0' }
|
||||
- { image: 'ghcr.io/luanti-org/luanti:master' } # latest git
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- run: ./utils/test/run.sh
|
||||
env:
|
||||
DOCKER_IMAGE: "${{ matrix.cfg.image }}"
|
||||
|
@ -19,10 +19,7 @@ read_globals = {
|
||||
-- Silence errors about custom table methods.
|
||||
table = { fields = { "copy", "indexof" } },
|
||||
-- Silence warnings about accessing undefined fields of global 'math'
|
||||
math = { fields = { "sign" } },
|
||||
-- Mod support
|
||||
"player_monoids",
|
||||
"pova",
|
||||
math = { fields = { "sign" } }
|
||||
}
|
||||
|
||||
-- Overwrites minetest.handle_node_drops
|
||||
|
@ -1,3 +1,5 @@
|
||||
title = Minetest Game
|
||||
title = Notre Ami Le Cube 1.11
|
||||
author = Sys4
|
||||
description = A basic exploration, mining, crafting, and building, sandbox game with no NPCs, monsters, or animals. Minetest Game is usually used with mods added, and many mods are available for this game. Reliably maintained by Luanti core developers.
|
||||
min_minetest_version = 5.8
|
||||
disabled_settings = creative_mode
|
||||
|
@ -35,7 +35,6 @@ The bucket API allows registering new types of buckets for non-default liquids.
|
||||
|
||||
The filled bucket item is returned to the player that uses an empty bucket pointing to the given liquid source.
|
||||
When punching with an empty bucket pointing to an entity or a non-liquid node, the on_punch of the entity or node will be triggered.
|
||||
The bucket API also allows registering buckets in other namespace using colon-prefixed itemname (i.e. ":cows:bucket_milk").
|
||||
|
||||
|
||||
Beds API
|
||||
|
@ -0,0 +1,76 @@
|
||||
# This file contains settings of Minetest Game that can be changed in
|
||||
# minetest.conf.
|
||||
# By default, all the settings are commented and not functional.
|
||||
# Uncomment settings by removing the preceding #.
|
||||
|
||||
# Whether creative mode (fast digging of all blocks, unlimited resources) should
|
||||
# be enabled.
|
||||
creative_mode = false
|
||||
|
||||
# Sets the behaviour of the inventory items when a player dies.
|
||||
# bones: Store items in a bone node but drop items if inside protected area.
|
||||
# drop: Drop items on the ground.
|
||||
# keep: Player keeps items.
|
||||
bones_mode = bones
|
||||
|
||||
# The time in seconds after which the bones of a dead player can be looted by
|
||||
# everyone.
|
||||
# 0 to disable.
|
||||
share_bones_time = 1200
|
||||
|
||||
# How much earlier the bones of a dead player can be looted by
|
||||
# everyone if the player dies in a protected area they don't own.
|
||||
# 0 to disable. By default it is "share_bones_time" divide by four.
|
||||
share_bones_time_early = 300
|
||||
|
||||
# Inform player of condition and location of new bones.
|
||||
bones_position_message = true
|
||||
|
||||
# Whether fire should be enabled. If disabled, 'basic_flame' nodes will
|
||||
# disappear.
|
||||
# 'permanent_flame' nodes will remain with either setting.
|
||||
enable_fire = false
|
||||
|
||||
# Enable flame sound.
|
||||
flame_sound = true
|
||||
|
||||
# Whether lavacooling should be enabled.
|
||||
enable_lavacooling = true
|
||||
|
||||
# Whether the stuff in initial_stuff should be given to new players.
|
||||
give_initial_stuff = true
|
||||
initial_stuff = default:axe_wood,default:torch 9,default:sapling 2,default:apple 5
|
||||
|
||||
# Whether the TNT mod should be enabled.
|
||||
enable_tnt = true
|
||||
|
||||
# The radius of a TNT explosion.
|
||||
tnt_radius = 3
|
||||
|
||||
# Enable the stairs mod ABM that replaces the old 'upside down'
|
||||
# stair and slab nodes in old maps with the new param2 versions.
|
||||
enable_stairs_replace_abm = false
|
||||
|
||||
# Whether to allow respawning in beds.
|
||||
# Default value is true.
|
||||
enable_bed_respawn = true
|
||||
|
||||
# Whether players can skip night by sleeping.
|
||||
# Default value is true.
|
||||
enable_bed_night_skip = true
|
||||
|
||||
# If enabled, fences and walls cannot be jumped over.
|
||||
enable_fence_tall = true
|
||||
|
||||
# Whether the engine's spawn search, which does not check for a suitable
|
||||
# starting biome, is used.
|
||||
# Default value is false.
|
||||
engine_spawn = false
|
||||
|
||||
# Whether river water source nodes create flowing sounds.
|
||||
# Helps rivers create more sound, especially on level sections.
|
||||
river_source_sounds = true
|
||||
|
||||
# Enable cloud variation by the 'weather' mod.
|
||||
# Non-functional in V6 or Singlenode mapgens.
|
||||
enable_weather = false
|
||||
|
@ -5,16 +5,6 @@ if enable_respawn == nil then
|
||||
enable_respawn = true
|
||||
end
|
||||
|
||||
-- Physics override management mods (shadow the global variable)
|
||||
local player_monoids = core.get_modpath("player_monoids") and player_monoids
|
||||
local pova = core.get_modpath("pova") and pova
|
||||
|
||||
if player_monoids and not player_monoids.speed.checkout_branch then
|
||||
-- This function exists since 2025-05-17
|
||||
core.log("warning", "[beds] player_monoids is too old, thus not supported.")
|
||||
player_monoids = nil
|
||||
end
|
||||
|
||||
-- support for MT game translation.
|
||||
local S = beds.get_translator
|
||||
|
||||
@ -60,51 +50,6 @@ local function check_in_beds(players)
|
||||
return #players > 0
|
||||
end
|
||||
|
||||
local function set_physics_override(player, put_to_bed)
|
||||
local IDENTIFIER = "beds:lie"
|
||||
local OVERRIDES = {speed = 0, jump = 0, gravity = 0}
|
||||
|
||||
local name = player:get_player_name()
|
||||
local pdata = beds.player[name]
|
||||
|
||||
if put_to_bed then -- Freeze player
|
||||
if player_monoids then
|
||||
for k, v in pairs(OVERRIDES) do
|
||||
local monoid = player_monoids[k]
|
||||
pdata["monoid_branch_" .. k] = monoid:get_active_branch(player)
|
||||
-- Change the "context" of the physics overrides
|
||||
local branch = monoid:checkout_branch(player, IDENTIFIER)
|
||||
branch:add_change(player, v)
|
||||
end
|
||||
elseif pova then
|
||||
pova.add_override(name, "force", OVERRIDES)
|
||||
pova.do_override(player)
|
||||
else
|
||||
-- Directly use engine API. May conflict with other mods.
|
||||
pdata.physics_override = player:get_physics_override()
|
||||
player:set_physics_override(OVERRIDES)
|
||||
end
|
||||
else -- Unfreeze player
|
||||
if player_monoids then
|
||||
for k, _ in pairs(OVERRIDES) do
|
||||
local monoid = player_monoids[k]
|
||||
monoid:checkout_branch(player, pdata["monoid_branch_" .. k])
|
||||
monoid:get_branch(IDENTIFIER):delete(player)
|
||||
end
|
||||
elseif pova then
|
||||
pova.del_override(name, "force")
|
||||
pova.do_override(player)
|
||||
else
|
||||
-- Restore the changed fields
|
||||
player:set_physics_override({
|
||||
speed = pdata.physics_override.speed,
|
||||
jump = pdata.physics_override.jump,
|
||||
gravity = pdata.physics_override.gravity
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function lay_down(player, pos, bed_pos, state, skip)
|
||||
local name = player:get_player_name()
|
||||
local hud_flags = player:hud_get_flags()
|
||||
@ -127,8 +72,13 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
||||
player:set_pos(beds.pos[name])
|
||||
|
||||
-- physics, eye_offset, etc
|
||||
set_physics_override(player, false)
|
||||
local physics_override = beds.player[name].physics_override
|
||||
beds.player[name] = nil
|
||||
player:set_physics_override({
|
||||
speed = physics_override.speed,
|
||||
jump = physics_override.jump,
|
||||
gravity = physics_override.gravity
|
||||
})
|
||||
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||
player:set_look_horizontal(math.random(1, 180) / 100)
|
||||
player_api.player_attached[name] = false
|
||||
@ -162,9 +112,9 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
||||
return false
|
||||
end
|
||||
|
||||
beds.player[name] = {}
|
||||
beds.pos[name] = pos
|
||||
beds.bed_position[name] = bed_pos
|
||||
beds.player[name] = {physics_override = player:get_physics_override()}
|
||||
|
||||
local yaw, param2 = get_look_yaw(bed_pos)
|
||||
player:set_look_horizontal(yaw)
|
||||
@ -176,7 +126,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
||||
y = bed_pos.y + 0.07,
|
||||
z = bed_pos.z + dir.z / 2
|
||||
}
|
||||
set_physics_override(player, true)
|
||||
player:set_physics_override({speed = 0, jump = 0, gravity = 0})
|
||||
player:set_pos(p)
|
||||
player_api.player_attached[name] = true
|
||||
hud_flags.wielditem = false
|
||||
|
@ -1,10 +0,0 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Luxuzko ohea
|
||||
Simple Bed=Ohe arrunta
|
||||
This bed is already occupied!=Ohe hau okupatuta dago
|
||||
You have to stop moving before going to bed!=Utzi mugitzeari edo ezingo zara oheratu!
|
||||
Good morning.=Egun on.
|
||||
@1 of @2 players are in bed=@2 jokalaritik @1 lo daude
|
||||
Force night skip=Behartu egunez egitera
|
||||
You can only sleep at night.=Gauez bakarrik egin dezakezu lo.
|
||||
Leave Bed=Jaiki
|
@ -1,4 +1,3 @@
|
||||
name = beds
|
||||
description = Minetest Game mod: beds
|
||||
depends = default, wool, spawn
|
||||
optional_depends = player_monoids, pova
|
||||
|
@ -1,3 +0,0 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=Prismatikoak
|
||||
Use with 'Zoom' key='Zoom' teklarekin erabili
|
@ -1,4 +0,0 @@
|
||||
# textdomain: boats
|
||||
Boat cruise mode on=Gurutzaldi-abiadura gaituta
|
||||
Boat cruise mode off=Gurutzaldi-abiadura desgaituta
|
||||
Boat=Ontzia
|
@ -1,8 +0,0 @@
|
||||
# textdomain: bones
|
||||
Bones=Hezurrak
|
||||
@1's old bones=@1-en hezur zaharrak
|
||||
@1 died at @2.=@1 @2-n hil da.
|
||||
@1 died at @2, and dropped their inventory.=@1 @2-n hil da, inbentarioa bertan utziz.
|
||||
@1 died at @2, and bones were placed.=@1 @2-n hil da, eta hezurrak bertan geratu dira.
|
||||
@1's fresh bones= @1-en hezur freskoak
|
||||
@1's bones=@1-en hezurrak
|
@ -51,8 +51,6 @@ end
|
||||
-- This function can be called from any mod (that depends on bucket).
|
||||
function bucket.register_liquid(source, flowing, itemname, inventory_image, name,
|
||||
groups, force_renew)
|
||||
local itemname_raw = itemname
|
||||
itemname = itemname and itemname:match("^:(.+)") or itemname
|
||||
bucket.liquids[source] = {
|
||||
source = source,
|
||||
flowing = flowing,
|
||||
@ -62,7 +60,7 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
|
||||
bucket.liquids[flowing] = bucket.liquids[source]
|
||||
|
||||
if itemname ~= nil then
|
||||
minetest.register_craftitem(itemname_raw, {
|
||||
minetest.register_craftitem(itemname, {
|
||||
description = name,
|
||||
inventory_image = inventory_image,
|
||||
stack_max = 1,
|
||||
|
@ -1,5 +0,0 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=Ontzi hutsa
|
||||
Water Bucket=Ura duen ontzia
|
||||
River Water Bucket=Ibai-ura duen ontzia
|
||||
Lava Bucket=Labadun ontzia
|
@ -1,4 +0,0 @@
|
||||
# textdomain: butterflies
|
||||
White Butterfly=Tximeleta zuria
|
||||
Red Butterfly=Tximeleta gorria
|
||||
Violet Butterfly=Tximeleta morea
|
@ -41,9 +41,15 @@ end
|
||||
function carts:is_rail(pos, railtype)
|
||||
local node = minetest.get_node(pos).name
|
||||
if node == "ignore" then
|
||||
-- we really need to know, so load it
|
||||
minetest.load_area(pos)
|
||||
node = minetest.get_node(pos).name
|
||||
local vm = minetest.get_voxel_manip()
|
||||
local emin, emax = vm:read_from_map(pos, pos)
|
||||
local area = VoxelArea:new{
|
||||
MinEdge = emin,
|
||||
MaxEdge = emax,
|
||||
}
|
||||
local data = vm:get_data()
|
||||
local vi = area:indexp(pos)
|
||||
node = minetest.get_name_from_content_id(data[vi])
|
||||
end
|
||||
if minetest.get_item_group(node, "rail") == 0 then
|
||||
return false
|
||||
|
@ -1,6 +0,0 @@
|
||||
# textdomain: carts
|
||||
Cart=Bagoneta
|
||||
(Sneak+Click to pick up)=(Makurtzea + Klik jasotzeko)
|
||||
Rail=Erraila
|
||||
Powered Rail=Errail energizatua
|
||||
Brake Rail=Balaztatze-erraila
|
@ -124,11 +124,6 @@ function creative.update_creative_inventory(player_name, tab_content)
|
||||
inv.size = #creative_list
|
||||
end
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
player_inventory[name] = nil
|
||||
end)
|
||||
|
||||
-- Create the trash field
|
||||
local trash = minetest.create_detached_inventory("trash", {
|
||||
-- Allow the stack to be placed and remove it in on_put()
|
||||
|
@ -1,11 +0,0 @@
|
||||
# textdomain: creative
|
||||
Allow player to use creative inventory=Jokalariari sormen-inbentarioa erabiltzen utzi
|
||||
No items to show.=Erakusteko objekturik ez.
|
||||
Search=Bilatu
|
||||
Reset=Berriz hasi
|
||||
Previous page=Aurreko orria
|
||||
Next page=Hurrengo orria
|
||||
All=Guztiak
|
||||
Nodes=Nodoak
|
||||
Tools=Tresnak
|
||||
Items=Objektuak
|
@ -645,11 +645,10 @@ minetest.register_abm({
|
||||
-- Snow check is cheapest, so comes first
|
||||
if name == "default:snow" then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_snow"})
|
||||
-- The group grass is also present in dry grass, so check dry grass first
|
||||
elseif minetest.get_item_group(name, "dry_grass") ~= 0 then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_dry_grass"})
|
||||
elseif minetest.get_item_group(name, "grass") ~= 0 then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_grass"})
|
||||
elseif minetest.get_item_group(name, "dry_grass") ~= 0 then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_dry_grass"})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
@ -397,7 +397,7 @@ minetest.register_node("default:furnace_active", apply_logger({
|
||||
"default_furnace_side.png", "default_furnace_side.png",
|
||||
"default_furnace_side.png",
|
||||
{
|
||||
name = "default_furnace_front_active.png",
|
||||
image = "default_furnace_front_active.png",
|
||||
backface_culling = false,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
|
@ -1,224 +0,0 @@
|
||||
# textdomain: default
|
||||
Locked Chest=Itxitako kutxa
|
||||
Locked Chest (owned by @1)=Itxitako kutxa (jabea: @1)
|
||||
You do not own this chest.=Kutxa hau ez da zurea.
|
||||
a locked chest=kutxa itxi bat
|
||||
Chest=Kutxa
|
||||
Write=Idatzi
|
||||
Read=Irakurri
|
||||
Title:=Izenburua:
|
||||
Contents:=Edukiak:
|
||||
Save=Gorde
|
||||
by @1=@1 bidez
|
||||
Page @1 of @2=@2 orritik @1a
|
||||
The book you were writing to mysteriously disappeared.=Idazten ari zinen liburua modu misteriotsuan desagertu da.
|
||||
"@1" by @2="@1" @2 bidez
|
||||
Blueberries=Ahabiak
|
||||
Book=Liburua
|
||||
Book with Text=Liburu idatzia
|
||||
Bronze Ingot=Brontzezko lingotea
|
||||
Clay Brick=Buztinezko Adreilua
|
||||
Clay Lump=Buztin zatia
|
||||
Coal Lump=Ikatz zatia
|
||||
Copper Ingot=Kobrezko lingotea
|
||||
Copper Lump=Kobrezko zatia
|
||||
Diamond=Diamantea
|
||||
Flint=Suharria
|
||||
Gold Ingot=Urrezko lingotea
|
||||
Gold Lump=Urrezko zatia
|
||||
Iron Lump=Burdinazko zatia
|
||||
Mese Crystal=Mese kristala
|
||||
Mese Crystal Fragment=Mese kristalaren zatia
|
||||
Obsidian Shard=Obsidiana-eskirla
|
||||
Paper=Papera
|
||||
Steel Ingot=Altzairuzko lingotea
|
||||
Stick=Makila
|
||||
Tin Ingot=Eztainuzko lingotea
|
||||
Tin Lump=Eztainuzko zatia
|
||||
Furnace is empty=Labea hutsik dago
|
||||
100% (output full)=% 100 (irteera osoa)
|
||||
@1%=%@1
|
||||
Not cookable=Ezin da kozinatu
|
||||
Empty=Hutsa
|
||||
Furnace active=Labea aktibatuta
|
||||
Furnace inactive=Labea desaktibatuta
|
||||
(Item: @1; Fuel: @2)=(Objektua: @1; Erregaia: @2)
|
||||
Furnace=Labea
|
||||
Stone=Harria
|
||||
Cobblestone=Galtzada-harria
|
||||
Stone Brick=Harrizko Adreilua
|
||||
Stone Block=Harrizko Blokea
|
||||
Mossy Cobblestone=Goroldiodun Galtzada-harria
|
||||
Desert Stone=Basamortuko harria
|
||||
Desert Cobblestone=Basamortuko galtzada-harria
|
||||
Desert Stone Brick=Basamortuko harrizko Adreilua
|
||||
Desert Stone Block=Basamortuko harrizko Blokea
|
||||
Sandstone=Hareharria
|
||||
Sandstone Brick=Hareharrizko Adreilua
|
||||
Sandstone Block=Hareharrizko Blokea
|
||||
Desert Sandstone=Basamortuko Hareharria
|
||||
Desert Sandstone Brick=Basamortuko hareharrizko Adreilua
|
||||
Desert Sandstone Block=Basamortuko hareharrizko Blokea
|
||||
Silver Sandstone=Zilar-koloreko Hareharria
|
||||
Silver Sandstone Brick=Zilar koloreko hareharrizko Adreilua
|
||||
Silver Sandstone Block=Zilar koloreko hareharrizko Blokea
|
||||
Obsidian=Obsidiana
|
||||
Obsidian Brick=Obsidianazko Adreilua
|
||||
Obsidian Block=Obsidiana-Blokea
|
||||
Dirt=Lurra
|
||||
Dirt with Grass=Lurra belarrarekin
|
||||
Dirt with Grass and Footsteps=Lurra belar eta oinatzekin
|
||||
Dirt with Savanna Grass=Lurra sabana-belarrarekin
|
||||
Dirt with Snow=Lurra elurrarekin
|
||||
Dirt with Rainforest Litter=Lurra oihan tropikaleko orbelarekin
|
||||
Dirt with Coniferous Litter=Lurra koniferoen orbelarekin
|
||||
Savanna Dirt=Sabana-lurra
|
||||
Savanna Dirt with Savanna Grass=Sabana-lurra sabana-belarrarekin
|
||||
Permafrost=Permafrost
|
||||
Permafrost with Stones=Permafrost harritsua
|
||||
Permafrost with Moss=Goroldioa duen Permafrosta
|
||||
Sand=Harea
|
||||
Desert Sand=Basamortuko harea
|
||||
Silver Sand=Zilar koloreko harea
|
||||
Gravel=Legarra
|
||||
Clay=Buztina
|
||||
Snow=Elurra
|
||||
Snow Block=Elur-Blokea
|
||||
Ice=Izotza
|
||||
Cave Ice=Haitzuloko Izotza
|
||||
Apple Tree=Sagarrondo-zura
|
||||
Apple Wood Planks=Sagarrondo-oholak
|
||||
Apple Tree Sapling=Sagarrondo-kimua
|
||||
Apple Tree Leaves=Sagarrondo-hostoak
|
||||
Apple=Sagarra
|
||||
Apple Marker=Sagarrondo-markatzailea
|
||||
Jungle Tree=Zuhaitz tropikaleko egurra
|
||||
Jungle Wood Planks=Egur tropikaleko oholak
|
||||
Jungle Tree Leaves=Zuhaitz tropikaleko hostoak
|
||||
Jungle Tree Sapling=Zuhaitz tropikalaren kimua
|
||||
Emergent Jungle Tree Sapling=Zuhaitz tropikalaren kimua
|
||||
Pine Tree=Pinu-zura
|
||||
Pine Wood Planks=Pinu taulak
|
||||
Pine Needles=Pinu-orratzak
|
||||
Pine Tree Sapling=Pinu-kimua
|
||||
Acacia Tree=Akaziako zura
|
||||
Acacia Wood Planks=Akazia-taulak
|
||||
Acacia Tree Leaves=Akazia-hostoak
|
||||
Acacia Tree Sapling=Akaziazko kimua
|
||||
Aspen Tree=Makalaren zura
|
||||
Aspen Wood Planks=Makalaren taulak
|
||||
Aspen Tree Leaves=Makal-hostoak
|
||||
Aspen Tree Sapling=Makalaren kimua
|
||||
Coal Ore=Ikatz-minerala
|
||||
Coal Block=Ikatz-Blokea
|
||||
Iron Ore=Burdin minerala
|
||||
Steel Block=Altzairuzko Blokea
|
||||
Copper Ore=Kobre-minerala
|
||||
Copper Block=Kobrezko Blokea
|
||||
Tin Ore=Eztainuzko minerala
|
||||
Tin Block=Eztainu-Blokea
|
||||
Bronze Block=Brontzezko Blokea
|
||||
Mese Ore=Mineral-minerala
|
||||
Mese Block=Hileko Blokea
|
||||
Gold Ore=Urrezko minerala
|
||||
Gold Block=Urrezko Blokea
|
||||
Diamond Ore=Diamantezko minerala
|
||||
Diamond Block=Diamante-Blokea
|
||||
Cactus=Kaktusa
|
||||
Large Cactus Seedling=Kaktusen zurtoin handia
|
||||
Papyrus=Papiroa
|
||||
Dry Shrub=Zuhaixka lehorra
|
||||
Jungle Grass=Oihan-belarra
|
||||
Grass=Belarra
|
||||
Savanna Grass=Sabana-belarra
|
||||
Fern=Iratzea
|
||||
Marram Grass=Lezka
|
||||
Bush Stem=Zuhaixka-zurtoina
|
||||
Bush Leaves=Zuhaixka-hostoak
|
||||
Bush Sapling=Zuhaixka-kimua
|
||||
Blueberry Bush Leaves with Berries=Ahabizko zuhaixka-hostoak baiekin
|
||||
Blueberry Bush Leaves=Ahabi-zuhaixkaren hostoak
|
||||
Blueberry Bush Sapling=Ahabi-zuhaixkaren kimua
|
||||
Acacia Bush Stem=Akaziako zuhaixka-zurtoina
|
||||
Acacia Bush Leaves=Akaziazko zuhaixka-hostoak
|
||||
Acacia Bush Sapling=Akaziazko zuhaixka-kimua
|
||||
Pine Bush Stem=Pinu-zuhaixkaren zurtoina
|
||||
Pine Bush Needles=Pinu-zuhaixken orratzak
|
||||
Pine Bush Sapling=Pinu-zuhaixkaren kimua
|
||||
Kelp=Itsas alga
|
||||
Green Coral=Koral berdea
|
||||
Pink Coral=Koral arrosa
|
||||
Cyan Coral=Koral ziana
|
||||
Brown Coral=Kafe-korala
|
||||
Orange Coral=Koral laranja
|
||||
Coral Skeleton=Koralezko eskeletoa
|
||||
Water Source=Ur-iturria
|
||||
Flowing Water=Ur-fluidoa
|
||||
River Water Source=Ibaiko ur-iturria
|
||||
Flowing River Water=Ibai-uraren fluidoa
|
||||
Lava Source=Laba-iturria
|
||||
Flowing Lava=Laba-fluidoa
|
||||
Empty Bookshelf=Liburu-denda hutsik
|
||||
Bookshelf (@1 written, @2 empty books)=Apalategia(@1 idatziak, @2 liburu zurian)
|
||||
Bookshelf=Liburutegia
|
||||
Text too long=Testu luzeegia
|
||||
"@1"="@1"
|
||||
Wooden Sign=Egurrezko kartela
|
||||
Steel Sign=Altzairuzko kartela
|
||||
Wooden Ladder=Egurrezko eskailera
|
||||
Steel Ladder=Altzairuzko eskailera
|
||||
Apple Wood Fence=Sagarrondotik gertu
|
||||
Acacia Wood Fence=Akaziatik gertu
|
||||
Jungle Wood Fence=Zur tropikaleko hesia
|
||||
Pine Wood Fence=Pinutik gertu
|
||||
Aspen Wood Fence=Alamotik gertu
|
||||
Apple Wood Fence Rail=Sagarrondo-listoiak hurbilerako
|
||||
Acacia Wood Fence Rail=Akazia-listoiak hurbilerako
|
||||
Jungle Wood Fence Rail=Zur tropikaleko listoiak hurbilerako
|
||||
Pine Wood Fence Rail=Hurbileko pinu-listoiak
|
||||
Aspen Wood Fence Rail=Alamo-listoiak hurbilerako
|
||||
Glass=Beira
|
||||
Obsidian Glass=Obsidianazko beira
|
||||
Brick Block=Adreiluzko Blokea
|
||||
Mese Lamp=Su-lanpara
|
||||
Apple Wood Mese Post Light=Sagarrondo-egurrezko argi-zutoina
|
||||
Acacia Wood Mese Post Light=Akaziaren egurrezko argi-zutoina
|
||||
Jungle Wood Mese Post Light=Oihan-egurrezko argi-zutoina
|
||||
Pine Wood Mese Post Light=Pinu-egurrezko argi-zutoina
|
||||
Aspen Wood Mese Post Light=Makalaren egurrezko argi-zutoina
|
||||
Cloud=Hodeia
|
||||
Wooden Pickaxe=Egurrezko Pikotxa
|
||||
Stone Pickaxe=Harrizko Pikotxa
|
||||
Bronze Pickaxe=Brontzezko Pikotxa
|
||||
Steel Pickaxe=Altzairuzko Pikotxa
|
||||
Mese Pickaxe=Mese Pikotxa
|
||||
Diamond Pickaxe=Diamantezko Pikotxa
|
||||
Wooden Shovel=Egurrezko pala
|
||||
Stone Shovel=Harrizko pala
|
||||
Bronze Shovel=Brontzezko pala
|
||||
Steel Shovel=Altzairuzko pala
|
||||
Mese Shovel=Mese pala
|
||||
Diamond Shovel=Diamantezko pala
|
||||
Wooden Axe=Egurrezko aizkora
|
||||
Stone Axe=Harrizko aizkora
|
||||
Bronze Axe=Brontzezko aizkora
|
||||
Steel Axe=Altzairuzko aizkora
|
||||
Mese Axe=Mese aizkora
|
||||
Diamond Axe=Diamantezko aizkora
|
||||
Wooden Sword=Egurrezko ezpata
|
||||
Stone Sword=Harrizko ezpata
|
||||
Bronze Sword=Brontzezko ezpata
|
||||
Steel Sword=Altzairuzko ezpata
|
||||
Mese Sword=Hileko ezpata
|
||||
Diamond Sword=Diamantezko ezpata
|
||||
Torch=Lastargia
|
||||
@1 will intersect protection on growth.=@1 hazkundearen babesa gurutzatuko du.
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
Dirt with Dry Grass=Lurra belar lehorrarekin
|
||||
Dry Dirt=Lur lehorra
|
||||
Dry Dirt with Dry Grass=Lur lehorra belar lehorrarekin
|
||||
Dry Grass=Belar lehorra
|
||||
Mese Post Light=Mese Argi-zutoia
|
@ -1860,13 +1860,7 @@ function default.register_decorations()
|
||||
-- Emergent jungle tree
|
||||
-- Due to 32 node height, altitude is limited and prescence depends on chunksize
|
||||
|
||||
local chunksize
|
||||
if core.get_mapgen_chunksize then
|
||||
local v = core.get_mapgen_chunksize()
|
||||
chunksize = math.max(v.x, v.y, v.z)
|
||||
else
|
||||
chunksize = tonumber(core.get_mapgen_setting("chunksize"))
|
||||
end
|
||||
local chunksize = tonumber(minetest.get_mapgen_setting("chunksize"))
|
||||
if chunksize >= 5 then
|
||||
minetest.register_decoration({
|
||||
name = "default:emergent_jungle_tree",
|
||||
|
@ -2604,9 +2604,6 @@ local function register_sign(material, desc, def)
|
||||
meta:set_string("formspec", "field[text;;${text}]")
|
||||
end,
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
if not fields.quit then
|
||||
return -- workaround for https://github.com/luanti-org/luanti/issues/16187
|
||||
end
|
||||
local player_name = sender:get_player_name()
|
||||
if minetest.is_protected(pos, player_name) then
|
||||
minetest.record_protection_violation(pos, player_name)
|
||||
|
BIN
mods/default/sounds/default_break_glass.1.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_break_glass.1.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_break_glass.2.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_break_glass.2.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_break_glass.3.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_break_glass.3.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_breathless.ogg
Executable file
BIN
mods/default/sounds/default_breathless.ogg
Executable file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
mods/default/sounds/default_cool_lava.1.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_cool_lava.1.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_cool_lava.2.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_cool_lava.2.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_cool_lava.3.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_cool_lava.3.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_dig_crumbly.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_dig_crumbly.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_dig_dig_immediate.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_dig_dig_immediate.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_dig_oddly_breakable_by_hand.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_dig_oddly_breakable_by_hand.ogg
Normal file → Executable file
Binary file not shown.
Binary file not shown.
BIN
mods/default/sounds/default_dirt_footstep.1.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_dirt_footstep.1.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_dirt_footstep.2.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_dirt_footstep.2.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_dirt_footstep.3.ogg
Executable file
BIN
mods/default/sounds/default_dirt_footstep.3.ogg
Executable file
Binary file not shown.
BIN
mods/default/sounds/default_dirt_footstep.4.ogg
Executable file
BIN
mods/default/sounds/default_dirt_footstep.4.ogg
Executable file
Binary file not shown.
BIN
mods/default/sounds/default_dug_node.1.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_dug_node.1.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_dug_node.2.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_dug_node.2.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_glass_footstep.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_glass_footstep.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_grass_footstep.1.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_grass_footstep.1.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_grass_footstep.2.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_grass_footstep.2.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_grass_footstep.3.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_grass_footstep.3.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_grass_footstep.4.ogg
Executable file
BIN
mods/default/sounds/default_grass_footstep.4.ogg
Executable file
Binary file not shown.
BIN
mods/default/sounds/default_gravel_footstep.1.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_gravel_footstep.1.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_gravel_footstep.2.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_gravel_footstep.2.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_gravel_footstep.3.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_gravel_footstep.3.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_gravel_footstep.4.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_gravel_footstep.4.ogg
Normal file → Executable file
Binary file not shown.
Binary file not shown.
BIN
mods/default/sounds/default_place_node.1.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_place_node.1.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_place_node.2.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_place_node.2.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_place_node.3.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_place_node.3.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_place_node_hard.1.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_place_node_hard.1.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_place_node_hard.2.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_place_node_hard.2.ogg
Normal file → Executable file
Binary file not shown.
0
mods/default/sounds/default_snow_footstep.1.ogg
Normal file → Executable file
0
mods/default/sounds/default_snow_footstep.1.ogg
Normal file → Executable file
0
mods/default/sounds/default_snow_footstep.2.ogg
Normal file → Executable file
0
mods/default/sounds/default_snow_footstep.2.ogg
Normal file → Executable file
0
mods/default/sounds/default_snow_footstep.3.ogg
Normal file → Executable file
0
mods/default/sounds/default_snow_footstep.3.ogg
Normal file → Executable file
0
mods/default/sounds/default_snow_footstep.4.ogg
Normal file → Executable file
0
mods/default/sounds/default_snow_footstep.4.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_wood_footstep.1.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_wood_footstep.1.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_wood_footstep.2.ogg
Normal file → Executable file
BIN
mods/default/sounds/default_wood_footstep.2.ogg
Normal file → Executable file
Binary file not shown.
BIN
mods/default/sounds/default_wood_footstep.3.ogg
Executable file
BIN
mods/default/sounds/default_wood_footstep.3.ogg
Executable file
Binary file not shown.
BIN
mods/default/sounds/default_wood_footstep.4.ogg
Executable file
BIN
mods/default/sounds/default_wood_footstep.4.ogg
Executable file
Binary file not shown.
BIN
mods/default/sounds/health_gain.ogg
Executable file
BIN
mods/default/sounds/health_gain.ogg
Executable file
Binary file not shown.
BIN
mods/default/sounds/lava.ogg
Executable file
BIN
mods/default/sounds/lava.ogg
Executable file
Binary file not shown.
BIN
mods/default/sounds/player_damage.1.ogg
Executable file
BIN
mods/default/sounds/player_damage.1.ogg
Executable file
Binary file not shown.
BIN
mods/default/sounds/player_damage.2.ogg
Executable file
BIN
mods/default/sounds/player_damage.2.ogg
Executable file
Binary file not shown.
BIN
mods/default/sounds/player_falling_damage.ogg
Executable file
BIN
mods/default/sounds/player_falling_damage.ogg
Executable file
Binary file not shown.
BIN
mods/default/sounds/waterfall.ogg
Executable file
BIN
mods/default/sounds/waterfall.ogg
Executable file
Binary file not shown.
@ -132,9 +132,7 @@ function default.grow_tree(pos, is_apple_tree, bad)
|
||||
|
||||
vm:set_data(data)
|
||||
vm:write_to_map()
|
||||
if vm.close ~= nil then
|
||||
vm:close()
|
||||
end
|
||||
vm:update_map()
|
||||
end
|
||||
|
||||
-- Jungle tree
|
||||
@ -186,9 +184,7 @@ function default.grow_jungle_tree(pos, bad)
|
||||
|
||||
vm:set_data(data)
|
||||
vm:write_to_map()
|
||||
if vm.close ~= nil then
|
||||
vm:close()
|
||||
end
|
||||
vm:update_map()
|
||||
end
|
||||
|
||||
|
||||
@ -314,9 +310,7 @@ function default.grow_pine_tree(pos, snow)
|
||||
|
||||
vm:set_data(data)
|
||||
vm:write_to_map()
|
||||
if vm.close ~= nil then
|
||||
vm:close()
|
||||
end
|
||||
vm:update_map()
|
||||
end
|
||||
|
||||
|
||||
|
@ -1,18 +0,0 @@
|
||||
# textdomain: doors
|
||||
Hidden Door Segment=Ezkutuko atearen segmentua
|
||||
Owned by @1=Jabea: @1
|
||||
You do not own this locked door.=Ate itxi hau ez da zurea.
|
||||
a locked door=ate itxi bat
|
||||
Wooden Door=Zurezko atea
|
||||
Steel Door=Altzairuzko atea
|
||||
Glass Door=Beirazko atea
|
||||
Obsidian Glass Door=Obsidianazko beirazko atea
|
||||
You do not own this trapdoor.=Tranpola hau ez da zurea.
|
||||
a locked trapdoor=Tranpola itxi bat
|
||||
Wooden Trapdoor=Zurezko tranpola
|
||||
Steel Trapdoor=Altzairuzko tranpola
|
||||
Apple Wood Fence Gate=Sagarrondo-inguruko atea
|
||||
Acacia Wood Fence Gate=Akaziatik hurbil dagoen atea
|
||||
Jungle Wood Fence Gate=Zur tropikaleko ate hurbila
|
||||
Pine Wood Fence Gate=Pinu inguruko atea
|
||||
Aspen Wood Fence Gate=Makalaren inguruko atea
|
@ -1,16 +0,0 @@
|
||||
# textdomain: dye
|
||||
White Dye=Tindagai zuria
|
||||
Grey Dye=Tindagai grisa
|
||||
Dark Grey Dye=Tindagai gris iluna
|
||||
Black Dye=Tindagai beltza
|
||||
Violet Dye=Tindagai morea
|
||||
Blue Dye=Tindagai urdina
|
||||
Cyan Dye=Tindaketa ziana
|
||||
Dark Green Dye=Tindagai berde iluna
|
||||
Green Dye=Tindagai berdea
|
||||
Yellow Dye=Tindagai horia
|
||||
Brown Dye=Tindaketa marroia
|
||||
Orange Dye=Tindagai laranja
|
||||
Red Dye=Tindagai gorria
|
||||
Magenta Dye=Tindagai magenta
|
||||
Pink Dye=Tindagai arrosa
|
@ -1,34 +0,0 @@
|
||||
# textdomain: farming
|
||||
Hoe=Aitzurra
|
||||
Seed=Hazia
|
||||
Wooden Hoe=Zurezko aitzurra
|
||||
Stone Hoe=Harrizko aitzurra
|
||||
Steel Hoe=Altzairuzko aitzurra
|
||||
Bronze Hoe=Brontzezko aitzurra
|
||||
Mese Hoe=Hileko aitzurra
|
||||
Diamond Hoe=Diamantezko aitzurra
|
||||
Wheat Seed=Gari-hazia
|
||||
Wheat=Garia
|
||||
Flour=Irina
|
||||
Bread=Ogia
|
||||
Cotton Seed=Kotoi-hazia
|
||||
Cotton=Kotoia
|
||||
String=Haria
|
||||
Soil=Laborantza-lurra
|
||||
Wet Soil=Labore-lur ketsua
|
||||
Savanna Soil=Sabanako lurra
|
||||
Wet Savanna Soil=Sabanako lur hezea
|
||||
Desert Sand Soil=Basamortuko harea lantzeko lurra
|
||||
Wet Desert Sand Soil=Basamortuko harea lantzeko lur hezea
|
||||
Straw=Lastoa
|
||||
Straw Stair=Lastozko eskailera
|
||||
Inner Straw Stair=Barruko lastozko eskailera
|
||||
Outer Straw Stair=Kanpoko lastozko eskailera
|
||||
Straw Slab=Lastozko lauza
|
||||
Wild Cotton=Basa-kotoia
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
Dry Soil=Labore lehorreko lurra
|
||||
Wet Dry Soil=Lehor-ke laborantzako lurra
|
@ -1,4 +0,0 @@
|
||||
# textdomain: fire
|
||||
Fire=Sua
|
||||
Permanent Fire=Su iraunkorra
|
||||
Flint and Steel=Suharria eta Altzairua
|
@ -1,5 +0,0 @@
|
||||
# textdomain: fireflies
|
||||
Firefly=Ipurtargia
|
||||
Hidden Firefly=Ezkutuk ipurtargi
|
||||
Bug Net=Intsektu-sarea
|
||||
Firefly in a Bottle=Ipurtargia botilan
|
@ -1,12 +0,0 @@
|
||||
# textdomain: flowers
|
||||
Red Rose=Arrosa gorria
|
||||
Orange Tulip=Tulipan laranja
|
||||
Yellow Dandelion=Txikoria-belar horia
|
||||
Green Chrysanthemum=Krisantemo berdea
|
||||
Blue Geranium=Geranio urdina
|
||||
Viola=Pentsamendua
|
||||
White Dandelion=Txikoria-belar zuria
|
||||
Black Tulip=Tulipan beltza
|
||||
Red Mushroom=Perretxiko gorria
|
||||
Brown Mushroom=Perretxiko marroia
|
||||
Waterlily=Nenufarra
|
@ -1,4 +0,0 @@
|
||||
# textdomain: game_commands
|
||||
Kill yourself to respawn=Suizida zaitez berriro agertzeko
|
||||
No static_spawnpoint defined=Ez da zehaztu agerpen-punturik
|
||||
You need to be online to be killed!=Linean egon behar duzu hil zaitzaten!
|
@ -1,4 +0,0 @@
|
||||
# textdomain: keys
|
||||
Key=Giltza
|
||||
Key to @1's @2=@1-erako @2 giltza
|
||||
Skeleton Key=Eskeleto-giltza
|
@ -1,3 +0,0 @@
|
||||
# textdomain: map
|
||||
Mapping Kit=Mapak egiteko kita
|
||||
Use with 'Minimap' key='Minimapa' teklarekin erabili
|
@ -1,53 +0,0 @@
|
||||
# textdomain: mtg_craftguide
|
||||
Any coal=Edozein ikatz
|
||||
Any sand=Edozein hare
|
||||
Any wool=Edozein artile
|
||||
Any stick=Edozein makilatxo
|
||||
Any vessel=Edozein ontzi
|
||||
Any wood planks=Zurezko edozein taula
|
||||
Any kind of stone block=Edozein motako harrizko blokea
|
||||
Any red flower=Edozein lore gorri
|
||||
Any blue flower=Edozein lore urdin
|
||||
Any black flower=Edozein lore beltz
|
||||
Any green flower=Edozein lore berde
|
||||
Any white flower=Edozein lore zuri
|
||||
Any orange flower=Edozein lore laranja
|
||||
Any violet flower=Edozein lore more
|
||||
Any yellow flower=Edozein lore hori
|
||||
Any red dye=Edozein tindagai gorri
|
||||
Any blue dye=Edozein tindagai urdin
|
||||
Any cyan dye=Edozein tindagai zian
|
||||
Any grey dye=Edozein tindagai gris
|
||||
Any pink dye=Edozein tindagai arros
|
||||
Any black dye=Edozein tindagai beltz
|
||||
Any brown dye=Edozein tindagai marroi
|
||||
Any green dye=Edozein tindagai berde
|
||||
Any white dye=Edozein tindagai zuri
|
||||
Any orange dye=Edozein tindagai laranja
|
||||
Any violet dye=Edozein tindagai more
|
||||
Any yellow dye=Edozein tindagai hori
|
||||
Any magenta dye=Edozein tindagai magenta
|
||||
Any dark grey dye=Edozein tindagai gris ilun
|
||||
Any dark green dye=Edozein tindagai berde ilun
|
||||
# Label for group ingredients
|
||||
G=G
|
||||
Any item belonging to the group(s): @1=@1 taldearen a den edozein objektu
|
||||
Unknown Item=Objektu ezezaguna
|
||||
Fuel=Erregaia
|
||||
Usage @1 of @2=Erabilera @2tik @1
|
||||
Recipe @1 of @2=Errezeta @2tik @1
|
||||
Previous recipe=Aurreko errezeta
|
||||
Next recipe=Hurrengo errezeta
|
||||
Recipe is too big to be displayed.=Errezeta erakusteko handiegia da.
|
||||
Shapeless=Formarik gabe
|
||||
Cooking time: @1=Kozinatze denbora: @1
|
||||
Search=Bilatu
|
||||
Reset=Berriz hasi
|
||||
Previous page=Aurreko orria
|
||||
Next page=Hurrengo orria
|
||||
No items to show.=Ez dago erakusteko objekturik.
|
||||
No usages.=Erabilerarik ez.
|
||||
Click again to show recipes.=Klikatu berriro errezetak erakusteko.
|
||||
No recipes.=Ez dago errezetarik.
|
||||
Click again to show usages.=Klikatu berriro erabilerak erakusteko.
|
||||
Recipes=Errezetak
|
@ -1,3 +0,0 @@
|
||||
# textdomain: screwdriver
|
||||
Screwdriver=Bihurkina
|
||||
(left-click rotates face, right-click rotates axis)=(ezkerra-klik aurpegia biratzeko, eskuina-klik ardatza biratzeko)
|
@ -1,9 +0,0 @@
|
||||
# textdomain: sethome
|
||||
This command can only be executed in-game!=Komando hau jokaldian zehar bakarrik exekuta daiteke!
|
||||
Can use /sethome and /home=/sethome eta /home erabil ditzakezu
|
||||
Teleport you to your home point=Zure etxe-puntura telegarraiatzen zaitu
|
||||
Teleported to home!=Etxera telegarraiatua!
|
||||
Set a home using /sethome=Ezarri zure etxea /sethome erabiliz
|
||||
Set your home point=Ezarri zure etxe-puntua
|
||||
Home set!=Etxea ezarrita!
|
||||
Player not found!=Jokalaria ez da aurkitu!
|
@ -1,2 +0,0 @@
|
||||
# textdomain: sfinv
|
||||
Crafting=Artisautza
|
@ -66,6 +66,15 @@ local success = false
|
||||
local spawn_pos = {}
|
||||
|
||||
|
||||
-- Get world 'mapgen_limit' and 'chunksize' to calculate 'spawn_limit'.
|
||||
-- This accounts for how mapchunks are not generated if they or their shell exceed
|
||||
-- 'mapgen_limit'.
|
||||
|
||||
local mapgen_limit = tonumber(minetest.get_mapgen_setting("mapgen_limit"))
|
||||
local chunksize = tonumber(minetest.get_mapgen_setting("chunksize"))
|
||||
local spawn_limit = math.max(mapgen_limit - (chunksize + 1) * 16, 0)
|
||||
|
||||
|
||||
-- Functions
|
||||
------------
|
||||
|
||||
@ -94,7 +103,6 @@ end
|
||||
-- Spawn position search
|
||||
|
||||
local function search()
|
||||
local edge1, edge2 = core.get_mapgen_edges()
|
||||
for iter = 1, checks do
|
||||
local biome_data = minetest.get_biome_data(pos)
|
||||
-- Sometimes biome_data is nil
|
||||
@ -108,7 +116,7 @@ local function search()
|
||||
|
||||
pos = next_pos()
|
||||
-- Check for position being outside world edge
|
||||
if pos.x < edge1.x or pos.z < edge1.z or pos.x > edge2.x or pos.z > edge2.z then
|
||||
if math.abs(pos.x) > spawn_limit or math.abs(pos.z) > spawn_limit then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
@ -1,145 +0,0 @@
|
||||
# textdomain: stairs
|
||||
Glass Stair=Beirazko eskailera
|
||||
Glass Slab=Beirazko lauza
|
||||
Inner Glass Stair=Beirazko barne-eskailera
|
||||
Outer Glass Stair=Beirazko kanpo-eskailera
|
||||
Obsidian Glass Stair=Obsidianazko beirazko eskailera
|
||||
Obsidian Glass Slab=Obsidianazko beirazko lauza
|
||||
Inner Obsidian Glass Stair=Obsidianazko beirazko barne-eskailera
|
||||
Outer Obsidian Glass Stair=Obsidianazko beirazko kanpo-eskailera
|
||||
Wooden Stair=Zurezko eskailera
|
||||
Inner Wooden Stair=Zurezko barne-eskailera
|
||||
Outer Wooden Stair=Zurezko kanpo-eskailera
|
||||
Wooden Slab=Zurezko lauza
|
||||
Jungle Wood Stair=Baso-egurrezko eskailera
|
||||
Inner Jungle Wood Stair=Baso-egurrezko barne-eskailera
|
||||
Outer Jungle Wood Stair=Baso-egurrezko kanpo-eskailera
|
||||
Jungle Wood Slab=Baso-egurrezko lauza
|
||||
Pine Wood Stair=Pinu-eskailera
|
||||
Inner Pine Wood Stair=Pinuzko barne-eskailera
|
||||
Outer Pine Wood Stair=Pinuzko kanpo-eskailera
|
||||
Pine Wood Slab=Pinu-lauza
|
||||
Acacia Wood Stair=Akaziako eskailera
|
||||
Inner Acacia Wood Stair=Akaziako barne-eskailera
|
||||
Outer Acacia Wood Stair=Akaziako kanpo-eskailera
|
||||
Acacia Wood Slab=Akaziako lauza
|
||||
Aspen Wood Stair=Makalezko eskailera
|
||||
Inner Aspen Wood Stair=Makalezko barne-eskailera
|
||||
Outer Aspen Wood Stair=Makalezko kanpo-eskailera
|
||||
Aspen Wood Slab=Makal-lauza
|
||||
Stone Stair=Harrizko eskailera
|
||||
Inner Stone Stair=Harrizko barne-eskailera
|
||||
Outer Stone Stair=Harrizko kanpo-eskailera
|
||||
Stone Slab=Harrizko lauza
|
||||
Cobblestone Stair=Galtzada-harrizko eskailera
|
||||
Inner Cobblestone Stair=Galtzada-harrizko barne-eskailera
|
||||
Outer Cobblestone Stair=Galtzada-harrizko kanpo-eskailera
|
||||
Cobblestone Slab=Galtzada-harrizko lauza
|
||||
Mossy Cobblestone Stair=Goroldiodun galtzada-harrizko eskailera
|
||||
Inner Mossy Cobblestone Stair=Goroldiodun galtzada-harrizko barne-eskailera
|
||||
Outer Mossy Cobblestone Stair=Goroldiodun galtzada-harrizko kanpo-eskailera
|
||||
Mossy Cobblestone Slab=Goroldiodun galtzada-harrizko lauza
|
||||
Stone Brick Stair=Harri-adreiluzko eskailera
|
||||
Inner Stone Brick Stair=Harri-adreiluzko barne-eskailera
|
||||
Outer Stone Brick Stair=Harri-adreiluzko kanpo-eskailera
|
||||
Stone Brick Slab=Harri-adreiluzko lauza
|
||||
Stone Block Stair=Harri-blokezko eskailera
|
||||
Inner Stone Block Stair=Harri-blokezko barne-eskailera
|
||||
Outer Stone Block Stair=Harri-blokezko kanpo-eskailera
|
||||
Stone Block Slab=Harri-blokezko lauza
|
||||
Desert Stone Stair=Basamortuko harrizko eskailera
|
||||
Inner Desert Stone Stair=Basamortuko harrizko barne-eskailera
|
||||
Outer Desert Stone Stair=Basamortuko harrizko kanpo-eskailera
|
||||
Desert Stone Slab=Basamortuko harrizko lauza
|
||||
Desert Cobblestone Stair=Basamortuko galtzada-harrizko eskailera
|
||||
Inner Desert Cobblestone Stair=Basamortuko galtzada-harrizko barne-eskailera
|
||||
Outer Desert Cobblestone Stair=Basamortuko galtzada-harrizko kanpo-eskailera
|
||||
Desert Cobblestone Slab=Basamortuko galtzada-harrizko lauza
|
||||
Desert Stone Brick Stair=Basamortuko adreiluzko eskailera
|
||||
Inner Desert Stone Brick Stair=Basamortuko adreiluzko barne-eskailera
|
||||
Outer Desert Stone Brick Stair=Basamortuko adreiluzko kanpo-eskailera
|
||||
Desert Stone Brick Slab=Basamortuko adreiluzko lauza
|
||||
Desert Stone Block Stair=Basamortuko harrizko bloke-eskailera
|
||||
Inner Desert Stone Block Stair=Basamortuko harrizko blokezko barne-eskailera
|
||||
Outer Desert Stone Block Stair=Basamortuko harrizko blokezko kanpo-eskailera
|
||||
Desert Stone Block Slab=Basamortuko harrizko blokezko lauza
|
||||
Sandstone Stair=Hareharrizko eskailera
|
||||
Inner Sandstone Stair=Hareharrizko barne-eskailera
|
||||
Outer Sandstone Stair=Hareharrizko kanpo-eskailera
|
||||
Sandstone Slab=Hareharrizko lauza
|
||||
Sandstone Brick Stair=Hareharri-adreiluzko eskailera
|
||||
Inner Sandstone Brick Stair=Hareharri-adreiluzko barne-eskailera
|
||||
Outer Sandstone Brick Stair=Hareharri-adreiluzko kanpo-eskailera
|
||||
Sandstone Brick Slab=Hareharri-adreiluzko lauza
|
||||
Sandstone Block Stair=Hareharrizko blokezko eskailera
|
||||
Inner Sandstone Block Stair=Hareharrizko blokezko barne-eskailera
|
||||
Outer Sandstone Block Stair=Hareharrizko blokezko kanpo-eskailera
|
||||
Sandstone Block Slab=Hareharrizko blokezko lauza
|
||||
Desert Sandstone Stair=Basamortuko hareharrizko eskailera
|
||||
Inner Desert Sandstone Stair=Basamortuko hareharrizko barne-eskailera
|
||||
Outer Desert Sandstone Stair=Basamortuko hareharrizko kanpo-eskailera
|
||||
Desert Sandstone Slab=Basamortuko hareharrizko lauza
|
||||
Desert Sandstone Brick Stair=Basamortuko hareharrizko adreiluzko eskailera
|
||||
Inner Desert Sandstone Brick Stair=Basamortuko hareharrizko adreiluzko barne-eskailera
|
||||
Outer Desert Sandstone Brick Stair=Basamortuko hareharri-adreiluzko kanpo-eskailera
|
||||
Desert Sandstone Brick Slab=Basamortuko hareharri-adreiluzko lauza
|
||||
Desert Sandstone Block Stair=Basamortuko hareharrizko bloke-eskailera
|
||||
Inner Desert Sandstone Block Stair=Basamortuko hareharrizko blokezko barne-eskailera
|
||||
Outer Desert Sandstone Block Stair=Basamortuko hareharrizko blokezko kanpo-eskailera
|
||||
Desert Sandstone Block Slab=Basamortuko hareharrizko bloke-lauza
|
||||
Silver Sandstone Stair=Zilar koloreko hareharrizko eskailera
|
||||
Inner Silver Sandstone Stair=Zilarrezko hareharrizko barne-eskailera
|
||||
Outer Silver Sandstone Stair=Hareharri zilarreztatuzko kanpo-eskailera
|
||||
Silver Sandstone Slab=Zilar koloreko hareharrizko lauza
|
||||
Silver Sandstone Brick Stair=Zilar koloreko hareharri-adreiluzko eskailera
|
||||
Inner Silver Sandstone Brick Stair=Zilarrezko hareharri-adreiluzko barne-eskailera
|
||||
Outer Silver Sandstone Brick Stair=Hareharri zilarreztatuzko adreiluzko kanpo-eskailera
|
||||
Silver Sandstone Brick Slab=Zilar koloreko hareharri-adreiluzko lauza
|
||||
Silver Sandstone Block Stair=Zilar koloreko hareharrizko bloke-eskailera
|
||||
Inner Silver Sandstone Block Stair=Zilar koloreko hareharrizko blokezko barne-eskailera
|
||||
Outer Silver Sandstone Block Stair=Hareharri zilarreztatuzko blokezko kanpo-eskailera
|
||||
Silver Sandstone Block Slab=Zilar koloreko hareharrizko bloke-lauza
|
||||
Obsidian Stair=Obsidiana-eskailera
|
||||
Inner Obsidian Stair=Obsidianazko barne-eskailera
|
||||
Outer Obsidian Stair=Obsidianazko kanpo-eskailera
|
||||
Obsidian Slab=Obsidianazko lauza
|
||||
Obsidian Brick Stair=Obsidiana-adreiluzko eskailera
|
||||
Inner Obsidian Brick Stair=Obsidiana-adreiluzko barne-eskailera
|
||||
Outer Obsidian Brick Stair=Obsidiana-adreiluzko kanpo-eskailera
|
||||
Obsidian Brick Slab=Obsidiana-adreiluzko lauza
|
||||
Obsidian Block Stair=Obsidiana-blokezko eskailera
|
||||
Inner Obsidian Block Stair=Obsidiana-blokezko barne-eskailera
|
||||
Outer Obsidian Block Stair=Obsidiana-blokezko kanpo-eskailera
|
||||
Obsidian Block Slab=Obsidianazko bloke-lauza
|
||||
Brick Stair=Adreiluzko eskailera
|
||||
Inner Brick Stair=Adreiluzko barne-eskailera
|
||||
Outer Brick Stair=Adreiluzko kanpo-eskailera
|
||||
Brick Slab=Adreiluzko lauza
|
||||
Steel Block Stair=Altzairuzko eskailera
|
||||
Inner Steel Block Stair=Altzairuzko barne-eskailera
|
||||
Outer Steel Block Stair=Altzairuzko kanpo-eskailera
|
||||
Steel Block Slab=Altzairuzko lauza
|
||||
Tin Block Stair=Eztainuzko eskailera
|
||||
Inner Tin Block Stair=Eztainuzko barne-eskailera
|
||||
Outer Tin Block Stair=Eztainuzko kanpo-eskailera
|
||||
Tin Block Slab=Eztainuzko lauza
|
||||
Copper Block Stair=Kobrezko eskailera
|
||||
Inner Copper Block Stair=Kobrezko barne-eskailera
|
||||
Outer Copper Block Stair=Kobrezko kanpo-eskailera
|
||||
Copper Block Slab=Kobrezko lauza
|
||||
Bronze Block Stair=Brontzezko eskailera
|
||||
Inner Bronze Block Stair=Brontzezko barne-eskailera
|
||||
Outer Bronze Block Stair=Brontzezko kanpo-eskailera
|
||||
Bronze Block Slab=Brontzezko lauza
|
||||
Gold Block Stair=Urrezko eskailera
|
||||
Inner Gold Block Stair=Urrezko barne-eskailera
|
||||
Outer Gold Block Stair=Kanpo-eskailera, urrezkoa
|
||||
Gold Block Slab=Urrezko lauza
|
||||
Ice Stair=Izotz-eskailera
|
||||
Inner Ice Stair=Izotzezko barne-eskailera
|
||||
Outer Ice Stair=Izotzekozko kanpo-eskailera
|
||||
Ice Slab=Izotz-lauza
|
||||
Snow Block Stair=Elur-eskailera
|
||||
Inner Snow Block Stair=Elurrezko barne-eskailera
|
||||
Outer Snow Block Stair=Elurrezko kanpo-eskailera
|
||||
Snow Block Slab=Elur-lauza
|
@ -332,9 +332,6 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast, owne
|
||||
|
||||
vm1:set_data(data)
|
||||
vm1:write_to_map()
|
||||
if vm1.close ~= nil then
|
||||
vm1:close()
|
||||
end
|
||||
|
||||
-- recalculate new radius
|
||||
radius = math.floor(radius * math.pow(count, 1/3))
|
||||
@ -389,10 +386,8 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast, owne
|
||||
|
||||
vm:set_data(data)
|
||||
vm:write_to_map()
|
||||
vm:update_map()
|
||||
vm:update_liquids()
|
||||
if vm.close ~= nil then
|
||||
vm:close()
|
||||
end
|
||||
|
||||
-- call check_single_for_falling for everything within 1.5x blast radius
|
||||
for y = -radius * 1.5, radius * 1.5 do
|
||||
|
@ -1,4 +0,0 @@
|
||||
# textdomain: tnt
|
||||
Gun Powder=Bolbora
|
||||
TNT Stick=TNT kartutxoa
|
||||
TNT=TNT
|
@ -1,8 +0,0 @@
|
||||
# textdomain: vessels
|
||||
Empty Vessels Shelf=Ontzi-apal hutsa
|
||||
Vessels Shelf (@1 items)=Ontzi-apala (@1 objektu)
|
||||
Vessels Shelf=Ontzi-apala
|
||||
Empty Glass Bottle=Beirazko botila hutsa
|
||||
Empty Drinking Glass=Edateko edalontzi hutsa
|
||||
Empty Heavy Steel Bottle=Altzairu astunezko botila hutsa
|
||||
Glass Fragments=Beira-zatiak
|
@ -1,4 +0,0 @@
|
||||
# textdomain: walls
|
||||
Cobblestone Wall=Galtzada-harrizko pareta
|
||||
Mossy Cobblestone Wall=Goroldiodun galtzada-harrizko pareta
|
||||
Desert Cobblestone Wall=Basamortuko galtzada-harrizko pareta
|
@ -1,16 +0,0 @@
|
||||
# textdomain: wool
|
||||
White Wool=Artile zuria
|
||||
Grey Wool=Artile grisa
|
||||
Dark Grey Wool=Artile gris iluna
|
||||
Black Wool=Artile beltza
|
||||
Violet Wool=Artile morea
|
||||
Blue Wool=Artile urdina
|
||||
Cyan Wool=Artile ziana
|
||||
Dark Green Wool=Artile berde iluna
|
||||
Green Wool=Artile berdea
|
||||
Yellow Wool=Artile horia
|
||||
Brown Wool=Artile marroia
|
||||
Orange Wool=Artile laranja
|
||||
Red Wool=Artile gorria
|
||||
Magenta Wool=Artile magenta
|
||||
Pink Wool=Artile arrosa
|
@ -1,6 +0,0 @@
|
||||
# textdomain: xpanes
|
||||
Glass Pane=Beirazko panela
|
||||
Obsidian Glass Pane=Obsidiana-beirazko panela
|
||||
Steel Bars=Altzairuzko barrak
|
||||
Steel Bar Door=Altzairu-barrazko atea
|
||||
Steel Bar Trapdoor=Altzairu-barrazko tranpola
|
@ -3,7 +3,6 @@ world=$(mktemp -d)
|
||||
trap 'rm -rf "$world" || :' EXIT
|
||||
|
||||
[ -f game.conf ] || { echo "Must be run in game root folder." >&2; exit 1; }
|
||||
[ -n "$DOCKER_IMAGE" ] || { echo "Specify a docker image." >&2; exit 1; }
|
||||
|
||||
chmod -R 777 "$world" # container uses unprivileged user inside
|
||||
|
||||
@ -13,6 +12,7 @@ vol=(
|
||||
-v "$PWD":/var/lib/minetest/.minetest/games/minetest_game
|
||||
-v "$world":/var/lib/minetest/.minetest/world
|
||||
)
|
||||
[ -z "$DOCKER_IMAGE" ] && DOCKER_IMAGE="ghcr.io/minetest/minetest:master"
|
||||
docker run --rm -i "${vol[@]}" "$DOCKER_IMAGE" --config /etc/minetest/minetest.conf --gameid minetest
|
||||
|
||||
test -f "$world/map.sqlite" || exit 1
|
||||
|
Reference in New Issue
Block a user