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minetest.register_privilege ( " worldedit " , " Can use WorldEdit commands " )
worldedit.set_pos = { }
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worldedit.inspect = { }
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worldedit.pos1 = { }
worldedit.pos2 = { }
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if minetest.place_schematic then
worldedit.prob_pos = { }
worldedit.prob_list = { }
end
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dofile ( minetest.get_modpath ( " worldedit_commands " ) .. " /mark.lua " )
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worldedit.player_notify = function ( name , message )
minetest.chat_send_player ( name , " WorldEdit -!- " .. message , false )
end
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--determines whether `nodename` is a valid node name, returning a boolean
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worldedit.normalize_nodename = function ( nodename )
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local fullname = ItemStack ( { name = nodename } ) : get_name ( ) --resolve aliases of node names to full names
if minetest.registered_nodes [ fullname ] then --directly found node name or alias of nodename
return fullname
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end
for key , value in pairs ( minetest.registered_nodes ) do
if key : find ( " : " .. nodename , 1 , true ) then --found in mod
return key
end
end
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nodename = nodename : lower ( ) --lowercase both for case insensitive comparison
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for key , value in pairs ( minetest.registered_nodes ) do
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if value.description : lower ( ) == nodename then --found in description
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return key
end
end
return nil
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end
--determines the axis in which a player is facing, returning an axis ("x", "y", or "z") and the sign (1 or -1)
worldedit.player_axis = function ( name )
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local dir = minetest.get_player_by_name ( name ) : get_look_dir ( )
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local x , y , z = math.abs ( dir.x ) , math.abs ( dir.y ) , math.abs ( dir.z )
if x > y then
if x > z then
return " x " , dir.x > 0 and 1 or - 1
end
elseif y > z then
return " y " , dir.y > 0 and 1 or - 1
end
return " z " , dir.z > 0 and 1 or - 1
end
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minetest.register_chatcommand ( " /about " , {
params = " " ,
description = " Get information about the mod " ,
func = function ( name , param )
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worldedit.player_notify ( name , " WorldEdit " .. worldedit.version_string .. " is available on this server. Type /help to get a list of commands, or get more information at https://github.com/Uberi/MineTest-WorldEdit/ " )
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end ,
} )
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minetest.register_chatcommand ( " /inspect " , {
params = " on/off/1/0/true/false/yes/no/enable/disable " ,
description = " Enable or disable node inspection " ,
privs = { worldedit = true } ,
func = function ( name , param )
if param == " on " or param == " 1 " or param == " true " or param == " yes " or param == " enable " then
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worldedit.inspect [ name ] = true
worldedit.player_notify ( name , " node inspection enabled " )
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elseif param == " off " or param == " 0 " or param == " false " or param == " no " or param == " disable " then
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worldedit.inspect [ name ] = nil
worldedit.player_notify ( name , " node inspection disabled " )
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else
worldedit.player_notify ( name , " invalid usage: " .. param )
end
end ,
} )
minetest.register_on_punchnode ( function ( pos , node , puncher )
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local name = puncher : get_player_name ( )
if worldedit.inspect [ name ] then
if minetest.check_player_privs ( name , { worldedit = true } ) then
message = " inspector: " .. node.name .. " at " .. minetest.pos_to_string ( pos ) .. " (param1= " .. node.param1 .. " , param2= " .. node.param2 .. " ) "
else
message = " inspector: worldedit privileges required "
end
worldedit.player_notify ( name , message )
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end
end )
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minetest.register_chatcommand ( " /reset " , {
params = " " ,
description = " Reset the region so that it is empty " ,
privs = { worldedit = true } ,
func = function ( name , param )
worldedit.pos1 [ name ] = nil
worldedit.pos2 [ name ] = nil
worldedit.mark_pos1 ( name )
worldedit.mark_pos2 ( name )
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worldedit.set_pos [ name ] = nil
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worldedit.player_notify ( name , " region reset " )
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end ,
} )
minetest.register_chatcommand ( " /mark " , {
params = " " ,
description = " Show markers at the region positions " ,
privs = { worldedit = true } ,
func = function ( name , param )
worldedit.mark_pos1 ( name )
worldedit.mark_pos2 ( name )
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worldedit.player_notify ( name , " region marked " )
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end ,
} )
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minetest.register_chatcommand ( " /unmark " , {
params = " " ,
description = " Hide markers if currently shown " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
worldedit.pos1 [ name ] = nil
worldedit.pos2 [ name ] = nil
worldedit.mark_pos1 ( name )
worldedit.mark_pos2 ( name )
worldedit.pos1 [ name ] = pos1
worldedit.pos2 [ name ] = pos2
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worldedit.player_notify ( name , " region unmarked " )
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end ,
} )
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minetest.register_chatcommand ( " /pos1 " , {
params = " " ,
description = " Set WorldEdit region position 1 to the player's location " ,
privs = { worldedit = true } ,
func = function ( name , param )
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local pos = minetest.get_player_by_name ( name ) : getpos ( )
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pos.x , pos.y , pos.z = math.floor ( pos.x + 0.5 ) , math.floor ( pos.y + 0.5 ) , math.floor ( pos.z + 0.5 )
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worldedit.pos1 [ name ] = pos
worldedit.mark_pos1 ( name )
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worldedit.player_notify ( name , " position 1 set to " .. minetest.pos_to_string ( pos ) )
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end ,
} )
minetest.register_chatcommand ( " /pos2 " , {
params = " " ,
description = " Set WorldEdit region position 2 to the player's location " ,
privs = { worldedit = true } ,
func = function ( name , param )
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local pos = minetest.get_player_by_name ( name ) : getpos ( )
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pos.x , pos.y , pos.z = math.floor ( pos.x + 0.5 ) , math.floor ( pos.y + 0.5 ) , math.floor ( pos.z + 0.5 )
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worldedit.pos2 [ name ] = pos
worldedit.mark_pos2 ( name )
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worldedit.player_notify ( name , " position 2 set to " .. minetest.pos_to_string ( pos ) )
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end ,
} )
minetest.register_chatcommand ( " /p " , {
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params = " set/set1/set2/get " ,
description = " Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region " ,
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privs = { worldedit = true } ,
func = function ( name , param )
if param == " set " then --set both WorldEdit positions
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worldedit.set_pos [ name ] = " pos1 "
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worldedit.player_notify ( name , " select positions by punching two nodes " )
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elseif param == " set1 " then --set WorldEdit position 1
worldedit.set_pos [ name ] = " pos1only "
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worldedit.player_notify ( name , " select position 1 by punching a node " )
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elseif param == " set2 " then --set WorldEdit position 2
worldedit.set_pos [ name ] = " pos2 "
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worldedit.player_notify ( name , " select position 2 by punching a node " )
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elseif param == " get " then --display current WorldEdit positions
if worldedit.pos1 [ name ] ~= nil then
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worldedit.player_notify ( name , " position 1: " .. minetest.pos_to_string ( worldedit.pos1 [ name ] ) )
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else
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worldedit.player_notify ( name , " position 1 not set " )
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end
if worldedit.pos2 [ name ] ~= nil then
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worldedit.player_notify ( name , " position 2: " .. minetest.pos_to_string ( worldedit.pos2 [ name ] ) )
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else
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worldedit.player_notify ( name , " position 2 not set " )
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end
else
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worldedit.player_notify ( name , " unknown subcommand: " .. param )
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end
end ,
} )
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minetest.register_chatcommand ( " /fixedpos " , {
params = " set1/set2 x y z " ,
description = " Set a WorldEdit region position to the position at (<x>, <y>, <z>) " ,
privs = { worldedit = true } ,
func = function ( name , param )
local found , _ , flag , x , y , z = param : find ( " ^(set[12])%s+([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)$ " )
if found == nil then
worldedit.player_notify ( name , " invalid usage: " .. param )
return
end
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local pos = { x = tonumber ( x ) , y = tonumber ( y ) , z = tonumber ( z ) }
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if flag == " set1 " then
worldedit.pos1 [ name ] = pos
worldedit.mark_pos1 ( name )
worldedit.player_notify ( name , " position 1 set to " .. minetest.pos_to_string ( pos ) )
else --flag == "set2"
worldedit.pos2 [ name ] = pos
worldedit.mark_pos2 ( name )
worldedit.player_notify ( name , " position 2 set to " .. minetest.pos_to_string ( pos ) )
end
end ,
} )
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minetest.register_on_punchnode ( function ( pos , node , puncher )
local name = puncher : get_player_name ( )
if name ~= " " and worldedit.set_pos [ name ] ~= nil then --currently setting position
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if worldedit.set_pos [ name ] == " pos1 " then --setting position 1
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worldedit.pos1 [ name ] = pos
worldedit.mark_pos1 ( name )
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worldedit.set_pos [ name ] = " pos2 " --set position 2 on the next invocation
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worldedit.player_notify ( name , " position 1 set to " .. minetest.pos_to_string ( pos ) )
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elseif worldedit.set_pos [ name ] == " pos1only " then --setting position 1 only
worldedit.pos1 [ name ] = pos
worldedit.mark_pos1 ( name )
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worldedit.set_pos [ name ] = nil --finished setting positions
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worldedit.player_notify ( name , " position 1 set to " .. minetest.pos_to_string ( pos ) )
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elseif worldedit.set_pos [ name ] == " pos2 " then --setting position 2
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worldedit.pos2 [ name ] = pos
worldedit.mark_pos2 ( name )
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worldedit.set_pos [ name ] = nil --finished setting positions
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worldedit.player_notify ( name , " position 2 set to " .. minetest.pos_to_string ( pos ) )
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elseif worldedit.set_pos [ name ] == " prob " then --setting Minetest schematic node probabilities
worldedit.prob_pos [ name ] = pos
minetest.show_formspec ( puncher : get_player_name ( ) , " prob_val_enter " , " field[text;;] " )
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end
end
end )
minetest.register_chatcommand ( " /volume " , {
params = " " ,
description = " Display the volume of the current WorldEdit region " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
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worldedit.player_notify ( name , " no region selected " )
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return
end
local volume = worldedit.volume ( pos1 , pos2 )
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local abs = math.abs
worldedit.player_notify ( name , " current region has a volume of " .. volume .. " nodes ( "
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.. abs ( pos2.x - pos1.x ) + 1 .. " * "
.. abs ( pos2.y - pos1.y ) + 1 .. " * "
.. abs ( pos2.z - pos1.z ) + 1 .. " ) " )
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end ,
} )
minetest.register_chatcommand ( " /set " , {
params = " <node> " ,
description = " Set the current WorldEdit region to <node> " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
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worldedit.player_notify ( name , " no region selected " )
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return
end
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local node = worldedit.normalize_nodename ( param )
if param == " " or not node then
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worldedit.player_notify ( name , " invalid node name: " .. param )
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return
end
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local count = worldedit.set ( pos1 , pos2 , node )
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worldedit.player_notify ( name , count .. " nodes set " )
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end ,
} )
minetest.register_chatcommand ( " /replace " , {
params = " <search node> <replace node> " ,
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description = " Replace all instances of <search node> with <replace node> in the current WorldEdit region " ,
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privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
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worldedit.player_notify ( name , " no region selected " )
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return
end
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local found , _ , searchnode , replacenode = param : find ( " ^([^%s]+)%s+(.+)$ " )
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if found == nil then
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worldedit.player_notify ( name , " invalid usage: " .. param )
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return
end
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local newsearchnode = worldedit.normalize_nodename ( searchnode )
if not newsearchnode then
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worldedit.player_notify ( name , " invalid search node name: " .. searchnode )
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return
end
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local newreplacenode = worldedit.normalize_nodename ( replacenode )
if not newreplacenode then
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worldedit.player_notify ( name , " invalid replace node name: " .. replacenode )
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return
end
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local count = worldedit.replace ( pos1 , pos2 , newsearchnode , newreplacenode )
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worldedit.player_notify ( name , count .. " nodes replaced " )
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end ,
} )
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minetest.register_chatcommand ( " /replaceinverse " , {
params = " <search node> <replace node> " ,
description = " Replace all nodes other than <search node> with <replace node> in the current WorldEdit region " ,
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privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
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worldedit.player_notify ( name , " no region selected " )
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return
end
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local found , _ , searchnode , replacenode = param : find ( " ^([^%s]+)%s+(.+)$ " )
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if found == nil then
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worldedit.player_notify ( name , " invalid usage: " .. param )
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return
end
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local newsearchnode = worldedit.normalize_nodename ( searchnode )
if not newsearchnode then
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worldedit.player_notify ( name , " invalid search node name: " .. searchnode )
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return
end
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local newreplacenode = worldedit.normalize_nodename ( replacenode )
if not newreplacenode then
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worldedit.player_notify ( name , " invalid replace node name: " .. replacenode )
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return
end
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local count = worldedit.replaceinverse ( pos1 , pos2 , searchnode , replacenode )
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worldedit.player_notify ( name , count .. " nodes replaced " )
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end ,
} )
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minetest.register_chatcommand ( " /hollowsphere " , {
params = " <radius> <node> " ,
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description = " Add hollow sphere centered at WorldEdit position 1 with radius <radius>, composed of <node> " ,
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privs = { worldedit = true } ,
func = function ( name , param )
local pos = worldedit.pos1 [ name ]
if pos == nil then
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worldedit.player_notify ( name , " no region selected " )
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return
end
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local found , _ , radius , nodename = param : find ( " ^(%d+)%s+(.+)$ " )
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if found == nil then
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worldedit.player_notify ( name , " invalid usage: " .. param )
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return
end
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local node = worldedit.normalize_nodename ( nodename )
if not node then
worldedit.player_notify ( name , " invalid node name: " .. nodename )
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return
end
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local count = worldedit.hollow_sphere ( pos , tonumber ( radius ) , node )
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worldedit.player_notify ( name , count .. " nodes added " )
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end ,
} )
minetest.register_chatcommand ( " /sphere " , {
params = " <radius> <node> " ,
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description = " Add sphere centered at WorldEdit position 1 with radius <radius>, composed of <node> " ,
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privs = { worldedit = true } ,
func = function ( name , param )
local pos = worldedit.pos1 [ name ]
if pos == nil then
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worldedit.player_notify ( name , " no region selected " )
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return
end
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local found , _ , radius , nodename = param : find ( " ^(%d+)%s+(.+)$ " )
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if found == nil then
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worldedit.player_notify ( name , " invalid usage: " .. param )
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return
end
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local node = worldedit.normalize_nodename ( nodename )
if not node then
worldedit.player_notify ( name , " invalid node name: " .. nodename )
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return
end
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local count = worldedit.sphere ( pos , tonumber ( radius ) , node )
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worldedit.player_notify ( name , count .. " nodes added " )
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end ,
} )
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minetest.register_chatcommand ( " /hollowdome " , {
params = " <radius> <node> " ,
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description = " Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node> " ,
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privs = { worldedit = true } ,
func = function ( name , param )
local pos = worldedit.pos1 [ name ]
if pos == nil then
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worldedit.player_notify ( name , " no region selected " )
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return
end
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local found , _ , radius , nodename = param : find ( " ^([+-]?%d+)%s+(.+)$ " )
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if found == nil then
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worldedit.player_notify ( name , " invalid usage: " .. param )
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return
end
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local node = worldedit.normalize_nodename ( nodename )
if not node then
worldedit.player_notify ( name , " invalid node name: " .. nodename )
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return
end
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local count = worldedit.hollow_dome ( pos , tonumber ( radius ) , node )
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worldedit.player_notify ( name , count .. " nodes added " )
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end ,
} )
minetest.register_chatcommand ( " /dome " , {
params = " <radius> <node> " ,
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description = " Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node> " ,
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privs = { worldedit = true } ,
func = function ( name , param )
local pos = worldedit.pos1 [ name ]
if pos == nil then
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worldedit.player_notify ( name , " no region selected " )
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return
end
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local found , _ , radius , nodename = param : find ( " ^([+-]?%d+)%s+(.+)$ " )
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if found == nil then
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worldedit.player_notify ( name , " invalid usage: " .. param )
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return
end
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local node = worldedit.normalize_nodename ( nodename )
if not node then
worldedit.player_notify ( name , " invalid node name: " .. nodename )
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return
end
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local count = worldedit.dome ( pos , tonumber ( radius ) , node )
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worldedit.player_notify ( name , count .. " nodes added " )
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end ,
} )
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minetest.register_chatcommand ( " /hollowcylinder " , {
params = " x/y/z/? <length> <radius> <node> " ,
description = " Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node> " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos = worldedit.pos1 [ name ]
if pos == nil then
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worldedit.player_notify ( name , " no region selected " )
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return
end
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local found , _ , axis , length , radius , nodename = param : find ( " ^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$ " )
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if found == nil then
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worldedit.player_notify ( name , " invalid usage: " .. param )
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return
end
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length , radius = tonumber ( length ) , tonumber ( radius )
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if axis == " ? " then
axis , sign = worldedit.player_axis ( name )
length = length * sign
end
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local node = worldedit.normalize_nodename ( nodename )
if not node then
worldedit.player_notify ( name , " invalid node name: " .. nodename )
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return
end
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local count = worldedit.hollow_cylinder ( pos , axis , length , radius , node )
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worldedit.player_notify ( name , count .. " nodes added " )
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end ,
} )
minetest.register_chatcommand ( " /cylinder " , {
params = " x/y/z/? <length> <radius> <node> " ,
description = " Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node> " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos = worldedit.pos1 [ name ]
if pos == nil then
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worldedit.player_notify ( name , " no region selected " )
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return
end
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local found , _ , axis , length , radius , nodename = param : find ( " ^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$ " )
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if found == nil then
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worldedit.player_notify ( name , " invalid usage: " .. param )
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return
end
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length , radius = tonumber ( length ) , tonumber ( radius )
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if axis == " ? " then
axis , sign = worldedit.player_axis ( name )
length = length * sign
end
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local node = worldedit.normalize_nodename ( nodename )
if not node then
worldedit.player_notify ( name , " invalid node name: " .. nodename )
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return
end
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local count = worldedit.cylinder ( pos , axis , length , radius , node )
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worldedit.player_notify ( name , count .. " nodes added " )
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end ,
} )
minetest.register_chatcommand ( " /pyramid " , {
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params = " x/y/z/? <height> <node> " ,
description = " Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height <height>, composed of <node> " ,
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privs = { worldedit = true } ,
func = function ( name , param )
local pos = worldedit.pos1 [ name ]
if pos == nil then
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worldedit.player_notify ( name , " no region selected " )
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return
end
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local found , _ , axis , height , nodename = param : find ( " ^([xyz%?])%s+([+-]?%d+)%s+(.+)$ " )
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if found == nil then
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worldedit.player_notify ( name , " invalid usage: " .. param )
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return
end
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height = tonumber ( height )
if axis == " ? " then
axis , sign = worldedit.player_axis ( name )
height = height * sign
end
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local node = worldedit.normalize_nodename ( nodename )
if not node then
worldedit.player_notify ( name , " invalid node name: " .. nodename )
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return
end
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local count = worldedit.pyramid ( pos , axis , height , node )
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worldedit.player_notify ( name , count .. " nodes added " )
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end ,
} )
minetest.register_chatcommand ( " /spiral " , {
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params = " <length> <height> <space> <node> " ,
description = " Add spiral centered at WorldEdit position 1 with side length <length>, height <height>, space between walls <space>, composed of <node> " ,
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privs = { worldedit = true } ,
func = function ( name , param )
local pos = worldedit.pos1 [ name ]
if pos == nil then
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worldedit.player_notify ( name , " no region selected " )
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return
end
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local found , _ , length , height , space , nodename = param : find ( " ^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$ " )
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if found == nil then
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worldedit.player_notify ( name , " invalid usage: " .. param )
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return
end
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local node = worldedit.normalize_nodename ( nodename )
if not node then
worldedit.player_notify ( name , " invalid node name: " .. nodename )
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return
end
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local count = worldedit.spiral ( pos , tonumber ( length ) , tonumber ( height ) , tonumber ( space ) , node )
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worldedit.player_notify ( name , count .. " nodes added " )
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end ,
} )
minetest.register_chatcommand ( " /copy " , {
params = " x/y/z/? <amount> " ,
description = " Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
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worldedit.player_notify ( name , " no region selected " )
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return
end
local found , _ , axis , amount = param : find ( " ^([xyz%?])%s+([+-]?%d+)$ " )
if found == nil then
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worldedit.player_notify ( name , " invalid usage: " .. param )
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return
end
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amount = tonumber ( amount )
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if axis == " ? " then
axis , sign = worldedit.player_axis ( name )
amount = amount * sign
end
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local count = worldedit.copy ( pos1 , pos2 , axis , amount )
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worldedit.player_notify ( name , count .. " nodes copied " )
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end ,
} )
minetest.register_chatcommand ( " /move " , {
params = " x/y/z/? <amount> " ,
description = " Move the current WorldEdit region along the x/y/z/? axis by <amount> nodes " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
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worldedit.player_notify ( name , " no region selected " )
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return
end
local found , _ , axis , amount = param : find ( " ^([xyz%?])%s+([+-]?%d+)$ " )
if found == nil then
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worldedit.player_notify ( name , " invalid usage: " .. param )
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return
end
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amount = tonumber ( amount )
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if axis == " ? " then
axis , sign = worldedit.player_axis ( name )
amount = amount * sign
end
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local count = worldedit.move ( pos1 , pos2 , axis , amount )
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pos1 [ axis ] = pos1 [ axis ] + amount
pos2 [ axis ] = pos2 [ axis ] + amount
worldedit.mark_pos1 ( name )
worldedit.mark_pos2 ( name )
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worldedit.player_notify ( name , count .. " nodes moved " )
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end ,
} )
minetest.register_chatcommand ( " /stack " , {
params = " x/y/z/? <count> " ,
description = " Stack the current WorldEdit region along the x/y/z/? axis <count> times " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
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worldedit.player_notify ( name , " no region selected " )
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return
end
local found , _ , axis , count = param : find ( " ^([xyz%?])%s+([+-]?%d+)$ " )
if found == nil then
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worldedit.player_notify ( name , " invalid usage: " .. param )
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return
end
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count = tonumber ( count )
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if axis == " ? " then
axis , sign = worldedit.player_axis ( name )
count = count * sign
end
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local count = worldedit.stack ( pos1 , pos2 , axis , count )
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worldedit.player_notify ( name , count .. " nodes stacked " )
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end ,
} )
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minetest.register_chatcommand ( " /scale " , {
params = " <factor> " ,
description = " Scale the current WorldEdit positions and region by a factor of positive integer <factor> with position 1 as the origin " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
worldedit.player_notify ( name , " no region selected " )
return
end
local factor = tonumber ( param )
if not factor or factor ~= math.floor ( factor ) or factor <= 0 then
worldedit.player_notify ( name , " invalid scaling factor: " .. param )
end
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local count , pos1 , pos2 = worldedit.scale ( pos1 , pos2 , factor )
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--reset markers to scaled positions
worldedit.pos1 [ name ] = pos1
worldedit.pos2 [ name ] = pos2
worldedit.mark_pos1 ( name )
worldedit.mark_pos2 ( name )
worldedit.player_notify ( name , count .. " nodes scaled " )
end ,
} )
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minetest.register_chatcommand ( " /transpose " , {
params = " x/y/z/? x/y/z/? " ,
description = " Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
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worldedit.player_notify ( name , " no region selected " )
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return
end
local found , _ , axis1 , axis2 = param : find ( " ^([xyz%?])%s+([xyz%?])$ " )
if found == nil then
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worldedit.player_notify ( name , " invalid usage: " .. param )
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return
end
if axis1 == " ? " then
axis1 = worldedit.player_axis ( name )
end
if axis2 == " ? " then
axis2 = worldedit.player_axis ( name )
end
if axis1 == axis2 then
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worldedit.player_notify ( name , " invalid usage: axes must be different " )
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return
end
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local count , pos1 , pos2 = worldedit.transpose ( pos1 , pos2 , axis1 , axis2 )
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--reset markers to transposed positions
worldedit.pos1 [ name ] = pos1
worldedit.pos2 [ name ] = pos2
worldedit.mark_pos1 ( name )
worldedit.mark_pos2 ( name )
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worldedit.player_notify ( name , count .. " nodes transposed " )
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end ,
} )
minetest.register_chatcommand ( " /flip " , {
params = " x/y/z/? " ,
description = " Flip the current WorldEdit region along the x/y/z/? axis " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
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worldedit.player_notify ( name , " no region selected " )
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return
end
if param == " ? " then
param = worldedit.player_axis ( name )
end
if param ~= " x " and param ~= " y " and param ~= " z " then
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worldedit.player_notify ( name , " invalid usage: " .. param )
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return
end
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local count = worldedit.flip ( pos1 , pos2 , param )
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worldedit.player_notify ( name , count .. " nodes flipped " )
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end ,
} )
minetest.register_chatcommand ( " /rotate " , {
params = " <axis> <angle> " ,
description = " Rotate the current WorldEdit region around the axis <axis> by angle <angle> (90 degree increment) " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
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worldedit.player_notify ( name , " no region selected " )
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return
end
local found , _ , axis , angle = param : find ( " ^([xyz%?])%s+([+-]?%d+)$ " )
if found == nil then
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worldedit.player_notify ( name , " invalid usage: " .. param )
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return
end
if axis == " ? " then
axis = worldedit.player_axis ( name )
end
if angle % 90 ~= 0 then
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worldedit.player_notify ( name , " invalid usage: angle must be multiple of 90 " )
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return
end
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local count , pos1 , pos2 = worldedit.rotate ( pos1 , pos2 , axis , angle )
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--reset markers to rotated positions
worldedit.pos1 [ name ] = pos1
worldedit.pos2 [ name ] = pos2
worldedit.mark_pos1 ( name )
worldedit.mark_pos2 ( name )
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worldedit.player_notify ( name , count .. " nodes rotated " )
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end ,
} )
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minetest.register_chatcommand ( " /orient " , {
params = " <angle> " ,
description = " Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment) " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
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worldedit.player_notify ( name , " no region selected " )
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return
end
local found , _ , angle = param : find ( " ^([+-]?%d+)$ " )
if found == nil then
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worldedit.player_notify ( name , " invalid usage: " .. param )
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return
end
if angle % 90 ~= 0 then
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worldedit.player_notify ( name , " invalid usage: angle must be multiple of 90 " )
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return
end
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local count = worldedit.orient ( pos1 , pos2 , angle )
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worldedit.player_notify ( name , count .. " nodes oriented " )
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end ,
} )
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minetest.register_chatcommand ( " /fixlight " , {
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params = " " ,
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description = " Fix the lighting in the current WorldEdit region " ,
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privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
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worldedit.player_notify ( name , " no region selected " )
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return
end
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local count = worldedit.fixlight ( pos1 , pos2 )
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worldedit.player_notify ( name , count .. " nodes updated " )
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end ,
} )
minetest.register_chatcommand ( " /hide " , {
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params = " " ,
description = " Hide all nodes in the current WorldEdit region non-destructively " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
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worldedit.player_notify ( name , " no region selected " )
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return
end
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local count = worldedit.hide ( pos1 , pos2 )
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worldedit.player_notify ( name , count .. " nodes hidden " )
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end ,
} )
minetest.register_chatcommand ( " /suppress " , {
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params = " <node> " ,
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description = " Suppress all <node> in the current WorldEdit region non-destructively " ,
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privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
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worldedit.player_notify ( name , " no region selected " )
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return
end
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local node = worldedit.normalize_nodename ( param )
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if param == " " or not node then
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worldedit.player_notify ( name , " invalid node name: " .. param )
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return
end
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local count = worldedit.suppress ( pos1 , pos2 , node )
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worldedit.player_notify ( name , count .. " nodes suppressed " )
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end ,
} )
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minetest.register_chatcommand ( " /highlight " , {
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params = " <node> " ,
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description = " Highlight <node> in the current WorldEdit region by hiding everything else non-destructively " ,
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privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
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worldedit.player_notify ( name , " no region selected " )
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return
end
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local node = worldedit.normalize_nodename ( param )
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if param == " " or not node then
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worldedit.player_notify ( name , " invalid node name: " .. param )
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return
end
2013-07-31 06:02:37 +02:00
local count = worldedit.highlight ( pos1 , pos2 , node )
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worldedit.player_notify ( name , count .. " nodes highlighted " )
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end ,
} )
minetest.register_chatcommand ( " /restore " , {
params = " " ,
description = " Restores nodes hidden with WorldEdit in the current WorldEdit region " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
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worldedit.player_notify ( name , " no region selected " )
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return
end
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local count = worldedit.restore ( pos1 , pos2 )
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worldedit.player_notify ( name , count .. " nodes restored " )
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end ,
} )
minetest.register_chatcommand ( " /save " , {
params = " <file> " ,
description = " Save the current WorldEdit region to \" (world folder)/schems/<file>.we \" " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
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worldedit.player_notify ( name , " no region selected " )
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return
end
if param == " " then
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worldedit.player_notify ( name , " invalid usage: " .. param )
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return
end
local result , count = worldedit.serialize ( pos1 , pos2 )
local path = minetest.get_worldpath ( ) .. " /schems "
local filename = path .. " / " .. param .. " .we "
os.execute ( " mkdir \" " .. path .. " \" " ) --create directory if it does not already exist
local file , err = io.open ( filename , " wb " )
if err ~= nil then
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worldedit.player_notify ( name , " could not save file to \" " .. filename .. " \" " )
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return
end
file : write ( result )
file : flush ( )
file : close ( )
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worldedit.player_notify ( name , count .. " nodes saved " )
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end ,
} )
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minetest.register_chatcommand ( " /allocate " , {
params = " <file> " ,
description = " Set the region defined by nodes from \" (world folder)/schems/<file>.we \" as the current WorldEdit region " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 = worldedit.pos1 [ name ]
if pos1 == nil then
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worldedit.player_notify ( name , " no region selected " )
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return
end
if param == " " then
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worldedit.player_notify ( name , " invalid usage: " .. param )
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return
end
local filename = minetest.get_worldpath ( ) .. " /schems/ " .. param .. " .we "
local file , err = io.open ( filename , " rb " )
if err ~= nil then
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worldedit.player_notify ( name , " could not open file \" " .. filename .. " \" " )
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return
end
local value = file : read ( " *a " )
file : close ( )
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if worldedit.valueversion ( value ) == 0 then --unknown version
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worldedit.player_notify ( name , " invalid file: file is invalid or created with newer version of WorldEdit " )
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return
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end
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local nodepos1 , nodepos2 , count = worldedit.allocate ( pos1 , value )
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worldedit.pos1 [ name ] = nodepos1
worldedit.mark_pos1 ( name )
worldedit.pos2 [ name ] = nodepos2
worldedit.mark_pos2 ( name )
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worldedit.player_notify ( name , count .. " nodes allocated " )
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end ,
} )
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minetest.register_chatcommand ( " /load " , {
params = " <file> " ,
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description = " Load nodes from \" (world folder)/schems/<file>[.we[m]] \" with position 1 of the current WorldEdit region as the origin " ,
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privs = { worldedit = true } ,
func = function ( name , param )
local pos1 = worldedit.pos1 [ name ]
if pos1 == nil then
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worldedit.player_notify ( name , " no region selected " )
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return
end
if param == " " then
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worldedit.player_notify ( name , " invalid usage: " .. param )
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return
end
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--find the file in the world path
local testpaths = {
minetest.get_worldpath ( ) .. " /schems/ " .. param ,
minetest.get_worldpath ( ) .. " /schems/ " .. param .. " .we " ,
minetest.get_worldpath ( ) .. " /schems/ " .. param .. " .wem " ,
}
local file , err
for index , path in ipairs ( testpaths ) do
file , err = io.open ( path , " rb " )
if not err then
break
end
end
if err then
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worldedit.player_notify ( name , " could not open file \" " .. param .. " \" " )
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return
end
local value = file : read ( " *a " )
file : close ( )
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if worldedit.valueversion ( value ) == 0 then --unknown version
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worldedit.player_notify ( name , " invalid file: file is invalid or created with newer version of WorldEdit " )
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return
end
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local count = worldedit.deserialize ( pos1 , value )
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worldedit.player_notify ( name , count .. " nodes loaded " )
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end ,
} )
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minetest.register_chatcommand ( " /lua " , {
params = " <code> " ,
description = " Executes <code> as a Lua chunk in the global namespace " ,
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privs = { worldedit = true , server = true } ,
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func = function ( name , param )
local err = worldedit.lua ( param )
if err then
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worldedit.player_notify ( name , " code error: " .. err )
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else
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worldedit.player_notify ( name , " code successfully executed " , false )
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end
end ,
} )
minetest.register_chatcommand ( " /luatransform " , {
params = " <code> " ,
description = " Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region " ,
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privs = { worldedit = true , server = true } ,
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func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
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worldedit.player_notify ( name , " no region selected " )
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return
end
local err = worldedit.luatransform ( pos1 , pos2 , param )
if err then
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worldedit.player_notify ( name , " code error: " .. err , false )
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else
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worldedit.player_notify ( name , " code successfully executed " , false )
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end
end ,
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} )
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if minetest.place_schematic then
minetest.register_chatcommand ( " /mtschemcreate " , {
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params = " <file> " ,
description = " Save the current WorldEdit region using the Minetest Schematic format to \" (world folder)/schems/<filename>.mts \" " ,
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privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
worldedit.player_notify ( name , " No region selected " )
return
end
if param == nil then
worldedit.player_notify ( name , " No filename specified " )
return
end
local path = minetest.get_worldpath ( ) .. " /schems "
local filename = path .. " / " .. param .. " .mts "
os.execute ( " mkdir \" " .. path .. " \" " ) --create directory if it does not already exist
local ret = minetest.create_schematic ( pos1 , pos2 , worldedit.prob_list [ name ] , filename )
if ret == nil then
worldedit.player_notify ( name , " Failed to create Minetest schematic " , false )
else
worldedit.player_notify ( name , " Saved Minetest schematic to " .. param , false )
end
worldedit.prob_list [ name ] = { }
end ,
} )
minetest.register_chatcommand ( " /mtschemplace " , {
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params = " <file> " ,
description = " Load nodes from \" (world folder)/schems/<file>.mts \" with position 1 of the current WorldEdit region as the origin " ,
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privs = { worldedit = true } ,
func = function ( name , param )
local pos = worldedit.pos1 [ name ]
if pos == nil then
worldedit.player_notify ( name , " No position selected " )
return
end
if param == nil then
worldedit.player_notify ( name , " No filename specified " )
return
end
local path = minetest.get_worldpath ( ) .. " /schems/ " .. param .. " .mts "
if minetest.place_schematic ( pos , path ) == nil then
worldedit.player_notify ( name , " Failed to place Minetest schematic " , false )
else
worldedit.player_notify ( name , " Placed Minetest schematic " .. param ..
" at " .. minetest.pos_to_string ( pos ) , false )
end
end ,
} )
minetest.register_chatcommand ( " /mtschemprob " , {
params = " start/finish/get " ,
description = " Begins node probability entry for Minetest schematics, gets the nodes that have probabilities set, or ends node probability entry " ,
privs = { worldedit = true } ,
func = function ( name , param )
if param == " start " then --start probability setting
worldedit.set_pos [ name ] = " prob "
worldedit.prob_list [ name ] = { }
worldedit.player_notify ( name , " select Minetest schematic probability values by punching nodes " )
elseif param == " finish " then --finish probability setting
worldedit.set_pos [ name ] = nil
worldedit.player_notify ( name , " finished Minetest schematic probability selection " )
elseif param == " get " then --get all nodes that had probabilities set on them
local text = " "
local problist = worldedit.prob_list [ name ]
if problist == nil then
return
end
for k , v in pairs ( problist ) do
local prob = math.floor ( ( ( v [ " prob " ] / 256 ) * 100 ) * 100 + 0.5 ) / 100
text = text .. minetest.pos_to_string ( v [ " pos " ] ) .. " : " .. prob .. " % | "
end
worldedit.player_notify ( name , " Currently set node probabilities: " )
worldedit.player_notify ( name , text )
else
worldedit.player_notify ( name , " unknown subcommand: " .. param )
end
end ,
} )
minetest.register_on_player_receive_fields (
function ( player , formname , fields )
if ( formname == " prob_val_enter " ) and ( fields.text ~= " " ) then
local name = player : get_player_name ( )
local prob_entry = { pos = worldedit.prob_pos [ name ] , prob = tonumber ( fields.text ) }
local index = table.getn ( worldedit.prob_list [ name ] ) + 1
worldedit.prob_list [ name ] [ index ] = prob_entry
end
end
)
end
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minetest.register_chatcommand ( " /clearobjects " , {
params = " " ,
description = " Clears all objects within the WorldEdit region " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
worldedit.player_notify ( name , " no region selected " )
return
end
local count = worldedit.clearobjects ( pos1 , pos2 )
worldedit.player_notify ( name , count .. " objects cleared " )
end ,
} )