Daniel Sosa
0dd151befc
Finish /expand implementation. Add /contract command.
2015-01-03 02:04:02 -06:00
Daniel Sosa
f33d13948f
Fix faulty regex in expand. Add relative direction decoding.
2015-01-03 01:23:19 -06:00
Daniel Sosa
a1a518c8a8
Major progress and simplification in /expand function
2015-01-02 23:40:56 -06:00
Daniel Sosa
9decac79d5
Add common functions to move and update the markers
2015-01-02 22:29:37 -06:00
Daniel Sosa
35d8e64aab
Add outset, inset, shift and initial draft of expand
2015-01-02 21:45:25 -06:00
ShadowNinja
1f277147ca
Fix Lua function
2014-12-30 00:11:49 -05:00
Anthony Zhang
04fdf92aca
Fix crash when loading schematic in a LuaJIT build in recent Minetest versions (thanks LazyJ & VanessaE!).
2014-12-29 18:26:37 -05:00
Anthony Zhang
7f580611f5
Fix some warnings.
2014-12-29 18:16:36 -05:00
Anthony Zhang
4799068551
Merge pull request #68 from KodexKy/stack2_fix
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Fix stack2 param
2014-12-29 17:51:51 -05:00
KodexKy
5b03c83f6b
Fix stack2 param
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Fix stack2 amount count
Fix stack2 sign recognition for y & z
2014-12-16 02:14:22 -04:30
sfan5
e4d007199f
Fix bug with loading old .we file formats, thanks to @Sokomine
2014-12-13 21:13:11 +01:00
sfan5
fb49cc4bcc
Revert "Use "we-" prefix for commands"
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This is currently being discussed, see #62 .
This reverts commit 1024eace6f
.
2014-10-25 07:53:20 +02:00
Anthony Zhang
eb88bf6ade
Merge pull request #61 from ShadowNinja/cleanup-serialization
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Clean up serialization
2014-10-24 22:03:31 -04:00
Anthony Zhang
02c36c16d5
Merge pull request #62 from ShadowNinja/command-prefix
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Use "we-" prefix for commands
2014-10-24 17:04:00 -04:00
ShadowNinja
796aa3870d
Clean up serialization
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* Adds a header to serialized data (to make version checking sane).
* Removes the duplicate deserialization for `worldedit.deserialize` and `worldedit.allocate`.
* Optimizes `worldedit.deserialize` by only deserializing the data once.
* Makes some fields optional.
* Cleans up the comments and a little of the code style.
2014-10-24 16:45:10 -04:00
ShadowNinja
1024eace6f
Use "we-" prefix for commands
2014-10-24 16:09:51 -04:00
Uberi
70c24c9501
Fix #57 (thanks Zeno-!).
2014-08-15 19:23:23 -04:00
Uberi
18efe50e1e
Fix typo (thanks donat-b!).
2014-08-05 18:34:43 -04:00
Anthony Zhang
44c9576f8a
Merge pull request #53 from ShadowNinja/fix-lua-runtime-error
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Fix runtime error checking with lua* commands
2014-07-24 11:19:13 -04:00
ShadowNinja
e383e8ce00
Fix runtime error checking with lua* commands
2014-07-23 18:21:21 -04:00
Uberi
82ef580fae
Add sort_pos
to make code module independent.
2014-07-22 18:42:15 -04:00
Uberi
38fbc0a046
Fix //mix and improve normalize_nodename.
2014-07-18 16:09:57 -04:00
Uberi
4b178bf709
Rename the randomized //set to //mix, style update, document changes.
2014-07-18 15:51:09 -04:00
Uberi
d8aa7e72a7
Oops, fix //set.
2014-07-14 00:11:33 -04:00
Uberi
58d7a7134e
Coding style updates.
2014-07-12 16:35:59 -04:00
Anthony Zhang
420655bd94
Merge pull request #51 from cyisfor/master
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I think that's the optimization you mentioned?
2014-07-12 16:31:27 -04:00
sfan5
ea84eee0e5
Fix typo in README
2014-07-12 07:42:38 +02:00
Uberi
9ec1a799d8
Fix worldedit_gui not working in Minetest 0.4.10.
2014-07-10 20:17:12 -04:00
Cy
f5b67c5bc2
CPS-ifying stack
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Continuation Passing Style lets me use minetest.after, so the server
gets a chance to not hang in between every stack iteration. Could even
set minetest.after(1000,nextone) if you want to see it extend once every
second.
2014-07-09 23:50:41 -07:00
Cy
6084db9335
Slight optimization to //set
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Just noticed I box the one type version in a list, to avoid testing
whether it's the one type version, but have to test for that to decide
whether to box it or not. Should shave like a whole 3ms from each //set
command.
2014-07-09 23:34:27 -07:00
Uberi
b70fd16da4
Oops, fix //set
.
2014-07-07 14:06:33 -04:00
Uberi
9616c7d944
Update stack2
API documentation.
2014-07-06 19:59:56 -04:00
Uberi
175ac211ca
Documentation for //stack2
, code style fixes, add author section to README.
2014-07-06 19:42:02 -04:00
Anthony Zhang
b32aadd7fa
Merge pull request #47 from cyisfor/master
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Stacking in any direction
2014-07-06 19:11:23 -04:00
Cy
c22b556511
Improved stacking
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This stack / copy uses a direction vector, so it's not limited to only
along the X/Y/Z axis, and can go diagonally. This enables things like
building staircases.
2014-06-30 16:14:14 -07:00
Cy
174416b010
Randomized set
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Can /set node node2 node3 and it will randomly choose between those
three.
2014-06-30 16:13:44 -07:00
Uberi
2c4a791805
New inventory icon for GUI (thanks VanessaE!).
2014-05-16 16:59:56 -04:00
Uberi
4660927ca0
Fix safe region functionality (thanks ChaosWormz).
2014-04-19 23:33:20 -04:00
Uberi
2784a25561
Fix region checking (thanks PenguinDad).
2014-03-15 14:28:47 -04:00
Uberi
b29523db4d
Implement full size checking for every possible command.
2014-03-12 16:11:00 -04:00
Uberi
0dddffa544
Add warning for really huge regions.
2014-03-10 17:58:15 -04:00
Anthony
b8b8db42bf
Merge pull request #36 from spillz/master
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Fix incorrect fixedpos var names in the GUI form
2014-02-24 09:46:26 -05:00
spillz
18417ff4fd
Fix incorrect fixedpos var names in the GUI form
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worldedit_gui_fixed_* -> worldedit_gui_fixedpos_*
Makes setting a fixed position in the GUI work correctly
2014-02-23 20:31:09 -05:00
Uberi
84f0e23d6c
Add worldedit_shortcommands
, which adds aliases to commonly used chat commands that allow users to type in long command names faster. Idea is courtesy of @electricface.
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For example, `//move ? 5` can now be written as `//m ? 5`.
2014-02-23 14:16:22 -05:00
Uberi
be913e6d8b
Fix chat commands display.
2014-01-28 14:14:36 -05:00
Anthony
82f39460cc
Merge pull request #33 from electricface/master
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//fixedpos No commas between the numbers
2014-01-27 22:41:26 -08:00
electricface
6b50025ccc
//fixedpos No commas between the numbers
2014-01-28 12:23:47 +08:00
Anthony
829f9eef73
Merge pull request #32 from ShadowNinja/admin-only-lua
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Make /lua and /luatransform administrator-only
2014-01-21 18:42:16 -08:00
ShadowNinja
f8d3614a32
Make /lua and /luatransform administrator-only
2014-01-21 11:14:24 -05:00
Uberi
86d35e97bf
Fix for player signing off before WorldEdit GUI has finished loading.
2014-01-19 00:12:34 -05:00