sfan5
17df0bbf71
Fix an issue with translations and update template
2023-10-30 16:53:12 +01:00
sfan5
36b14413e0
Optimize textures
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done with: oxipng -Z --strip all
2023-10-28 11:37:05 +02:00
sfan5
1fc6d93112
Move worldedit_wand.png to correct place
2023-10-28 11:34:42 +02:00
Alexander Chibrikin
ccfb6b4d61
Translate worldedit_commands
( #229 )
2023-10-23 20:52:04 +02:00
sfan5
8f60e6f729
Fix clear_objects not working
2023-10-08 18:21:15 +02:00
sfan5
8f86a2120c
Include minimum MT version in modpack.conf
2023-08-06 16:31:36 +02:00
nauta-turbidus
b4202ea779
Trim trailing content when obtaining dedicated_server_step
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This change trims anything starting with the first space from dedicated_server_step, including single-line comments following the configured value specifically, before using it for calculations. It fixes compatibility-breaking crashes with some mods/games, which change the mentioned value by adding a comment after it. Such a comment is, as far as I know, syntactically valid, and is accepted by the engine it seems.
2023-08-06 14:05:34 +02:00
HybridDog
689ff90a78
Remove unused variables and assignments
2023-06-19 18:24:31 +02:00
sfan5
bf55f52197
Give CI workflows consistent names
2023-06-11 16:09:06 +02:00
HybridDog
79e5e64c44
luacheck: Reduce the number of ignored codes
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After the recent changes, luacheck can be configured to be more strict now, for example to check for inconsistent indentation and undefined variables.
2023-06-10 11:38:23 +02:00
HybridDog
375fbf3c68
Remove trailing whitespaces
2023-06-09 19:51:10 +02:00
HybridDog
cc3aab00bc
Fix tab after space indentations
2023-06-09 19:51:10 +02:00
HybridDog
eff01bc8e7
Add code linting with luacheck ( #221 )
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With luacheck mistakes in Lua code can be found, e.g. the use of undefined variables, and the code style can be checked.
workflow by @Panquesito7
2023-06-09 19:48:46 +02:00
HybridDog
099d5047bd
Fix undefined variable access in worldedit.metaload
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`file` in the deprecated `worldedit.metaload` function was undefined, as reported by luacheck.
2023-06-09 19:47:31 +02:00
sfan5
7f7e928dd9
Switch bare vectors to vector.new()
2023-06-09 14:49:58 +02:00
luk3yx
1a9f66f091
Fix back button in some worldedit_gui pages
2023-06-09 13:59:09 +02:00
sfan5
7a5d76a9bc
Add comprehensive schematic deserialization unit tests
2023-06-09 13:02:37 +02:00
sfan5
5260f595c6
Log deserialization errors
2023-06-07 11:50:33 +02:00
sfan5
7a645eba05
Improve loading and error handling for schematics
2023-06-07 11:41:10 +02:00
sfan5
9417f2bbf1
Harden //mtschemprob against incorrect input
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closes #216
2023-03-22 21:26:53 +01:00
sfan5
abc9efeeb8
Harden deserialize workaround against unexpected input
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Otherwise it will stop working entirely soon when the
serialization inside Minetest is reworked.
This allows it to work at least in the cases where the original
bug (LuaJIT register limit) doesn't apply.
2022-06-06 20:39:15 +02:00
sfan5
c223ca4cec
Update IRC link in README
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closes #207
2021-11-15 00:16:34 +01:00
wsor4035
c8afa95542
Make worldedit_gui error non-fatal
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to allow worldedit to be used in worldmods
2021-09-21 20:47:57 +02:00
sfan5
670e421f57
Rename util folder
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because mod loading woes, minetest/minetest#11240
2021-09-21 01:34:10 +02:00
sfan5
770601dd5d
Add automated tests for WorldEdit API functions that run under CI
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uses a real Minetest instance (Docker)
currently covers most basic manipulations
2021-09-20 23:10:04 +02:00
sfan5
2f2f5a7def
Use minetest.global_exists for LuaJIT check
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closes #199
2021-09-12 19:35:57 +02:00
Nathan Salapat
7f87f1658e
Add param2 button to WorldEdit GUI
2021-07-23 23:34:13 +02:00
sfan5
4378750498
Use minetest.get_objects_in_area when possible
2021-04-30 19:33:27 +02:00
sfan5
2f26fb7645
WorldEdit 1.3
2021-01-31 00:49:58 +01:00
h3ndrik
f1b6da3c20
Hide gui button in unified_inventory on missing privilege ( #195 )
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this fixes #151
2020-12-05 14:12:32 +01:00
sfan5
418a30c89e
Raise safe region limit to 20000
2020-10-06 13:53:22 +02:00
sfan5
2f535dd053
worldedit: Document inner working of worldedit.keep_loaded
2020-05-25 19:48:54 +02:00
sfan5
867cd6edc7
Improve node name normalization again
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so that "desert stone" won't select "desert stone block"
2020-05-12 21:53:01 +02:00
sfan5
4918610c43
Fix rotate in worldedit GUI
2020-05-12 21:29:51 +02:00
sfan5
edd27636a6
Do not allow //mix with no nodes
2020-05-09 22:34:29 +02:00
sfan5
7d0811fd47
Update help texts to be consistent
2020-04-26 16:53:55 +02:00
sfan5
4d08a1cc55
Implement //cubeapply with three side lengths
2020-04-26 16:01:07 +02:00
sfan5
34844b2d38
Set static_save = false for marker entities
2020-04-16 23:50:15 +02:00
sfan5
0f5dcc790d
Implement //clearcut to delete trees, plants from generated terrain
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closes #165
2020-04-07 03:05:30 +02:00
sfan5
37de177f72
Fix off-by-one in //cubeapply
2020-04-07 00:46:13 +02:00
sfan5
f285a55dd5
Improve brush command error messages
2020-04-07 00:38:11 +02:00
sfan5
9b26034aea
Move worldedit.marker_update
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Markers are part of the UI (`worldedit_chatcommands`) and do not belong in `worldedit`.
2020-04-07 00:14:31 +02:00
sfan5
963a9f6b96
Implement //cubeapply
2020-04-06 23:32:11 +02:00
sfan5
5e8bfd5166
Improve node name normalization in case of multi-line descriptions
2020-03-29 21:55:47 +02:00
HybridDog
06a3b63578
GUI command execution: Do not ignore chatcommand return values
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Additionally, this commit makes the command execution more modular,
so it is e.g. possible to implement something to disable the
many nodes confirmation after setting a checkbox in the formspec.
2020-03-09 15:33:19 +01:00
sfan5
5e47af8773
Make region marker entities withstand TNT explosions
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Also fixes a crash when detonating TNT near them though this is
not our fault and the proper fix is pending in minetest_game.
2020-03-06 21:20:15 +01:00
sfan5
da51c688d2
Call minetest.deserialize with safe=true
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wtf?
2020-02-06 11:53:14 +01:00
sfan5
ab93871877
Move some deserialization code around
2020-02-06 11:51:44 +01:00
sfan5
116ae25ebd
Unbreak //move ( closes #188 )
2019-12-20 20:29:41 +01:00
sfan5
18444379a1
worldedit_gui: Improve behaviour of all input fields
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continuation of 45acf09e4a
2019-12-19 18:20:24 +01:00