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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2024-09-27 07:00:17 +02:00
Commit Graph

160 Commits

Author SHA1 Message Date
sfan5
7b1deb1b61 Add configurable brush item
texture was supposed to be a brush, i suck at this :(
2017-09-17 23:47:29 +02:00
sfan5
4605596215 Fix assignment to undeclared global "sign" @ worldedit_commands/init.lua:791 2017-09-12 14:58:26 +02:00
sfan5
283f47f10d Fix invalid node error message of //set and //mix 2017-09-12 14:56:01 +02:00
Wuzzy
3c61759bae Allow to bulk-set param2 of regions (#144) 2017-09-05 14:40:46 +02:00
sfan5
2cb3fcde66 Improve node name normalization 2017-08-31 20:38:38 +02:00
sfan5
870873ad15 Add //hollowcube and //cube
closes #143
2017-08-31 19:08:10 +02:00
Kyle
bf8e2a8233 Dual-based cylinder 2017-08-31 16:25:22 +02:00
shivajiva101
acc9188828 Add logging for //lua and //luatransform 2017-05-21 17:31:59 +02:00
sfan5
ea465f8fe4 Remove useless privilege checks
This is covered by the privs = {...},
2017-05-13 11:51:36 +02:00
sfan5
56f77a2f27 Remove unused toolcaps of the wand tool 2017-03-11 12:50:27 +01:00
MT-Modder
6e7b9a60be Update wand definition (#129)
Fixes "maxwear" deprecated warning
2017-02-11 00:04:04 +01:00
sfan5
bcac45a476 Fix "safe region" functionality errornously rejecting pos1-only commands (e.g. //sphere) 2017-01-31 19:52:54 +01:00
sfan5
426f3b949f Show light level a node receives with //inspect, fixes #128 2017-01-26 22:27:30 +01:00
sfan5
78e4ba828e Show light level with //inspect 2017-01-03 17:11:38 +01:00
sfan5
3a7fb5bf1e Add //help command (fixes #123) 2017-01-01 22:27:22 +01:00
sfan5
aa0e46d4e2 Handle failure of minetest.add_entity()
(see minetest/minetest#4923)
2016-12-21 14:26:24 +01:00
sfan5
83288c969e Don't mark or load areas into memory when they are over a certain size, fixes #97 2016-12-10 22:02:40 +01:00
sfan5
f9311b2b15 Move wand.lua to worldedit_commands 2016-12-10 21:54:51 +01:00
sfan5
6e2e2385e9 Merge remote-tracking branch 'tmp/hollowpyramid' 2016-10-13 17:51:01 +02:00
sfan5
d040d324e8 Fix //spiral requiring a selected region despite using only pos1 2016-10-12 19:45:38 +02:00
sfan5
df6b54d2f5 Fix blowing up TNT near worldedit markers 2016-10-12 19:38:41 +02:00
sfan5
5abe1cee3d Fix exiting mtschemprob entry dialog with ESC 2016-08-05 16:41:37 +02:00
sfan5
5afea424ba Move cuboidapi.lua to correct place 2016-07-04 19:57:48 +02:00
sfan5
2aed498849 Add completion chat message to //expand and //contract 2016-07-04 19:53:12 +02:00
sfan5
0b68b2aec6 Fix //shift with absolute axis (x/y/z) 2016-07-04 19:51:28 +02:00
Daniel Sosa
e18525d8c9 Modify outset and inset to accept both hv and vh combinations. Update documentation accordingly. 2016-07-03 21:44:02 -05:00
Daniel Sosa
48f3f59fc3 Implement some safety mechanisms 2016-07-03 21:44:02 -05:00
Daniel Sosa
f8f1f3b9cc Reimplement /expand and /contract to conform to WE standards 2016-07-03 21:44:02 -05:00
Daniel Sosa
d5e004be67 Fix /outset and /inset to conform to WE standards 2016-07-03 21:44:02 -05:00
Daniel Sosa
fad021d0ba Remove some debug code 2016-07-03 21:44:02 -05:00
Daniel Sosa
f1fe0c6bba Fix /shift command to conform to worldedit command standard 2016-07-03 21:44:02 -05:00
Daniel Sosa
40cee99700 Fix a crash that happened when trying to shift the cuboid using relative direction while looking straight up or down 2016-07-03 21:44:02 -05:00
Daniel Sosa
04d20de4cd Fix several typos 2016-07-03 21:44:02 -05:00
Daniel Sosa
859c6bd12a Implement /expand and /contract 2016-07-03 21:44:02 -05:00
Daniel Sosa
240380ff16 Implement /inset and /shift 2016-07-03 21:44:02 -05:00
Daniel Sosa
8d213d32a0 refactor code for mantainability and reusability. Start of chat command refactor. Implement /outset. 2016-07-03 21:44:02 -05:00
Daniel Sosa
ae29a9f064 Reimplement inset/outset to make use of new marker functions 2016-07-03 21:44:02 -05:00
Daniel Sosa
6cf8b92434 Reimplement /shift to make use of new marker functions 2016-07-03 21:44:02 -05:00
Daniel Sosa
0b97a7c740 Finish /expand implementation. Add /contract command. 2016-07-03 21:44:02 -05:00
Daniel Sosa
900b2f25aa Fix faulty regex in expand. Add relative direction decoding. 2016-07-03 21:44:02 -05:00
Daniel Sosa
f49663902c Major progress and simplification in /expand function 2016-07-03 21:44:02 -05:00
Daniel Sosa
d475682d8f Add common functions to move and update the markers 2016-07-03 21:44:02 -05:00
Daniel Sosa
9e087ff995 Add outset, inset, shift and initial draft of expand 2016-07-03 21:44:02 -05:00
sfan5
61ab240cea Add //drain 2016-03-23 22:09:55 +01:00
Sebastien Ponce
5f9efb1205 Added hollow pyramids 2015-09-13 22:08:04 +02:00
ShadowNinja
90d6b3d237 Allow more characters in file names 2015-06-01 17:08:43 -04:00
ShadowNinja
4bd5d56909 Localize mkdir helper 2015-06-01 16:53:03 -04:00
ShadowNinja
163dffccb3 Fix leaking {safe,check}_region 2015-05-16 19:52:48 -04:00
ShadowNinja
6b2fe397e6 Use minetest.mkdir when available 2015-05-16 19:46:33 -04:00
est31
bea38a116a Add //deleteblocks command 2015-02-20 22:30:34 +01:00
ShadowNinja
bb8456b711 Cleanup and fixup
Non-stylistic changes:
  * Add LuaDoc/LDoc support.
  * Fix `clear_objects` area size calculation.
  * Fix `clear_objects` removing player objects.
  * Fix shadowing of marker entity name with player name.
  * Make visualization functions use `swap_node`.
  * Make hidden nodes unwalkable.
  * Prevent `hide` from hiding air.
  * Make deprecated functions log to deprecated stream when called.
  * Fixed `replaceinverse` not using normalized node names.
  * Added .gitignore.
  * Bump version to 1.1.

Stylistic changes:
  * Change `x = function` to `function x`.
  * Change comment format.
  * Make  missing VoxelManip error less obnoxious.
  * Move `sort_pos` into `common.lua`, which is a required module.
  * Remove local copies of `minetest`.
  * Remove `worldedit = worldedit or {}` from modules.
  * Replace replaceinverse with an inverse argument to `replace`.
  * Added `error()`s on on invalid axes.
  * Change `wip` to `TODO`.
  * Rename `clearobjects` to `clear_objects`.
  * Remove `hollow_{sphere,dome,cylinder}` and replace them with a hollow parameter to each function.
  * Add helpers to reduce code duplication.
  * Renamed `Chat Commands.md` to `ChatCommands.md`.
2015-02-01 15:56:16 -05:00
Anthony Zhang
7f580611f5 Fix some warnings. 2014-12-29 18:16:36 -05:00
KodexKy
5b03c83f6b Fix stack2 param
Fix stack2 amount count
Fix stack2 sign recognition for y & z
2014-12-16 02:14:22 -04:30
sfan5
fb49cc4bcc Revert "Use "we-" prefix for commands"
This is currently being discussed, see #62.
This reverts commit 1024eace6f.
2014-10-25 07:53:20 +02:00
Anthony Zhang
eb88bf6ade Merge pull request #61 from ShadowNinja/cleanup-serialization
Clean up serialization
2014-10-24 22:03:31 -04:00
ShadowNinja
796aa3870d Clean up serialization
* Adds a header to serialized data (to make version checking sane).
  * Removes the duplicate deserialization for `worldedit.deserialize` and `worldedit.allocate`.
  * Optimizes `worldedit.deserialize` by only deserializing the data once.
  * Makes some fields optional.
  * Cleans up the comments and a little of the code style.
2014-10-24 16:45:10 -04:00
ShadowNinja
1024eace6f Use "we-" prefix for commands 2014-10-24 16:09:51 -04:00
Uberi
70c24c9501 Fix #57 (thanks Zeno-!). 2014-08-15 19:23:23 -04:00
Uberi
38fbc0a046 Fix //mix and improve normalize_nodename. 2014-07-18 16:09:57 -04:00
Uberi
4b178bf709 Rename the randomized //set to //mix, style update, document changes. 2014-07-18 15:51:09 -04:00
Uberi
175ac211ca Documentation for //stack2, code style fixes, add author section to README. 2014-07-06 19:42:02 -04:00
Cy
c22b556511 Improved stacking
This stack / copy uses a direction vector, so it's not limited to only
along the X/Y/Z axis, and can go diagonally. This enables things like
building staircases.
2014-06-30 16:14:14 -07:00
Cy
174416b010 Randomized set
Can /set node node2 node3 and it will randomly choose between those
three.
2014-06-30 16:13:44 -07:00
Uberi
4660927ca0 Fix safe region functionality (thanks ChaosWormz). 2014-04-19 23:33:20 -04:00
Uberi
2784a25561 Fix region checking (thanks PenguinDad). 2014-03-15 14:28:47 -04:00
Uberi
b29523db4d Implement full size checking for every possible command. 2014-03-12 16:11:00 -04:00
Uberi
0dddffa544 Add warning for really huge regions. 2014-03-10 17:58:15 -04:00
ShadowNinja
f8d3614a32 Make /lua and /luatransform administrator-only 2014-01-21 11:14:24 -05:00
Uberi
2e41f0076d Mark the region with an entity cube. 2013-12-24 14:07:42 -05:00
Uberi
674d6473e4 Improve node inspector to show player axis, replace //scale with //stretch, which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions. 2013-12-20 18:41:13 -05:00
Uberi
3767ea84d2 Include WorldEdit GUI in the documentation, improve privilege handling, simplify main dialog. 2013-12-18 15:56:50 -05:00
Uberi
6c03ab9c4a Refine GUI. 2013-12-12 15:34:05 -05:00
Uberi
ac7430e02f Version information is now available via the API. 2013-12-10 01:47:32 -05:00
Uberi
203c3da2af Add //about. 2013-08-28 20:28:49 -04:00
Anthony Zhang
8bd5db51b2 Final changes and version number bump. 2013-08-01 23:53:38 -04:00
Anthony Zhang
b0bf52e9b6 Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged. 2013-07-31 22:15:08 -04:00
Anthony Zhang
3c51ec8c4a //pyramid works along any axis and backwards. Working //clearobjects and //cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers. 2013-07-31 00:02:37 -04:00
Anthony Zhang
49b683f27f Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player. 2013-07-29 12:43:24 -04:00
Anthony Zhang
c1f3cfc1e4 Fix bugs in visualization API and make it ore robust. Fix bugs in //fixedpos, //suppress, and //highlight. 2013-07-28 18:15:46 -04:00
Anthony Zhang
7e1be63344 Add //fixedpos command and document it. 2013-07-28 17:07:47 -04:00
Anthony Zhang
faa4a7b065 More speedups for //hollowsphere, //sphere, //hollowdome, //dome, //cylinder, better module loader, fix message in //volume. 2013-07-27 21:34:42 -04:00
Anthony Zhang
0fddd17f23 Add the node inspector, a tool for finding information about nodes. Configurable via the //inspect command. 2013-07-21 17:16:29 -04:00
Anthony Zhang
48009b6c62 Support aliases in node name resolution. For example, //set mapgen_dirt. Technique outlined by kharl in IRC. 2013-06-24 17:13:10 -04:00
Anthony Zhang
58970e7fab Clarify the documentation regarding the the positioning of WorldEdit primitives relative to position 1. 2013-06-22 23:05:34 -04:00
Sfan5
a192d51a58 Add initial support for Minetest schematic API
Thanks to kwolekr for the code
2013-06-22 08:25:59 +02:00
Anthony Zhang
d4187866db Add //scale <factor> command (suggested by Jordach), fix transposition description in docs. 2013-06-18 15:05:49 -04:00
Anthony Zhang
74018dab99 Support descriptions and partial node names in chat commands (e.g., //set blue lightstone, //replace piston_normal_off bronze block). 2013-06-12 19:59:13 -04:00
Anthony Zhang
f1cfc47189 Fix //rotate for real this time. 2013-06-02 17:50:14 -04:00
Anthony Zhang
0664cde287 Fix //rotate, improve queue (order now preserved), typos fixed (quene -> queue). 2013-05-30 20:38:56 -04:00
Sfan5
a1dcc43210 Fix //move again 2013-05-20 20:48:12 +02:00
Anthony Zhang
d7ae19b7b8 Fix the //move command (WorldEdit API is unaffected). 2013-05-18 19:00:12 -04:00
Anthony Zhang
52c1379bce Make chat messages consistent. 2013-05-15 17:52:12 -04:00
Anthony Zhang
d52f3d649e Add //unmark chat command, fix position setting not being reset by //reset. 2013-05-15 17:03:26 -04:00
Sfan5
5e5c1dc6c3 Add Block Queue 2013-04-28 19:08:09 +02:00
Anthony Zhang
71b6004b92 New commands //hollowdome and //dome, as well as new API functions worldedit.dome and worldedit.hollow_dome. Oh, and spheres generate faster too. 2013-04-27 18:28:20 -04:00
Anthony Zhang
20722389bd Avoid prepending "Server -!- " to WorldEdit messages. 2013-04-27 16:42:51 -04:00
Anthony Zhang
9209d81d20 //metasave and //metaload are now superceded by //save and //load's new functionality. worldedit.deserialize now supports every version of the WorldEdit format that has ever existed, and the new worldedit.valueversion uses file characteristics to determine which type of file format a given file uses. The new WorldEdit file format is the same as the one used by MineTest for serializing data, and is capable of storing arbitrary data, as well as leaving fields for future improvements. In other words, this is the last forward-compatibility breaking change that will be made to the file format. 2013-03-20 17:12:48 -04:00
Anthony Zhang
4a98773025 Use rounding rather than flooring for more intuitive player position setting. 2013-02-16 21:14:44 -05:00
Anthony Zhang
cfaed1781a Require server priv for Lua commands. 2013-01-14 16:14:54 -05:00
Anthony Zhang
7cf84045d4 Replace //homogenize with //replaceinverse (//homogenize x is equivalent to //replaceinverse air x), add documentation for it. 2013-01-12 18:29:57 -05:00