beyondlimits
f7256633c0
Wand: select node under or above depending on pressed sneak key.
2018-08-06 17:43:08 +02:00
sfan5
12270dc094
Correct spelling of Minetest
2017-11-07 14:20:50 +01:00
sfan5
415000e797
Fix a few assignments to undeclared globals
2017-11-07 14:19:57 +01:00
sfan5
7b1deb1b61
Add configurable brush item
...
texture was supposed to be a brush, i suck at this :(
2017-09-17 23:47:29 +02:00
sfan5
4605596215
Fix assignment to undeclared global "sign" @ worldedit_commands/init.lua:791
2017-09-12 14:58:26 +02:00
sfan5
283f47f10d
Fix invalid node error message of //set and //mix
2017-09-12 14:56:01 +02:00
Wuzzy
3c61759bae
Allow to bulk-set param2 of regions ( #144 )
2017-09-05 14:40:46 +02:00
sfan5
2cb3fcde66
Improve node name normalization
2017-08-31 20:38:38 +02:00
sfan5
870873ad15
Add //hollowcube and //cube
...
closes #143
2017-08-31 19:08:10 +02:00
Kyle
bf8e2a8233
Dual-based cylinder
2017-08-31 16:25:22 +02:00
shivajiva101
acc9188828
Add logging for //lua and //luatransform
2017-05-21 17:31:59 +02:00
sfan5
ea465f8fe4
Remove useless privilege checks
...
This is covered by the privs = {...},
2017-05-13 11:51:36 +02:00
sfan5
56f77a2f27
Remove unused toolcaps of the wand tool
2017-03-11 12:50:27 +01:00
MT-Modder
6e7b9a60be
Update wand definition ( #129 )
...
Fixes "maxwear" deprecated warning
2017-02-11 00:04:04 +01:00
sfan5
bcac45a476
Fix "safe region" functionality errornously rejecting pos1-only commands (e.g. //sphere)
2017-01-31 19:52:54 +01:00
sfan5
426f3b949f
Show light level a node receives with //inspect, fixes #128
2017-01-26 22:27:30 +01:00
sfan5
78e4ba828e
Show light level with //inspect
2017-01-03 17:11:38 +01:00
sfan5
3a7fb5bf1e
Add //help command ( fixes #123 )
2017-01-01 22:27:22 +01:00
sfan5
aa0e46d4e2
Handle failure of minetest.add_entity()
...
(see minetest/minetest#4923 )
2016-12-21 14:26:24 +01:00
sfan5
83288c969e
Don't mark or load areas into memory when they are over a certain size, fixes #97
2016-12-10 22:02:40 +01:00
sfan5
f9311b2b15
Move wand.lua to worldedit_commands
2016-12-10 21:54:51 +01:00
sfan5
6e2e2385e9
Merge remote-tracking branch 'tmp/hollowpyramid'
2016-10-13 17:51:01 +02:00
sfan5
d040d324e8
Fix //spiral requiring a selected region despite using only pos1
2016-10-12 19:45:38 +02:00
sfan5
df6b54d2f5
Fix blowing up TNT near worldedit markers
2016-10-12 19:38:41 +02:00
sfan5
5abe1cee3d
Fix exiting mtschemprob entry dialog with ESC
2016-08-05 16:41:37 +02:00
sfan5
5afea424ba
Move cuboidapi.lua to correct place
2016-07-04 19:57:48 +02:00
sfan5
2aed498849
Add completion chat message to //expand and //contract
2016-07-04 19:53:12 +02:00
sfan5
0b68b2aec6
Fix //shift with absolute axis (x/y/z)
2016-07-04 19:51:28 +02:00
Daniel Sosa
e18525d8c9
Modify outset and inset to accept both hv and vh combinations. Update documentation accordingly.
2016-07-03 21:44:02 -05:00
Daniel Sosa
48f3f59fc3
Implement some safety mechanisms
2016-07-03 21:44:02 -05:00
Daniel Sosa
f8f1f3b9cc
Reimplement /expand and /contract to conform to WE standards
2016-07-03 21:44:02 -05:00
Daniel Sosa
d5e004be67
Fix /outset and /inset to conform to WE standards
2016-07-03 21:44:02 -05:00
Daniel Sosa
fad021d0ba
Remove some debug code
2016-07-03 21:44:02 -05:00
Daniel Sosa
f1fe0c6bba
Fix /shift command to conform to worldedit command standard
2016-07-03 21:44:02 -05:00
Daniel Sosa
40cee99700
Fix a crash that happened when trying to shift the cuboid using relative direction while looking straight up or down
2016-07-03 21:44:02 -05:00
Daniel Sosa
04d20de4cd
Fix several typos
2016-07-03 21:44:02 -05:00
Daniel Sosa
859c6bd12a
Implement /expand and /contract
2016-07-03 21:44:02 -05:00
Daniel Sosa
240380ff16
Implement /inset and /shift
2016-07-03 21:44:02 -05:00
Daniel Sosa
8d213d32a0
refactor code for mantainability and reusability. Start of chat command refactor. Implement /outset.
2016-07-03 21:44:02 -05:00
Daniel Sosa
ae29a9f064
Reimplement inset/outset to make use of new marker functions
2016-07-03 21:44:02 -05:00
Daniel Sosa
6cf8b92434
Reimplement /shift to make use of new marker functions
2016-07-03 21:44:02 -05:00
Daniel Sosa
0b97a7c740
Finish /expand implementation. Add /contract command.
2016-07-03 21:44:02 -05:00
Daniel Sosa
900b2f25aa
Fix faulty regex in expand. Add relative direction decoding.
2016-07-03 21:44:02 -05:00
Daniel Sosa
f49663902c
Major progress and simplification in /expand function
2016-07-03 21:44:02 -05:00
Daniel Sosa
d475682d8f
Add common functions to move and update the markers
2016-07-03 21:44:02 -05:00
Daniel Sosa
9e087ff995
Add outset, inset, shift and initial draft of expand
2016-07-03 21:44:02 -05:00
sfan5
61ab240cea
Add //drain
2016-03-23 22:09:55 +01:00
Sebastien Ponce
5f9efb1205
Added hollow pyramids
2015-09-13 22:08:04 +02:00
ShadowNinja
90d6b3d237
Allow more characters in file names
2015-06-01 17:08:43 -04:00
ShadowNinja
4bd5d56909
Localize mkdir helper
2015-06-01 16:53:03 -04:00
ShadowNinja
163dffccb3
Fix leaking {safe,check}_region
2015-05-16 19:52:48 -04:00
ShadowNinja
6b2fe397e6
Use minetest.mkdir when available
2015-05-16 19:46:33 -04:00
est31
bea38a116a
Add //deleteblocks command
2015-02-20 22:30:34 +01:00
ShadowNinja
bb8456b711
Cleanup and fixup
...
Non-stylistic changes:
* Add LuaDoc/LDoc support.
* Fix `clear_objects` area size calculation.
* Fix `clear_objects` removing player objects.
* Fix shadowing of marker entity name with player name.
* Make visualization functions use `swap_node`.
* Make hidden nodes unwalkable.
* Prevent `hide` from hiding air.
* Make deprecated functions log to deprecated stream when called.
* Fixed `replaceinverse` not using normalized node names.
* Added .gitignore.
* Bump version to 1.1.
Stylistic changes:
* Change `x = function` to `function x`.
* Change comment format.
* Make missing VoxelManip error less obnoxious.
* Move `sort_pos` into `common.lua`, which is a required module.
* Remove local copies of `minetest`.
* Remove `worldedit = worldedit or {}` from modules.
* Replace replaceinverse with an inverse argument to `replace`.
* Added `error()`s on on invalid axes.
* Change `wip` to `TODO`.
* Rename `clearobjects` to `clear_objects`.
* Remove `hollow_{sphere,dome,cylinder}` and replace them with a hollow parameter to each function.
* Add helpers to reduce code duplication.
* Renamed `Chat Commands.md` to `ChatCommands.md`.
2015-02-01 15:56:16 -05:00
Anthony Zhang
7f580611f5
Fix some warnings.
2014-12-29 18:16:36 -05:00
KodexKy
5b03c83f6b
Fix stack2 param
...
Fix stack2 amount count
Fix stack2 sign recognition for y & z
2014-12-16 02:14:22 -04:30
sfan5
fb49cc4bcc
Revert "Use "we-" prefix for commands"
...
This is currently being discussed, see #62 .
This reverts commit 1024eace6f
.
2014-10-25 07:53:20 +02:00
Anthony Zhang
eb88bf6ade
Merge pull request #61 from ShadowNinja/cleanup-serialization
...
Clean up serialization
2014-10-24 22:03:31 -04:00
ShadowNinja
796aa3870d
Clean up serialization
...
* Adds a header to serialized data (to make version checking sane).
* Removes the duplicate deserialization for `worldedit.deserialize` and `worldedit.allocate`.
* Optimizes `worldedit.deserialize` by only deserializing the data once.
* Makes some fields optional.
* Cleans up the comments and a little of the code style.
2014-10-24 16:45:10 -04:00
ShadowNinja
1024eace6f
Use "we-" prefix for commands
2014-10-24 16:09:51 -04:00
Uberi
70c24c9501
Fix #57 (thanks Zeno-!).
2014-08-15 19:23:23 -04:00
Uberi
38fbc0a046
Fix //mix and improve normalize_nodename.
2014-07-18 16:09:57 -04:00
Uberi
4b178bf709
Rename the randomized //set to //mix, style update, document changes.
2014-07-18 15:51:09 -04:00
Uberi
175ac211ca
Documentation for //stack2
, code style fixes, add author section to README.
2014-07-06 19:42:02 -04:00
Cy
c22b556511
Improved stacking
...
This stack / copy uses a direction vector, so it's not limited to only
along the X/Y/Z axis, and can go diagonally. This enables things like
building staircases.
2014-06-30 16:14:14 -07:00
Cy
174416b010
Randomized set
...
Can /set node node2 node3 and it will randomly choose between those
three.
2014-06-30 16:13:44 -07:00
Uberi
4660927ca0
Fix safe region functionality (thanks ChaosWormz).
2014-04-19 23:33:20 -04:00
Uberi
2784a25561
Fix region checking (thanks PenguinDad).
2014-03-15 14:28:47 -04:00
Uberi
b29523db4d
Implement full size checking for every possible command.
2014-03-12 16:11:00 -04:00
Uberi
0dddffa544
Add warning for really huge regions.
2014-03-10 17:58:15 -04:00
ShadowNinja
f8d3614a32
Make /lua and /luatransform administrator-only
2014-01-21 11:14:24 -05:00
Uberi
2e41f0076d
Mark the region with an entity cube.
2013-12-24 14:07:42 -05:00
Uberi
674d6473e4
Improve node inspector to show player axis, replace //scale with //stretch, which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions.
2013-12-20 18:41:13 -05:00
Uberi
3767ea84d2
Include WorldEdit GUI in the documentation, improve privilege handling, simplify main dialog.
2013-12-18 15:56:50 -05:00
Uberi
6c03ab9c4a
Refine GUI.
2013-12-12 15:34:05 -05:00
Uberi
ac7430e02f
Version information is now available via the API.
2013-12-10 01:47:32 -05:00
Uberi
203c3da2af
Add //about.
2013-08-28 20:28:49 -04:00
Anthony Zhang
8bd5db51b2
Final changes and version number bump.
2013-08-01 23:53:38 -04:00
Anthony Zhang
b0bf52e9b6
Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged.
2013-07-31 22:15:08 -04:00
Anthony Zhang
3c51ec8c4a
//pyramid works along any axis and backwards. Working //clearobjects and //cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers.
2013-07-31 00:02:37 -04:00
Anthony Zhang
49b683f27f
Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player.
2013-07-29 12:43:24 -04:00
Anthony Zhang
c1f3cfc1e4
Fix bugs in visualization API and make it ore robust. Fix bugs in //fixedpos, //suppress, and //highlight.
2013-07-28 18:15:46 -04:00
Anthony Zhang
7e1be63344
Add //fixedpos command and document it.
2013-07-28 17:07:47 -04:00
Anthony Zhang
faa4a7b065
More speedups for //hollowsphere, //sphere, //hollowdome, //dome, //cylinder, better module loader, fix message in //volume.
2013-07-27 21:34:42 -04:00
Anthony Zhang
0fddd17f23
Add the node inspector, a tool for finding information about nodes. Configurable via the //inspect command.
2013-07-21 17:16:29 -04:00
Anthony Zhang
48009b6c62
Support aliases in node name resolution. For example, //set mapgen_dirt
. Technique outlined by kharl in IRC.
2013-06-24 17:13:10 -04:00
Anthony Zhang
58970e7fab
Clarify the documentation regarding the the positioning of WorldEdit primitives relative to position 1.
2013-06-22 23:05:34 -04:00
Sfan5
a192d51a58
Add initial support for Minetest schematic API
...
Thanks to kwolekr for the code
2013-06-22 08:25:59 +02:00
Anthony Zhang
d4187866db
Add //scale <factor>
command (suggested by Jordach), fix transposition description in docs.
2013-06-18 15:05:49 -04:00
Anthony Zhang
74018dab99
Support descriptions and partial node names in chat commands (e.g., //set blue lightstone
, //replace piston_normal_off bronze block
).
2013-06-12 19:59:13 -04:00
Anthony Zhang
f1cfc47189
Fix //rotate for real this time.
2013-06-02 17:50:14 -04:00
Anthony Zhang
0664cde287
Fix //rotate, improve queue (order now preserved), typos fixed (quene -> queue).
2013-05-30 20:38:56 -04:00
Sfan5
a1dcc43210
Fix //move again
2013-05-20 20:48:12 +02:00
Anthony Zhang
d7ae19b7b8
Fix the //move command (WorldEdit API is unaffected).
2013-05-18 19:00:12 -04:00
Anthony Zhang
52c1379bce
Make chat messages consistent.
2013-05-15 17:52:12 -04:00
Anthony Zhang
d52f3d649e
Add //unmark chat command, fix position setting not being reset by //reset.
2013-05-15 17:03:26 -04:00
Sfan5
5e5c1dc6c3
Add Block Queue
2013-04-28 19:08:09 +02:00
Anthony Zhang
71b6004b92
New commands //hollowdome and //dome, as well as new API functions worldedit.dome and worldedit.hollow_dome. Oh, and spheres generate faster too.
2013-04-27 18:28:20 -04:00
Anthony Zhang
20722389bd
Avoid prepending "Server -!- " to WorldEdit messages.
2013-04-27 16:42:51 -04:00
Anthony Zhang
9209d81d20
//metasave and //metaload are now superceded by //save and //load's new functionality. worldedit.deserialize now supports every version of the WorldEdit format that has ever existed, and the new worldedit.valueversion uses file characteristics to determine which type of file format a given file uses. The new WorldEdit file format is the same as the one used by MineTest for serializing data, and is capable of storing arbitrary data, as well as leaving fields for future improvements. In other words, this is the last forward-compatibility breaking change that will be made to the file format.
2013-03-20 17:12:48 -04:00