Daniel Sosa
a636a64413
Implement some safety mechanisms
2015-02-16 04:15:52 +00:00
Daniel Sosa
bc2f4d0f9c
Reimplement /expand and /contract to conform to WE standards
2015-02-16 03:46:45 +00:00
Daniel Sosa
d4de7df263
Fix /outset and /inset to conform to WE standards
2015-02-16 02:47:21 +00:00
Daniel Sosa
1d372f7ed5
Remove some debug code
2015-02-16 02:33:11 +00:00
Daniel Sosa
6186a37dc5
Fix /shift command to conform to worldedit command standard
2015-02-16 02:28:50 +00:00
Daniel Sosa
eaffe7e347
Fix a crash that happened when trying to shift the cuboid using relative direction while looking straight up or down
2015-01-11 13:12:37 +00:00
Daniel Sosa
e494f70b3e
Fix several typos
2015-01-06 13:20:58 +00:00
Daniel Sosa
e90da67364
Implement /expand and /contract
2015-01-03 20:56:27 -06:00
Daniel Sosa
ac78575872
Implement /inset and /shift
2015-01-03 20:20:27 -06:00
Daniel Sosa
fb9bf2f811
refactor code for mantainability and reusability. Start of chat command refactor. Implement /outset.
2015-01-03 19:46:59 -06:00
Daniel Sosa
7cdaa9bed5
Reimplement inset/outset to make use of new marker functions
2015-01-03 02:51:59 -06:00
Daniel Sosa
969d0a0ace
Reimplement /shift to make use of new marker functions
2015-01-03 02:29:28 -06:00
Daniel Sosa
0dd151befc
Finish /expand implementation. Add /contract command.
2015-01-03 02:04:02 -06:00
Daniel Sosa
f33d13948f
Fix faulty regex in expand. Add relative direction decoding.
2015-01-03 01:23:19 -06:00
Daniel Sosa
a1a518c8a8
Major progress and simplification in /expand function
2015-01-02 23:40:56 -06:00
Daniel Sosa
9decac79d5
Add common functions to move and update the markers
2015-01-02 22:29:37 -06:00
Daniel Sosa
35d8e64aab
Add outset, inset, shift and initial draft of expand
2015-01-02 21:45:25 -06:00
Anthony Zhang
7f580611f5
Fix some warnings.
2014-12-29 18:16:36 -05:00
KodexKy
5b03c83f6b
Fix stack2 param
...
Fix stack2 amount count
Fix stack2 sign recognition for y & z
2014-12-16 02:14:22 -04:30
sfan5
fb49cc4bcc
Revert "Use "we-" prefix for commands"
...
This is currently being discussed, see #62 .
This reverts commit 1024eace6f
.
2014-10-25 07:53:20 +02:00
Anthony Zhang
eb88bf6ade
Merge pull request #61 from ShadowNinja/cleanup-serialization
...
Clean up serialization
2014-10-24 22:03:31 -04:00
ShadowNinja
796aa3870d
Clean up serialization
...
* Adds a header to serialized data (to make version checking sane).
* Removes the duplicate deserialization for `worldedit.deserialize` and `worldedit.allocate`.
* Optimizes `worldedit.deserialize` by only deserializing the data once.
* Makes some fields optional.
* Cleans up the comments and a little of the code style.
2014-10-24 16:45:10 -04:00
ShadowNinja
1024eace6f
Use "we-" prefix for commands
2014-10-24 16:09:51 -04:00
Uberi
70c24c9501
Fix #57 (thanks Zeno-!).
2014-08-15 19:23:23 -04:00
Uberi
38fbc0a046
Fix //mix and improve normalize_nodename.
2014-07-18 16:09:57 -04:00
Uberi
4b178bf709
Rename the randomized //set to //mix, style update, document changes.
2014-07-18 15:51:09 -04:00
Uberi
175ac211ca
Documentation for //stack2
, code style fixes, add author section to README.
2014-07-06 19:42:02 -04:00
Cy
c22b556511
Improved stacking
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This stack / copy uses a direction vector, so it's not limited to only
along the X/Y/Z axis, and can go diagonally. This enables things like
building staircases.
2014-06-30 16:14:14 -07:00
Cy
174416b010
Randomized set
...
Can /set node node2 node3 and it will randomly choose between those
three.
2014-06-30 16:13:44 -07:00
Uberi
4660927ca0
Fix safe region functionality (thanks ChaosWormz).
2014-04-19 23:33:20 -04:00
Uberi
2784a25561
Fix region checking (thanks PenguinDad).
2014-03-15 14:28:47 -04:00
Uberi
b29523db4d
Implement full size checking for every possible command.
2014-03-12 16:11:00 -04:00
Uberi
0dddffa544
Add warning for really huge regions.
2014-03-10 17:58:15 -04:00
ShadowNinja
f8d3614a32
Make /lua and /luatransform administrator-only
2014-01-21 11:14:24 -05:00
Uberi
2e41f0076d
Mark the region with an entity cube.
2013-12-24 14:07:42 -05:00
Uberi
674d6473e4
Improve node inspector to show player axis, replace //scale with //stretch, which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions.
2013-12-20 18:41:13 -05:00
Uberi
3767ea84d2
Include WorldEdit GUI in the documentation, improve privilege handling, simplify main dialog.
2013-12-18 15:56:50 -05:00
Uberi
6c03ab9c4a
Refine GUI.
2013-12-12 15:34:05 -05:00
Uberi
ac7430e02f
Version information is now available via the API.
2013-12-10 01:47:32 -05:00
Uberi
203c3da2af
Add //about.
2013-08-28 20:28:49 -04:00
Anthony Zhang
8bd5db51b2
Final changes and version number bump.
2013-08-01 23:53:38 -04:00
Anthony Zhang
b0bf52e9b6
Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged.
2013-07-31 22:15:08 -04:00
Anthony Zhang
3c51ec8c4a
//pyramid works along any axis and backwards. Working //clearobjects and //cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers.
2013-07-31 00:02:37 -04:00
Anthony Zhang
49b683f27f
Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player.
2013-07-29 12:43:24 -04:00
Anthony Zhang
c1f3cfc1e4
Fix bugs in visualization API and make it ore robust. Fix bugs in //fixedpos, //suppress, and //highlight.
2013-07-28 18:15:46 -04:00
Anthony Zhang
7e1be63344
Add //fixedpos command and document it.
2013-07-28 17:07:47 -04:00
Anthony Zhang
faa4a7b065
More speedups for //hollowsphere, //sphere, //hollowdome, //dome, //cylinder, better module loader, fix message in //volume.
2013-07-27 21:34:42 -04:00
Anthony Zhang
0fddd17f23
Add the node inspector, a tool for finding information about nodes. Configurable via the //inspect command.
2013-07-21 17:16:29 -04:00
Anthony Zhang
48009b6c62
Support aliases in node name resolution. For example, //set mapgen_dirt
. Technique outlined by kharl in IRC.
2013-06-24 17:13:10 -04:00
Anthony Zhang
58970e7fab
Clarify the documentation regarding the the positioning of WorldEdit primitives relative to position 1.
2013-06-22 23:05:34 -04:00