Commit Graph

16 Commits

Author SHA1 Message Date
FaceDeer
cacddcd347 Merge branch 'master' into primordial 2019-08-18 21:30:04 -06:00
FaceDeer
12919e9a16
Small stuff (#8)
* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet.

* add the wandering "gas wisp" to light up some of the gas-filled caverns

* make wisps rarely spawned by gas explosions

* revamp spindlestems into a sort of mineral detector, add glowing extract bottles

* optimize pngs

* add gas wisps to mapgen

* add spindlestems to cavern level 1, most level 1 warrens are now lit up

* update internal names, adjust mineral detection range

* add cave pearls to some level 2 warrens and tunnels

* switch experimental simplecrafting_lib support to crafting mod

* Pearls don't grow on falling nodes

* put spindlestems with goblin caps, make them always grow red when near those

* bunch of documentation

* add castle coral to replace cave coral, which has been repurposed into column decoration

* documentation for cave coral, update some locale text

* add a recipe for cooking oil into paraffin

* add old bones to the underworld

* MIT license for bones_loot

* also cook black cap gills into paraffin, they're oily

* add salt crystals to the bloodthorn caverns, illuminating the floor

* documentation for salt crystals

* auto-generate minetestmapper colors.

need to update the spindlestem colours manually

* add spindlestem to fungiwood caverns too, and increase warren coverage

* in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting.

* add a bit of displacement to the underside of the slade layer

* Unique images and names for cooking recipes.

* revamp bones loot

* add softer footsteps for some fungus types

* update mapgen_helper

* update cave coral screenshot

* mention glowing salts in bloodthorn caverns
2019-08-18 22:20:07 -05:00
FaceDeer
bf5227f055 Make a spectrum of jungle growth 2019-08-16 21:04:33 -06:00
FaceDeer
9db3e47342 rough out the jungle biome 2019-08-15 19:46:57 -06:00
FaceDeer
1a86f38f71 add a use for giant mycelium 2019-08-12 20:03:55 -06:00
FaceDeer
eb3377fba0 fix settings for giant mycelium 2019-08-12 09:26:58 -06:00
FaceDeer
99588c160f add giant mycelium to mapgen 2019-08-11 23:36:18 -06:00
FaceDeer
f2c1f54215 add giant mycelium fungoidal structure 2019-08-11 19:33:50 -06:00
FaceDeer
62b33c126f update primordial mushroom schematic placement to ensure it fits 2019-08-10 14:32:31 -06:00
FaceDeer
e6ce07a013 decorate fungal floor a bit 2019-08-10 01:16:23 -06:00
FaceDeer
19a6da4f78 fungal ceiling decorations 2019-08-09 21:51:39 -06:00
FaceDeer
7ebcdd0178 add giant jungle mushroom, rough out actual cavern layer code framework 2019-08-09 20:32:27 -06:00
FaceDeer
5e113ec200 turn underwater pillars/stalagmites in the Sunless Sea into cave coral 2019-08-01 23:07:15 -06:00
FaceDeer
8d30f718f7 math.random can produce up to a maxint, updating requested range 2019-07-09 23:51:23 -06:00
FaceDeer
bcc1d1d848 update oil sea to use new mine gas 2019-07-01 16:19:35 -06:00
FaceDeer
882395ef75
Modpack refactor (#4)
Split this mod into a set of sub-mods in a modpack, and in the process did a whole bunch of renovations.

* updated Subterrane's API to allow for more patterned placement of things
* added "warrens"
* clean separation of flooded and non-flooded caverns
* rearranged biomes to make cavern layers more distinct
* added oil layer
* added underworld layer
2018-12-31 11:46:27 -07:00