Commit Graph

297 Commits

Author SHA1 Message Date
4884f1e51a add spawn functions to some trees that didn't have them 2022-07-13 22:01:50 -06:00
c3e3ea0d5d add sapling group to the primordial jungle mushroom 2022-07-13 20:06:39 -06:00
d4f12d19ec add stairs for primordial wood types. Also bump mycelial soil light sensitivity to 13 2022-07-11 22:13:25 -06:00
dbd12b2237 making mycelial dirt light-sensitive, fixing various drops 2022-07-11 20:30:49 -06:00
ca483a6f29 add a "sterile" harvested version of dimplecup to prevent endless spawn production 2022-07-11 18:30:34 -06:00
416fbb4e45 prevent spindlestem caps from producing endless spawn
Note that recipes will no longer work for players that already have these caps in their inventory. They'll need to place them and then re-harvest them to convert them to the new "sterile" cap node that drops on harvest.
2022-07-11 01:16:57 -06:00
289c353bb6 Pit caves (#20)
* A simple pit cave mod, based off of code from the volcano pipes in my magma_conduits mod

* option to seal off ocean pits

* reuse chasm's ignore list

* documentation

* rename findpits to prevent confusion with underworld glowing pits
v.2.3.0
2021-05-07 22:59:30 -06:00
79fd356477 update subterrane 2021-04-11 17:21:12 -06:00
b3525c98d5 add an api to chasms to let other mods build bridges without them being chopped up 2021-04-04 22:59:17 -06:00
3d7c2b43a4 fiddling with the prevalence of cave webs a bit 2021-03-29 11:48:10 -06:00
1dbea13f67 fix undeclared local v2.2 2021-03-28 15:38:30 -06:00
9b7e71c675 Chasms (#19)
* initial chasms mod

* tweak default chasm settings

* prevent chasms from breaching oil and magma seas, make veinstone actually do something

* overgenerate caverns to eliminate floating stalactites

* make veinstone punchable instead of right-clickable

* ensure dfcaverns get carved before chasms

this has an unfortunate tradeoff. Chasms will no longer have floating giant columns in them, but will also no longer have smaller stalactites and stalagmites. Also will carve chasms through lake water. Not sure if this is ideal.

* add rare big webs to the chasms, to give them a unique feature

* reverse the dependencies for df_caverns and chasms, let chasms go first.

* fix web generator

* add webs to level 3 tunnels, fix sunless sea chasms

* fix up tunnel webs

* make webs snappy

* make webs slightly more prevalent

* add chasms to the guide

* final touch-ups before merging

* allow anchoring against unloaded blocks
2021-03-28 15:20:52 -06:00
0acb3ab09b update use_texture_alpha properties 2021-03-13 02:21:13 -07:00
9a53e49fa8 make primordial gills climbable, make spore trees more likely to produce spawn 2021-03-12 18:29:05 -07:00
ae4d0ebe81 it's been a few months since name_generator's name was changed on contentDB, remove temp backwards compatibility 2021-01-19 22:00:32 -07:00
b6ffd7fc97 made the pit plasma abm much more selective to reduce cpu load 2021-01-16 01:07:48 -07:00
b4a4d54877 Merge pull request #17 from FaceDeer/ground_covers
Ground covers and guardians
v2.1
2020-12-05 00:56:24 -07:00
7b8c1e547e update subterrane 2020-12-05 00:38:46 -07:00
2b8f808605 since I don't know when contentdb will accept the changed name for namegen, adding support for both names temporarily 2020-12-01 21:54:10 -07:00
d2ed498f45 add a few edibles to the primordial layer 2020-12-01 00:08:38 -07:00
f5954dfdc5 add hunger_ng support 2020-11-30 19:42:00 -07:00
fc2bc52203 Place new ground covers. Also, had to change namegen's name to avoid a collision on ContentDB 2020-11-22 16:30:56 -07:00
dab827bf8f update map colours 2020-11-19 21:29:51 -07:00
9c93d9c4e3 slightly reduce the density of hunter statues 2020-11-19 21:17:50 -07:00
d1cf8927af make statue a bit quieter 2020-11-19 18:35:49 -07:00
0f04fd94e5 png optimize a few more textures 2020-11-19 18:32:19 -07:00
e2d43c466d texture the hunter statue better 2020-11-19 18:28:04 -07:00
3d8508605d more stubbed in translations 2020-11-15 19:07:42 -07:00
82056c0421 moving tree default dependencies into one file (mostly), adding stub translations 2020-11-15 19:06:45 -07:00
9452f69509 move dependencies into one source file for mapitems, stub in some translations 2020-11-15 17:54:56 -07:00
e18174b971 move farming dependencies into one file, add stub translations 2020-11-15 15:37:42 -07:00
212b88b227 centralize node id lookups, add stub translations 2020-11-15 15:25:05 -07:00
b31618e5b0 isolate primordial item default dependencies to one file, add stub translations 2020-11-15 15:06:20 -07:00
92d9cb1399 add statues to underworld mapgen 2020-11-10 21:04:11 -07:00
14fcdd30c6 fix thud sounds 2020-11-10 20:57:45 -07:00
54424710d7 add something nasty to the underworld 2020-11-10 20:51:37 -07:00
5847fa74fc add glowstone veins to the primordial layer, limit fire so the jungles don't become infernos 2020-11-04 18:27:26 -07:00
e6ebf1a14d add new carpet vegetation to some cavern layers 2020-07-11 13:05:33 -06:00
24615891d6 make ground covers spread 2020-02-27 16:43:58 -07:00
703a638360 make footprints more visible 2020-02-27 15:37:00 -07:00
53605f1005 create some new ground cover types 2020-02-27 15:28:47 -07:00
c328f05de4 shut down gas seeps that are close to lava to reduce endless explosions 2020-02-23 12:01:38 -07:00
9370cbbdb4 re-add smoke to torchspines now that smoke underground doesn't last forever 2020-02-23 10:52:57 -07:00
7ddf1ff7cb switch trail mod to footprints mod 2020-02-19 21:07:15 -07:00
947cb72f5a fix the textdomain headers 2020-02-19 13:42:36 -07:00
b519280f1c update translation string formatting, fix a typo in ice sprites 2020-02-19 12:21:59 -07:00
8ce754b234 resort localized strings, add color groups to spindlestem extract 2020-02-19 00:27:24 -07:00
d59bc8d489 switch over to native translation system 2020-02-17 22:36:53 -07:00
a9559bcbcf add vines group to roots and ivy, fuel recipe for plant matter 2020-02-17 18:50:37 -07:00
ad1d03819c update various translation templates 2020-02-16 00:33:21 -07:00