Commit Graph

13 Commits

Author SHA1 Message Date
FaceDeer
9db3e47342 rough out the jungle biome 2019-08-15 19:46:57 -06:00
FaceDeer
1a86f38f71 add a use for giant mycelium 2019-08-12 20:03:55 -06:00
FaceDeer
eb3377fba0 fix settings for giant mycelium 2019-08-12 09:26:58 -06:00
FaceDeer
99588c160f add giant mycelium to mapgen 2019-08-11 23:36:18 -06:00
FaceDeer
f2c1f54215 add giant mycelium fungoidal structure 2019-08-11 19:33:50 -06:00
FaceDeer
62b33c126f update primordial mushroom schematic placement to ensure it fits 2019-08-10 14:32:31 -06:00
FaceDeer
e6ce07a013 decorate fungal floor a bit 2019-08-10 01:16:23 -06:00
FaceDeer
19a6da4f78 fungal ceiling decorations 2019-08-09 21:51:39 -06:00
FaceDeer
7ebcdd0178 add giant jungle mushroom, rough out actual cavern layer code framework 2019-08-09 20:32:27 -06:00
FaceDeer
5e113ec200 turn underwater pillars/stalagmites in the Sunless Sea into cave coral 2019-08-01 23:07:15 -06:00
FaceDeer
8d30f718f7 math.random can produce up to a maxint, updating requested range 2019-07-09 23:51:23 -06:00
FaceDeer
bcc1d1d848 update oil sea to use new mine gas 2019-07-01 16:19:35 -06:00
FaceDeer
882395ef75
Modpack refactor (#4)
Split this mod into a set of sub-mods in a modpack, and in the process did a whole bunch of renovations.

* updated Subterrane's API to allow for more patterned placement of things
* added "warrens"
* clean separation of flooded and non-flooded caverns
* rearranged biomes to make cavern layers more distinct
* added oil layer
* added underworld layer
2018-12-31 11:46:27 -07:00