FaceDeer
9db3e47342
rough out the jungle biome
2019-08-15 19:46:57 -06:00
FaceDeer
1a86f38f71
add a use for giant mycelium
2019-08-12 20:03:55 -06:00
FaceDeer
eb3377fba0
fix settings for giant mycelium
2019-08-12 09:26:58 -06:00
FaceDeer
99588c160f
add giant mycelium to mapgen
2019-08-11 23:36:18 -06:00
FaceDeer
f2c1f54215
add giant mycelium fungoidal structure
2019-08-11 19:33:50 -06:00
FaceDeer
62b33c126f
update primordial mushroom schematic placement to ensure it fits
2019-08-10 14:32:31 -06:00
FaceDeer
e6ce07a013
decorate fungal floor a bit
2019-08-10 01:16:23 -06:00
FaceDeer
19a6da4f78
fungal ceiling decorations
2019-08-09 21:51:39 -06:00
FaceDeer
7ebcdd0178
add giant jungle mushroom, rough out actual cavern layer code framework
2019-08-09 20:32:27 -06:00
FaceDeer
5e113ec200
turn underwater pillars/stalagmites in the Sunless Sea into cave coral
2019-08-01 23:07:15 -06:00
FaceDeer
8d30f718f7
math.random can produce up to a maxint, updating requested range
2019-07-09 23:51:23 -06:00
FaceDeer
bcc1d1d848
update oil sea to use new mine gas
2019-07-01 16:19:35 -06:00
FaceDeer
882395ef75
Modpack refactor ( #4 )
...
Split this mod into a set of sub-mods in a modpack, and in the process did a whole bunch of renovations.
* updated Subterrane's API to allow for more patterned placement of things
* added "warrens"
* clean separation of flooded and non-flooded caverns
* rearranged biomes to make cavern layers more distinct
* added oil layer
* added underworld layer
2018-12-31 11:46:27 -07:00