Gael-de-Sailly
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1adb4fbece
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Added an offset of 0.5 on terrain elevation
This prevents rounding errors and improves interpolation on nearly flat areas
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2020-04-13 12:27:24 +02:00 |
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Gael-de-Sailly
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13d3e70b66
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Implemented variable river width.
Also changed the river data exported by terrain_rivers.py. They will not be compatible with what's generated by older versions.
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2020-04-13 12:15:10 +02:00 |
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Gael-de-Sailly
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4b63ed371e
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Add more information in the polygon table
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2020-04-13 10:31:38 +02:00 |
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Gael-de-Sailly
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eba90803fe
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Removed useless debug print
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2020-04-13 10:01:23 +02:00 |
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Gael-de-Sailly
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34de4269ee
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Add directly a reference to the polygon table in the polygon list, instead of adding an index
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2020-04-13 09:54:04 +02:00 |
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Gael-de-Sailly
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4e8288afbe
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Added screenshot in README
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2020-04-13 09:27:41 +02:00 |
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Gael-de-Sailly
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56cebecb13
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More robust and faster code for grid twisting on the Lua side.
At chunkgen init, build a list of the polygons instead of calculating them for every node.
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2020-04-13 09:27:41 +02:00 |
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Gael-de-Sailly
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b7c6f71635
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Implemented grid twisting. Still many possible bugs, potentially clumsy implementation, but it seems to work.
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2020-04-13 09:27:41 +02:00 |
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Gael-de-Sailly
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6314117642
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Added bounds.py: twists the grid as if the rivers were elastic bounds. Unused for now.
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2020-04-13 09:27:41 +02:00 |
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Gael-de-Sailly
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ed34dec4fa
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Adjust number of octaves in function of map size
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2020-04-12 17:26:37 +02:00 |
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Gael-de-Sailly
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538bfb6d6d
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Added script to view map, using matplotlib
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2020-04-12 16:44:29 +02:00 |
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Gael-de-Sailly
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ecba126983
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Add a small random number to DEM when calculating flow direction, to smooth flat areas
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2020-04-11 14:27:56 +02:00 |
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Gael-de-Sailly
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8b78f6c5b4
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Implemented isostatic rebound: loss of weight due to erosion will compensate at regional scale
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2020-04-10 19:37:27 +02:00 |
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Gael-de-Sailly
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6752ffa91d
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Added README
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2020-04-10 17:29:32 +02:00 |
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Gael-de-Sailly
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0bf351b2f6
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Initial commit: working example using a basis of Simplex noise and implementing river flowing, lakes, and erosion
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2020-04-09 21:15:41 +02:00 |
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