Commit Graph

14 Commits

Author SHA1 Message Date
Gael-de-Sailly
9700e948b9 Position should be strictly beyond river threshold to be a river
Prevents some wrongly placed water pixels.
2020-04-14 21:54:05 +02:00
Gael-de-Sailly
55725ad94b Re-organized the code. All polygon-related calculations go to polygons.lua. 2020-04-14 21:11:54 +02:00
Gael-de-Sailly
43211fc31b Removed useless functions get_point_location and geometry.area 2020-04-14 20:26:15 +02:00
Gael-de-Sailly
14163681cc Use settings from minetest.conf 2020-04-14 18:40:51 +02:00
Gael-de-Sailly
af7a7ce26d Compress data files (reduces size by a factor 3-4) 2020-04-13 15:59:34 +02:00
Gael-de-Sailly
da98a538bb Draw outer corners of river turns. 2020-04-13 15:01:54 +02:00
Gael-de-Sailly
1adb4fbece Added an offset of 0.5 on terrain elevation
This prevents rounding errors and improves interpolation on nearly flat areas
2020-04-13 12:27:24 +02:00
Gael-de-Sailly
13d3e70b66 Implemented variable river width.
Also changed the river data exported by terrain_rivers.py. They will not be compatible with what's generated by older versions.
2020-04-13 12:15:10 +02:00
Gael-de-Sailly
4b63ed371e Add more information in the polygon table 2020-04-13 10:31:38 +02:00
Gael-de-Sailly
eba90803fe Removed useless debug print 2020-04-13 10:01:23 +02:00
Gael-de-Sailly
34de4269ee Add directly a reference to the polygon table in the polygon list, instead of adding an index 2020-04-13 09:54:04 +02:00
Gael-de-Sailly
56cebecb13 More robust and faster code for grid twisting on the Lua side.
At chunkgen init, build a list of the polygons instead of calculating them for every node.
2020-04-13 09:27:41 +02:00
Gael-de-Sailly
b7c6f71635 Implemented grid twisting. Still many possible bugs, potentially clumsy implementation, but it seems to work. 2020-04-13 09:27:41 +02:00
Gael-de-Sailly
0bf351b2f6 Initial commit: working example using a basis of Simplex noise and implementing river flowing, lakes, and erosion 2020-04-09 21:15:41 +02:00