Gael-de-Sailly
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6af6795d90
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Comment and clarify
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2020-04-26 17:13:38 +02:00 |
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Gael-de-Sailly
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9700e948b9
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Position should be strictly beyond river threshold to be a river
Prevents some wrongly placed water pixels.
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2020-04-14 21:54:05 +02:00 |
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Gael-de-Sailly
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55725ad94b
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Re-organized the code. All polygon-related calculations go to polygons.lua.
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2020-04-14 21:11:54 +02:00 |
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Gael-de-Sailly
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43211fc31b
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Removed useless functions get_point_location and geometry.area
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2020-04-14 20:26:15 +02:00 |
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Gael-de-Sailly
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14163681cc
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Use settings from minetest.conf
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2020-04-14 18:40:51 +02:00 |
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Gael-de-Sailly
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af7a7ce26d
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Compress data files (reduces size by a factor 3-4)
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2020-04-13 15:59:34 +02:00 |
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Gael-de-Sailly
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da98a538bb
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Draw outer corners of river turns.
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2020-04-13 15:01:54 +02:00 |
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Gael-de-Sailly
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1adb4fbece
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Added an offset of 0.5 on terrain elevation
This prevents rounding errors and improves interpolation on nearly flat areas
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2020-04-13 12:27:24 +02:00 |
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Gael-de-Sailly
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13d3e70b66
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Implemented variable river width.
Also changed the river data exported by terrain_rivers.py. They will not be compatible with what's generated by older versions.
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2020-04-13 12:15:10 +02:00 |
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Gael-de-Sailly
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4b63ed371e
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Add more information in the polygon table
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2020-04-13 10:31:38 +02:00 |
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Gael-de-Sailly
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eba90803fe
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Removed useless debug print
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2020-04-13 10:01:23 +02:00 |
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Gael-de-Sailly
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34de4269ee
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Add directly a reference to the polygon table in the polygon list, instead of adding an index
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2020-04-13 09:54:04 +02:00 |
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Gael-de-Sailly
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56cebecb13
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More robust and faster code for grid twisting on the Lua side.
At chunkgen init, build a list of the polygons instead of calculating them for every node.
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2020-04-13 09:27:41 +02:00 |
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Gael-de-Sailly
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b7c6f71635
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Implemented grid twisting. Still many possible bugs, potentially clumsy implementation, but it seems to work.
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2020-04-13 09:27:41 +02:00 |
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Gael-de-Sailly
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0bf351b2f6
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Initial commit: working example using a basis of Simplex noise and implementing river flowing, lakes, and erosion
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2020-04-09 21:15:41 +02:00 |
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