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								 Gael-de-Sailly | eba90803fe | Removed useless debug print | 2020-04-13 10:01:23 +02:00 |  | 
			
				
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								 Gael-de-Sailly | 34de4269ee | Add directly a reference to the polygon table in the polygon list, instead of adding an index | 2020-04-13 09:54:04 +02:00 |  | 
			
				
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								 Gael-de-Sailly | 4e8288afbe | Added screenshot in README | 2020-04-13 09:27:41 +02:00 |  | 
			
				
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								 Gael-de-Sailly | 56cebecb13 | More robust and faster code for grid twisting on the Lua side. At chunkgen init, build a list of the polygons instead of calculating them for every node. | 2020-04-13 09:27:41 +02:00 |  | 
			
				
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								 Gael-de-Sailly | b7c6f71635 | Implemented grid twisting. Still many possible bugs, potentially clumsy implementation, but it seems to work. | 2020-04-13 09:27:41 +02:00 |  | 
			
				
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								 Gael-de-Sailly | 6314117642 | Added bounds.py: twists the grid as if the rivers were elastic bounds. Unused for now. | 2020-04-13 09:27:41 +02:00 |  | 
			
				
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								 Gael-de-Sailly | ed34dec4fa | Adjust number of octaves in function of map size | 2020-04-12 17:26:37 +02:00 |  | 
			
				
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								 Gael-de-Sailly | 538bfb6d6d | Added script to view map, using matplotlib | 2020-04-12 16:44:29 +02:00 |  | 
			
				
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								 Gael-de-Sailly | ecba126983 | Add a small random number to DEM when calculating flow direction, to smooth flat areas | 2020-04-11 14:27:56 +02:00 |  | 
			
				
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								 Gael-de-Sailly | 8b78f6c5b4 | Implemented isostatic rebound: loss of weight due to erosion will compensate at regional scale | 2020-04-10 19:37:27 +02:00 |  | 
			
				
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								 Gael-de-Sailly | 6752ffa91d | Added README | 2020-04-10 17:29:32 +02:00 |  | 
			
				
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								 Gael-de-Sailly | 0bf351b2f6 | Initial commit: working example using a basis of Simplex noise and implementing river flowing, lakes, and erosion | 2020-04-09 21:15:41 +02:00 |  |