TenPlus1
|
ddbd403285
|
add stand_chance and animation force flag
|
2019-04-30 11:27:26 +01:00 |
|
TenPlus1
|
55dda6da83
|
force defined model on activation instead of stored
|
2019-04-02 08:41:09 +01:00 |
|
TenPlus1
|
a1d4e9bbfc
|
add mobs:mob_reset_stick
|
2019-03-23 18:36:22 +00:00 |
|
TenPlus1
|
8da3bb5cb1
|
add do_stay_near function, fix annoying pathfinding sounds and toolrank wear
|
2019-01-24 11:14:25 +00:00 |
|
TenPlus1
|
d3f5ead4fa
|
add new flight check function by taikedz
|
2019-01-17 09:29:39 +00:00 |
|
TenPlus1
|
980a47bdab
|
fix : to .
|
2019-01-07 16:29:04 +00:00 |
|
TenPlus1
|
0015b01834
|
after_spawn fix... thanks GreenDiamond
|
2019-01-07 16:25:10 +00:00 |
|
TenPlus1
|
78ef560852
|
fix nametag bug when self.follow is nil
|
2018-12-29 12:19:51 +00:00 |
|
TenPlus1
|
487e037cc9
|
added mobs:force_capture() function, api now uses metatables thanks to bell07
|
2018-12-20 11:14:10 +00:00 |
|
TenPlus1
|
aeb802ad40
|
forgot to revert testing returns, oopsie! fixed!
|
2018-12-17 09:17:36 +00:00 |
|
TenPlus1
|
70d2f6399d
|
fix nil error (thanks wziard)
|
2018-12-09 18:51:10 +00:00 |
|
TenPlus1
|
47d8439913
|
add mobs:set_velocity(self,v) global, function
|
2018-12-04 14:39:37 +00:00 |
|
TenPlus1
|
43026c374e
|
add self.disable_falling switch for custom routines
|
2018-11-29 12:14:54 +00:00 |
|
TenPlus1
|
51ab54bcfa
|
remove self.gotten flip when using replace function, use on_replace inside mob def
|
2018-11-26 17:48:17 +00:00 |
|
TenPlus1
|
897f4a547e
|
reduce knockback on normal tools without actual setting
|
2018-11-02 12:54:33 +00:00 |
|
TenPlus1
|
df63a37b08
|
and to or for jump counter
|
2018-11-02 08:34:39 +00:00 |
|
TenPlus1
|
71669d3c59
|
if mob jumps against wall 4 times then turn, moved back to old line_of_sight function
|
2018-11-01 09:49:15 +00:00 |
|
TenPlus1
|
e545cc80f4
|
tweak mob counter per area
|
2018-10-05 18:37:04 +01:00 |
|
TenPlus1
|
e17f8811b1
|
added attack_chance to mob definition
|
2018-10-01 09:20:27 +01:00 |
|
TenPlus1
|
6bf6e8fbd8
|
nil check on spawn collisionbox
|
2018-09-28 09:11:30 +01:00 |
|
TenPlus1
|
afb7e01b91
|
tweak collision function
|
2018-09-15 10:20:18 +01:00 |
|
TenPlus1
|
830b1698ff
|
added pushable flag for mobs so they can be pushed by player
|
2018-09-14 17:13:40 +01:00 |
|
TenPlus1
|
82411330fc
|
add custom on_punch for mob arrows
|
2018-09-09 11:11:08 +01:00 |
|
TenPlus1
|
2106a081b9
|
lifetimer check every 0.25 seconds
|
2018-09-08 18:21:33 +01:00 |
|
TenPlus1
|
f1476077bd
|
added light damage _min and _max values, also igniter check for lava damage
|
2018-09-07 14:59:22 +01:00 |
|
TenPlus1
|
9737bde6fb
|
tweak mob damage function, add {fire=1} weapon damage check
|
2018-09-05 10:33:17 +01:00 |
|
TenPlus1
|
607e596c05
|
tweaked line of sight, mob drops
|
2018-09-04 16:35:01 +01:00 |
|
TenPlus1
|
e64df178f8
|
added some checks
|
2018-08-31 10:31:30 +01:00 |
|
TenPlus1
|
42473cbc23
|
add nil check to line_of_sight
|
2018-08-08 11:23:40 +01:00 |
|
TenPlus1
|
77c19da8d4
|
make mobs:line_of_sight() function global
|
2018-08-08 10:35:37 +01:00 |
|
TenPlus1
|
dc7cdd4df0
|
make mobs:line_of_sight() global
|
2018-08-08 10:33:23 +01:00 |
|
TenPlus1
|
477ad59670
|
tidy code
|
2018-08-08 10:15:26 +01:00 |
|
TenPlus1
|
da0238cb84
|
fix animation flip
|
2018-08-03 10:06:05 +01:00 |
|
TenPlus1
|
0482581f18
|
Added ability for multiple animations per action
|
2018-08-03 09:43:50 +01:00 |
|
TenPlus1
|
4badcec318
|
add check for no drops
|
2018-07-19 09:19:00 +01:00 |
|
TenPlus1
|
63c9812dad
|
new line_of_sight and fence_top added
|
2018-07-18 10:13:19 +01:00 |
|
TenPlus1
|
f6b5effe09
|
change aoc_range
|
2018-07-08 20:51:59 +01:00 |
|
TenPlus1
|
04ae3502a5
|
toolrank check bugfix
|
2018-07-01 14:19:34 +01:00 |
|
TenPlus1
|
40416aa4fd
|
Added ToolRanks support when attacking mobs with tools/swords
|
2018-07-01 14:08:17 +01:00 |
|
TenPlus1
|
21c52c0a87
|
better 0.4.16 comatibility and new general attack function added
|
2018-06-27 09:44:00 +01:00 |
|
TenPlus1
|
7b7aa45da8
|
have protection check right before spawning mob
|
2018-06-17 10:14:01 +01:00 |
|
TenPlus1
|
e23f47922b
|
tidy code and bug found (thanks hamlet)
|
2018-06-17 08:43:52 +01:00 |
|
TenPlus1
|
4a5563854d
|
re-organise spawning checks (lightest first)
|
2018-06-04 16:51:11 +01:00 |
|
TenPlus1
|
c23d58f1ec
|
entity check for minetest.after
|
2018-06-03 08:32:42 +01:00 |
|
TenPlus1
|
12a3c8975f
|
add "all" to immune_to table, optimized floating code
|
2018-05-30 10:55:39 +01:00 |
|
TenPlus1
|
23f0571dee
|
remove_far_mobs now defaults to true
|
2018-05-23 08:41:10 +01:00 |
|
TenPlus1
|
60eb37b3af
|
mobs with self.order = "stand" will no longer move, even when attacking monsters
|
2018-05-17 09:20:44 +01:00 |
|
TenPlus1
|
33551a1441
|
fix runaway function
|
2018-05-05 15:49:28 +01:00 |
|
TenPlus1
|
a089d27db8
|
tweak attack functions to use line of sight better
|
2018-05-05 15:40:32 +01:00 |
|
TenPlus1
|
52b6a377f6
|
add pathfinding addition by Elkien3 (with changes)
|
2018-05-04 09:20:00 +01:00 |
|