1
0
mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2025-07-16 15:20:28 +02:00

Compare commits

...

35 Commits

Author SHA1 Message Date
10e4dd92a0 spawner spawns mob in it's own medium (air, water etc.) 2021-01-21 11:10:17 +00:00
10053e05a9 update mod.conf info 2021-01-21 10:18:00 +00:00
425cadeb51 improve mount.lua (changes from lib_mount :) 2021-01-21 09:44:31 +00:00
2d1befacb3 nil check 2021-01-19 20:37:42 +00:00
ad2ccc5895 add a few compatibility groups to mob items 2021-01-14 19:24:40 +00:00
754321541a fix mob spawn height (thanks OgelGames) 2021-01-14 10:28:18 +00:00
622abd1486 hopefully fixed death animation crash when player away 2021-01-08 10:16:33 +00:00
55eb893a9a simple swimming fix to stop floaters 2021-01-07 10:42:10 +00:00
76ee3d0b51 add peaceful player privs and settings (thanks sfence) 2021-01-04 12:28:17 +00:00
00ac9efc8c fix global catch sound (thanks SwissalpS) 2021-01-02 20:31:01 +00:00
bf32a09e5e on_flop and air_damage added 2020-12-06 09:53:02 +00:00
9489ff6965 add option to spin mob when playing death animation 2020-12-06 08:55:17 +00:00
1dfd7e1af1 simplified breeding function, added some settings 2020-12-05 12:06:34 +00:00
4a6518eeba add additional nil backups for set_velocity 2020-12-02 15:14:11 +00:00
a4d2918383 add mob_area_spawn setting 2020-11-30 14:43:49 +00:00
bdea826b7c add additional death checks 2020-11-15 18:23:52 +00:00
d12576f0c8 mobs:can_spawn function added to check free space to spawn mob 2020-10-29 10:46:59 +00:00
7f4d473fee Localize a few functions (thanks MoNTE48) 2020-10-03 09:34:38 +01:00
f7a1b27ea4 add nil check to do_runaway_from 2020-10-01 12:12:12 +01:00
f14050ad3c nil check for do_stay_near 2020-09-23 20:35:04 +01:00
b6fb1948e8 meatblocks can be eaten for 20 hp 2020-09-19 15:17:38 +01:00
67e4ede31b Fix on_punch damage returns (thanks OgelGames) 2020-09-16 12:04:03 +01:00
3009da0efe add meat block and recipe 2020-09-15 13:20:29 +01:00
bd8be0905a fix nametag return 2020-09-05 18:15:21 +01:00
89523195d5 fix typo in api.txt 2020-09-05 08:59:09 +01:00
c6dffd1390 hide spawning mobs message in terminal 2020-09-04 14:00:53 +01:00
499d43a9aa added 'on_map_load' setting to mobs:spawn function to spawn mob in newly loaded areas of map only 2020-09-04 13:59:14 +01:00
39002cf4e7 mt5.x translations added/updated (thanks dacmot) 2020-08-29 09:35:23 +01:00
477148962f update intllib.lua 2020-08-25 09:55:23 +01:00
497ff7241f update translation detection 2020-08-25 09:44:00 +01:00
9f02777f14 re-add nil check for get_distance function 2020-08-20 20:29:34 +01:00
ae62b1410d update api.txt 2020-08-19 12:07:44 +01:00
81b5e40d09 update french translation (thanks dacmot) 2020-08-14 08:36:04 +01:00
565c0851eb nil check for self.attack 2020-07-27 19:17:07 +01:00
cb465559a1 code tweak and tidy 2020-07-25 10:52:29 +01:00
26 changed files with 986 additions and 479 deletions

720
api.lua

File diff suppressed because it is too large Load Diff

42
api.txt
View File

@ -64,6 +64,7 @@ functions needed for the mob to work properly which contains the following:
'fall_damage' when true causes falling to inflict damage.
'water_damage' holds the damage per second infliced to mobs when standing in
water.
'air_damage' holds damage per second inflicted to mob when standing in air.
'lava_damage' holds the damage per second inflicted to mobs when standing
in lava or fire or an ignition source.
'light_damage' holds the damage per second inflicted to mobs when light
@ -199,7 +200,8 @@ functions needed for the mob to work properly which contains the following:
'double_melee_attack' when true has the api choose between 'punch' and
'punch2' animations. [DEPRECATED]
'animation' holds a table containing animation names and settings for use with mesh models:
'animation' holds a table containing animation names and settings for use with
mesh models:
'stand_start' start frame for when mob stands still.
'stand_end' end frame of stand animation.
'stand_speed' speed of animation in frames per second.
@ -225,6 +227,7 @@ functions needed for the mob to work properly which contains the following:
'die_end'
'die_speed'
'die_loop' when set to false stops the animation looping.
'die_rotate' if true mob spins during death animation.
Using '_loop = false' setting will stop any of the above animations from
looping.
@ -297,6 +300,9 @@ enhance mob functionality and have them do many interesting things:
is returned normal attack function continued.
'on_die' a function that is called when mob is killed (self, pos), also
has access to self.cause_of_death table.
'on_flop' function called when flying or swimmimng mob is no longer in
air/water, (self) paramater and return true to skip the built
in api flop feature.
'do_custom' a custom function that is called every tick while mob is
active and which has access to all of the self.* variables
e.g. (self.health for health or self.standing_in for node
@ -328,6 +334,14 @@ for each mob.
'self.order' set to "follow" or "stand" so that npc will follow owner
or stand it's ground
'self.nametag' contains the name of the mob which it can show above
'self.state' Current mob state.
"stand": no movement (except turning around)
"walk": walk or move around aimlessly
"attack": chase and attack enemy
"runaway": flee from target
"flop": bounce around aimlessly
(for swimming mobs that have stranded)
"die": during death
Adding Mobs in World
@ -344,6 +358,15 @@ Adding Mobs in World
Returns false if mob could not be added, returns mob object if spawned ok.
Removing Mob from World
-----------------------
mobs:remove(self, decrease)
Removes mob 'self' from the world and if 'decrease' is true then the mob counter
will also be decreased by one.
Spawning Mobs in World
----------------------
@ -373,6 +396,9 @@ default setting and can be omitted:
anytime
'on_spawn' is a custom function which runs after mob has spawned
and gives self and pos values.
'on_map_load' when true mobs will have a chance of spawning only
when new areas of map are loaded, interval will not be
used.
The older spawn functions are still active and working but have no defaults like
the mobs:spawn, so it is recommended to use the above instead.
@ -647,6 +673,13 @@ Use this instead:
mob_class:line_of_sight(pos1, pos2, stepsize)
mobs:can_spawn(pos, name)
This function checks the surrounding area at [pos] to see if there is enough empty
space to spawn mob [name], if so then a new position is returned for use,
otherwise nil is returned.
External Settings for "minetest.conf"
------------------------------------
@ -677,6 +710,9 @@ External Settings for "minetest.conf"
function.
'mob_nospawn_range' Minimum range a mob can spawn near player (def: 12)
'mob_active_limit' Number of active mobs in game, 0 for unlimited
'mob_area_spawn' When true will check surrounding area the size of the
mob for obstructions before spawning, otherwise it
defaults to checking the height of the mob only.
Players can override the spawn chance for each mob registered by adding a line
to their minetest.conf file with a new value, the lower the value the more each
@ -688,8 +724,8 @@ mobs_monster:sand_monster 100
...you can also change how many of a certain mob appear in an active mapblock by
adding a comma and then a new value e.g.
mobs_animal:cow 8000,4 <-- 4 cows per mapblock at 8000 spawn chance
mobs_monster:dirt_monster ,20 <-- 20 dirt monsters per mapblock
mobs_animal:cow = 8000,4 <-- 4 cows per mapblock at 8000 spawn chance
mobs_monster:dirt_monster = ,20 <-- 20 dirt monsters per mapblock
Rideable Horse Example Mob

View File

@ -5,7 +5,7 @@ local S = mobs.intllib
minetest.register_craftitem("mobs:nametag", {
description = S("Name Tag"),
inventory_image = "mobs_nametag.png",
groups = {flammable = 2}
groups = {flammable = 2, nametag = 1}
})
if minetest.get_modpath("dye") and minetest.get_modpath("farming") then
@ -20,7 +20,7 @@ end
minetest.register_craftitem("mobs:leather", {
description = S("Leather"),
inventory_image = "mobs_leather.png",
groups = {flammable = 2}
groups = {flammable = 2, leather = 1}
})
-- raw meat
@ -119,7 +119,7 @@ minetest.register_craft({
minetest.register_craftitem("mobs:saddle", {
description = S("Saddle"),
inventory_image = "mobs_saddle.png",
groups = {flammable = 2}
groups = {flammable = 2, saddle = 1}
})
minetest.register_craft({
@ -331,3 +331,25 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
tex_obj = nil
end
end)
-- Meat Block (thanks to painterlypack.net for allowing me to use these textures)
minetest.register_node("mobs:meatblock", {
description = S("Meat Block"),
tiles = {"mobs_meat_top.png", "mobs_meat_bottom.png", "mobs_meat_side.png"},
paramtype2 = "facedir",
groups = {choppy = 1, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_leaves_defaults(),
on_place = minetest.rotate_node,
on_use = minetest.item_eat(20),
})
minetest.register_craft({
output = "mobs:meatblock",
type = "shapeless",
recipe = {
"group:food_meat", "group:food_meat", "group:food_meat",
"group:food_meat", "group:food_meat", "group:food_meat",
"group:food_meat", "group:food_meat", "group:food_meat"
}
})

View File

@ -1,6 +1,12 @@
local path = minetest.get_modpath("mobs")
-- Peaceful player privilege
minetest.register_privilege("peaceful_player", {
description = "Prevents Mobs Redo mobs from attacking player",
give_to_singleplayer = false
})
-- Mob API
dofile(path .. "/api.lua")

View File

@ -1,45 +1,3 @@
-- Support for the old multi-load method
dofile(minetest.get_modpath("intllib").."/init.lua")
-- Fallback functions for when `intllib` is not installed.
-- Code released under Unlicense <http://unlicense.org>.
-- Get the latest version of this file at:
-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
local function format(str, ...)
local args = { ... }
local function repl(escape, open, num, close)
if escape == "" then
local replacement = tostring(args[tonumber(num)])
if open == "" then
replacement = replacement..close
end
return replacement
else
return "@"..open..num..close
end
end
return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
end
local gettext, ngettext
if minetest.get_modpath("intllib") then
if intllib.make_gettext_pair then
-- New method using gettext.
gettext, ngettext = intllib.make_gettext_pair()
else
-- Old method using text files.
gettext = intllib.Getter()
end
end
-- Fill in missing functions.
gettext = gettext or function(msgid, ...)
return format(msgid, ...)
end
ngettext = ngettext or function(msgid, msgid_plural, n, ...)
return format(n==1 and msgid or msgid_plural, ...)
end
return gettext, ngettext

View File

@ -3,20 +3,19 @@
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-29 09:13+0200\n"
"PO-Revision-Date: 2017-07-29 09:20+0200\n"
"PO-Revision-Date: 2020-08-13 21:20+0500\n"
"Last-Translator: Olivier Dragon <odragon@protonmail.com>\n"
"Language-Team: \n"
"Language: fr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 1.8.12\n"
"Last-Translator: fat115 <fat115@framasoft.org>\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
"Language: fr\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
@ -64,7 +63,7 @@ msgstr "Renommer"
#: crafts.lua
msgid "Name Tag"
msgstr "Étiquette pour collier"
msgstr "Étiquette de collier"
#: crafts.lua
msgid "Leather"
@ -102,18 +101,26 @@ msgstr "Selle"
msgid "Mob Fence"
msgstr "Clôture à animaux"
#: crafts.lua
msgid "Mob Fence Top"
msgstr "Haut de clôture à animaux"
#: spawner.lua
msgid "Mob Spawner"
msgstr "Générateur de mob"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob MinLumière MaxLumière Quantité DistanceJoueur"
msgid "(mob name) (min light) (max light) (amount) (player distance) (Y offset)"
msgstr "(Nom) (MinLumière) (MaxLumière) (Quantité) (Distance du Joueur) (Décalage en Y)"
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Générateur non actif (entrez les paramètres)"
#: spawner.lua
msgid "Command:"
msgstr "Commande:"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Générateur actif (@1)"

34
locale/mobs.de_DE.tr Normal file
View File

@ -0,0 +1,34 @@
# textdomain:mobs
#** Peaceful Mode Active - No Monsters Will Spawn=
@1 (Tamed)=@1 (Gezähmt)
@1 at full health (@2)=@1 bei voller Gesundheit (@2)
@1 has been tamed!=@1 wurde gezähmt!
@1 is owner!=@1 ist der Besitzer!
#Active Mob Limit Reached!=
Already protected!=Bereits geschützt!
#Change=
#Command:=
Enter name:=Namen eingeben:
#Enter texture:=
Lasso (right-click animal to put in inventory)=Lasso (Rechtsklick auf Tier, um es zu nehmen)
Leather=Leder
Meat=Fleisch
Missed!=Daneben!
Mob Fence=Kreaturen Zaun
#Mob Fence Top=
Mob Protection Rune=Kreaturschutzrune
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Kreaturenspawner-Einstellungen gescheitert!
Mob has been protected!=Kreatur wurde geschützt!
Name Tag=Namensschild
Net (right-click animal to put in inventory)=Netz (Rechtsklick auf Tier, um es zu nehmen)
Not tamed!=Nicht gezähmt!
Raw Meat=Rohes Fleisch
Rename=Umbenennen
Saddle=Sattel
Spawner Active (@1)=Spawner aktiv (@1)
Spawner Not Active (enter settings)=Nicht aktiv (Einstellungen eingeben)
Steel Shears (right-click to shear)=Stahlschere (Rechtsklick zum Scheren)
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=

34
locale/mobs.en.tr Normal file
View File

@ -0,0 +1,34 @@
# textdomain:mobs
#** Peaceful Mode Active - No Monsters Will Spawn=
#@1 (Tamed)=
#@1 at full health (@2)=
#@1 has been tamed!=
#@1 is owner!=
#Active Mob Limit Reached!=
#Already protected!=
#Change=
#Command:=
#Enter name:=
#Enter texture:=
#Lasso (right-click animal to put in inventory)=
#Leather=
#Meat=
#Missed!=
#Mob Fence=
#Mob Fence Top=
#Mob Protection Rune=
#Mob Reset Stick=
#Mob Spawner=
#Mob Spawner settings failed!=
#Mob has been protected!=
#Name Tag=
#Net (right-click animal to put in inventory)=
#Not tamed!=
#Raw Meat=
#Rename=
#Saddle=
#Spawner Active (@1)=
#Spawner Not Active (enter settings)=
#Steel Shears (right-click to shear)=
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=

34
locale/mobs.es.tr Normal file
View File

@ -0,0 +1,34 @@
# textdomain:mobs
#** Peaceful Mode Active - No Monsters Will Spawn=
@1 (Tamed)=@1 (Domesticado)
@1 at full health (@2)=@1 con salud llena (@2)
@1 has been tamed!=@1 ha sido domesticado!
@1 is owner!=@1 es el dueño!
#Active Mob Limit Reached!=
Already protected!=Ya está protegido!
#Change=
#Command:=
Enter name:=Ingrese nombre:
#Enter texture:=
Lasso (right-click animal to put in inventory)=Lazo (click derecho en animal para colocar en inventario)
Leather=Cuero
Meat=Carne
Missed!=Perdido!
#Mob Fence=
#Mob Fence Top=
Mob Protection Rune=Runa de protección de Mob
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Configuracion de generador de Mob falló!
Mob has been protected!=El mob ha sido protegido!
Name Tag=Nombrar etiqueta
Net (right-click animal to put in inventory)=Red (click derecho en animal para colocar en inventario)
Not tamed!=No domesticado!
Raw Meat=Carne cruda
Rename=Renombrar
Saddle=Montura
Spawner Active (@1)=Generador activo (@1)
Spawner Not Active (enter settings)=Generador no activo (ingrese config)
Steel Shears (right-click to shear)=Tijera de acero (click derecho para esquilar)
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=

34
locale/mobs.fr.tr Normal file
View File

@ -0,0 +1,34 @@
# textdomain:mobs
** Peaceful Mode Active - No Monsters Will Spawn=** Mode pacifique activé - aucun monstre ne sera généré
@1 (Tamed)=@1 (apprivoisé)
@1 at full health (@2)=@1 est en pleine forme (@2)
@1 has been tamed!=@1 a été apprivoisé !
@1 is owner!=Appartient à @1 !
Active Mob Limit Reached!=Limite atteinte du nombre des êtres vivants actifs !
Already protected!=Déjà protégé !
Change=Changer
Command:=Commande :
Enter name:=Saisissez un nom :
Enter texture:=Saisissez une texture :
Lasso (right-click animal to put in inventory)=Lasso (clic droit sur l'animal pour le mettre dans l'inventaire)
Leather=Cuir
Meat=Viande
Missed!=Raté !
Mob Fence= Clôture à animaux
Mob Fence Top=Haut de clôture à animaux
Mob Protection Rune=Rune de protection des animaux
Mob Reset Stick=Baguette de réinitialisation des êtres vivants
Mob Spawner=Créateur d'êtres vivants
Mob Spawner settings failed!=Échec des paramètres du créateur d'être vivants !
Mob has been protected!=L'animal a été protégé !
Name Tag=Étiquette de collier
Net (right-click animal to put in inventory)=Filet (clic droit sur l'animal pour le mettre dans l'inventaire)
Not tamed!=Non-apprivoisé !
Raw Meat=Viande crue
Rename=Renommer
Saddle=Selle
Spawner Active (@1)=Créateur actif (@1)
Spawner Not Active (enter settings)=Créateur non actif (entrez les paramètres)
Steel Shears (right-click to shear)=Ciseaux à laine (clic droit pour tondre)
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=Syntaxe : «name min_lumière[0-14] max_lumière[0-14] max_être_vivant_dans_région[0 pour désactiver] distance_joueur[1-20] décalage_y[-10 to 10]»
lifetimer expired, removed @1=Être immortel expiré ; @1 retiré

34
locale/mobs.it.tr Normal file
View File

@ -0,0 +1,34 @@
# textdomain:mobs
** Peaceful Mode Active - No Monsters Will Spawn=** Modalità pacifica attiva - non comparirà nessun mostro
@1 (Tamed)=@1 (Addomesticato)
@1 at full health (@2)=@1 in piena salute (@2)
@1 has been tamed!=@1 è stato addomesticato!
@1 is owner!=Il padrone è @1!
#Active Mob Limit Reached!=
Already protected!=Già protetto!
#Change=
#Command:=
Enter name:=Inserire il nome:
#Enter texture:=
Lasso (right-click animal to put in inventory)=Lazo (click di destro per mettere l'animale nell'inventario)
Leather=Pelle
Meat=Carne
Missed!=Mancato!
Mob Fence=Recinzione per mob
#Mob Fence Top=
Mob Protection Rune=Runa di protezione per mob
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Impostazioni del generatore di mob fallite!
Mob has been protected!=Il mob è stato protetto!
Name Tag=Targhetta
Net (right-click animal to put in inventory)=Rete (click destro per mettere l'animale nell'inventario)
Not tamed!=Non addomesticato!
Raw Meat=Carne cruda
Rename=Rinomina
Saddle=Sella
Spawner Active (@1)=Generatore attivo (@1)
Spawner Not Active (enter settings)=Generatore inattivo (inserire le impostazioni)
Steel Shears (right-click to shear)=Cesoie d'acciaio (click destro per tosare)
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=

34
locale/mobs.ms.tr Normal file
View File

@ -0,0 +1,34 @@
# textdomain:mobs
** Peaceful Mode Active - No Monsters Will Spawn=** Mod Aman Diaktifkan - Tiada Raksasa Akan Muncul
@1 (Tamed)=@1 (Jinak)
@1 at full health (@2)=Mata kesihatan @1 telah penuh (@2)
@1 has been tamed!=@1 telah dijinakkan!
@1 is owner!=Ini hak milik @1!
#Active Mob Limit Reached!=
Already protected!=Telah dilindungi!
#Change=
#Command:=
Enter name:=Masukkan nama:
#Enter texture:=
Lasso (right-click animal to put in inventory)=Tanjul (klik-kanan haiwan untuk masukkan ke inventori)
Leather=Kulit
Meat=Daging Bakar
Missed!=Terlepas!
Mob Fence=Pagar Mob
#Mob Fence Top=
Mob Protection Rune=Rune Perlindungan Mob
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Penetapan Pewujud Mob gagal!
Mob has been protected!=Mob telah pun dilindungi!
Name Tag=Tanda Nama
Net (right-click animal to put in inventory)=Jaring (klik-kanan haiwan untuk masukkan ke inventori)
Not tamed!=Belum dijinakkan!
Raw Meat=Daging Mentah
Rename=Namakan semula
Saddle=Pelana
Spawner Active (@1)=Pewujud Mob Aktif (@1)
Spawner Not Active (enter settings)=Pewujud Mob Tidak Aktif (masukkan tetapan)
Steel Shears (right-click to shear)=Ketam Keluli (klik-kanan untuk mengetam bulu biri-biri)
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=

34
locale/mobs.pt.tr Normal file
View File

@ -0,0 +1,34 @@
# textdomain:mobs
#** Peaceful Mode Active - No Monsters Will Spawn=
#@1 (Tamed)=
@1 at full health (@2)=@1 em plena saude (@2)
@1 has been tamed!=@1 foi domesticado!
@1 is owner!=Dono @1!
#Active Mob Limit Reached!=
#Already protected!=
#Change=
#Command:=
Enter name:=Insira um nome:
#Enter texture:=
Lasso (right-click animal to put in inventory)=Laço (clique-direito no animal para por no inventario)
Leather=Couro
Meat=Carne
Missed!=Faltou!
#Mob Fence=
#Mob Fence Top=
#Mob Protection Rune=
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Configuraçao de Spawnador do Mob falhou!
#Mob has been protected!=
Name Tag=Etiqueta
Net (right-click animal to put in inventory)=Net (clique-direito no animal para por no inventario)
Not tamed!=Indomesticado!
Raw Meat=Carne crua
Rename=Renomear
#Saddle=
Spawner Active (@1)=Spawnador Ativo (@1)
Spawner Not Active (enter settings)=Spawnador Inativo (configurar)
Steel Shears (right-click to shear)=Tesoura de Aço (clique-direito para tosquiar)
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=

34
locale/mobs.ru.tr Normal file
View File

@ -0,0 +1,34 @@
# textdomain:mobs
** Peaceful Mode Active - No Monsters Will Spawn=** Мирный модус активирован - монстры не спаунятся
@1 (Tamed)=@1 (Прирученный)
@1 at full health (@2)=@1 при полном здоровье (@2)
@1 has been tamed!=@1 приручен
@1 is owner!=@1 владелец
#Active Mob Limit Reached!=
Already protected!=Уже защищен!
#Change=
#Command:=
Enter name:=Введите имя:
#Enter texture:=
Lasso (right-click animal to put in inventory)=Лассо (Правый клик - положить животное в инвентарь)
Leather=Кожа
Meat=Мясо
Missed!=Промазал!
Mob Fence=Забор от мобов
#Mob Fence Top=
Mob Protection Rune=Защитная руна мобов
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Настройки спаунера моба провалились
Mob has been protected!=Моб защищен!
Name Tag=Новый тэг
Net (right-click animal to put in inventory)=Сеть (Правый клик - положить животное в инвентарь)
Not tamed!=Не прирученный
Raw Meat=Сырое мясо
Rename=Переименовать
Saddle=Седло
Spawner Active (@1)=Активные спаунер (@1)
Spawner Not Active (enter settings)=Спаунер не активен (введите настройки)
Steel Shears (right-click to shear)=Ножницы (Правый клик - подстричь)
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=

34
locale/mobs.tr.tr Normal file
View File

@ -0,0 +1,34 @@
# textdomain:mobs
#** Peaceful Mode Active - No Monsters Will Spawn=
#@1 (Tamed)=
@1 at full health (@2)=@1 tam canında (@2)
@1 has been tamed!=@1 tamamen evcilleştirilmiştir!
@1 is owner!=Sahibi @1!
#Active Mob Limit Reached!=
#Already protected!=
#Change=
#Command:=
Enter name:=İsim gir:
#Enter texture:=
Lasso (right-click animal to put in inventory)=Kement (hayvana sağ tıklayarak envantere koy)
Leather=Deri
Meat=Et
Missed!=Kaçırdın!
Mob Fence=Canavar Yaratıcı
#Mob Fence Top=
#Mob Protection Rune=
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Yaratıcı ayarları uygulanamadı.
#Mob has been protected!=
Name Tag=İsim etiketi
Net (right-click animal to put in inventory)=Ağ (hayvana sağ tıklayarak envantere koy)
Not tamed!=Evcil değil!
Raw Meat=Çiğ et
Rename=Yeniden adlandır
#Saddle=
Spawner Active (@1)=Yaratıcı aktif (@1)
Spawner Not Active (enter settings)=Yaratıcı aktif değil (ayarlara gir)
Steel Shears (right-click to shear)=Çelik makas (sağ tıklayarak kes)
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=

34
locale/mobs.zh_CN.tr Normal file
View File

@ -0,0 +1,34 @@
# textdomain:mobs
** Peaceful Mode Active - No Monsters Will Spawn=** 和平模式已激活——没有怪物会产生
@1 (Tamed)=@1已驯服
@1 at full health (@2)=@1已经满血@2
@1 has been tamed!=@1已经被驯服
@1 is owner!=@1 是主人
#Active Mob Limit Reached!=
Already protected!=已经被保护!
#Change=
#Command:=
Enter name:=输入名称:
#Enter texture:=
Lasso (right-click animal to put in inventory)=套索(右键单击动物以放入物品栏)
Leather=皮革
Meat=肉
Missed!=没抓住!
Mob Fence=Mob 栅栏
#Mob Fence Top=
Mob Protection Rune=Mob 保护符文
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Mob 孵化器设置失败!
Mob has been protected!=Mob 已经被保护了!
Name Tag=名称标签
Net (right-click animal to put in inventory)=网(右键单击动物以放入物品栏)
Not tamed!=没有驯服!
Raw Meat=生肉
Rename=重新命名
Saddle=鞍
Spawner Active (@1)=孵化器正在运转(@1
Spawner Not Active (enter settings)=孵化器未使用(输入设置)
Steel Shears (right-click to shear)=钢剪(右键单击以剪切)
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=

34
locale/mobs.zh_TW.tr Normal file
View File

@ -0,0 +1,34 @@
# textdomain:mobs
** Peaceful Mode Active - No Monsters Will Spawn=** 和平模式已激活——沒有怪物會產生
@1 (Tamed)=@1已馴服
@1 at full health (@2)=@1已經滿血@2
@1 has been tamed!=@1已經被馴服
@1 is owner!=@1 是主人
#Active Mob Limit Reached!=
Already protected!=已經被保護!
#Change=
#Command:=
Enter name:=輸入名稱:
#Enter texture:=
Lasso (right-click animal to put in inventory)=套索(右鍵單擊動物以放入物品欄)
Leather=皮革
Meat=肉
Missed!=沒抓住!
Mob Fence=Mob 柵欄
#Mob Fence Top=
Mob Protection Rune=Mob 保護符文
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Mob 孵化器設置失敗!
Mob has been protected!=Mob 已經被保護了!
Name Tag=名稱標籤
Net (right-click animal to put in inventory)=網(右鍵單擊動物以放入物品欄)
Not tamed!=沒有馴服!
Raw Meat=生肉
Rename=重新命名
Saddle=鞍
Spawner Active (@1)=孵化器正在運轉(@1
Spawner Not Active (enter settings)=孵化器未使用(輸入設置)
Steel Shears (right-click to shear)=鋼剪(右鍵單擊以剪切)
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=

View File

@ -101,6 +101,10 @@ msgstr ""
msgid "Mob Fence"
msgstr ""
#: crafts.lua
msgid "Mob Fence Top"
msgstr ""
#: spawner.lua
msgid "Mob Spawner"
msgstr ""

View File

@ -1 +1,4 @@
name = mobs
depends = default
optional_depends = tnt, dye, farming, invisibility, intllib, lucky_block, cmi, toolranks
description = Adds a mob api for mods to add animals or monsters etc.

195
mount.lua
View File

@ -1,9 +1,7 @@
-- lib_mount by Blert2112 (edited by TenPlus1)
local enable_crash = false
local crash_threshold = 6.5 -- ignored if enable_crash=false
local abs, cos, floor, sin, sqrt, pi =
math.abs, math.cos, math.floor, math.sin, math.sqrt, math.pi
------------------------------------------------------------------------------
--
@ -11,7 +9,6 @@ local crash_threshold = 6.5 -- ignored if enable_crash=false
--
local node_ok = function(pos, fallback)
fallback = fallback or mobs.fallback_node
local node = minetest.get_node_or_nil(pos)
@ -25,7 +22,6 @@ end
local function node_is(pos)
local node = node_ok(pos)
if node.name == "air" then
@ -49,33 +45,30 @@ end
local function get_sign(i)
i = i or 0
if i == 0 then
return 0
else
return i / math.abs(i)
return i / abs(i)
end
end
local function get_velocity(v, yaw, y)
local x = -math.sin(yaw) * v
local z = math.cos(yaw) * v
local x = -sin(yaw) * v
local z = cos(yaw) * v
return {x = x, y = y, z = z}
end
local function get_v(v)
return math.sqrt(v.x * v.x + v.z * v.z)
return sqrt(v.x * v.x + v.z * v.z)
end
local function force_detach(player)
local attached_to = player:get_attach()
if not attached_to then
@ -86,21 +79,19 @@ local function force_detach(player)
if entity and entity.driver
and entity.driver == player then
entity.driver = nil
end
player:set_detach()
default.player_attached[player:get_player_name()] = false
player_api.player_attached[player:get_player_name()] = false
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
default.player_set_animation(player, "stand" , 30)
player:set_properties({visual_size = {x = 1, y = 1} })
player_api.set_animation(player, "stand", 30)
player:set_properties({visual_size = {x = 1, y = 1}})
end
-------------------------------------------------------------------------------
minetest.register_on_leaveplayer(function(player)
force_detach(player)
end)
@ -119,10 +110,37 @@ end)
-------------------------------------------------------------------------------
-- Just for correct detaching
local function find_free_pos(pos)
local check = {
{x = 1, y = 0, z = 0},
{x = 1, y = 1, z = 0},
{x = -1, y = 0, z = 0},
{x = -1, y = 1, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 1, z = 1},
{x = 0, y = 0, z = -1},
{x = 0, y = 1, z = -1}
}
for _, c in pairs(check) do
local npos = {x = pos.x + c.x, y = pos.y + c.y, z = pos.z + c.z}
local node = minetest.get_node_or_nil(npos)
if node and node.name then
local def = minetest.registered_nodes[node.name]
if def and not def.walkable and
def.liquidtype == "none" then
return npos
end
end
end
return pos
end
-------------------------------------------------------------------------------
function mobs.attach(entity, player)
local attach_at, eye_offset = {}, {}
entity.player_rotation = entity.player_rotation or {x = 0, y = 0, z = 0}
entity.driver_attach_at = entity.driver_attach_at or {x = 0, y = 0, z = 0}
entity.driver_eye_offset = entity.driver_eye_offset or {x = 0, y = 0, z = 0}
@ -131,17 +149,17 @@ function mobs.attach(entity, player)
local rot_view = 0
if entity.player_rotation.y == 90 then
rot_view = math.pi / 2
rot_view = pi / 2
end
attach_at = entity.driver_attach_at
eye_offset = entity.driver_eye_offset
local attach_at = entity.driver_attach_at
local eye_offset = entity.driver_eye_offset
entity.driver = player
force_detach(player)
player:set_attach(entity.object, "", attach_at, entity.player_rotation)
default.player_attached[player:get_player_name()] = true
player_api.player_attached[player:get_player_name()] = true
player:set_eye_offset(eye_offset, {x = 0, y = 0, z = 0})
player:set_properties({
@ -151,46 +169,36 @@ function mobs.attach(entity, player)
}
})
minetest.after(0.2, function(name)
local player = minetest.get_player_by_name(name)
if player then
default.player_set_animation(player, "sit" , 30)
minetest.after(0.2, function()
if player and player:is_player() then
player_api.set_animation(player, "sit", 30)
end
end, player:get_player_name())
end)
player:set_look_horizontal(entity.object:get_yaw() - rot_view)
end
function mobs.detach(player, offset)
function mobs.detach(player)
force_detach(player)
default.player_set_animation(player, "stand" , 30)
local pos = player:get_pos()
pos = {
x = pos.x + offset.x,
y = pos.y + 0.2 + offset.y,
z = pos.z + offset.z
}
minetest.after(0.1, function(name, pos)
local player = minetest.get_player_by_name(name)
if player then
minetest.after(0.1, function()
if player and player:is_player() then
local pos = find_free_pos(player:get_pos())
pos.y = pos.y + 0.5
player:set_pos(pos)
end
end, player:get_player_name(), pos)
end)
end
function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
local yaw = entity.object:get_yaw() or 0
local rot_steer, rot_view = math.pi/2, 0
local rot_view = 0
if entity.player_rotation.y == 90 then
rot_steer, rot_view = 0, math.pi/2
rot_view = pi / 2
end
local acce_y = 0
@ -200,19 +208,14 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
-- process controls
if entity.driver then
--print ("---velo", get_v(velo))
local ctrl = entity.driver:get_player_control()
-- move forwards
if ctrl.up then
entity.v = entity.v + entity.accel / 10
-- move backwards
elseif ctrl.down then
if entity.max_speed_reverse == 0 and entity.v == 0 then
return
end
@ -220,12 +223,24 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
entity.v = entity.v - entity.accel / 10
end
-- fix mob rotation
local horz = entity.driver:get_look_horizontal() or 0
-- mob rotation
local horz
if entity.alt_turn == true then
horz = yaw
if ctrl.left then
horz = horz + 0.05
elseif ctrl.right then
horz = horz - 0.05
end
else
horz = entity.driver:get_look_horizontal() or 0
end
entity.object:set_yaw(horz - entity.rotate)
if can_fly then
-- fly up
if ctrl.jump then
velo.y = velo.y + 1
@ -245,9 +260,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
velo.y = velo.y + 0.1
if velo.y > 0 then velo.y = 0 end
end
else
-- jump
if ctrl.jump then
@ -261,7 +274,6 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
-- if not moving then set animation and return
if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
if stand_anim then
mobs:set_animation(entity, stand_anim)
end
@ -280,7 +292,6 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
entity.v = entity.v - 0.02 * s
if s ~= get_sign(entity.v) then
entity.object:set_velocity({x = 0, y = 0, z = 0})
entity.v = 0
return
@ -293,14 +304,15 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
max_spd = entity.max_speed_forward
end
if math.abs(entity.v) > max_spd then
if abs(entity.v) > max_spd then
entity.v = entity.v - get_sign(entity.v)
end
-- Set position, velocity and acceleration
local p = entity.object:get_pos()
local new_velo
local new_acce = {x = 0, y = -9.8, z = 0}
if not p then return end
local new_acce = {x = 0, y = -9.81, z = 0}
p.y = p.y - 0.5
@ -308,23 +320,18 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
local v = entity.v
if ni == "air" then
if can_fly == true then
new_acce.y = 0
end
elseif ni == "liquid" or ni == "lava" then
if ni == "lava" and entity.lava_damage ~= 0 then
entity.lava_counter = (entity.lava_counter or 0) + dtime
if entity.lava_counter > 1 then
minetest.sound_play("default_punch", {
object = entity.object,
max_hear_distance = 5
}, true)
})
entity.object:punch(entity.object, 1.0, {
full_punch_interval = 1.0,
@ -335,14 +342,12 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
end
end
if entity.terrain_type == 2
or entity.terrain_type == 3 then
local terrain_type = entity.terrain_type
if terrain_type == 2 or terrain_type == 3 then
new_acce.y = 0
p.y = p.y + 1
if node_is(p) == "liquid" then
if velo.y >= 5 then
velo.y = 5
elseif velo.y < 0 then
@ -351,9 +356,11 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
new_acce.y = 5
end
else
if math.abs(velo.y) < 1 then
if abs(velo.y) < 1 then
local pos = entity.object:get_pos()
pos.y = math.floor(pos.y) + 0.5
if not pos then return end
pos.y = floor(pos.y) + 0.5
entity.object:set_pos(pos)
velo.y = 0
end
@ -363,46 +370,22 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
end
end
new_velo = get_velocity(v, entity.object:get_yaw() - rot_view, velo.y)
local new_velo = get_velocity(v, yaw - rot_view, velo.y)
new_acce.y = new_acce.y + acce_y
entity.object:set_velocity(new_velo)
entity.object:set_acceleration(new_acce)
-- CRASH!
if enable_crash then
local intensity = entity.v2 - v
if intensity >= crash_threshold then
--print("----------- crash", intensity)
entity.object:punch(entity.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = intensity}
}, nil)
end
end
entity.v2 = v
end
-- directional flying routine by D00Med (edited by TenPlus1)
function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
function mobs.fly(entity, _, speed, shoots, arrow, moving_anim, stand_anim)
local ctrl = entity.driver:get_player_control()
local velo = entity.object:get_velocity()
local dir = entity.driver:get_look_dir()
local yaw = entity.driver:get_look_horizontal() + 1.57 -- offset fix between old and new commands
local rot_steer, rot_view = math.pi / 2, 0
if entity.player_rotation.y == 90 then
rot_steer, rot_view = 0, math.pi / 2
end
if ctrl.up then
entity.object:set_velocity({
@ -414,7 +397,7 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
elseif ctrl.down then
entity.object:set_velocity({
x = -dir.x * speed,
y = dir.y * speed + 2,
y = dir.y * speed + 2,
z = -dir.z * speed
})
@ -422,11 +405,10 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
entity.object:set_velocity({x = 0, y = -2, z = 0})
end
entity.object:set_yaw(yaw + math.pi + math.pi / 2 - entity.rotate)
entity.object:set_yaw(yaw + pi + pi / 2 - entity.rotate)
-- firing arrows
if ctrl.LMB and ctrl.sneak and shoots then
local pos = entity.object:get_pos()
local obj = minetest.add_entity({
x = pos.x + 0 + dir.x * 2.5,
@ -438,8 +420,8 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
ent.switch = 1 -- for mob specific arrows
ent.owner_id = tostring(entity.object) -- so arrows dont hurt entity you are riding
local vec = {x = dir.x * 6, y = dir.y * 6, z = dir.z * 6}
local yaw = entity.driver:get_look_horizontal()
obj:set_yaw(yaw + math.pi / 2)
yaw = entity.driver:get_look_horizontal()
obj:set_yaw(yaw + pi / 2)
obj:set_velocity(vec)
else
obj:remove()
@ -448,7 +430,6 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
-- change animation if stopped
if velo.x == 0 and velo.y == 0 and velo.z == 0 then
mobs:set_animation(entity, stand_anim)
else
-- moving animation

View File

@ -23,7 +23,10 @@ Lucky Blocks: 9
Changelog:
- 1.52 - Added 'mob_active_limit' in settings to set number of mobs in game
- 1.55 - Add 'peaceful_player' privelage and setting so mobs don't attack specific players (thanks sfence)
- 1.54 - Simplified animal breeding function, added editable settings (thanks Wuzzy), Child mobs now take 20 mins to grow up, reverted to simple mob spawning with setting to use area checks, on_flop added, air_damage added.
- 1.53 - Added 'on_map_load' settings to mobs:spawn so that mobs will only spawn when new areas of map are loaded.
- 1.52 - Added 'mob_active_limit' in settings to set number of mobs in game,
(default is 0 for unlimited), removed {immortal} from mob armor, fluid viscocity slows mobs
- 1.51 - Added some node checks for dangerous nodes, jumping and falling tweaks, spawn area check (thx for idea wuzzy), re-enabled mob suffocation, add 'mob_nospawn_range' setting
- 1.50 - Added new line_of_sight function that uses raycasting if mt5.0 is found, (thanks Astrobe), dont spawn mobs if world anchor nearby (technic or simple_anchor mods), chinese local added

View File

@ -33,3 +33,9 @@ mob_nospawn_range (Mob no-spawn range) float 12.0
# Sets maximum number of active mobs in game (0 for unlimited)
mob_active_limit (Mob Active Limit) float 0
# Enables area check when spawning mobs
mob_area_spawn (Mob Area Spawn) bool false
# Enable peaceful player attack prevention
enable_peaceful_player (Mobs do not attack peaceful player without reason) bool false

View File

@ -23,9 +23,9 @@ minetest.register_node("mobs:spawner", {
-- text entry formspec
meta:set_string("formspec",
"size[9,3.5]"
"size[10,3.5]"
.. "label[0.15,0.5;" .. minetest.formspec_escape(head) .. "]"
.. "field[1,2.5;7.5,0.8;text;" .. S("Command:")
.. "field[1,2.5;8.5,0.8;text;" .. S("Command:")
.. ";${command}]")
meta:set_string("infotext", S("Spawner Not Active (enter settings)"))
@ -162,10 +162,17 @@ minetest.register_abm({
end
end
-- set medium mob usually spawns in (defaults to air)
local reg = minetest.registered_entities[mob].fly_in
if not reg or type(reg) == "string" then
reg = {(reg or "air")}
end
-- find air blocks within 5 nodes of spawner
local air = minetest.find_nodes_in_area(
{x = pos.x - 5, y = pos.y + yof, z = pos.z - 5},
{x = pos.x + 5, y = pos.y + yof, z = pos.z + 5}, {"air"})
{x = pos.x + 5, y = pos.y + yof, z = pos.z + 5}, reg)
-- spawn in random air block
if air and #air > 0 then

Binary file not shown.

After

Width:  |  Height:  |  Size: 253 B

BIN
textures/mobs_meat_side.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 271 B

BIN
textures/mobs_meat_top.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 287 B