Vanessa Ezekowitz
cd188b8ad2
typo
2013-01-20 14:17:04 -05:00
Vanessa Ezekowitz
2fff77f195
Added tweak to make sure planted saplings only grow on the same surfaces as
...
they would normally spawn on.
2013-01-20 14:15:33 -05:00
Vanessa Ezekowitz
70940adb50
fixed birch and spruce always appearing above their planted saplings
2013-01-20 14:04:10 -05:00
Vanessa Ezekowitz
59bfc5ea51
disable debugging info, set sapling growth values to normal
...
(interval = 500, chance = 10)
2013-01-20 13:51:34 -05:00
Vanessa Ezekowitz
d37d847fdd
Added sapling spawning, tuned rarity of some of the trees.
2013-01-20 13:38:23 -05:00
Vanessa Ezekowitz
e46586a58d
updated the date in init.lua
2013-01-20 01:39:00 -05:00
Vanessa Ezekowitz
2c3345aa04
Enabled several new types of trees, all spawned at mapgen time!
...
This code will slow the map generator down a little due to bugs therein, and is
generally still in the experimental stages, but it works and is actually quite
fast!
2013-01-20 00:59:42 -05:00
Vanessa Ezekowitz
1bd0afbc84
Working on adding a whole new set of trees to the mod
...
Most of the added code written by RealBadAngel
Also adds a couple of additional biome controls to jungle trees and conifers.
Also adds a text file describing the biome settings in a human-readable manner.
At present, this doesn't actually add anything new, it just refactors the
code to allow for more trees, and adds a bunch of biome definitions, tree
models, textures, etc. but no code to use them, yet.
2013-01-19 23:26:16 -05:00
Vanessa Ezekowitz
c4f79a76cd
just tweaks to the names of some table entries.
2013-01-19 02:10:01 -05:00
Vanessa Ezekowitz
103d75886e
Transition trees to only spawn at mapgen time instead of using abms
...
(growing from saplings still uses an abm, however).
2013-01-19 00:45:03 -05:00
Vanessa Ezekowitz
59a6323ceb
make trees spawn as saplings only at mapgen time
...
...rather than using an abm to do so (abms are still used to grow them from
the spawned saplints)
2013-01-18 21:35:39 -05:00
Vanessa Ezekowitz
a275fd876f
fixed a bug in conifers generation - I left out a few variable slots
...
so some of the last few variables were being set wrong.
2013-01-13 20:37:05 -05:00
Vanessa Ezekowitz
41501b668d
made jungle trees spawn farther apart (was 8, now 15 nodes). Made them need
...
to be closer to water (was radius 30, now 15). Made them grow only at lower
elevations (was -5 to +15, now -5 to +10).
2013-01-11 19:36:04 -05:00
Vanessa Ezekowitz
f05480d78d
Added feature to check for air surrounding a tree's target spawn location, so
...
that trees won't grow on top of stuff line rails, other plants, etc. Also
helps keep them from growing half-way into a wall.
2013-01-11 11:54:41 -05:00
Vanessa Ezekowitz
c679cf94b7
made all trees require default:dirt_with_grass in all 8 of the nodes that
...
surround the spawn point (to keep them from spawning in a desert->grass
transition area).
2013-01-11 11:18:40 -05:00
Vanessa Ezekowitz
750e3aa6ee
Added more variety to jungle trees and conifers shapes
...
Also improved the look of both a little bit, and re-balanced the spawn/growth
chances, and reduced the wait time sicne we're not using a ton of code to do
this anymore.
Also made the spawn routine clear out any leaves that are in the way of a
spawning tree's trunk, so the trunks don't look like they've been cut by
leaves.
2013-01-11 10:29:38 -05:00
Vanessa Ezekowitz
e5706b8cdd
typo
2013-01-09 23:24:08 -05:00
Vanessa Ezekowitz
da4bd37efb
fixed a minor drop bug in leaves, they were giving unknown items on dig.
2013-01-09 23:22:02 -05:00
Vanessa Ezekowitz
c4640971cb
tweaked comments at the top of init.lua
2013-01-09 22:30:55 -05:00
Vanessa Ezekowitz
e0837f30d1
first commit
2013-01-09 21:35:50 -05:00