thetaepsilon-gamedev
3e827c23b9
flowing_logic.lua: separate out new logic into seperate file
2017-09-27 17:49:49 +01:00
thetaepsilon-gamedev
df8ef255a3
flowing_logic.lua: add new spigot code + ABM registration
2017-09-27 17:25:16 +01:00
thetaepsilon-gamedev
c3708b154c
flowing_logic.lua: fix pressure limit bug due to accessing non-existant variable
2017-09-27 16:32:22 +01:00
thetaepsilon-gamedev
c5e5aa069f
flowing_logic.lua: add start of new pump handler code
2017-09-27 16:02:30 +01:00
thetaepsilon-gamedev
6a0fe9f3c0
flowing_logic.lua: add new version of check_for_liquids()
2017-09-27 15:49:03 +01:00
thetaepsilon-gamedev
64a5b18e89
flowing_logic.lua: implement initital pressure balancing behaviour
2017-09-27 14:59:25 +01:00
thetaepsilon-gamedev
f82570f580
initial stub patches to re-implement new_flow_logic
2017-09-27 14:14:33 +01:00
Jordan Irwin
69d994a2a2
Replace deprecated methods: ( #179 )
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- 'setting_get' with 'settings:get'
- 'setting_getbool' with 'settings:get_bool'
2017-05-18 05:33:56 -04:00
Vanessa Ezekowitz
88ad79163d
add screwdriver rotation handling on most pipes-related nodes
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caveats: in order to cleanly handle the entry panel, valve, and sensor
I had to rotate the valve and sensor models 90 degrees
so that their in-/outlet pipes point the same direction as the
entry panel.
This also enables proper handling of a valve or sensor turned vertically.
Some objects have rotation disabled entirely (as flipping them over/around makes
no sense)
When a valve is rotated, it is turned off automatically, to work around a glitch in
the rotation code.
2017-03-17 10:07:34 -04:00
Auke Kok
f76668969e
Do not trust node.param2.
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The table lookup will fail if node.param2 is outside [0-3] which
is easily possible since there are several ways to modify param2
values of nodes. Force truncating param2 to always be 0-3 before
using it in a table lookup.
2016-06-11 17:09:07 -07:00
Novatux
10cf11e008
A few more fixes (spamming the commit log again...)
2013-12-21 11:11:36 +01:00
Vanessa Ezekowitz
bd80f18cfc
local-ize pretty muchg everything that was previously global except where
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stuff needs to be globally-visible. Also, fix a bad drop on valve.
2013-12-15 02:53:10 -05:00
Vanessa Ezekowitz
3d19cca557
Add fountainhead (vertical spigot, basically).
2013-10-27 22:38:19 -04:00
Vanessa Ezekowitz
b310c201b5
fix nil references in flowing_logic.lua
2013-08-07 22:16:47 -04:00
Vanessa Ezekowitz
c0af957167
added ability to disable most components via config file in world folder
...
moved pipes out of init.lua and into a separate file.
some minor formatting changes
2013-07-13 22:39:25 -04:00
Vanessa Ezekowitz
2f843fdd76
remove a bunch of useless metadata and settings
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("pipelike" everywhere, but it isn't used for anything)
2013-07-04 03:12:45 -04:00
Vanessa Ezekowitz
7e7ddd9c95
rewrite flowing logic a bit to eliminate excessive add_node/remove_node calls
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also got rid of obsolete optdepends
2013-07-04 00:01:08 -04:00
Vanessa Ezekowitz
17ee4f6aab
Phased out all deprecated minetest.env:* uses in favor of minetest.*
2013-06-30 23:55:07 -04:00
Vanessa Ezekowitz
d4dddc41ec
add flow sensor. Sends mesecons signal when water is flowing through it.
2013-05-10 18:28:57 -04:00
Vanessa Ezekowitz
9231f9fa01
made valves and airtight entry panels work.
...
Removed "flowing" spigot from creative inventory.
2013-05-10 17:28:11 -04:00
Vanessa Ezekowitz
54a78297bb
remove water node at spigot only at the
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pouring-->off transition, not repeatedly.
2013-05-10 16:17:47 -04:00
Vanessa Ezekowitz
b0d92dd358
periodically remove one water node next to each "on" pump that's also flowing
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This should make it work more or less correctly with finite water.
also, fix a bug where a blocked spigot still looks like its pouring, and check
for blockages on every step.
2013-05-10 15:59:56 -04:00
Vanessa Ezekowitz
8f12d18b1d
fix a bug where spigot pouring would replace the node under it with
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water. Also clean up spigot logic slightly.
2013-04-28 17:45:25 -04:00
Vanessa Ezekowitz
4e1ac10a5a
forgot to account for facedir in spigots when I added that water stream
2013-01-14 19:55:41 -05:00
Vanessa Ezekowitz
3a7b9fa31c
Added a little stub to the bottom of the spigot, showing the water texture,
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so that when a spigot is flowing, it looks like water is actually pouring out
of it.
2013-01-14 14:34:55 -05:00
Vanessa Ezekowitz
0a1f90c391
Made pipes able to carry water!
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It was just a minor logic error resulting from moving the water flowing code
into it's own file when I originally imported it. Many thanks to Mauvebic for
writing it!
2013-01-04 01:34:25 -05:00
Vanessa Ezekowitz
88bc800ccb
minor spacing tweaks, nothing functional
2013-01-04 01:12:39 -05:00
Vanessa Ezekowitz
6419ecb117
First stage of integrating Mauvebic's water flowing code. This is experimental
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and doesn't move water yet - but at least it doesn't break anything :-)
2013-01-04 00:15:23 -05:00