Luke aka SwissalpS
c7b153f1ef
Is ground content ( #110 )
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* trashcan isn't ground content
* pipes aren't ground content
* auto tree tap isn't ground content
* filter-injectors aren't ground content
* devices aren't ground content
also some whitespace indentation fixes
* is_ground_content
* autocrafter isn't ground content
* tubes aren't ground content
* pane_embedded_tube isn't ground content
* embedded_tube isn't ground content
* routing tubes aren't ground content
* whitespace fix indentation
2024-02-26 18:44:40 -05:00
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cb3e7757fc
Mineclone dig times balanced ( #84 )
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* mineclone dig times balanced
* fix pickaxey dupe
2023-09-01 15:00:50 +02:00
wsor4035
b0b675f715
Fix deprecated call to player:get_look_pitch()
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Fixes #53
2023-01-09 13:51:49 +11:00
unknown
855937aec3
make all nodes diggable in mcl* survival mode
2022-12-02 15:54:21 -05:00
wsor4035
5aa0501872
make pipeworks Game agnostic ( #16 )
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* make it boot in non mtg
* make water flow
* fix water texture warnings
* fix missing steel texture issues
* remove depreciated/unnessary default function calls
* make sounds work
* fix default formspec crashes
* fix wierd tab spacing
* additionally game dig group support
* move crafts to crafts.lua
* make crafts support various games
2022-03-14 21:39:58 -04:00
OgelGames
5618003be3
fix remaining use_texture_alpha
warnings
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extension of d2954c52
, using the same compatibility check for now, though it would be good to bump the minimum minetest version to 5.4 at some point
fixes #11
2022-02-07 15:53:29 +11:00
OgelGames
e082ea473b
fix missing argument when calling on_rightclick
2021-11-28 14:40:40 +11:00
Vanessa Dannenberg
fc6efb450c
add support for Unified Inventory categories
2021-04-02 15:48:28 -04:00
HybridDog
a2c0dd1130
Various small fixes
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* Save the fakeplayer's wielded item in set_wielded_item
* pipeworks.luaentity: Return the found objects in get_objects_inside_radius
* Remove the invalid and unused on_blast return values in lua_tube.lua
This should avoid a crash when a strong explosion happens next to a Lua Tube.
* Do not access a global "nodename" in a BUG message.
This avoids a potential crash, in case the message actually appears in practice.
* Set the Flow Sensor and Fountain Head mesecons connection rules
* pipeworks.luaentity: Use the same function for move_to and set_pos
* (no functional change) Do not save the object returned by tube_inject_item into the "item1" local variable in filter-injector.lua
2021-02-07 11:58:18 +01:00
HybridDog
17a602a5a1
Remove unused loop variables, trailing whitespace and fix mixed-whitespace indentations
2021-02-05 17:17:50 +01:00
HybridDog
b2d2ccbcba
Remove or comment unused code and declare some variables local
2021-02-03 18:08:50 +01:00
Louis Royer
62bc13078f
Add translation support
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- Created `locale/template.txt`
- Fixed some typos
- Replace some `print("[pipeworks]"..` with `pipeworks.logger()`
- Removed "You hacker, you" from descriptions
2020-02-18 17:34:52 +00:00
Vanessa Dannenberg
75cfac34e6
add signs_lib placement rules
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only works on signs_lib commit dcdee222 or later.
2019-09-23 15:41:56 -04:00
Vanessa Dannenberg
d5fe933456
use default metal sounds on all pipes and pipe devices
2019-09-23 15:40:28 -04:00
Vanessa Dannenberg
a69c210b56
remove value/sensor conversion LBM
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no longer needed, broken anyway
2018-09-08 16:20:27 -04:00
Vanessa Ezekowitz
ee0c276900
added straight-only pipe
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(for situations where one might want to run
several closely-spaced parallel pipelines)
Also fixed a bug where a pipe "entry panel" would
report full of water if a pipe next to it (but not
connecting) was also full of water
Only tested under "classic" flowing logic mode.
2017-11-03 23:02:36 -04:00
Vanessa Ezekowitz
8817918a53
add low-poly mode
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to enable, set pipeworks_enable_lowpoly = true in minetest.conf
2017-10-26 04:11:30 -04:00
thetaepsilon-gamedev
b7714df954
devices.lua: convert spigot to single-ended horizontally rotating flowable
2017-10-19 13:41:37 +01:00
thetaepsilon-gamedev
b2b29a1737
pressure logic: rewrite callbacks for horizontal rotation flowables to support singular and double-ended devices
2017-10-19 13:35:31 +01:00
thetaepsilon-gamedev
9df0ec7edb
devices.lua: convert entry panel and valve to horizontal rotation flowable class
2017-10-19 13:05:16 +01:00
thetaepsilon-gamedev
fd4bd8eadc
devices.lua: make flow sensor use the horizontally rotating flowable class
2017-10-19 12:30:28 +01:00
thetaepsilon-gamedev
3a85152e4d
devices.lua: make fountainheads directional using fixed vertical helper
2017-10-18 21:44:36 +01:00
thetaepsilon-gamedev
7f7dfb79d5
pressure logic/flowable node registry: move pump directionality code to dedicated fixed vertical helper
2017-10-18 21:20:19 +01:00
thetaepsilon-gamedev
a69c5e24a9
devices.lua: implement directionfn for pump registration
2017-10-17 23:42:05 +01:00
thetaepsilon-gamedev
c55374cdfa
devices.lua: convert pump to use new directional flow class
2017-10-16 23:39:30 +01:00
thetaepsilon-gamedev
d5e3f1cf68
new flow logic: implement post-transition hook with mesecons support, add mesecons transition rules for flow sensor
2017-10-08 17:38:28 +01:00
thetaepsilon-gamedev
ce0983d239
devices.lua: adjust flow sensor threshold to more closely model classic mode
2017-10-08 16:41:00 +01:00
thetaepsilon-gamedev
32a24730f1
new flow logic: change simple transition set logic to take list of key-value pairs, add set registration for flow sensor pipe
2017-10-08 15:07:12 +01:00
thetaepsilon-gamedev
6a25e56336
new flow logic: algorithmic and value tuning for non-finite mode
2017-10-08 11:32:08 +01:00
thetaepsilon-gamedev
ea92bfe4d3
devices.lua: raise maximum pressure for pumps
2017-10-07 21:36:41 +01:00
thetaepsilon-gamedev
4f58a3039c
new flow logic: flowable_node_registry_install.lua: separate pressure threshold into upper and lower hysteresis values
2017-10-07 13:05:52 +01:00
thetaepsilon-gamedev
465e28cbd3
devices.lua: factor out usage of flowlogic helper into dedicated registry function
2017-10-07 12:16:36 +01:00
thetaepsilon-gamedev
8e53526b54
new flow logic: abms.lua: rename neighbour output helper to better indicate lack of rotation support
2017-10-01 21:20:30 +01:00
thetaepsilon-gamedev
76ebd0a0e1
devices.lua: make fountains functional under new flow logic using new neighbour output helper
2017-10-01 21:17:05 +01:00
thetaepsilon-gamedev
667eeb7d09
new flow logic: abms.lua: generalise spigot output code to support arbitary neighbour lists
2017-10-01 21:04:07 +01:00
thetaepsilon-gamedev
df3d54f58a
move flowable registration for flow sensor to devices.lua near node definition
2017-10-01 18:34:55 +01:00
thetaepsilon-gamedev
de44593b41
move flowable registration for airtight entry panel to devices.lua near node definition
2017-10-01 18:30:32 +01:00
thetaepsilon-gamedev
13383770ef
move spigot behaviour registration to devices.lua
2017-10-01 18:18:47 +01:00
thetaepsilon-gamedev
a1fc493de1
migrate flowable registration for valve nodes to devices.lua
2017-10-01 18:05:44 +01:00
thetaepsilon-gamedev
e6b55028fc
move pump flow logic registration to devices.lua
2017-10-01 17:36:03 +01:00
thetaepsilon-gamedev
caacc2a261
devices.lua: create local variables for device node names in preparation for flow logic registration
2017-10-01 17:24:39 +01:00
thetaepsilon-gamedev
d6dcd51302
devices.lua: replace calls to add_node() with swap_node() to preserve node metadata
2017-09-27 16:42:15 +01:00
Vanessa Ezekowitz
f44993cd84
allow external devices to connect to pipes
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and use that feature to handle most of the existing devices)
also, fix the "xray" glitch in the grating
2017-04-12 07:10:48 -04:00
Vanessa Ezekowitz
64b2611d8a
prevent being able to place "loaded" and "on" items
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(forces them to "empty" and "off")
2017-03-17 11:04:59 -04:00
Vanessa Ezekowitz
e5ee0dee90
add turn-to-vertical handling to valve, flow sensor
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reuse the code from entry panel
2017-03-17 10:07:34 -04:00
Vanessa Ezekowitz
88ad79163d
add screwdriver rotation handling on most pipes-related nodes
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caveats: in order to cleanly handle the entry panel, valve, and sensor
I had to rotate the valve and sensor models 90 degrees
so that their in-/outlet pipes point the same direction as the
entry panel.
This also enables proper handling of a valve or sensor turned vertically.
Some objects have rotation disabled entirely (as flipping them over/around makes
no sense)
When a valve is rotated, it is turned off automatically, to work around a glitch in
the rotation code.
2017-03-17 10:07:34 -04:00
Vanessa Ezekowitz
bd4a27d172
make valve and pump turn on/off via on_rightclick
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(instead of on_punch)
2017-03-17 10:07:34 -04:00
Auke Kok
66cfc745e1
Squelch a warning if no mesecons.
2016-04-14 22:24:43 -07:00
Vanessa Ezekowitz
f80dec1220
drop direct support for dedicated protection mods
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just use minetest's standard protection functions instead
(leave it up to those protection mods to do their job properly)
2015-03-23 17:40:00 -04:00
Vanessa Ezekowitz
c4aa351fa0
add missing alias for entry panel
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side effect left over from new_flow_logic tests
2015-03-12 10:21:55 -04:00