Commit Graph

860 Commits

Author SHA1 Message Date
thetaepsilon-gamedev 4915b2564f wielder.lua: properly implement can_tool_dig_node() 2017-10-14 19:04:51 +01:00
thetaepsilon-gamedev f8cb55a60e wielder.lua: set default ghost tool for node breaker to the hand, add stub implementation of can_tool_dig_node() to check if set tool can dig node 2017-10-14 18:51:57 +01:00
Vanessa Ezekowitz 366dd24e5b add a proper gear image 2017-10-14 12:48:43 -04:00
thetaepsilon-gamedev a81834558a crafts.lua: add gear item for node breaker crafting 2017-10-14 17:13:45 +01:00
thetaepsilon-gamedev b0de9d9958 clean up node breaker textures to remove spikes 2017-10-13 22:39:14 +01:00
Vanessa Ezekowitz a028aef9c9 Merge pull request #204 from thetaepsilon-gamedev/master
More pressure_logic work
2017-10-09 06:38:54 -04:00
thetaepsilon-gamedev 467907602b changelog.txt: back entries for pressure_logic work 2017-10-08 19:22:07 +01:00
thetaepsilon-gamedev 085ee7b497 todo: remove new flow logic item about node variant switching 2017-10-08 19:13:52 +01:00
thetaepsilon-gamedev 72f793e2b3 new flow logic: abm_register.lua: add extra safeguarding for conditional activation of new flow logic 2017-10-08 19:11:58 +01:00
thetaepsilon-gamedev 084174123d default_settings.lua: remove old default for new_flow_logic left over from transition to pipeworks.toggles.pressure_logic 2017-10-08 18:21:17 +01:00
thetaepsilon-gamedev d5e3f1cf68 new flow logic: implement post-transition hook with mesecons support, add mesecons transition rules for flow sensor 2017-10-08 17:38:28 +01:00
thetaepsilon-gamedev ce0983d239 devices.lua: adjust flow sensor threshold to more closely model classic mode 2017-10-08 16:41:00 +01:00
thetaepsilon-gamedev c2553928f2 new flow logic: flowable_node_registry_install.lua: add set size checking guard 2017-10-08 16:20:30 +01:00
thetaepsilon-gamedev eaf6c33bae new flow logic: abms.lua: implement node transitions 2017-10-08 16:19:51 +01:00
thetaepsilon-gamedev 32a24730f1 new flow logic: change simple transition set logic to take list of key-value pairs, add set registration for flow sensor pipe 2017-10-08 15:07:12 +01:00
thetaepsilon-gamedev e98e4e268b new flow logic: flowable node registry: add initial support for transition triggers 2017-10-08 14:27:40 +01:00
thetaepsilon-gamedev 7e09da50c2 todo: update new flow logic items for cleanup handler work 2017-10-08 11:41:42 +01:00
thetaepsilon-gamedev 6a25e56336 new flow logic: algorithmic and value tuning for non-finite mode 2017-10-08 11:32:08 +01:00
thetaepsilon-gamedev f94c93bb59 new flow logic: abms.lua: implement non-finite mode cleanupfn invocation in run_output() 2017-10-07 22:35:08 +01:00
thetaepsilon-gamedev d4346919bc new flow logic: abms.lua: pass initial pressure to run_output() to allow falling-level event detection 2017-10-07 22:29:17 +01:00
thetaepsilon-gamedev 9ab197af2f new flow logic: abms.lua: implement non-finite mode behaviour for neighbour output helper 2017-10-07 22:21:54 +01:00
thetaepsilon-gamedev 07e769d1b9 new flow logic: abms.lua: pass finite mod flag to output handler callbacks in flowlogic.run_output() 2017-10-07 22:07:30 +01:00
thetaepsilon-gamedev bd32b4fca2 new flow logic: abms.lua: pass finite mode flag to run_output() 2017-10-07 22:03:53 +01:00
thetaepsilon-gamedev 453a114cd0 new flow logic: flowable_node_registry_install.lua: add cleanupfn argument to register.output() 2017-10-07 21:55:49 +01:00
thetaepsilon-gamedev 187e755aa5 new flow logic: abms.lua: don't unpack outputdef variables in flowlogic.run(), leave to flowlogic.run_output() 2017-10-07 21:44:33 +01:00
thetaepsilon-gamedev ea92bfe4d3 devices.lua: raise maximum pressure for pumps 2017-10-07 21:36:41 +01:00
thetaepsilon-gamedev 91d057fcab new flow logic: tear out old abm registration code 2017-10-07 19:42:49 +01:00
thetaepsilon-gamedev 9c770532e6 new flow logic: abms.lua: refactor run_input to run as part of master run() ABM 2017-10-07 19:19:09 +01:00
thetaepsilon-gamedev be1a6d53aa new flow logic: flowable_node_registry_install.lua: factor out register.intake_simple into generic registration and helper wrapper 2017-10-07 18:07:55 +01:00
thetaepsilon-gamedev 65b3448796 new flow logic: abms.lua: refactor flowlogic.run_output() into a processing stage of flowlogic.run() 2017-10-07 17:55:14 +01:00
thetaepsilon-gamedev 016f9de82f new flow logic: abms.lua: refactor ABM logic into new master ABM, make balance_pressure() take current pressure and return new pressure 2017-10-07 17:33:42 +01:00
thetaepsilon-gamedev 608a9a6980 new flow logic: abms.lua: wrap up pressure value accesses behind accessor object 2017-10-07 17:14:50 +01:00
thetaepsilon-gamedev 34cfee8a2f new flow logic: start adding replacement ABM logic 2017-10-07 16:12:36 +01:00
thetaepsilon-gamedev 1669cfd451 new flow logic: flowable_node_registry_install.lua: add duplicate registration guard for register.output() 2017-10-07 15:42:00 +01:00
thetaepsilon-gamedev d175f0b94f todo: new flow logic: add item for node variant switching 2017-10-07 13:49:33 +01:00
thetaepsilon-gamedev 157f117c62 todo: new flow logic: add directionality code and ABM ordering items 2017-10-07 13:40:38 +01:00
thetaepsilon-gamedev 57362118dc todo: remove old item for is_node_flowable() 2017-10-07 13:25:44 +01:00
thetaepsilon-gamedev 6f90ee0875 new flow logic: abms.lua: add companion cleaner helper for neighbour output 2017-10-07 13:24:46 +01:00
thetaepsilon-gamedev 31a67cf4f9 new flow logic: flowable_node_registry_install.lua: add proper documentation for register.output_simple() 2017-10-07 13:15:42 +01:00
thetaepsilon-gamedev 4f58a3039c new flow logic: flowable_node_registry_install.lua: separate pressure threshold into upper and lower hysteresis values 2017-10-07 13:05:52 +01:00
thetaepsilon-gamedev 465e28cbd3 devices.lua: factor out usage of flowlogic helper into dedicated registry function 2017-10-07 12:16:36 +01:00
thetaepsilon-gamedev 7eb5dc6aca flowable_node_registry_install.lua: silence registration debugging by default 2017-10-04 18:54:51 +01:00
thetaepsilon-gamedev 750612181a add finite water feature toggle and auto-detect code 2017-10-03 20:53:49 +01:00
thetaepsilon-gamedev 894ea5174f move new flow logic flag to dedicated toggles table 2017-10-03 20:38:56 +01:00
thetaepsilon-gamedev 8e53526b54 new flow logic: abms.lua: rename neighbour output helper to better indicate lack of rotation support 2017-10-01 21:20:30 +01:00
thetaepsilon-gamedev 76ebd0a0e1 devices.lua: make fountains functional under new flow logic using new neighbour output helper 2017-10-01 21:17:05 +01:00
thetaepsilon-gamedev 667eeb7d09 new flow logic: abms.lua: generalise spigot output code to support arbitary neighbour lists 2017-10-01 21:04:07 +01:00
thetaepsilon-gamedev dc13ec619f new flow logic: abms.lua: remove intake limit coercion causing water to be vanished 2017-10-01 20:27:30 +01:00
thetaepsilon-gamedev 9abdeb3d62 new flow logic: abms.lua: use flowable nodes registry to determine viable neighbours 2017-10-01 20:12:19 +01:00
thetaepsilon-gamedev df3d54f58a move flowable registration for flow sensor to devices.lua near node definition 2017-10-01 18:34:55 +01:00