Commit Graph

55 Commits

Author SHA1 Message Date
Niklp 455f891275
Optimize textures and delete unused textures (#68) 2023-12-23 23:45:46 +11:00
Niklp 6a3c47157f
Add protection check when digging vines (#58) 2023-08-30 23:30:10 +02:00
Niklp c7f65aac83
cleanup codebase (#46)
* cleanup codebase

* fix typo

* add nil checks to on_place

* nuke all mod loaded statements
2023-07-10 18:24:25 -04:00
fluxionary a2cbc18351
fix upside-down vines ends (#37) 2022-11-12 20:22:16 -05:00
jolesh 9483fee7b3
Added Esperanto translation (#36)
used the template.txt's
2022-11-06 12:53:16 -05:00
reusityback 8287ae2476
Add German translation (#29)
* Add German translation

Add German translation

* Add German translation

Add German translation

* Add German translation

Add German translation

* Add German transaltion

Add German translation

* Add German translation

Add German translation

* Add German translation

Add German translation

* Add German translation

Add German translation

* Add German translation

Add German translation

* Add German translation

Add German translation

* Add German translation

Add German translation

* Add support for i18n

Add support for i18n, make loading translateable

* Add template for translation

* Add German translation

Add German translation
2022-09-01 21:02:37 -04:00
Sirrobzeroone bde2082ee1
Texture update for vines to CC0 (#21)
* Texture update for vines to CC0

recreated the vines and rope textures and releasing them under CC0

* Minor tweaks to textures
2022-06-24 14:32:09 +03:00
fluxionary 244d5da0e2
wear too when breaking vines (#22) 2022-05-28 17:35:42 -04:00
Jordan Leppert 7094d8a369
Vines: Fix recipes and global variables (#13) 2021-12-28 14:45:05 +11:00
unknown c990942ba2 fix https://github.com/mt-mods/plantlife_modpack/issues/11 2021-12-25 21:44:43 -05:00
Jordan Leppert 4953b1ba54
Rarity / fertility tweaks for various mods (#8)
For bushes, molehills and youngtrees:
Changes to rarity and minimum fertility. Also added use of rarity_fertility. Result is more balanced and less homogeneous, i.e. over a large area you'll see variation.

For vines, some further tweaks to rarity, and using tries field to improve vines distribution.
2021-12-24 09:31:30 +01:00
Jordan Leppert a6dc4890d9 Vines: Fixed humidity, and set temperature. Also fixed a couple of issues with spawning: Roots are meant to spawn under dirt blocks, also vines were appearing on the side of snow. 2021-12-11 19:45:25 +01:00
Jordan Leppert 4c48e5be29
Update vines/init.lua
Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com>
2021-12-07 22:19:57 +00:00
Jordan Leppert a7d0e42cd1
Update vines/init.lua
Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com>
2021-12-07 22:19:49 +00:00
Jordan Leppert 2e4e4a2412 Replace vines with air if they've been disabled for compatibility 2021-12-06 10:56:05 +00:00
Jordan Leppert 1d3751d755 Avoid one node vines on top of trees. 2021-12-06 10:55:42 +00:00
Jordan Leppert e2486ca7f5 Adding default to boolean settings 2021-12-06 09:33:44 +00:00
Jordan Leppert 98f0c6c20f Slight simplification of on_dig. Also minor fix to generating vines of a certain length. 2021-12-05 11:41:49 +00:00
Jordan Leppert 54d3b669be Vines: Simplifying digging logic. 2021-12-05 11:08:51 +00:00
Jordan Leppert 93265656cc Adding vine growth speed settings 2021-12-04 20:28:11 +00:00
Jordan Leppert c76fd45a2c Option to disable vines:vines item, as it seems pointless.
All recipes allow the vines group, so any vine end item will work.
2021-12-04 20:17:44 +00:00
Jordan Leppert c7d0fd3c53 Cutting vines with shears now gives the player the vine ends, so they can make their own vine farm 2021-12-04 18:53:39 +00:00
Jordan Leppert a66b82f1f0 Fixing growth. Vines now grow once every 3-6 minutes. 2021-12-04 17:56:28 +00:00
Jordan Leppert 63914caed1 Removing attached_node from vine groups, as it was causing breaking one vine to break the vine all the way up to the top, instantly 2021-12-04 17:56:28 +00:00
Jordan Leppert ba98359dd0 When a vine is destroyed, ensure the remaining part of the vine ends with a vine end node. 2021-12-04 17:56:28 +00:00
Jordan Leppert 6df36da4e1 Settings to disable any type of vine and vine rope. Settings to adjust rarity of vines. 2021-12-04 17:55:49 +00:00
Jordan Leppert 28ef3e0c4b Vines now generated at mapgen time. Vines now generated as a vine of random length. 2021-12-04 17:55:08 +00:00
Vanessa Dannenberg a2976c609a update all generate, spawn, and grow calls
to use "." instead of ":" notation
(quells all those "deprecated" warnings)
2021-07-19 14:18:01 -04:00
Louis Royer 47c20dc550 Remove translations in minetest.log output
because they are not translated anyway
2020-02-15 14:32:06 +00:00
Pierre-Adrien Langrognet 9a3d101c89 Fix typo in vines/init.lua 2019-05-14 17:12:29 +00:00
Vanessa Dannenberg 08698ecd60 make spawning of under-dirt roots configurable
(enabled by default, unless explicitly set to false)
2018-12-08 18:51:53 -05:00
Vanessa Dannenberg feb3092d06 switch to Tenplus1's fork of vines 2018-10-25 11:49:01 -04:00
Vanessa Dannenberg 77093e428a use swap_node() where possible, for speed 2018-10-25 10:27:54 -04:00
Auke Kok 0af7b69afa `cleanfile` run: remove trailing whitespace.
When it's this far out of hand you really need to clean up or else
everyone will be submitting patches with more whitespace problems.
2018-02-17 16:28:43 -08:00
fat115 5ca1ed261e global i18n : add plantlife_i18n mod
idea taken from homedecor_modpack and its homedecor_i18n
all translated mods have a new dependency : plantlife_i18n
translations are stored in po/pot file : one file for all mods

added french translation (almost complete)
transfered de/es/tr/pt translations to corresponding .po file
(only for some mods, unfortunately translations are incomplete)
2017-08-03 15:02:56 +02:00
Vanessa Ezekowitz dd14b2cb04 update vines mod from upstream 2017-05-18 05:47:41 -04:00
Vanessa Ezekowitz ab9b30778b Merge branch 'master' of github.com:minetest-mods/plantlife_modpack 2017-01-06 04:02:05 -05:00
Diego Martínez d85fb4c64f Prevent two separate instances of stack overflow.
The first one happens because `remove_node` is called
directly, calling `remove_node` for the vine below,
calling `remove_node` for the vine below, calling...

The second one happens because `get_item_group`
returns 0 for groups not set, and 0 is a truthy
value in Lua, so the code always removes the bottom
node regardless of its group rating. This interacted
funnily with doors wanting to remove their top node,
while vines wanted to remove their bottom nodes.
2017-01-06 05:57:48 -03:00
Ezhh 0f89ab5b44 Fix to prevent crashes 2017-01-04 19:27:49 +00:00
Vanessa Ezekowitz 16db34a9f1 tile_images --> tiles 2015-10-23 13:09:05 -04:00
Nick Name 865f108f36 Added missing local. 2015-08-15 11:24:52 +02:00
Vanessa Ezekowitz 42732b0636 split plants_lib off into its own repository
renamed it to biome_lib
changed all relevant functions, tables, depends.txt, etc. in this modpack to call for the new name.
2015-08-09 10:37:50 -04:00
Vanessa Ezekowitz bf750c9721 fix bad shers wield image ref 2015-05-28 10:32:45 -04:00
Vanessa Ezekowitz 06f65fa183 don't grow vines on default trees 2015-05-10 17:22:36 -04:00
Vanessa Ezekowitz 92c5c81ea1 update vines mod again 2015-03-01 12:46:26 -05:00
Vanessa Ezekowitz 7059756929 update vines from upstream 2015-03-01 12:25:54 -05:00
Vanessa Ezekowitz 36eea79c4d fix typos in vine spawn target node names
fix wrong use of near_nodes_* fields in willow def
2015-02-17 01:31:56 -05:00
bas080 e049492b59 Vines update 2015-02-17 01:31:36 -05:00
Vanessa Ezekowitz 3eaf687da4 OPTIMIZE _ALL_ THE TEXTURES! \:D/ 2015-01-23 14:08:08 -05:00
Vanessa Ezekowitz 3472d32f2b make vines ONLY grow on jungle trees 2014-12-22 15:25:58 -05:00