ef7d33f740
Remove biome_lib usage from vines ( #66 )
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* stuff
* Increase spawn chances
2024-06-14 20:40:11 +02:00
455f891275
Optimize textures and delete unused textures ( #68 )
2023-12-23 23:45:46 +11:00
6a3c47157f
Add protection check when digging vines ( #58 )
2023-08-30 23:30:10 +02:00
c7f65aac83
cleanup codebase ( #46 )
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* cleanup codebase
* fix typo
* add nil checks to on_place
* nuke all mod loaded statements
2023-07-10 18:24:25 -04:00
a2cbc18351
fix upside-down vines ends ( #37 )
2022-11-12 20:22:16 -05:00
9483fee7b3
Added Esperanto translation ( #36 )
...
used the template.txt's
2022-11-06 12:53:16 -05:00
8287ae2476
Add German translation ( #29 )
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* Add German translation
Add German translation
* Add German translation
Add German translation
* Add German translation
Add German translation
* Add German transaltion
Add German translation
* Add German translation
Add German translation
* Add German translation
Add German translation
* Add German translation
Add German translation
* Add German translation
Add German translation
* Add German translation
Add German translation
* Add German translation
Add German translation
* Add support for i18n
Add support for i18n, make loading translateable
* Add template for translation
* Add German translation
Add German translation
2022-09-01 21:02:37 -04:00
bde2082ee1
Texture update for vines to CC0 ( #21 )
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* Texture update for vines to CC0
recreated the vines and rope textures and releasing them under CC0
* Minor tweaks to textures
2022-06-24 14:32:09 +03:00
244d5da0e2
wear too when breaking vines ( #22 )
2022-05-28 17:35:42 -04:00
7094d8a369
Vines: Fix recipes and global variables ( #13 )
2021-12-28 14:45:05 +11:00
c990942ba2
fix https://github.com/mt-mods/plantlife_modpack/issues/11
2021-12-25 21:44:43 -05:00
4953b1ba54
Rarity / fertility tweaks for various mods ( #8 )
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For bushes, molehills and youngtrees:
Changes to rarity and minimum fertility. Also added use of rarity_fertility. Result is more balanced and less homogeneous, i.e. over a large area you'll see variation.
For vines, some further tweaks to rarity, and using tries field to improve vines distribution.
2021-12-24 09:31:30 +01:00
a6dc4890d9
Vines: Fixed humidity, and set temperature. Also fixed a couple of issues with spawning: Roots are meant to spawn under dirt blocks, also vines were appearing on the side of snow.
2021-12-11 19:45:25 +01:00
4c48e5be29
Update vines/init.lua
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Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com >
2021-12-07 22:19:57 +00:00
a7d0e42cd1
Update vines/init.lua
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Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com >
2021-12-07 22:19:49 +00:00
2e4e4a2412
Replace vines with air if they've been disabled for compatibility
2021-12-06 10:56:05 +00:00
1d3751d755
Avoid one node vines on top of trees.
2021-12-06 10:55:42 +00:00
e2486ca7f5
Adding default to boolean settings
2021-12-06 09:33:44 +00:00
98f0c6c20f
Slight simplification of on_dig. Also minor fix to generating vines of a certain length.
2021-12-05 11:41:49 +00:00
54d3b669be
Vines: Simplifying digging logic.
2021-12-05 11:08:51 +00:00
93265656cc
Adding vine growth speed settings
2021-12-04 20:28:11 +00:00
c76fd45a2c
Option to disable vines:vines item, as it seems pointless.
...
All recipes allow the vines group, so any vine end item will work.
2021-12-04 20:17:44 +00:00
c7d0fd3c53
Cutting vines with shears now gives the player the vine ends, so they can make their own vine farm
2021-12-04 18:53:39 +00:00
a66b82f1f0
Fixing growth. Vines now grow once every 3-6 minutes.
2021-12-04 17:56:28 +00:00
63914caed1
Removing attached_node from vine groups, as it was causing breaking one vine to break the vine all the way up to the top, instantly
2021-12-04 17:56:28 +00:00
ba98359dd0
When a vine is destroyed, ensure the remaining part of the vine ends with a vine end node.
2021-12-04 17:56:28 +00:00
6df36da4e1
Settings to disable any type of vine and vine rope. Settings to adjust rarity of vines.
2021-12-04 17:55:49 +00:00
28ef3e0c4b
Vines now generated at mapgen time. Vines now generated as a vine of random length.
2021-12-04 17:55:08 +00:00
a2976c609a
update all generate, spawn, and grow calls
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to use "." instead of ":" notation
(quells all those "deprecated" warnings)
2021-07-19 14:18:01 -04:00
47c20dc550
Remove translations in minetest.log output
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because they are not translated anyway
2020-02-15 14:32:06 +00:00
9a3d101c89
Fix typo in vines/init.lua
2019-05-14 17:12:29 +00:00
08698ecd60
make spawning of under-dirt roots configurable
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(enabled by default, unless explicitly set to false)
2018-12-08 18:51:53 -05:00
feb3092d06
switch to Tenplus1's fork of vines
2018-10-25 11:49:01 -04:00
77093e428a
use swap_node() where possible, for speed
2018-10-25 10:27:54 -04:00
0af7b69afa
cleanfile
run: remove trailing whitespace.
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When it's this far out of hand you really need to clean up or else
everyone will be submitting patches with more whitespace problems.
2018-02-17 16:28:43 -08:00
5ca1ed261e
global i18n : add plantlife_i18n mod
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idea taken from homedecor_modpack and its homedecor_i18n
all translated mods have a new dependency : plantlife_i18n
translations are stored in po/pot file : one file for all mods
added french translation (almost complete)
transfered de/es/tr/pt translations to corresponding .po file
(only for some mods, unfortunately translations are incomplete)
2017-08-03 15:02:56 +02:00
dd14b2cb04
update vines mod from upstream
2017-05-18 05:47:41 -04:00
ab9b30778b
Merge branch 'master' of github.com:minetest-mods/plantlife_modpack
2017-01-06 04:02:05 -05:00
d85fb4c64f
Prevent two separate instances of stack overflow.
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The first one happens because `remove_node` is called
directly, calling `remove_node` for the vine below,
calling `remove_node` for the vine below, calling...
The second one happens because `get_item_group`
returns 0 for groups not set, and 0 is a truthy
value in Lua, so the code always removes the bottom
node regardless of its group rating. This interacted
funnily with doors wanting to remove their top node,
while vines wanted to remove their bottom nodes.
2017-01-06 05:57:48 -03:00
0f89ab5b44
Fix to prevent crashes
2017-01-04 19:27:49 +00:00
16db34a9f1
tile_images --> tiles
2015-10-23 13:09:05 -04:00
865f108f36
Added missing local.
2015-08-15 11:24:52 +02:00
42732b0636
split plants_lib off into its own repository
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renamed it to biome_lib
changed all relevant functions, tables, depends.txt, etc. in this modpack to call for the new name.
2015-08-09 10:37:50 -04:00
bf750c9721
fix bad shers wield image ref
2015-05-28 10:32:45 -04:00
06f65fa183
don't grow vines on default trees
2015-05-10 17:22:36 -04:00
92c5c81ea1
update vines mod again
2015-03-01 12:46:26 -05:00
7059756929
update vines from upstream
2015-03-01 12:25:54 -05:00
36eea79c4d
fix typos in vine spawn target node names
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fix wrong use of near_nodes_* fields in willow def
2015-02-17 01:31:56 -05:00
e049492b59
Vines update
2015-02-17 01:31:36 -05:00
3eaf687da4
OPTIMIZE _ALL_ THE TEXTURES! \:D/
2015-01-23 14:08:08 -05:00