Commit Graph

458 Commits

Author SHA1 Message Date
Niklp09 99d58e0876 add pl.generate_noise_params() 2023-04-16 19:24:52 +02:00
Niklp09 59c483fd4f support avoid_nodes 2023-04-13 21:15:34 +02:00
Niklp09 640cfd3ac7 improve near_nodes support 2023-04-13 14:15:10 +02:00
Niklp09 cdfbf20ab0 experimental near_nodes support 2023-04-12 21:54:22 +02:00
Niklp09 85569605f5 spawn some more plants directly 2023-04-12 21:03:22 +02:00
Niklp09 a154cb9904 disable some logging 2023-04-12 17:52:29 +02:00
Niklp09 d55f066686 support youngtrees 2023-04-12 17:34:48 +02:00
Niklp09 252c2bd1d2 add support for custom spawn functions 2023-04-12 17:00:18 +02:00
Niklp09 15f62452b8 some biome_lib replacement experiments 2023-04-12 14:12:51 +02:00
unknown 577404c850 fix https://github.com/mt-mods/plantlife_modpack/issues/38 - add use_texture_alpa param to nodes that have textures with alpa 2023-01-21 15:48:24 -05:00
fluxionary a2cbc18351
fix upside-down vines ends (#37) 2022-11-12 20:22:16 -05:00
jolesh 9483fee7b3
Added Esperanto translation (#36)
used the template.txt's
2022-11-06 12:53:16 -05:00
fluxionary 1894d91609
add node dig/placement predictions (#34) 2022-11-04 12:29:34 -04:00
fluxionary 438a1adb32
limit bush duping (#33)
only allow a chance of getting a 2nd bush from bushes with fruit, to prevent instant bush duping.
2022-11-04 12:28:33 -04:00
fluxionary e159b843d2
restrict tree fern growth (#32) 2022-10-30 17:57:12 -04:00
Niklp 6e842d9b0d
add bush leaves to leaves group (#31) 2022-10-10 18:39:58 +02:00
reusityback 8287ae2476
Add German translation (#29)
* Add German translation

Add German translation

* Add German translation

Add German translation

* Add German translation

Add German translation

* Add German transaltion

Add German translation

* Add German translation

Add German translation

* Add German translation

Add German translation

* Add German translation

Add German translation

* Add German translation

Add German translation

* Add German translation

Add German translation

* Add German translation

Add German translation

* Add support for i18n

Add support for i18n, make loading translateable

* Add template for translation

* Add German translation

Add German translation
2022-09-01 21:02:37 -04:00
Niklp ca2b47492e
Merge pull request #28 from Niklp09/mushroom
overwrite wield_image's of mushrooms
2022-08-19 15:06:41 +02:00
Niklp f5490e3b58
overwrite wield_images's 2022-08-19 14:53:39 +02:00
Sirrobzeroone bde2082ee1
Texture update for vines to CC0 (#21)
* Texture update for vines to CC0

recreated the vines and rope textures and releasing them under CC0

* Minor tweaks to textures
2022-06-24 14:32:09 +03:00
A S Lewis d33907ca75
Fix typo in crafting recipes in trunks
Fixes #24 
Co-authored-by: A S Lewis <aslewis@cpan.org>
2022-06-08 22:03:52 +10:00
fluxionary 244d5da0e2
wear too when breaking vines (#22) 2022-05-28 17:35:42 -04:00
OgelGames 8de8b889c2
fix typo in bushes mod.conf
fixes #17
2022-05-09 23:10:56 +10:00
wsor4035 1d71e2c64e
fix https://github.com/mt-mods/plantlife_modpack/issues/16 2022-03-19 17:04:06 -04:00
wsor4035 d3edfbeace
Merge pull request #14 from nixnoxus/fix_tree_fern_leave_big
fix felling `farns:fern_trunk_big`
2022-01-11 22:19:26 -05:00
wsor4035 c82ba38e68
Merge pull request #15 from nixnoxus/add_group_sapling
Add `group:sapling` for saplings in plantlife
2022-01-11 17:18:14 -05:00
nixnoxus 031d5f4e4e add group `sapling` 2022-01-11 18:55:22 +01:00
nixnoxus 32bab30e1f fix felling `farns: fern_trunk_big` 2022-01-10 19:32:04 +01:00
Jordan Leppert 7094d8a369
Vines: Fix recipes and global variables (#13) 2021-12-28 14:45:05 +11:00
unknown c990942ba2 fix https://github.com/mt-mods/plantlife_modpack/issues/11 2021-12-25 21:44:43 -05:00
Jordan Leppert 4953b1ba54
Rarity / fertility tweaks for various mods (#8)
For bushes, molehills and youngtrees:
Changes to rarity and minimum fertility. Also added use of rarity_fertility. Result is more balanced and less homogeneous, i.e. over a large area you'll see variation.

For vines, some further tweaks to rarity, and using tries field to improve vines distribution.
2021-12-24 09:31:30 +01:00
Jordan Leppert cb2373f089
Trunks: Prevent crashing when unknown nodes exist (#9)
Extension of commit 9ed4771515

Co-authored-by: OgelGames <olliverdc28@gmail.com>
2021-12-16 20:10:36 +11:00
Jordan Leppert 1a96ac87a7
Breaking up flowers_plus mod (#5)
Splitting up flowers_plus into separate mods for seaweed, sunflowers and waterlillies, for clarity and so the user can disable them individually.
Fixed sunflower maximum heat.
Removed spawning, as we're already creating these things at worldgen.
Added settings for rarity and max count to each mod - waterlilies, seaweed and sunflowers
Removing along_shore mod as it does nothing now.
2021-12-14 13:05:23 +01:00
Jordan Leppert a6dc4890d9 Vines: Fixed humidity, and set temperature. Also fixed a couple of issues with spawning: Roots are meant to spawn under dirt blocks, also vines were appearing on the side of snow. 2021-12-11 19:45:25 +01:00
wsor4035 a5b752f8b2
Merge pull request #3 from JordanL2/vines_mapgen
Vines overhaul
2021-12-07 17:21:17 -05:00
Jordan Leppert 4c48e5be29
Update vines/init.lua
Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com>
2021-12-07 22:19:57 +00:00
Jordan Leppert a7d0e42cd1
Update vines/init.lua
Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com>
2021-12-07 22:19:49 +00:00
Jordan Leppert 2e4e4a2412 Replace vines with air if they've been disabled for compatibility 2021-12-06 10:56:05 +00:00
Jordan Leppert 1d3751d755 Avoid one node vines on top of trees. 2021-12-06 10:55:42 +00:00
Jordan Leppert e2486ca7f5 Adding default to boolean settings 2021-12-06 09:33:44 +00:00
Jordan Leppert 98f0c6c20f Slight simplification of on_dig. Also minor fix to generating vines of a certain length. 2021-12-05 11:41:49 +00:00
Jordan Leppert 54d3b669be Vines: Simplifying digging logic. 2021-12-05 11:08:51 +00:00
Jordan Leppert 93265656cc Adding vine growth speed settings 2021-12-04 20:28:11 +00:00
Jordan Leppert c76fd45a2c Option to disable vines:vines item, as it seems pointless.
All recipes allow the vines group, so any vine end item will work.
2021-12-04 20:17:44 +00:00
Jordan Leppert c7d0fd3c53 Cutting vines with shears now gives the player the vine ends, so they can make their own vine farm 2021-12-04 18:53:39 +00:00
Jordan Leppert a66b82f1f0 Fixing growth. Vines now grow once every 3-6 minutes. 2021-12-04 17:56:28 +00:00
Jordan Leppert 63914caed1 Removing attached_node from vine groups, as it was causing breaking one vine to break the vine all the way up to the top, instantly 2021-12-04 17:56:28 +00:00
Jordan Leppert ba98359dd0 When a vine is destroyed, ensure the remaining part of the vine ends with a vine end node. 2021-12-04 17:56:28 +00:00
Jordan Leppert 6df36da4e1 Settings to disable any type of vine and vine rope. Settings to adjust rarity of vines. 2021-12-04 17:55:49 +00:00
Jordan Leppert 28ef3e0c4b Vines now generated at mapgen time. Vines now generated as a vine of random length. 2021-12-04 17:55:08 +00:00