Commit Graph

426 Commits

Author SHA1 Message Date
Jordan Leppert 1a96ac87a7
Breaking up flowers_plus mod (#5)
Splitting up flowers_plus into separate mods for seaweed, sunflowers and waterlillies, for clarity and so the user can disable them individually.
Fixed sunflower maximum heat.
Removed spawning, as we're already creating these things at worldgen.
Added settings for rarity and max count to each mod - waterlilies, seaweed and sunflowers
Removing along_shore mod as it does nothing now.
2021-12-14 13:05:23 +01:00
Jordan Leppert a6dc4890d9 Vines: Fixed humidity, and set temperature. Also fixed a couple of issues with spawning: Roots are meant to spawn under dirt blocks, also vines were appearing on the side of snow. 2021-12-11 19:45:25 +01:00
wsor4035 a5b752f8b2
Merge pull request #3 from JordanL2/vines_mapgen
Vines overhaul
2021-12-07 17:21:17 -05:00
Jordan Leppert 4c48e5be29
Update vines/init.lua
Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com>
2021-12-07 22:19:57 +00:00
Jordan Leppert a7d0e42cd1
Update vines/init.lua
Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com>
2021-12-07 22:19:49 +00:00
Jordan Leppert 2e4e4a2412 Replace vines with air if they've been disabled for compatibility 2021-12-06 10:56:05 +00:00
Jordan Leppert 1d3751d755 Avoid one node vines on top of trees. 2021-12-06 10:55:42 +00:00
Jordan Leppert e2486ca7f5 Adding default to boolean settings 2021-12-06 09:33:44 +00:00
Jordan Leppert 98f0c6c20f Slight simplification of on_dig. Also minor fix to generating vines of a certain length. 2021-12-05 11:41:49 +00:00
Jordan Leppert 54d3b669be Vines: Simplifying digging logic. 2021-12-05 11:08:51 +00:00
Jordan Leppert 93265656cc Adding vine growth speed settings 2021-12-04 20:28:11 +00:00
Jordan Leppert c76fd45a2c Option to disable vines:vines item, as it seems pointless.
All recipes allow the vines group, so any vine end item will work.
2021-12-04 20:17:44 +00:00
Jordan Leppert c7d0fd3c53 Cutting vines with shears now gives the player the vine ends, so they can make their own vine farm 2021-12-04 18:53:39 +00:00
Jordan Leppert a66b82f1f0 Fixing growth. Vines now grow once every 3-6 minutes. 2021-12-04 17:56:28 +00:00
Jordan Leppert 63914caed1 Removing attached_node from vine groups, as it was causing breaking one vine to break the vine all the way up to the top, instantly 2021-12-04 17:56:28 +00:00
Jordan Leppert ba98359dd0 When a vine is destroyed, ensure the remaining part of the vine ends with a vine end node. 2021-12-04 17:56:28 +00:00
Jordan Leppert 6df36da4e1 Settings to disable any type of vine and vine rope. Settings to adjust rarity of vines. 2021-12-04 17:55:49 +00:00
Jordan Leppert 28ef3e0c4b Vines now generated at mapgen time. Vines now generated as a vine of random length. 2021-12-04 17:55:08 +00:00
Vanessa Dannenberg 680b02f7e2 fix crash for sure this time 2021-07-19 23:56:47 -04:00
Vanessa Dannenberg a2976c609a update all generate, spawn, and grow calls
to use "." instead of ":" notation
(quells all those "deprecated" warnings)
2021-07-19 14:18:01 -04:00
Vanessa Dannenberg 46717958bc use biome_lib.get_nodedef_field
instead of biome_lib:get_nodedef_field
(change `.` to `:`)
2021-07-19 14:08:57 -04:00
Vanessa Dannenberg 52b2d18523 make moss buildable_to
and make sunflower attached_node like other plants
2021-06-29 13:44:00 -04:00
Vanessa Dannenberg bfd08f01c8 Just run the conversion LBM on every load
it won't take any appreciable CPU anyway if there's nothing to do.

Minetest seems to not new (or newly-renamed) LBMs when it should, when
it's set to only run once.  Also covers cases where a crash could
prevent mapblocks being checked later.
2021-06-23 21:09:48 -04:00
Vanessa Dannenberg 9ed4771515 fix rare edge-case where unknown nodes cause a crash
When a new mapblock is generated and the mod checks the neighbors around
a target to place a fallen twig, if it finds an unknown node (because
it's in a neighboring, old mapblock from a previous session -- perhaps
an old moss node that hadn't converted-over to wallmounted yet), trying
to check its buildable_to state will fail, since that requires that
there be a node def to look at, which an unknown node wouldn't have.

This substitutes a known not-buildable_to node for those cases, so that
the code won't try to overwrite what it found.
2021-06-23 21:03:06 -04:00
Vanessa Dannenberg 3f107a8067 renamed the LBM in case it got run at the wrong time
between mod updates; forces it to run again
(it's harmless to let it run twice)
2021-06-23 10:09:58 -04:00
Vanessa Dannenberg b3cbd3df2e fix moss node drops 2021-06-21 05:21:34 -04:00
Vanessa Dannenberg b1b4a08834 make pebbles fall when ground is dug. 2021-06-21 00:36:14 -04:00
Vanessa Dannenberg f01e4bb55f Convert moss to wallmounted mode
I couldn't use leaf decay to make moss disappear when a trunk is dug,
because it breaks leaf decay on that tree's leaves: the leafdecay
function is not a true "register"- type function that can be run more
than once on a given trunk node, it's an all-or-nothing override and
only the last call for any given trunk actually sticks.

Since moss is... was facedir, attached_node didn't work right either, as
it doesn't have a mode to look for a vertical surface behind the
attached object (like how it works with wallmounted items), so this
converts moss to true wallmounted and uses attached_node like I
originally wanted.

To avoid losing the effect where moss can be rotated randomly when
generated, I registered 4 nodes for each moss type, with
increasingly-rotated textures.
2021-06-20 23:30:26 -04:00
Vanessa Dannenberg 7b4f54ead0 make youngtrees, bushes fall on dig,
make moss fall when the node holding it is dug,
and make trunk roots decay (exploiting the standard leafdecay function)
2021-06-19 20:36:36 -04:00
Vanessa Dannenberg c061ef23cf Merge branch 'bls-197' into 'master'
Fixes bug with stalactite placement

See merge request VanessaE/plantlife_modpack!7
2021-06-07 17:04:31 +00:00
Oversword d87d8e51f5 Fixes bug with stalactite placement 2021-06-07 17:04:31 +00:00
Vanessa Dannenberg 70df655a42 allow pebbles to spawn on a few more surface types 2021-04-06 04:09:34 -04:00
Vanessa Dannenberg 4876fc1265 let biome_lib place pebbles instead of using custom mapgen code 2021-04-06 04:08:41 -04:00
Vanessa Dannenberg 81b2b0898b don't use a function to pick random dry grasses
just use `biome_lib`'s random-choice table feature
(it was only there to let the mod replace junglegrass, but that's pointless
when junglegrass doesn't tend to spawn in the same areas)
2021-04-06 03:32:04 -04:00
Vanessa Dannenberg a750bac532 Merge branch 'master' into 'master'
Made woodsoils soils tillable.

See merge request VanessaE/plantlife_modpack!6
2021-02-07 23:29:08 +00:00
Tin Švagelj b4b24dedba Made woodsoils soils tillable. 2021-02-07 21:17:29 +01:00
VanessaE 622016713e respect protection when placing twigs 2020-12-02 10:05:01 -05:00
VanessaE 9963e588d6 add minimum minetest version key for contentdb 2020-06-03 13:00:31 -04:00
Vanessa Dannenberg 686dd21b9d Merge branch 'mt5-locale' into 'master'
MT5 locale

See merge request VanessaE/plantlife_modpack!5
2020-02-15 14:32:06 +00:00
Louis Royer 47c20dc550 Remove translations in minetest.log output
because they are not translated anyway
2020-02-15 14:32:06 +00:00
Vanessa Dannenberg 31e0066238 oops 2019-06-18 14:59:34 -04:00
Vanessa Dannenberg 3d13053d97 use table copy instead of own clone node 2019-06-18 14:55:29 -04:00
Vanessa Dannenberg 07b6fc48ea Merge branch 'vines-typo' into 'master'
Fix typo in vines/init.lua

See merge request VanessaE/plantlife_modpack!4
2019-05-15 20:10:45 +00:00
Pierre-Adrien Langrognet 9a3d101c89 Fix typo in vines/init.lua 2019-05-14 17:12:29 +00:00
Vanessa Dannenberg 0d228f705c Merge branch 'pg-grow-fern-saplings' into 'master'
Fix growth of tree fern saplings

See merge request VanessaE/plantlife_modpack!3
2019-04-11 22:44:09 +00:00
Pedro Gimeno 229d6aba88 Fix growth of tree fern saplings
While on it, factor out calls to get_node.
2019-04-12 00:10:44 +02:00
Vanessa Dannenberg 4e32feaa55 Merge branch 'patch-1' into 'master'
more realistic frequency of molehills

See merge request VanessaE/plantlife_modpack!2
2019-03-17 23:49:28 +00:00
John Wayne b9b592af44 more realistic frequency of molehills 2019-03-17 22:53:50 +00:00
Vanessa Dannenberg 08698ecd60 make spawning of under-dirt roots configurable
(enabled by default, unless explicitly set to false)
2018-12-08 18:51:53 -05:00
Vanessa Dannenberg 45a400f6ce minor license declaration tweak 2018-11-08 19:10:02 -05:00