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Commit Graph

458 Commits

Author SHA1 Message Date
wsor4035
877d94dace
remove biomelib usage from youngtrees (#52)
* remove biomelib usage from youngtrees

* remove unneeded settingtypes.txt file now
2023-07-21 08:16:57 -04:00
wsor4035
ded2685047
fix farming plus groups override 2023-07-19 23:34:31 -04:00
Niklp
e58042acd0
use degrotate for sunflowers (#49) 2023-07-15 15:57:47 -04:00
Wuzzy
f4185762d5
Some minor German translation fixes (#47) 2023-07-14 07:07:24 -04:00
Niklp
c7f65aac83
cleanup codebase (#46)
* cleanup codebase

* fix typo

* add nil checks to on_place

* nuke all mod loaded statements
2023-07-10 18:24:25 -04:00
wsor4035
d9782771c3
remove biomelib usage from sunflowers (#44) 2023-07-09 16:14:45 -04:00
wsor4035
d483c2a1ae bump the number of spawnby in molehills decoration registration 2023-07-09 15:55:06 -04:00
wsor4035
c6b1ce5ca5
remove biome lib usage from molehills (#43) 2023-07-09 21:52:04 +02:00
wsor4035
23d04af7d6
remove biomelib dep from cavestuff (#42)
Co-authored-by: Niklp09 <89982526+Niklp09@users.noreply.github.com>
2023-07-09 15:14:43 -04:00
unknown
577404c850 fix https://github.com/mt-mods/plantlife_modpack/issues/38 - add use_texture_alpa param to nodes that have textures with alpa 2023-01-21 15:48:24 -05:00
fluxionary
a2cbc18351
fix upside-down vines ends (#37) 2022-11-12 20:22:16 -05:00
jolesh
9483fee7b3
Added Esperanto translation (#36)
used the template.txt's
2022-11-06 12:53:16 -05:00
fluxionary
1894d91609
add node dig/placement predictions (#34) 2022-11-04 12:29:34 -04:00
fluxionary
438a1adb32
limit bush duping (#33)
only allow a chance of getting a 2nd bush from bushes with fruit, to prevent instant bush duping.
2022-11-04 12:28:33 -04:00
fluxionary
e159b843d2
restrict tree fern growth (#32) 2022-10-30 17:57:12 -04:00
Niklp
6e842d9b0d
add bush leaves to leaves group (#31) 2022-10-10 18:39:58 +02:00
reusityback
8287ae2476
Add German translation (#29)
* Add German translation

Add German translation

* Add German translation

Add German translation

* Add German translation

Add German translation

* Add German transaltion

Add German translation

* Add German translation

Add German translation

* Add German translation

Add German translation

* Add German translation

Add German translation

* Add German translation

Add German translation

* Add German translation

Add German translation

* Add German translation

Add German translation

* Add support for i18n

Add support for i18n, make loading translateable

* Add template for translation

* Add German translation

Add German translation
2022-09-01 21:02:37 -04:00
Niklp
ca2b47492e
Merge pull request #28 from Niklp09/mushroom
overwrite wield_image's of mushrooms
2022-08-19 15:06:41 +02:00
Niklp
f5490e3b58
overwrite wield_images's 2022-08-19 14:53:39 +02:00
Sirrobzeroone
bde2082ee1
Texture update for vines to CC0 (#21)
* Texture update for vines to CC0

recreated the vines and rope textures and releasing them under CC0

* Minor tweaks to textures
2022-06-24 14:32:09 +03:00
A S Lewis
d33907ca75
Fix typo in crafting recipes in trunks
Fixes #24 
Co-authored-by: A S Lewis <aslewis@cpan.org>
2022-06-08 22:03:52 +10:00
fluxionary
244d5da0e2
wear too when breaking vines (#22) 2022-05-28 17:35:42 -04:00
OgelGames
8de8b889c2
fix typo in bushes mod.conf
fixes #17
2022-05-09 23:10:56 +10:00
wsor4035
1d71e2c64e
fix https://github.com/mt-mods/plantlife_modpack/issues/16 2022-03-19 17:04:06 -04:00
wsor4035
d3edfbeace
Merge pull request #14 from nixnoxus/fix_tree_fern_leave_big
fix felling `farns:fern_trunk_big`
2022-01-11 22:19:26 -05:00
wsor4035
c82ba38e68
Merge pull request #15 from nixnoxus/add_group_sapling
Add `group:sapling` for saplings in plantlife
2022-01-11 17:18:14 -05:00
nixnoxus
031d5f4e4e add group sapling 2022-01-11 18:55:22 +01:00
nixnoxus
32bab30e1f fix felling farns: fern_trunk_big 2022-01-10 19:32:04 +01:00
Jordan Leppert
7094d8a369
Vines: Fix recipes and global variables (#13) 2021-12-28 14:45:05 +11:00
unknown
c990942ba2 fix https://github.com/mt-mods/plantlife_modpack/issues/11 2021-12-25 21:44:43 -05:00
Jordan Leppert
4953b1ba54
Rarity / fertility tweaks for various mods (#8)
For bushes, molehills and youngtrees:
Changes to rarity and minimum fertility. Also added use of rarity_fertility. Result is more balanced and less homogeneous, i.e. over a large area you'll see variation.

For vines, some further tweaks to rarity, and using tries field to improve vines distribution.
2021-12-24 09:31:30 +01:00
Jordan Leppert
cb2373f089
Trunks: Prevent crashing when unknown nodes exist (#9)
Extension of commit 9ed4771515

Co-authored-by: OgelGames <olliverdc28@gmail.com>
2021-12-16 20:10:36 +11:00
Jordan Leppert
1a96ac87a7
Breaking up flowers_plus mod (#5)
Splitting up flowers_plus into separate mods for seaweed, sunflowers and waterlillies, for clarity and so the user can disable them individually.
Fixed sunflower maximum heat.
Removed spawning, as we're already creating these things at worldgen.
Added settings for rarity and max count to each mod - waterlilies, seaweed and sunflowers
Removing along_shore mod as it does nothing now.
2021-12-14 13:05:23 +01:00
Jordan Leppert
a6dc4890d9 Vines: Fixed humidity, and set temperature. Also fixed a couple of issues with spawning: Roots are meant to spawn under dirt blocks, also vines were appearing on the side of snow. 2021-12-11 19:45:25 +01:00
wsor4035
a5b752f8b2
Merge pull request #3 from JordanL2/vines_mapgen
Vines overhaul
2021-12-07 17:21:17 -05:00
Jordan Leppert
4c48e5be29
Update vines/init.lua
Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com>
2021-12-07 22:19:57 +00:00
Jordan Leppert
a7d0e42cd1
Update vines/init.lua
Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com>
2021-12-07 22:19:49 +00:00
Jordan Leppert
2e4e4a2412 Replace vines with air if they've been disabled for compatibility 2021-12-06 10:56:05 +00:00
Jordan Leppert
1d3751d755 Avoid one node vines on top of trees. 2021-12-06 10:55:42 +00:00
Jordan Leppert
e2486ca7f5 Adding default to boolean settings 2021-12-06 09:33:44 +00:00
Jordan Leppert
98f0c6c20f Slight simplification of on_dig. Also minor fix to generating vines of a certain length. 2021-12-05 11:41:49 +00:00
Jordan Leppert
54d3b669be Vines: Simplifying digging logic. 2021-12-05 11:08:51 +00:00
Jordan Leppert
93265656cc Adding vine growth speed settings 2021-12-04 20:28:11 +00:00
Jordan Leppert
c76fd45a2c Option to disable vines:vines item, as it seems pointless.
All recipes allow the vines group, so any vine end item will work.
2021-12-04 20:17:44 +00:00
Jordan Leppert
c7d0fd3c53 Cutting vines with shears now gives the player the vine ends, so they can make their own vine farm 2021-12-04 18:53:39 +00:00
Jordan Leppert
a66b82f1f0 Fixing growth. Vines now grow once every 3-6 minutes. 2021-12-04 17:56:28 +00:00
Jordan Leppert
63914caed1 Removing attached_node from vine groups, as it was causing breaking one vine to break the vine all the way up to the top, instantly 2021-12-04 17:56:28 +00:00
Jordan Leppert
ba98359dd0 When a vine is destroyed, ensure the remaining part of the vine ends with a vine end node. 2021-12-04 17:56:28 +00:00
Jordan Leppert
6df36da4e1 Settings to disable any type of vine and vine rope. Settings to adjust rarity of vines. 2021-12-04 17:55:49 +00:00
Jordan Leppert
28ef3e0c4b Vines now generated at mapgen time. Vines now generated as a vine of random length. 2021-12-04 17:55:08 +00:00