Commit Graph

425 Commits

Author SHA1 Message Date
Jordan Leppert a6dc4890d9 Vines: Fixed humidity, and set temperature. Also fixed a couple of issues with spawning: Roots are meant to spawn under dirt blocks, also vines were appearing on the side of snow. 2021-12-11 19:45:25 +01:00
wsor4035 a5b752f8b2
Merge pull request #3 from JordanL2/vines_mapgen
Vines overhaul
2021-12-07 17:21:17 -05:00
Jordan Leppert 4c48e5be29
Update vines/init.lua
Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com>
2021-12-07 22:19:57 +00:00
Jordan Leppert a7d0e42cd1
Update vines/init.lua
Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com>
2021-12-07 22:19:49 +00:00
Jordan Leppert 2e4e4a2412 Replace vines with air if they've been disabled for compatibility 2021-12-06 10:56:05 +00:00
Jordan Leppert 1d3751d755 Avoid one node vines on top of trees. 2021-12-06 10:55:42 +00:00
Jordan Leppert e2486ca7f5 Adding default to boolean settings 2021-12-06 09:33:44 +00:00
Jordan Leppert 98f0c6c20f Slight simplification of on_dig. Also minor fix to generating vines of a certain length. 2021-12-05 11:41:49 +00:00
Jordan Leppert 54d3b669be Vines: Simplifying digging logic. 2021-12-05 11:08:51 +00:00
Jordan Leppert 93265656cc Adding vine growth speed settings 2021-12-04 20:28:11 +00:00
Jordan Leppert c76fd45a2c Option to disable vines:vines item, as it seems pointless.
All recipes allow the vines group, so any vine end item will work.
2021-12-04 20:17:44 +00:00
Jordan Leppert c7d0fd3c53 Cutting vines with shears now gives the player the vine ends, so they can make their own vine farm 2021-12-04 18:53:39 +00:00
Jordan Leppert a66b82f1f0 Fixing growth. Vines now grow once every 3-6 minutes. 2021-12-04 17:56:28 +00:00
Jordan Leppert 63914caed1 Removing attached_node from vine groups, as it was causing breaking one vine to break the vine all the way up to the top, instantly 2021-12-04 17:56:28 +00:00
Jordan Leppert ba98359dd0 When a vine is destroyed, ensure the remaining part of the vine ends with a vine end node. 2021-12-04 17:56:28 +00:00
Jordan Leppert 6df36da4e1 Settings to disable any type of vine and vine rope. Settings to adjust rarity of vines. 2021-12-04 17:55:49 +00:00
Jordan Leppert 28ef3e0c4b Vines now generated at mapgen time. Vines now generated as a vine of random length. 2021-12-04 17:55:08 +00:00
Vanessa Dannenberg 680b02f7e2 fix crash for sure this time 2021-07-19 23:56:47 -04:00
Vanessa Dannenberg a2976c609a update all generate, spawn, and grow calls
to use "." instead of ":" notation
(quells all those "deprecated" warnings)
2021-07-19 14:18:01 -04:00
Vanessa Dannenberg 46717958bc use biome_lib.get_nodedef_field
instead of biome_lib:get_nodedef_field
(change `.` to `:`)
2021-07-19 14:08:57 -04:00
Vanessa Dannenberg 52b2d18523 make moss buildable_to
and make sunflower attached_node like other plants
2021-06-29 13:44:00 -04:00
Vanessa Dannenberg bfd08f01c8 Just run the conversion LBM on every load
it won't take any appreciable CPU anyway if there's nothing to do.

Minetest seems to not new (or newly-renamed) LBMs when it should, when
it's set to only run once.  Also covers cases where a crash could
prevent mapblocks being checked later.
2021-06-23 21:09:48 -04:00
Vanessa Dannenberg 9ed4771515 fix rare edge-case where unknown nodes cause a crash
When a new mapblock is generated and the mod checks the neighbors around
a target to place a fallen twig, if it finds an unknown node (because
it's in a neighboring, old mapblock from a previous session -- perhaps
an old moss node that hadn't converted-over to wallmounted yet), trying
to check its buildable_to state will fail, since that requires that
there be a node def to look at, which an unknown node wouldn't have.

This substitutes a known not-buildable_to node for those cases, so that
the code won't try to overwrite what it found.
2021-06-23 21:03:06 -04:00
Vanessa Dannenberg 3f107a8067 renamed the LBM in case it got run at the wrong time
between mod updates; forces it to run again
(it's harmless to let it run twice)
2021-06-23 10:09:58 -04:00
Vanessa Dannenberg b3cbd3df2e fix moss node drops 2021-06-21 05:21:34 -04:00
Vanessa Dannenberg b1b4a08834 make pebbles fall when ground is dug. 2021-06-21 00:36:14 -04:00
Vanessa Dannenberg f01e4bb55f Convert moss to wallmounted mode
I couldn't use leaf decay to make moss disappear when a trunk is dug,
because it breaks leaf decay on that tree's leaves: the leafdecay
function is not a true "register"- type function that can be run more
than once on a given trunk node, it's an all-or-nothing override and
only the last call for any given trunk actually sticks.

Since moss is... was facedir, attached_node didn't work right either, as
it doesn't have a mode to look for a vertical surface behind the
attached object (like how it works with wallmounted items), so this
converts moss to true wallmounted and uses attached_node like I
originally wanted.

To avoid losing the effect where moss can be rotated randomly when
generated, I registered 4 nodes for each moss type, with
increasingly-rotated textures.
2021-06-20 23:30:26 -04:00
Vanessa Dannenberg 7b4f54ead0 make youngtrees, bushes fall on dig,
make moss fall when the node holding it is dug,
and make trunk roots decay (exploiting the standard leafdecay function)
2021-06-19 20:36:36 -04:00
Vanessa Dannenberg c061ef23cf Merge branch 'bls-197' into 'master'
Fixes bug with stalactite placement

See merge request VanessaE/plantlife_modpack!7
2021-06-07 17:04:31 +00:00
Oversword d87d8e51f5 Fixes bug with stalactite placement 2021-06-07 17:04:31 +00:00
Vanessa Dannenberg 70df655a42 allow pebbles to spawn on a few more surface types 2021-04-06 04:09:34 -04:00
Vanessa Dannenberg 4876fc1265 let biome_lib place pebbles instead of using custom mapgen code 2021-04-06 04:08:41 -04:00
Vanessa Dannenberg 81b2b0898b don't use a function to pick random dry grasses
just use `biome_lib`'s random-choice table feature
(it was only there to let the mod replace junglegrass, but that's pointless
when junglegrass doesn't tend to spawn in the same areas)
2021-04-06 03:32:04 -04:00
Vanessa Dannenberg a750bac532 Merge branch 'master' into 'master'
Made woodsoils soils tillable.

See merge request VanessaE/plantlife_modpack!6
2021-02-07 23:29:08 +00:00
Tin Švagelj b4b24dedba Made woodsoils soils tillable. 2021-02-07 21:17:29 +01:00
VanessaE 622016713e respect protection when placing twigs 2020-12-02 10:05:01 -05:00
VanessaE 9963e588d6 add minimum minetest version key for contentdb 2020-06-03 13:00:31 -04:00
Vanessa Dannenberg 686dd21b9d Merge branch 'mt5-locale' into 'master'
MT5 locale

See merge request VanessaE/plantlife_modpack!5
2020-02-15 14:32:06 +00:00
Louis Royer 47c20dc550 Remove translations in minetest.log output
because they are not translated anyway
2020-02-15 14:32:06 +00:00
Vanessa Dannenberg 31e0066238 oops 2019-06-18 14:59:34 -04:00
Vanessa Dannenberg 3d13053d97 use table copy instead of own clone node 2019-06-18 14:55:29 -04:00
Vanessa Dannenberg 07b6fc48ea Merge branch 'vines-typo' into 'master'
Fix typo in vines/init.lua

See merge request VanessaE/plantlife_modpack!4
2019-05-15 20:10:45 +00:00
Pierre-Adrien Langrognet 9a3d101c89 Fix typo in vines/init.lua 2019-05-14 17:12:29 +00:00
Vanessa Dannenberg 0d228f705c Merge branch 'pg-grow-fern-saplings' into 'master'
Fix growth of tree fern saplings

See merge request VanessaE/plantlife_modpack!3
2019-04-11 22:44:09 +00:00
Pedro Gimeno 229d6aba88 Fix growth of tree fern saplings
While on it, factor out calls to get_node.
2019-04-12 00:10:44 +02:00
Vanessa Dannenberg 4e32feaa55 Merge branch 'patch-1' into 'master'
more realistic frequency of molehills

See merge request VanessaE/plantlife_modpack!2
2019-03-17 23:49:28 +00:00
John Wayne b9b592af44 more realistic frequency of molehills 2019-03-17 22:53:50 +00:00
Vanessa Dannenberg 08698ecd60 make spawning of under-dirt roots configurable
(enabled by default, unless explicitly set to false)
2018-12-08 18:51:53 -05:00
Vanessa Dannenberg 45a400f6ce minor license declaration tweak 2018-11-08 19:10:02 -05:00
Vanessa Dannenberg 3dde23cff8 license fixups: use LGPL3.0 for code, CC-by-SA 4.0 for media 2018-11-08 18:29:07 -05:00