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mirror of https://github.com/mt-mods/plantlife_modpack.git synced 2025-07-28 04:30:20 +02:00

35 Commits

Author SHA1 Message Date
ac33f684b2 Merge remote-tracking branch 'upstream/master' 2023-06-07 22:23:22 +02:00
079a5c1ff8 Merge remote-tracking branch 'upstream/master' 2022-08-26 15:23:42 +02:00
156d31280a Merge remote-tracking branch 'upstream/master' 2022-06-25 16:53:46 +02:00
183c043066 Merge remote-tracking branch 'upstream/master' 2022-05-27 18:49:45 +02:00
3239650e68 Merge remote-tracking branch 'upstream/master' 2022-03-06 16:17:20 +01:00
6bdb533906 Fix trunk duplication 2021-08-24 12:15:54 +02:00
c62610f544 Try to fix crash 2021-08-18 16:20:56 +02:00
8e2148ffc3 Merge remote-tracking branch 'upstream/master' 2021-07-24 13:12:23 +02:00
5ac025cda4 Merge remote-tracking branch 'upstream/master' 2021-07-03 17:29:19 +02:00
efe869d386 Fix crash caused by the previous merge 2021-06-26 20:04:36 +02:00
b597f99014 Merge remote-tracking branch 'upstream/master' 2021-06-26 19:07:22 +02:00
637f96e215 Merge remote-tracking branch 'upstream/master' 2021-06-20 17:27:50 +02:00
fa9f30043f Merge remote-tracking branch 'upstream/master' 2021-04-08 13:38:00 +02:00
d97f25e112 Merge remote-tracking branch 'upstream/master' 2021-02-13 14:19:21 +01:00
86896848d5 Merge remote-tracking branch 'upstream/master' 2020-12-03 20:55:06 +01:00
5b66d54632 Add protection check when placing twigs from trunks mod 2020-07-24 23:14:34 +02:00
031260a62d [youngtrees] Optimize math.random call function 2020-07-24 00:08:50 +02:00
d4e83d7e78 [trunks] Tidy code and disable auto roof corners ABM 2020-07-24 00:03:48 +02:00
8d65559828 [nature_classic] Optimize math.random call function 2020-07-23 23:10:37 +02:00
ec8132b06c [flowers_plus] Optimize math.random call function 2020-07-23 23:02:17 +02:00
4dcf14ce1f [ferns] Optimize math.random call function 2020-07-23 22:59:08 +02:00
d7b543f5d7 [dryplants] Tidy code 2020-07-23 22:45:28 +02:00
f661500cb3 [cavestuff] Optimize math.* call functions 2020-07-23 22:14:52 +02:00
c2681261e0 [bushes_classic] Optimize math.random call function 2020-07-23 22:10:33 +02:00
2c433e0b57 [bushes] Tidy code 2020-07-23 22:05:25 +02:00
1f52bbea19 [vines] Optimize math.random call function 2020-07-23 21:23:51 +02:00
10ff005066 Merge remote-tracking branch 'upstream/master' into nalc-1.2-dev 2020-06-14 21:13:14 +02:00
80b548535a Merge branch 'master' of yunohost.local:mtcontrib/plantlife_modpack into nalc-1.2-dev 2020-03-25 23:11:23 +01:00
45a8064d3d Merge branch 'master' of yunohost.local:mtcontrib/plantlife_modpack into nalc-1.2-dev 2019-12-22 14:34:30 +01:00
1696d8bd8f Merge branch 'master' into nalc-1.2 2019-06-09 13:43:28 +02:00
091ce416d0 [trunks] Ajoute moss et moss_fungus dans le groupe attached_node.
* Permet de les dropper quand on récolte le bloc où ils sont attachés.
2019-04-26 20:00:38 +02:00
5dfa02c037 Réécriture de la récolte des fougères arborescentes.
* Cette réécriture emploi une méthode similaire à la récolte du papyrus.
2019-04-12 20:01:22 +02:00
8b42a45d78 Merge branch 'master' into nalc-1.1 2019-04-12 18:33:42 +02:00
b6ed0316b7 Corrige la duplication infinie des ferns trunk 2019-02-09 01:01:36 +01:00
114eaff7f1 Ajoute quelques messages de chargement de mods dans le journal "action" 2019-01-05 22:50:35 +01:00
23 changed files with 367 additions and 490 deletions

View File

@ -6,15 +6,19 @@
-- (Leaf texture created by RealBadAngel or VanessaE)
-- Branch textures created by Neuromancer.
local random = math.random
-- support for i18n
local S = minetest.get_translator("bushes")
abstract_bushes = {}
local bushes_bush_rarity = tonumber(minetest.settings:get("bushes_bush_rarity")) or 99.9
local bushes_bush_rarity_fertility = tonumber(minetest.settings:get("bushes_bush_rarity_fertility")) or 1.5
local bushes_bush_fertility = tonumber(minetest.settings:get("bushes_bush_fertility")) or -1
local bushes_youngtrees_rarity = tonumber(minetest.settings:get("bushes_youngtrees_rarity")) or 100
local bushes_youngtrees_rarity_fertility = tonumber(minetest.settings:get("bushes_youngtrees_rarity_fertility")) or 0.6
local bushes_youngtrees_fertility = tonumber(minetest.settings:get("bushes_youngtrees_fertility")) or -0.5
minetest.register_node("bushes:youngtree2_bottom", {
@ -142,33 +146,22 @@ for i in pairs(BushLeafNode) do
end
abstract_bushes.grow_bush = function(pos)
local leaf_type = math.random(1,2)
local bush_side_height = math.random(0,1)
local chance_of_bush_node_right = math.random(1,10)
if chance_of_bush_node_right> 5 then
local right_pos = {x=pos.x+1, y=pos.y+bush_side_height, z=pos.z}
abstract_bushes.grow_bush_node(right_pos,3,leaf_type)
local leaf_type = random(1,2)
for _, pos_dir in ipairs({
{ pos = {x=pos.x+1, y=pos.y+random(0,1), z=pos.z},
dir = 3},
{ pos = {x=pos.x-1, y=pos.y+random(0,1), z=pos.z},
dir = 1},
{ pos = {x=pos.x, y=pos.y+random(0,1), z=pos.z+1},
dir = 2},
{ pos = {x=pos.x, y=pos.y+random(0,1), z=pos.z-1},
dir = 0}
}) do
if random(1,10) > 5 then
abstract_bushes.grow_bush_node(pos_dir.pos, pos_dir.dir, leaf_type)
end
local chance_of_bush_node_left = math.random(1,10)
if chance_of_bush_node_left> 5 then
bush_side_height = math.random(0,1)
local left_pos = {x=pos.x-1, y=pos.y+bush_side_height, z=pos.z}
abstract_bushes.grow_bush_node(left_pos,1,leaf_type)
end
local chance_of_bush_node_front = math.random(1,10)
if chance_of_bush_node_front> 5 then
bush_side_height = math.random(0,1)
local front_pos = {x=pos.x, y=pos.y+bush_side_height, z=pos.z+1}
abstract_bushes.grow_bush_node(front_pos,2,leaf_type)
end
local chance_of_bush_node_back = math.random(1,10)
if chance_of_bush_node_back> 5 then
bush_side_height = math.random(0,1)
local back_pos = {x=pos.x, y=pos.y+bush_side_height, z=pos.z-1}
abstract_bushes.grow_bush_node(back_pos,0,leaf_type)
end
abstract_bushes.grow_bush_node(pos,5,leaf_type)
end
abstract_bushes.grow_bush_node(pos,5,leaf_type)
end
@ -199,33 +192,31 @@ abstract_bushes.grow_bush_node = function(pos,dir, leaf_type)
minetest.swap_node(right_here, {name="bushes:bushbranches"..bush_branch_type , param2=dir})
--minetest.chat_send_all("leaf_type: (" .. leaf_type .. ")")
minetest.swap_node(above_right_here, {name="bushes:BushLeaves"..leaf_type})
local chance_of_high_leaves = math.random(1,10)
if chance_of_high_leaves> 5 then
local two_above_right_here = {x=pos.x, y=pos.y+3, z=pos.z}
if random(1,10) > 5 then
--minetest.chat_send_all("leaf_type: (" .. leaf_type .. ")")
minetest.swap_node(two_above_right_here, {name="bushes:BushLeaves"..leaf_type})
minetest.swap_node({x=pos.x, y=pos.y+3, z=pos.z}, {name="bushes:BushLeaves"..leaf_type})
end
end
end
pl.register_on_generate({
biome_lib.register_on_generate({
surface = {
"default:dirt_with_grass",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
noise_params = pl.generate_noise_params({rarity = bushes_bush_rarity, rarity_fertility = bushes_bush_rarity_fertility}),
rarity = bushes_bush_rarity,
rarity_fertility = bushes_bush_rarity_fertility,
plantlife_limit = bushes_bush_fertility,
min_elevation = 1, -- above sea level
},
"bushes:bushes",
abstract_bushes.grow_bush
)
abstract_bushes.grow_youngtree2 = function(pos)
local height = math.random(4,5)
abstract_bushes.grow_youngtree_node2(pos,height)
abstract_bushes.grow_youngtree_node2(pos, random(4,5))
end
@ -251,16 +242,19 @@ abstract_bushes.grow_youngtree_node2 = function(pos, height)
end
pl.register_on_generate({
biome_lib.register_on_generate({
surface = {
"default:dirt_with_grass",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
noise_params = pl.generate_noise_params({rarity = bushes_youngtrees_rarity, rarity_fertility = bushes_youngtrees_rarity_fertility}),
rarity = bushes_youngtrees_rarity,
rarity_fertility = bushes_youngtrees_rarity_fertility,
plantlife_limit = bushes_youngtrees_fertility,
min_elevation = 1, -- above sea level
},
"bushes:youngtrees",
abstract_bushes.grow_youngtree2
)
minetest.log("action", "[bushes] loaded.")

View File

@ -4,6 +4,8 @@ local S = minetest.get_translator("bushes_classic")
plantlife_bushes = {}
-- TODO: add support for nodebreakers? those dig like mese picks
local random = math.random
plantlife_bushes.after_dig_node = function(pos, oldnode, oldmetadata, digger)
if not (digger and pos and oldnode) then
return
@ -63,7 +65,7 @@ plantlife_bushes.after_dig_node = function(pos, oldnode, oldmetadata, digger)
-- with a chance of 1/3, return 2 bushes
local amount
if can_harvest and math.random(1,3) == 1 then
if can_harvest and random(1,3) == 1 then
amount = "2"
else
amount = "1"
@ -75,7 +77,7 @@ plantlife_bushes.after_dig_node = function(pos, oldnode, oldmetadata, digger)
elseif groupcaps.choppy then
-- the amount of sticks may vary
local amount = math.random(4, 20)
local amount = random(4, 20)
-- return some sticks
harvested = "default:stick " .. amount
@ -136,7 +138,7 @@ minetest.register_abm({
local dirt = minetest.get_node(dirtpos)
local is_soil = minetest.get_item_group(dirt.name, "soil") or minetest.get_item_group(dirt.name, "potting_soil")
if is_soil and (dirt.name == "farming:soil_wet" or math.random(1,3) == 1) then
if is_soil and (dirt.name == "farming:soil_wet" or random(1,3) == 1) then
minetest.swap_node( pos, {name = "bushes:" .. bush_name .. "_bush"})
end
end

View File

@ -1,65 +1,39 @@
--Map Generation Stuff
minetest.register_decoration({
decoration = {
biome_lib.register_on_generate(
{
surface = {
"default:dirt_with_grass",
"default:gravel",
"default:stone",
"default:permafrost_with_stones"
},
max_count = 50,
rarity = 0,
plantlife_limit = -1,
check_air = true,
random_facedir = {0, 3}
},
{
"cavestuff:pebble_1",
"cavestuff:pebble_2"
},
place_on = {
"default:dirt_with_grass",
"default:gravel",
"default:stone",
"default:permafrost_with_stones"
},
noise_params = {
offset = 0,
scale = 0.0078125,
spread = {
y = 100,
z = 100,
x = 100
},
seed = 0,
octaves = 3,
persist = 0.6,
flags = "absvalue",
lacunarity = 2
},
param2 = 0,
flags = "all_floors",
deco_type = "simple",
param2_max = 3,
y_min = -16,
y_max = 48
})
}
)
minetest.register_decoration({
decoration = {
biome_lib.register_on_generate(
{
surface = {
"default:desert_sand",
"default:desert_stone"
},
max_count = 50,
rarity = 0,
plantlife_limit = -1,
check_air = true,
random_facedir = {0, 3}
},
{
"cavestuff:desert_pebble_1",
"cavestuff:desert_pebble_2"
},
place_on = {
"default:desert_sand",
"default:desert_stone"
},
noise_params = {
offset = 0,
scale = 0.0078125,
spread = {
y = 100,
z = 100,
x = 100
},
seed = 0,
octaves = 3,
persist = 0.6,
flags = "absvalue",
lacunarity = 2
},
param2 = 0,
flags = "all_floors",
deco_type = "simple",
param2_max = 3,
y_min = -16,
y_max = 48
})
}
)

View File

@ -1,6 +1,8 @@
-- support for i18n
local S = minetest.get_translator("cavestuff")
local random = math.random
--Rocks
local cbox = {
@ -20,7 +22,7 @@ minetest.register_node("cavestuff:pebble_1",{
collision_box = cbox,
on_place = function(itemstack, placer, pointed_thing)
-- place a random pebble node
local stack = ItemStack("cavestuff:pebble_"..math.random(1,2))
local stack = ItemStack("cavestuff:pebble_"..random(1,2))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("cavestuff:pebble_1 "..itemstack:get_count()-(1-ret:get_count()))
end,
@ -53,7 +55,7 @@ minetest.register_node("cavestuff:desert_pebble_1",{
collision_box = cbox,
on_place = function(itemstack, placer, pointed_thing)
-- place a random pebble node
local stack = ItemStack("cavestuff:desert_pebble_"..math.random(1,2))
local stack = ItemStack("cavestuff:desert_pebble_"..random(1,2))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("cavestuff:desert_pebble_1 "..itemstack:get_count()-(1-ret:get_count()))
end,

View File

@ -11,8 +11,11 @@
-- support for i18n
local S = minetest.get_translator("dryplants")
local random = math.random
local sqrt = math.sqrt
abstract_dryplants.grow_juncus = function(pos)
local juncus_type = math.random(2,3)
local juncus_type = random(2,3)
local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
if minetest.get_node(right_here).name == "air" -- instead of check_air = true,
or minetest.get_node(right_here).name == "default:junglegrass" then
@ -27,7 +30,7 @@ end
minetest.register_node("dryplants:juncus", {
description = S("Juncus"),
drawtype = "plantlike",
visual_scale = math.sqrt(8),
visual_scale = sqrt(8),
paramtype = "light",
tiles = {"dryplants_juncus_03.png"},
inventory_image = "dryplants_juncus_inv.png",
@ -53,7 +56,7 @@ minetest.register_node("dryplants:juncus", {
return
end
local pos = pointed_thing.under
local juncus_type = math.random(2,3)
local juncus_type = random(2,3)
local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
if juncus_type == 2 then
minetest.swap_node(right_here, {name="dryplants:juncus_02"})
@ -69,7 +72,7 @@ minetest.register_node("dryplants:juncus", {
minetest.register_node("dryplants:juncus_02", {
description = S("Juncus"),
drawtype = "plantlike",
visual_scale = math.sqrt(8),
visual_scale = sqrt(8),
paramtype = "light",
tiles = {"dryplants_juncus_02.png"},
walkable = false,
@ -92,42 +95,44 @@ minetest.register_node("dryplants:juncus_02", {
-- GENERATE SMALL JUNCUS
-----------------------------------------------------------------------------------------------
-- near water or swamp
pl.register_on_generate({
surface = {
"default:dirt_with_grass",
--"default:desert_sand",
--"default:sand",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
noise_params = pl.generate_noise_params({max_count = JUNCUS_NEAR_WATER_PER_MAPBLOCK, rarity = 101 - JUNCUS_NEAR_WATER_RARITY}),
min_elevation = 1, -- above sea level
near_nodes = {"default:water_source","sumpf:dirtywater_source","sumpf:sumpf"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
biome_lib.register_on_generate({
surface = {
"default:dirt_with_grass",
--"default:desert_sand",
--"default:sand",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
"dryplants:juncus_near_water",
abstract_dryplants.grow_juncus
max_count = JUNCUS_NEAR_WATER_PER_MAPBLOCK,
rarity = 101 - JUNCUS_NEAR_WATER_RARITY,
min_elevation = 1, -- above sea level
near_nodes = {"default:water_source","sumpf:dirtywater_source","sumpf:sumpf"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
abstract_dryplants.grow_juncus
)
-- at dunes/beach
pl.register_on_generate({
surface = {
--"default:dirt_with_grass",
--"default:desert_sand",
"default:sand",
--"stoneage:grass_with_silex",
--"sumpf:peat",
--"sumpf:sumpf"
},
noise_params = pl.generate_noise_params({max_count = JUNCUS_AT_BEACH_PER_MAPBLOCK, rarity = 101 - JUNCUS_AT_BEACH_RARITY}),
min_elevation = 1, -- above sea level
near_nodes = {"default:dirt_with_grass"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
biome_lib.register_on_generate({
surface = {
--"default:dirt_with_grass",
--"default:desert_sand",
"default:sand",
--"stoneage:grass_with_silex",
--"sumpf:peat",
--"sumpf:sumpf"
},
"dryplants:junces_at_beach",
abstract_dryplants.grow_juncus
max_count = JUNCUS_AT_BEACH_PER_MAPBLOCK,
rarity = 101 - JUNCUS_AT_BEACH_RARITY,
min_elevation = 1, -- above sea level
near_nodes = {"default:dirt_with_grass"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
abstract_dryplants.grow_juncus
)

View File

@ -8,17 +8,17 @@
-----------------------------------------------------------------------------------------------
abstract_dryplants.grow_grass_variation = function(pos)
local right_here = {x=pos.x, y=pos.y, z=pos.z}
minetest.swap_node(right_here, {name="dryplants:grass_short"})
minetest.swap_node(pos, {name="dryplants:grass_short"})
end
pl.register_on_generate({
biome_lib.register_on_generate({
surface = {
"default:dirt_with_grass",
},
noise_params = pl.generate_noise_params({max_count = 4800, rarity = 25}),
"default:dirt_with_grass",
},
max_count = 4800,
rarity = 25,
min_elevation = 1, -- above sea level
plantlife_limit = -0.9,
},
"dryplants:grass",
abstract_dryplants.grow_grass_variation
)

View File

@ -7,23 +7,24 @@
-- Looked at code from: default
-----------------------------------------------------------------------------------------------
minetest.register_decoration({
decoration = {
"default:grass_1",
biome_lib.register_on_generate(
{
surface = {
"default:dirt_with_grass",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
max_count = TALL_GRASS_PER_MAPBLOCK,
rarity = 101 - TALL_GRASS_RARITY,
min_elevation = 1, -- above sea level
plantlife_limit = -0.9,
check_air = true,
},
{ "default:grass_1",
"default:grass_2",
"default:grass_3",
"default:grass_4",
"default:grass_5"
},
place_on = {
"default:dirt_with_grass",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
noise_params = pl.generate_noise_params({max_count = TALL_GRASS_PER_MAPBLOCK, rarity = 101 - TALL_GRASS_RARITY}),
flags = "all_floors",
deco_type = "simple",
y_min = 1,
y_max = 48
})
}
)

View File

@ -20,13 +20,16 @@
-- support for i18n
local S = minetest.get_translator("dryplants")
local random = math.random
local sqrt = math.sqrt
-----------------------------------------------------------------------------------------------
-- REEDMACE SHAPES
-----------------------------------------------------------------------------------------------
abstract_dryplants.grow_reedmace = function(pos)
local size = math.random(1,3)
local spikes = math.random(1,3)
local size = random(1,3)
local spikes = random(1,3)
local pos_01 = {x = pos.x, y = pos.y + 1, z = pos.z}
local pos_02 = {x = pos.x, y = pos.y + 2, z = pos.z}
local pos_03 = {x = pos.x, y = pos.y + 3, z = pos.z}
@ -51,8 +54,8 @@ abstract_dryplants.grow_reedmace = function(pos)
end
abstract_dryplants.grow_reedmace_water = function(pos)
local size = math.random(1,3)
local spikes = math.random(1,3)
local size = random(1,3)
local spikes = random(1,3)
local pos_01 = {x = pos.x, y = pos.y + 1, z = pos.z}
local pos_02 = {x = pos.x, y = pos.y + 2, z = pos.z}
local pos_03 = {x = pos.x, y = pos.y + 3, z = pos.z}
@ -127,7 +130,7 @@ minetest.register_node("dryplants:reedmace_top", {
minetest.register_node("dryplants:reedmace_height_2", {
description = S("Reedmace, height: 2"),
drawtype = "plantlike",
visual_scale = math.sqrt(8),
visual_scale = sqrt(8),
paramtype = "light",
tiles = {"dryplants_reedmace_height_2.png"},
inventory_image = "dryplants_reedmace_top.png",
@ -150,7 +153,7 @@ minetest.register_node("dryplants:reedmace_height_2", {
minetest.register_node("dryplants:reedmace_height_3", {
description = S("Reedmace, height: 3"),
drawtype = "plantlike",
visual_scale = math.sqrt(8),
visual_scale = sqrt(8),
paramtype = "light",
tiles = {"dryplants_reedmace_height_3.png"},
inventory_image = "dryplants_reedmace_top.png",
@ -173,7 +176,7 @@ minetest.register_node("dryplants:reedmace_height_3", {
minetest.register_node("dryplants:reedmace_height_3_spikes", {
description = S("Reedmace, height: 3 & Spikes"),
drawtype = "plantlike",
visual_scale = math.sqrt(8),
visual_scale = sqrt(8),
paramtype = "light",
tiles = {"dryplants_reedmace_height_3_spikes.png"},
inventory_image = "dryplants_reedmace_top.png",
@ -349,63 +352,66 @@ minetest.register_entity("dryplants:reedmace_water_entity",{
-- GENERATE REEDMACE
-----------------------------------------------------------------------------------------------
-- near water or swamp
pl.register_on_generate({
surface = {
"default:dirt_with_grass",
"default:desert_sand",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
noise_params = pl.generate_noise_params({max_count = REEDMACE_NEAR_WATER_PER_MAPBLOCK, rarity = 101 - REEDMACE_NEAR_WATER_RARITY}),
--rarity = 60,
min_elevation = 1, -- above sea level
near_nodes = {"default:water_source","sumpf:dirtywater_source","sumpf:sumpf"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
biome_lib.register_on_generate({
surface = {
"default:dirt_with_grass",
"default:desert_sand",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
"dryplants:reedmace_near_water",
abstract_dryplants.grow_reedmace
max_count = REEDMACE_NEAR_WATER_PER_MAPBLOCK,
rarity = 101 - REEDMACE_NEAR_WATER_RARITY,
--rarity = 60,
min_elevation = 1, -- above sea level
near_nodes = {"default:water_source","sumpf:dirtywater_source","sumpf:sumpf"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
abstract_dryplants.grow_reedmace
)
-- in water
pl.register_on_generate({
surface = {
"default:dirt",
"default:dirt_with_grass",
--"default:desert_sand",
--"stoneage:grass_with_silex",
"stoneage:sand_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
noise_params = pl.generate_noise_params({max_count = REEDMACE_IN_WATER_PER_MAPBLOCK, rarity = 101 - REEDMACE_IN_WATER_RARITY}),
--rarity = 35,
min_elevation = 0, -- a bit below sea level
max_elevation = 0, -- ""
near_nodes = {"default:water_source","sumpf:dirtywater_source"},
near_nodes_size = 1,
near_nodes_count = 1,
biome_lib.register_on_generate({
surface = {
"default:dirt",
"default:dirt_with_grass",
--"default:desert_sand",
--"stoneage:grass_with_silex",
"stoneage:sand_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
"dryplants:reedmace_in_water",
abstract_dryplants.grow_reedmace_water
max_count = REEDMACE_IN_WATER_PER_MAPBLOCK,
rarity = 101 - REEDMACE_IN_WATER_RARITY,
--rarity = 35,
min_elevation = 0, -- a bit below sea level
max_elevation = 0, -- ""
near_nodes = {"default:water_source","sumpf:dirtywater_source"},
near_nodes_size = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
abstract_dryplants.grow_reedmace_water
)
-- for oases & tropical beaches & tropical swamps
pl.register_on_generate({
surface = {
"default:sand",
"sumpf:sumpf"
},
noise_params = pl.generate_noise_params({max_count = REEDMACE_FOR_OASES_PER_MAPBLOCK, 101 - REEDMACE_FOR_OASES_RARITY}),
--rarity = 10,
neighbors = {"default:water_source","sumpf:dirtywater_source","sumpf:sumpf"},
ncount = 1,
min_elevation = 1, -- above sea level
near_nodes = {"default:desert_sand","sumpf:sumpf"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
biome_lib.register_on_generate({
surface = {
"default:sand",
"sumpf:sumpf"
},
"dryplants:reemace_oases",
abstract_dryplants.grow_reedmace
max_count = REEDMACE_FOR_OASES_PER_MAPBLOCK,
rarity = 101 - REEDMACE_FOR_OASES_RARITY,
--rarity = 10,
neighbors = {"default:water_source","sumpf:dirtywater_source","sumpf:sumpf"},
ncount = 1,
min_elevation = 1, -- above sea level
near_nodes = {"default:desert_sand","sumpf:sumpf"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
abstract_dryplants.grow_reedmace
)

View File

@ -48,5 +48,5 @@ HAY_DRYING_TIME = 3600 -- seconds
REED_WILL_DRY = false -- wet reed nodes will become dry reed nodes
REED_DRYING_TIME = 3600 -- seconds
AUTO_ROOF_CORNER = true
AUTO_ROOF_CORNER = false

View File

@ -282,13 +282,16 @@ minetest.register_node("ferns:fern_trunk_big", {
},
groups = {tree=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
sounds = default.node_sound_wood_defaults(),
after_destruct = function(pos,oldnode)
local node = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
if node.name == "ferns:fern_trunk_big" or node.name == "ferns:fern_trunk_big_top" then
minetest.dig_node({x=pos.x,y=pos.y+1,z=pos.z})
minetest.add_item(pos,"ferns:fern_trunk_big")
end
end,
after_dig_node = function(pos, node, metadata, digger)
if digger == nil then return end
local np = {x=pos.x,y=pos.y+1,z=pos.z}
local nn = minetest.get_node(np)
if nn.name == "ferns:fern_trunk_big" or
nn.name == "ferns:fern_trunk_big_top"
then
minetest.node_dig(np, nn, digger)
end
end,
})
-----------------------------------------------------------------------------------------------

View File

@ -11,6 +11,8 @@ local S = minetest.get_translator("ferns")
assert(abstract_ferns.config.enable_treefern == true)
local random = math.random
function abstract_ferns.can_grow_tree_fern(pos)
local node_name = minetest.get_node(pos).name
if node_name ~= "air" and node_name ~= "ferns:sapling_tree_fern" and node_name ~= "default:junglegrass" then
@ -39,12 +41,12 @@ abstract_ferns.grow_tree_fern = function(pos)
return
end
local size = math.random(1, 4) + math.random(1, 4)
local size = random(1, 4) + random(1, 4)
if (size > 5) then
size = 10 - size
end
size = size + 1
local crown = ({ "ferns:tree_fern_leaves", "ferns:tree_fern_leaves_02" })[math.random(1, 2)]
local crown = ({ "ferns:tree_fern_leaves", "ferns:tree_fern_leaves_02" })[random(1, 2)]
local i = 1
local brk = false
@ -158,13 +160,9 @@ minetest.register_node("ferns:fern_trunk", {
},
groups = {tree=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
sounds = default.node_sound_wood_defaults(),
after_destruct = function(pos,oldnode)
local node = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
if node.name == "ferns:fern_trunk" then
minetest.dig_node({x=pos.x,y=pos.y+1,z=pos.z})
minetest.add_item(pos,"ferns:fern_trunk")
end
end,
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})
-----------------------------------------------------------------------------------------------

View File

@ -62,14 +62,15 @@ abstract_molehills.place_molehill = function(pos)
end
end
pl.register_on_generate({
biome_lib.register_on_generate({
surface = {"default:dirt_with_grass"},
noise_params = pl.generate_noise_params({rarity = molehills_rarity, rarity_fertility = molehills_rarity_fertility}),
rarity = molehills_rarity,
rarity_fertility = molehills_rarity_fertility,
plantlife_limit = molehills_fertility,
min_elevation = 1,
max_elevation = 40,
avoid_nodes = {"group:tree","group:liquid","group:stone","group:falling_node"},
avoid_nodes = {"group:tree","group:liquid","group:stone","group:falling_node"--[[,"air"]]},
avoid_radius = 4,
},
"molehills:molehills",
abstract_molehills.place_molehill
)

View File

@ -2,6 +2,8 @@
local S = minetest.get_translator("nature_classic")
-- Blossoms and such
local random = math.random
local function spawn_apple_under(pos)
local below = {
x = pos.x,
@ -46,7 +48,7 @@ minetest.register_abm({
chance = nature.leaves_blossom_chance,
action = function(pos, node, active_object_count, active_object_count_wider)
if math.random(nature.leaves_blossom_chance) == 1 then
if random(nature.leaves_blossom_chance) == 1 then
nature.enqueue_node(pos, node, nature.blossom_node)
end
end
@ -61,7 +63,7 @@ minetest.register_abm({
chance = nature.blossom_leaves_chance,
action = function(pos, node, active_object_count, active_object_count_wider)
if math.random(nature.blossom_leaves_chance) == 1 then
if random(nature.blossom_leaves_chance) == 1 then
nature.enqueue_node(pos, node, nature.blossom_leaves)
end
end
@ -76,7 +78,7 @@ minetest.register_abm({
chance = nature.apple_chance,
action = function(pos, node, active_object_count, active_object_count_wider)
if math.random(4) == 1 and nature.dtime < 0.2 and not minetest.find_node_near(pos, nature.apple_spread, { "default:apple" }) then
if random(4) == 1 and nature.dtime < 0.2 and not minetest.find_node_near(pos, nature.apple_spread, { "default:apple" }) then
spawn_apple_under(pos)
end
end

View File

@ -47,4 +47,4 @@ dofile(minetest.get_modpath(current_mod_name) .. "/config.lua")
dofile(minetest.get_modpath(current_mod_name) .. "/global_function.lua")
dofile(minetest.get_modpath(current_mod_name) .. "/blossom.lua")
minetest.log("info", S("[Nature Classic] loaded!"))
minetest.log("action", S("[Nature Classic] loaded!"))

View File

@ -56,16 +56,16 @@ for i in ipairs(algae_list) do
local above_node = minetest.get_node(pt.above)
local top_node = minetest.get_node(top_pos)
if pl.get_nodedef_field(under_node.name, "buildable_to") then
if biome_lib.get_nodedef_field(under_node.name, "buildable_to") then
if under_node.name ~= "default:water_source" then
place_pos = pt.under
elseif top_node.name ~= "default:water_source"
and pl.get_nodedef_field(top_node.name, "buildable_to") then
and biome_lib.get_nodedef_field(top_node.name, "buildable_to") then
place_pos = top_pos
else
return
end
elseif pl.get_nodedef_field(above_node.name, "buildable_to") then
elseif biome_lib.get_nodedef_field(above_node.name, "buildable_to") then
place_pos = pt.above
end
if not place_pos then return end -- something went wrong :P
@ -92,7 +92,7 @@ for i in ipairs(algae_list) do
minetest.swap_node(place_pos, {name = "flowers:seaweed", param2 = fdir})
end
if not pl.expect_infinite_stacks then
if not biome_lib.expect_infinite_stacks then
itemstack:take_item()
end
return itemstack

View File

@ -1,167 +0,0 @@
pl = {}
local deco = {}
dofile(minetest.get_modpath("plantlife_lib") .. DIR_DELIM .. "util.lua")
function pl.get_def_from_id(id)
for i, _ in ipairs(deco) do
if deco[i][1].id and deco[i][1].id == id then
return deco[i]
end
end
end
function pl.register_on_generate(def, plantname, func)
local deco_def = {
name = plantname,
deco_type = "simple",
place_on = def.place_on or def.surface,
sidelen = 16,
fill_ratio = def.fill_ratio or 0.02,
noise_params = def.noise_params,
y_min = def.min_elevation,
y_max = def.max_elevation,
flags = def.flags,
decoration = "air", -- spawn the decoration later
}
-- handle avoid_nodes (no engine support :\)
if def.avoid_nodes then
deco_def.avoid_nodes = def.avoid_nodes
if def.avoid_radius then
deco_def.avoid_radius = def.avoid_radius
end
end
-- handle near_nodes (we can't use the engine function for that)
if def.near_nodes then
deco_def.near_nodes = def.near_nodes
if def.near_nodes_size then
deco_def.near_nodes_size = def.near_nodes_size
if def.near_nodes_vertical then
deco_def.near_nodes_vertical = def.near_nodes_vertical
end
end
deco_def.near_nodes_count = def.near_nodes_count or 1
end
-- handle ncount/neighbors
if def.ncount and def.neighbors then
deco_def.ncount = def.ncount
deco_def.neighbors = def.neighbors
end
-- save def
local next = #deco + 1
deco[next] = {}
deco[next][1] = deco_def
deco[next][2] = func or nil
minetest.register_decoration(deco_def)
-- print(dump(deco))
end
local ids = {}
minetest.register_on_mods_loaded(function()
-- print(dump(deco))
for k, v in ipairs(deco) do
local id = minetest.get_decoration_id(deco[k][1].name)
deco[k][1].id = id
table.insert(ids, id)
end
print(dump2(ids))
minetest.set_gen_notify("decoration", ids)
-- print(dump(deco))
end)
local function place_handler(t)
local def = pl.get_def_from_id(t.id)
-- ncount/neighbors handler
if def.ncount and
#minetest.find_nodes_in_area(
{x = t.pos.x-1, y = t.pos.y, z = t.pos.z-1},
{x = t.pos.x+1, y = t.pos.y, z = t.pos.z+1},
def.neighbors
) <= def.ncount then
print("return due ncount")
return -- Not enough similar biome nodes around
end
-- near nodes handler
if def.near_nodes and
#minetest.find_nodes_in_area(
{x = t.pos.x-def.near_nodes_size, y = t.pos.y-def.near_nodes_vertical, z = t.pos.z-def.near_nodes_size},
{x = t.pos.x+def.near_nodes_size, y = t.pos.y+def.near_nodes_vertical, z = t.pos.z+def.near_nodes_size},
def.near_nodes
) < def.near_nodes_count then
return -- Long distance neighbors do not match
end
-- avoid nodes handler
if def.avoid_nodes and def.avoid_radius then
local p_top = {x = t.pos.x, y = t.pos.y + 1, z = t.pos.z}
if minetest.find_node_near(p_top, def.avoid_radius + math.random(-1.5,2), def.avoid_nodes) then
return
end
end
-- run spawn function
local spawn_func = def[2]
spawn_func(t.pos)
-- some fun
local player = minetest.get_player_by_name("Niklp")
-- player:set_pos(t.pos)
t.pos.y = t.pos.y + 3
minetest.add_particle({
pos = t.pos,
expirationtime = 15,
playername = player:get_player_name(),
glow = minetest.LIGHT_MAX,
texture = "default_mese_crystal.png",
size = 15,
})
end
minetest.register_on_generated(function(minp, maxp, blockseed)
local t0 = minetest.get_us_time()
local g = minetest.get_mapgen_object("gennotify")
local locations = {}
for _, id in ipairs(ids) do
local deco_locations = g["decoration#" .. id] or {}
-- print("dl: " .. dump2(deco_locations))
for k, pos in pairs(deco_locations) do
-- print(id)
local next = #locations + 1
locations[next] = {}
locations[next].pos = pos
locations[next].id = id
-- dbg() ^ - This must be ID!
end
end
if #locations == 0 then return end
-- print("locations: " .. dump2(locations))
for _, t in ipairs(locations) do
place_handler(t)
end
local t1 = minetest.get_us_time()
print((t1 - t0) / 1000 .. " ms")
end)
--[[ Example plant
{
{
y_min = 1,
decoration = "air",
deco_type = "simple",
id = 45,
name = "bushes:bushes_1",
place_on = {
"default:dirt_with_grass",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
},
sidelen = 16,
fill_ratio = 0.001
},
^ - decoration def; object ID
<function>
}, ^ - spawn function
]]--

View File

@ -1,2 +0,0 @@
name = plantlife_lib
optional_depends = dbg

View File

@ -1,42 +0,0 @@
-- Biome lib util functions
function pl.get_nodedef_field(nodename, fieldname)
if not minetest.registered_nodes[nodename] then
return nil
end
return minetest.registered_nodes[nodename][fieldname]
end
if minetest.get_modpath("unified_inventory") or not minetest.settings:get_bool("creative_mode") then
pl.expect_infinite_stacks = false
else
pl.expect_infinite_stacks = true
end
-- Noise param helper
local function set_defaults(biome)
biome.seed_diff = biome.seed_diff or 0
biome.rarity = biome.rarity or 50
biome.rarity_fertility = biome.rarity_fertility or 0
biome.max_count = biome.max_count or 125
return biome
end
function pl.generate_noise_params(b)
local biome = set_defaults(b)
local r = (100-biome.rarity)/100
local mc = math.min(biome.max_count, 6400)/6400
local noise_params = {
octaves = biome_lib.fertile_perlin_octaves,
persist = biome_lib.fertile_perlin_persistence * (100/biome_lib.fertile_perlin_scale),
scale = math.min(r, mc),
seed = biome.seed_diff,
offset = 0,
spread = {x = 100, y = 100, z = 100},
lacunarity = 2,
flags = "absvalue"
}
return noise_params
end

View File

@ -31,6 +31,8 @@ abstract_trunks.place_twig = function(pos)
end
-- big twigs
if Big_Twigs == true then
local n1, n2
local r1, r2
-- big twig 1
if twig_size == 17 then
if not (check_node_buildable_to({x=pos.x+1,y=pos.y,z=pos.z+1})
@ -45,6 +47,89 @@ abstract_trunks.place_twig = function(pos)
if check_node_buildable_to(east) then
minetest.swap_node(east, {name="trunks:twig_8"})
end
elseif twig_size == 20 then
n1 = minetest.get_node({x=pos.x-1,y=pos.y,z=pos.z+1})
n2 = minetest.get_node({x=pos.x,y=pos.y,z=pos.z+1})
r1 = n1 and minetest.registered_nodes[n1.name]
r2 = n2 and minetest.registered_nodes[n2.name]
if not (r1 and r1.buildable_to or r2 and r2.buildable_to) then
if minetest.registered_nodes[node_here.name].buildable_to then
minetest.swap_node(right_here, {name="trunks:twig_5", param2=3})
end
if minetest.registered_nodes[node_n_w.name].buildable_to then
minetest.swap_node(north_west, {name="trunks:twig_7", param2=3})
end
if minetest.registered_nodes[node_north.name].buildable_to then
minetest.swap_node(north, {name="trunks:twig_8", param2=3})
end
end
-- big twig 2
elseif twig_size == 21 then
n1 = minetest.get_node({x=pos.x,y=pos.y,z=pos.z+1})
n2 = minetest.get_node({x=pos.x+1,y=pos.y,z=pos.z+1})
r1 = n1 and minetest.registered_nodes[n1.name]
r2 = n2 and minetest.registered_nodes[n2.name]
if not (r1 and r1.buildable_to or r2 and r2.buildable_to) then
if minetest.registered_nodes[node_here.name].buildable_to then
minetest.swap_node(right_here, {name="trunks:twig_9"})
end
if minetest.registered_nodes[node_north.name].buildable_to then
minetest.swap_node(north, {name="trunks:twig_10"})
end
if minetest.registered_nodes[node_n_e.name].buildable_to then
minetest.swap_node(north_east, {name="trunks:twig_11"})
end
end
elseif twig_size == 22 then
n1 = minetest.get_node({x=pos.x+1,y=pos.y,z=pos.z})
n2 = minetest.get_node({x=pos.x+1,y=pos.y,z=pos.z-1})
r1 = n1 and minetest.registered_nodes[n1.name]
r2 = n2 and minetest.registered_nodes[n2.name]
if not (r1 and r1.buildable_to or r2 and r2.buildable_to) then
if minetest.registered_nodes[node_here.name].buildable_to then
minetest.swap_node(right_here, {name="trunks:twig_9", param2=1})
end
if minetest.registered_nodes[node_east.name].buildable_to then
minetest.swap_node(east, {name="trunks:twig_10", param2=1})
end
if minetest.registered_nodes[node_s_e.name].buildable_to then
minetest.swap_node(south_east, {name="trunks:twig_11", param2=1})
end
end
elseif twig_size == 23 then
n1 = minetest.get_node({x=pos.x,y=pos.y,z=pos.z-1})
n2 = minetest.get_node({x=pos.x-1,y=pos.y,z=pos.z-1})
r1 = n1 and minetest.registered_nodes[n1.name]
r2 = n2 and minetest.registered_nodes[n2.name]
if not (r1 and r1.buildable_to or r2 and r2.buildable_to) then
if minetest.registered_nodes[node_here.name].buildable_to then
minetest.swap_node(right_here, {name="trunks:twig_9", param2=2})
end
if minetest.registered_nodes[node_south.name].buildable_to then
minetest.swap_node(south, {name="trunks:twig_10", param2=2})
end
if minetest.registered_nodes[node_s_w.name].buildable_to then
minetest.swap_node(south_west, {name="trunks:twig_11", param2=2})
end
end
elseif twig_size == 24 then
n1 = minetest.get_node({x=pos.x-1,y=pos.y,z=pos.z})
n2 = minetest.get_node({x=pos.x-1,y=pos.y,z=pos.z+1})
r1 = n1 and minetest.registered_nodes[n1.name]
r2 = n2 and minetest.registered_nodes[n2.name]
if not (r1 and r1.buildable_to or r2 and r2.buildable_to) then
if minetest.registered_nodes[node_here.name].buildable_to then
minetest.swap_node(right_here, {name="trunks:twig_9", param2=3})
end
if minetest.registered_nodes[node_west.name].buildable_to then
minetest.swap_node(west, {name="trunks:twig_10", param2=3})
end
if minetest.registered_nodes[node_n_w.name].buildable_to then
minetest.swap_node(north_west, {name="trunks:twig_11", param2=3})
end
end
elseif twig_size <= 25 then
minetest.swap_node(right_here, {name="trunks:twig_"..math.random(12,13), param2=math.random(0,3)})
end
elseif twig_size == 18 then
if not (check_node_buildable_to({x=pos.x+1,y=pos.y,z=pos.z-1})
@ -152,33 +237,35 @@ abstract_trunks.place_twig = function(pos)
end
if Twigs_on_ground == true then
pl.register_on_generate({
biome_lib.register_on_generate({
surface = {"default:dirt_with_grass"},
noise_params = pl.generate_noise_params({max_count = Twigs_on_ground_Max_Count, rarity = Twigs_on_ground_Rarity}),
max_count = Twigs_on_ground_Max_Count,
rarity = Twigs_on_ground_Rarity,
min_elevation = 1,
max_elevation = 40,
near_nodes = {"group:tree","ferns:fern_03","ferns:fern_02","ferns:fern_01"},
near_nodes_size = 3,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
"trunks:on_grass",
abstract_trunks.place_twig
)
end
if Twigs_on_water == true then
pl.register_on_generate({
biome_lib.register_on_generate({
surface = {"default:water_source"},
noise_params = pl.generate_noise_params({max_count = Twigs_on_water_Max_Count, rarity = Twigs_on_water_Rarity}),
max_count = Twigs_on_water_Max_Count,
rarity = Twigs_on_water_Rarity,
min_elevation = 1,
max_elevation = 40,
near_nodes = {"group:tree"},
near_nodes_size = 3,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
"trunks:on_water",
abstract_trunks.place_twig
)
end
@ -320,9 +407,10 @@ abstract_trunks.place_trunk = function(pos)
end
end
pl.register_on_generate({
biome_lib.register_on_generate({
surface = {"default:dirt_with_grass"},
noise_params = pl.generate_noise_params({max_count = Trunks_Max_Count, rarity = Trunks_Rarity}),
max_count = Trunks_Max_Count, -- 320,
rarity = Trunks_Rarity, -- 99,
min_elevation = 1,
max_elevation = 40,
avoid_nodes = {"group:tree"},
@ -331,8 +419,8 @@ pl.register_on_generate({
near_nodes_size = 3,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
"trunks:on_grass_2",
abstract_trunks.place_trunk
)
@ -353,9 +441,10 @@ abstract_trunks.grow_moss_on_ground = function(pos)
end
pl.register_on_generate({
biome_lib.register_on_generate({
surface = {"default:dirt_with_grass"},
noise_params = pl.generate_noise_params({max_count = Moss_on_ground_Max_Count, rarity = Moss_on_ground_Rarity}),
max_count = Moss_on_ground_Max_Count,
rarity = Moss_on_ground_Rarity,
min_elevation = 1,
max_elevation = 40,
near_nodes = {
@ -367,8 +456,8 @@ pl.register_on_generate({
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
"trunks:on_grass_3",
abstract_trunks.grow_moss_on_ground
)
end
@ -433,8 +522,8 @@ abstract_trunks.grow_moss_on_trunk = function(pos)
--end
end
pl.register_on_generate({
surface = {
biome_lib.register_on_generate({
surface = {
"default:tree",
"default:jungletree",
"default:pine_tree",
@ -454,12 +543,14 @@ pl.register_on_generate({
"moretrees:willow_trunk",
"default:mossycobble"
},
noise_params = pl.generate_noise_params({max_count = Moss_on_trunk_Max_Count, rarity = Moss_on_trunk_Rarity}),
max_count = Moss_on_trunk_Max_Count,
rarity = Moss_on_trunk_Rarity,
min_elevation = 1,
max_elevation = 40,
plantlife_limit = -0.9,
check_air = false,
},
"trunks:moss_on_trunk",
abstract_trunks.grow_moss_on_trunk
"abstract_trunks.grow_moss_on_trunk"
)
end
@ -504,18 +595,20 @@ abstract_trunks.grow_roots = function(pos)
end
end
pl.register_on_generate({
biome_lib.register_on_generate({
surface = {"group:tree"},
noise_params = pl.generate_noise_params({max_count = 1000, rarity = 1,}),
max_count = 1000,
rarity = 1,
min_elevation = 1,
max_elevation = 40,
near_nodes = {"default:dirt_with_grass"},
near_nodes_size = 1,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -1,
check_air = false,
},
"trunks:grow_roots",
abstract_trunks.grow_roots
"abstract_trunks.grow_roots"
)
end

View File

@ -1,6 +1,8 @@
-- Code by Mossmanikin & Neuromancer
-- support for i18n
local S = minetest.get_translator("trunks")
local random = math.random
-----------------------------------------------------------------------------------------------
-- TWiGS
-----------------------------------------------------------------------------------------------
@ -66,7 +68,6 @@ end
-----------------------------------------------------------------------------------------------
-- MoSS
-----------------------------------------------------------------------------------------------
-- wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
-- wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
-- wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375},

View File

@ -64,7 +64,7 @@ Moss_on_trunk_Max_Count = 640 -- absolute maximum number in an area of 80x80x80
Moss_on_trunk_Rarity = 24 -- larger values makes moss more rare (100 means chance of 0 %)
Auto_Roof_Corner = true -- behavior is similar (not the same!) to the one of minecraft stairs
Auto_Roof_Corner = false -- behavior is similar (not the same!) to the one of minecraft stairs
Roots = true
Roots = true

View File

@ -36,6 +36,8 @@ end
-- FUNCTIONS
local random = math.random
local function on_dig(pos, node, player)
local vine_name_end = node.name:gsub("_middle", "_end")
local drop_item = "vines:vines"
@ -136,7 +138,7 @@ vines.register_vine = function( name, defs, biome )
on_construct = function(pos)
local timer = minetest.get_node_timer(pos)
timer:start(math.random(growth_min, growth_max))
timer:start(random(growth_min, growth_max))
end,
on_timer = function(pos)
@ -146,7 +148,7 @@ vines.register_vine = function( name, defs, biome )
local bottom_node = minetest.get_node( bottom )
if bottom_node.name == "air" then
if math.random(defs.average_length) ~= 1 then
if random(defs.average_length) ~= 1 then
minetest.swap_node(pos, {
name = vine_name_middle, param2 = node.param2})
@ -156,7 +158,7 @@ vines.register_vine = function( name, defs, biome )
local timer = minetest.get_node_timer(bottom_node)
timer:start(math.random(growth_min, growth_max))
timer:start(random(growth_min, growth_max))
end
end
end,

View File

@ -1,5 +1,8 @@
-- support for i18n
local S = minetest.get_translator("youngtrees")
local random = math.random
abstract_youngtrees = {}
local youngtrees_youngtrees_rarity = tonumber(minetest.settings:get("youngtrees_youngtrees_rarity")) or 100
@ -106,8 +109,7 @@ minetest.register_node("youngtrees:youngtree_bottom", {
abstract_youngtrees.grow_youngtree = function(pos)
local height = math.random(1,3)
abstract_youngtrees.grow_youngtree_node(pos,height)
abstract_youngtrees.grow_youngtree_node(pos, random(1,3))
end
@ -148,3 +150,5 @@ biome_lib.register_on_generate({
},
abstract_youngtrees.grow_youngtree
)
minetest.log("action", "[youngtrees] loaded.")