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regional_weather/ca_weathers/sandstorm.lua

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local name = "regional_weather:sandstorm"
local conditions = {
min_height = regional_weather.settings.min_height,
max_height = regional_weather.settings.max_height,
min_heat = 50,
max_humidity = 25,
min_windspeed = 4.5,
has_biome = {
"cold_desert",
"cold_desert_ocean",
"desert",
"desert_ocean",
"sandstone_desert",
"sandstone_desert_ocean"
}
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}
local effects = {}
effects["climate_api:hud_overlay"] = {
file = "weather_hud_sand.png",
z_index = -100
}
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effects["regional_weather:damage"] = {
chance = 3,
value = 1
}
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effects["climate_api:particles"] = {
min_pos = {x=-5, y=-4, z=-5},
max_pos = {x= 5, y= 4.5, z= 5},
falling_speed=1.2,
acceleration={x=0,y=0.8,z=0},
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amount=40,
exptime=1.8,
size=20,
textures={
"weather_sandstorm.png",
"weather_sandstorm.png^[transformR180"
}
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}
effects["climate_api:skybox"] = {
cloud_data = {
density = 1,
color = "#f7e4bfc0",
thickness = 40,
speed = {x=0,y=0,z=0}
},
priority = 60
}
local function generate_effects(params)
local override = table.copy(effects)
override["climate_api:skybox"] = {
cloud_data= {
height = params.player:get_pos().y
}
}
if params.daylight < 15 then
local result = {}
result["climate_api:skybox"] = override["climate_api:skybox"]
return result
end
return override
end
climate_api.register_weather(name, conditions, generate_effects)