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mirror of https://github.com/mt-mods/unifieddyes.git synced 2025-07-08 19:20:42 +02:00
Commit Graph

38 Commits

Author SHA1 Message Date
2bb349feb4 Replaced bottles with better textures, making use of the gentextures.sh's
overlay feature (namely alpha blending, for more consistent bottle images).
Replaced the two source images with what I just used.
2012-07-26 18:34:11 -04:00
1b90f3b6e0 split glass bottles off into a separate mod: vessels. 2012-07-26 17:37:37 -04:00
2b162465c7 deleted an obsolete file. 2012-07-26 17:10:15 -04:00
d581057356 Reworked unifiedyes to use my vessels mod 2012-07-26 17:09:38 -04:00
6e410f36d6 fixed a copy&paste error with black dye 2012-07-25 21:32:29 -04:00
e826407580 moved groups setting for black to the dye instead of the carbon black powder. 2012-07-25 21:29:08 -04:00
8359677e4e Replaced missing craftitem entries and got rid of some redundant code
left over from last update.  Added group settings for all dyes according
to recently-published standard.  Fixed a few typos in item descriptions, and
straightened up capitalization.
2012-07-25 20:55:45 -04:00
d670803067 sync README with forum post. 2012-07-24 22:12:59 -04:00
4fddaffa6e Tweaked another spot, same reason. 2012-07-24 22:05:09 -04:00
a55051dedd tweaked unifieddyes1.png to change an 8 to a 6 to correctly reflect the ratio
of cactus -> green pigment/dye.
2012-07-24 22:03:28 -04:00
14d8a71d18 Changes how glass bottles work and are made.
Now, you craft 5 glass blocks in a U shape, which gives 15 bottles.
Use 6 plus jungle grass and water bucket to get 6 dye base,
craft three to get back a glass block.
2012-07-24 21:55:35 -04:00
9fbd77f769 Rewrote readme to sync it up with the forum post. Updated changelog. 2012-07-24 19:06:25 -04:00
bd11247b0c Added some extra steps in the dye-making process (increases difficulty). 2012-07-24 17:56:03 -04:00
03e2f76d54 slightly better titanium dioxide screenshot, showing correct proportions of
fuel, stone, and titanium dioxide powder.
2012-07-24 14:41:26 -04:00
1278288474 minor revision to one of the example images, just making sure it's using the
most recent version of the dyes' colors (the other image was pretty close, but
I wanted this to be exact).
2012-07-24 14:37:11 -04:00
011f011e4e added a screenshot of the 7 base colors. 2012-07-23 21:22:38 -04:00
2266777a90 rewrote part of the README to account for the changes in the gentextures
script, namely the new '-t' switch and clarifying that < 100% alpha is okay to
use.
2012-07-19 17:52:57 -04:00
132c1ec9f4 Rewrite gentextures.sh a bit, added an option to allow the overlay to be
colored while the base remains unmodified.  Clarified usage information
regarding the use of alpha translucency.
2012-07-19 17:39:46 -04:00
e27c093d14 removed another redundant file. 2012-07-16 23:05:45 -04:00
8d7de70cfd changelog. 2012-07-16 22:50:29 -04:00
ed483dd337 removed some excess files created from the last time gentextures ran. 2012-07-16 22:45:41 -04:00
52363b5bfa fixed minor error in generating medium grey 2012-07-16 22:41:46 -04:00
f19061c9e9 changelog... 2012-07-16 17:32:47 -04:00
f2afd448b8 Added a color sample/swatch image showing the entire 89-color palette. 2012-07-16 17:23:43 -04:00
3cd75db053 tweaked number of colors in the readme. 2012-07-16 10:56:35 -04:00
711206099b Added a new set of colors: "light" (brightness turned up to 150% over the
full/base colors - no low-saturation versions here).  Re-generated all of the
dyes using my gentextures.sh script, to keep them consistent.  Re-added the
gentextures script to this mod, it's too useful not to include it.
2012-07-16 10:53:56 -04:00
1384fa32a3 more wording tweaks to README 2012-07-15 13:52:40 -04:00
b6652421f1 tweaked the README a little - just heading changes. 2012-07-15 13:46:26 -04:00
f19c11e92f Rewrote the bottom part of the README concerning the modding template. Removed
files related to it, since they're exclusively part of the modding template
distribution now.
2012-07-15 13:43:41 -04:00
ced9969e2b New version of the gentextures script. Run it without any parameters to get
usage information.
2012-07-15 13:15:49 -04:00
abb2107c5a reworded the first sentance in the bit about the template slightly. 2012-07-14 01:41:06 -04:00
efc793f3af added notes about the new example template code and related download links to
README
2012-07-14 01:38:44 -04:00
f63d48b6f2 fixed some missing commas caused byt he previous groups= change. 2012-07-13 23:23:39 -04:00
f0d13d1a39 Rewrote the README again to match what's in the forum post, minus the download
and image links (since they're redundant and not exacly viewable in a text
editor ;-) )
2012-07-13 17:37:32 -04:00
a2086bdf0c Added changelog, content moved from forum post to here. 2012-07-13 17:22:39 -04:00
17348122fc Created a script to aid in the creation of new textures for whatever mods
depend on unifieddyes.  Rewrote README and expanded it to document the usage of
that script.
2012-07-13 17:19:29 -04:00
398b39068b Added groups = {dyes=1}, to all register_craftitem calls, to make it
easier for worlflow's palette/easel mod to categorize the dyes.
2012-07-12 21:54:43 -04:00
02313f504d first commit 2012-07-12 17:49:46 -04:00