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12 Commits

Author SHA1 Message Date
44629935d2 turn unavail colors in selector into non-clickable flat images
(instead of making them all buttons)
2018-09-13 00:17:13 -04:00
ccbedcd3d6 allow passing an explicitly-available list of colors for airbrush 2018-09-13 00:03:59 -04:00
622d09a243 get rid of colors.txt, outdated 2018-09-12 23:08:17 -04:00
27fe090395 clarify item desc in split palette register nodes helper 2018-09-12 22:44:24 -04:00
230ac1342a remove debug prints 2018-09-12 22:39:44 -04:00
e921095006 allow access to the 0 column in the split palettes
which now contains a "faint" shade of each color
brings the total to 197 colors in split mode.
2018-09-12 22:37:52 -04:00
3eb3a9a330 expand old split-89 palette to 176 colors
(by adding more hues, now has all 24 in 7 shades each
plus 5 greys)
2018-09-12 22:29:57 -04:00
078a998d29 append output given to color craft helper if prefix/suffix are used
(if any; allows specifying an item count/yield for the recipe)
2018-09-12 20:34:28 -04:00
4b88997360 add helper function for registering split palette nodes 2018-09-12 20:19:07 -04:00
ef7d357e0b make sure group.ud_param2_colorable exists before trying to check its value :P 2018-09-12 19:40:22 -04:00
66774213e2 use the node's paramtype2 instead of its palette filename
to decide what the airbrush should do with it.

(that plus a few related changes allows coloredwood mod to make
the airbrush work on stairsplus cut plain wood slabs/slopes/et. al)
2018-09-12 18:32:04 -04:00
ad21862eee add hues+greys table 2018-09-12 16:38:42 -04:00
29 changed files with 125 additions and 207 deletions

7
API.md
View File

@ -117,12 +117,17 @@ This will loop through all of Unified Dyes' color lists, generating one recipe f
`recipe` is the same as in the normal call, except that Unified Dyes will replace all instances of the string "NEUTRAL_NODE" with the item specified in the preceding `neutral_node` field. Every instance of "MAIN_DYE" will be replaced with a portion of dye, as Unified Dyes' recipe helper works through its color lists (i.e. this field will become whatever dye is needed for each recipe).
`output_prefix` and `output_suffix`, if specified (must use both if at all), will cause the recipe registration to ignore the usual `output` field, and instead set to the output item to `output_prefix` + (hue) + `output_suffix`. Used for mods that use the split 89-color palette. `hue` will thus be one of the 12 hues, or "grey", as defined by the split palettes.
`output_prefix` and `output_suffix`, if specified (must use both if at all), will cause the recipe registration to set to the output item to `output_prefix` + (hue) + `output_suffix` + `output`. Used for mods that use the split 89-color palette. `hue` will thus be one of the 12 hues, or "grey", as defined by the split palettes. In this situation, you can set `output` to your recipe yield (with a leading space) if needed. For example, if the prefix is "foo:bar", the suffix is "baz", and the output is set to " 3", then the craft helper will generate output item strings of the form "foo:bar_COLOR_baz 3", for each color in the table.
**`unifieddyes.make_colored_itemstack(itemstack, palette, color)`**
Makes a colored itemstack out of the given `itemstack` and `color` (as a dye, e.g. "dye:dark_red_s50"), setting the correct index per the `palette` field, which works as described above for `unifieddyes.getpaletteidx()`. Said itemstack is returned as a string suitable for use as the output field of a craft recipe, equal in size to the itemstack passed into the function (e.g. if you give it "mymod:colored_node 7", it'll return a stack of 7 colored items).
**`unifieddyes.generate_split_palette_nodes(name, def, drop)`**
Does just what it sounds like - it registers all the nodes that are needed for a given base node (`def`) to be able to use the split palette, each named according to `name`, with the palette hue appended. If a custom drop is needed, it can be passed along (only a string is allowed here, specifying a single item).
#### Tables
In addition to the above API calls, Unified Dyes provides several useful tables

View File

@ -1,90 +0,0 @@
Full-saturation colors:
-----------------------
dark aqua 0, 84, 42 unifieddyes_dark_aqua.png
dark blue 0, 0, 84 unifieddyes_dark_blue.png
dark cyan 0, 84, 83 unifieddyes_dark_cyan.png
dark green 0, 84, 0 unifieddyes_dark_green.png
dark lime 43, 84, 0 unifieddyes_dark_lime.png
dark magenta 84, 0, 83 unifieddyes_dark_magenta.png
dark orange 84, 42, 0 unifieddyes_dark_orange.png
dark red 84, 0, 0 unifieddyes_dark_red.png
dark redviolet 84, 0, 42 unifieddyes_dark_redviolet.png
dark skyblue 0, 42, 84 unifieddyes_dark_skyblue.png
dark violet 43, 0, 84 unifieddyes_dark_violet.png
dark yellow 84, 83, 0 unifieddyes_dark_yellow.png
medium aqua 0,169, 84 unifieddyes_medium_aqua.png
medium blue 0, 0,169 unifieddyes_medium_blue.png
medium cyan 0,169,167 unifieddyes_medium_cyan.png
medium green 0,169, 0 unifieddyes_medium_green.png
medium lime 87,169, 0 unifieddyes_medium_lime.png
medium magenta 169, 0,167 unifieddyes_medium_magenta.png
medium orange 169, 84, 0 unifieddyes_medium_orange.png
medium red 168, 0, 0 unifieddyes_medium_red.png
medium redviolet 169, 0, 84 unifieddyes_medium_redviolet.png
medium skyblue 0, 84,169 unifieddyes_medium_skyblue.png
medium violet 87, 0,169 unifieddyes_medium_violet.png
medium yellow 169,167, 0 unifieddyes_medium_yellow.png
aqua 1,255,127 unifieddyes_aqua.png
blue 1, 1,255 unifieddyes_blue.png
cyan 1,255,252 unifieddyes_cyan.png
green 1,255, 1 unifieddyes_green.png
lime 132,255, 1 unifieddyes_lime.png
magenta 255, 1,252 unifieddyes_magenta.png
orange 255,127, 1 unifieddyes_orange.png
red 255, 0, 0 unifieddyes_red.png
redviolet 255, 1,127 unifieddyes_redviolet.png
skyblue 1,127,255 unifieddyes_skyblue.png
violet 132, 1,255 unifieddyes_violet.png
yellow 255,252, 1 unifieddyes_yellow.png
Low-saturation colors:
----------------------
dark aqua 50% saturation 21, 63, 42 unifieddyes_dark_aqua_s50.png
dark blue 50% saturation 21, 21, 63 unifieddyes_dark_blue_s50.png
dark cyan 50% saturation 21, 63, 63 unifieddyes_dark_cyan_s50.png
dark green 50% saturation 21, 63, 21 unifieddyes_dark_green_s50.png
dark lime 50% saturation 43, 63, 21 unifieddyes_dark_lime_s50.png
dark magenta 50% saturation 63, 21, 63 unifieddyes_dark_magenta_s50.png
dark orange 50% saturation 63, 42, 21 unifieddyes_dark_orange_s50.png
dark red 50% saturation 63, 21, 21 unifieddyes_dark_red_s50.png
dark redviolet 50% saturation 63, 21, 42 unifieddyes_dark_redviolet_s50.png
dark skyblue 50% saturation 21, 42, 63 unifieddyes_dark_skyblue_s50.png
dark violet 50% saturation 43, 21, 63 unifieddyes_dark_violet_s50.png
dark yellow 50% saturation 63, 63, 21 unifieddyes_dark_yellow_s50.png
medium aqua 50% saturation 42,126, 84 unifieddyes_medium_aqua_s50.png
medium blue 50% saturation 42, 42,126 unifieddyes_medium_blue_s50.png
medium cyan 50% saturation 42,126,126 unifieddyes_medium_cyan_s50.png
medium green 50% saturation 42,126, 42 unifieddyes_medium_green_s50.png
medium lime 50% saturation 86,126, 42 unifieddyes_medium_lime_s50.png
medium magenta 50% saturation 126, 42,126 unifieddyes_medium_magenta_s50.png
medium orange 50% saturation 126, 84, 42 unifieddyes_medium_orange_s50.png
medium red 50% saturation 127, 42, 42 unifieddyes_medium_red_s50.png
medium redviolet 50% saturation 126, 42, 84 unifieddyes_medium_redviolet_s50.png
medium skyblue 50% saturation 42, 84,126 unifieddyes_medium_skyblue_s50.png
medium violet 50% saturation 86, 42,126 unifieddyes_medium_violet_s50.png
medium yellow 50% saturation 126,126, 42 unifieddyes_medium_yellow_s50.png
aqua 50% saturation 65,191,127 unifieddyes_aqua_s50.png
blue 50% saturation 65, 65,191 unifieddyes_blue_s50.png
cyan 50% saturation 65,191,190 unifieddyes_cyan_s50.png
green 50% saturation 65,191, 65 unifieddyes_green_s50.png
lime 50% saturation 130,191, 65 unifieddyes_lime_s50.png
magenta 50% saturation 191, 65,190 unifieddyes_magenta_s50.png
orange 50% saturation 191,127, 65 unifieddyes_orange_s50.png
red 50% saturation 192, 64, 64 unifieddyes_red_s50.png
redviolet 50% saturation 191, 65,127 unifieddyes_redviolet_s50.png
skyblue 50% saturation 65,127,191 unifieddyes_skyblue_s50.png
violet 50% saturation 130, 65,191 unifieddyes_violet_s50.png
yellow 50% saturation 191,190, 65 unifieddyes_yellow_s50.png
Greyscale:
----------
black 0, 0, 0 unifieddyes_black.png
dark grey 64, 64, 64 unifieddyes_darkgrey_paint.png
medium grey 128,128,128 unifieddyes_grey_paint.png
light grey 192,192,192 unifieddyes_lightgrey_paint.png
white 255,255,255 unifieddyes_white_paint.png

221
init.lua
View File

@ -41,23 +41,6 @@ else
S = function(s) return s end
end
-- helper functions for other mods that use this one
unifieddyes.HUES = {
"red",
"orange",
"yellow",
"lime",
"green",
"aqua",
"cyan",
"skyblue",
"blue",
"violet",
"magenta",
"redviolet"
}
-- the names of the various colors here came from http://www.procato.com/rgb+index/
unifieddyes.HUES_EXTENDED = {
@ -87,6 +70,13 @@ unifieddyes.HUES_EXTENDED = {
{ "crimson", 0xff, 0x00, 0x40 }
}
unifieddyes.HUES_WITH_GREY = {}
for _,i in ipairs(unifieddyes.HUES_EXTENDED) do
table.insert(unifieddyes.HUES_WITH_GREY, i[1])
end
table.insert(unifieddyes.HUES_WITH_GREY, "grey")
unifieddyes.HUES_WALLMOUNTED = {
"red",
"orange",
@ -159,8 +149,6 @@ unifieddyes.player_last_right_clicked = {}
unifieddyes.palette_has_color = {}
unifieddyes.player_showall = {}
-- unifieddyes.player_last_right_clicked[placer:get_player_name()] = {pos = pos, node = node, def = def}
-- if a node with a palette is placed in the world,
-- but the itemstack used to place it has no palette_index (color byte),
-- create something appropriate to make it officially white.
@ -203,6 +191,35 @@ end
function unifieddyes.after_dig_node(foo)
end
-- This helper function creates multiple copies of the passed node,
-- for the split palette - one per hue, plus grey - and assigns
-- proper palettes and other attributes
function unifieddyes.generate_split_palette_nodes(name, def, drop)
for _, color in ipairs(unifieddyes.HUES_WITH_GREY) do
local def2 = table.copy(def)
local desc_color = string.gsub(string.upper(string.sub(color, 1, 1))..string.sub(color, 2), "_", " ")
if string.sub(def2.description, -1) == ")" then
def2.description = string.sub(def2.description, 1, -2)..", "..desc_color.." shades)"
else
def2.description = def2.description.."("..desc_color.." shades)"
end
def2.palette = "unifieddyes_palette_"..color.."s.png"
def2.paramtype2 = "colorfacedir"
def2.groups.ud_param2_colorable = 1
if drop then
def2.drop = {
items = {
{items = {drop.."_"..color}, inherit_color = true },
}
}
end
minetest.register_node(":"..name.."_"..color, def2)
end
end
-- This helper function creates a colored itemstack
function unifieddyes.make_colored_itemstack(item, palette, color)
@ -215,13 +232,14 @@ end
-- these helper functions register all of the recipes needed to create colored
-- nodes with any of the dyes supported by that node's palette.
local function register_c(craft, hue, sat, val)
local function register_c(craft, h, sat, val)
local hue = (type(h) == "table") and h[1] or h
local color = ""
if val then
if craft.palette ~= "extended" then
if craft.palette == "wallmounted" then
color = val..hue..sat
else
color = val..hue[1]..sat
color = val..hue..sat
end
else
color = hue -- if val is nil, then it's grey.
@ -233,18 +251,19 @@ local function register_c(craft, hue, sat, val)
recipe = string.gsub(recipe, "NEUTRAL_NODE", craft.neutral_node)
local newrecipe = minetest.deserialize(recipe)
local output = craft.output
local coutput = craft.output or ""
local output = coutput
if craft.output_prefix then
if craft.palette ~= "split" then
output = craft.output_prefix..color..craft.output_suffix
output = craft.output_prefix..color..craft.output_suffix..coutput
else
if hue == "white" or hue == "black" or string.find(hue, "grey") then
output = craft.output_prefix.."grey"..craft.output_suffix
output = craft.output_prefix.."grey"..craft.output_suffix..coutput
elseif hue == "pink" then
dye = "dye:light_red"
output = craft.output_prefix.."red"..craft.output_suffix
output = craft.output_prefix.."red"..craft.output_suffix..coutput
else
output = craft.output_prefix..hue..craft.output_suffix
output = craft.output_prefix..hue..craft.output_suffix..coutput
end
end
end
@ -261,7 +280,7 @@ local function register_c(craft, hue, sat, val)
end
function unifieddyes.register_color_craft(craft)
local hues_table = unifieddyes.HUES
local hues_table = unifieddyes.HUES_EXTENDED
local sats_table = unifieddyes.SATS
local vals_table = unifieddyes.VALS
local greys_table = unifieddyes.GREYS
@ -273,7 +292,6 @@ function unifieddyes.register_color_craft(craft)
sats_table = {""}
vals_table = unifieddyes.VALS
elseif craft.palette == "extended" then
hues_table = unifieddyes.HUES_EXTENDED
vals_table = unifieddyes.VALS_EXTENDED
greys_table = unifieddyes.GREYS_EXTENDED
end
@ -358,10 +376,10 @@ end
function unifieddyes.get_hsv(name) -- expects a node/item name
local hue = ""
local a,b
for _, i in ipairs(unifieddyes.HUES) do
a,b = string.find(name, "_"..i)
if a and not ( string.find(name, "_redviolet") and i == "red" ) then
hue = i
for _, i in ipairs(unifieddyes.HUES_EXTENDED) do
a,b = string.find(name, "_"..i[1])
if a then
hue = i[1]
break
end
end
@ -391,9 +409,10 @@ end
-- in the function below, color is just a color string, while
-- palette_type can be:
--
-- "split" = 89 color palette split into pieces for colorfacedir
-- "wallmounted" = 32-color abridged palette
-- "extended" = 256 color palette
-- "split" = 200 color palette split into pieces for colorfacedir
-- "wallmounted" = 32-color abridged palette
function unifieddyes.getpaletteidx(color, palette_type)
@ -442,24 +461,6 @@ function unifieddyes.getpaletteidx(color, palette_type)
["black"] = 4,
}
local hues = {
["red"] = 1,
["orange"] = 2,
["yellow"] = 3,
["lime"] = 4,
["green"] = 5,
["aqua"] = 6,
["spring"] = 6,
["cyan"] = 7,
["skyblue"] = 8,
["azure"] = 8,
["blue"] = 9,
["violet"] = 10,
["magenta"] = 11,
["redviolet"] = 12,
["rose"] = 12,
}
local hues_extended = {
["red"] = 0,
["vermilion"] = 1,
@ -511,6 +512,17 @@ function unifieddyes.getpaletteidx(color, palette_type)
["darks50"] = 7,
}
local shades_split = {
["faint"] = 0,
[""] = 1,
["s50"] = 2,
["light"] = 3,
["medium"] = 4,
["mediums50"] = 5,
["dark"] = 6,
["darks50"] = 7,
}
local shades_extended = {
["faint"] = 0,
["pastel"] = 1,
@ -594,19 +606,8 @@ function unifieddyes.getpaletteidx(color, palette_type)
shade = "light"
end
if palette_type == "split" then -- it's colorfacedir
-- If using this palette, translate new color names back to old.
if color == "spring" then
color = "aqua"
elseif color == "azure" then
color = "skyblue"
elseif color == "rose" then
color = "redviolet"
end
if hues[color] and shades[shade] then
return (shades[shade] * 32), hues[color]
if hues_extended[color] and shades_split[shade] then
return (shades_split[shade] * 32), hues_extended[color]+1
end
elseif palette_type == "extended" then
if hues_extended[color] and shades_extended[shade] then
@ -646,21 +647,24 @@ function unifieddyes.on_airbrush(itemstack, player, pointed_thing)
return
end
if not def.palette or not (def.groups and def.groups.ud_param2_colorable > 0) then
if not (def.groups and def.groups.ud_param2_colorable and def.groups.ud_param2_colorable > 0) then
minetest.chat_send_player(player_name, "*** That node can't be colored.")
return
end
local palette = nil
local fdir = 0
if def.palette == "unifieddyes_palette_extended.png" then
if def.paramtype2 == "color" then
palette = "extended"
elseif def.palette == "unifieddyes_palette_colorwallmounted.png" then
elseif def.paramtype2 == "colorwallmounted" then
palette = "wallmounted"
fdir = node.param2 % 8
else
elseif def.paramtype2 == "colorfacedir" then
palette = "split"
fdir = node.param2 % 32
else
minetest.chat_send_player(player_name, "*** That node can't be colored -- it has an invalid color mode.")
return
end
local idx, hue = unifieddyes.getpaletteidx(painting_with, palette)
@ -683,6 +687,7 @@ function unifieddyes.on_airbrush(itemstack, player, pointed_thing)
local name = def.airbrush_replacement_node or node.name
if palette == "split" then
local modname = string.sub(name, 1, string.find(name, ":")-1)
local nodename2 = string.sub(name, string.find(name, ":")+1)
local oldcolor = "snozzberry"
@ -693,21 +698,21 @@ function unifieddyes.on_airbrush(itemstack, player, pointed_thing)
newcolor = string.sub(painting_with, 5)
else
if hue ~= 0 then
newcolor = unifieddyes.HUES[hue]
newcolor = unifieddyes.HUES_EXTENDED[hue][1]
else
newcolor = "grey"
end
if def.airbrush_replacement_node then
oldcolor = "grey"
else
local s = string.sub(def.palette, 21)
oldcolor = string.sub(s, 1, string.find(s, "s.png")-1)
end
if newcolor == "spring" then newcolor = "aqua"
elseif newcolor == "azure" then newcolor = "skyblue"
elseif newcolor == "rose" then newcolor = "redviolet"
end
name = modname..":"..string.gsub(nodename2, oldcolor, newcolor)
if not minetest.registered_items[name] then
minetest.chat_send_player(player_name, "*** "..string.sub(painting_with, 5).." can't be applied to that node.")
return
@ -772,16 +777,16 @@ function unifieddyes.color_to_name(param2, def)
local h = color - v * 8
return unifieddyes.VALS[v]..unifieddyes.HUES_WALLMOUNTED[h+1]
elseif string.find(def.palette, "unifieddyes_palette") then -- it's the "split" 89-color palette
elseif string.find(def.palette, "unifieddyes_palette") then -- it's the split palette
-- palette names in this mode are always "unifieddyes_palette_COLORs.png"
local s = string.sub(def.palette, 21)
local color = string.sub(s, 1, string.find(s, "s.png")-1)
local v = math.floor(param2/32)
if v == 0 then return "white" end
if color ~= "grey" then
if v == 1 then return color
if v == 0 then return "faint_"..color
elseif v == 1 then return color
elseif v == 2 then return color.."_s50"
elseif v == 3 then return "light_"..color
elseif v == 4 then return "medium_"..color
@ -801,8 +806,9 @@ local hps = 0.6 -- horizontal position scale
local vps = 1.3 -- vertical position scale
local vs = 0.3 -- vertical shift/offset
local color_button_size = ";0.75,0.75;"
local color_square_size = ";0.69,0.69;"
function unifieddyes.make_colored_square(hexcolor, colorname, showall, creative, painting_with, nodepalette, hp, v2, selindic, inv)
function unifieddyes.make_colored_square(hexcolor, colorname, showall, creative, painting_with, nodepalette, hp, v2, selindic, inv, explist)
local dye = "dye:"..colorname
@ -814,7 +820,8 @@ function unifieddyes.make_colored_square(hexcolor, colorname, showall, creative,
end
local unavail_overlay = ""
if not showall and not unifieddyes.palette_has_color[nodepalette.."_"..colorname] then
if not showall and not unifieddyes.palette_has_color[nodepalette.."_"..colorname]
or (explist and not explist[colorname]) then
if overlay == "" then
unavail_overlay = "^unifieddyes_unavailable_overlay.png"
else
@ -827,13 +834,22 @@ function unifieddyes.make_colored_square(hexcolor, colorname, showall, creative,
selindic = "unifieddyes_white_square.png"..colorize..overlay..unavail_overlay.."]"..
"tooltip["..colorname..";"..colorname.."]"
end
local form
local form = "image_button["..
if unavail_overlay == "" then
form = "image_button["..
(hp*hps)..","..(v2*vps+vs)..
color_button_size..
"unifieddyes_white_square.png"..colorize..overlay..unavail_overlay..";"..
colorname..";]"..
"tooltip["..colorname..";"..colorname.."]"
else
form = "image["..
(hp*hps)..","..(v2*vps+vs)..
color_square_size..
"unifieddyes_white_square.png"..colorize..overlay..unavail_overlay.."]"..
"tooltip["..colorname.." (unavailable);"..colorname.."]"
end
return form, selindic
end
@ -855,21 +871,23 @@ function unifieddyes.show_airbrush_form(player)
local last_right_click = unifieddyes.player_last_right_clicked[player_name]
if last_right_click then
if last_right_click.def and last_right_click.def.palette then
if last_right_click.def.palette == "unifieddyes_palette_colorwallmounted.png" then
if last_right_click.def and last_right_click.def.paramtype2 then
if last_right_click.def.paramtype2 == "colorwallmounted" then
nodepalette = "wallmounted"
elseif last_right_click.def.palette == "unifieddyes_palette_extended.png" then
elseif last_right_click.def.paramtype2 == "color" then
t[#t+1] = "label[0.5,8.25;(Right-clicked a node that supports all 256 colors, showing them all)]"
showall = true
elseif last_right_click.def.palette ~= "unifieddyes_palette_extended.png" then
elseif last_right_click.def.paramtype2 == "colorfacedir" then
nodepalette = "split"
elseif not string.find(last_right_click.def.palette, "unifieddyes_palette_") then
end
end
end
if not last_right_click.def.groups or not last_right_click.def.groups.ud_param2_colorable then
t[#t+1] = "label[0.5,8.25;(Right-clicked a node not supported by the Airbrush, showing all colors)]"
end
else
t[#t+1] = "label[0.5,8.25;(Right-clicked a non-colorable node, showing all colors)]"
end
end
local explist = last_right_click.def.explist
for v = 0, 6 do
local val = unifieddyes.VALS_EXTENDED[v+1]
@ -897,7 +915,7 @@ function unifieddyes.show_airbrush_form(player)
local hexcolor = string.format("%02x", r2)..string.format("%02x", g2)..string.format("%02x", b2)
local f
f, selindic = unifieddyes.make_colored_square(hexcolor, val..hue..sat, showall, creative, painting_with, nodepalette, hp, v2, selindic, inv)
f, selindic = unifieddyes.make_colored_square(hexcolor, val..hue..sat, showall, creative, painting_with, nodepalette, hp, v2, selindic, inv, explist)
t[#t+1] = f
end
@ -930,7 +948,7 @@ function unifieddyes.show_airbrush_form(player)
local hexcolor = string.format("%02x", r3)..string.format("%02x", g3)..string.format("%02x", b3)
local f
f, selindic = unifieddyes.make_colored_square(hexcolor, val..hue..sat, showall, creative, painting_with, nodepalette, hp, v2, selindic, inv)
f, selindic = unifieddyes.make_colored_square(hexcolor, val..hue..sat, showall, creative, painting_with, nodepalette, hp, v2, selindic, inv, explist)
t[#t+1] = f
end
end
@ -952,7 +970,7 @@ function unifieddyes.show_airbrush_form(player)
end
local f
f, selindic = unifieddyes.make_colored_square(hexgrey, grey, showall, creative, painting_with, nodepalette, hp, v2, selindic, inv)
f, selindic = unifieddyes.make_colored_square(hexgrey, grey, showall, creative, painting_with, nodepalette, hp, v2, selindic, inv, explist)
t[#t+1] = f
end
@ -993,7 +1011,7 @@ function unifieddyes.show_airbrush_form(player)
t[#t+1] = "button_exit[11,8;2,1;cancel;Cancel]button_exit[13,8;2,1;accept;Accept]"
if last_right_click and last_right_click.def and last_right_click.def.palette and nodepalette ~= "extended" then
if last_right_click and last_right_click.def and nodepalette ~= "extended" then
if showall then
t[#t+1] = "button[0.5,8;2,1;show_avail;Show Available]"
t[#t+1] = "label[2.5,8.25;(Currently showing all 256 colors)]"
@ -1165,14 +1183,6 @@ for _, h in ipairs(unifieddyes.HUES_EXTENDED) do
end
end
minetest.register_alias("unifieddyes:"..val..hue, "dye:"..val..hue)
if h[1] == "spring" then
minetest.register_alias("unifieddyes:"..val.."aqua", "dye:"..val.."spring")
elseif h[1] == "azure" then
minetest.register_alias("unifieddyes:"..val.."skyblue", "dye:"..val.."azure")
elseif h[1] == "rose" then
minetest.register_alias("unifieddyes:"..val.."redviolet", "dye:"..val.."rose")
end
if v > 3 then -- also register the low-sat version
@ -1193,13 +1203,6 @@ for _, h in ipairs(unifieddyes.HUES_EXTENDED) do
groups = { dye=1, not_in_creative_inventory=1 },
})
minetest.register_alias("unifieddyes:"..val..hue.."_s50", "dye:"..val..hue.."_s50")
if h[1] == "spring" then
minetest.register_alias("unifieddyes:"..val.."aqua_s50", "dye:"..val.."spring_s50")
elseif h[1] == "azure" then
minetest.register_alias("unifieddyes:"..val.."skyblue_s50", "dye:"..val.."azure_s50")
elseif h[1] == "rose" then
minetest.register_alias("unifieddyes:"..val.."redviolet_s50", "dye:"..val.."rose_s50")
end
end
end
end

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