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2018-08-22
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122
API.md
122
API.md
@ -6,23 +6,20 @@ In your node definition, you must include a few things to interface with Unified
|
|||||||
|
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||||||
```lua
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```lua
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||||||
minetest.register_node("mymod:colored_node", {
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minetest.register_node("mymod:colored_node", {
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description = "My custom colored node",
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description = "My custom colored node",
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tiles = { "mymod_custom_colored_node.png" },
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tiles = { "mymod_custom_colored_node.png" },
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "color",
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paramtype2 = "color",
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palette = "unifieddyes_palette_extended.png",
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palette = "unifieddyes_palette_extended.png",
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place_param2 = 240,
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groups = {snappy = 1, cracky = 2, ud_param2_colorable = 1}
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groups = {snappy = 1, cracky = 2, ud_param2_colorable = 1}
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on_construct = unifieddyes.on_construct,
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on_construct = unifieddyes.on_construct,
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||||||
after_place_node = unifieddyes.recolor_on_place,
|
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||||||
after_dig_node = unifieddyes.after_dig_node,
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|
||||||
})
|
})
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```
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```
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||||||
|
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||||||
`paramtype2` must be one of:
|
`paramtype2` must be one of:
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||||||
- "color" this is an 89-color or 256-color node
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- "color": this is an 89-color or 256-color node
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||||||
- "colorwallmounted" this is a 32-color node using "wallmounted" mode
|
- "colorwallmounted": this is a 32-color node using "wallmounted" mode
|
||||||
- "colorfacedir" this node uses one of the "split" 89-color palettes.
|
- "colorfacedir": this node uses one of the "split" 89-color palettes.
|
||||||
|
|
||||||
`palette` must be set to match the `paramtype2` setting, and must be one of:
|
`palette` must be set to match the `paramtype2` setting, and must be one of:
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- "unifieddyes_palette.png"
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- "unifieddyes_palette.png"
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@ -30,18 +27,12 @@ minetest.register_node("mymod:colored_node", {
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- "unifieddyes_palette_colorwallmounted.png"
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- "unifieddyes_palette_colorwallmounted.png"
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- or one of the "split" hues palettes (see below).
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- or one of the "split" hues palettes (see below).
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|
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||||||
`place_param2` generally is only needed for the 256-color palette, and should usually be set to 240 (which corresponds to white).
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`groups`: If your node can be colored by punching it with dye, its groups entry must contain the key ud_param2_colorable = 1, among whatever else you'd normally put there. If the node is software-controlled, as might be the case for some mesecons-digilines aware node, then this group key should be omitted.
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`groups` If your node can be colored by punching it with dye, its groups entry must contain the key ud_param2_colorable = 1, among whatever else you'd normally put there. If the node is software-controlled, as might be the case for some mesecons-digilines aware node, then this group key should be omitted.
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`on_construct` see below.
|
`on_construct`: see below.
|
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`after_place_node` see below.
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|
||||||
`after_dig_node` see below.
|
|
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|
|
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#### Function calls
|
#### Function calls
|
||||||
|
|
||||||
**`unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)`**
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Call this within your node's `after_place_node` callback to allow Unified Dyes to automatically color the node using the dye you last used on that kind of node The feature will remain active until the dye runs out, or the user places a different kind of colorable node, or the user cancels the feature.
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|
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**`unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)`
|
**`unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)`
|
||||||
`unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)`**
|
`unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)`**
|
||||||
|
|
||||||
@ -63,15 +54,16 @@ Again, another obvious one, returns whether or not the pointed node is `buildabl
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|
|
||||||
Accepts an item name, and returns the corresponding hue, saturation, and value (in that order), as strings.
|
Accepts an item name, and returns the corresponding hue, saturation, and value (in that order), as strings.
|
||||||
|
|
||||||
If the item name is a color (not greyscale), then hue will be the basic hue for that color, saturation will be empty string for high saturation or `_s50` for low, and value will be `dark_`, `medium_`, `light_`, or an empty string if it's full color.
|
If the item name is a color (not greyscale), then `hue` will be the basic hue for that color, saturation will be empty string for high saturation or "_s50" for low, and value will be "dark_", "medium_", "light_", or an empty string if it's full color.
|
||||||
|
|
||||||
If the item name is greyscale, then hue will contain `white`, `light_grey`, `grey`, `dark_grey`, or `black`, saturation will (ironically) be an empty string, and value will be `light_`, `dark_`, or empty string if it's medium grey.
|
If the item name is greyscale, then `hue` will contain "white", "light_grey", "grey", "dark_grey", or "black", saturation will (ironically) be an empty string, and value will be "light_", "dark_", or empty string to correspond with the contents of `hue`.
|
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|
|
||||||
For example:
|
For example:
|
||||||
"mymod:mynode_red" would return ("red", "", "")
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|
||||||
"mymod:mynode_light_blue" would return ("blue", "", "light_")
|
* "mymod:mynode_red" would return ("red", "", "")
|
||||||
"mymod:mynode_dark_yellow_s50" would return ("yellow", "_s50", "dark_")
|
* "mymod:mynode_light_blue" would return ("blue", "", "light_")
|
||||||
"mymod:mynode_dark_grey" would return ("dark_grey", "", "dark_")
|
* "mymod:mynode_dark_yellow_s50" would return ("yellow", "_s50", "dark_")
|
||||||
|
* "mymod:mynode_dark_grey" would return ("dark_grey", "", "dark_")
|
||||||
|
|
||||||
**`unifieddyes.getpaletteidx(color, palette_type)`**
|
**`unifieddyes.getpaletteidx(color, palette_type)`**
|
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|
|
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@ -83,15 +75,7 @@ When given a `color` string (in the form of "dye:foo" or "unifieddyes:foo") and
|
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|
|
||||||
**`unifieddyes.on_construct(pos)`**
|
**`unifieddyes.on_construct(pos)`**
|
||||||
|
|
||||||
This function, called in your node definition's on_construct, just sets the `palette = "ext"` metadata key for the node after it's been placed. This can then be read in an LBM to determine if this node needs to be converted from the old 89-color palette to the extended 256-color palette. Although it is good practice to call this for any node that uses the 256-color palette, it isn't strictly necessary as long as the node has never used the 89-color palette and won't be subjected to an LBM that changes its color.
|
This function, called in your node definition's on_construct, just sets the `palette = "ext"` metadata key for the node after it's been placed. This can then be read in an LBM to determine if this node needs to be converted from the old 89-color palette to the extended 256-color palette. Although it is good practice to call this for any node that uses the 256-color palette, it isn't actually necessary as long as the node has never used the 89-color palette, and won't be subjected to an LBM that changes its color.
|
||||||
|
|
||||||
**`unifieddyes.after_dig_node(pos, oldnode, oldmetadata, digger)`**
|
|
||||||
|
|
||||||
This function handles returning dyes to the user when a node is dug. All colorized nodes need to call this in `after_dig_node`.
|
|
||||||
|
|
||||||
**`unifieddyes.on_use(itemstack, player, pointed_thing)`**
|
|
||||||
|
|
||||||
This function is used internally by Unfiied Dyes to actually make a dye able to colorize a node when you wield and punch with it. Unified Dyes redefines the minetest_game default dye items to call this function.
|
|
||||||
|
|
||||||
#### Tables
|
#### Tables
|
||||||
|
|
||||||
@ -103,6 +87,68 @@ In addition to the above API calls, Unified Dyes provides several useful tables
|
|||||||
|
|
||||||
`unifieddyes.base_color_crafts` contains a condensed list of crafting recipes for all 24 basic hues, plus black and white, most of which have multiple alternative recipes. Each line contains the name of the color, up to five dye itemstrings (with `nil` in each unused space), and the yield for that craft.
|
`unifieddyes.base_color_crafts` contains a condensed list of crafting recipes for all 24 basic hues, plus black and white, most of which have multiple alternative recipes. Each line contains the name of the color, up to five dye itemstrings (with `nil` in each unused space), and the yield for that craft.
|
||||||
|
|
||||||
`unifieddyes.shade_crafts` contains recipes for each of the 10 shades a hue can take on, used with one or two portions of the dye corresponding to that hue. Each line contains the shade name with trailing "_", the saturation name (either `_s50` or empty string), up to three dye itemstrings, and the yield for that craft.
|
`unifieddyes.shade_crafts` contains recipes for each of the 10 shades a hue can take on, used with one or two portions of the dye corresponding to that hue. Each line contains the shade name with trailing "_", the saturation name (either "_s50" or empty string), up to three dye item strings, and the yield for that craft.
|
||||||
|
|
||||||
`unifieddyes.greymixes` contains the recipes for the 14 shades of grey. Each line contains the grey shade number from 1-14, up to four dye item names, and the yield for that craft.
|
`unifieddyes.greymixes` contains the recipes for the 14 shades of grey. Each line contains the grey shade number from 1-14, up to four dye item names, and the yield for that craft.
|
||||||
|
|
||||||
|
#### Converting an old mod
|
||||||
|
|
||||||
|
If your mod used the old paradigm where you craft a neutral-colored item, place it, and punch with dye to color it, and you wish to convert it to colored itemstacks, take the following actions for each node:
|
||||||
|
|
||||||
|
* Remove these keys:
|
||||||
|
|
||||||
|
```lua
|
||||||
|
after_dig_node = unifieddyes.after_dig_node,
|
||||||
|
place_param2 = 240,
|
||||||
|
after_place_node = unifieddyes.recolor_on_place,
|
||||||
|
```
|
||||||
|
|
||||||
|
* Add a call to the create-all-recipes helper. Here's an example:
|
||||||
|
|
||||||
|
```lua
|
||||||
|
unifieddyes.register_color_craft({
|
||||||
|
output = "mymod:colored_node 6",
|
||||||
|
palette = "extended",
|
||||||
|
neutral_node = "mymod:my_base_node_material",
|
||||||
|
recipe = {
|
||||||
|
{ "NEUTRAL_NODE", "MAIN_DYE", "NEUTRAL_NODE" },
|
||||||
|
{ "MAIN_DYE", "NEUTRAL_NODE", "MAIN_DYE" },
|
||||||
|
{ "NEUTRAL_NODE", "MAIN_DYE", "NEUTRAL_NODE" }
|
||||||
|
}
|
||||||
|
})
|
||||||
|
```
|
||||||
|
|
||||||
|
`output` is a standard item string as in the normal `minetest.register_craft()` call.
|
||||||
|
|
||||||
|
`palette` specifies the palette type to iterate through ("extended" and "wallmounted" are obvious, and if not specified, it'll use the 89 color palette).
|
||||||
|
|
||||||
|
`type` can be "shapeless" or unspecified/`nil`, and works the same as in the normal call.
|
||||||
|
|
||||||
|
`neutral_node` should specify the name of whatever item or node serves as the base, neutrally-colored material in your recipe. This really only applies if your node is just made from one item (or more than one of the same item), plus one or more dyes. If your node is just made from a collection of item and no one item is really the neutral material, or anyway if you don't need this substitution, you must set it to an empty string.
|
||||||
|
|
||||||
|
`recipe` is the same as in the normal call, except that Unified Dyes will replace all instances of the string "NEUTRAL_NODE" with the item specified in the preceding `neutral_node` field. Every instance of "MAIN_DYE" will be replaced with a portion of dye, as Unified Dyes' recipe helper works through its color lists (i.e. this field will become whatever dye is needed for each recipe).
|
||||||
|
|
||||||
|
If your mod never has never used Unified Dyes at all, in short, do the following:
|
||||||
|
|
||||||
|
* Remove all of your various colored node definitions, keeping only the one for the white version of your node, or delete them all, and keep whatever node you consider to be "neutral colored".
|
||||||
|
|
||||||
|
* Delete all of the colored texture files too, except keep the brightest, highest-contrast, most detailed one - whichever color that happens to be. Most likely, red or green will be the best one.
|
||||||
|
|
||||||
|
* Convert that last texture to grayscale, enhance its contrast as much as you can without distorting it, and rename it to something more neutral.
|
||||||
|
|
||||||
|
* Add the `on_construct` and `palette` keys to your neutral node definition, for example:
|
||||||
|
|
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|
`palette = "unifieddyes_palette_extended.png",`
|
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|
`on_construct = unifieddyes.on_construct,`
|
||||||
|
|
||||||
|
* Adjust your node's groups to specify that the node can be colored. Example (note the last item):
|
||||||
|
|
||||||
|
`groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, ud_param2_colorable = 1},`
|
||||||
|
|
||||||
|
* Remove all crafting recipes for all colored versions of that node, keeping only the one that makes the "neutral" one.
|
||||||
|
|
||||||
|
* Add the above recipes helper call (which replaces those delted recipes)
|
||||||
|
|
||||||
|
If your colored node is based on someone else's neutral node, for example if you made a mod that creates multiple colors of minetest_game's default clay, you may find it best to create a single "stand-in" node that's identical to the neutral node, but named for your mod, hidden from the creative inventory, and has a properly-prepared grayscale texture image in addition to the above keys. Use the neutral node and the custom hidden node as in the above craft helper call. Then use minetest.override_item() to add the on_construct and palette keys and the ud_param2_colorable group to that "someone else's" node.
|
||||||
|
|
||||||
|
* You will need to write a run-only-once LBM to convert your old statically-colored nodes to use hardware coloring. See above for functions that will help reduce the work required for this part.
|
||||||
|
242
init.lua
242
init.lua
@ -30,8 +30,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||||||
--=====================================================================
|
--=====================================================================
|
||||||
|
|
||||||
unifieddyes = {}
|
unifieddyes = {}
|
||||||
unifieddyes.last_used_dye = {}
|
|
||||||
unifieddyes.last_dyed_node = {}
|
|
||||||
|
|
||||||
local creative_mode = minetest.settings:get_bool("creative_mode")
|
local creative_mode = minetest.settings:get_bool("creative_mode")
|
||||||
|
|
||||||
@ -89,6 +87,17 @@ unifieddyes.HUES_EXTENDED = {
|
|||||||
{ "crimson", 0xff, 0x00, 0x40 }
|
{ "crimson", 0xff, 0x00, 0x40 }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
unifieddyes.HUES_WALLMOUNTED = {
|
||||||
|
"red",
|
||||||
|
"orange",
|
||||||
|
"yellow",
|
||||||
|
"green",
|
||||||
|
"cyan",
|
||||||
|
"blue",
|
||||||
|
"violet",
|
||||||
|
"magenta"
|
||||||
|
}
|
||||||
|
|
||||||
unifieddyes.SATS = {
|
unifieddyes.SATS = {
|
||||||
"",
|
"",
|
||||||
"_s50"
|
"_s50"
|
||||||
@ -118,6 +127,14 @@ unifieddyes.GREYS = {
|
|||||||
"black"
|
"black"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
unifieddyes.GREYS_EXTENDED = table.copy(unifieddyes.GREYS)
|
||||||
|
|
||||||
|
for i = 1, 14 do
|
||||||
|
if i ~= 0 and i ~= 3 and i ~= 7 and i ~= 11 and i ~= 15 then
|
||||||
|
table.insert(unifieddyes.GREYS_EXTENDED, "grey_"..i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
local default_dyes = {
|
local default_dyes = {
|
||||||
"black",
|
"black",
|
||||||
"blue",
|
"blue",
|
||||||
@ -136,77 +153,123 @@ local default_dyes = {
|
|||||||
"yellow"
|
"yellow"
|
||||||
}
|
}
|
||||||
|
|
||||||
-- automatically recolor a placed node to match the last-used dye
|
-- just stubs to keep old mods from crashing when expecting auto-coloring
|
||||||
-- should be called in the node's `after_place_node` callback.
|
-- or getting back the dye on dig.
|
||||||
|
|
||||||
function unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
|
function unifieddyes.recolor_on_place(foo)
|
||||||
|
|
||||||
local playername = placer:get_player_name()
|
|
||||||
local stackname = itemstack:get_name()
|
|
||||||
|
|
||||||
if unifieddyes.last_dyed_node[playername] ~= stackname then
|
|
||||||
if unifieddyes.last_used_dye[playername] then
|
|
||||||
minetest.chat_send_player(playername, "Switched to \""..stackname.."\" while auto-coloring, color reset to neutral.")
|
|
||||||
end
|
|
||||||
unifieddyes.last_used_dye[playername] = nil
|
|
||||||
unifieddyes.last_dyed_node[playername] = nil
|
|
||||||
end
|
|
||||||
|
|
||||||
unifieddyes.last_dyed_node[playername] = stackname
|
|
||||||
|
|
||||||
if unifieddyes.last_used_dye[playername] then
|
|
||||||
local lastdye = unifieddyes.last_used_dye[playername]
|
|
||||||
|
|
||||||
local inv = placer:get_inventory()
|
|
||||||
if (lastdye and lastdye ~= "" and inv:contains_item("main", lastdye.." 1")) or creative_mode then
|
|
||||||
|
|
||||||
local nodedef = minetest.registered_nodes[stackname]
|
|
||||||
local newname = nodedef.ud_replacement_node or stackname
|
|
||||||
local node = minetest.get_node(pos)
|
|
||||||
|
|
||||||
local palette_type = true -- default to 89-color split, because the others are easier to check for.
|
|
||||||
local oldfdir = node.param2 % 32
|
|
||||||
|
|
||||||
if nodedef.palette == "unifieddyes_palette.png" then
|
|
||||||
palette_type = false
|
|
||||||
oldfdir = 0
|
|
||||||
elseif nodedef.palette == "unifieddyes_palette_colorwallmounted.png" then
|
|
||||||
palette_type = "wallmounted"
|
|
||||||
oldfdir = node.param2 % 8
|
|
||||||
elseif nodedef.palette == "unifieddyes_palette_extended.png" then
|
|
||||||
palette_type = "extended"
|
|
||||||
oldfdir = 0
|
|
||||||
end
|
|
||||||
|
|
||||||
local paletteidx, hue = unifieddyes.getpaletteidx(lastdye, palette_type)
|
|
||||||
if palette_type == true then newname = string.gsub(newname, "_grey", "_"..unifieddyes.HUES[hue]) end
|
|
||||||
|
|
||||||
minetest.set_node(pos, { name = newname, param2 = oldfdir + paletteidx })
|
|
||||||
|
|
||||||
local meta = minetest.get_meta(pos)
|
|
||||||
meta:set_string("dye", lastdye)
|
|
||||||
|
|
||||||
if not creative_mode then
|
|
||||||
inv:remove_item("main", lastdye.." 1")
|
|
||||||
end
|
|
||||||
else
|
|
||||||
minetest.chat_send_player(playername, "Ran out of "..unifieddyes.last_used_dye[playername]..", resetting to neutral.")
|
|
||||||
unifieddyes.last_used_dye[playername] = nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_on_leaveplayer(function(player)
|
function unifieddyes.after_dig_node(foo)
|
||||||
local playername = player:get_player_name()
|
end
|
||||||
unifieddyes.last_used_dye[playername] = nil
|
|
||||||
unifieddyes.last_dyed_node[playername] = nil
|
-- This helper function creates a colored itemstack
|
||||||
end)
|
|
||||||
|
function unifieddyes.make_colored_itemstack(item, palette, color)
|
||||||
|
local paletteidx = unifieddyes.getpaletteidx(color, palette)
|
||||||
|
local stack = ItemStack(item)
|
||||||
|
stack:get_meta():set_int("palette_index", paletteidx)
|
||||||
|
return stack:to_string()
|
||||||
|
end
|
||||||
|
|
||||||
|
-- if your node was once 89-color and uses an LBM to convert to the 256-color palette,
|
||||||
|
-- call this in that node def's on_construct:
|
||||||
|
|
||||||
|
function unifieddyes.on_construct(pos)
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
meta:set_string("palette", "ext")
|
||||||
|
end
|
||||||
|
|
||||||
|
-- these helper functions register all of the recipes needed to create colored
|
||||||
|
-- nodes with any of the dyes supported by that node's palette.
|
||||||
|
|
||||||
|
local function register_c(craft, hue, sat, val)
|
||||||
|
local color = ""
|
||||||
|
if val then
|
||||||
|
if craft.palette ~= "extended" then
|
||||||
|
color = val..hue..sat
|
||||||
|
else
|
||||||
|
color = val..hue[1]..sat
|
||||||
|
end
|
||||||
|
else
|
||||||
|
color = hue -- if val is nil, then it's grey.
|
||||||
|
end
|
||||||
|
|
||||||
|
local dye = "dye:"..color
|
||||||
|
|
||||||
|
local recipe = minetest.serialize(craft.recipe)
|
||||||
|
recipe = string.gsub(recipe, "MAIN_DYE", dye)
|
||||||
|
recipe = string.gsub(recipe, "NEUTRAL_NODE", craft.neutral_node)
|
||||||
|
local newrecipe = minetest.deserialize(recipe)
|
||||||
|
|
||||||
|
local output = craft.output
|
||||||
|
if craft.output_prefix then
|
||||||
|
if craft.palette ~= true then
|
||||||
|
output = craft.output_prefix..color..craft.output_suffix
|
||||||
|
else
|
||||||
|
if hue == "white" or hue == "black" or string.find(hue, "grey") then
|
||||||
|
output = craft.output_prefix.."grey"..craft.output_suffix
|
||||||
|
elseif hue == "pink" then
|
||||||
|
dye = "dye:light_red"
|
||||||
|
output = craft.output_prefix.."red"..craft.output_suffix
|
||||||
|
else
|
||||||
|
output = craft.output_prefix..hue..craft.output_suffix
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local colored_itemstack =
|
||||||
|
unifieddyes.make_colored_itemstack(output, craft.palette, dye)
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = colored_itemstack,
|
||||||
|
type = craft.type,
|
||||||
|
recipe = newrecipe
|
||||||
|
})
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
function unifieddyes.register_color_craft(craft)
|
||||||
|
local hues_table = unifieddyes.HUES
|
||||||
|
local sats_table = unifieddyes.SATS
|
||||||
|
local vals_table = unifieddyes.VALS
|
||||||
|
local greys_table = unifieddyes.GREYS
|
||||||
|
|
||||||
|
if craft.palette == "wallmounted" then
|
||||||
|
hues_table = unifieddyes.HUES_WALLMOUNTED
|
||||||
|
sats_table = {""}
|
||||||
|
vals_table = unifieddyes.VALS
|
||||||
|
elseif craft.palette == "extended" then
|
||||||
|
hues_table = unifieddyes.HUES_EXTENDED
|
||||||
|
vals_table = unifieddyes.VALS_EXTENDED
|
||||||
|
greys_table = unifieddyes.GREYS_EXTENDED
|
||||||
|
end
|
||||||
|
|
||||||
|
for _, hue in ipairs(hues_table) do
|
||||||
|
for _, val in ipairs(vals_table) do
|
||||||
|
for _, sat in ipairs(sats_table) do
|
||||||
|
|
||||||
|
if sat == "_s50" and val ~= "" and val ~= "medium_" and val ~= "dark_" then break end
|
||||||
|
register_c(craft, hue, sat, val)
|
||||||
|
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for _, grey in ipairs(greys_table) do
|
||||||
|
register_c(craft, grey)
|
||||||
|
end
|
||||||
|
|
||||||
|
register_c(craft, "pink")
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
-- code borrowed from homedecor
|
-- code borrowed from homedecor
|
||||||
-- call this function to reset the rotation of a "wallmounted" object on place
|
-- call this function to reset the rotation of a "wallmounted" object on place
|
||||||
|
|
||||||
function unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
|
function unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
|
||||||
local node = minetest.get_node(pos)
|
local node = minetest.get_node(pos)
|
||||||
|
local colorbits = node.param2 - (node.param2 % 8)
|
||||||
|
|
||||||
local yaw = placer:get_look_horizontal()
|
local yaw = placer:get_look_horizontal()
|
||||||
local dir = minetest.yaw_to_dir(yaw) -- -1.5)
|
local dir = minetest.yaw_to_dir(yaw) -- -1.5)
|
||||||
local pitch = placer:get_look_vertical()
|
local pitch = placer:get_look_vertical()
|
||||||
@ -218,7 +281,7 @@ function unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
|
|||||||
elseif pitch > math.pi/8 then
|
elseif pitch > math.pi/8 then
|
||||||
fdir = 1
|
fdir = 1
|
||||||
end
|
end
|
||||||
minetest.swap_node(pos, { name = node.name, param2 = fdir })
|
minetest.swap_node(pos, { name = node.name, param2 = fdir+colorbits })
|
||||||
end
|
end
|
||||||
|
|
||||||
-- use this when you have a "wallmounted" node that should never be oriented
|
-- use this when you have a "wallmounted" node that should never be oriented
|
||||||
@ -226,10 +289,12 @@ end
|
|||||||
|
|
||||||
function unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
|
function unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
|
||||||
local node = minetest.get_node(pos)
|
local node = minetest.get_node(pos)
|
||||||
|
local colorbits = node.param2 - (node.param2 % 8)
|
||||||
local yaw = placer:get_look_horizontal()
|
local yaw = placer:get_look_horizontal()
|
||||||
local dir = minetest.yaw_to_dir(yaw+1.5)
|
local dir = minetest.yaw_to_dir(yaw+1.5)
|
||||||
local fdir = minetest.dir_to_wallmounted(dir)
|
local fdir = minetest.dir_to_wallmounted(dir)
|
||||||
minetest.swap_node(pos, { name = node.name, param2 = fdir })
|
|
||||||
|
minetest.swap_node(pos, { name = node.name, param2 = fdir+colorbits })
|
||||||
end
|
end
|
||||||
|
|
||||||
-- ... and use this one to force that kind of node off of floor/ceiling
|
-- ... and use this one to force that kind of node off of floor/ceiling
|
||||||
@ -532,39 +597,11 @@ function unifieddyes.getpaletteidx(color, palette_type)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- if your node was once 89-color and uses an LBM to convert to the 256-color palette,
|
|
||||||
-- call this in that node def's on_construct:
|
|
||||||
|
|
||||||
function unifieddyes.on_construct(pos)
|
|
||||||
local meta = minetest.get_meta(pos)
|
|
||||||
meta:set_string("palette", "ext")
|
|
||||||
end
|
|
||||||
|
|
||||||
-- call this in your node's after_dig_node to get the last-used dye back.
|
|
||||||
|
|
||||||
function unifieddyes.after_dig_node(pos, oldnode, oldmetadata, digger)
|
|
||||||
local prevdye
|
|
||||||
|
|
||||||
if oldmetadata and oldmetadata.fields then
|
|
||||||
prevdye = oldmetadata.fields.dye
|
|
||||||
end
|
|
||||||
|
|
||||||
local inv = digger:get_inventory()
|
|
||||||
|
|
||||||
if prevdye and not (inv:contains_item("main", prevdye) and creative_mode) and minetest.registered_items[prevdye] then
|
|
||||||
if inv:room_for_item("main", prevdye) then
|
|
||||||
inv:add_item("main", prevdye)
|
|
||||||
else
|
|
||||||
minetest.add_item(pos, prevdye)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function unifieddyes.on_use(itemstack, player, pointed_thing)
|
function unifieddyes.on_use(itemstack, player, pointed_thing)
|
||||||
local stackname = itemstack:get_name()
|
local stackname = itemstack:get_name()
|
||||||
local playername = player:get_player_name()
|
local playername = player:get_player_name()
|
||||||
|
|
||||||
if pointed_thing and pointed_thing.type == "node" then
|
if pointed_thing and pointed_thing.type == "node" and unifieddyes.select_node(pointed_thing) then
|
||||||
if minetest.is_protected(unifieddyes.select_node(pointed_thing), playername)
|
if minetest.is_protected(unifieddyes.select_node(pointed_thing), playername)
|
||||||
and not minetest.check_player_privs(playername, "protection_bypass") then
|
and not minetest.check_player_privs(playername, "protection_bypass") then
|
||||||
minetest.chat_send_player(playername, "Sorry, someone else owns that spot.")
|
minetest.chat_send_player(playername, "Sorry, someone else owns that spot.")
|
||||||
@ -594,14 +631,6 @@ function unifieddyes.on_use(itemstack, player, pointed_thing)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if player:get_player_control().sneak then
|
|
||||||
if unifieddyes.last_used_dye[playername] then
|
|
||||||
minetest.chat_send_player(playername, "Shift-punched a node, switching back to neutral color." )
|
|
||||||
end
|
|
||||||
unifieddyes.last_used_dye[playername] = nil
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
-- if the target is unknown, has no groups defined, or isn't UD-colorable, just bail out
|
-- if the target is unknown, has no groups defined, or isn't UD-colorable, just bail out
|
||||||
if not (nodedef and nodedef.groups and nodedef.groups.ud_param2_colorable) then
|
if not (nodedef and nodedef.groups and nodedef.groups.ud_param2_colorable) then
|
||||||
minetest.chat_send_player(playername, "That node can't be colored.")
|
minetest.chat_send_player(playername, "That node can't be colored.")
|
||||||
@ -631,11 +660,6 @@ function unifieddyes.on_use(itemstack, player, pointed_thing)
|
|||||||
|
|
||||||
if paletteidx then
|
if paletteidx then
|
||||||
|
|
||||||
if unifieddyes.last_used_dye[playername] ~= stackname then
|
|
||||||
minetest.chat_send_player(playername, "Color "..stackname.." selected, auto-coloring activated." )
|
|
||||||
unifieddyes.last_used_dye[playername] = stackname
|
|
||||||
end
|
|
||||||
|
|
||||||
local meta = minetest.get_meta(pos)
|
local meta = minetest.get_meta(pos)
|
||||||
local prevdye = meta:get_string("dye")
|
local prevdye = meta:get_string("dye")
|
||||||
local inv = player:get_inventory()
|
local inv = player:get_inventory()
|
||||||
@ -1044,6 +1068,7 @@ minetest.register_alias("dye:medium_orange", "dye:brown")
|
|||||||
|
|
||||||
minetest.register_alias("unifieddyes:black", "dye:black")
|
minetest.register_alias("unifieddyes:black", "dye:black")
|
||||||
minetest.register_alias("unifieddyes:dark_grey", "dye:dark_grey")
|
minetest.register_alias("unifieddyes:dark_grey", "dye:dark_grey")
|
||||||
|
minetest.register_alias("unifieddyes:grey", "dye:grey")
|
||||||
minetest.register_alias("unifieddyes:light_grey", "dye:light_grey")
|
minetest.register_alias("unifieddyes:light_grey", "dye:light_grey")
|
||||||
minetest.register_alias("unifieddyes:white", "dye:white")
|
minetest.register_alias("unifieddyes:white", "dye:white")
|
||||||
|
|
||||||
@ -1067,6 +1092,7 @@ minetest.register_alias("unifieddyes:carbon_black", "dye:black")
|
|||||||
minetest.register_alias("unifieddyes:aqua", "unifieddyes:spring")
|
minetest.register_alias("unifieddyes:aqua", "unifieddyes:spring")
|
||||||
minetest.register_alias("unifieddyes:skyblue", "unifieddyes:azure")
|
minetest.register_alias("unifieddyes:skyblue", "unifieddyes:azure")
|
||||||
minetest.register_alias("unifieddyes:redviolet", "unifieddyes:rose")
|
minetest.register_alias("unifieddyes:redviolet", "unifieddyes:rose")
|
||||||
|
minetest.register_alias("unifieddyes:brown", "dye:brown")
|
||||||
|
|
||||||
print(S("[UnifiedDyes] Loaded!"))
|
print(S("[UnifiedDyes] Loaded!"))
|
||||||
|
|
||||||
|
87
locale/es.txt
Normal file
87
locale/es.txt
Normal file
@ -0,0 +1,87 @@
|
|||||||
|
# Traducido por Carlos Barraza
|
||||||
|
|
||||||
|
Lime Dye = Colorante Lima
|
||||||
|
Aqua Dye = Colorante Agua
|
||||||
|
Sky-blue Dye = Colorante Azul Cielo
|
||||||
|
Red-violet Dye = Colorante Rojo Violeta
|
||||||
|
Light Grey Dye = Colorante Gris Claro
|
||||||
|
|
||||||
|
Dark Red Dye (low saturation) = Colorante Rojo Oscuro (baja saturación)
|
||||||
|
Dark Orange Dye (low saturation) = Colorante Naranja Oscuro (baja saturación)
|
||||||
|
Dark Yellow Dye (low saturation) = Colorante Amarillo Oscuro (baja saturación)
|
||||||
|
Dark Lime Dye (low saturation) = Colorante Lima Oscuro (baja saturación)
|
||||||
|
Dark Green Dye (low saturation) = Colorante Verde Oscuro (baja saturación)
|
||||||
|
Dark Aqua Dye (low saturation) = Colorante Agua Oscuro (baja saturación)
|
||||||
|
Dark Cyan Dye (low saturation) = Colorante Cian Oscuro (baja saturación)
|
||||||
|
Dark Sky-blue Dye (low saturation) = Colorante Azul Cielo Oscuro (baja saturación)
|
||||||
|
Dark Blue Dye (low saturation) = Colorante Azul Oscuro (baja saturación)
|
||||||
|
Dark Violet Dye (low saturation) = Colorante Violeta Oscuro (baja saturación)
|
||||||
|
Dark Magenta Dye (low saturation) = Colorante Magenta Oscuro (baja saturación)
|
||||||
|
Dark Red-violet Dye (low saturation) = Colorante Rojo Violeta Oscuro (baja saturación)
|
||||||
|
|
||||||
|
Dark Red Dye = Colorante Rojo Oscuro
|
||||||
|
Dark Orange Dye = Colorante Naranja Oscuro
|
||||||
|
Dark Yellow Dye = Colorante Amarillo Oscuro
|
||||||
|
Dark Lime Dye = Colorante Lima Oscuro
|
||||||
|
Dark Green Dye = Colorante Verde Oscuro
|
||||||
|
Dark Aqua Dye = Colorante Agua Oscuro
|
||||||
|
Dark Cyan Dye = Colorante Cian Oscuro
|
||||||
|
Dark Sky-blue Dye = Colorante Azul Cielo Oscuro
|
||||||
|
Dark Blue Dye = Colorante Azul Oscuro
|
||||||
|
Dark Violet Dye = Colorante Violeta Oscuro
|
||||||
|
Dark Magenta Dye = Colorante Magenta Oscuro
|
||||||
|
Dark Red-violet Dye = Colorante Rojo Violeta Oscuro
|
||||||
|
|
||||||
|
Medium Red Dye (low saturation) = Colorante Rojo Claro (baja saturación)
|
||||||
|
Medium Orange Dye (low saturation) = Colorante Naranja Claro (baja saturación)
|
||||||
|
Medium Yellow Dye (low saturation) = Colorante Amarillo Claro (baja saturación)
|
||||||
|
Medium Lime Dye (low saturation) = Colorante Lima Claro (baja saturación)
|
||||||
|
Medium Green Dye (low saturation) = Colorante Verde Claro (baja saturación)
|
||||||
|
Medium Aqua Dye (low saturation) = Colorante Agua Claro (baja saturación)
|
||||||
|
Medium Cyan Dye (low saturation) = Colorante Cian Claro (baja saturación)
|
||||||
|
Medium Sky-blue Dye (low saturation) = Colorante Azul Cielo Claro (baja saturación)
|
||||||
|
Medium Blue Dye (low saturation) = Colorante Azul Claro (baja saturación)
|
||||||
|
Medium Violet Dye (low saturation) = Colorante Violeta Claro (baja saturación)
|
||||||
|
Medium Magenta Dye (low saturation) = Colorante Magenta Claro (baja saturación)
|
||||||
|
Medium Red-violet Dye (low saturation) = Colorante Rojo Violeta Claro (baja saturación)
|
||||||
|
|
||||||
|
Medium Red Dye = Colorante Rojo Claro
|
||||||
|
Medium Orange Dye = Colorante Naranja Claro
|
||||||
|
Medium Yellow Dye = Colorante Amarillo Claro
|
||||||
|
Medium Lime Dye = Colorante Lima Claro
|
||||||
|
Medium Green Dye = Colorante Verde Claro
|
||||||
|
Medium Aqua Dye = Colorante Agua Claro
|
||||||
|
Medium Cyan Dye = Colorante Cian Claro
|
||||||
|
Medium Sky-blue = Colorante Azul Cielo Claro
|
||||||
|
Medium Blue Dye = Colorante Azul Claro
|
||||||
|
Medium Violet Dye = Colorante Violeta Claro
|
||||||
|
Medium Magenta Dye = Colorante Magenta Claro
|
||||||
|
Medium Red-violet Dye = Colorante Rojo Violeta Claro
|
||||||
|
|
||||||
|
Red Dye (low saturation) = Colorante Rojo (baja saturación)
|
||||||
|
Orange Dye (low saturation) = Colorante Naranja (baja saturación)
|
||||||
|
Yellow Dye (low saturation) = Colorante Amarillo (baja saturación)
|
||||||
|
Lime Dye (low saturation) = Colorante Lima (baja saturación)
|
||||||
|
Green Dye (low saturation) = Colorante Verde (baja saturación)
|
||||||
|
Aqua Dye (low saturation) = Colorante Agua (baja saturación)
|
||||||
|
Cyan Dye (low saturation) = Colorante Cian (baja saturación)
|
||||||
|
Sky-blue Dye (low saturation) = Colorante Azul Cielo (baja saturación)
|
||||||
|
Blue Dye (low saturation) = Colorante Azul (baja saturación)
|
||||||
|
Violet Dye (low saturation) = Colorante Violeta (baja saturación)
|
||||||
|
Magenta Dye (low saturation) = Colorante Magenta (baja saturación)
|
||||||
|
Red-violet Dye (low saturation) = Colorante Rojo Violeta (baja saturación)
|
||||||
|
|
||||||
|
Red Dye = Colorante Rojo
|
||||||
|
Orange Dye = Colorante Naranja
|
||||||
|
Yellow Dye = Colorante Amarillo
|
||||||
|
Lime Dye = Colorante Lima
|
||||||
|
Green Dye = Colorante Verde
|
||||||
|
Aqua Dye = Colorante Agua
|
||||||
|
Cyan Dye = Colorante Cian
|
||||||
|
Sky-blue Dye = Colorante Azul Cielo
|
||||||
|
Blue Dye = Colorante Azul
|
||||||
|
Violet Dye = Colorante Violeta
|
||||||
|
Magenta Dye = Colorante Magenta
|
||||||
|
Red-violet Dye = Colorante Rojo Violeta
|
||||||
|
|
||||||
|
[UnifiedDyes] Loaded! = [ColorantesUnificados] Cargado.
|
87
locale/ms.txt
Normal file
87
locale/ms.txt
Normal file
@ -0,0 +1,87 @@
|
|||||||
|
# Malay translation by MuhdNurHidayat
|
||||||
|
|
||||||
|
Lime Dye = Pewarna Hijau Pucuk Pisang
|
||||||
|
Aqua Dye = Pewarna Akuamarin
|
||||||
|
Sky-blue Dye = Pewarna Biru Langit
|
||||||
|
Red-violet Dye = Pewarna Merah Lembayung
|
||||||
|
Light Grey Dye = Pewarna Kelabu Muda
|
||||||
|
|
||||||
|
Dark Red Dye (low saturation) = Pewarna Merah Tua (penepuan rendah)
|
||||||
|
Dark Orange Dye (low saturation) = Pewarna Jingga Tua (penepuan rendah)
|
||||||
|
Dark Yellow Dye (low saturation) = Pewarna Kuning Tua (penepuan rendah)
|
||||||
|
Dark Lime Dye (low saturation) = Pewarna Hijau Pucuk Pisang Tua (penepuan rendah)
|
||||||
|
Dark Green Dye (low saturation) = Pewarna Hijau Tua (penepuan rendah)
|
||||||
|
Dark Aqua Dye (low saturation) = Pewarna Akuamarin Tua (penepuan rendah)
|
||||||
|
Dark Cyan Dye (low saturation) = Pewarna Sian Tua (penepuan rendah)
|
||||||
|
Dark Sky-blue Dye (low saturation) = Pewarna Biru Langit Tua (penepuan rendah)
|
||||||
|
Dark Blue Dye (low saturation) = Pewarna Biru Tua (penepuan rendah)
|
||||||
|
Dark Violet Dye (low saturation) = Pewarna Lembayung Tua (penepuan rendah)
|
||||||
|
Dark Magenta Dye (low saturation) = Pewarna Magenta Tua (penepuan rendah)
|
||||||
|
Dark Red-violet Dye (low saturation) = Pewarna Merah Lembayung Tua (penepuan rendah)
|
||||||
|
|
||||||
|
Dark Red Dye = Pewarna Merah Tua
|
||||||
|
Dark Orange Dye = Pewarna Jingga Tua
|
||||||
|
Dark Yellow Dye = Pewarna Kuning Tua
|
||||||
|
Dark Lime Dye = Pewarna Hijau Pucuk Pisang Tua
|
||||||
|
Dark Green Dye = Pewarna Hijau Tua
|
||||||
|
Dark Aqua Dye = Pewarna Akuamarin Tua
|
||||||
|
Dark Cyan Dye = Pewarna Sian Tua
|
||||||
|
Dark Sky-blue Dye = Pewarna Biru Langit Tua
|
||||||
|
Dark Blue Dye = Pewarna Biru Tua
|
||||||
|
Dark Violet Dye = Pewarna Lembayung Tua
|
||||||
|
Dark Magenta Dye = Pewarna Magenta Tua
|
||||||
|
Dark Red-violet Dye = Pewarna Merah Lembayung Tua
|
||||||
|
|
||||||
|
Medium Red Dye (low saturation) = Pewarna Merah Sederhana (penepuan rendah)
|
||||||
|
Medium Orange Dye (low saturation) = Pewarna Jingga Sederhana (penepuan rendah)
|
||||||
|
Medium Yellow Dye (low saturation) = Pewarna Kuning Sederhana (penepuan rendah)
|
||||||
|
Medium Lime Dye (low saturation) = Pewarna Hijau Pucuk Pisang Sederhana (penepuan rendah)
|
||||||
|
Medium Green Dye (low saturation) = Pewarna Hijau Sederhana (penepuan rendah)
|
||||||
|
Medium Aqua Dye (low saturation) = Pewarna Akuamarin Sederhana (penepuan rendah)
|
||||||
|
Medium Cyan Dye (low saturation) = Pewarna Sian Sederhana (penepuan rendah)
|
||||||
|
Medium Sky-blue Dye (low saturation) = Pewarna Biru Langit Sederhana (penepuan rendah)
|
||||||
|
Medium Blue Dye (low saturation) = Pewarna Biru Sederhana (penepuan rendah)
|
||||||
|
Medium Violet Dye (low saturation) = Pewarna Lembayung Sederhana (penepuan rendah)
|
||||||
|
Medium Magenta Dye (low saturation) = Pewarna Magenta Sederhana (penepuan rendah)
|
||||||
|
Medium Red-violet Dye (low saturation) = Pewarna Merah Lembayung Sederhana (penepuan rendah)
|
||||||
|
|
||||||
|
Medium Red Dye = Pewarna Merah Sederhana
|
||||||
|
Medium Orange Dye = Pewarna Jingga Sederhana
|
||||||
|
Medium Yellow Dye = Pewarna Kuning Sederhana
|
||||||
|
Medium Lime Dye = Pewarna Hijau Pucuk Pisang Sederhana
|
||||||
|
Medium Green Dye = Pewarna Hijau Sederhana
|
||||||
|
Medium Aqua Dye = Pewarna Akuamarin Sederhana
|
||||||
|
Medium Cyan Dye = Pewarna Sian Sederhana
|
||||||
|
Medium Sky-blue = Pewarna Biru Langit Sederhana
|
||||||
|
Medium Blue Dye = Pewarna Biru Sederhana
|
||||||
|
Medium Violet Dye = Pewarna Lembayung Sederhana
|
||||||
|
Medium Magenta Dye = Pewarna Magenta Sederhana
|
||||||
|
Medium Red-violet Dye = Pewarna Merah Lembayung Sederhana
|
||||||
|
|
||||||
|
Red Dye (low saturation) = Pewarna Merah (penepuan rendah)
|
||||||
|
Orange Dye (low saturation) = Pewarna Jingga (penepuan rendah)
|
||||||
|
Yellow Dye (low saturation) = Pewarna Kuning (penepuan rendah)
|
||||||
|
Lime Dye (low saturation) = Pewarna Hijau Pucuk Pisang (penepuan rendah)
|
||||||
|
Green Dye (low saturation) = Pewarna Hijau (penepuan rendah)
|
||||||
|
Aqua Dye (low saturation) = Pewarna Akuamarin (penepuan rendah)
|
||||||
|
Cyan Dye (low saturation) = Pewarna Sian (penepuan rendah)
|
||||||
|
Sky-blue Dye (low saturation) = Pewarna Biru Langit (penepuan rendah)
|
||||||
|
Blue Dye (low saturation) = Pewarna Biru (penepuan rendah)
|
||||||
|
Violet Dye (low saturation) = Pewarna Lembayung (penepuan rendah)
|
||||||
|
Magenta Dye (low saturation) = Pewarna Magenta (penepuan rendah)
|
||||||
|
Red-violet Dye (low saturation) = Pewarna Merah Lembayung(penepuan rendah)
|
||||||
|
|
||||||
|
Red Dye = Pewarna Merah
|
||||||
|
Orange Dye = Pewarna Jingga
|
||||||
|
Yellow Dye = Pewarna Kuning
|
||||||
|
Lime Dye = Pewarna Hijau Pucuk Pisang
|
||||||
|
Green Dye = Pewarna Hijau
|
||||||
|
Aqua Dye = Pewarna Akuamarin
|
||||||
|
Cyan Dye = Pewarna Sian
|
||||||
|
Sky-blue Dye = Pewarna Biru Langit
|
||||||
|
Blue Dye = Pewarna Biru
|
||||||
|
Violet Dye = Pewarna Lembayung
|
||||||
|
Magenta Dye = Pewarna Magenta
|
||||||
|
Red-violet Dye = Pewarna Merah Lembayung
|
||||||
|
|
||||||
|
[UnifiedDyes] Loaded! = [UnifiedDyes] Telah Dimuatkan!
|
Reference in New Issue
Block a user