Unified Dyes expands the standard dye set from 15 to up to 256 colors (depending on the object to be colored) https://content.minetest.net/packages/VanessaE/unifieddyes/
Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.
VanessaE 17e87a8162 add sanity checks for when what should be a player/digger is `nil` pirms 3 nedēļām
locale Use mt5 translation api pirms 3 mēnešiem
textures expand old split-89 palette to 176 colors pirms 1 gada
API.md remove an obsolete function reference pirms 10 mēnešiem
LICENSE fix licensing since bucket images aren't used anymore pirms 5 gadiem
README.md link API to README pirms 2 gadiem
bottle_overlay.png OPTIMIZE _ALL_ THE TEXTURES! \:D/ pirms 5 gadiem
changelog.txt Refactored the code to use default "common" dyes pirms 7 gadiem
init.lua add sanity checks for when what should be a player/digger is `nil` pirms 3 nedēļām
mod.conf Use mt5 translation api pirms 3 mēnešiem

README.md

VanessaE's Unified Dyes

The purpose of this mod originally was to supply a complete set of colors for Minetest mod authors to use for colorized nodes, or to reference in recipes. Since the advent of the default dyes mod in minetest_game, this mod has become more of an extension of the default mod. Since the advent of param2 colorization, it has also become a library for general color handling.

Unified Dyes expands the standard dye set from 15 colors to 32, 89, or 256 (see the API and usage info).

Dependencies: Minetest engine version 0.4.16 or higher and a corresponding copy of minetest_game.

License: GPL 2.0 or higher.

Install: Unzip the distribution file, rename the resultant folder to just “unifieddyes”, move it into Minetest's mods folder, and enable it in your world configuration.

Usage: for detailed usage information, please see the Unified Dyes Thread on the Minetest forum.

API: the full API is documented here: https://github.com/minetest-mods/unifieddyes/blob/master/API.md