49cdae423f
More fixes to Readme.
2017-01-06 08:05:06 -05:00
461749f8af
More fixes to the Readme to reflect properly progress
2017-01-06 08:02:35 -05:00
73a12d76cc
Further fix to the README.:
2017-01-06 08:01:16 -05:00
554fde4643
Adds pathfinding library Jumper by Ronald Yonaba. This includes an implementation of the A* pathfinding algorithm which makes NPC now always get to their goal node.
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Pathfinding: Adds functions that allows to map the Minetest 3D map to a 2D array to use by the pathfinding algorithm.
Actions: Use new code for find_path function. Improves door opening while walking on paths, and also now close them. Cottages fence gates and doors are also now supported in addition to the default doors and gates.
Changes to the Readme and the License.
2017-01-06 07:57:42 -05:00
80b7eb6ec9
Actions: Added action to use a bed (from the default beds mod).
2016-12-29 21:34:41 -05:00
7f22a74d7d
Actions: Added door opening/closing to walk action.
2016-12-29 19:02:25 -05:00
cffd307cfe
Actions: Added action to open/close doors, fence gates and anything that uses the default doors mod.
2016-12-29 17:26:09 -05:00
6549a7e4f9
Actions: Fixed turns walking through paths.
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Improved algorithm to include doors and fence gates using default API.
NPC: Improved collisionbox.
2016-12-29 15:09:30 -05:00
d78fee695e
Actions: added experimental, still WIP path-finding code in Lua
2016-12-28 22:10:06 -05:00
646b422082
Actions: Added some fundamental movement actions.
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Places: Added functions for adding and getting places, and for finding places of specific types. Added beds, chairs and chest as places.
NPC: Added places map and action queue.
2016-12-18 12:32:39 -05:00
a2e38ab85f
NPC: Rewrote external inventory methods.
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Trade: Added change casual offers timer functionality.
2016-12-17 14:27:23 -05:00
42619ad035
Removed debug.txt file
2016-12-17 12:02:51 -05:00
c15e8232d5
Trade: Fully working buy and sell offers.
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Improvements to prices and price-related mechanisms.
NPC: Improved get_item_name and get_item_count methods.
2016-12-17 12:01:35 -05:00
72ab610cd8
Added new texture for marriage ring.
2016-12-15 21:33:57 -05:00
f717c3f1e5
Trade: Working buy/sell trade mechanism.
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Various cleanups and modularizations for supporting dedicated traders.
Data: Added more favorite items for phase 1.
2016-12-15 20:51:06 -05:00
376c6e1df0
Trade: Casual trading dialogues are now shown for NPCs correctly.
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Added infrastructure to hold results from dialogues.
Added casual buy/sell trade formspec.
WIP: Trade mechanism for casual buy/sell.
2016-12-15 14:42:45 -05:00
da30d96395
Dialogues: Made multi-option dialogue less tall, negative option now normally spaced compared to the rest of the buttons.
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Slight code cleanup.
2016-12-14 20:14:34 -05:00
0b0abc4706
NPCs: Now spawn with 1 or 2 items from the favorite items list.
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Trade: Added dialogues for buys and sells for casual trading.
Dialogues: Added a 30% chance for NPC to make a trade offer.
Trade: Trade offers WIP.
2016-12-14 20:03:51 -05:00
83c9b2c681
Cleanup: moved relationships into own file.
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Moved trading and pricing code to another folder, separate files.
NPC: Added further inventory functionality.
Trading: Added price data structure, which allows for setting prices for items. Also includes some default definitions.
2016-12-11 20:52:57 -05:00
2720be8d48
Trading: WIP
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Added functions to determine trade state.
NPC: Added inventory and inventory functions.
Added variables to definition related with trading
2016-12-05 20:22:33 -05:00
a77dfacac7
Removed old chat code
2016-12-04 15:37:12 -05:00
01699d1d4a
Relationships: Improved marriage dialogue.
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When relationships change phase, dialogues are now updated as well.
Data: Added placeholder dialogues for both sexes and all phases.
2016-12-04 15:25:22 -05:00
a3b463ff26
Relationships: Added married NPC dialogue
2016-12-04 15:00:55 -05:00
f956101f61
Relationships: Added favorite and disliked items hints to dialogues.
2016-12-04 13:14:03 -05:00
216c77ca81
Dialogues: fixed bug with options dialogue
2016-12-04 10:01:37 -05:00
de33f45db1
Merge branch 'master' of https://github.com/zorman2000/advanced_npc
2016-12-04 09:30:50 -05:00
f462e6af75
Dialogues: added support for custom functions on multi-option dialogues.
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Data: dialogues are now Lua tables indexed by numbers
2016-12-04 09:30:25 -05:00
d96f78d21b
Updated readme formatting
2016-12-03 07:48:35 -05:00
293500e5e1
Update readme with copyright notice.
2016-12-03 07:46:56 -05:00
14a121498e
License change to GPL3
2016-12-03 07:41:38 -05:00
e89cd1e18d
Relationships: completed support to increase relationship on talk. Implemented timer on this too.
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Dialogues: Improved way responses are being stored into table for each player.
Added support for multi option dialogue and the dialogue action as well. WIP in function action type.
Cleaned up code.
2016-12-02 18:39:06 -05:00
eeabe601dd
WIP: Gain relationship points by talking
2016-12-02 08:09:14 -05:00
762337cc6d
Dialogues: Added function to select random dialogues for NPCs from random data.
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Modified NPCs so random dialogues are chosen on initialization.
Added function to start a dialogue, choosing randomly NPCs dialogues.
Changed NPC code to use new dialogue code
2016-12-01 14:37:00 -05:00
46e3d2543b
Added random data store: helps on generating random NPCs
2016-12-01 14:01:47 -05:00
9f82ae5b7b
Dialogues: Changed prompt for yes/no dialogue to show on formspec instad of sent as message.
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Added item name now when giving a gift to NPC.
Positive answer for yes/no dialogue is now a constant.
2016-12-01 09:26:57 -05:00
954752c9e3
Updated README
2016-11-29 23:55:49 -05:00
d6fd49b1ae
Finished yes/no dialogue for dialogues.
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Implemented using function callbacks for each option (positive or negative answer)
Implemented dialogue for confirming that player wants to give a gift to NPC rather than just losing the item
2016-11-29 23:53:46 -05:00
a877fe64cb
Added yes/no dialogue box using normal formspecs. Added handler for formspecs
2016-11-29 14:44:27 -05:00
f89dfe780e
Removed SmartFS as not supporting the wanted features
2016-11-29 14:10:32 -05:00
47847d2951
Fix bug in marriage check for receiving gifts
2016-11-29 14:05:09 -05:00
f53abf7072
Chat: started working on dialogue formspec.
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Added smartfs for formspec functionality as library:
2016-11-29 04:27:07 -05:00
00e6531f91
Change to chat.lua
2016-11-26 14:30:24 -05:00
0c018729db
Create copy of chat.lua
2016-11-26 14:27:35 -05:00
c2afdb834f
Updated readme
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Fixed some stuff
2016-11-20 17:50:07 -05:00
a8c8c20516
Added description and high-level roadmap.
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Added a description and roadmap to the readme so that their is a better understanding of what the mod is supposed to become.
2016-11-20 17:49:01 -05:00
6e806d1d5b
Marriage NPC cannot receive gifts from other NPC/players
2016-11-19 13:19:59 -05:00
39224ed644
Fixed bug with gifts on marriage
2016-11-19 13:01:00 -05:00
c60d13112b
Finished implementation of gifts per phases. Added relationship timer decrease. Added disliked items
2016-11-19 12:38:16 -05:00
032cf67d99
Finished implementation of gifts per phases. Added relationship timer decrease. Added disliked items
2016-11-19 12:34:41 -05:00
82b9d97d6f
Started partial implementation for per-phase gifts
2016-11-19 08:04:45 -05:00