Commit Graph

36 Commits

Author SHA1 Message Date
Hector Franqui
9125aa334a Actions: Replace "action" for "command".
Add declarative and control commands comments and function signature (no implementation yet).
2018-01-09 19:04:51 -05:00
Hector Franqui
ec0392096f NPC: After interacting with NPC, original yaw is restored. 2017-10-19 21:47:35 -04:00
Hector Franqui
5bdc3c3c29 NPC: Fix animation state not persistent on interaction/game restart.
Action lock/unlock doesn't perform lock if movement state is sitting or laying.
Right-click interaction can now be disabled in freeze action command.
Upon NPC activation, animation is restored.
2017-10-18 09:05:08 -04:00
Hector Franqui
8a5e80e2cb Places: Allow finding alternative nodes when nodes are being used.
Add owned and used properties to each owned/shared node.
Actions: Allow to find alternative sittable/bed/furnace node if currently
being used.
Default occupation: Add alternative sitting finding.
NPC: Log cleanup.
2017-10-05 18:53:46 -04:00
Hector Franqui
d92b729e19 Fixed bugs related to door positioning, opening/closing, and finding
positions in general.
2017-09-23 10:43:51 -04:00
Hector Franqui
c94edbc649 Log cleanup. 2017-09-21 13:45:34 -04:00
Hector Franqui
cb218fc9f9 Actions: Fix bug with not finding walkable positions around bed. 2017-09-21 13:45:09 -04:00
Hector Franqui
2a979ef1fe Actions: Add sounds to dig/place actions. 2017-09-17 12:11:31 -04:00
Hector Franqui
70fd62825c Actions: Fix bugs in dig and place actions.
Fix bug in get_pos_argument() function.
Optimize walk_to_pos task and improve usage of access node.
Improve get_direction() by using vector.direction() and vector.round()
2017-09-13 09:06:58 -04:00
Hector Franqui
70c7a3c96f Actions: Add mine animation to dig/place actions.
Fix bug enabling wandering after dig action.
Improved "random" dir functionality for walk_step to avoid getting NPC stuck.
General formatting fixes.
2017-09-12 09:08:44 -04:00
Hector Franqui
ce47958144 Actions: Fix bugs and improve dig and place action commands. 2017-09-07 08:51:50 -04:00
Hector Franqui
40ac2a55a1 Actions: Fix bug and add support for using access node. 2017-09-01 14:13:13 -04:00
Hector Franqui
5a93800e77 Occupations: Add schedule check function, allow enqueuing of schedule check 2017-08-11 12:03:45 -04:00
Hector Franqui
e70888c3e5 Fix bug with 'ignore' nodes when some map areas are not fully loaded but NPC try to perform actions on them. 2017-06-27 18:38:28 -04:00
Hector Franqui
fb549e7f93 Pathfinder: Drop jumper.lua's pathfinder in favor of MarkBu's pathfinder with slight modifications, as the later one supports 3D paths.
Clean up old pathfinder code.
Add path decoration to MarkBu pathfinder's generated paths.
Change actions.lua and places.lua to use the new pathfinder.
Properly modify README.md.
2017-06-17 11:47:51 -04:00
Hector Franqui
a91160ecc6 NPC: Cleaned up debugging logs.
Standarized logs to have different levels.
Show by default only INFO, ERROR log messages.
Dialogues: Standarized function for NPC chat messages.
Removed trader.lua and trader_test.lua which are part of old 'mobs_npc' mod.
2017-06-17 09:44:25 -04:00
Hector Franqui
bf0f643e3e NPC: Changed general issue with names. Now names are a dedicated variable, not anymore a nametag.
NPC names aren't visible anymore.
Spawner: Added NPC statistics to plotmarkers.
Add statistics-based spawning for a more balanced, family-type spawning of NPCs.
2017-06-17 09:08:29 -04:00
Hector Franqui
adeeecd43e Pathfinding (WIP): Use MarkBu's pathfinder mod as the new pathfinder.
Actions: Modify walk_to_pos to use new pathfinding code.
Allow support for giving positions as strings or tables referring to specific places on Places Map.
Spawner: Assign beds to NPCs.
Increase amount of NPCs now being spawned as they are able to reach top floor beds.
Places: Slight overhaul and changes. Add more info to places.
NPC: Hide nametag.
2017-06-14 18:42:36 -04:00
Hector Franqui
d4e8744cfb Spawner: Assign entrance door to every NPC spawned.
Increased ABM chance to make NPC spawning less laggy.
Improved building scanning, finally now has correct data for scanning nodes.
Places: Finding entrances is limited now to MTG doors.
2017-05-19 14:36:11 -04:00
Hector Franqui
1d1a56592b Actions: Rewrite API to use executor function + constants of commands.
Re-write NPC add action/task functions, do_custom() to use new actions API.
Spawner: Find building entrances (WIP)
Places: Fix numerous bugs with add/get places functions.
Actions: Fix bugs with sittable task.
2017-05-13 13:17:45 -04:00
Hector Franqui
f4c374314a Actions: Enhance walking reliability by adding a moveto() at the end of every step and just before the next step.
Increase walking speed constants to more normal values.
2017-05-05 09:13:30 -04:00
zorman2000
bd6d735170 Actions: Change use sittable and use bed interface to use them as tasks.
Schedules: Allow tasks to be added as well as actions.
2017-03-09 19:41:44 -05:00
zorman2000
5d2c820d88 Actions: No longer have 'self' as part of the arguments object for each action. This caused an error with Lua serialization that crashed Minetest while the NPC was executing actions and it got unloaded (like exit game or mapblock unloaded). 2017-01-19 20:42:46 -05:00
zorman2000
e265bc283e Actions: Set default walking speed to two nodes per second.
NPC: Set default wandering speed to one node per second.
2017-01-16 12:16:42 -05:00
zorman2000
9556e76b79 Actions: Add ability for NPC to fully use a furnace.
Add ability to add tasks to action queue.
2017-01-13 22:54:27 -05:00
zorman2000
1cb6eb5dd0 Actions: Add action to freeze/unfreeze mobs redo API. 2017-01-13 07:12:13 -05:00
zorman2000
7e41e328e8 Actions: Support for sitting on benches and stairs. 2017-01-11 07:54:50 -05:00
zorman2000
e69272c359 Actions: Default doors and cottages' mod doors are fully supported now.
Default bed and cottages' mod beds fully supported now.
2017-01-10 14:22:18 -05:00
zorman2000
641bdd8874 Actions: Fully working 2D pathfinding code, including doors.
Added NPC actions so that it now closes doors after opening them.
Fixed rotations for opening/closing doors and for reaching the goal point.
Added full support to cottages mod gates and half doors.
WIP: Support for cottages beds and sleeping mats.
2017-01-09 11:34:38 -05:00
zorman2000
554fde4643 Adds pathfinding library Jumper by Ronald Yonaba. This includes an implementation of the A* pathfinding algorithm which makes NPC now always get to their goal node.
Pathfinding: Adds functions that allows to map the Minetest 3D map to a 2D array to use by the pathfinding algorithm.
Actions: Use new code for find_path function. Improves door opening while walking on paths, and also now close them. Cottages fence gates and doors are also now supported in addition to the default doors and gates.
Changes to the Readme and the License.
2017-01-06 07:57:42 -05:00
zorman2000
80b7eb6ec9 Actions: Added action to use a bed (from the default beds mod). 2016-12-29 21:34:41 -05:00
zorman2000
7f22a74d7d Actions: Added door opening/closing to walk action. 2016-12-29 19:02:25 -05:00
zorman2000
cffd307cfe Actions: Added action to open/close doors, fence gates and anything that uses the default doors mod. 2016-12-29 17:26:09 -05:00
zorman2000
6549a7e4f9 Actions: Fixed turns walking through paths.
Improved algorithm to include doors and fence gates using default API.
NPC: Improved collisionbox.
2016-12-29 15:09:30 -05:00
zorman2000
d78fee695e Actions: added experimental, still WIP path-finding code in Lua 2016-12-28 22:10:06 -05:00
zorman2000
646b422082 Actions: Added some fundamental movement actions.
Places: Added functions for adding and getting places, and for finding places of specific types. Added beds, chairs and chest as places.
NPC: Added places map and action queue.
2016-12-18 12:32:39 -05:00