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21 Commits

Author SHA1 Message Date
57a018cbe4 Merge remote-tracking branch 'upstream/master' 2025-03-20 11:28:53 +01:00
c2d76b779d add ukrainian translation (thx Fromkaniv) 2025-03-15 16:36:27 +00:00
edeee0ffbd Merge remote-tracking branch 'upstream/master' 2024-09-15 08:36:35 +02:00
0d852bff0a add coniferous litter deco, fix df_caverns saplings 2024-07-23 12:35:48 +01:00
2a4ddd96db fix recipe type 2024-05-14 08:00:46 +01:00
09fa9d6251 add new ethereal brown mushroom sapling 2024-05-07 07:36:53 +01:00
53aefab9a2 Merge remote-tracking branch 'upstream/master' 2023-12-13 20:56:53 +01:00
a5421172d7 Merge remote-tracking branch 'upstream/master' 2023-11-22 23:20:53 +01:00
4f8ca6a0a5 add spore grass to mushroom dirt decorations 2023-11-11 07:39:42 +00:00
c4ac6f8490 use 1x bonemeal item with every sapling chance 2023-10-27 08:12:47 +01:00
8e929e5a1c remove default dependency, add mineclone support 2023-09-01 12:27:23 +01:00
7c89cd6b70 edit mod.conf 2023-08-10 18:58:40 +01:00
862fd2bb1c using mulch on dry_dirt makes it dry_dirt_with_dry_grass 2023-08-10 18:56:27 +01:00
2db3f4b026 5.x 2023-08-08 18:08:25 +01:00
6d21268470 if no meta dont change bush 2023-07-24 07:21:55 +01:00
10dbedd1e8 add bush_classic default if no meta found 2023-07-23 19:10:24 +01:00
34e8c4a106 added bush_classics support 2023-07-23 18:57:09 +01:00
31cf1abfcd Merge remote-tracking branch 'upstream/master' 2023-06-11 15:06:48 +02:00
8b98f5e497 update readme (thx mckaygerhard) 2023-06-10 18:06:37 +01:00
ef937049d2 Bones must be cooked to give bonemeal, player bones craft into 2x bones. 2023-06-10 08:01:13 +01:00
6abbd5fb5e add basandra sapling 2023-06-08 16:00:18 +01:00
13 changed files with 323 additions and 175 deletions

147
README.md
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@ -1,9 +1,26 @@
# Bonemeal
minetest mod Bonemeal
=====================
**Name**: `bonemeal`
FARM mod that helps and featured the farming to quickly grow samplings, crops, grass, etc
Information
-----------
Bonemeal is crushed from bones found in dirt or by using player bones, Mulch is
made from a tree trunk surrounded by leaves and Fertiliser is a mix of both,
each of which can be used to quickly grow saplings, crops and grass/decoration,
papyrus on top of dirt and cactus on sand.
Support for ethereal saplings/crops, farming redo crops and moretrees saplings are included.
![](screenshot.jpg)
## Technical info
This mod is named `bonemeal` and must be installed with such name.
This mod adds four new items into the game, bones which can be dug from normal
dirt which can be made into bonemeal, mulch which is is crafted using a tree
dirt which can be cooked into bonemeal, mulch which is is crafted using a tree
and 8x leaves, and fertiliser which is a mixture of them both.
Each item can be used on saplings and crops for a chance to grow them quicker
@ -14,92 +31,170 @@ Mulch has a strength of 1, Bonemeal 2 and Fertiliser 3. This means the stronger
the item, the more chance of growing saplings in low light, making crops sprout
quicker or simply decorate a larger area with grass and flowers.
The [`api.txt`](https://notabug.org/TenPlus1/bonemeal/src/master/api.txt)
document shows how to add your own saplings, crops and grasses to the list by
using one of the 3 commands included and the mod.lua file gives you many
examples by using some of the popular mods available.
#### Dependencies
Dependencies: default
Optional Dependencies: farming, ethereal, moretrees, lucky_block, moretrees, flowers, dye, ferns, dryplants, df_trees, df_farming, df_primordial_items, everness
Lucky Blocks: 6
#### API
The [`api.txt`](api.txt) document shows how to add your own saplings,
crops and grasses to the list by using one of the 3 commands included and
the [`mod.lua`](mod.lua) file gives you many examples by using some of the
popular mods available.
https://forum.minetest.net/viewtopic.php?f=9&t=16446
**Lucky Blocks**: 6
#### Nodes
| Node name | description | notes |
| ----------------------- | ------------ | --------------------------------------------------- |
| bonemeal:mulch | Mulch | fertilizer to make grow plants and seeds faster |
| bonemeal:bonemeal | Bone Meal | 2 x fertilizer to make grow plants and seeds faster |
| bonemeal:fertiliser | Fertiliser | 3 x fertilizer to make grow plants and seeds faster |
| bonemeal:bone | Bone | cook to made fertilizers, found into dirt rarelly |
| bone:bone | Player bones | cook to made fertilizers, found into dirt rarelly |
| bonemeal:gelatin_powder | Gelatin Powder | made from bones |
#### Crafts
* bonemeal:gelatin_powder 4
```
{"group:bone", "group:bone", "group:bone"},
{"bucket:bucket_water", "bucket:bucket_water", "bucket:bucket_water"},
{"bucket:bucket_water", "default:torch", "bucket:bucket_water"}
```
* bonemeal:bonemeal 2
```
{{"group:bone"}}
```
* bonemeal:bonemeal 4
```
{{"bones:bones"}}
```
* bonemeal:bonemeal 2
```
{{"default:coral_skeleton"}}
```
* bonemeal:mulch 4
```
{"group:tree", "group:leaves", "group:leaves"},
{"group:leaves", "group:leaves", "group:leaves"},
{"group:leaves", "group:leaves", "group:leaves"}
```
* bonemeal:mulch
```
{"group:seed", "group:seed", "group:seed"},
{"group:seed", "group:seed", "group:seed"},
{"group:seed", "group:seed", "group:seed"}
```
* fertiliser 2
```
{{"bonemeal:bonemeal", "bonemeal:mulch"}}
```
## Changelog
### Version 0.1
#### Version 0.1
* Initial release
### Version 0.2
#### Version 0.2
* Added global `on_use` function for bonemeal growth
### Version 0.3
#### Version 0.3
* Added strength to `on_use` global for new items (mulch and fertiliser)
### Version 0.4
#### Version 0.4
* Added `Intllib` support and `fr.txt` file for French translation.
### Version 0.5
#### Version 0.5
* Added support for default bush and acacia bush saplings
### Version 0.6
#### Version 0.6
* Using newer functions. This means Minetest 0.4.16 and above needed to run
### Version 0.7
#### Version 0.7
* Can be used on papyrus and cactus now
* Added coral recipe
* API addition
### Version 0.8
#### Version 0.8
* Added support for farming redo's new garlic
* Added pepper and onion crops
### Version 0.9
#### Version 0.9
* Added support for farming redo's pea and beetroot crops
* Checks for `place_param`
### Version 1.0
#### Version 1.0
* `add_deco()` now adds to existing item list while `set_deco()` replaces item
list (thanks `h-v-smacker`)
### Version 1.1
#### Version 1.1
* Added `{can_bonemeal=1}` group for special nodes
### Version 1.2
#### Version 1.2
* Added support for Minetest 5.0 cactus seedling, blueberry bush sapling and
emergent jungle tree saplings, additional flowers and pine bush sapling
### Version 1.3
#### Version 1.3
* Added ability to craft dye from mulch, bonemeal and fertiliser (thanks
`orbea`)
### Version 1.4
#### Version 1.4
* Added support for fern saplings from `plantlife` mod (thanks `nixnoxus`)
### Version 1.5
#### Version 1.5
* Added support for farming redo's asparagus, eggplant, spinach
### Version 1.6
#### Version 1.6
* Added helper function for position and protection check
* Added ginger support
* Added moretrees poplar sapling
### Version 1.7
#### Version 1.7
* Added farming redo's barley, hemp, rye, oat, mint, sunflower, rice seeds
* Added Everness saplings
* Update readme
* Update readme (thanks mckaygerhard)
* Recipe changes, player bones craft into 2x bones, bones must be cooked to
give bonemeal
* Added bushes_classic support
## LICENSE
Licence: Code is MIT, Media is CC0
(c) Tenplus1

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@ -1,14 +0,0 @@
default
farming?
ethereal?
moretrees?
technic_worldgen?
lucky_block?
flowers?
dye?
ferns?
dryplants?
df_trees?
df_farming?
df_primordial_items?
everness?

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@ -1 +0,0 @@
Adds bone and bonemeal giving the ability to quickly grow plants and saplings.

162
init.lua
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@ -1,16 +1,31 @@
bonemeal = {}
bonemeal = {
item_list = {
bucket_water = "bucket:bucket_water",
bucket_empty = "bucket:bucket_empty",
dirt = "default:dirt",
torch = "default:torch",
coral = "default:coral_skeleton"
}
}
local a = bonemeal.item_list
if minetest.get_modpath("mcl_core") then
a.bucket_water = "mcl_buckets:bucket_water"
a.bucket_empty = "mcl_buckets:bucker_empty"
a.dirt = "mcl_core:dirt"
a.torch = "mcl_torches:torch"
a.coral = "mcl_ocean:dead_horn_coral_block"
end
local path = minetest.get_modpath("bonemeal")
local min, max, random = math.min, math.max, math.random
-- translation support
local S = function(s) return s end -- default boilerplate function
if minetest.get_translator ~= nil then
S = minetest.get_translator("bonemeal") -- 5.x translation function
end
local S = minetest.get_translator("bonemeal")
-- creative check
local creative_mode_cache = minetest.settings:get_bool("creative_mode")
@ -18,103 +33,14 @@ function bonemeal.is_creative(name)
return creative_mode_cache or minetest.check_player_privs(name, {creative = true})
end
-- default crops
local crops = {
{"farming:cotton_", 8, "farming:seed_cotton"},
{"farming:wheat_", 8, "farming:seed_wheat"}
}
-- special pine check for nearby snow
local function pine_grow(pos)
if minetest.find_node_near(pos, 1,
{"default:snow", "default:snowblock", "default:dirt_with_snow"}) then
default.grow_new_snowy_pine_tree(pos)
else
default.grow_new_pine_tree(pos)
end
end
-- special function for cactus growth
local function cactus_grow(pos)
default.grow_cactus(pos, minetest.get_node(pos))
end
-- special function for papyrus growth
local function papyrus_grow(pos)
default.grow_papyrus(pos, minetest.get_node(pos))
end
-- default saplings
local saplings = {
{"default:sapling", default.grow_new_apple_tree, "soil"},
{"default:junglesapling", default.grow_new_jungle_tree, "soil"},
{"default:emergent_jungle_sapling", default.grow_new_emergent_jungle_tree, "soil"},
{"default:acacia_sapling", default.grow_new_acacia_tree, "soil"},
{"default:aspen_sapling", default.grow_new_aspen_tree, "soil"},
{"default:pine_sapling", pine_grow, "soil"},
{"default:bush_sapling", default.grow_bush, "soil"},
{"default:acacia_bush_sapling", default.grow_acacia_bush, "soil"},
{"default:large_cactus_seedling", default.grow_large_cactus, "sand"},
{"default:blueberry_bush_sapling", default.grow_blueberry_bush, "soil"},
{"default:pine_bush_sapling", default.grow_pine_bush, "soil"},
{"default:cactus", cactus_grow, "sand"},
{"default:papyrus", papyrus_grow, "soil"}
}
-- helper tables ( "" denotes a blank item )
local green_grass = {
"default:grass_2", "default:grass_3", "default:grass_4",
"default:grass_5", "", ""
}
local dry_grass = {
"default:dry_grass_2", "default:dry_grass_3", "default:dry_grass_4",
"default:dry_grass_5", "", ""
}
-- loads mods then add all in-game flowers except waterlily
local flowers = {}
minetest.after(0.1, function()
for node, def in pairs(minetest.registered_nodes) do
if def.groups
and def.groups.flower
and not node:find("waterlily")
and not node:find("xdecor:potted_")
and not node:find("df_farming:") then
flowers[#flowers + 1] = node
end
end
end)
-- default biomes deco
local deco = {
{"default:dirt", green_grass, flowers},
{"default:dirt_with_grass", green_grass, flowers},
{"default:dry_dirt", dry_grass, {}},
{"default:dry_dirt_with_dry_grass", dry_grass, {}},
{"default:dirt_with_dry_grass", dry_grass, flowers},
{"default:sand", {}, {"default:dry_shrub", "", "", ""} },
{"default:desert_sand", {}, {"default:dry_shrub", "", "", ""} },
{"default:silver_sand", {}, {"default:dry_shrub", "", "", ""} },
{"default:dirt_with_rainforest_litter", {}, {"default:junglegrass", "", "", ""}}
}
local crops = {}
local saplings = {}
local deco = {}
--
-- local functions
--
-- particles
local function particle_effect(pos)
@ -160,7 +86,7 @@ end
-- sapling check
local function check_sapling(pos, sapling_node, light_ok)
local function check_sapling(pos, sapling_node, strength, light_ok)
-- what is sapling placed on?
local under = minetest.get_node({
@ -202,7 +128,9 @@ local function check_sapling(pos, sapling_node, light_ok)
particle_effect(pos)
grow_tree(pos, saplings[n][2])
if math.random(5 - strength) == 1 then
grow_tree(pos, saplings[n][2])
end
return true
end
@ -519,6 +447,14 @@ function bonemeal:on_use(pos, strength, node)
particle_effect(pos)
return true
elseif node.name == "default:dry_dirt" and strength == 1 then
minetest.set_node(pos, {name = "default:dry_dirt_with_dry_grass"})
particle_effect(pos)
return true
end
@ -540,8 +476,7 @@ function bonemeal:on_use(pos, strength, node)
end
-- check for sapling growth
if random(5 - strength) == 1
and check_sapling(pos, node.name, light_ok) then
if check_sapling(pos, node.name, strength, light_ok) then
return true
end
@ -654,31 +589,32 @@ minetest.register_craftitem("bonemeal:gelatin_powder", {
-- crafting recipes
--
-- gelatin powder
minetest.register_craft({
output = "bonemeal:gelatin_powder 4",
recipe = {
{"group:bone", "group:bone", "group:bone"},
{"bucket:bucket_water", "bucket:bucket_water", "bucket:bucket_water"},
{"bucket:bucket_water", "default:torch", "bucket:bucket_water"}
{a.bucket_water, a.bucket_water, a.bucket_water},
{a.bucket_water, a.torch, a.bucket_water}
},
replacements = {
{"bucket:bucket_water", "bucket:bucket_empty 5"}
{a.bucket_water, a.bucket_empty .. " 5"}
}
})
-- bonemeal (from bone)
minetest.register_craft({
type = "cooking",
output = "bonemeal:bonemeal 2",
recipe = {{"group:bone"}}
recipe = "group:bone",
cooktime = 4
})
-- bonemeal (from player bones)
if minetest.settings:get_bool("bonemeal.disable_deathbones_recipe") ~= true then
minetest.register_craft({
output = "bonemeal:bonemeal 4",
output = "bonemeal:bone 2",
recipe = {{"bones:bones"}}
})
end
@ -686,7 +622,7 @@ end
-- bonemeal (from coral skeleton)
minetest.register_craft({
output = "bonemeal:bonemeal 2",
recipe = {{"default:coral_skeleton"}}
recipe = {{a.coral}}
})
-- mulch
@ -714,8 +650,8 @@ minetest.register_craft({
recipe = {{"bonemeal:bonemeal", "bonemeal:mulch"}}
})
-- add bones to dirt
-- NALC: add bones to dirt but without overriding a previous drop definition
-- from other mods.
local drop = minetest.registered_items["default:dirt"].drop
if drop then
table.insert(drop.items, 1, {items = {"bonemeal:bone"}, rarity = 30})
@ -734,7 +670,7 @@ else
}
end
-- add support for other mods
-- add support for mods
dofile(path .. "/mods.lua")
-- lucky block support

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@ -1,5 +1,4 @@
# textdomain:bonemeal
[MOD] bonemeal loaded=[MOD] bonemeal geladen
Bone=Knochen
Bone Meal=Knochenmehl
Fertiliser=Dünger

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@ -1,5 +1,4 @@
# textdomain:bonemeal
#[MOD] bonemeal loaded=
#Bone=
#Bone Meal=
#Fertiliser=

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@ -1,5 +1,4 @@
# textdomain:bonemeal
[MOD] bonemeal loaded=[MOD] bonemeal cargado
Bone=Hueso
Bone Meal=Comida de hueso
Fertiliser=Fertilizante

View File

@ -1,5 +1,4 @@
# textdomain:bonemeal
[MOD] bonemeal loaded=[MOD] bonemeal chargé
Bone=Os
Bone Meal=Poudre d'os
Fertiliser=Engrais

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@ -1,5 +1,4 @@
# textdomain:bonemeal
[MOD] bonemeal loaded=[MOD] bonemeal caricata
Bone=Ossa
Bone Meal=Pasto osseo
Fertiliser=Fertilizzante

View File

@ -1,5 +1,4 @@
# textdomain:bonemeal
[MOD] bonemeal loaded=[MOD] костная мука загружена
Bone=Кость
Bone Meal=Костная Мука
Fertiliser=Удобрение

10
locale/bonemeal.uk.tr Normal file
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@ -0,0 +1,10 @@
# textdomain: bonemeal
Bonemeal=Кісткове борошно
Adds bone and bonemeal giving the ability to quickly grow plants and saplings.=Додає кістки та кісткове борошно, що дає можливість швидко вирощувати рослини та саджанці.
Bone=Кістка
Bone Meal=Кісткове борошно
Fertiliser=Добриво
Gelatin Powder=Желатиновий порошок
Mulch=Мульча

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@ -1,4 +1,4 @@
name = bonemeal
depends = default
optional_depends = lucky_block, farming, ethereal, moretrees, technic_worldgen, flowers, dye, ferns, dryplants, df_trees, df_farming, df_primordial_items, everness
description = Adds bone and bonemeal giving the ability to quickly grow plants and saplings.
optional_depends = default, mcl_core, lucky_block, farming, ethereal, moretrees, technic_worldgen, flowers, dye, ferns, dryplants, df_trees, df_farming, df_primordial_items, everness
min_minetest_version = 5.0

154
mods.lua
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@ -9,6 +9,99 @@ if minetest.get_modpath("animalmaterials") then
end
if minetest.get_modpath("default") then
-- saplings
local function pine_grow(pos)
if minetest.find_node_near(pos, 1,
{"default:snow", "default:snowblock", "default:dirt_with_snow"}) then
default.grow_new_snowy_pine_tree(pos)
else
default.grow_new_pine_tree(pos)
end
end
local function cactus_grow(pos)
default.grow_cactus(pos, minetest.get_node(pos))
end
local function papyrus_grow(pos)
default.grow_papyrus(pos, minetest.get_node(pos))
end
bonemeal:add_sapling({
{"default:sapling", default.grow_new_apple_tree, "soil"},
{"default:junglesapling", default.grow_new_jungle_tree, "soil"},
{"default:emergent_jungle_sapling", default.grow_new_emergent_jungle_tree, "soil"},
{"default:acacia_sapling", default.grow_new_acacia_tree, "soil"},
{"default:aspen_sapling", default.grow_new_aspen_tree, "soil"},
{"default:pine_sapling", pine_grow, "soil"},
{"default:bush_sapling", default.grow_bush, "soil"},
{"default:acacia_bush_sapling", default.grow_acacia_bush, "soil"},
{"default:large_cactus_seedling", default.grow_large_cactus, "sand"},
{"default:blueberry_bush_sapling", default.grow_blueberry_bush, "soil"},
{"default:pine_bush_sapling", default.grow_pine_bush, "soil"},
{"default:cactus", cactus_grow, "sand"},
{"default:papyrus", papyrus_grow, "soil"}
})
-- decoration
local green_grass = {
"default:grass_2", "default:grass_3", "default:grass_4",
"default:grass_5", "", ""
}
local dry_grass = {
"default:dry_grass_2", "default:dry_grass_3", "default:dry_grass_4",
"default:dry_grass_5", "", ""
}
local flowers = {}
minetest.after(0.1, function()
for node, def in pairs(minetest.registered_nodes) do
if def.groups
and def.groups.flower
and not node:find("waterlily")
and not node:find("seaweed")
and not node:find("xdecor:potted_")
and not node:find("df_farming:") then
flowers[#flowers + 1] = node
end
end
end)
bonemeal:add_deco({
{"default:dirt", bonemeal.green_grass, flowers},
{"default:dirt_with_grass", green_grass, flowers},
{"default:dry_dirt", dry_grass, {}},
{"default:dry_dirt_with_dry_grass", dry_grass, {}},
{"default:dirt_with_dry_grass", dry_grass, flowers},
{"default:sand", {}, {"default:dry_shrub", "", "", ""} },
{"default:desert_sand", {}, {"default:dry_shrub", "", "", ""} },
{"default:silver_sand", {}, {"default:dry_shrub", "", "", ""} },
{"default:dirt_with_rainforest_litter", {}, {"default:junglegrass", "", "", ""} },
{"default:dirt_with_coniferous_litter", {}, {"default:fern_1", "default:fern_2",
"default:fern_3", "", "", ""}}
})
end
if farming then
bonemeal:add_crop({
{"farming:cotton_", 8, "farming:seed_cotton"},
{"farming:wheat_", 8, "farming:seed_wheat"}
})
end
if farming and farming.mod and farming.mod == "redo" then
bonemeal:add_crop({
@ -71,6 +164,7 @@ if minetest.get_modpath("ethereal") then
{"ethereal:banana_tree_sapling", ethereal.grow_banana_tree, "soil"},
{"ethereal:frost_tree_sapling", ethereal.grow_frost_tree, "soil"},
{"ethereal:mushroom_sapling", ethereal.grow_mushroom_tree, "soil"},
{"ethereal:mushroom_brown_sapling", ethereal.grow_mushroom_brown_tree, "soil"},
{"ethereal:willow_sapling", ethereal.grow_willow_tree, "soil"},
{"ethereal:redwood_sapling", ethereal.grow_redwood_tree, "soil"},
{"ethereal:giant_redwood_sapling", ethereal.grow_giant_redwood_tree, "soil"},
@ -79,7 +173,8 @@ if minetest.get_modpath("ethereal") then
{"ethereal:birch_sapling", ethereal.grow_birch_tree, "soil"},
{"ethereal:sakura_sapling", ethereal.grow_sakura_tree, "soil"},
{"ethereal:lemon_tree_sapling", ethereal.grow_lemon_tree, "soil"},
{"ethereal:olive_tree_sapling", ethereal.grow_olive_tree, "soil"}
{"ethereal:olive_tree_sapling", ethereal.grow_olive_tree, "soil"},
{"ethereal:basandra_bush_sapling", ethereal.grow_basandra_bush, "soil"}
})
local grass = {"default:grass_3", "default:grass_4", "default:grass_5", ""}
@ -92,7 +187,8 @@ if minetest.get_modpath("ethereal") then
"flowers:tulip", "flowers:viola", "ethereal:strawberry_7"}},
{"ethereal:gray_dirt", {}, {"ethereal:snowygrass", "", ""}},
{"ethereal:cold_dirt", {}, {"ethereal:snowygrass", "", ""}},
{"ethereal:mushroom_dirt", {}, {"flowers:mushroom_red", "flowers:mushroom_brown", "", "", ""}},
{"ethereal:mushroom_dirt", {}, {"flowers:mushroom_red", "flowers:mushroom_brown",
"ethereal:spore_grass", "ethereal:spore_grass", "", "", ""}},
{"ethereal:jungle_dirt", grass, {"default:junglegrass", "", "", ""}},
{"ethereal:grove_dirt", grass, {"ethereal:fern", "", "", ""}},
{"ethereal:bamboo_dirt", grass, {}}
@ -200,29 +296,42 @@ end
if minetest.get_modpath("df_trees") then
local function spore_tree_fix(pos)
minetest.set_node(pos, {name = "air"})
df_trees.spawn_spore_tree(pos)
minetest.remove_node(pos) ; df_trees.spawn_spore_tree(pos)
end
local function fungiwood_fix(pos)
minetest.set_node(pos, {name = "air"})
df_trees.spawn_fungiwood(pos)
minetest.remove_node(pos) ; df_trees.spawn_fungiwood(pos)
end
local function tunnel_fix(pos)
minetest.set_node(pos, {name = "air"})
df_trees.spawn_tunnel_tube(pos)
minetest.remove_node(pos) ; df_trees.spawn_tunnel_tube(pos)
end
local function black_cap_fix(pos)
minetest.remove_node(pos) ; df_trees.spawn_black_cap(pos)
end
local function goblin_cap_fix(pos)
minetest.remove_node(pos) ; df_trees.spawn_goblin_cap(pos)
end
local function tower_cap_fix(pos)
minetest.remove_node(pos) ; df_trees.spawn_tower_cap(pos)
end
local function nether_cap_fix(pos)
minetest.remove_node(pos) ; df_trees.spawn_nether_cap(pos)
end
bonemeal:add_sapling({
{"df_trees:black_cap_sapling", df_trees.spawn_black_cap, "soil", true},
{"df_trees:black_cap_sapling", black_cap_fix, "soil", true},
{"df_trees:fungiwood_sapling", fungiwood_fix, "soil", true},
{"df_trees:goblin_cap_sapling", df_trees.spawn_goblin_cap, "soil", true},
{"df_trees:goblin_cap_sapling", goblin_cap_fix, "soil", true},
{"df_trees:spore_tree_sapling", spore_tree_fix, "soil", true},
{"df_trees:tower_cap_sapling", df_trees.spawn_tower_cap, "soil", true},
{"df_trees:tower_cap_sapling", tower_cap_fix, "soil", true},
{"df_trees:tunnel_tube_sapling", tunnel_fix, "soil", true},
{"df_trees:nether_cap_sapling", df_trees.spawn_nether_cap, "group:nether_cap", true},
{"df_trees:nether_cap_sapling", df_trees.spawn_nether_cap, "group:cools_lava", true}
{"df_trees:nether_cap_sapling", nether_cap_fix, "group:nether_cap", true},
{"df_trees:nether_cap_sapling", nether_cap_fix, "group:cools_lava", true}
})
end
@ -326,3 +435,22 @@ if minetest.get_modpath("everness") then
{"everness:willow_tree_sapling", Everness.grow_willow_tree, "soil"}
})
end
if minetest.get_modpath("bushes_classic") then
local function grow_bush(pos)
local meta = minetest.get_meta(pos)
local bush_name = meta:get_string("bush_type")
-- only change if meta found
if meta and bush_name then
minetest.swap_node(pos, {name = "bushes:" .. bush_name .. "_bush"})
end
end
bonemeal:add_sapling({
{"bushes:fruitless_bush", grow_bush, "soil"},
})
end