18 Commits

Author SHA1 Message Date
d3a0b0e2c2 Merge remote-tracking branch 'upstream/master' into nalc-1.2-dev 2020-06-16 21:23:06 +02:00
5b53183381 Descend from cart using sneak (#31) 2020-05-30 09:08:54 +02:00
56f5b18dae Fix item collection
Broken since 5.3.0-dev

Co-authored-by: SmallJoker <mk939@ymail.com>
2020-05-29 19:14:16 +02:00
c8f7cae2c8 Set driver to nil (like before)
The driver variable is not handled by boost_cart:manage_attachment
2020-05-16 19:13:26 +02:00
30f870e88c Reset player view and attachment table on death 2020-05-15 19:02:38 +02:00
d29700143e Supprime les redéfinitions de certains crafts
powerrail et brakerail
2020-01-04 18:55:33 +01:00
cc293e95fe Fix model animations after detach, remove README.txt 2019-11-26 19:41:18 +01:00
f7a649e596 Convert README to Markdown (#30)
Based on work by @Panquesito7
2019-11-20 19:22:02 +01:00
ae33bd7a68 Bump to 5.0.0 and fix the copper rail
moreores only adds the copper rail when the 'carts' mod was found
2019-10-18 10:09:29 +02:00
e4edb96d30 Use initial_properties, backup old_pos for loading 2018-09-01 14:49:16 +02:00
3386942d71 Add basic documentation 2018-07-30 17:16:14 +02:00
d486143f42 Reset acceleration at speed limit 2018-07-07 15:23:30 +02:00
34155473a9 Fix controls not working when going uphill 2018-07-04 22:04:55 +02:00
7e275e1985 Disallow rail switching up/downhill 2018-07-04 21:23:06 +02:00
c6b9e4b672 Various improvements and bugfixes
Clear driver on leave using the detach callback (0.5.x and later)
Fix upright_sprite attachment position
Fallback to the regular node sound when metal does not exist
Set animation to "stand" on attach
2018-05-12 11:36:00 +02:00
3781f6d4c0 Make moreores' copper rail connect again, add metal sounds 2018-05-04 14:38:52 +02:00
f4c1a2ec3b Fix edge case crash due nil old_pos, remove player_api warning 2018-01-15 18:41:40 +01:00
57d09fac79 Revert velocity calculation change from e3688b5
Accelerates carts too much when going up/downhill
Caused by wrong vector length calculation. This will need to be altered again if there will be 45° rails
2017-11-28 18:33:37 +01:00
10 changed files with 252 additions and 154 deletions

50
README.md Normal file
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@ -0,0 +1,50 @@
# Boost Cart
Based on (and fully compatible with) the mod "carts" by PilzAdam
and the one contained in the subgame "minetest_game".
Target: Run smoothly as possible, even on laggy servers.
## Features
- A fast cart for your railway or roller coaster
- Easily configurable cart speed using the Advanced Settings
- Boost and brake rails
- By mesecons controlled Start-Stop rails
- Detector rails that send a mesecons signal when the cart drives over them
- Rail junction switching with the 'right/left' walking keys
- Handbrake with the 'back' key
- Support for non-minetest_game subgames
- Descend from cart using the `sneak` key
## Settings
This mod can be adjusted to fit the preference of a player or server. Use the `Settings -> All Settings` dialog in the main menu or tune your
minetest.conf file manually:
#### `boost_cart.speed_max = 10`
* Maximal speed of the cart in m/s
* Possible values: 1 ... 100
#### `boost_cart.punch_speed_max = 7`
* Maximal speed to which the driving player can accelerate the cart by punching from inside the cart.
* Possible values: -1 ... 100
* Value `-1` will disable this feature.
## License for everything
CC-0, if not specified otherwise below
Authors
---------
Various authors
- carts_rail_*.png
kddekadenz
- cart_bottom.png
- cart_side.png
- cart_top.png
klankbeeld (CC-BY 3.0)
- http://freesound.org/people/klankbeeld/sounds/174042/
- cart_rail.*.ogg
Zeg9
- cart.x
- cart.png

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@ -1,57 +0,0 @@
Minetest mod: boost_cart
==========================
Based on (and fully compatible with) the mod "carts" by PilzAdam
and the one contained in the subgame "minetest_game".
Target: Run smoothly as possible, even on laggy servers.
Features
----------
- A fast cart for your railway or roller coaster
- Easily configurable cart speed using the Advanced Settings
- Boost and brake rails
- By mesecons controlled Start-Stop rails
- Detector rails that send a mesecons signal when the cart drives over them
- Rail junction switching with the 'right/left' walking keys
- Handbrake with the 'back' key
- Support for non-minetest_game subgames
Settings
----------
This mod can be adjusted to fit the conditions of a player or server.
Use the Advanced Settings dialog in the main menu or tune your
minetest.conf file manually:
boost_cart.speed_max = 10
^ Possible values: 1 ... 100
^ Maximal speed of the cart in m/s
boost_cart.punch_speed_max = 7
^ Possible values: -1 ... 100
^ Maximal speed to which the driving player can accelerate the cart
by punching from inside the cart. -1 will disable this feature.
License for everything
------------------------
CC-0, if not specified otherwise below
Authors
---------
Various authors
carts_rail_*.png
kddekadenz
cart_bottom.png
cart_side.png
cart_top.png
klankbeeld (CC-BY 3.0)
http://freesound.org/people/klankbeeld/sounds/174042/
cart_rail.*.ogg
Zeg9
cart.x
cart.png

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@ -1,6 +1,4 @@
local HAVE_MESECONS_ENABLED = minetest.global_exists("mesecon")
function boost_cart:on_rail_step(entity, pos, distance)
-- Play rail sound
if entity.sound_counter <= 0 then
@ -13,18 +11,20 @@ function boost_cart:on_rail_step(entity, pos, distance)
end
entity.sound_counter = entity.sound_counter - distance
if HAVE_MESECONS_ENABLED then
if boost_cart.MESECONS then
boost_cart:signal_detector_rail(pos)
end
end
local cart_entity = {
physical = false,
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
visual = "mesh",
mesh = "cart.x",
visual_size = {x=1, y=1},
textures = {"cart.png"},
initial_properties = {
physical = false,
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
visual = "mesh",
mesh = "cart.x",
visual_size = {x=1, y=1},
textures = {"cart.png"},
},
driver = nil,
punched = false, -- used to re-send velocity and position
@ -38,9 +38,9 @@ local cart_entity = {
}
-- Model and textures
if boost_cart.mtg_compat then
cart_entity.mesh = "carts_cart.b3d"
cart_entity.textures = {"carts_cart.png"}
if boost_cart.MTG_CARTS then
cart_entity.initial_properties.mesh = "carts_cart.b3d"
cart_entity.initial_properties.textures = {"carts_cart.png"}
end
function cart_entity:on_rightclick(clicker)
@ -54,6 +54,12 @@ function cart_entity:on_rightclick(clicker)
elseif not self.driver then
self.driver = player_name
boost_cart:manage_attachment(clicker, self.object)
if default.player_set_animation then
-- player_api(/default) does not update the animation
-- when the player is attached, reset to default animation
default.player_set_animation(clicker, "stand")
end
end
end
@ -69,18 +75,30 @@ function cart_entity:on_activate(staticdata, dtime_s)
return
end
self.railtype = data.railtype
if data.old_dir then
self.old_dir = data.old_dir
self.old_dir = data.old_dir or self.old_dir
self.old_pos = data.old_pos or self.old_pos
-- Correct the position when the cart drives further after the last 'step()'
if self.old_pos and boost_cart:is_rail(self.old_pos, self.railtype) then
self.object:set_pos(self.old_pos)
end
end
function cart_entity:get_staticdata()
return minetest.serialize({
railtype = self.railtype,
old_dir = self.old_dir
old_dir = self.old_dir,
old_pos = self.old_pos
})
end
-- 0.5.x and later: When the driver leaves
function cart_entity:on_detach_child(child)
if child and child:get_player_name() == self.driver then
self.driver = nil
boost_cart:manage_attachment(child, nil)
end
end
function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
local pos = self.object:get_pos()
local vel = self.object:get_velocity()
@ -216,11 +234,12 @@ function cart_entity:on_step(dtime)
)
local dir_changed = not vector.equals(dir, self.old_dir)
local new_acc = {x=0, y=0, z=0}
local acc = 0
if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then
vel = {x=0, y=0, z=0}
local pos_r = vector.round(pos)
if not boost_cart:is_rail(pos_r, self.railtype) then
if not boost_cart:is_rail(pos_r, self.railtype)
and self.old_pos then
pos = self.old_pos
elseif not stop_wiggle then
pos = pos_r
@ -232,7 +251,7 @@ function cart_entity:on_step(dtime)
else
-- Direction change detected
if dir_changed then
vel = vector.multiply(dir, v3_len(vel))
vel = vector.multiply(dir, math.abs(vel.x + vel.z))
update.vel = true
if dir.y ~= self.old_dir.y then
pos = vector.round(pos)
@ -250,7 +269,7 @@ function cart_entity:on_step(dtime)
end
-- Calculate current cart acceleration
local acc = nil
acc = nil
local acc_meta = minetest.get_meta(pos):get_string("cart_acceleration")
if acc_meta == "halt" and not self.punched then
@ -269,7 +288,7 @@ function cart_entity:on_step(dtime)
acc = speed_mod * 10
end
end
if acc == nil and boost_cart.mtg_compat then
if acc == nil and boost_cart.MTG_CARTS then
-- MTG Cart API adaption
local rail_node = minetest.get_node(vector.round(pos))
local railparam = carts.railparams[rail_node.name]
@ -285,6 +304,12 @@ function cart_entity:on_step(dtime)
acc = -0.4
end
end
if ctrl and ctrl.sneak then
-- Descend when sneak is pressed
boost_cart:manage_attachment(player, nil)
player = nil
ctrl = nil
end
if acc then
-- Slow down or speed up, depending on Y direction
@ -292,21 +317,20 @@ function cart_entity:on_step(dtime)
else
acc = 0
end
new_acc = vector.multiply(dir, acc)
end
-- Limits
local max_vel = boost_cart.speed_max
for _,v in pairs({"x","y","z"}) do
if math.abs(vel[v]) > max_vel then
vel[v] = boost_cart:get_sign(vel[v]) * max_vel
new_acc[v] = 0
update.vel = true
end
-- Limit cart speed
local vel_len = vector.length(vel)
if vel_len > boost_cart.speed_max then
vel = vector.multiply(vel, boost_cart.speed_max / vel_len)
update.vel = true
end
if vel_len >= boost_cart.speed_max and acc > 0 then
acc = 0
end
self.object:set_acceleration(new_acc)
self.object:set_acceleration(vector.multiply(dir, acc))
self.old_pos = vector.round(pos)
local old_y_dir = self.old_dir.y
if not vector.equals(dir, {x=0, y=0, z=0}) and not stop_wiggle then
@ -322,10 +346,13 @@ function cart_entity:on_step(dtime)
if self.punched then
-- Collect dropped items
for _, obj_ in pairs(minetest.get_objects_inside_radius(pos, 1)) do
if not obj_:is_player() and
obj_:get_luaentity() and
not obj_:get_luaentity().physical_state and
obj_:get_luaentity().name == "__builtin:item" then
local ent = obj_:get_luaentity()
-- Careful here: physical_state and disable_physics are item-internal APIs
if ent and ent.name == "__builtin:item" and ent.physical_state then
-- Check API to support 5.2.0 and older
if ent.disable_physics then
ent:disable_physics()
end
obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0})
self.attached_items[#self.attached_items + 1] = obj_
@ -361,18 +388,14 @@ function cart_entity:on_step(dtime)
-- Change player model rotation, depending on the Y direction
if player and dir.y ~= old_y_dir then
local feet = {x=0, y=0, z=0}
local feet = {x=0, y=-4, z=0}
local eye = {x=0, y=-4, z=0}
feet.y = boost_cart.old_player_model and 6 or -4
if dir.y ~= 0 then
-- TODO: Find a better way to calculate this
if boost_cart.old_player_model then
feet.y = feet.y + 2
feet.z = -dir.y * 6
else
feet.y = feet.y + 4
feet.z = -dir.y * 2
end
feet.y = feet.y + 4
feet.z = -dir.y * 2
eye.z = -dir.y * 8
end
player:set_attach(self.object, "", feet,
@ -395,7 +418,7 @@ end
minetest.register_entity(":carts:cart", cart_entity)
-- Register item to place the entity
if not boost_cart.mtg_compat then
if not boost_cart.MTG_CARTS then
minetest.register_craftitem(":carts:cart", {
description = "Cart (Sneak+Click to pick up)",
inventory_image = minetest.inventorycube(

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@ -1,4 +0,0 @@
default
mesecons?
moreores?
carts?

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@ -1 +0,0 @@
This mod offers improved minecarts and a few more rail types.

71
doc/mod_api.txt Normal file
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@ -0,0 +1,71 @@
boost_cart API
==============
This file provides information about the API of boost_cart for the use in
mods. The API might change slightly when the development goes on, so avoid
using internal tables or functions which are not documented here.
Types
-----
* `SwitchIgnore` -> `number/nil`
* Specifies which player control was pressed. This value is used to prefer
straight rails instead of preferring left and right rail checks.
* `1`: Ignore left rail
* `2`: Ignore right rail
* `nil`: Ignore no rail
Entity movement
---------------
These functions are grouped so that they make sense and then sorted alphabetically.
* `boost_cart:manage_attachment(player, obj)`
* Attaches or detaches the player to/from an object, depending on what is
supplied to `obj`.
* `player`: `ObjectRef` of the player
* `obj`: `ObjectRef` (to attach) or `nil` (to detach)
* `boost_cart:get_sign(n)` -> `number`
* Returns the sign for the given number. Values: `-1`, `0`, `1`
* `n`: any `number`
* `boost_cart:velocity_to_dir(vel)` -> `vector`
* Returns the cart direction depending on `vel`. Each coordinate can have
one of the `get_sign()` return values.
* `vel`: velocity as `vector`
* `boost_cart:boost_rail(pos, amount)`
* Sets the rail acceleration for the given position to `amount` and punches
carts which are at the given position.
* `pos`: `vector`, rail position
* `amount`: `number`, negative to brake, positive to boost
* `boost_cart:get_rail_direction(pos, dir, ctrl, old_switch, railtype)`
-> `vector, SwitchIgnore`
* Returns the direction to where the next rail is, and which player control that
should be ignored in the next call.
* `pos`: `vector`, position of the cart
* `dir`: `vector`, movement direction of the cart (see `velocity_to_dir()`)
* `ctrl`: Player controls table or `nil` (no player)
* `old_switch`: `SwitchIgnore`
* `railtype`: (optional) `number`, gets passed indirectly to `is_rail()`
Rail helper functions
---------------------
* `boost_cart:get_rail_groups(groups)` -> `table`
* Returns a group table with preset values for a common rail node
* `groups`: (optional) `table`, additional groups append (or overwrite)
* Hint: To register an incompatible rail type, set the group
`connect_to_raillike` to the value returned by
`minetest.raillike_group(new_rail_type)`
* `boost_cart:is_rail(pos, [railtype])` -> `boolean`
* Returns whether the node at `pos` is a rail. When `railtype` is specified,
`true` is only returned when the node is in the same rail group.
* `pos`: `vector` of the node to check
* `railtype`: (optional) `number`, rail group number
* `boost_cart:register_rail(name, def)`
* Registers a new rail with preset node definition defaults as fallback
* `name`: `string`, node name of the new rail
* `def`: Node definition table, containing at least the following keys:
* `description`
* `groups`
* `tiles`

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@ -10,16 +10,18 @@ function boost_cart:manage_attachment(player, obj)
if not player then
return
end
local status = obj ~= nil
local player_name = player:get_player_name()
if default.player_attached[player_name] == status then
local wants_attach = obj ~= nil
local attached = player:get_attach() ~= nil
if attached == wants_attach then
return
end
default.player_attached[player_name] = status
if status then
local y_pos = self.old_player_model and 6 or -4
player:set_attach(obj, "", {x=0, y=y_pos, z=0}, {x=0, y=0, z=0})
local player_name = player:get_player_name()
boost_cart.player_attached[player_name] = wants_attach
if wants_attach then
player:set_attach(obj, "", {x=0, y=-4, z=0}, {x=0, y=0, z=0})
player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0})
else
player:set_detach()
@ -104,6 +106,16 @@ function boost_cart:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
right.z = -dir.x
end
local straight_priority = ctrl and dir.y ~= 0
-- Normal, to disallow rail switching up- & downhill
if straight_priority then
cur = self:check_front_up_down(pos, dir, true, railtype)
if cur then
return cur
end
end
if ctrl then
if old_switch == 1 then
left_check = false
@ -127,9 +139,11 @@ function boost_cart:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
end
-- Normal
cur = self:check_front_up_down(pos, dir, true, railtype)
if cur then
return cur
if not straight_priority then
cur = self:check_front_up_down(pos, dir, true, railtype)
if cur then
return cur
end
end
-- Left, if not already checked
@ -208,6 +222,9 @@ function boost_cart:boost_rail(pos, amount)
end
function boost_cart:register_rail(name, def_overwrite)
local sound_func = default.node_sound_metal_defaults
or default.node_sound_defaults
local def = {
drawtype = "raillike",
paramtype = "light",
@ -217,7 +234,8 @@ function boost_cart:register_rail(name, def_overwrite)
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
}
},
sounds = sound_func()
}
for k, v in pairs(def_overwrite) do
def[k] = v

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@ -1,12 +1,15 @@
if not minetest.features.object_use_texture_alpha then
error("[boost_cart] Your Minetest version is no longer supported."
.. " (Version < 5.0.0)")
end
boost_cart = {}
boost_cart.modpath = minetest.get_modpath("boost_cart")
if not minetest.settings then
error("[boost_cart] Your Minetest version is no longer supported."
.. " (Version <= 0.4.15)")
end
boost_cart.MESECONS = minetest.global_exists("mesecon")
boost_cart.MTG_CARTS = minetest.global_exists("carts") and carts.pathfinder
boost_cart.PLAYER_API = minetest.global_exists("player_api")
boost_cart.player_attached = {}
local function getNum(setting)
return tonumber(minetest.settings:get(setting))
@ -20,27 +23,22 @@ boost_cart.punch_speed_max = getNum("boost_cart.punch_speed_max") or 7
boost_cart.path_distance_max = 3
-- Support for non-default games
if not default.player_attached then
default.player_attached = {}
if boost_cart.PLAYER_API then
-- This is a table reference!
boost_cart.player_attached = player_api.player_attached
end
minetest.after(1, function()
boost_cart.old_player_model = type(player_api) ~= "table"
end)
dofile(boost_cart.modpath.."/functions.lua")
dofile(boost_cart.modpath.."/rails.lua")
if minetest.global_exists("mesecon") then
if boost_cart.MESECONS then
dofile(boost_cart.modpath.."/detector.lua")
--else
-- minetest.register_alias("carts:powerrail", "boost_cart:detectorrail")
-- minetest.register_alias("carts:powerrail", "boost_cart:detectorrail_on")
end
boost_cart.mtg_compat = minetest.global_exists("carts") and carts.pathfinder
if boost_cart.mtg_compat then
if boost_cart.MTG_CARTS then
minetest.log("action", "[boost_cart] Overwriting definitions of similar carts mod")
end
dofile(boost_cart.modpath.."/cart_entity.lua")

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@ -1 +1,7 @@
name = boost_cart
name = boost_cart
description = """
Boost Cart
The mod that add a cart and new kinds of rails to your world.
"""
depends = default
optional_depends = mesecons, moreores, carts, player_api

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@ -16,9 +16,21 @@ boost_cart:register_rail(":"..regular_rail_itemname, {
})
-- Moreores' copper rail
local copperrail_registered = false
if minetest.get_modpath("moreores") then
minetest.register_alias("carts:copperrail", "moreores:copper_rail")
else
local raildef = minetest.registered_nodes["moreores:copper_rail"]
if raildef and minetest.raillike_group then
-- Ensure that this rail uses the same connect_to_raillike
raildef.groups.connect_to_raillike = minetest.raillike_group("rail")
minetest.override_item("moreores:copper_rail", {
groups = raildef.groups
})
copperrail_registered = true
end
end
if not copperrail_registered then
boost_cart:register_rail(":carts:copperrail", {
description = "Copper rail",
tiles = {
@ -63,15 +75,6 @@ boost_cart:register_rail(":carts:powerrail", {
},
})
minetest.register_craft({
output = "carts:powerrail 6",
recipe = {
{"default:steel_ingot", "default:mese_crystal_fragment", "default:steel_ingot"},
{"default:steel_ingot", "group:stick", "default:steel_ingot"},
{"default:steel_ingot", "default:mese_crystal_fragment", "default:steel_ingot"},
}
})
-- Brake rail
boost_cart:register_rail(":carts:brakerail", {
description = "Brake rail",
@ -97,15 +100,6 @@ boost_cart:register_rail(":carts:brakerail", {
},
})
minetest.register_craft({
output = "carts:brakerail 6",
recipe = {
{"default:steel_ingot", "default:coal_lump", "default:steel_ingot"},
{"default:steel_ingot", "group:stick", "default:steel_ingot"},
{"default:steel_ingot", "default:coal_lump", "default:steel_ingot"},
}
})
boost_cart:register_rail("boost_cart:startstoprail", {
description = "Start-stop rail",
tiles = {