Hugues Ross
acf04377bf
Add gitlab CI configuration to run luacheck automatically
2020-06-01 07:33:57 -04:00
Hugues Ross
1293c0c55c
Add luacheck configuration
2020-06-01 07:32:12 -04:00
Hugues Ross
efa93baa97
Fix seed format
2020-06-01 07:31:38 -04:00
Hugues Ross
7c55cfaeaf
Various command-related fixes
2020-04-26 10:21:24 -04:00
Hugues Ross
8ccf1afbb6
Table UI adjustments
2020-04-23 07:13:23 -04:00
Hugues Ross
8f0e161b7c
Add tooltips to the map formspec
2020-04-21 07:54:16 -04:00
Hugues Ross
e16893f82e
Add height mode toggle to maps
2020-04-21 07:36:48 -04:00
Hugues Ross
777f09fbe7
Add height mode to map api, and scale in map command
2020-04-21 07:29:30 -04:00
Hugues Ross
e6035d9e2b
Rework size/scaling
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- Size is now always large
- Size settings replaced by 4 scaling levels: 1x, 2x, 4x, and 8x
2020-04-20 19:38:33 -04:00
Hugues Ross
bb6b1233cd
Scale down height based on the map scaling
2020-04-20 19:33:26 -04:00
Hugues Ross
fcb6de872c
Fix player position on scaled maps
2020-04-20 19:27:43 -04:00
Hugues Ross
b4acab145e
Fix bug with costs being deducted incorrectly
2020-04-20 06:28:52 -04:00
Hugues Ross
59c359a3a3
'Disable' table buttons when an action is invalid
2020-04-19 18:23:28 -04:00
Hugues Ross
913cd03594
Update table material costs/values when items are placed/removed from them
2020-04-19 15:30:18 -04:00
Hugues Ross
05a831d643
Add basic validation for moving items into the table's slots
2020-04-19 13:50:54 -04:00
Hugues Ross
840c1b0105
Split table background in two to handle different UI sizes better
2020-04-19 09:33:24 -04:00
Hugues Ross
12b933ea1e
Various map item fixes
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- Fix appearance in hand/in item form
- Allow placed maps to be dug by punching them
- Properly save metadata when creating a new map for the first time
2020-04-18 20:10:02 -04:00
Hugues Ross
19ca1bf0f1
Add feedback sounds for table-related actions, and make sounds play for everyone
2020-04-18 11:29:09 -04:00
Hugues Ross
fa95a8705e
Add audio feedback for opening the map and editing markers
2020-04-18 10:24:26 -04:00
Hugues Ross
8642fbfa1b
Add detail texture support for map skin data
2020-04-18 09:15:13 -04:00
Hugues Ross
62ace2394b
Replace map variant randomness with perlin noise
2020-04-18 07:53:32 -04:00
Hugues Ross
af0a801801
Small refactor: Add some constants to map_formspec.lua
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- Make map formspec calls return the formspec dimensions for more
accurate marker editor palcement
2020-04-17 20:28:15 -04:00
Hugues Ross
c0e1414a88
Fix marker editor ordering and add pagination
2020-04-16 19:50:03 -04:00
Hugues Ross
7c858d5264
Add skinned styling to the marker editor
2020-04-15 21:01:56 -04:00
Hugues Ross
4cc3a4cfaa
Fix copied maps not retaining marker information
2020-04-11 15:36:15 -04:00
Hugues Ross
0f706533b6
Fix numerous scan-related bugs
2020-04-11 14:02:12 -04:00
Hugues Ross
a5ded9bc11
Add world coord -> map coord conversion method
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- Fix some coordinate-related bugs with markers
2020-04-10 17:52:09 -04:00
Hugues Ross
c27d96b89f
Formspec marker API fixes
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- Fix marker count not properly incrementing
- Fix registration of ids with : in their names
2020-04-10 17:23:35 -04:00
Hugues Ross
a964f42270
Mild refactoring
2020-04-10 07:14:47 -04:00
Hugues Ross
a45e3ca66a
Fix missing player marker
2020-04-10 07:00:29 -04:00
Hugues Ross
da2c510835
Add advanced table skin
2020-04-03 19:39:22 -04:00
Hugues Ross
aee49162b8
Fix hardcoded label color in fs.cost()
2020-04-03 19:35:59 -04:00
Hugues Ross
2a618a4861
Add standard table assets
2020-04-02 19:37:09 -04:00
Hugues Ross
f31dc4d32d
Fix simple table bg image
2020-04-02 18:31:11 -04:00
Hugues Ross
966b407637
Add initial table formspec skinning
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- Update table formspec design
- Add styling for simple table
2020-04-02 07:06:50 -04:00
Hugues Ross
2b204f67b4
Add advanced table assets
2020-03-29 20:34:48 -04:00
Hugues Ross
38d24aba7d
Split off game support and turn into a pure API mod
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- Add API table for skinning
2020-03-29 14:12:10 -04:00
Hugues Ross
ade84c374d
First draft marker editor in the map formspec
2020-03-28 09:51:38 -04:00
Hugues Ross
bda796c101
Placed map improvements
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- Make placed maps walkable
- Add proper hitbox for placed maps
- Let placed maps propagate sunlight
2020-03-20 20:38:46 -04:00
Hugues Ross
7bb3b544e2
Bugfixes
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- Fix crash on map placement
- Add temp map texture
- Fix player marker on map
2020-03-20 08:02:30 -04:00
Hugues Ross
26e4377cf9
Add marker registration function and support for multi-detail markers
2020-03-17 07:15:38 -04:00
Hugues Ross
23da5f8900
Add support for displaying markers on maps
2020-03-17 06:52:15 -04:00
Hugues Ross
8f786cda9a
Add map scale support to the advanced table
2020-03-08 10:34:20 -04:00
Hugues Ross
85eeb529b6
Remove home/death marker code
2020-03-08 10:06:26 -04:00
Hugues Ross
17e0ade3f4
Fix crash when scanning biome data
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- Cleanup table node definitions a little
2020-03-08 09:56:12 -04:00
Hugues Ross
950414baf2
Various changes
2020-03-07 10:26:24 -05:00
Hugues Ross
bce0db5e7a
Add graphics for 2nd tier table
2020-02-25 20:23:09 -05:00
Hugues Ross
1404058a06
Add height data to maps
2020-02-19 19:56:31 -05:00
Hugues Ross
e5371e19ed
Record heightmap when scanning
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- Use heightmap value for more granular biome texture selection
2020-02-16 20:18:47 -05:00
Hugues Ross
d0f7c58c47
Initial commit
2020-02-16 12:55:07 -05:00