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542
LICENSE
542
LICENSE
@ -1,521 +1,21 @@
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License of source code under old team.
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------------ Begin ------------
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License WTFPL
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Copyright (C) 2013-2016 Sapier, agrecascino, shamoanjac
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------------ End ------------
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License of media.
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following Textures created by Coder12a (CC BY-SA 3.0):
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factions_display.png
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License of source code under new team.
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Copyright (C) 2018 Coder12a
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||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Library at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Library by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Library.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under any
|
||||
particular circumstance, the balance of the section is intended to apply,
|
||||
and the section as a whole is intended to apply in other circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
12. If the distribution and/or use of the Library is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Library under this License may add
|
||||
an explicit geographical distribution limitation excluding those countries,
|
||||
so that distribution is permitted only in or among countries not thus
|
||||
excluded. In such case, this License incorporates the limitation as if
|
||||
written in the body of this License.
|
||||
|
||||
13. The Free Software Foundation may publish revised and/or new
|
||||
versions of the Lesser General Public License from time to time.
|
||||
Such new versions will be similar in spirit to the present version,
|
||||
but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Library
|
||||
specifies a version number of this License which applies to it and
|
||||
"any later version", you have the option of following the terms and
|
||||
conditions either of that version or of any later version published by
|
||||
the Free Software Foundation. If the Library does not specify a
|
||||
license version number, you may choose any version ever published by
|
||||
the Free Software Foundation.
|
||||
|
||||
14. If you wish to incorporate parts of the Library into other free
|
||||
programs whose distribution conditions are incompatible with these,
|
||||
write to the author to ask for permission. For software which is
|
||||
copyrighted by the Free Software Foundation, write to the Free
|
||||
Software Foundation; we sometimes make exceptions for this. Our
|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
|
||||
USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random
|
||||
Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
||||
------------ End ------------
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2019 Coder12
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
|
40
README.md
40
README.md
@ -1,40 +1,4 @@
|
||||
# factions
|
||||
mod for minetest
|
||||
modpack for minetest
|
||||
|
||||
Mod for handling in game factions and reputation.
|
||||
|
||||
# TODO LIST
|
||||
|
||||
Redo the parcel attack system(Can be turned on in settings).
|
||||
|
||||
Add command to show or hide all parcel position locations as markers.
|
||||
|
||||
Add money.
|
||||
|
||||
Player money tax.
|
||||
|
||||
faction territory titles.
|
||||
|
||||
faction territories (Like a faction within a faction)
|
||||
|
||||
faction color.
|
||||
|
||||
Color tags based on faction color(add support for entity tag mods).
|
||||
|
||||
More claim and unclaim commands.
|
||||
|
||||
faction access manage command.
|
||||
|
||||
Maybe expand on diplomacy.
|
||||
|
||||
Write the forum topic better.
|
||||
|
||||
Code clean up and optimization.
|
||||
|
||||
Add short worded commands.
|
||||
|
||||
Parcels should show up at a more accurate position just like in mc factions.
|
||||
|
||||
Add-on mod mc style tnt.
|
||||
|
||||
Add-on mod lag-free fire(if thats possible).
|
||||
Mods for handling in game factions.
|
||||
|
54
config.lua
54
config.lua
@ -1,54 +0,0 @@
|
||||
factions_config = {}
|
||||
-- If you want to hardcode the config settings just delete settingstypes.txt, and the line up to END. And then uncomment the hardcoded settings below and change it to whatever you want.
|
||||
-- settingstypes
|
||||
local flip = tonumber(minetest.settings:get("protection_max_depth")) or 512
|
||||
factions_config.protection_max_depth = -flip
|
||||
factions_config.protection_max_height = tonumber(minetest.settings:get("protection_max_height")) or 10000
|
||||
factions_config.power_per_parcel = tonumber(minetest.settings:get("power_per_parcel")) or 1
|
||||
factions_config.power_per_death = tonumber(minetest.settings:get("power_per_death")) or 1
|
||||
factions_config.power_per_tick = tonumber(minetest.settings:get("power_per_tick")) or 2
|
||||
factions_config.tick_time = tonumber(minetest.settings:get("tick_time")) or 60
|
||||
factions_config.power_per_attack = tonumber(minetest.settings:get("power_per_attack")) or 10
|
||||
factions_config.faction_name_max_length = tonumber(minetest.settings:get("faction_name_max_length")) or 50
|
||||
factions_config.rank_name_max_length = tonumber(minetest.settings:get("rank_name_max_length")) or 25
|
||||
factions_config.maximum_faction_inactivity = tonumber(minetest.settings:get("maximum_faction_inactivity")) or 604800
|
||||
factions_config.maximum_parcelless_faction_time = tonumber(minetest.settings:get("maximum_parcelless_faction_time")) or 10800
|
||||
factions_config.power = tonumber(minetest.settings:get("power")) or 12
|
||||
factions_config.maxpower = tonumber(minetest.settings:get("maxpower")) or 0
|
||||
factions_config.power_per_player = tonumber(minetest.settings:get("power_per_player")) or 1
|
||||
factions_config.powermax_per_player = tonumber(minetest.settings:get("powermax_per_player")) or 12
|
||||
factions_config.parcel_size = tonumber(minetest.settings:get("parcel_size")) or 16
|
||||
factions_config.protection_depth_height_limit = minetest.settings:get_bool("protection_depth_height_limit") or true
|
||||
factions_config.enable_power_per_player = minetest.settings:get_bool("power_per_playerb") or true
|
||||
factions_config.attack_parcel = minetest.settings:get_bool("attack_parcel") or false
|
||||
factions_config.faction_diplomacy = minetest.settings:get_bool("faction_diplomacy") or true
|
||||
factions_config.spawn_teleport = minetest.settings:get_bool("spawn_teleport") or false
|
||||
factions_config.protection_style = minetest.settings:get("protection_style") or "2d"
|
||||
factions_config.faction_user_priv = minetest.settings:get("faction_user_priv") or false
|
||||
-- END
|
||||
--[[
|
||||
-- hardcoded config settings
|
||||
factions_config.protection_max_depth = -512
|
||||
factions_config.protection_max_height = 10000
|
||||
factions_config.power_per_parcel = 1
|
||||
factions_config.power_per_death = 1
|
||||
factions_config.power_per_tick = 2
|
||||
factions_config.tick_time = 60
|
||||
factions_config.power_per_attack = 10
|
||||
factions_config.faction_name_max_length = 50
|
||||
factions_config.rank_name_max_length = 25
|
||||
factions_config.maximum_faction_inactivity = 604800
|
||||
factions_config.maximum_parcelless_faction_time = 10800
|
||||
factions_config.power = 12
|
||||
factions_config.maxpower = 0
|
||||
factions_config.power_per_player = 1
|
||||
factions_config.powermax_per_player = 12
|
||||
factions_config.parcel_size = 16
|
||||
factions_config.protection_depth_height_limit = true
|
||||
factions_config.enable_power_per_player = true
|
||||
factions_config.attack_parcel = false
|
||||
factions_config.faction_diplomacy = true
|
||||
factions_config.spawn_teleport = false
|
||||
factions_config.protection_style = "2d"
|
||||
factions_config.faction_user_priv = false
|
||||
--]]
|
45
convert.lua
45
convert.lua
@ -1,45 +0,0 @@
|
||||
function ip_convert()
|
||||
local path = minetest.get_worldpath() .. "/factions_iplist.txt"
|
||||
local file, error = io.open(path, "r")
|
||||
|
||||
if file ~= nil then
|
||||
local raw_data = file:read("*a")
|
||||
local ips = minetest.deserialize(raw_data)
|
||||
file:close()
|
||||
|
||||
for i, k in pairs(ips) do
|
||||
factions.player_ips.set(i, k)
|
||||
end
|
||||
|
||||
os.rename(path, minetest.get_worldpath() .. "/factions_iplist_old.txt")
|
||||
end
|
||||
end
|
||||
|
||||
function faction_convert()
|
||||
local path = minetest.get_worldpath() .. "/factions.conf"
|
||||
local file, error = io.open(path, "r")
|
||||
|
||||
if file ~= nil then
|
||||
local raw_data = file:read("*a")
|
||||
local tabledata = minetest.deserialize(raw_data)
|
||||
file:close()
|
||||
|
||||
if tabledata then
|
||||
for facname, faction in pairs(tabledata) do
|
||||
factions.factions.set(facname, faction)
|
||||
|
||||
for player, rank in pairs(faction.players) do
|
||||
factions.players.set(player, facname)
|
||||
end
|
||||
|
||||
for parcelpos, val in pairs(faction.land) do
|
||||
factions.parcels.set(parcelpos, facname)
|
||||
end
|
||||
end
|
||||
os.rename(path, minetest.get_worldpath() .. "/factions_old.conf")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
ip_convert()
|
||||
faction_convert()
|
@ -1,4 +0,0 @@
|
||||
default?
|
||||
doors?
|
||||
xdecor?
|
||||
colddb
|
@ -1 +0,0 @@
|
||||
Mod for handling in game factions and reputation.
|
484
fac/init.lua
Normal file
484
fac/init.lua
Normal file
@ -0,0 +1,484 @@
|
||||
---------------------
|
||||
--! @brief returns whether a faction can be created or not (allows for implementation of blacklists and the like)
|
||||
--! @param name String containing the faction's name
|
||||
factions.can_create_faction = function(name)
|
||||
if #name > factions_config.faction_name_max_length then
|
||||
return false
|
||||
elseif factions.factions.get(name) ~= nil then
|
||||
return false
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
starting_ranks = {["leader"] = {"build", "door", "container", "name", "description", "motd", "invite", "kick"
|
||||
, "spawn", "with_draw", "territory", "claim", "access", "disband", "flags", "ranks", "promote"},
|
||||
["moderator"] = {"claim", "door", "build", "spawn", "invite", "kick", "promote", "container"},
|
||||
["member"] = {"build", "container", "door"}}
|
||||
|
||||
-- Faction permissions:
|
||||
--
|
||||
-- build: dig and place nodes
|
||||
-- pain_build: dig and place nodes but take damage doing so
|
||||
-- door: open/close or dig doors
|
||||
-- container: be able to use containers like chest
|
||||
-- name: set the faction's name
|
||||
-- description: Set the faction description
|
||||
-- motd: set the faction's message of the day
|
||||
-- invite: (un)invite players to join the faction
|
||||
-- kick: kick players off the faction
|
||||
-- spawn: set the faction's spawn
|
||||
-- with_draw: withdraw money from the faction's bank
|
||||
-- territory: claim or unclaim territory
|
||||
-- claim: (un)claim parcels of land
|
||||
-- access: manage access to territory and parcels of land to players or factions
|
||||
-- disband: disband the faction
|
||||
-- flags: manage faction's flags
|
||||
-- ranks: create, edit, and delete ranks
|
||||
-- promote: set a player's rank
|
||||
-- diplomacy: be able to control the faction's diplomacy
|
||||
factions.permissions = {}
|
||||
factions.permissions["build"] = "dig and place nodes"
|
||||
factions.permissions["pain_build"] = "dig and place nodes but take damage doing so"
|
||||
factions.permissions["door"] = "open, close, or dig faction doors"
|
||||
factions.permissions["container"] = "be able to interact with containers on claimed parcels"
|
||||
factions.permissions["name"] = "set the faction's name"
|
||||
factions.permissions["description"] = "Set the faction description"
|
||||
factions.permissions["motd"] = "set the faction's message of the day"
|
||||
factions.permissions["invite"] = "(un)invite players to join the faction"
|
||||
factions.permissions["kick"] = "kick players off the faction"
|
||||
factions.permissions["spawn"] = "set the faction's spawn"
|
||||
factions.permissions["with_draw"] = "withdraw money from the faction's bank"
|
||||
factions.permissions["territory"] = "claim or unclaim territory"
|
||||
factions.permissions["claim"] = "(un)claim parcels of land"
|
||||
factions.permissions["access"] = "manage access to territory and parcels of land to players or factions"
|
||||
factions.permissions["disband"] = "disband the faction"
|
||||
factions.permissions["flags"] = "manage the faction's flags"
|
||||
factions.permissions["ranks"] = "create, edit, or delete ranks"
|
||||
factions.permissions["promote"] = "set a player's rank"
|
||||
-- open: can the faction be joined without an invite?
|
||||
-- monsters: can monsters spawn on your land?
|
||||
-- tax_kick: will players be kicked for not paying tax?
|
||||
-- animals: can animals spawn on your land?
|
||||
factions.flags = {}
|
||||
factions.flags["open"] = "can the faction be joined without an invite?"
|
||||
factions.flags["monsters"] = "can monsters spawn on your land?(unused)"
|
||||
factions.flags["tax_kick"] = "will players be kicked for not paying tax?(unused)"
|
||||
factions.flags["animals"] = "can animals spawn on your land?(unused)"
|
||||
if factions_config.faction_diplomacy == true then
|
||||
factions.permissions["diplomacy"] = "be able to control the faction's diplomacy"
|
||||
local lt = starting_ranks["leader"]
|
||||
table.insert(lt, "diplomacy")
|
||||
starting_ranks["leader"] = lt
|
||||
end
|
||||
--! @brief create a new empty faction
|
||||
function factions.new_faction(name)
|
||||
local faction = factions.create_faction_table()
|
||||
|
||||
faction.name = name
|
||||
factions.factions.set(name, faction)
|
||||
factions.on_create(name)
|
||||
minetest.after(1,
|
||||
function(name)
|
||||
factions.on_no_parcel(name)
|
||||
end, name)
|
||||
|
||||
factions.onlineplayers[name] = {}
|
||||
|
||||
return faction
|
||||
end
|
||||
|
||||
function factions.set_name(oldname, name)
|
||||
local faction = factions.factions.get(oldname)
|
||||
faction.name = name
|
||||
|
||||
for v, i in factions.factions.iterate() do
|
||||
if v ~= oldname then
|
||||
local fac = factions.factions.get(v)
|
||||
|
||||
if fac.neutral[oldname] then
|
||||
fac.neutral[oldname] = nil
|
||||
fac.neutral[name] = true
|
||||
end
|
||||
|
||||
if fac.allies[oldname] then
|
||||
fac.allies[oldname] = nil
|
||||
fac.allies[name] = true
|
||||
end
|
||||
|
||||
if fac.enemies[oldname] then
|
||||
fac.enemies[oldname] = nil
|
||||
fac.enemies[name] = true
|
||||
end
|
||||
|
||||
if fac.request_inbox[oldname] then
|
||||
local value = fac.request_inbox[oldname]
|
||||
fac.request_inbox[oldname] = nil
|
||||
fac.request_inbox[name] = value
|
||||
end
|
||||
|
||||
factions.factions.set(v, fac)
|
||||
end
|
||||
end
|
||||
|
||||
for parcel in pairs(faction.land) do
|
||||
local data = factions.create_parcel_table()
|
||||
data.faction = name
|
||||
factions.parcels.set(parcel, data)
|
||||
end
|
||||
|
||||
for playername in pairs(faction.players) do
|
||||
local data = factions.players.get(playername) or factions.create_player_table()
|
||||
data.faction = name
|
||||
factions.players.set(playername, data)
|
||||
end
|
||||
|
||||
for playername in pairs(factions.onlineplayers[oldname]) do
|
||||
updateFactionName(playername, name)
|
||||
end
|
||||
|
||||
factions.onlineplayers[name] = factions.onlineplayers[oldname]
|
||||
factions.onlineplayers[oldname] = nil
|
||||
|
||||
factions.factions.remove(oldname)
|
||||
|
||||
factions.factions.set(name, faction)
|
||||
factions.on_set_name(name, oldname)
|
||||
|
||||
end
|
||||
|
||||
function factions.count_land(name)
|
||||
local count = 0.
|
||||
for k, v in pairs(factions.factions.get(name).land) do
|
||||
count = count + 1
|
||||
end
|
||||
return count
|
||||
end
|
||||
|
||||
function factions.add_player(name, player, rank)
|
||||
local faction = factions.factions.get(name)
|
||||
|
||||
if factions.onlineplayers[name] == nil then
|
||||
factions.onlineplayers[name] = {}
|
||||
end
|
||||
|
||||
factions.onlineplayers[name][player] = true
|
||||
|
||||
factions.on_player_join(name, player)
|
||||
|
||||
if factions_config.enable_power_per_player then
|
||||
local ip = factions.player_ips.get(player)
|
||||
local notsame = true
|
||||
for i, k in pairs(faction.players) do
|
||||
local other_ip = factions.player_ips.get(i)
|
||||
if other_ip == ip then
|
||||
notsame = false
|
||||
break
|
||||
end
|
||||
end
|
||||
if notsame then
|
||||
factions.increase_maxpower(name, factions_config.powermax_per_player)
|
||||
end
|
||||
end
|
||||
|
||||
faction.players[player] = rank or faction.default_rank
|
||||
|
||||
local data = factions.players.get(player) or factions.create_player_table()
|
||||
data.faction = name
|
||||
factions.players.set(player, data)
|
||||
|
||||
faction.invited_players[player] = nil
|
||||
local pdata = minetest.get_player_by_name(player)
|
||||
if pdata then
|
||||
local ipc = pdata:is_player_connected()
|
||||
if ipc then
|
||||
createHudFactionName(pdata, name)
|
||||
createHudPower(pdata, faction)
|
||||
end
|
||||
end
|
||||
|
||||
factions.factions.set(name, faction)
|
||||
end
|
||||
|
||||
function factions.check_players_in_faction(name)
|
||||
for i, k in pairs(factions.factions.get(name).players) do
|
||||
return true
|
||||
end
|
||||
factions.disband(name, "Zero players on faction.")
|
||||
return false
|
||||
end
|
||||
|
||||
function factions.remove_player(name, player)
|
||||
local faction = factions.factions.get(name)
|
||||
|
||||
if factions.onlineplayers[name] == nil then
|
||||
factions.onlineplayers[name] = {}
|
||||
end
|
||||
|
||||
factions.onlineplayers[name][player] = nil
|
||||
|
||||
faction.players[player] = nil
|
||||
|
||||
factions.factions.set(name, faction)
|
||||
|
||||
factions.remove_key(factions.players, player, nil, "faction", true)
|
||||
factions.on_player_leave(name, player)
|
||||
|
||||
if factions_config.enable_power_per_player then
|
||||
local ip = factions.player_ips.get(player)
|
||||
local notsame = true
|
||||
for i,k in pairs(faction.players) do
|
||||
local other_ip = factions.player_ips.get(i)
|
||||
if other_ip == ip then
|
||||
notsame = false
|
||||
break
|
||||
end
|
||||
end
|
||||
if notsame then
|
||||
factions.decrease_maxpower(name, factions_config.powermax_per_player)
|
||||
end
|
||||
end
|
||||
|
||||
local pdata = minetest.get_player_by_name(player)
|
||||
if pdata then
|
||||
local ipc = pdata:is_player_connected()
|
||||
|
||||
if ipc then
|
||||
removeHud(pdata,"factionName")
|
||||
removeHud(pdata,"powerWatch")
|
||||
end
|
||||
end
|
||||
|
||||
factions.check_players_in_faction(name)
|
||||
end
|
||||
|
||||
local parcel_size = factions_config.parcel_size
|
||||
|
||||
--! @brief disband faction, updates global players and parcels table
|
||||
function factions.disband(name, reason)
|
||||
local faction = factions.factions.get(name)
|
||||
|
||||
if not faction.is_admin then
|
||||
for v, i in factions.factions.iterate() do
|
||||
local fac = factions.factions.get(v)
|
||||
if fac ~= nil and fac.name ~= name then
|
||||
if fac.enemies[name] then
|
||||
factions.end_enemy(fac.name, name)
|
||||
end
|
||||
|
||||
if fac.allies[name] then
|
||||
factions.end_alliance(fac.name, name)
|
||||
end
|
||||
|
||||
if fac.neutral[name] then
|
||||
factions.end_neutral(fac.name, name)
|
||||
end
|
||||
|
||||
if fac.request_inbox[name] then
|
||||
fac.request_inbox[name] = nil
|
||||
end
|
||||
end
|
||||
factions.factions.set(v, fac)
|
||||
end
|
||||
|
||||
for k, _ in pairs(faction.players) do -- remove players affiliation
|
||||
factions.remove_key(factions.players, k, nil, "faction", true)
|
||||
end
|
||||
|
||||
for k, v in pairs(faction.land) do -- remove parcel claims
|
||||
factions.remove_key(factions.parcels, k, nil, "faction", true)
|
||||
end
|
||||
|
||||
factions.on_disband(name, reason)
|
||||
|
||||
if factions.onlineplayers ~= nil and factions.onlineplayers[name] ~= nil then
|
||||
for i, l in pairs(factions.onlineplayers[name]) do
|
||||
removeHud(i, "factionName")
|
||||
removeHud(i, "powerWatch")
|
||||
end
|
||||
|
||||
factions.onlineplayers[name] = nil
|
||||
end
|
||||
|
||||
factions.factions.remove(name)
|
||||
end
|
||||
end
|
||||
|
||||
--! @brief change the faction leader
|
||||
function factions.set_leader(name, player)
|
||||
local faction = factions.factions.get(name)
|
||||
|
||||
if faction.leader then
|
||||
faction.players[faction.leader] = faction.default_rank
|
||||
end
|
||||
faction.leader = player
|
||||
faction.players[player] = faction.default_leader_rank
|
||||
factions.on_new_leader()
|
||||
|
||||
factions.factions.set(name, faction)
|
||||
end
|
||||
|
||||
function factions.set_message_of_the_day(name, text)
|
||||
local faction = factions.factions.get(name)
|
||||
faction.message_of_the_day = text
|
||||
factions.factions.set(name, faction)
|
||||
end
|
||||
|
||||
--! @brief check permissions for a given player
|
||||
--! @return boolean indicating permissions. Players not in faction always receive false
|
||||
function factions.has_permission(name, player, permission)
|
||||
local faction = factions.factions.get(name)
|
||||
local p = faction.players[player]
|
||||
if not p then
|
||||
return false
|
||||
end
|
||||
local perms = faction.ranks[p]
|
||||
if perms then
|
||||
for i in ipairs(perms) do
|
||||
if perms[i] == permission then
|
||||
return true
|
||||
end
|
||||
end
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
function factions.set_description(name, new)
|
||||
local faction = factions.factions.get(name)
|
||||
faction.description = new
|
||||
factions.on_change_description(name)
|
||||
factions.factions.set(name, faction)
|
||||
end
|
||||
|
||||
--! @brief set faction openness
|
||||
function factions.toggle_join_free(name, bool)
|
||||
local faction = factions.factions.get(name)
|
||||
faction.join_free = bool
|
||||
factions.on_toggle_join_free(name)
|
||||
factions.factions.set(name, faction)
|
||||
end
|
||||
|
||||
--! @return true if a player can use /f join, false otherwise
|
||||
function factions.can_join(name, player)
|
||||
local faction = factions.factions.get(name)
|
||||
return faction.join_free or faction.invited_players[player]
|
||||
end
|
||||
|
||||
--! @brief faction's member will now spawn in a new place
|
||||
function factions.set_spawn(name, pos)
|
||||
local faction = factions.factions.get(name)
|
||||
|
||||
faction.spawn = {x = pos.x, y = pos.y, z = pos.z}
|
||||
factions.on_set_spawn(name)
|
||||
|
||||
factions.factions.set(name, faction)
|
||||
end
|
||||
|
||||
function factions.tp_spawn(name, playername)
|
||||
local faction = factions.factions.get(name)
|
||||
|
||||
player = minetest.get_player_by_name(playername)
|
||||
|
||||
if player then
|
||||
player:set_pos(faction.spawn)
|
||||
end
|
||||
end
|
||||
|
||||
--! @brief send a message to all members
|
||||
function factions.broadcast(name, msg, sender)
|
||||
if factions.onlineplayers[name] == nil then
|
||||
factions.onlineplayers[name] = {}
|
||||
end
|
||||
|
||||
local message = name .. "> ".. msg
|
||||
|
||||
if sender then
|
||||
message = sender .. "@" .. message
|
||||
end
|
||||
|
||||
message = "Faction<" .. message
|
||||
|
||||
minetest.log(message)
|
||||
|
||||
for k, _ in pairs(factions.onlineplayers[name]) do
|
||||
minetest.chat_send_player(k, message)
|
||||
end
|
||||
end
|
||||
|
||||
--! @brief checks whether a faction has at least one connected player
|
||||
function factions.is_online(name)
|
||||
if factions.onlineplayers[name] == nil then
|
||||
factions.onlineplayers[name] = {}
|
||||
end
|
||||
for playername, _ in pairs(factions.onlineplayers[name]) do
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function factions.get_parcel_pos(pos)
|
||||
if factions_config.protection_style == "3d" then
|
||||
return math.floor(pos.x / parcel_size) * parcel_size .. "," .. math.floor(pos.y / parcel_size) * parcel_size .. "," .. math.floor(pos.z / parcel_size) * parcel_size
|
||||
else
|
||||
return math.floor(pos.x / parcel_size) * parcel_size .. "," .. math.floor(pos.z / parcel_size) * parcel_size
|
||||
end
|
||||
end
|
||||
|
||||
function factions.get_player_faction(playername)
|
||||
local data = factions.players.get(playername)
|
||||
if data then
|
||||
local facname = data.faction
|
||||
local faction = factions.factions.get(facname)
|
||||
return faction, facname
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
function factions.get_faction(facname)
|
||||
return factions.factions.get(facname)
|
||||
end
|
||||
|
||||
function factions.get_faction_at(pos)
|
||||
local y = pos.y
|
||||
if factions_config.protection_depth_height_limit and (pos.y < factions_config.protection_max_depth or pos.y > factions_config.protection_max_height) then
|
||||
return nil
|
||||
end
|
||||
local parcelpos = factions.get_parcel_pos(pos)
|
||||
return factions.get_parcel_faction(parcelpos)
|
||||
end
|
||||
|
||||
function factions.faction_tick()
|
||||
local now = os.time()
|
||||
for facname, i in factions.factions.iterate() do
|
||||
local faction = factions.factions.get(facname)
|
||||
|
||||
if faction ~= nil then
|
||||
if factions.is_online(facname) then
|
||||
if factions_config.enable_power_per_player then
|
||||
local count = 0
|
||||
for _ in pairs(factions.onlineplayers[facname]) do count = count + 1 end
|
||||
factions.increase_power(facname, factions_config.power_per_player * count)
|
||||
else
|
||||
factions.increase_power(facname, factions_config.power_per_tick)
|
||||
end
|
||||
end
|
||||
if now - faction.last_logon > factions_config.maximum_faction_inactivity or (faction.no_parcel ~= -1 and now - faction.no_parcel > factions_config.maximum_parcelless_faction_time) then
|
||||
local r = ""
|
||||
if now - faction.last_logon > factions_config.maximum_faction_inactivity then
|
||||
r = "inactivity"
|
||||
else
|
||||
r = "no parcel claims"
|
||||
end
|
||||
factions.disband(facname, r)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function factionUpdate()
|
||||
factions.faction_tick()
|
||||
minetest.after(factions_config.tick_time, factionUpdate)
|
||||
end
|
||||
|
||||
minetest.after(factions_config.tick_time, factionUpdate)
|
2
fac/mod.conf
Normal file
2
fac/mod.conf
Normal file
@ -0,0 +1,2 @@
|
||||
name = fac
|
||||
depends = fac_config
|
File diff suppressed because it is too large
Load Diff
293
fac_chat/init.lua
Normal file
293
fac_chat/init.lua
Normal file
@ -0,0 +1,293 @@
|
||||
factions_chat = {}
|
||||
factions.commands = {}
|
||||
|
||||
local function register_command(cmd_name, cmd)
|
||||
factions.commands[cmd_name] = { -- default command
|
||||
name = cmd_name,
|
||||
faction_permissions = {},
|
||||
global_privileges = {},
|
||||
format = {},
|
||||
infaction = true,
|
||||
description = "This command has no description.",
|
||||
ignore_param_limit = false,
|
||||
or_perm = false,
|
||||
dont_show_in_help = false,
|
||||
run = function(self, player, argv)
|
||||
if self.global_privileges then
|
||||
local tmp = {}
|
||||
for i in ipairs(self.global_privileges) do
|
||||
tmp[self.global_privileges[i]] = true
|
||||
end
|
||||
local bool, missing_privs = minetest.check_player_privs(player, tmp)
|
||||
if not bool then
|
||||
minetest.chat_send_player(player, "Unauthorized.")
|
||||
return false
|
||||
end
|
||||
end
|
||||
-- checks argument formats
|
||||
local args = {
|
||||
factions = {},
|
||||
players = {},
|
||||
strings = {},
|
||||
unknowns = {},
|
||||
other = {}
|
||||
}
|
||||
if not self.ignore_param_limit then
|
||||
if #argv < #(self.format) then
|
||||
minetest.chat_send_player(player, "Not enough parameters.")
|
||||
return false
|
||||
end
|
||||
else
|
||||
if self.format[1] then
|
||||
local fm = self.format[1]
|
||||
for i in ipairs(argv) do
|
||||
if #argv > #(self.format) then
|
||||
table.insert(self.format, fm)
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
for i in ipairs(self.format) do
|
||||
local argtype = self.format[i]
|
||||
local arg = argv[i]
|
||||
if argtype == "faction" then
|
||||
local fac = factions.get_faction(arg)
|
||||
if not fac then
|
||||
minetest.chat_send_player(player, "Specified faction " .. arg .. " does not exist")
|
||||
return false
|
||||
else
|
||||
table.insert(args.factions, fac)
|
||||
end
|
||||
elseif argtype == "player" then
|
||||
local data = minetest.get_auth_handler().get_auth(arg)
|
||||
if data then
|
||||
table.insert(args.players, arg)
|
||||
else
|
||||
minetest.chat_send_player(player, "Player does not exist.")
|
||||
return false
|
||||
end
|
||||
elseif argtype == "string" then
|
||||
table.insert(args.strings, arg)
|
||||
else
|
||||
table.insert(args.unknowns, arg)
|
||||
end
|
||||
end
|
||||
for i=2, #argv do
|
||||
if argv[i] then
|
||||
table.insert(args.other, argv[i])
|
||||
end
|
||||
end
|
||||
-- checks permissions
|
||||
local player_faction, facname = factions.get_player_faction(player)
|
||||
if self.infaction and not player_faction then
|
||||
minetest.chat_send_player(player, "This command is only available within a faction")
|
||||
return false
|
||||
end
|
||||
local one_p = false
|
||||
if self.faction_permissions then
|
||||
for i in ipairs(self.faction_permissions) do
|
||||
local perm = self.faction_permissions[i]
|
||||
if not self.or_perm and not factions.has_permission(facname, player, perm) then
|
||||
minetest.chat_send_player(player, "You do not have the faction permission " .. perm)
|
||||
return false
|
||||
elseif self.or_perm and factions.has_permission(facname, player, perm) then
|
||||
one_p = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
if self.or_perm and one_p == false then
|
||||
minetest.chat_send_player(player, "You do not have any of faction permissions required.")
|
||||
return false
|
||||
end
|
||||
-- get some more data
|
||||
local pos = minetest.get_player_by_name(player):get_pos()
|
||||
local parcelpos = factions.get_parcel_pos(pos)
|
||||
return self.on_success(player, player_faction, pos, parcelpos, args)
|
||||
end,
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
minetest.chat_send_player(player, "Not implemented yet!")
|
||||
end
|
||||
}
|
||||
-- count cmd spaces.
|
||||
local words = cmd_name:split(" ")
|
||||
local word_spaces = 0
|
||||
for k in pairs(words) do
|
||||
word_spaces = word_spaces + 1
|
||||
end
|
||||
cmd.word_spaces = word_spaces
|
||||
-- override defaults
|
||||
for k, v in pairs(cmd) do
|
||||
factions.commands[cmd_name][k] = v
|
||||
end
|
||||
end
|
||||
|
||||
function factions.register_command(cmd_name, cmd)
|
||||
local cmd_type = type(cmd_name)
|
||||
local next = false
|
||||
if cmd_type == "string" then
|
||||
register_command(cmd_name, cmd)
|
||||
elseif cmd_type == "table" then
|
||||
for k, v in pairs(cmd_name) do
|
||||
if next and cmd.dont_show_in_help == nil then
|
||||
cmd.dont_show_in_help = true
|
||||
end
|
||||
register_command(v, cmd)
|
||||
next = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local init_commands
|
||||
init_commands = function()
|
||||
if factions_config.faction_user_priv == true then
|
||||
minetest.register_privilege("faction_user",
|
||||
{
|
||||
description = "this user is allowed to interact with faction mod",
|
||||
give_to_singleplayer = true,
|
||||
}
|
||||
)
|
||||
end
|
||||
minetest.register_privilege("faction_admin",
|
||||
{
|
||||
description = "this user is allowed to create or delete factions",
|
||||
give_to_singleplayer = true,
|
||||
}
|
||||
)
|
||||
local def_privs = {interact = true}
|
||||
if factions_config.faction_user_priv == true then
|
||||
def_privs.faction_user = true
|
||||
end
|
||||
minetest.register_chatcommand("f",
|
||||
{
|
||||
params = "<command> parameters",
|
||||
description = "Factions commands. Type /f help for available commands.",
|
||||
privs = def_privs,
|
||||
func = factions_chat.cmdhandler,
|
||||
}
|
||||
)
|
||||
minetest.register_chatcommand("faction",
|
||||
{
|
||||
params = "<command> parameters",
|
||||
description = "Factions commands. Type /faction help for available commands.",
|
||||
privs = def_privs,
|
||||
func = factions_chat.cmdhandler,
|
||||
}
|
||||
)
|
||||
end
|
||||
|
||||
local def_global_privileges = nil
|
||||
if factions_config.faction_user_priv == true then
|
||||
minetest.register_on_newplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local privs = minetest.get_player_privs(name)
|
||||
privs.faction_user = true
|
||||
minetest.set_player_privs(name, privs)
|
||||
end)
|
||||
def_global_privileges = {"faction_user"}
|
||||
end
|
||||
local path = minetest.get_modpath("fac_chat")
|
||||
dofile(path .. "/commands.lua")
|
||||
dofile(path .. "/subcommands.lua")
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- name: cmdhandler(playername, parameter)
|
||||
--
|
||||
--! @brief chat command handler
|
||||
--! @memberof factions_chat
|
||||
--! @private
|
||||
--
|
||||
--! @param playername name
|
||||
--! @param parameter data supplied to command
|
||||
-------------------------------------------------------------------------------
|
||||
function factions_chat.cmdhandler(playername, parameter)
|
||||
local player = minetest.env:get_player_by_name(playername)
|
||||
local params = parameter:split(" ")
|
||||
local player_faction, facname = factions.get_player_faction(playername)
|
||||
if parameter == nil or parameter == "" then
|
||||
if player_faction then
|
||||
minetest.chat_send_player(playername, "You are in faction " .. player_faction.name .. ". Type /f help for a list of commands.")
|
||||
else
|
||||
minetest.chat_send_player(playername, "You are part of no faction")
|
||||
end
|
||||
return
|
||||
end
|
||||
local cmd = factions.commands[parameter]
|
||||
if not cmd then
|
||||
local cmd_text = ""
|
||||
for i = 1, #params, 1 do
|
||||
if cmd_text == "" then
|
||||
cmd_text = params[i]
|
||||
else
|
||||
cmd_text = cmd_text .. " " .. params[i]
|
||||
end
|
||||
if factions.commands[cmd_text] then
|
||||
cmd = factions.commands[cmd_text]
|
||||
end
|
||||
end
|
||||
if not cmd then
|
||||
minetest.chat_send_player(playername, "Unknown command.")
|
||||
return false
|
||||
end
|
||||
end
|
||||
local argv = {}
|
||||
for i = 1 + cmd.word_spaces, #params, 1 do
|
||||
table.insert(argv, params[i])
|
||||
end
|
||||
cmd:run(playername, argv)
|
||||
end
|
||||
|
||||
function table_Contains(t, v)
|
||||
for k, a in pairs(t) do
|
||||
if a == v then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local premade_help = ""
|
||||
local premade_help_admin = ""
|
||||
local a_z = {"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e"
|
||||
, "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z"}
|
||||
function factions.create_help_text()
|
||||
for l, j in pairs(a_z) do
|
||||
for k, v in pairs(factions.commands) do
|
||||
if k:sub(1, 1) == j then
|
||||
if not v.dont_show_in_help then
|
||||
if not table_Contains(v.global_privileges, "faction_admin") then
|
||||
premade_help = premade_help .. "\t/f " .. v.name .. v.description_arg .. " " .. v.description .. "\n"
|
||||
end
|
||||
premade_help_admin = premade_help_admin .. "\t/f " .. v.name .. v.description_arg .. " " .. v.description .. "\n"
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_mods_loaded(function()
|
||||
factions.create_help_text()
|
||||
end)
|
||||
-------------------------------------------------------------------------------
|
||||
-- name: show_help(playername, parameter)
|
||||
--
|
||||
--! @brief send help message to player
|
||||
--! @memberof factions_chat
|
||||
--! @private
|
||||
--
|
||||
--! @param playername name
|
||||
-------------------------------------------------------------------------------
|
||||
function factions_chat.show_help(playername)
|
||||
local msg = "factions mod\nUsage:\n"
|
||||
local has, missing = minetest.check_player_privs(playername, {faction_admin = true})
|
||||
if has then
|
||||
msg = msg .. premade_help_admin
|
||||
else
|
||||
msg = msg .. premade_help
|
||||
end
|
||||
minetest.chat_send_player(playername, msg, false)
|
||||
end
|
||||
|
||||
init_commands()
|
1
fac_chat/mod.conf
Normal file
1
fac_chat/mod.conf
Normal file
@ -0,0 +1 @@
|
||||
name = fac_chat
|
220
fac_chat/subcommands.lua
Normal file
220
fac_chat/subcommands.lua
Normal file
@ -0,0 +1,220 @@
|
||||
local def_global_privileges = nil
|
||||
if factions_config.faction_user_priv == true then
|
||||
def_global_privileges = {"faction_user"}
|
||||
end
|
||||
|
||||
factions.register_command({"claim o", "claim one"}, {
|
||||
faction_permissions = {"claim"},
|
||||
global_privileges = def_global_privileges,
|
||||
dont_show_in_help = true,
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
return claim_helper(player, faction, parcelpos)
|
||||
end
|
||||
})
|
||||
factions.register_command({"claim a", "claim auto"}, {
|
||||
faction_permissions = {"claim"},
|
||||
global_privileges = def_global_privileges,
|
||||
dont_show_in_help = true,
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
factions.claim_auto(player, faction)
|
||||
end
|
||||
})
|
||||
factions.register_command({"claim f", "claim fill"}, {
|
||||
faction_permissions = {"claim"},
|
||||
global_privileges = def_global_privileges,
|
||||
dont_show_in_help = true,
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
factions.claim_fill(player, faction)
|
||||
end
|
||||
})
|
||||
factions.register_command({"claim s", "claim square"}, {
|
||||
faction_permissions = {"claim"},
|
||||
global_privileges = def_global_privileges,
|
||||
dont_show_in_help = true,
|
||||
format = {"string"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
local arg = args.strings[1]
|
||||
if arg then
|
||||
local r = tonumber(arg)
|
||||
if not r then
|
||||
minetest.chat_send_player(player, "Only use numbers in the second cmd parameter [0-9].")
|
||||
return
|
||||
end
|
||||
factions.claim_square(player, faction, r)
|
||||
else
|
||||
factions.claim_square(player, faction, 3)
|
||||
end
|
||||
end
|
||||
})
|
||||
factions.register_command({"claim c", "claim circle"}, {
|
||||
faction_permissions = {"claim"},
|
||||
global_privileges = def_global_privileges,
|
||||
dont_show_in_help = true,
|
||||
format = {"string"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
local arg = args.strings[1]
|
||||
if arg then
|
||||
local r = tonumber(arg)
|
||||
if not r then
|
||||
minetest.chat_send_player(player, "Only use numbers in the second cmd parameter [0-9].")
|
||||
return
|
||||
end
|
||||
factions.claim_circle(player, faction, r)
|
||||
else
|
||||
factions.claim_circle(player, faction, 3)
|
||||
end
|
||||
end
|
||||
})
|
||||
factions.register_command("claim all", {
|
||||
faction_permissions = {"claim"},
|
||||
global_privileges = def_global_privileges,
|
||||
dont_show_in_help = true,
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
factions.claim_all(player, faction)
|
||||
end
|
||||
})
|
||||
factions.register_command({"claim l", "claim list"}, {
|
||||
faction_permissions = {"claim"},
|
||||
global_privileges = def_global_privileges,
|
||||
dont_show_in_help = true,
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
local aclaims = "All claims:\n"
|
||||
for i in pairs(faction.land) do
|
||||
aclaims = aclaims .. i .. "\n"
|
||||
end
|
||||
minetest.chat_send_player(player, aclaims)
|
||||
end
|
||||
})
|
||||
factions.register_command({"claim h", "claim help"}, {
|
||||
faction_permissions = {"claim"},
|
||||
global_privileges = def_global_privileges,
|
||||
dont_show_in_help = true,
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
factions.claim_help(player, arg_two)
|
||||
end
|
||||
})
|
||||
|
||||
factions.register_command({"unclaim o", "unclaim one"}, {
|
||||
faction_permissions = {"claim"},
|
||||
global_privileges = def_global_privileges,
|
||||
dont_show_in_help = true,
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
return unclaim_helper(player, faction, parcelpos)
|
||||
end
|
||||
})
|
||||
factions.register_command ({"unclaim a", "unclaim auto"}, {
|
||||
faction_permissions = {"claim"},
|
||||
global_privileges = def_global_privileges,
|
||||
dont_show_in_help = true,
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
factions.unclaim_auto(player, faction)
|
||||
end
|
||||
})
|
||||
factions.register_command({"unclaim f", "unclaim fill"}, {
|
||||
faction_permissions = {"claim"},
|
||||
global_privileges = def_global_privileges,
|
||||
dont_show_in_help = true,
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
factions.unclaim_fill(player, faction)
|
||||
end
|
||||
})
|
||||
factions.register_command({"unclaim s", "unclaim square"}, {
|
||||
faction_permissions = {"claim"},
|
||||
global_privileges = def_global_privileges,
|
||||
dont_show_in_help = true,
|
||||
format = {"string"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
local arg = args.strings[1]
|
||||
if arg then
|
||||
local r = tonumber(arg)
|
||||
if not r then
|
||||
minetest.chat_send_player(player, "Only use numbers in the second cmd parameter [0-9].")
|
||||
return
|
||||
end
|
||||
factions.unclaim_square(player, faction, r)
|
||||
else
|
||||
factions.unclaim_square(player, faction, 3)
|
||||
end
|
||||
end
|
||||
})
|
||||
factions.register_command({"unclaim c", "unclaim circle"}, {
|
||||
faction_permissions = {"claim"},
|
||||
global_privileges = def_global_privileges,
|
||||
dont_show_in_help = true,
|
||||
format = {"string"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
local arg = args.strings[1]
|
||||
if arg then
|
||||
local r = tonumber(arg)
|
||||
if not r then
|
||||
minetest.chat_send_player(player, "Only use numbers in the second cmd parameter [0-9].")
|
||||
return
|
||||
end
|
||||
factions.unclaim_circle(player, faction, r)
|
||||
else
|
||||
factions.unclaim_circle(player, faction, 3)
|
||||
end
|
||||
end
|
||||
})
|
||||
factions.register_command("unclaim all", {
|
||||
faction_permissions = {"claim"},
|
||||
global_privileges = def_global_privileges,
|
||||
dont_show_in_help = true,
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
factions.unclaim_all(player, faction)
|
||||
end
|
||||
})
|
||||
factions.register_command({"unclaim l", "unclaim list"}, {
|
||||
faction_permissions = {"claim"},
|
||||
global_privileges = def_global_privileges,
|
||||
dont_show_in_help = true,
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
local aclaims = "All claims:\n"
|
||||
for i in pairs(faction.land) do
|
||||
aclaims = aclaims .. i .. "\n"
|
||||
end
|
||||
minetest.chat_send_player(player, aclaims)
|
||||
end
|
||||
})
|
||||
factions.register_command({"unclaim h", "unclaim help"}, {
|
||||
faction_permissions = {"claim"},
|
||||
global_privileges = def_global_privileges,
|
||||
dont_show_in_help = true,
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
factions.unclaim_help(player, arg_two)
|
||||
end
|
||||
})
|
||||
|
||||
factions.register_command({"flag help", "flag flags"}, {
|
||||
faction_permissions = {"flags"},
|
||||
global_privileges = def_global_privileges,
|
||||
dont_show_in_help = true,
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
local msg = ""
|
||||
for i, k in pairs(factions.flags) do
|
||||
msg = msg .. i .. ": " .. k .. "\n"
|
||||
end
|
||||
minetest.chat_send_player(player, msg)
|
||||
end
|
||||
})
|
||||
factions.register_command("flag open", {
|
||||
faction_permissions = {"flags"},
|
||||
global_privileges = def_global_privileges,
|
||||
dont_show_in_help = true,
|
||||
format = {"string"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
local bool = args.strings[1]
|
||||
if bool then
|
||||
local yes = false
|
||||
if bool == "yes" then
|
||||
yes = true
|
||||
elseif bool == "no" then
|
||||
yes = false
|
||||
else
|
||||
minetest.chat_send_player(player, "Set the flags only to yes or no.")
|
||||
return false
|
||||
end
|
||||
factions.toggle_join_free(faction.name, yes)
|
||||
end
|
||||
end
|
||||
})
|
24
fac_config/init.lua
Normal file
24
fac_config/init.lua
Normal file
@ -0,0 +1,24 @@
|
||||
factions_config = {}
|
||||
factions_config.protection_max_depth = tonumber(minetest.settings:get("factions.protection_max_depth")) or -512
|
||||
factions_config.protection_max_height = tonumber(minetest.settings:get("factions.protection_max_height")) or 10000
|
||||
factions_config.power_per_parcel = tonumber(minetest.settings:get("factions.power_per_parcel")) or 1
|
||||
factions_config.power_per_death = tonumber(minetest.settings:get("factions.power_per_death")) or 1
|
||||
factions_config.power_per_tick = tonumber(minetest.settings:get("factions.power_per_tick")) or 2
|
||||
factions_config.tick_time = tonumber(minetest.settings:get("factions.tick_time")) or 60
|
||||
factions_config.power_per_attack = tonumber(minetest.settings:get("factions.power_per_attack")) or 10
|
||||
factions_config.faction_name_max_length = tonumber(minetest.settings:get("factions.faction_name_max_length")) or 50
|
||||
factions_config.rank_name_max_length = tonumber(minetest.settings:get("factions.rank_name_max_length")) or 25
|
||||
factions_config.maximum_faction_inactivity = tonumber(minetest.settings:get("factions.maximum_faction_inactivity")) or 604800
|
||||
factions_config.maximum_parcelless_faction_time = tonumber(minetest.settings:get("factions.maximum_parcelless_faction_time")) or 10800
|
||||
factions_config.power = tonumber(minetest.settings:get("factions.power")) or 12
|
||||
factions_config.maxpower = tonumber(minetest.settings:get("factions.maxpower")) or 0
|
||||
factions_config.power_per_player = tonumber(minetest.settings:get("factions.power_per_player")) or 1
|
||||
factions_config.powermax_per_player = tonumber(minetest.settings:get("factions.powermax_per_player")) or 12
|
||||
factions_config.parcel_size = tonumber(minetest.settings:get("factions.parcel_size")) or 16
|
||||
factions_config.protection_depth_height_limit = minetest.settings:get_bool("factions.protection_depth_height_limit") or true
|
||||
factions_config.enable_power_per_player = minetest.settings:get_bool("factions.power_per_playerb") or true
|
||||
factions_config.attack_parcel = minetest.settings:get_bool("factions.attack_parcel") or false
|
||||
factions_config.faction_diplomacy = minetest.settings:get_bool("factions.faction_diplomacy") or true
|
||||
factions_config.spawn_teleport = minetest.settings:get_bool("factions.spawn_teleport") or false
|
||||
factions_config.protection_style = minetest.settings:get("factions.protection_style") or "2d"
|
||||
factions_config.faction_user_priv = minetest.settings:get("factions.faction_user_priv") or false
|
1
fac_config/mod.conf
Normal file
1
fac_config/mod.conf
Normal file
@ -0,0 +1 @@
|
||||
name = fac_config
|
57
fac_config/settingtypes.txt
Normal file
57
fac_config/settingtypes.txt
Normal file
@ -0,0 +1,57 @@
|
||||
[ValueSettings]
|
||||
|
||||
# The max depth of protection from a parcel.
|
||||
factions.protection_max_depth (Protection max depth) float 512
|
||||
# The max height of protection from a parcel.
|
||||
factions.protection_max_height (Protection max height) float 10000
|
||||
# Cost of power to claim a parcel of land.
|
||||
factions.power_per_parcel (Power-per-parcel) float 1
|
||||
# Power lost on death.
|
||||
factions.power_per_death (Power-per-death) float 1
|
||||
# Power regeneration rate.
|
||||
factions.power_per_tick (Power-per-tick) float 2
|
||||
# Faction timer. This timer regenerates power.
|
||||
factions.tick_time (Faction timer) float 60
|
||||
# Not in use.
|
||||
factions.power_per_attack (Power-per-attack) float 10
|
||||
# Limit how long a faction name can be.
|
||||
factions.faction_name_max_length (Faction name max) int 50
|
||||
# Limit how long a rank name can be.
|
||||
factions.rank_name_max_length (Rank name max length) int 25
|
||||
# The maximum amount of inactivity before disbanning a faction.
|
||||
factions.maximum_faction_inactivity (Maximum faction inactivity) int 604800
|
||||
# The maximum amount of time for a parcelless faction to disban.
|
||||
factions.maximum_parcelless_faction_time (Maximum parcelless faction time) int 10800
|
||||
# Power of a starting faction (needed for parcel claiming).
|
||||
factions.power (Starting power) float 12
|
||||
# Maximum power of a starting faction.
|
||||
factions.maxpower (Starting Maximum power) float 0
|
||||
# How much power the players make.
|
||||
factions.power_per_player (power-per-player) float 1
|
||||
# How much max power is created per new player.
|
||||
factions.powermax_per_player (powermax-per-player) float 12
|
||||
# parcel size
|
||||
factions.parcel_size (parcel-size) float 16
|
||||
|
||||
[BoolSettings]
|
||||
|
||||
# Enable or disabled power-per-player.
|
||||
factions.power_per_playerb (Enable power-per-player) bool true
|
||||
# Enable or disabled attack_parcel function.
|
||||
factions.attack_parcel (Enable attack parcel) bool false
|
||||
# Enable or disabled faction diplomacy.
|
||||
factions.faction_diplomacy (Enable faction diplomacy) bool true
|
||||
# Enable or disabled the max depth and height limit for a parcel
|
||||
factions.protection_depth_height_limit (Enable protection depth height limit) bool true
|
||||
# Enable or disabled faction spawn teleport
|
||||
factions.spawn_teleport (Enable spawn teleport) bool false
|
||||
# Enable or disabled the need for faction_user priv
|
||||
factions.faction_user_priv (Enable faction user priv) bool false
|
||||
# Enable or disabled Store player ips to prevent players from gaining more max power from alts
|
||||
factions.store_ip (store player ip) bool true
|
||||
|
||||
[StringSettings]
|
||||
# Set the way that the parcel protection works (2d, 3d).
|
||||
# 2d limits how far x and z can go but protection on the y goes up and down far.
|
||||
# 3d limits all three axis.
|
||||
factions.protection_style (Protection style) enum 2d 3d,2d
|
159
fac_database/init.lua
Normal file
159
fac_database/init.lua
Normal file
@ -0,0 +1,159 @@
|
||||
--! @class factions
|
||||
--! @brief main class for factions
|
||||
factions = {}
|
||||
|
||||
-- database
|
||||
factions.factions = {}
|
||||
factions.parcels = {}
|
||||
factions.players = {}
|
||||
factions.player_ips = {}
|
||||
|
||||
dofile(minetest.get_modpath("fac_database") .. "/storagedb.lua")
|
||||
factions.factions = storagedb.Storagedb("factions")
|
||||
factions.parcels = storagedb.Storagedb("parcels")
|
||||
factions.players = storagedb.Storagedb("players")
|
||||
factions.player_ips = storagedb.Storagedb("ips")
|
||||
|
||||
-- Memory only storage.
|
||||
factions.onlineplayers = {}
|
||||
|
||||
-- Table creation.
|
||||
|
||||
-- Create a empty faction.
|
||||
function factions.create_faction_table()
|
||||
local table = {
|
||||
name = "",
|
||||
--! @brief power of a faction (needed for parcel claiming)
|
||||
power = factions_config.power,
|
||||
--! @brief maximum power of a faction
|
||||
maxpower = factions_config.maxpower,
|
||||
--! @brief power currently in use
|
||||
usedpower = 0,
|
||||
--! @brief list of player names
|
||||
players = {},
|
||||
--! @brief table of ranks/permissions
|
||||
ranks = starting_ranks,
|
||||
--! @brief name of the leader
|
||||
leader = nil,
|
||||
--! @brief spawn of the faction
|
||||
spawn = {x = 0, y = 0, z = 0},
|
||||
--! @brief default joining rank for new members
|
||||
default_rank = "member",
|
||||
--! @brief default rank assigned to the leader
|
||||
default_leader_rank = "leader",
|
||||
--! @brief faction's description string
|
||||
description = "Default faction description.",
|
||||
--! @brief faction's message of the day.
|
||||
message_of_the_day = "",
|
||||
--! @brief list of players currently invited (can join with /f join)
|
||||
invited_players = {},
|
||||
--! @brief table of claimed parcels (keys are parcelpos strings)
|
||||
land = {},
|
||||
--! @brief table of allies
|
||||
allies = {},
|
||||
--
|
||||
request_inbox = {},
|
||||
--! @brief table of enemies
|
||||
enemies = {},
|
||||
--!
|
||||
neutral = {},
|
||||
--! @brief table of parcels/factions that are under attack
|
||||
attacked_parcels = {},
|
||||
--! @brief whether faction is closed or open (boolean)
|
||||
join_free = false,
|
||||
--! @brief gives certain privileges
|
||||
is_admin = false,
|
||||
--! @brief last time anyone logged on
|
||||
last_logon = os.time(),
|
||||
--! @brief how long this has been without parcels
|
||||
no_parcel = os.time(),
|
||||
--! @brief access table
|
||||
access = {players = {}, factions = {}},
|
||||
}
|
||||
return table
|
||||
end
|
||||
|
||||
-- Create a empty ip table.
|
||||
function factions.create_ip_table()
|
||||
local table = {
|
||||
ip = ""
|
||||
}
|
||||
return table
|
||||
end
|
||||
|
||||
-- Create a empty player table.
|
||||
function factions.create_player_table()
|
||||
local table = {
|
||||
faction = ""
|
||||
}
|
||||
return table
|
||||
end
|
||||
|
||||
-- Create a empty claim table.
|
||||
function factions.create_parcel_table()
|
||||
local table = {
|
||||
faction = ""
|
||||
}
|
||||
return table
|
||||
end
|
||||
|
||||
-- helper functions
|
||||
function factions.db_is_empty(table)
|
||||
for k, v in pairs(table) do
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function factions.remove_key(db, db_name, db_data, key, write)
|
||||
if not db_data then
|
||||
db_data = db.get(db_name)
|
||||
end
|
||||
db_data[key] = nil
|
||||
if factions.db_is_empty(db_data) then
|
||||
db.remove(db_name)
|
||||
return nil
|
||||
end
|
||||
if write then
|
||||
db.set(db_name, db_data)
|
||||
end
|
||||
return db_data
|
||||
end
|
||||
|
||||
-- faction data check on load
|
||||
local function update_data(db, db_name, db_data, empty_table, write)
|
||||
local needs_update = false
|
||||
if not db_data then
|
||||
db_data = db.get(db_name)
|
||||
end
|
||||
for k, v in pairs(empty_table) do
|
||||
if db_data[k] == nil then
|
||||
db_data[k] = v
|
||||
needs_update = true
|
||||
minetest.log("Adding property " .. k .. " to " .. db_name .. " file.")
|
||||
end
|
||||
end
|
||||
if write and needs_update then
|
||||
db.set(db_name, db_data)
|
||||
end
|
||||
return db_data
|
||||
end
|
||||
|
||||
minetest.register_on_mods_loaded(function()
|
||||
minetest.log("Checking faction files.")
|
||||
for k, v in factions.factions.iterate() do
|
||||
update_data(factions.factions, k, nil, factions.create_faction_table(), true)
|
||||
end
|
||||
minetest.log("Checking parcel files.")
|
||||
for k, v in factions.parcels.iterate() do
|
||||
update_data(factions.parcels, k, nil, factions.create_parcel_table(), true)
|
||||
end
|
||||
minetest.log("Checking player files.")
|
||||
for k, v in factions.players.iterate() do
|
||||
update_data(factions.players, k, nil, factions.create_player_table(), true)
|
||||
end
|
||||
minetest.log("Checking ip files.")
|
||||
for k, v in factions.player_ips.iterate() do
|
||||
update_data(factions.player_ips, k, nil, factions.create_ip_table(), true)
|
||||
end
|
||||
end)
|
2
fac_database/mod.conf
Normal file
2
fac_database/mod.conf
Normal file
@ -0,0 +1,2 @@
|
||||
name = fac_database
|
||||
depends = fac_config
|
192
fac_database/storagedb.lua
Normal file
192
fac_database/storagedb.lua
Normal file
@ -0,0 +1,192 @@
|
||||
local storage = minetest.get_mod_storage()
|
||||
storagedb = {}
|
||||
|
||||
function storagedb.Storagedb(dir)
|
||||
local self = {}
|
||||
|
||||
local directory = dir
|
||||
local mem_pool = {}
|
||||
local mem_pool_del = {}
|
||||
local add_to_mem_pool = true
|
||||
local serializer = minetest.serialize
|
||||
local deserializer = minetest.deserialize
|
||||
|
||||
-- make tables weak so the garbage-collector will remove unused data
|
||||
setmetatable(mem_pool, {__mode = "kv"})
|
||||
setmetatable(mem_pool_del, {__mode = "kv"})
|
||||
|
||||
local function storekey(key)
|
||||
local list = deserializer(storage:get_string(directory))
|
||||
if not list then
|
||||
list = {}
|
||||
list[key] = key
|
||||
else
|
||||
list[key] = key
|
||||
end
|
||||
storage:set_string(directory, serializer(list))
|
||||
end
|
||||
local function removekey(key)
|
||||
local list = deserializer(storage:get_string(directory))
|
||||
if not list then
|
||||
list = {}
|
||||
else
|
||||
list[key] = nil
|
||||
end
|
||||
storage:set_string(directory, serializer(list))
|
||||
end
|
||||
local function getkeys()
|
||||
local list = deserializer(storage:get_string(directory))
|
||||
if not list then
|
||||
list = {}
|
||||
end
|
||||
return list
|
||||
end
|
||||
local function load_into_mem(name, _table)
|
||||
if add_to_mem_pool then
|
||||
mem_pool[name] = {mem = _table}
|
||||
end
|
||||
end
|
||||
local function load_table(name)
|
||||
local f = storage:get_string(string.format("%s/%s", directory, name))
|
||||
if f then
|
||||
local data = deserializer(f)
|
||||
return data
|
||||
end
|
||||
return nil
|
||||
end
|
||||
local function save_table(name, _table)
|
||||
if save_table == nil or name == nil then
|
||||
return false
|
||||
end
|
||||
storekey(name)
|
||||
storage:set_string(string.format("%s/%s", directory, name), serializer(_table))
|
||||
end
|
||||
local function save_key(name)
|
||||
storage:set_string(string.format("%s/%s", directory, name), "")
|
||||
end
|
||||
local function load_key(name)
|
||||
local f = storage:get_string(string.format("%s/%s", directory, name))
|
||||
if f ~= "" then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
self.get_memory_pool = function()
|
||||
return mem_pool
|
||||
end
|
||||
self.set_memory_pool = function(pool)
|
||||
mem_pool = pool
|
||||
end
|
||||
self.add_to_memory_pool = function(value)
|
||||
if value then
|
||||
add_to_mem_pool = value
|
||||
end
|
||||
return add_to_mem_pool
|
||||
end
|
||||
self.get_serializer = function()
|
||||
return serializer, deserializer
|
||||
end
|
||||
self.set_serializer = function(coder, decoder)
|
||||
serializer = coder
|
||||
deserializer = decoder
|
||||
end
|
||||
self.set_mem = function(name, _table)
|
||||
load_into_mem(name, _table)
|
||||
mem_pool_del[name] = nil
|
||||
end
|
||||
self.save_mem = function(name)
|
||||
if mem_pool[name] ~= nil then
|
||||
save_table(name, mem_pool[name].mem)
|
||||
end
|
||||
mem_pool_del[name] = nil
|
||||
end
|
||||
|
||||
self.clear_mem = function(name)
|
||||
mem_pool[name] = nil
|
||||
mem_pool_del[name] = nil
|
||||
end
|
||||
|
||||
self.set = function(name, _table)
|
||||
save_table(name, _table)
|
||||
if add_to_mem_pool then
|
||||
load_into_mem(name, _table)
|
||||
end
|
||||
mem_pool_del[name] = nil
|
||||
end
|
||||
|
||||
self.set_key = function(name)
|
||||
save_key(name)
|
||||
if add_to_mem_pool then
|
||||
load_into_mem(name, "")
|
||||
end
|
||||
mem_pool_del[name] = nil
|
||||
end
|
||||
|
||||
self.get = function(name, callback)
|
||||
if mem_pool_del[name] then
|
||||
if callback then
|
||||
callback(nil)
|
||||
end
|
||||
return nil
|
||||
end
|
||||
local pm = mem_pool[name]
|
||||
if pm then
|
||||
if callback then
|
||||
callback(pm.mem)
|
||||
end
|
||||
return pm.mem
|
||||
else
|
||||
local _table = load_table(name)
|
||||
if _table then
|
||||
load_into_mem(name, _table)
|
||||
if callback then
|
||||
callback(_table)
|
||||
end
|
||||
return _table
|
||||
end
|
||||
end
|
||||
mem_pool_del[name] = true
|
||||
return nil
|
||||
end
|
||||
|
||||
self.remove = function(name)
|
||||
mem_pool[name] = nil
|
||||
mem_pool_del[name] = true
|
||||
removekey(name)
|
||||
storage:set_string(string.format("%s/%s", directory, name), "")
|
||||
end
|
||||
|
||||
self.sub_database = function(path)
|
||||
local db = storagedb.Storagedb(dir .. "/" .. path)
|
||||
return db
|
||||
end
|
||||
self.to_array = function()
|
||||
local entries = {}
|
||||
|
||||
for k, v in pairs(getkeys()) do
|
||||
entries[#entries + 1] = v
|
||||
end
|
||||
|
||||
return entries
|
||||
end
|
||||
self.to_table = function()
|
||||
local entries = {}
|
||||
|
||||
for k, v in pairs(getkeys()) do
|
||||
entries[v] = true
|
||||
end
|
||||
|
||||
return entries
|
||||
end
|
||||
self.iterate = function()
|
||||
local entries = {}
|
||||
|
||||
for k, v in pairs(getkeys()) do
|
||||
entries[v] = true
|
||||
end
|
||||
|
||||
return pairs(entries)
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
375
fac_events/claim_events.lua
Normal file
375
fac_events/claim_events.lua
Normal file
@ -0,0 +1,375 @@
|
||||
--! @param parcelpos position of the wanted parcel
|
||||
--! @return whether this faction can claim a parcelpos
|
||||
function factions.can_claim_parcel(name, parcelpos)
|
||||
local fn = factions.parcels.get(parcelpos)
|
||||
if fn == nil then
|
||||
return true
|
||||
end
|
||||
local faction = factions.factions.get(name)
|
||||
if fn then
|
||||
local fac = factions.factions.get(fn.faction)
|
||||
if fac.power < 0. and faction.power >= factions_config.power_per_parcel and not faction.allies[fn] and not faction.neutral[fn] then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
elseif faction.power < factions_config.power_per_parcel then
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
--! @brief claim a parcel, update power and update global parcels table
|
||||
function factions.claim_parcel(name, parcelpos)
|
||||
-- check if claiming over other faction's territory
|
||||
local otherfac = factions.parcels.get(parcelpos)
|
||||
if otherfac then
|
||||
local otherfac_name = otherfac.faction
|
||||
factions.unclaim_parcel(otherfac_name, parcelpos)
|
||||
factions.parcelless_check(otherfac_name)
|
||||
end
|
||||
local data = factions.create_parcel_table()
|
||||
data.faction = name
|
||||
factions.parcels.set(parcelpos, data)
|
||||
local faction = factions.factions.get(name)
|
||||
faction.land[parcelpos] = true
|
||||
factions.factions.set(name, faction)
|
||||
factions.decrease_power(name, factions_config.power_per_parcel)
|
||||
factions.increase_usedpower(name, factions_config.power_per_parcel)
|
||||
factions.on_claim_parcel(name, parcelpos)
|
||||
factions.parcelless_check(name)
|
||||
end
|
||||
--! @brief claim a parcel, update power and update global parcels table
|
||||
function factions.unclaim_parcel(name, parcelpos)
|
||||
factions.remove_key(factions.parcels, parcelpos, nil, "faction", true)
|
||||
local faction = factions.factions.get(name)
|
||||
faction.land[parcelpos] = nil
|
||||
factions.factions.set(name, faction)
|
||||
factions.increase_power(name, factions_config.power_per_parcel)
|
||||
factions.decrease_usedpower(name, factions_config.power_per_parcel)
|
||||
factions.on_unclaim_parcel(name, parcelpos)
|
||||
factions.parcelless_check(name)
|
||||
end
|
||||
|
||||
function factions.parcelless_check(name)
|
||||
local faction = factions.factions.get(name)
|
||||
if faction.land then
|
||||
local count = 0
|
||||
for index, value in pairs(faction.land) do
|
||||
count = count + 1
|
||||
break
|
||||
end
|
||||
if count > 0 then
|
||||
if faction.no_parcel ~= -1 then
|
||||
factions.broadcast(name, "Faction " .. name .. " will not be disbanded because it now has parcels.")
|
||||
end
|
||||
faction.no_parcel = -1
|
||||
else
|
||||
faction.no_parcel = os.time()
|
||||
factions.on_no_parcel(name)
|
||||
end
|
||||
factions.factions.set(name, faction)
|
||||
end
|
||||
end
|
||||
|
||||
function factions.get_parcel_faction(parcelpos)
|
||||
local data = factions.parcels.get(parcelpos)
|
||||
if data then
|
||||
local facname = data.faction
|
||||
local faction = factions.factions.get(facname)
|
||||
return faction, facname
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
function claim_helper(player, faction, parcelpos, no_msgs)
|
||||
faction = factions.factions.get(faction.name)
|
||||
if not faction then
|
||||
return false
|
||||
end
|
||||
if faction.power < factions_config.power_per_parcel then
|
||||
if not no_msgs then
|
||||
minetest.chat_send_player(player, "Not enough power.")
|
||||
end
|
||||
return false
|
||||
end
|
||||
local p = parcelpos
|
||||
local can_claim = factions.can_claim_parcel(faction.name, p)
|
||||
|
||||
if can_claim then
|
||||
minetest.chat_send_player(player, "Claming parcel " .. p)
|
||||
factions.claim_parcel(faction.name, p)
|
||||
return true
|
||||
else
|
||||
local parcel_faction = factions.get_parcel_faction(p)
|
||||
if parcel_faction and parcel_faction.name == faction.name then
|
||||
if not no_msgs then
|
||||
minetest.chat_send_player(player, "This parcel already belongs to your faction")
|
||||
end
|
||||
return false
|
||||
elseif parcel_faction and parcel_faction.name ~= faction.name then
|
||||
if not no_msgs then
|
||||
minetest.chat_send_player(player, "This parcel belongs to another faction")
|
||||
end
|
||||
return false
|
||||
else
|
||||
if not no_msgs then
|
||||
minetest.chat_send_player(player, "Your faction cannot claim any (more) parcel(s).")
|
||||
end
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function unclaim_helper(player, faction, parcelpos, no_msgs)
|
||||
faction = factions.factions.get(faction.name)
|
||||
if not faction then
|
||||
return false
|
||||
end
|
||||
local parcel_faction = factions.get_parcel_faction(parcelpos)
|
||||
if not parcel_faction then
|
||||
if not no_msgs then
|
||||
minetest.chat_send_player(player, "This parcel does not exist.")
|
||||
end
|
||||
return false
|
||||
end
|
||||
if parcel_faction.name ~= faction.name then
|
||||
if not no_msgs then
|
||||
minetest.chat_send_player(player, "This parcel does not belong to you.")
|
||||
end
|
||||
return false
|
||||
else
|
||||
factions.unclaim_parcel(faction.name, parcelpos)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local parcel_size = factions_config.parcel_size
|
||||
|
||||
function factions.claim_square(player, faction, r)
|
||||
local rplayer = minetest.get_player_by_name(player)
|
||||
local pos = vector.round(rplayer:get_pos())
|
||||
pos.x = math.floor(pos.x / parcel_size) * parcel_size
|
||||
pos.z = math.floor(pos.z / parcel_size) * parcel_size
|
||||
pos.x = pos.x - (parcel_size * (r - math.floor(r / 2)))
|
||||
pos.z = pos.z - (parcel_size * (r - math.floor(r / 2)))
|
||||
local timer = 0
|
||||
for i = 1, r do
|
||||
for l = 1, r do
|
||||
local p = {x = pos.x + (parcel_size * l), y = pos.y, z = pos.z + (parcel_size * i)}
|
||||
minetest.after(timer, claim_helper, player, faction, factions.get_parcel_pos(p), true)
|
||||
|
||||
timer = timer + 0.1
|
||||
end
|
||||
end
|
||||
end
|
||||
local auto_list = {}
|
||||
local function _claim_auto(player, faction)
|
||||
if auto_list[player] then
|
||||
local rplayer = minetest.get_player_by_name(player)
|
||||
local parcelpos = vector.round(rplayer:get_pos())
|
||||
claim_helper(player, faction, factions.get_parcel_pos(parcelpos), true)
|
||||
minetest.after(0.1, _claim_auto, player, faction)
|
||||
end
|
||||
end
|
||||
function factions.claim_auto(player, faction)
|
||||
if auto_list[player] then
|
||||
auto_list[player] = nil
|
||||
minetest.chat_send_player(player, "Auto claim disabled.")
|
||||
else
|
||||
auto_list[player] = true
|
||||
minetest.chat_send_player(player, "Auto claim enabled.")
|
||||
_claim_auto(player, faction)
|
||||
end
|
||||
end
|
||||
local function _claim_fill(player, faction, pos)
|
||||
if claim_helper(player, faction, factions.get_parcel_pos(pos), true) then
|
||||
local pos1 = {x = pos.x - parcel_size, y = pos.y, z = pos.z}
|
||||
minetest.after(math.random(0, 11) / 10, _claim_fill, player, faction, pos1)
|
||||
local pos2 = {x = pos.x + parcel_size, y = pos.y, z = pos.z}
|
||||
minetest.after(math.random(0, 11) / 10, _claim_fill, player, faction, pos2)
|
||||
local pos3 = {x = pos.x, y = pos.y, z = pos.z - parcel_size}
|
||||
minetest.after(math.random(0, 11) / 10, _claim_fill, player, faction, pos3)
|
||||
local pos4 = {x = pos.x, y = pos.y, z = pos.z + parcel_size}
|
||||
minetest.after(math.random(0, 11) / 10, _claim_fill, player, faction, pos4)
|
||||
end
|
||||
end
|
||||
function factions.claim_fill(player, faction)
|
||||
local rplayer = minetest.get_player_by_name(player)
|
||||
local pos = vector.round(rplayer:get_pos())
|
||||
|
||||
pos.x = math.floor(pos.x / parcel_size) * parcel_size
|
||||
pos.z = math.floor(pos.z / parcel_size) * parcel_size
|
||||
|
||||
_claim_fill(player, faction, pos)
|
||||
end
|
||||
|
||||
local parcel_size_center = parcel_size / 2
|
||||
|
||||
function factions.claim_circle(player, faction, r)
|
||||
local rplayer = minetest.get_player_by_name(player)
|
||||
local pos = vector.round(rplayer:get_pos())
|
||||
|
||||
pos.x = (math.floor(pos.x / parcel_size) * parcel_size) + parcel_size_center
|
||||
pos.z = (math.floor(pos.z / parcel_size) * parcel_size) + parcel_size_center
|
||||
|
||||
for i = 1, 360 do
|
||||
local angle = i * math.pi / 180
|
||||
local rpos = {x = pos.x + r * math.cos(angle), y = pos.y, z = pos.z + r * math.sin(angle)}
|
||||
claim_helper(player, faction, factions.get_parcel_pos(rpos), true)
|
||||
end
|
||||
end
|
||||
|
||||
local function _claim_all(player, faction, pos)
|
||||
if faction.power >= factions_config.power_per_parcel then
|
||||
claim_helper(player, faction, factions.get_parcel_pos(pos), true)
|
||||
local pos1 = {x = pos.x - parcel_size, y = pos.y, z = pos.z}
|
||||
minetest.after(math.random(0, 11) / 10, _claim_all, player, faction, pos1)
|
||||
local pos2 = {x = pos.x + parcel_size, y = pos.y, z = pos.z}
|
||||
minetest.after(math.random(0, 11) / 10, _claim_all, player, faction, pos2)
|
||||
local pos3 = {x = pos.x, y = pos.y, z = pos.z - parcel_size}
|
||||
minetest.after(math.random(0, 11) / 10, _claim_all, player, faction, pos3)
|
||||
local pos4 = {x = pos.x, y = pos.y, z = pos.z + parcel_size}
|
||||
minetest.after(math.random(0, 11) / 10, _claim_all, player, faction, pos4)
|
||||
end
|
||||
end
|
||||
|
||||
function factions.claim_all(player, faction)
|
||||
local rplayer = minetest.get_player_by_name(player)
|
||||
local pos = vector.round(rplayer:get_pos())
|
||||
pos.x = math.floor(pos.x / parcel_size) * parcel_size
|
||||
pos.z = math.floor(pos.z / parcel_size) * parcel_size
|
||||
_claim_all(player, faction, pos)
|
||||
end
|
||||
|
||||
function factions.claim_help(player, func)
|
||||
local text = "All params for /f claim: <o,one, a,auto, f,fill, s,square, c,circle, all, l,list, h,help>, <none, number>"
|
||||
if func == "o" or func == "one" then
|
||||
text = "/f claim o\n/f claim one\n Claim one parcel."
|
||||
elseif func == "a" or func == "auto" then
|
||||
text = "/f claim a\n/f claim auto\nClaim as you walk around."
|
||||
elseif func == "f" or func == "fill" then
|
||||
text = "/f claim f\n/f claim fill\nClaim by filling."
|
||||
elseif func == "s" or func == "square" then
|
||||
text = "/f claim s <number>\n/f claim square <number>\nClaim by square and radius."
|
||||
elseif func == "c" or func == "circle" then
|
||||
text = "/f claim c <number>\n/f claim circle <number>\nClaim by circle and radius."
|
||||
elseif func == "l" or func == "list" then
|
||||
text = "/f claim l\n/f claim list\nList all the faction's claimed land."
|
||||
elseif func == "all" then
|
||||
text = "/f claim all\nClaim all faction land."
|
||||
end
|
||||
minetest.chat_send_player(player, text)
|
||||
end
|
||||
|
||||
function factions.unclaim_square(player, faction, r)
|
||||
local rplayer = minetest.get_player_by_name(player)
|
||||
local pos = vector.round(rplayer:get_pos())
|
||||
pos.x = math.floor(pos.x / parcel_size) * parcel_size
|
||||
pos.z = math.floor(pos.z / parcel_size) * parcel_size
|
||||
pos.x = pos.x - (parcel_size * (r - math.floor(r / 2)))
|
||||
pos.z = pos.z - (parcel_size * (r - math.floor(r / 2)))
|
||||
local timer = 0
|
||||
for i = 1, r do
|
||||
for l = 1, r do
|
||||
local p = {x = pos.x + (parcel_size * l), y = pos.y, z = pos.z + (parcel_size * i)}
|
||||
minetest.after(timer, unclaim_helper, player, faction, factions.get_parcel_pos(p), true)
|
||||
|
||||
timer = timer + 0.1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function _unclaim_auto(player, faction)
|
||||
if auto_list[player] then
|
||||
local rplayer = minetest.get_player_by_name(player)
|
||||
local parcelpos = vector.round(rplayer:get_pos())
|
||||
unclaim_helper(player, faction, factions.get_parcel_pos(parcelpos), true)
|
||||
minetest.after(0.1, _unclaim_auto, player, faction)
|
||||
end
|
||||
end
|
||||
|
||||
function factions.unclaim_auto(player, faction)
|
||||
if auto_list[player] then
|
||||
auto_list[player] = nil
|
||||
minetest.chat_send_player(player, "Auto unclaim disabled.")
|
||||
else
|
||||
auto_list[player] = true
|
||||
minetest.chat_send_player(player, "Auto unclaim enabled.")
|
||||
_unclaim_auto(player, faction)
|
||||
end
|
||||
end
|
||||
|
||||
local function _unclaim_fill(player, faction, pos)
|
||||
if unclaim_helper(player, faction, factions.get_parcel_pos(pos), true) then
|
||||
local pos1 = {x = pos.x - parcel_size, y = pos.y, z = pos.z}
|
||||
minetest.after(math.random(0, 11) / 10, _unclaim_fill, player, faction, pos1)
|
||||
local pos2 = {x = pos.x + parcel_size, y = pos.y, z = pos.z}
|
||||
minetest.after(math.random(0, 11) / 10, _unclaim_fill, player, faction, pos2)
|
||||
local pos3 = {x = pos.x, y = pos.y, z = pos.z - parcel_size}
|
||||
minetest.after(math.random(0, 11) / 10, _unclaim_fill, player, faction, pos3)
|
||||
local pos4 = {x = pos.x, y = pos.y, z = pos.z + parcel_size}
|
||||
minetest.after(math.random(0, 11) / 10, _unclaim_fill, player, faction, pos4)
|
||||
end
|
||||
end
|
||||
|
||||
function factions.unclaim_fill(player, faction)
|
||||
local rplayer = minetest.get_player_by_name(player)
|
||||
local pos = vector.round(rplayer:get_pos())
|
||||
pos.x = math.floor(pos.x / parcel_size) * parcel_size
|
||||
pos.z = math.floor(pos.z / parcel_size) * parcel_size
|
||||
_unclaim_fill(player, faction, pos)
|
||||
end
|
||||
|
||||
local parcel_size_center = parcel_size / 2
|
||||
|
||||
function factions.unclaim_circle(player, faction, r)
|
||||
local rplayer = minetest.get_player_by_name(player)
|
||||
local pos = vector.round(rplayer:get_pos())
|
||||
pos.x = (math.floor(pos.x / parcel_size) * parcel_size) + parcel_size_center
|
||||
pos.z = (math.floor(pos.z / parcel_size) * parcel_size) + parcel_size_center
|
||||
for i = 1, 360 do
|
||||
local angle = i * math.pi / 180
|
||||
local rpos = {x = pos.x + r * math.cos(angle), y = pos.y, z = pos.z + r * math.sin(angle)}
|
||||
unclaim_helper(player, faction, factions.get_parcel_pos(rpos), true)
|
||||
end
|
||||
end
|
||||
|
||||
local function _unclaim_all(player, faction)
|
||||
local timer = 0
|
||||
for i in pairs(faction.land) do
|
||||
minetest.after(timer, factions.unclaim_parcel, faction.name, i)
|
||||
timer = timer + 0.1
|
||||
end
|
||||
end
|
||||
|
||||
function factions.unclaim_all(player, faction)
|
||||
local rplayer = minetest.get_player_by_name(player)
|
||||
local pos = vector.round(rplayer:get_pos())
|
||||
pos.x = math.floor(pos.x / parcel_size) * parcel_size
|
||||
pos.z = math.floor(pos.z / parcel_size) * parcel_size
|
||||
_unclaim_all(player, faction, pos)
|
||||
end
|
||||
|
||||
function factions.unclaim_help(player, func)
|
||||
local text = "All params for /f unclaim: <o,one, a,auto, f,fill, s,square, c,circle, all, l,list, h,help>, <none, number>"
|
||||
if func == "o" or func == "one" then
|
||||
text = "/f unclaim o\n/f unclaim one\n Unclaim one parcel."
|
||||
elseif func == "a" or func == "auto" then
|
||||
text = "/f unclaim a\n/f unclaim auto\nUnclaim as you walk around."
|
||||
elseif func == "f" or func == "fill" then
|
||||
text = "/f unclaim f\n/f unclaim fill\nUnclaim by filling."
|
||||
elseif func == "s" or func == "square" then
|
||||
text = "/f unclaim s <number>\n/f unclaim square <number>\nUnclaim by square and radius."
|
||||
elseif func == "c" or func == "circle" then
|
||||
text = "/f unclaim c <number>\n/f unclaim circle <number>\nUnclaim by circle and radius."
|
||||
elseif func == "l" or func == "list" then
|
||||
text = "/f claim l\n/f claim list\nList all the faction's claimed land."
|
||||
elseif func == "all" then
|
||||
text = "/f unclaim all\nUnclaim all faction land."
|
||||
end
|
||||
minetest.chat_send_player(player, text)
|
||||
end
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
auto_list[player:get_player_name()] = nil
|
||||
end)
|
74
fac_events/diplomacy_events.lua
Normal file
74
fac_events/diplomacy_events.lua
Normal file
@ -0,0 +1,74 @@
|
||||
function factions.start_diplomacy(name, faction)
|
||||
for l, i in factions.factions.iterate() do
|
||||
local fac = factions.factions.get(l)
|
||||
if l ~= name and not (faction.neutral[l] or faction.allies[l] or faction.enemies[l]) then
|
||||
if factions_config.faction_diplomacy == true then
|
||||
factions.new_neutral(name, l)
|
||||
factions.new_neutral(l, name)
|
||||
else
|
||||
factions.new_enemy(name, l)
|
||||
factions.new_enemy(l, name)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function factions.new_alliance(name, faction)
|
||||
local bfaction = factions.factions.get(name)
|
||||
bfaction.allies[faction] = true
|
||||
factions.on_new_alliance(name, faction)
|
||||
if bfaction.enemies[faction] then
|
||||
factions.end_enemy(name, faction)
|
||||
end
|
||||
if bfaction.neutral[faction] then
|
||||
factions.end_neutral(name, faction)
|
||||
end
|
||||
factions.factions.set(name, bfaction)
|
||||
end
|
||||
|
||||
function factions.end_alliance(name, faction)
|
||||
local bfaction = factions.factions.get(name)
|
||||
bfaction.allies[faction] = nil
|
||||
factions.on_end_alliance(name, faction)
|
||||
factions.factions.set(name, bfaction)
|
||||
end
|
||||
|
||||
function factions.new_neutral(name, faction)
|
||||
local bfaction = factions.factions.get(name)
|
||||
bfaction.neutral[faction] = true
|
||||
factions.on_new_neutral(name, faction)
|
||||
if bfaction.allies[faction] then
|
||||
factions.end_alliance(name, faction)
|
||||
end
|
||||
if bfaction.enemies[faction] then
|
||||
factions.end_enemy(name, faction)
|
||||
end
|
||||
factions.factions.set(name, bfaction)
|
||||
end
|
||||
|
||||
function factions.end_neutral(name, faction)
|
||||
local bfaction = factions.factions.get(name)
|
||||
bfaction.neutral[faction] = nil
|
||||
factions.on_end_neutral(name, faction)
|
||||
factions.factions.set(name, bfaction)
|
||||
end
|
||||
|
||||
function factions.new_enemy(name, faction)
|
||||
local bfaction = factions.factions.get(name)
|
||||
bfaction.enemies[faction] = true
|
||||
factions.on_new_enemy(name, faction)
|
||||
if bfaction.allies[faction] then
|
||||
factions.end_alliance(name, faction)
|
||||
end
|
||||
if bfaction.neutral[faction] then
|
||||
factions.end_neutral(name, faction)
|
||||
end
|
||||
factions.factions.set(name, bfaction)
|
||||
end
|
||||
|
||||
function factions.end_enemy(name, faction)
|
||||
local bfaction = factions.factions.get(name)
|
||||
bfaction.enemies[faction] = nil
|
||||
factions.on_end_enemy(name, faction)
|
||||
factions.factions.set(name, bfaction)
|
||||
end
|
107
fac_events/eventcallbacks.lua
Normal file
107
fac_events/eventcallbacks.lua
Normal file
@ -0,0 +1,107 @@
|
||||
function factions.on_create(name) --! @brief called when the faction is added to the global faction list
|
||||
minetest.chat_send_all("Faction " .. name .. " has been created.")
|
||||
end
|
||||
function factions.on_set_name(name, oldname)
|
||||
minetest.chat_send_all("Faction " .. oldname .. " has been changed its name to ".. name ..".")
|
||||
end
|
||||
function factions.on_no_parcel(name)
|
||||
local faction = factions.factions.get(name)
|
||||
local now = os.time() - faction.no_parcel
|
||||
local l = factions_config.maximum_parcelless_faction_time
|
||||
factions.broadcast(name, "This faction will disband in " .. l - now .. " seconds, because it has no parcels.")
|
||||
end
|
||||
function factions.on_player_leave(name, player)
|
||||
factions.broadcast(name, player .. " has left this faction")
|
||||
end
|
||||
function factions.on_player_join(name, player)
|
||||
factions.broadcast(name, player .. " has joined this faction")
|
||||
end
|
||||
function factions.on_claim_parcel(name, pos)
|
||||
factions.broadcast(name, "Parcel (" .. pos .. ") has been claimed.")
|
||||
end
|
||||
function factions.on_unclaim_parcel(name, pos)
|
||||
factions.broadcast(name, "Parcel ("..pos..") has been unclaimed.")
|
||||
end
|
||||
function factions.on_disband(name, reason)
|
||||
local msg = "Faction " .. name .. " has been disbanded."
|
||||
if reason then
|
||||
msg = msg .. " (" .. reason .. ")"
|
||||
end
|
||||
minetest.chat_send_all(msg)
|
||||
end
|
||||
function factions.on_new_leader(name)
|
||||
local faction = factions.factions.get(name)
|
||||
factions.broadcast(name, faction.leader .. " is now the leader of this faction")
|
||||
end
|
||||
function factions.on_change_description(name)
|
||||
local faction = factions.factions.get(name)
|
||||
factions.broadcast(name, "Faction description has been modified to: " .. faction.description)
|
||||
end
|
||||
function factions.on_player_invited(name, player)
|
||||
local faction = factions.factions.get(name)
|
||||
minetest.chat_send_player(player, "You have been invited to faction " .. faction.name)
|
||||
end
|
||||
function factions.on_toggle_join_free(name, player)
|
||||
local faction = factions.factions.get(name)
|
||||
if faction.join_free then
|
||||
factions.broadcast(name, "This faction is now invite-free.")
|
||||
else
|
||||
factions.broadcast(name, "This faction is no longer invite-free.")
|
||||
end
|
||||
end
|
||||
function factions.on_new_alliance(name, faction)
|
||||
factions.broadcast(name, "This faction is now allied with " .. faction)
|
||||
end
|
||||
function factions.on_end_alliance(name, faction)
|
||||
factions.broadcast(name, "This faction is no longer allied with " .. faction .. "!")
|
||||
end
|
||||
function factions.on_new_neutral(name, faction)
|
||||
factions.broadcast(name, "This faction is now neutral with ".. faction)
|
||||
end
|
||||
function factions.on_end_neutral(name, faction)
|
||||
factions.broadcast(name, "This faction is no longer neutral with " .. faction .. "!")
|
||||
end
|
||||
function factions.on_new_enemy(name, faction)
|
||||
factions.broadcast(name, "This faction is now at war with " .. faction)
|
||||
end
|
||||
function factions.on_end_enemy(name, faction)
|
||||
factions.broadcast(name, "This faction is no longer at war with " .. faction .. "!")
|
||||
end
|
||||
function factions.on_set_spawn(name)
|
||||
local faction = factions.factions.get(name)
|
||||
local spawn_str = faction.spawn.x .. ", " .. faction.spawn.y .. ", " .. faction.spawn.z
|
||||
factions.broadcast(name, "The faction spawn has been set to (" .. spawn_str .. ").")
|
||||
end
|
||||
function factions.on_add_rank(name, rank)
|
||||
local faction = factions.factions.get(name)
|
||||
factions.broadcast(name, "The rank " .. rank .. " has been created with privileges: " .. table.concat(faction.ranks[rank], ", "))
|
||||
end
|
||||
function factions.on_replace_privs(name, rank)
|
||||
local faction = factions.factions.get(name)
|
||||
factions.broadcast(name, "The privileges in rank " .. rank .. " have been delete and changed to: " .. table.concat(faction.ranks[rank], ", "))
|
||||
end
|
||||
function factions.on_remove_privs(name, rank, privs)
|
||||
factions.broadcast(name, "The privileges in rank " .. rank .. " have been revoked: " .. table.concat(privs, ", "))
|
||||
end
|
||||
function factions.on_add_privs(name, rank, privs)
|
||||
factions.broadcast(name, "The privileges in rank " .. rank .. " have been added: " .. table.concat(privs, ", "))
|
||||
end
|
||||
function factions.on_set_rank_name(name, rank,newrank)
|
||||
factions.broadcast(name, "The name of rank " .. rank .. " has been changed to " .. newrank)
|
||||
end
|
||||
function factions.on_delete_rank(name, rank, newrank)
|
||||
factions.broadcast(name, "The rank " .. rank .. " has been deleted and replaced by " .. newrank)
|
||||
end
|
||||
function factions.on_set_def_rank(name, rank)
|
||||
factions.broadcast(name, "The default rank given to new players has been changed to " .. rank)
|
||||
end
|
||||
function factions.on_reset_ranks(name)
|
||||
factions.broadcast(name, "All of the faction's ranks have been reset to the default ones.")
|
||||
end
|
||||
function factions.on_promote(name, member)
|
||||
local faction = factions.factions.get(name)
|
||||
minetest.chat_send_player(member, "You have been promoted to " .. faction.players[member])
|
||||
end
|
||||
function factions.on_revoke_invite(name, player)
|
||||
minetest.chat_send_player(player, "You are no longer invited to faction " .. name)
|
||||
end
|
8
fac_events/init.lua
Normal file
8
fac_events/init.lua
Normal file
@ -0,0 +1,8 @@
|
||||
local path = minetest.get_modpath("fac_events")
|
||||
dofile (path .. "/claim_events.lua")
|
||||
dofile (path .. "/diplomacy_events.lua")
|
||||
dofile (path .. "/eventcallbacks.lua")
|
||||
dofile (path .. "/invite_events.lua")
|
||||
dofile (path .. "/player_events.lua")
|
||||
dofile (path .. "/power_events.lua")
|
||||
dofile (path .. "/rank_events.lua")
|
15
fac_events/invite_events.lua
Normal file
15
fac_events/invite_events.lua
Normal file
@ -0,0 +1,15 @@
|
||||
--! @brief places player in invite list
|
||||
function factions.invite_player(name, player)
|
||||
local faction = factions.factions.get(name)
|
||||
faction.invited_players[player] = true
|
||||
factions.on_player_invited(name, player)
|
||||
factions.factions.set(name, faction)
|
||||
end
|
||||
|
||||
--! @brief removes player from invite list (can no longer join via /f join)
|
||||
function factions.revoke_invite(name, player)
|
||||
local faction = factions.factions.get(name)
|
||||
faction.invited_players[player] = nil
|
||||
factions.on_revoke_invite(name, player)
|
||||
factions.factions.set(name, faction)
|
||||
end
|
2
fac_events/mod.conf
Normal file
2
fac_events/mod.conf
Normal file
@ -0,0 +1,2 @@
|
||||
name = fac_events
|
||||
depends = fac
|
85
fac_events/player_events.lua
Normal file
85
fac_events/player_events.lua
Normal file
@ -0,0 +1,85 @@
|
||||
local on_death = {}
|
||||
|
||||
minetest.register_on_prejoinplayer(function(name, ip)
|
||||
local data = factions.create_ip_table()
|
||||
data.ip = ip
|
||||
factions.player_ips.set(name, data)
|
||||
end)
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
minetest.after(5, createHudfactionLand, player)
|
||||
local faction, facname = factions.get_player_faction(name)
|
||||
if faction then
|
||||
if factions.onlineplayers[facname] == nil then
|
||||
factions.onlineplayers[facname] = {}
|
||||
end
|
||||
factions.onlineplayers[facname][name] = true
|
||||
faction.last_logon = os.time()
|
||||
factions.factions.set(facname, faction)
|
||||
minetest.after(5, createHudFactionName, player, facname)
|
||||
minetest.after(5, createHudPower, player, faction)
|
||||
if faction.no_parcel ~= -1 then
|
||||
local now = os.time() - faction.no_parcel
|
||||
local l = factions_config.maximum_parcelless_faction_time
|
||||
minetest.chat_send_player(name, "This faction will disband in " .. l - now .. " seconds, because it has no parcels.")
|
||||
end
|
||||
|
||||
if factions.has_permission(facname, name, "diplomacy") then
|
||||
for _ in pairs(faction.request_inbox) do minetest.chat_send_player(name, "You have diplomatic requests in the inbox.") break end
|
||||
end
|
||||
|
||||
if faction.message_of_the_day and (faction.message_of_the_day ~= "" or faction.message_of_the_day ~= " ") then
|
||||
minetest.chat_send_player(name, faction.message_of_the_day)
|
||||
end
|
||||
end
|
||||
end)
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local faction, facname = factions.get_player_faction(name)
|
||||
local id_name1 = name .. "factionLand"
|
||||
if hud_ids[id_name1] then
|
||||
hud_ids[id_name1] = nil
|
||||
end
|
||||
if faction then
|
||||
faction.last_logon = os.time()
|
||||
factions.factions.set(facname, faction)
|
||||
factions.onlineplayers[facname][name] = nil
|
||||
|
||||
hud_ids[name .. "factionName"] = nil
|
||||
hud_ids[name .. "powerWatch"] = nil
|
||||
else
|
||||
factions.remove_key(factions.player_ips, name, nil, "ip", true)
|
||||
end
|
||||
on_death[name] = nil
|
||||
end)
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local faction, facname = factions.get_player_faction(name)
|
||||
if not faction then
|
||||
return false
|
||||
else
|
||||
on_death[name] = nil
|
||||
if not faction.spawn then
|
||||
return false
|
||||
else
|
||||
player:set_pos(faction.spawn)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
local pname = player:get_player_name()
|
||||
if on_death[pname] then
|
||||
return
|
||||
end
|
||||
local faction, name = factions.get_player_faction(pname)
|
||||
if not faction then
|
||||
return
|
||||
end
|
||||
factions.decrease_power(name, factions_config.power_per_death)
|
||||
on_death[pname] = true
|
||||
return
|
||||
end
|
||||
)
|
62
fac_events/power_events.lua
Normal file
62
fac_events/power_events.lua
Normal file
@ -0,0 +1,62 @@
|
||||
function factions.increase_power(name, power)
|
||||
local faction = factions.factions.get(name)
|
||||
faction.power = faction.power + power
|
||||
if faction.power > faction.maxpower - faction.usedpower then
|
||||
faction.power = faction.maxpower - faction.usedpower
|
||||
end
|
||||
for i in pairs(factions.onlineplayers[name]) do
|
||||
updateHudPower(minetest.get_player_by_name(i), faction)
|
||||
end
|
||||
factions.factions.set(name, faction)
|
||||
end
|
||||
|
||||
function factions.decrease_power(name, power)
|
||||
local faction = factions.factions.get(name)
|
||||
faction.power = faction.power - power
|
||||
for i in pairs(factions.onlineplayers[name]) do
|
||||
updateHudPower(minetest.get_player_by_name(i), faction)
|
||||
end
|
||||
factions.factions.set(name, faction)
|
||||
end
|
||||
|
||||
function factions.increase_maxpower(name, power)
|
||||
local faction = factions.factions.get(name)
|
||||
faction.maxpower = faction.maxpower + power
|
||||
for i in pairs(factions.onlineplayers[name]) do
|
||||
updateHudPower(minetest.get_player_by_name(i), faction)
|
||||
end
|
||||
factions.factions.set(name, faction)
|
||||
end
|
||||
|
||||
function factions.decrease_maxpower(name, power)
|
||||
local faction = factions.factions.get(name)
|
||||
faction.maxpower = faction.maxpower - power
|
||||
if faction.maxpower < 0 then -- should not happen
|
||||
faction.maxpower = 0
|
||||
end
|
||||
for i in pairs(factions.onlineplayers[name]) do
|
||||
updateHudPower(minetest.get_player_by_name(i), faction)
|
||||
end
|
||||
factions.factions.set(name, faction)
|
||||
end
|
||||
|
||||
function factions.increase_usedpower(name, power)
|
||||
local faction = factions.factions.get(name)
|
||||
faction.usedpower = faction.usedpower + power
|
||||
for i in pairs(factions.onlineplayers[name]) do
|
||||
updateHudPower(minetest.get_player_by_name(i), faction)
|
||||
end
|
||||
factions.factions.set(name, faction)
|
||||
end
|
||||
|
||||
function factions.decrease_usedpower(name, power)
|
||||
local faction = factions.factions.get(name)
|
||||
faction.usedpower = faction.usedpower - power
|
||||
if faction.usedpower < 0 then
|
||||
faction.usedpower = 0
|
||||
end
|
||||
for i in pairs(factions.onlineplayers[name]) do
|
||||
updateHudPower(minetest.get_player_by_name(i), faction)
|
||||
end
|
||||
factions.factions.set(name, faction)
|
||||
end
|
138
fac_events/rank_events.lua
Normal file
138
fac_events/rank_events.lua
Normal file
@ -0,0 +1,138 @@
|
||||
--! @brief create a new rank with permissions
|
||||
--! @param rank the name of the new rank
|
||||
--! @param rank a list with the permissions of the new rank
|
||||
function factions.add_rank(name, rank, perms)
|
||||
local faction = factions.factions.get(name)
|
||||
faction.ranks[rank] = perms
|
||||
factions.on_add_rank(name, rank)
|
||||
factions.factions.set(name, faction)
|
||||
end
|
||||
|
||||
--! @brief replace an rank's permissions
|
||||
--! @param rank the name of the rank to edit
|
||||
--! @param add or remove permissions to the rank
|
||||
function factions.replace_privs(name, rank, perms)
|
||||
local faction = factions.factions.get(name)
|
||||
faction.ranks[rank] = perms
|
||||
factions.on_replace_privs(name, rank)
|
||||
factions.factions.set(name, faction)
|
||||
end
|
||||
|
||||
function factions.remove_privs(name, rank, perms)
|
||||
local faction = factions.factions.get(name)
|
||||
local revoked = false
|
||||
local p = faction.ranks[rank]
|
||||
for index, perm in pairs(p) do
|
||||
if table_Contains(perms, perm) then
|
||||
revoked = true
|
||||
table.remove(p, index)
|
||||
end
|
||||
end
|
||||
faction.ranks[rank] = p
|
||||
if revoked then
|
||||
factions.on_remove_privs(name, rank, perms)
|
||||
else
|
||||
factions.broadcast(name, "No privilege was revoked from rank " .. rank .. ".")
|
||||
end
|
||||
factions.factions.set(name, faction)
|
||||
end
|
||||
|
||||
function factions.add_privs(name, rank, perms)
|
||||
local faction = factions.factions.get(name)
|
||||
local added = false
|
||||
local p = faction.ranks[rank]
|
||||
for index, perm in pairs(perms) do
|
||||
if not table_Contains(p, perm) then
|
||||
added = true
|
||||
table.insert(p, perm)
|
||||
end
|
||||
end
|
||||
faction.ranks[rank] = p
|
||||
if added then
|
||||
factions.on_add_privs(name, rank, perms)
|
||||
else
|
||||
factions.broadcast(name, "The rank " .. rank .. " already has these privileges.")
|
||||
end
|
||||
factions.factions.set(name, faction)
|
||||
end
|
||||
|
||||
function factions.set_rank_name(name, oldrank, newrank)
|
||||
local faction = factions.factions.get(name)
|
||||
local copyrank = faction.ranks[oldrank]
|
||||
faction.ranks[newrank] = copyrank
|
||||
faction.ranks[oldrank] = nil
|
||||
for player, r in pairs(faction.players) do
|
||||
if r == oldrank then
|
||||
faction.players[player] = newrank
|
||||
end
|
||||
end
|
||||
if oldrank == faction.default_leader_rank then
|
||||
faction.default_leader_rank = newrank
|
||||
factions.broadcast(name, "The default leader rank has been set to " .. newrank)
|
||||
end
|
||||
if oldrank == faction.default_rank then
|
||||
faction.default_rank = newrank
|
||||
factions.broadcast(name, "The default rank given to new players is set to " .. newrank)
|
||||
end
|
||||
factions.on_set_rank_name(name, oldrank, newrank)
|
||||
factions.factions.set(name, faction)
|
||||
end
|
||||
|
||||
function factions.set_def_rank(name, rank)
|
||||
local faction = factions.factions.get(name)
|
||||
for player, r in pairs(faction.players) do
|
||||
if r == rank or r == nil or not faction.ranks[r] then
|
||||
faction.players[player] = rank
|
||||
end
|
||||
end
|
||||
faction.default_rank = rank
|
||||
factions.on_set_def_rank(name, rank)
|
||||
factions.factions.set(name, faction)
|
||||
end
|
||||
|
||||
function factions.reset_ranks(name)
|
||||
local faction = factions.factions.get(name)
|
||||
faction.ranks = starting_ranks
|
||||
faction.default_rank = "member"
|
||||
faction.default_leader_rank_rank = "leader"
|
||||
for player, r in pairs(faction.players) do
|
||||
if not player == leader and (r == nil or not faction.ranks[r]) then
|
||||
faction.players[player] = faction.default_rank
|
||||
elseif player == leader then
|
||||
faction.players[player] = faction.default_leader_rank_rank
|
||||
end
|
||||
end
|
||||
factions.on_reset_ranks(name)
|
||||
factions.factions.set(name, faction)
|
||||
end
|
||||
|
||||
--! @brief delete a rank and replace it
|
||||
--! @param rank the name of the rank to be deleted
|
||||
--! @param newrank the rank given to players who were previously "rank"
|
||||
function factions.delete_rank(name, rank, newrank)
|
||||
local faction = factions.factions.get(name)
|
||||
for player, r in pairs(faction.players) do
|
||||
if r == rank then
|
||||
faction.players[player] = newrank
|
||||
end
|
||||
end
|
||||
faction.ranks[rank] = nil
|
||||
factions.on_delete_rank(name, rank, newrank)
|
||||
if rank == faction.default_leader_rank then
|
||||
faction.default_leader_rank = newrank
|
||||
factions.broadcast(name, "The default leader rank has been set to "..newrank)
|
||||
end
|
||||
if rank == faction.default_rank then
|
||||
faction.default_rank = newrank
|
||||
factions.broadcast(name, "The default rank given to new players is set to "..newrank)
|
||||
end
|
||||
factions.factions.set(name, faction)
|
||||
end
|
||||
|
||||
--! @brief set a player's rank
|
||||
function factions.promote(name, member, rank)
|
||||
local faction = factions.factions.get(name)
|
||||
faction.players[member] = rank
|
||||
factions.on_promote(name, member)
|
||||
factions.factions.set(name, faction)
|
||||
end
|
@ -4,7 +4,6 @@ function createHudfactionLand(player)
|
||||
if player then
|
||||
local name = player:get_player_name()
|
||||
local id_name = name .. "factionLand"
|
||||
|
||||
if not hud_ids[id_name] then
|
||||
hud_ids[id_name] = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
@ -23,7 +22,6 @@ function createHudFactionName(player, factionname)
|
||||
if player and factionname then
|
||||
local name = player:get_player_name()
|
||||
local id_name = name .. "factionName"
|
||||
|
||||
if not hud_ids[id_name] then
|
||||
hud_ids[id_name] = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
@ -43,7 +41,6 @@ function createHudPower(player, faction)
|
||||
if player and faction then
|
||||
local name = player:get_player_name()
|
||||
local id_name = name .. "powerWatch"
|
||||
|
||||
if not hud_ids[id_name] then
|
||||
hud_ids[id_name] = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
@ -112,7 +109,7 @@ function hudUpdateClaimInfo()
|
||||
for i in pairs(playerslist) do
|
||||
local player = playerslist[i]
|
||||
local name = player:get_player_name()
|
||||
local faction, facname = factions.get_faction_at(player:getpos())
|
||||
local faction, facname = factions.get_faction_at(player:get_pos())
|
||||
local id_name = name .. "factionLand"
|
||||
|
||||
if hud_ids[id_name] then
|
||||
@ -124,4 +121,6 @@ function hudUpdateClaimInfo()
|
||||
end
|
||||
end
|
||||
minetest.after(3, hudUpdateClaimInfo)
|
||||
end
|
||||
end
|
||||
|
||||
hudUpdateClaimInfo()
|
1
fac_hud/mod.conf
Normal file
1
fac_hud/mod.conf
Normal file
@ -0,0 +1 @@
|
||||
name = fac_hud
|
248
fac_objects/init.lua
Normal file
248
fac_objects/init.lua
Normal file
@ -0,0 +1,248 @@
|
||||
function factions.can_use_node(pos, player, permission)
|
||||
if not player then
|
||||
return false
|
||||
end
|
||||
local parcel_faction = factions.get_faction_at(pos)
|
||||
if not parcel_faction then
|
||||
return true
|
||||
end
|
||||
local player_faction, facname = factions.get_player_faction(player)
|
||||
if player_faction and (parcel_faction.name == facname or parcel_faction.allies[facname]) and factions.has_permission(facname, player, permission) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_mods_loaded(function()
|
||||
-- Make default chest the faction chest.
|
||||
if minetest.registered_nodes["default:chest"] then
|
||||
local dc = minetest.registered_nodes["default:chest"]
|
||||
local def_on_rightclick = dc.on_rightclick
|
||||
local after_place_node = function(pos, placer)
|
||||
local parcel_faction = factions.get_faction_at(pos)
|
||||
if parcel_faction then
|
||||
local meta = minetest.get_meta(pos)
|
||||
local name = parcel_faction.name
|
||||
meta:set_string("faction", name)
|
||||
meta:set_string("infotext", "Faction Container (owned by faction " ..
|
||||
name .. ")")
|
||||
end
|
||||
end
|
||||
local can_dig = function(pos, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
return inv:is_empty("main") and
|
||||
factions.can_use_node(pos, player:get_player_name(), "container")
|
||||
end
|
||||
local allow_metadata_inventory_move
|
||||
local def_allow_metadata_inventory_move = dc.allow_metadata_inventory_move
|
||||
if def_allow_metadata_inventory_move then
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index,
|
||||
to_list, to_index, count, player)
|
||||
if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
|
||||
return 0
|
||||
end
|
||||
return def_allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
end
|
||||
else
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index,
|
||||
to_list, to_index, count, player)
|
||||
if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
|
||||
return 0
|
||||
end
|
||||
return count
|
||||
end
|
||||
end
|
||||
local allow_metadata_inventory_put
|
||||
local def_allow_metadata_inventory_put = dc.allow_metadata_inventory_put
|
||||
if def_allow_metadata_inventory_put then
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
|
||||
return 0
|
||||
end
|
||||
return def_allow_metadata_inventory_put(pos, listname, index, stack, player)
|
||||
end
|
||||
else
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end
|
||||
end
|
||||
local allow_metadata_inventory_take
|
||||
local def_allow_metadata_inventory_take = dc.allow_metadata_inventory_take
|
||||
if def_allow_metadata_inventory_take then
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
|
||||
return 0
|
||||
end
|
||||
return def_allow_metadata_inventory_take(pos, listname, index, stack, player)
|
||||
end
|
||||
else
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end
|
||||
end
|
||||
local on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
if not factions.can_use_node(pos, clicker:get_player_name(), "container") and not minetest.check_player_privs(clicker, "protection_bypass") then
|
||||
return itemstack
|
||||
end
|
||||
return def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
|
||||
end
|
||||
minetest.override_item("default:chest", {after_place_node = after_place_node,
|
||||
can_dig = can_dig,
|
||||
allow_metadata_inventory_move = allow_metadata_inventory_move,
|
||||
allow_metadata_inventory_put = allow_metadata_inventory_put,
|
||||
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
||||
on_rightclick = on_rightclick})
|
||||
end
|
||||
|
||||
local door_items = {"doors:door_wood", "doors:door_steel", "doors:door_glass", "doors:door_obsidian_glass", "doors:woodglass_door", "doors:slide_door",
|
||||
"doors:screen_door", "doors:rusty_prison_door", "doors:prison_door", "doors:japanese_door", "ts_doors:door_default_aspen_wood", "ts_doors:door_full_default_aspen_wood",
|
||||
"ts_doors:door_default_pine_wood", "ts_doors:door_full_default_pine_wood", "ts_doors:door_default_acacia_wood", "ts_doors:door_full_default_acacia_wood",
|
||||
"ts_doors:door_default_wood", "ts_doors:door_full_default_wood", "ts_doors:door_default_junglewood", "ts_doors:door_full_default_junglewood",
|
||||
"ts_doors:door_default_bronzeblock", "ts_doors:door_full_default_bronzeblock", "ts_doors:door_default_copperblock", "ts_doors:door_full_default_copperblock",
|
||||
"ts_doors:door_default_diamondblock", "ts_doors:door_full_default_diamondblock", "ts_doors:door_full_default_goldblock", "ts_doors:door_default_steelblock", "ts_doors:door_full_default_steelblock"}
|
||||
|
||||
local trapdoor_items = {"doors:trapdoor", "doors:trapdoor_steel", "ts_doors:trapdoor_default_aspen_wood", "ts_doors:trapdoor_full_default_aspen_wood",
|
||||
"ts_doors:trapdoor_default_wood", "ts_doors:trapdoor_full_default_wood", "ts_doors:trapdoor_default_acacia_wood", "ts_doors:trapdoor_full_default_acacia_wood",
|
||||
"ts_doors:trapdoor_default_bronzeblock", "ts_doors:trapdoor_full_default_bronzeblock", "ts_doors:trapdoor_default_copperblock", "ts_doors:trapdoor_full_default_copperblock", "ts_doors:trapdoor_full_default_diamondblock",
|
||||
"ts_doors:door_default_goldblock", "ts_doors:trapdoor_default_steelblock", "ts_doors:trapdoor_full_default_steelblock", "ts_doors:trapdoor_default_pine_wood", "ts_doors:trapdoor_full_default_pine_wood",
|
||||
"ts_doors:trapdoor_full_default_goldblock", "ts_doors:trapdoor_default_junglewood", "ts_doors:trapdoor_full_default_junglewood",
|
||||
"ts_doors:trapdoor_default_diamondblock", "ts_doors:trapdoor_default_goldblock"}
|
||||
|
||||
-- Edit default doors and trapdoors to make them require the door permission.
|
||||
local doors = {}
|
||||
local all_items = {}
|
||||
local item_count = 1
|
||||
local old_i = 0
|
||||
|
||||
for i, l in ipairs(door_items) do
|
||||
doors[item_count] = l .. "_a"
|
||||
doors[item_count + 1] = l .. "_b"
|
||||
all_items[i] = l
|
||||
item_count = item_count + 2
|
||||
old_i = old_i + 1
|
||||
end
|
||||
|
||||
for i, l in ipairs(trapdoor_items) do
|
||||
doors[item_count] = l
|
||||
doors[item_count + 1] = l .. "_open"
|
||||
all_items[old_i + i] = l
|
||||
item_count = item_count + 2
|
||||
end
|
||||
|
||||
for i, l in ipairs(doors) do
|
||||
local dw = minetest.registered_nodes[l]
|
||||
if dw then
|
||||
local def_on_rightclick = dw.on_rightclick
|
||||
local def_can_dig = dw.can_dig
|
||||
|
||||
local on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
if factions.can_use_node(pos, clicker:get_player_name(), "door") or minetest.check_player_privs(clicker, "protection_bypass") then
|
||||
def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local can_dig = nil
|
||||
|
||||
if def_can_dig then
|
||||
can_dig = function(pos, digger)
|
||||
if factions.can_use_node(pos, digger:get_player_name(), "door") then
|
||||
return def_can_dig(pos, digger)
|
||||
end
|
||||
return false
|
||||
end
|
||||
else
|
||||
can_dig = function(pos, digger)
|
||||
if factions.can_use_node(pos, digger:get_player_name(), "door") then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
end
|
||||
minetest.override_item(l, {on_rightclick = on_rightclick,
|
||||
can_dig = can_dig})
|
||||
end
|
||||
end
|
||||
|
||||
for i, l in ipairs(all_items) do
|
||||
local it = minetest.registered_items[l]
|
||||
if it then
|
||||
local def_on_place = it.on_place
|
||||
if def_on_place ~= nil then
|
||||
local on_place = function(itemstack, placer, pointed_thing)
|
||||
local r = def_on_place(itemstack, placer, pointed_thing)
|
||||
local pos = pointed_thing.above
|
||||
local parcel_faction = factions.get_faction_at(pos)
|
||||
if parcel_faction then
|
||||
local meta = minetest.get_meta(pos)
|
||||
local name = parcel_faction.name
|
||||
meta:set_string("faction", name)
|
||||
meta:set_string("infotext", "Faction Door (owned by faction " ..
|
||||
name .. ")")
|
||||
end
|
||||
return r
|
||||
end
|
||||
minetest.override_item(l, {on_place = on_place})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end)
|
||||
-- Code below was copied from TenPlus1's protector mod(MIT) and changed up a bit.
|
||||
|
||||
local x = math.floor(factions_config.parcel_size / 2.1)
|
||||
|
||||
minetest.register_node("fac_objects:display_node", {
|
||||
tiles = {"factions_display.png"},
|
||||
use_texture_alpha = true,
|
||||
walkable = false,
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
-- sides
|
||||
{-(x+.55), -(x+.55), -(x+.55), -(x+.45), (x+.55), (x+.55)},
|
||||
{-(x+.55), -(x+.55), (x+.45), (x+.55), (x+.55), (x+.55)},
|
||||
{(x+.45), -(x+.55), -(x+.55), (x+.55), (x+.55), (x+.55)},
|
||||
{-(x+.55), -(x+.55), -(x+.55), (x+.55), (x+.55), -(x+.45)},
|
||||
-- top
|
||||
{-(x+.55), (x+.45), -(x+.55), (x+.55), (x+.55), (x+.55)},
|
||||
-- bottom
|
||||
{-(x+.55), -(x+.55), -(x+.55), (x+.55), -(x+.45), (x+.55)},
|
||||
-- middle (surround parcel)
|
||||
{-.55,-.55,-.55, .55,.55,.55},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "regular",
|
||||
},
|
||||
paramtype = "light",
|
||||
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
|
||||
drop = "",
|
||||
})
|
||||
|
||||
minetest.register_entity("fac_objects:display", {
|
||||
physical = false,
|
||||
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||
visual = "wielditem",
|
||||
visual_size = {x = 1.0 / 1.5, y = 1.0 / 1.5},
|
||||
textures = {"fac_objects:display_node"},
|
||||
timer = 0,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
|
||||
self.timer = self.timer + dtime
|
||||
|
||||
if self.timer > 6 then
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
-- End
|
2
fac_objects/mod.conf
Normal file
2
fac_objects/mod.conf
Normal file
@ -0,0 +1,2 @@
|
||||
name = fac_objects
|
||||
depends = fac
|
Before Width: | Height: | Size: 235 B After Width: | Height: | Size: 235 B |
41
fac_protect/init.lua
Normal file
41
fac_protect/init.lua
Normal file
@ -0,0 +1,41 @@
|
||||
local default_is_protected = minetest.is_protected
|
||||
|
||||
minetest.is_protected = function(pos, player)
|
||||
if minetest.check_player_privs(player, "protection_bypass") then
|
||||
return default_is_protected(pos, player)
|
||||
end
|
||||
local y = pos.y
|
||||
if factions_config.protection_depth_height_limit and (pos.y < factions_config.protection_max_depth or pos.y > factions_config.protection_max_height) then
|
||||
return default_is_protected(pos, player)
|
||||
end
|
||||
local parcelpos = factions.get_parcel_pos(pos)
|
||||
local parcel_faction, parcel_fac_name = factions.get_parcel_faction(parcelpos)
|
||||
local player_faction
|
||||
local player_fac_name
|
||||
if player then
|
||||
player_faction, player_fac_name = factions.get_player_faction(player)
|
||||
end
|
||||
-- no faction
|
||||
if not parcel_faction then
|
||||
return default_is_protected(pos, player)
|
||||
elseif player_faction then
|
||||
if parcel_faction.name == player_faction.name then
|
||||
if factions.has_permission(parcel_fac_name, player, "pain_build") then
|
||||
local p = minetest.get_player_by_name(player)
|
||||
p:set_hp(p:get_hp() - 0.5)
|
||||
end
|
||||
return not (factions.has_permission(parcel_fac_name, player, "build") or factions.has_permission(parcel_fac_name, player, "pain_build"))
|
||||
elseif parcel_faction.allies[player_faction.name] then
|
||||
if factions.has_permission(player_fac_name, player, "pain_build") then
|
||||
local p = minetest.get_player_by_name(player)
|
||||
p:set_hp(p:get_hp() - 0.5)
|
||||
end
|
||||
return not (factions.has_permission(player_fac_name, player, "build") or factions.has_permission(player_fac_name, player, "pain_build"))
|
||||
else
|
||||
return true
|
||||
end
|
||||
else
|
||||
return true
|
||||
end
|
||||
return default_is_protected(pos, player)
|
||||
end
|
1
fac_protect/mod.conf
Normal file
1
fac_protect/mod.conf
Normal file
@ -0,0 +1 @@
|
||||
name = fac_protect
|
1268
factions.lua
1268
factions.lua
File diff suppressed because it is too large
Load Diff
12
init.lua
12
init.lua
@ -1,12 +0,0 @@
|
||||
--!path of mod
|
||||
factions_modpath = minetest.get_modpath("factions")
|
||||
|
||||
dofile (factions_modpath .. "/config.lua")
|
||||
dofile (factions_modpath .. "/hud.lua")
|
||||
dofile (factions_modpath .. "/factions.lua")
|
||||
dofile (factions_modpath .. "/chatcommands.lua")
|
||||
dofile (factions_modpath .. "/nodes.lua")
|
||||
dofile (factions_modpath .. "/convert.lua")
|
||||
|
||||
minetest.after(1, hudUpdateClaimInfo)
|
||||
minetest.after(factions_config.tick_time, factionUpdate)
|
201
nodes.lua
201
nodes.lua
@ -1,201 +0,0 @@
|
||||
function factions.can_use_node(pos, player, permission)
|
||||
if not player then
|
||||
return false
|
||||
end
|
||||
local parcel_faction = factions.get_faction_at(pos)
|
||||
if not parcel_faction then
|
||||
return true
|
||||
end
|
||||
local player_faction, facname = factions.get_player_faction(player)
|
||||
if player_faction and (parcel_faction.name == facname or parcel_faction.allies[facname]) and factions.has_permission(facname, player, permission) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- Make default chest the faction chest.
|
||||
if minetest.registered_nodes["default:chest"] then
|
||||
minetest.register_lbm({
|
||||
label = "Replace faction chest with default one.",
|
||||
name = "factions:replace_factions_chest",
|
||||
nodenames = {"factions:chest"},
|
||||
action = function(pos, node)
|
||||
minetest.swap_node(pos, {name = "default:chest"})
|
||||
local parcel_faction = factions.get_faction_at(pos)
|
||||
if parcel_faction then
|
||||
local meta = minetest.get_meta(pos)
|
||||
local name = parcel_faction.name
|
||||
meta:set_string("faction", name)
|
||||
meta:set_string("infotext", "Faction Chest (owned by faction " ..
|
||||
name .. ")")
|
||||
end
|
||||
end
|
||||
})
|
||||
local dc = minetest.registered_nodes["default:chest"]
|
||||
local def_on_rightclick = dc.on_rightclick
|
||||
|
||||
local after_place_node = function(pos, placer)
|
||||
local parcel_faction = factions.get_faction_at(pos)
|
||||
if parcel_faction then
|
||||
local meta = minetest.get_meta(pos)
|
||||
local name = parcel_faction.name
|
||||
meta:set_string("faction", name)
|
||||
meta:set_string("infotext", "Faction Chest (owned by faction " ..
|
||||
name .. ")")
|
||||
end
|
||||
end
|
||||
local can_dig = function(pos, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
return inv:is_empty("main") and
|
||||
factions.can_use_node(pos, player:get_player_name(), "container")
|
||||
end
|
||||
local allow_metadata_inventory_move = function(pos, from_list, from_index,
|
||||
to_list, to_index, count, player)
|
||||
if not factions.can_use_node(pos, player:get_player_name(), "container") then
|
||||
return 0
|
||||
end
|
||||
return count
|
||||
end
|
||||
local allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
if not factions.can_use_node(pos, player:get_player_name(), "container") then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end
|
||||
local allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
if not factions.can_use_node(pos, player:get_player_name(), "container") then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end
|
||||
local on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
if not factions.can_use_node(pos, clicker:get_player_name(), "container") then
|
||||
return itemstack
|
||||
end
|
||||
return def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
|
||||
end
|
||||
minetest.override_item("default:chest", {after_place_node = after_place_node,
|
||||
can_dig = can_dig,
|
||||
allow_metadata_inventory_move = allow_metadata_inventory_move,
|
||||
allow_metadata_inventory_put = allow_metadata_inventory_put,
|
||||
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
||||
on_rightclick = on_rightclick})
|
||||
end
|
||||
|
||||
-- Edit default doors and trapdoors to make them require the door permission.
|
||||
local doors = {"doors:door_wood_a", "doors:door_wood_b", "doors:door_steel_a", "doors:door_steel_b", "doors:door_glass_a", "doors:door_glass_b",
|
||||
"doors:door_obsidian_glass_a", "doors:door_obsidian_glass_b", "doors:trapdoor", "doors:trapdoor_open", "doors:trapdoor_steel", "doors:trapdoor_steel_open",
|
||||
"doors:woodglass_door_a", "doors:woodglass_door_b", "doors:slide_door_a", "doors:slide_door_b", "doors:screen_door_a", "doors:screen_door_b", "doors:rusty_prison_door_a",
|
||||
"doors:rusty_prison_door_b", "doors:prison_door_a", "doors:prison_door_b", "doors:japanese_door_a", "doors:japanese_door_b"}
|
||||
for i, l in ipairs(doors) do
|
||||
local dw = minetest.registered_nodes[l]
|
||||
if dw then
|
||||
local def_on_rightclick = dw.on_rightclick
|
||||
local def_can_dig = dw.can_dig
|
||||
|
||||
local on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
if factions.can_use_node(pos, clicker:get_player_name(), "door") then
|
||||
def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local can_dig = nil
|
||||
|
||||
if def_can_dig then
|
||||
can_dig = function(pos, digger)
|
||||
if factions.can_use_node(pos, digger:get_player_name(), "door") then
|
||||
return def_can_dig(pos, digger)
|
||||
end
|
||||
return false
|
||||
end
|
||||
else
|
||||
can_dig = function(pos, digger)
|
||||
if factions.can_use_node(pos, digger:get_player_name(), "door") then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
end
|
||||
minetest.override_item(l, {on_rightclick = on_rightclick,
|
||||
can_dig = can_dig})
|
||||
end
|
||||
end
|
||||
|
||||
local door_items = {"doors:door_wood", "doors:door_steel", "doors:door_glass", "doors:door_obsidian_glass", "doors:trapdoor", "doors:trapdoor_steel", "doors:woodglass_door", "doors:slide_door",
|
||||
"doors:screen_door", "doors:rusty_prison_door", "doors:prison_door", "doors:japanese_door"}
|
||||
|
||||
for i, l in ipairs(door_items) do
|
||||
local it = minetest.registered_items[l]
|
||||
if it then
|
||||
local def_on_place = it.on_place
|
||||
if def_on_place ~= nil then
|
||||
local on_place = function(itemstack, placer, pointed_thing)
|
||||
local r = def_on_place(itemstack, placer, pointed_thing)
|
||||
local pos = pointed_thing.above
|
||||
local parcel_faction = factions.get_faction_at(pos)
|
||||
if parcel_faction then
|
||||
local meta = minetest.get_meta(pos)
|
||||
local name = parcel_faction.name
|
||||
meta:set_string("faction", name)
|
||||
meta:set_string("infotext", "Faction Door (owned by faction " ..
|
||||
name .. ")")
|
||||
end
|
||||
return r
|
||||
end
|
||||
minetest.override_item(l, {on_place = on_place})
|
||||
end
|
||||
end
|
||||
end
|
||||
-- Code below was copied from TenPlus1's protector mod(MIT) and changed up a bit.
|
||||
|
||||
local x = math.floor(factions_config.parcel_size / 2.1)
|
||||
|
||||
minetest.register_node("factions:display_node", {
|
||||
tiles = {"factions_display.png"},
|
||||
use_texture_alpha = true,
|
||||
walkable = false,
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
-- sides
|
||||
{-(x+.55), -(x+.55), -(x+.55), -(x+.45), (x+.55), (x+.55)},
|
||||
{-(x+.55), -(x+.55), (x+.45), (x+.55), (x+.55), (x+.55)},
|
||||
{(x+.45), -(x+.55), -(x+.55), (x+.55), (x+.55), (x+.55)},
|
||||
{-(x+.55), -(x+.55), -(x+.55), (x+.55), (x+.55), -(x+.45)},
|
||||
-- top
|
||||
{-(x+.55), (x+.45), -(x+.55), (x+.55), (x+.55), (x+.55)},
|
||||
-- bottom
|
||||
{-(x+.55), -(x+.55), -(x+.55), (x+.55), -(x+.45), (x+.55)},
|
||||
-- middle (surround parcel)
|
||||
{-.55,-.55,-.55, .55,.55,.55},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "regular",
|
||||
},
|
||||
paramtype = "light",
|
||||
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
|
||||
drop = "",
|
||||
})
|
||||
|
||||
minetest.register_entity("factions:display", {
|
||||
physical = false,
|
||||
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||
visual = "wielditem",
|
||||
visual_size = {x = 1.0 / 1.5, y = 1.0 / 1.5},
|
||||
textures = {"factions:display_node"},
|
||||
timer = 0,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
|
||||
self.timer = self.timer + dtime
|
||||
|
||||
if self.timer > 6 then
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
-- End
|
@ -1,55 +0,0 @@
|
||||
[ValueSettings]
|
||||
|
||||
# The max depth of protection from a parcel.
|
||||
protection_max_depth (Protection max depth) float 512
|
||||
# The max height of protection from a parcel.
|
||||
protection_max_height (Protection max height) float 10000
|
||||
# Cost of power to claim a parcel of land.
|
||||
power_per_parcel (Power-per-parcel) float 1
|
||||
# Power lost on death.
|
||||
power_per_death (Power-per-death) float 1
|
||||
# Power regeneration rate.
|
||||
power_per_tick (Power-per-tick) float 2
|
||||
# Faction timer. This timer regenerates power.
|
||||
tick_time (Faction timer) float 60
|
||||
# Not in use.
|
||||
power_per_attack (Power-per-attack) float 10
|
||||
# Limit how long a faction name can be.
|
||||
faction_name_max_length (Faction name max) int 50
|
||||
# Limit how long a rank name can be.
|
||||
rank_name_max_length (Rank name max length) int 25
|
||||
# The maximum amount of inactivity before disbanning a faction.
|
||||
maximum_faction_inactivity (Maximum faction inactivity) int 604800
|
||||
# The maximum amount of time for a parcelless faction to disban.
|
||||
maximum_parcelless_faction_time (Maximum parcelless faction time) int 10800
|
||||
# Power of a starting faction (needed for parcel claiming).
|
||||
power (Starting power) float 12
|
||||
# Maximum power of a starting faction.
|
||||
maxpower (Starting Maximum power) float 0
|
||||
# How much power the players make.
|
||||
power_per_player (power-per-player) float 1
|
||||
# How much max power is created per new player.
|
||||
powermax_per_player (powermax-per-player) float 12
|
||||
# parcel size
|
||||
parcel_size (parcel-size) float 16
|
||||
|
||||
[BoolSettings]
|
||||
|
||||
# Enable or disabled power-per-player.
|
||||
power_per_playerb (Enable power-per-player) bool true
|
||||
# Enable or disabled factions_config.attack_parcel function.
|
||||
factions_config.attack_parcel (Enable attack parcel) bool false
|
||||
# Enable or disabled faction diplomacy.
|
||||
faction_diplomacy (Enable faction diplomacy) bool true
|
||||
# Enable or disabled the max depth and height limit for a parcel
|
||||
protection_depth_height_limit (Enable protection depth height limit) bool true
|
||||
# Enable or disabled faction spawn teleport
|
||||
spawn_teleport (Enable spawn teleport) bool false
|
||||
# Enable or disabled the need for faction_user priv
|
||||
faction_user_priv (Enable faction user priv) bool false
|
||||
|
||||
[StringSettings]
|
||||
# Set the way that the parcel protection works (2d,3d).
|
||||
# 2d limits how far x and z can go but protection on the y goes up and down far.
|
||||
# 3d limits all three axis.
|
||||
protection_style (Protection style) string 2d
|
Reference in New Issue
Block a user