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										542
									
								
								LICENSE
									
									
									
									
									
								
							
							
						
						
									
										542
									
								
								LICENSE
									
									
									
									
									
								
							@@ -1,521 +1,21 @@
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License of source code under old team.
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------------ Begin ------------
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License WTFPL
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Copyright (C) 2013-2016 Sapier, agrecascino, shamoanjac
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------------ End ------------
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License of media.
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------------ Begin ------------
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following Textures created by Coder12a (CC BY-SA 3.0):
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factions_display.png
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------------ End ------------
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License of source code under new team.
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------------ Begin ------------
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Copyright (C) 2018 Coder12a
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                       Version 2.1, February 1999
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                     END OF TERMS AND CONDITIONS
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           How to Apply These Terms to Your New Libraries
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  If you develop a new library, and you want it to be of the greatest
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 | 
			
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  <signature of Ty Coon>, 1 April 1990
 | 
			
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  Ty Coon, President of Vice
 | 
			
		||||
 | 
			
		||||
That's all there is to it!
 | 
			
		||||
------------ End ------------
 | 
			
		||||
MIT License
 | 
			
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 | 
			
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Copyright (c) 2019 Coder12
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 | 
			
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Permission is hereby granted, free of charge, to any person obtaining a copy
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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SOFTWARE.
 | 
			
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 | 
			
		||||
							
								
								
									
										40
									
								
								README.md
									
									
									
									
									
								
							
							
						
						
									
										40
									
								
								README.md
									
									
									
									
									
								
							@@ -1,40 +1,4 @@
 | 
			
		||||
# factions
 | 
			
		||||
mod for minetest
 | 
			
		||||
modpack for minetest
 | 
			
		||||
 | 
			
		||||
Mod for handling in game factions and reputation.
 | 
			
		||||
 | 
			
		||||
# TODO LIST
 | 
			
		||||
 | 
			
		||||
Redo the parcel attack system(Can be turned on in settings).
 | 
			
		||||
 | 
			
		||||
Add command to show or hide all parcel position locations as markers.
 | 
			
		||||
 | 
			
		||||
Add money.
 | 
			
		||||
 | 
			
		||||
Player money tax.
 | 
			
		||||
 | 
			
		||||
faction territory titles.
 | 
			
		||||
 | 
			
		||||
faction territories (Like a faction within a faction)
 | 
			
		||||
 | 
			
		||||
faction color.
 | 
			
		||||
 | 
			
		||||
Color tags based on faction color(add support for entity tag mods).
 | 
			
		||||
 | 
			
		||||
More claim and unclaim commands.
 | 
			
		||||
 | 
			
		||||
faction access manage command.
 | 
			
		||||
 | 
			
		||||
Maybe expand on diplomacy.
 | 
			
		||||
 | 
			
		||||
Write the forum topic better.
 | 
			
		||||
 | 
			
		||||
Code clean up and optimization.
 | 
			
		||||
 | 
			
		||||
Add short worded commands.
 | 
			
		||||
 | 
			
		||||
Parcels should show up at a more accurate position just like in mc factions.
 | 
			
		||||
 | 
			
		||||
Add-on mod mc style tnt.
 | 
			
		||||
 | 
			
		||||
Add-on mod lag-free fire(if thats possible).
 | 
			
		||||
Mods for handling in game factions.
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										54
									
								
								config.lua
									
									
									
									
									
								
							
							
						
						
									
										54
									
								
								config.lua
									
									
									
									
									
								
							@@ -1,54 +0,0 @@
 | 
			
		||||
factions_config = {}
 | 
			
		||||
-- If you want to hardcode the config settings just delete settingstypes.txt, and the line up to END. And then uncomment the hardcoded settings below and change it to whatever you want.
 | 
			
		||||
-- settingstypes
 | 
			
		||||
local flip = tonumber(minetest.settings:get("protection_max_depth")) or 512
 | 
			
		||||
factions_config.protection_max_depth = -flip
 | 
			
		||||
factions_config.protection_max_height = tonumber(minetest.settings:get("protection_max_height")) or 10000
 | 
			
		||||
factions_config.power_per_parcel = tonumber(minetest.settings:get("power_per_parcel")) or 1
 | 
			
		||||
factions_config.power_per_death = tonumber(minetest.settings:get("power_per_death")) or 1
 | 
			
		||||
factions_config.power_per_tick = tonumber(minetest.settings:get("power_per_tick")) or 2
 | 
			
		||||
factions_config.tick_time = tonumber(minetest.settings:get("tick_time")) or 60
 | 
			
		||||
factions_config.power_per_attack = tonumber(minetest.settings:get("power_per_attack")) or 10
 | 
			
		||||
factions_config.faction_name_max_length = tonumber(minetest.settings:get("faction_name_max_length")) or 50
 | 
			
		||||
factions_config.rank_name_max_length = tonumber(minetest.settings:get("rank_name_max_length")) or 25
 | 
			
		||||
factions_config.maximum_faction_inactivity = tonumber(minetest.settings:get("maximum_faction_inactivity")) or 604800
 | 
			
		||||
factions_config.maximum_parcelless_faction_time = tonumber(minetest.settings:get("maximum_parcelless_faction_time")) or 10800
 | 
			
		||||
factions_config.power = tonumber(minetest.settings:get("power")) or 12
 | 
			
		||||
factions_config.maxpower = tonumber(minetest.settings:get("maxpower")) or 0
 | 
			
		||||
factions_config.power_per_player = tonumber(minetest.settings:get("power_per_player")) or 1
 | 
			
		||||
factions_config.powermax_per_player = tonumber(minetest.settings:get("powermax_per_player")) or 12
 | 
			
		||||
factions_config.parcel_size = tonumber(minetest.settings:get("parcel_size")) or 16
 | 
			
		||||
factions_config.protection_depth_height_limit = minetest.settings:get_bool("protection_depth_height_limit") or true
 | 
			
		||||
factions_config.enable_power_per_player = minetest.settings:get_bool("power_per_playerb") or true
 | 
			
		||||
factions_config.attack_parcel = minetest.settings:get_bool("attack_parcel") or false
 | 
			
		||||
factions_config.faction_diplomacy = minetest.settings:get_bool("faction_diplomacy") or true
 | 
			
		||||
factions_config.spawn_teleport =  minetest.settings:get_bool("spawn_teleport") or false
 | 
			
		||||
factions_config.protection_style = minetest.settings:get("protection_style") or "2d"
 | 
			
		||||
factions_config.faction_user_priv = minetest.settings:get("faction_user_priv") or false
 | 
			
		||||
-- END
 | 
			
		||||
--[[
 | 
			
		||||
-- hardcoded config settings
 | 
			
		||||
factions_config.protection_max_depth = -512
 | 
			
		||||
factions_config.protection_max_height = 10000
 | 
			
		||||
factions_config.power_per_parcel = 1
 | 
			
		||||
factions_config.power_per_death = 1
 | 
			
		||||
factions_config.power_per_tick = 2
 | 
			
		||||
factions_config.tick_time = 60
 | 
			
		||||
factions_config.power_per_attack = 10
 | 
			
		||||
factions_config.faction_name_max_length = 50
 | 
			
		||||
factions_config.rank_name_max_length = 25
 | 
			
		||||
factions_config.maximum_faction_inactivity = 604800
 | 
			
		||||
factions_config.maximum_parcelless_faction_time = 10800
 | 
			
		||||
factions_config.power = 12
 | 
			
		||||
factions_config.maxpower = 0
 | 
			
		||||
factions_config.power_per_player = 1
 | 
			
		||||
factions_config.powermax_per_player = 12
 | 
			
		||||
factions_config.parcel_size = 16
 | 
			
		||||
factions_config.protection_depth_height_limit = true
 | 
			
		||||
factions_config.enable_power_per_player = true
 | 
			
		||||
factions_config.attack_parcel = false
 | 
			
		||||
factions_config.faction_diplomacy = true
 | 
			
		||||
factions_config.spawn_teleport = false
 | 
			
		||||
factions_config.protection_style = "2d"
 | 
			
		||||
factions_config.faction_user_priv = false
 | 
			
		||||
--]]
 | 
			
		||||
							
								
								
									
										45
									
								
								convert.lua
									
									
									
									
									
								
							
							
						
						
									
										45
									
								
								convert.lua
									
									
									
									
									
								
							@@ -1,45 +0,0 @@
 | 
			
		||||
function ip_convert()
 | 
			
		||||
	local path = minetest.get_worldpath() .. "/factions_iplist.txt"
 | 
			
		||||
    local file, error = io.open(path, "r")
 | 
			
		||||
 | 
			
		||||
    if file ~= nil then
 | 
			
		||||
        local raw_data = file:read("*a")
 | 
			
		||||
        local ips = minetest.deserialize(raw_data)
 | 
			
		||||
		file:close()
 | 
			
		||||
		
 | 
			
		||||
		for i, k in pairs(ips) do
 | 
			
		||||
			factions.player_ips.set(i, k)
 | 
			
		||||
		end
 | 
			
		||||
		
 | 
			
		||||
		os.rename(path, minetest.get_worldpath() .. "/factions_iplist_old.txt")
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function faction_convert()
 | 
			
		||||
	local path = minetest.get_worldpath() .. "/factions.conf"
 | 
			
		||||
    local file, error = io.open(path, "r")
 | 
			
		||||
 | 
			
		||||
    if file ~= nil then
 | 
			
		||||
        local raw_data = file:read("*a")
 | 
			
		||||
        local tabledata = minetest.deserialize(raw_data)
 | 
			
		||||
		file:close()
 | 
			
		||||
		
 | 
			
		||||
		if tabledata then
 | 
			
		||||
			for facname, faction in pairs(tabledata) do
 | 
			
		||||
				factions.factions.set(facname, faction)
 | 
			
		||||
				
 | 
			
		||||
				for player, rank in pairs(faction.players) do
 | 
			
		||||
					factions.players.set(player, facname)
 | 
			
		||||
				end
 | 
			
		||||
				
 | 
			
		||||
				for parcelpos, val in pairs(faction.land) do
 | 
			
		||||
					factions.parcels.set(parcelpos, facname)
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
			os.rename(path, minetest.get_worldpath() .. "/factions_old.conf")
 | 
			
		||||
		end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
ip_convert()
 | 
			
		||||
faction_convert()
 | 
			
		||||
@@ -1,4 +0,0 @@
 | 
			
		||||
default?
 | 
			
		||||
doors?
 | 
			
		||||
xdecor?
 | 
			
		||||
colddb
 | 
			
		||||
@@ -1 +0,0 @@
 | 
			
		||||
Mod for handling in game factions and reputation.
 | 
			
		||||
							
								
								
									
										484
									
								
								fac/init.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										484
									
								
								fac/init.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,484 @@
 | 
			
		||||
---------------------
 | 
			
		||||
--! @brief returns whether a faction can be created or not (allows for implementation of blacklists and the like)
 | 
			
		||||
--! @param name String containing the faction's name
 | 
			
		||||
factions.can_create_faction = function(name)
 | 
			
		||||
    if #name > factions_config.faction_name_max_length then
 | 
			
		||||
        return false
 | 
			
		||||
    elseif factions.factions.get(name) ~= nil then
 | 
			
		||||
        return false
 | 
			
		||||
    else
 | 
			
		||||
        return true
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
starting_ranks = {["leader"] = {"build", "door", "container", "name", "description", "motd", "invite", "kick"
 | 
			
		||||
						, "spawn", "with_draw", "territory", "claim", "access", "disband", "flags", "ranks", "promote"},
 | 
			
		||||
                 ["moderator"] = {"claim", "door", "build", "spawn", "invite", "kick", "promote", "container"},
 | 
			
		||||
                 ["member"] = {"build", "container", "door"}}
 | 
			
		||||
 | 
			
		||||
-- Faction permissions:
 | 
			
		||||
--
 | 
			
		||||
-- build: dig and place nodes
 | 
			
		||||
-- pain_build: dig and place nodes but take damage doing so
 | 
			
		||||
-- door: open/close or dig doors
 | 
			
		||||
-- container: be able to use containers like chest
 | 
			
		||||
-- name: set the faction's name
 | 
			
		||||
-- description: Set the faction description
 | 
			
		||||
-- motd: set the faction's message of the day
 | 
			
		||||
-- invite: (un)invite players to join the faction
 | 
			
		||||
-- kick: kick players off the faction
 | 
			
		||||
-- spawn: set the faction's spawn
 | 
			
		||||
-- with_draw: withdraw money from the faction's bank
 | 
			
		||||
-- territory: claim or unclaim territory
 | 
			
		||||
-- claim: (un)claim parcels of land
 | 
			
		||||
-- access: manage access to territory and parcels of land to players or factions
 | 
			
		||||
-- disband: disband the faction
 | 
			
		||||
-- flags: manage faction's flags
 | 
			
		||||
-- ranks: create, edit, and delete ranks
 | 
			
		||||
-- promote: set a player's rank
 | 
			
		||||
-- diplomacy: be able to control the faction's diplomacy
 | 
			
		||||
factions.permissions = {}
 | 
			
		||||
factions.permissions["build"] = "dig and place nodes"
 | 
			
		||||
factions.permissions["pain_build"] = "dig and place nodes but take damage doing so"
 | 
			
		||||
factions.permissions["door"] = "open, close, or dig faction doors"
 | 
			
		||||
factions.permissions["container"] = "be able to interact with containers on claimed parcels"
 | 
			
		||||
factions.permissions["name"] = "set the faction's name"
 | 
			
		||||
factions.permissions["description"] = "Set the faction description"
 | 
			
		||||
factions.permissions["motd"] = "set the faction's message of the day"
 | 
			
		||||
factions.permissions["invite"] = "(un)invite players to join the faction"
 | 
			
		||||
factions.permissions["kick"] = "kick players off the faction"
 | 
			
		||||
factions.permissions["spawn"] = "set the faction's spawn"
 | 
			
		||||
factions.permissions["with_draw"] = "withdraw money from the faction's bank"
 | 
			
		||||
factions.permissions["territory"] = "claim or unclaim territory"
 | 
			
		||||
factions.permissions["claim"] = "(un)claim parcels of land"
 | 
			
		||||
factions.permissions["access"] = "manage access to territory and parcels of land to players or factions"
 | 
			
		||||
factions.permissions["disband"] = "disband the faction"
 | 
			
		||||
factions.permissions["flags"] = "manage the faction's flags"
 | 
			
		||||
factions.permissions["ranks"] = "create, edit, or delete ranks"
 | 
			
		||||
factions.permissions["promote"] = "set a player's rank"
 | 
			
		||||
-- open: can the faction be joined without an invite?
 | 
			
		||||
-- monsters: can monsters spawn on your land?
 | 
			
		||||
-- tax_kick: will players be kicked for not paying tax?
 | 
			
		||||
-- animals: can animals spawn on your land?
 | 
			
		||||
factions.flags = {}
 | 
			
		||||
factions.flags["open"] = "can the faction be joined without an invite?"
 | 
			
		||||
factions.flags["monsters"] = "can monsters spawn on your land?(unused)"
 | 
			
		||||
factions.flags["tax_kick"] = "will players be kicked for not paying tax?(unused)"
 | 
			
		||||
factions.flags["animals"] = "can animals spawn on your land?(unused)"
 | 
			
		||||
if factions_config.faction_diplomacy == true then
 | 
			
		||||
	factions.permissions["diplomacy"] = "be able to control the faction's diplomacy"
 | 
			
		||||
	local lt = starting_ranks["leader"]
 | 
			
		||||
	table.insert(lt, "diplomacy")
 | 
			
		||||
	starting_ranks["leader"] = lt
 | 
			
		||||
end
 | 
			
		||||
--! @brief create a new empty faction
 | 
			
		||||
function factions.new_faction(name)
 | 
			
		||||
    local faction = factions.create_faction_table()
 | 
			
		||||
	
 | 
			
		||||
    faction.name = name
 | 
			
		||||
    factions.factions.set(name, faction)
 | 
			
		||||
    factions.on_create(name)
 | 
			
		||||
	minetest.after(1, 
 | 
			
		||||
		function(name)
 | 
			
		||||
			factions.on_no_parcel(name)
 | 
			
		||||
	end, name)
 | 
			
		||||
	
 | 
			
		||||
	factions.onlineplayers[name] = {}
 | 
			
		||||
	
 | 
			
		||||
	return faction
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factions.set_name(oldname, name)
 | 
			
		||||
	local faction = factions.factions.get(oldname)
 | 
			
		||||
	faction.name = name
 | 
			
		||||
	
 | 
			
		||||
	for v, i in factions.factions.iterate() do
 | 
			
		||||
		if v ~= oldname then
 | 
			
		||||
			local fac = factions.factions.get(v)
 | 
			
		||||
			
 | 
			
		||||
			if fac.neutral[oldname] then
 | 
			
		||||
				fac.neutral[oldname] = nil
 | 
			
		||||
				fac.neutral[name] = true
 | 
			
		||||
			end
 | 
			
		||||
			
 | 
			
		||||
			if fac.allies[oldname] then
 | 
			
		||||
				fac.allies[oldname] = nil
 | 
			
		||||
				fac.allies[name] = true
 | 
			
		||||
			end
 | 
			
		||||
			
 | 
			
		||||
			if fac.enemies[oldname] then
 | 
			
		||||
				fac.enemies[oldname] = nil
 | 
			
		||||
				fac.enemies[name] = true
 | 
			
		||||
			end
 | 
			
		||||
			
 | 
			
		||||
			if fac.request_inbox[oldname] then
 | 
			
		||||
				local value = fac.request_inbox[oldname]
 | 
			
		||||
				fac.request_inbox[oldname] = nil
 | 
			
		||||
				fac.request_inbox[name] = value
 | 
			
		||||
			end
 | 
			
		||||
			
 | 
			
		||||
			factions.factions.set(v, fac)
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	
 | 
			
		||||
	for parcel in pairs(faction.land) do
 | 
			
		||||
		local data = factions.create_parcel_table()
 | 
			
		||||
		data.faction = name
 | 
			
		||||
		factions.parcels.set(parcel, data)
 | 
			
		||||
	end
 | 
			
		||||
	
 | 
			
		||||
	for playername in pairs(faction.players) do
 | 
			
		||||
		local data = factions.players.get(playername) or factions.create_player_table()
 | 
			
		||||
		data.faction = name
 | 
			
		||||
		factions.players.set(playername, data)
 | 
			
		||||
	end
 | 
			
		||||
	
 | 
			
		||||
	for playername in pairs(factions.onlineplayers[oldname]) do
 | 
			
		||||
		updateFactionName(playername, name)
 | 
			
		||||
	end
 | 
			
		||||
	
 | 
			
		||||
	factions.onlineplayers[name] = factions.onlineplayers[oldname]
 | 
			
		||||
	factions.onlineplayers[oldname] = nil
 | 
			
		||||
	
 | 
			
		||||
	factions.factions.remove(oldname)
 | 
			
		||||
	
 | 
			
		||||
	factions.factions.set(name, faction)
 | 
			
		||||
	factions.on_set_name(name, oldname)
 | 
			
		||||
	
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factions.count_land(name)
 | 
			
		||||
    local count = 0.
 | 
			
		||||
    for k, v in pairs(factions.factions.get(name).land) do
 | 
			
		||||
        count = count + 1
 | 
			
		||||
    end
 | 
			
		||||
    return count
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factions.add_player(name, player, rank)
 | 
			
		||||
	local faction = factions.factions.get(name)
 | 
			
		||||
	
 | 
			
		||||
	if factions.onlineplayers[name] == nil then
 | 
			
		||||
		factions.onlineplayers[name] = {}
 | 
			
		||||
	end
 | 
			
		||||
	
 | 
			
		||||
    factions.onlineplayers[name][player] = true
 | 
			
		||||
	
 | 
			
		||||
	factions.on_player_join(name, player)
 | 
			
		||||
 | 
			
		||||
	if factions_config.enable_power_per_player then
 | 
			
		||||
		local ip = factions.player_ips.get(player)
 | 
			
		||||
		local notsame = true
 | 
			
		||||
		for i, k in pairs(faction.players) do
 | 
			
		||||
			local other_ip = factions.player_ips.get(i)
 | 
			
		||||
			if other_ip == ip then
 | 
			
		||||
				notsame = false
 | 
			
		||||
				break
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
		if notsame then
 | 
			
		||||
			factions.increase_maxpower(name, factions_config.powermax_per_player)
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	
 | 
			
		||||
	faction.players[player] = rank or faction.default_rank
 | 
			
		||||
 | 
			
		||||
	local data = factions.players.get(player) or factions.create_player_table()
 | 
			
		||||
	data.faction = name
 | 
			
		||||
	factions.players.set(player, data)
 | 
			
		||||
 | 
			
		||||
    faction.invited_players[player] = nil
 | 
			
		||||
	local pdata = minetest.get_player_by_name(player)
 | 
			
		||||
	if pdata then
 | 
			
		||||
		local ipc = pdata:is_player_connected()
 | 
			
		||||
		if ipc then
 | 
			
		||||
			createHudFactionName(pdata, name)
 | 
			
		||||
			createHudPower(pdata, faction)
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
    
 | 
			
		||||
	factions.factions.set(name, faction)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factions.check_players_in_faction(name)
 | 
			
		||||
	for i, k in pairs(factions.factions.get(name).players) do
 | 
			
		||||
		return true
 | 
			
		||||
	end
 | 
			
		||||
	factions.disband(name, "Zero players on faction.")
 | 
			
		||||
	return false
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factions.remove_player(name, player)
 | 
			
		||||
	local faction = factions.factions.get(name)
 | 
			
		||||
	
 | 
			
		||||
	if factions.onlineplayers[name] == nil then
 | 
			
		||||
		factions.onlineplayers[name] = {}
 | 
			
		||||
	end
 | 
			
		||||
	
 | 
			
		||||
	factions.onlineplayers[name][player] = nil
 | 
			
		||||
 | 
			
		||||
    faction.players[player] = nil
 | 
			
		||||
	
 | 
			
		||||
	factions.factions.set(name, faction)
 | 
			
		||||
	
 | 
			
		||||
	factions.remove_key(factions.players, player, nil, "faction", true)
 | 
			
		||||
	factions.on_player_leave(name, player)
 | 
			
		||||
	
 | 
			
		||||
	if factions_config.enable_power_per_player then
 | 
			
		||||
		local ip = factions.player_ips.get(player)
 | 
			
		||||
		local notsame = true
 | 
			
		||||
		for i,k in pairs(faction.players) do
 | 
			
		||||
			local other_ip = factions.player_ips.get(i)
 | 
			
		||||
			if other_ip == ip then
 | 
			
		||||
				notsame = false
 | 
			
		||||
				break
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
		if notsame then
 | 
			
		||||
			factions.decrease_maxpower(name, factions_config.powermax_per_player)
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	
 | 
			
		||||
	local pdata = minetest.get_player_by_name(player)
 | 
			
		||||
	if pdata then
 | 
			
		||||
		local ipc = pdata:is_player_connected()
 | 
			
		||||
		
 | 
			
		||||
		if ipc then
 | 
			
		||||
			removeHud(pdata,"factionName")
 | 
			
		||||
			removeHud(pdata,"powerWatch")
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	
 | 
			
		||||
	factions.check_players_in_faction(name)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local parcel_size = factions_config.parcel_size
 | 
			
		||||
 | 
			
		||||
--! @brief disband faction, updates global players and parcels table
 | 
			
		||||
function factions.disband(name, reason)
 | 
			
		||||
	local faction = factions.factions.get(name)
 | 
			
		||||
	
 | 
			
		||||
	if not faction.is_admin then
 | 
			
		||||
		for v, i in factions.factions.iterate() do
 | 
			
		||||
			local fac = factions.factions.get(v)
 | 
			
		||||
			if fac ~= nil and fac.name ~= name then
 | 
			
		||||
				if fac.enemies[name] then
 | 
			
		||||
					factions.end_enemy(fac.name, name)
 | 
			
		||||
				end
 | 
			
		||||
				
 | 
			
		||||
				if fac.allies[name] then
 | 
			
		||||
					factions.end_alliance(fac.name, name)
 | 
			
		||||
				end
 | 
			
		||||
				
 | 
			
		||||
				if fac.neutral[name] then
 | 
			
		||||
					factions.end_neutral(fac.name, name)
 | 
			
		||||
				end
 | 
			
		||||
				
 | 
			
		||||
				if fac.request_inbox[name] then
 | 
			
		||||
					fac.request_inbox[name] = nil
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
			factions.factions.set(v, fac)
 | 
			
		||||
		end
 | 
			
		||||
		
 | 
			
		||||
		for k, _ in pairs(faction.players) do -- remove players affiliation
 | 
			
		||||
			factions.remove_key(factions.players, k, nil, "faction", true)
 | 
			
		||||
		end
 | 
			
		||||
		
 | 
			
		||||
		for k, v in pairs(faction.land) do -- remove parcel claims
 | 
			
		||||
			factions.remove_key(factions.parcels, k, nil, "faction", true)
 | 
			
		||||
		end
 | 
			
		||||
		
 | 
			
		||||
		factions.on_disband(name, reason)
 | 
			
		||||
		
 | 
			
		||||
		if factions.onlineplayers ~= nil and factions.onlineplayers[name] ~= nil then
 | 
			
		||||
			for i, l in pairs(factions.onlineplayers[name]) do
 | 
			
		||||
				removeHud(i, "factionName")
 | 
			
		||||
				removeHud(i, "powerWatch")
 | 
			
		||||
			end
 | 
			
		||||
			
 | 
			
		||||
			factions.onlineplayers[name] = nil
 | 
			
		||||
		end
 | 
			
		||||
		
 | 
			
		||||
		factions.factions.remove(name)
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--! @brief change the faction leader
 | 
			
		||||
function factions.set_leader(name, player)
 | 
			
		||||
	local faction = factions.factions.get(name)
 | 
			
		||||
	
 | 
			
		||||
    if faction.leader then
 | 
			
		||||
        faction.players[faction.leader] = faction.default_rank
 | 
			
		||||
    end
 | 
			
		||||
    faction.leader = player
 | 
			
		||||
    faction.players[player] = faction.default_leader_rank
 | 
			
		||||
    factions.on_new_leader()
 | 
			
		||||
	
 | 
			
		||||
	factions.factions.set(name, faction)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factions.set_message_of_the_day(name, text)
 | 
			
		||||
    local faction = factions.factions.get(name)
 | 
			
		||||
	faction.message_of_the_day = text
 | 
			
		||||
	factions.factions.set(name, faction)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--! @brief check permissions for a given player
 | 
			
		||||
--! @return boolean indicating permissions. Players not in faction always receive false
 | 
			
		||||
function factions.has_permission(name, player, permission)
 | 
			
		||||
	local faction = factions.factions.get(name)
 | 
			
		||||
    local p = faction.players[player]
 | 
			
		||||
    if not p then
 | 
			
		||||
        return false
 | 
			
		||||
    end
 | 
			
		||||
    local perms = faction.ranks[p]
 | 
			
		||||
	if perms then
 | 
			
		||||
		for i in ipairs(perms) do
 | 
			
		||||
			if perms[i] == permission then
 | 
			
		||||
				return true
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	else
 | 
			
		||||
		return false
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factions.set_description(name, new)
 | 
			
		||||
	local faction = factions.factions.get(name)
 | 
			
		||||
    faction.description = new
 | 
			
		||||
    factions.on_change_description(name)
 | 
			
		||||
	factions.factions.set(name, faction)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--! @brief set faction openness
 | 
			
		||||
function factions.toggle_join_free(name, bool)
 | 
			
		||||
    local faction = factions.factions.get(name)
 | 
			
		||||
	faction.join_free = bool
 | 
			
		||||
    factions.on_toggle_join_free(name)
 | 
			
		||||
	factions.factions.set(name, faction)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--! @return true if a player can use /f join, false otherwise
 | 
			
		||||
function factions.can_join(name, player)
 | 
			
		||||
    local faction = factions.factions.get(name)
 | 
			
		||||
	return faction.join_free or faction.invited_players[player]
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--! @brief faction's member will now spawn in a new place
 | 
			
		||||
function factions.set_spawn(name, pos)
 | 
			
		||||
    local faction = factions.factions.get(name)
 | 
			
		||||
	
 | 
			
		||||
	faction.spawn = {x = pos.x, y = pos.y, z = pos.z}
 | 
			
		||||
    factions.on_set_spawn(name)
 | 
			
		||||
    
 | 
			
		||||
	factions.factions.set(name, faction)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factions.tp_spawn(name, playername)
 | 
			
		||||
	local faction = factions.factions.get(name)
 | 
			
		||||
	
 | 
			
		||||
	player = minetest.get_player_by_name(playername)
 | 
			
		||||
	
 | 
			
		||||
	if player then
 | 
			
		||||
		player:set_pos(faction.spawn)
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--! @brief send a message to all members
 | 
			
		||||
function factions.broadcast(name, msg, sender)
 | 
			
		||||
	if factions.onlineplayers[name] == nil then
 | 
			
		||||
		factions.onlineplayers[name] = {}
 | 
			
		||||
	end
 | 
			
		||||
	
 | 
			
		||||
	local message = name .. "> ".. msg
 | 
			
		||||
	
 | 
			
		||||
    if sender then
 | 
			
		||||
        message = sender .. "@" .. message
 | 
			
		||||
    end
 | 
			
		||||
	
 | 
			
		||||
    message = "Faction<" .. message
 | 
			
		||||
	
 | 
			
		||||
	minetest.log(message)
 | 
			
		||||
	
 | 
			
		||||
    for k, _ in pairs(factions.onlineplayers[name]) do
 | 
			
		||||
        minetest.chat_send_player(k, message)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--! @brief checks whether a faction has at least one connected player
 | 
			
		||||
function factions.is_online(name)
 | 
			
		||||
	if factions.onlineplayers[name] == nil then
 | 
			
		||||
		factions.onlineplayers[name] = {}
 | 
			
		||||
	end
 | 
			
		||||
    for playername, _ in pairs(factions.onlineplayers[name]) do
 | 
			
		||||
		return true
 | 
			
		||||
    end
 | 
			
		||||
    return false
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factions.get_parcel_pos(pos)
 | 
			
		||||
	if factions_config.protection_style == "3d" then
 | 
			
		||||
		return math.floor(pos.x / parcel_size) * parcel_size .. "," .. math.floor(pos.y / parcel_size) * parcel_size .. "," .. math.floor(pos.z / parcel_size) * parcel_size
 | 
			
		||||
	else
 | 
			
		||||
		return math.floor(pos.x / parcel_size) * parcel_size .. "," .. math.floor(pos.z / parcel_size) * parcel_size
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factions.get_player_faction(playername)
 | 
			
		||||
    local data = factions.players.get(playername)
 | 
			
		||||
	if data then
 | 
			
		||||
		local facname = data.faction
 | 
			
		||||
        local faction = factions.factions.get(facname)
 | 
			
		||||
        return faction, facname
 | 
			
		||||
    end
 | 
			
		||||
    return nil
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factions.get_faction(facname)
 | 
			
		||||
    return factions.factions.get(facname)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factions.get_faction_at(pos)
 | 
			
		||||
	local y = pos.y
 | 
			
		||||
    if factions_config.protection_depth_height_limit and (pos.y < factions_config.protection_max_depth or pos.y > factions_config.protection_max_height) then
 | 
			
		||||
		return nil
 | 
			
		||||
    end
 | 
			
		||||
    local parcelpos = factions.get_parcel_pos(pos)
 | 
			
		||||
    return factions.get_parcel_faction(parcelpos)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factions.faction_tick()
 | 
			
		||||
    local now = os.time()
 | 
			
		||||
    for facname, i in factions.factions.iterate() do
 | 
			
		||||
        local faction = factions.factions.get(facname)
 | 
			
		||||
		
 | 
			
		||||
		if faction ~= nil then
 | 
			
		||||
			if factions.is_online(facname) then
 | 
			
		||||
				if factions_config.enable_power_per_player then
 | 
			
		||||
					local count = 0
 | 
			
		||||
					for _ in pairs(factions.onlineplayers[facname]) do count = count + 1 end
 | 
			
		||||
					factions.increase_power(facname, factions_config.power_per_player * count)
 | 
			
		||||
				else
 | 
			
		||||
					factions.increase_power(facname, factions_config.power_per_tick)
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
			if now - faction.last_logon > factions_config.maximum_faction_inactivity or (faction.no_parcel ~= -1 and now - faction.no_parcel > factions_config.maximum_parcelless_faction_time)  then
 | 
			
		||||
				local r = ""
 | 
			
		||||
				if now - faction.last_logon > factions_config.maximum_faction_inactivity  then
 | 
			
		||||
					r = "inactivity"
 | 
			
		||||
				else
 | 
			
		||||
					r = "no parcel claims"
 | 
			
		||||
				end
 | 
			
		||||
				factions.disband(facname, r)
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factionUpdate()
 | 
			
		||||
	factions.faction_tick()
 | 
			
		||||
	minetest.after(factions_config.tick_time, factionUpdate)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
minetest.after(factions_config.tick_time, factionUpdate)
 | 
			
		||||
							
								
								
									
										2
									
								
								fac/mod.conf
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										2
									
								
								fac/mod.conf
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,2 @@
 | 
			
		||||
name = fac
 | 
			
		||||
depends = fac_config
 | 
			
		||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										293
									
								
								fac_chat/init.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										293
									
								
								fac_chat/init.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,293 @@
 | 
			
		||||
factions_chat = {}
 | 
			
		||||
factions.commands = {}
 | 
			
		||||
 | 
			
		||||
local function register_command(cmd_name, cmd)
 | 
			
		||||
    factions.commands[cmd_name] = { -- default command
 | 
			
		||||
        name = cmd_name,
 | 
			
		||||
        faction_permissions = {},
 | 
			
		||||
        global_privileges = {},
 | 
			
		||||
        format = {},
 | 
			
		||||
        infaction = true,
 | 
			
		||||
		description = "This command has no description.",
 | 
			
		||||
		ignore_param_limit = false,
 | 
			
		||||
		or_perm = false,
 | 
			
		||||
		dont_show_in_help = false,
 | 
			
		||||
        run = function(self, player, argv)
 | 
			
		||||
            if self.global_privileges then
 | 
			
		||||
                local tmp = {}
 | 
			
		||||
                for i in ipairs(self.global_privileges) do
 | 
			
		||||
                    tmp[self.global_privileges[i]] = true
 | 
			
		||||
                end
 | 
			
		||||
                local bool, missing_privs = minetest.check_player_privs(player, tmp)
 | 
			
		||||
                if not bool then
 | 
			
		||||
                    minetest.chat_send_player(player, "Unauthorized.")
 | 
			
		||||
                    return false
 | 
			
		||||
                end
 | 
			
		||||
            end
 | 
			
		||||
            -- checks argument formats
 | 
			
		||||
            local args = {
 | 
			
		||||
                factions = {},
 | 
			
		||||
                players = {},
 | 
			
		||||
                strings = {},
 | 
			
		||||
				unknowns = {},
 | 
			
		||||
                other = {}
 | 
			
		||||
            }
 | 
			
		||||
			if not self.ignore_param_limit then
 | 
			
		||||
				if #argv < #(self.format) then
 | 
			
		||||
					minetest.chat_send_player(player, "Not enough parameters.")
 | 
			
		||||
					return false
 | 
			
		||||
				end
 | 
			
		||||
				else
 | 
			
		||||
				if self.format[1] then
 | 
			
		||||
					local fm = self.format[1]
 | 
			
		||||
					for i in ipairs(argv) do
 | 
			
		||||
						if #argv > #(self.format) then
 | 
			
		||||
							table.insert(self.format, fm)
 | 
			
		||||
						else
 | 
			
		||||
							break
 | 
			
		||||
						end
 | 
			
		||||
					end
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
            for i in ipairs(self.format) do
 | 
			
		||||
                local argtype = self.format[i]
 | 
			
		||||
                local arg = argv[i]
 | 
			
		||||
                if argtype == "faction" then
 | 
			
		||||
                    local fac = factions.get_faction(arg)
 | 
			
		||||
                    if not fac then
 | 
			
		||||
                        minetest.chat_send_player(player, "Specified faction " .. arg .. " does not exist")
 | 
			
		||||
                        return false
 | 
			
		||||
                    else
 | 
			
		||||
                        table.insert(args.factions, fac)
 | 
			
		||||
                    end
 | 
			
		||||
                elseif argtype == "player" then
 | 
			
		||||
					local data = minetest.get_auth_handler().get_auth(arg)
 | 
			
		||||
					if data then
 | 
			
		||||
						table.insert(args.players, arg)
 | 
			
		||||
					else
 | 
			
		||||
						minetest.chat_send_player(player, "Player does not exist.")
 | 
			
		||||
						return false
 | 
			
		||||
					end
 | 
			
		||||
                elseif argtype == "string" then
 | 
			
		||||
                    table.insert(args.strings, arg)
 | 
			
		||||
                else
 | 
			
		||||
					table.insert(args.unknowns, arg)
 | 
			
		||||
                end
 | 
			
		||||
            end
 | 
			
		||||
            for i=2, #argv do
 | 
			
		||||
				if argv[i] then
 | 
			
		||||
					table.insert(args.other, argv[i])
 | 
			
		||||
				end
 | 
			
		||||
            end
 | 
			
		||||
            -- checks permissions
 | 
			
		||||
            local player_faction, facname = factions.get_player_faction(player)
 | 
			
		||||
            if self.infaction and not player_faction then
 | 
			
		||||
                minetest.chat_send_player(player, "This command is only available within a faction")
 | 
			
		||||
                return false
 | 
			
		||||
            end
 | 
			
		||||
			local one_p = false
 | 
			
		||||
            if self.faction_permissions then
 | 
			
		||||
                for i in ipairs(self.faction_permissions) do
 | 
			
		||||
					local perm = self.faction_permissions[i]
 | 
			
		||||
                    if not self.or_perm and not factions.has_permission(facname, player, perm) then
 | 
			
		||||
                        minetest.chat_send_player(player, "You do not have the faction permission " .. perm)
 | 
			
		||||
                        return false
 | 
			
		||||
					elseif self.or_perm and factions.has_permission(facname, player, perm) then
 | 
			
		||||
						one_p = true
 | 
			
		||||
						break
 | 
			
		||||
                    end
 | 
			
		||||
                end
 | 
			
		||||
            end
 | 
			
		||||
			if self.or_perm and one_p == false then
 | 
			
		||||
			    minetest.chat_send_player(player, "You do not have any of faction permissions required.")
 | 
			
		||||
                return false
 | 
			
		||||
			end
 | 
			
		||||
            -- get some more data
 | 
			
		||||
            local pos = minetest.get_player_by_name(player):get_pos()
 | 
			
		||||
            local parcelpos = factions.get_parcel_pos(pos)
 | 
			
		||||
            return self.on_success(player, player_faction, pos, parcelpos, args)
 | 
			
		||||
        end,
 | 
			
		||||
        on_success = function(player, faction, pos, parcelpos, args)
 | 
			
		||||
            minetest.chat_send_player(player, "Not implemented yet!")
 | 
			
		||||
        end
 | 
			
		||||
	}
 | 
			
		||||
	-- count cmd spaces.
 | 
			
		||||
	local words = cmd_name:split(" ")
 | 
			
		||||
	local word_spaces = 0
 | 
			
		||||
	for k in pairs(words) do
 | 
			
		||||
		word_spaces = word_spaces + 1
 | 
			
		||||
	end
 | 
			
		||||
	cmd.word_spaces = word_spaces
 | 
			
		||||
    -- override defaults
 | 
			
		||||
    for k, v in pairs(cmd) do
 | 
			
		||||
        factions.commands[cmd_name][k] = v
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factions.register_command(cmd_name, cmd)
 | 
			
		||||
	local cmd_type = type(cmd_name)
 | 
			
		||||
	local next = false
 | 
			
		||||
	if cmd_type == "string" then
 | 
			
		||||
	register_command(cmd_name, cmd)
 | 
			
		||||
	elseif cmd_type == "table" then
 | 
			
		||||
		for k, v in pairs(cmd_name) do
 | 
			
		||||
			if next and cmd.dont_show_in_help == nil then
 | 
			
		||||
				cmd.dont_show_in_help = true
 | 
			
		||||
			end
 | 
			
		||||
			register_command(v, cmd)
 | 
			
		||||
			next = true
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local init_commands
 | 
			
		||||
init_commands = function()
 | 
			
		||||
	if factions_config.faction_user_priv == true then
 | 
			
		||||
		minetest.register_privilege("faction_user",
 | 
			
		||||
			{
 | 
			
		||||
				description = "this user is allowed to interact with faction mod",
 | 
			
		||||
				give_to_singleplayer = true,
 | 
			
		||||
			}
 | 
			
		||||
		)
 | 
			
		||||
	end
 | 
			
		||||
	minetest.register_privilege("faction_admin",
 | 
			
		||||
		{
 | 
			
		||||
			description = "this user is allowed to create or delete factions",
 | 
			
		||||
			give_to_singleplayer = true,
 | 
			
		||||
		}
 | 
			
		||||
	)
 | 
			
		||||
	local def_privs = {interact = true}
 | 
			
		||||
	if factions_config.faction_user_priv == true then
 | 
			
		||||
		def_privs.faction_user = true
 | 
			
		||||
	end
 | 
			
		||||
	minetest.register_chatcommand("f",
 | 
			
		||||
		{
 | 
			
		||||
			params = "<command> parameters",
 | 
			
		||||
			description = "Factions commands. Type /f help for available commands.",
 | 
			
		||||
            privs = def_privs,
 | 
			
		||||
			func = factions_chat.cmdhandler,
 | 
			
		||||
		}
 | 
			
		||||
	)
 | 
			
		||||
	minetest.register_chatcommand("faction",
 | 
			
		||||
		{
 | 
			
		||||
			params = "<command> parameters",
 | 
			
		||||
			description = "Factions commands. Type /faction help for available commands.",
 | 
			
		||||
            privs = def_privs,
 | 
			
		||||
			func = factions_chat.cmdhandler,
 | 
			
		||||
		}
 | 
			
		||||
	)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local def_global_privileges = nil
 | 
			
		||||
if factions_config.faction_user_priv == true then
 | 
			
		||||
	minetest.register_on_newplayer(function(player)
 | 
			
		||||
		local name = player:get_player_name()
 | 
			
		||||
		local privs = minetest.get_player_privs(name)
 | 
			
		||||
		privs.faction_user = true
 | 
			
		||||
		minetest.set_player_privs(name, privs)
 | 
			
		||||
	end)
 | 
			
		||||
	def_global_privileges = {"faction_user"}
 | 
			
		||||
end
 | 
			
		||||
local path = minetest.get_modpath("fac_chat")
 | 
			
		||||
dofile(path .. "/commands.lua")
 | 
			
		||||
dofile(path .. "/subcommands.lua")
 | 
			
		||||
 | 
			
		||||
-------------------------------------------------------------------------------
 | 
			
		||||
-- name: cmdhandler(playername, parameter)
 | 
			
		||||
--
 | 
			
		||||
--! @brief chat command handler
 | 
			
		||||
--! @memberof factions_chat
 | 
			
		||||
--! @private
 | 
			
		||||
--
 | 
			
		||||
--! @param playername name
 | 
			
		||||
--! @param parameter data supplied to command
 | 
			
		||||
-------------------------------------------------------------------------------
 | 
			
		||||
function factions_chat.cmdhandler(playername, parameter)
 | 
			
		||||
	local player = minetest.env:get_player_by_name(playername)
 | 
			
		||||
	local params = parameter:split(" ")
 | 
			
		||||
    local player_faction, facname = factions.get_player_faction(playername)
 | 
			
		||||
	if parameter == nil or parameter == "" then
 | 
			
		||||
        if player_faction then
 | 
			
		||||
            minetest.chat_send_player(playername, "You are in faction " .. player_faction.name .. ". Type /f help for a list of commands.")
 | 
			
		||||
        else
 | 
			
		||||
            minetest.chat_send_player(playername, "You are part of no faction")
 | 
			
		||||
        end
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
	local cmd = factions.commands[parameter]
 | 
			
		||||
	if not cmd then
 | 
			
		||||
		local cmd_text = ""
 | 
			
		||||
		for i = 1, #params, 1 do
 | 
			
		||||
			if cmd_text == "" then
 | 
			
		||||
				cmd_text = params[i]
 | 
			
		||||
			else
 | 
			
		||||
				cmd_text = cmd_text .. " " .. params[i]
 | 
			
		||||
			end
 | 
			
		||||
			if factions.commands[cmd_text] then
 | 
			
		||||
				cmd = factions.commands[cmd_text]
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
		if not cmd then
 | 
			
		||||
			minetest.chat_send_player(playername, "Unknown command.")
 | 
			
		||||
			return false
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
    local argv = {}
 | 
			
		||||
    for i = 1 + cmd.word_spaces, #params, 1 do
 | 
			
		||||
        table.insert(argv, params[i])
 | 
			
		||||
    end
 | 
			
		||||
	cmd:run(playername, argv)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function table_Contains(t, v)
 | 
			
		||||
	for k, a in pairs(t) do
 | 
			
		||||
		if a == v then
 | 
			
		||||
			return true
 | 
			
		||||
		end		
 | 
			
		||||
	end
 | 
			
		||||
	return false
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local premade_help = ""
 | 
			
		||||
local premade_help_admin = ""
 | 
			
		||||
local a_z = {"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e"
 | 
			
		||||
			, "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z"}
 | 
			
		||||
function factions.create_help_text()
 | 
			
		||||
	for l, j in pairs(a_z) do
 | 
			
		||||
		for k, v in pairs(factions.commands) do
 | 
			
		||||
			if k:sub(1, 1) == j then
 | 
			
		||||
				if not v.dont_show_in_help then
 | 
			
		||||
					if not table_Contains(v.global_privileges, "faction_admin") then
 | 
			
		||||
						premade_help = premade_help .. "\t/f " .. v.name .. v.description_arg .. " " .. v.description .. "\n"
 | 
			
		||||
					end
 | 
			
		||||
					premade_help_admin = premade_help_admin .. "\t/f " .. v.name .. v.description_arg .. " " .. v.description .. "\n"
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
minetest.register_on_mods_loaded(function()
 | 
			
		||||
	factions.create_help_text()
 | 
			
		||||
end)
 | 
			
		||||
-------------------------------------------------------------------------------
 | 
			
		||||
-- name: show_help(playername, parameter)
 | 
			
		||||
--
 | 
			
		||||
--! @brief send help message to player
 | 
			
		||||
--! @memberof factions_chat
 | 
			
		||||
--! @private
 | 
			
		||||
--
 | 
			
		||||
--! @param playername name
 | 
			
		||||
-------------------------------------------------------------------------------
 | 
			
		||||
function factions_chat.show_help(playername)
 | 
			
		||||
	local msg = "factions mod\nUsage:\n"
 | 
			
		||||
	local has, missing = minetest.check_player_privs(playername, {faction_admin = true})
 | 
			
		||||
	if has then
 | 
			
		||||
		msg = msg .. premade_help_admin
 | 
			
		||||
	else
 | 
			
		||||
		msg = msg .. premade_help
 | 
			
		||||
	end
 | 
			
		||||
	minetest.chat_send_player(playername, msg, false)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
init_commands()
 | 
			
		||||
							
								
								
									
										1
									
								
								fac_chat/mod.conf
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								fac_chat/mod.conf
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1 @@
 | 
			
		||||
name = fac_chat
 | 
			
		||||
							
								
								
									
										220
									
								
								fac_chat/subcommands.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										220
									
								
								fac_chat/subcommands.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,220 @@
 | 
			
		||||
local def_global_privileges = nil
 | 
			
		||||
if factions_config.faction_user_priv == true then
 | 
			
		||||
    def_global_privileges = {"faction_user"}
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
factions.register_command({"claim o", "claim one"}, {
 | 
			
		||||
    faction_permissions = {"claim"},
 | 
			
		||||
    global_privileges = def_global_privileges,
 | 
			
		||||
    dont_show_in_help = true,
 | 
			
		||||
    on_success = function(player, faction, pos, parcelpos, args)
 | 
			
		||||
		return claim_helper(player, faction, parcelpos)
 | 
			
		||||
    end
 | 
			
		||||
})
 | 
			
		||||
factions.register_command({"claim a", "claim auto"}, {
 | 
			
		||||
    faction_permissions = {"claim"},
 | 
			
		||||
    global_privileges = def_global_privileges,
 | 
			
		||||
    dont_show_in_help = true,
 | 
			
		||||
    on_success = function(player, faction, pos, parcelpos, args)
 | 
			
		||||
		factions.claim_auto(player, faction)
 | 
			
		||||
    end
 | 
			
		||||
})
 | 
			
		||||
factions.register_command({"claim f", "claim fill"}, {
 | 
			
		||||
    faction_permissions = {"claim"},
 | 
			
		||||
    global_privileges = def_global_privileges,
 | 
			
		||||
    dont_show_in_help = true,
 | 
			
		||||
    on_success = function(player, faction, pos, parcelpos, args)
 | 
			
		||||
		factions.claim_fill(player, faction)
 | 
			
		||||
    end
 | 
			
		||||
})
 | 
			
		||||
factions.register_command({"claim s", "claim square"}, {
 | 
			
		||||
    faction_permissions = {"claim"},
 | 
			
		||||
    global_privileges = def_global_privileges,
 | 
			
		||||
    dont_show_in_help = true,
 | 
			
		||||
    format = {"string"},
 | 
			
		||||
    on_success = function(player, faction, pos, parcelpos, args)
 | 
			
		||||
		local arg = args.strings[1]
 | 
			
		||||
        if arg then
 | 
			
		||||
            local r = tonumber(arg)
 | 
			
		||||
            if not r then
 | 
			
		||||
                minetest.chat_send_player(player, "Only use numbers in the second cmd parameter [0-9].")
 | 
			
		||||
                return
 | 
			
		||||
            end
 | 
			
		||||
            factions.claim_square(player, faction, r)
 | 
			
		||||
        else
 | 
			
		||||
            factions.claim_square(player, faction, 3)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
})
 | 
			
		||||
factions.register_command({"claim c", "claim circle"}, {
 | 
			
		||||
    faction_permissions = {"claim"},
 | 
			
		||||
    global_privileges = def_global_privileges,
 | 
			
		||||
    dont_show_in_help = true,
 | 
			
		||||
    format = {"string"},
 | 
			
		||||
    on_success = function(player, faction, pos, parcelpos, args)
 | 
			
		||||
		local arg = args.strings[1]
 | 
			
		||||
        if arg then
 | 
			
		||||
            local r = tonumber(arg)
 | 
			
		||||
            if not r then
 | 
			
		||||
                minetest.chat_send_player(player, "Only use numbers in the second cmd parameter [0-9].")
 | 
			
		||||
                return
 | 
			
		||||
            end
 | 
			
		||||
            factions.claim_circle(player, faction, r)
 | 
			
		||||
        else
 | 
			
		||||
            factions.claim_circle(player, faction, 3)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
})
 | 
			
		||||
factions.register_command("claim all", {
 | 
			
		||||
    faction_permissions = {"claim"},
 | 
			
		||||
    global_privileges = def_global_privileges,
 | 
			
		||||
    dont_show_in_help = true,
 | 
			
		||||
    on_success = function(player, faction, pos, parcelpos, args)
 | 
			
		||||
		factions.claim_all(player, faction)
 | 
			
		||||
    end
 | 
			
		||||
})
 | 
			
		||||
factions.register_command({"claim l", "claim list"}, {
 | 
			
		||||
    faction_permissions = {"claim"},
 | 
			
		||||
    global_privileges = def_global_privileges,
 | 
			
		||||
    dont_show_in_help = true,
 | 
			
		||||
    on_success = function(player, faction, pos, parcelpos, args)
 | 
			
		||||
        local aclaims = "All claims:\n"
 | 
			
		||||
        for i in pairs(faction.land) do
 | 
			
		||||
            aclaims = aclaims .. i .. "\n"
 | 
			
		||||
        end
 | 
			
		||||
        minetest.chat_send_player(player, aclaims)
 | 
			
		||||
    end
 | 
			
		||||
})
 | 
			
		||||
factions.register_command({"claim h", "claim help"}, {
 | 
			
		||||
    faction_permissions = {"claim"},
 | 
			
		||||
    global_privileges = def_global_privileges,
 | 
			
		||||
    dont_show_in_help = true,
 | 
			
		||||
    on_success = function(player, faction, pos, parcelpos, args)
 | 
			
		||||
		factions.claim_help(player, arg_two)
 | 
			
		||||
    end
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
factions.register_command({"unclaim o", "unclaim one"}, {
 | 
			
		||||
    faction_permissions = {"claim"},
 | 
			
		||||
    global_privileges = def_global_privileges,
 | 
			
		||||
    dont_show_in_help = true,
 | 
			
		||||
    on_success = function(player, faction, pos, parcelpos, args)
 | 
			
		||||
		return unclaim_helper(player, faction, parcelpos)
 | 
			
		||||
    end
 | 
			
		||||
})
 | 
			
		||||
factions.register_command ({"unclaim a", "unclaim auto"}, {
 | 
			
		||||
    faction_permissions = {"claim"},
 | 
			
		||||
    global_privileges = def_global_privileges,
 | 
			
		||||
    dont_show_in_help = true,
 | 
			
		||||
    on_success = function(player, faction, pos, parcelpos, args)
 | 
			
		||||
		factions.unclaim_auto(player, faction)
 | 
			
		||||
    end
 | 
			
		||||
})
 | 
			
		||||
factions.register_command({"unclaim f", "unclaim fill"}, {
 | 
			
		||||
    faction_permissions = {"claim"},
 | 
			
		||||
    global_privileges = def_global_privileges,
 | 
			
		||||
    dont_show_in_help = true,
 | 
			
		||||
    on_success = function(player, faction, pos, parcelpos, args)
 | 
			
		||||
		factions.unclaim_fill(player, faction)
 | 
			
		||||
    end
 | 
			
		||||
})
 | 
			
		||||
factions.register_command({"unclaim s", "unclaim square"}, {
 | 
			
		||||
    faction_permissions = {"claim"},
 | 
			
		||||
    global_privileges = def_global_privileges,
 | 
			
		||||
    dont_show_in_help = true,
 | 
			
		||||
    format = {"string"},
 | 
			
		||||
    on_success = function(player, faction, pos, parcelpos, args)
 | 
			
		||||
		local arg = args.strings[1]
 | 
			
		||||
        if arg then
 | 
			
		||||
            local r = tonumber(arg)
 | 
			
		||||
            if not r then
 | 
			
		||||
                minetest.chat_send_player(player, "Only use numbers in the second cmd parameter [0-9].")
 | 
			
		||||
                return
 | 
			
		||||
            end
 | 
			
		||||
            factions.unclaim_square(player, faction, r)
 | 
			
		||||
        else
 | 
			
		||||
            factions.unclaim_square(player, faction, 3)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
})
 | 
			
		||||
factions.register_command({"unclaim c", "unclaim circle"}, {
 | 
			
		||||
    faction_permissions = {"claim"},
 | 
			
		||||
    global_privileges = def_global_privileges,
 | 
			
		||||
    dont_show_in_help = true,
 | 
			
		||||
    format = {"string"},
 | 
			
		||||
    on_success = function(player, faction, pos, parcelpos, args)
 | 
			
		||||
		local arg = args.strings[1]
 | 
			
		||||
        if arg then
 | 
			
		||||
            local r = tonumber(arg)
 | 
			
		||||
            if not r then
 | 
			
		||||
                minetest.chat_send_player(player, "Only use numbers in the second cmd parameter [0-9].")
 | 
			
		||||
                return
 | 
			
		||||
            end
 | 
			
		||||
            factions.unclaim_circle(player, faction, r)
 | 
			
		||||
        else
 | 
			
		||||
            factions.unclaim_circle(player, faction, 3)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
})
 | 
			
		||||
factions.register_command("unclaim all", {
 | 
			
		||||
    faction_permissions = {"claim"},
 | 
			
		||||
    global_privileges = def_global_privileges,
 | 
			
		||||
    dont_show_in_help = true,
 | 
			
		||||
    on_success = function(player, faction, pos, parcelpos, args)
 | 
			
		||||
		factions.unclaim_all(player, faction)
 | 
			
		||||
    end
 | 
			
		||||
})
 | 
			
		||||
factions.register_command({"unclaim l", "unclaim list"}, {
 | 
			
		||||
    faction_permissions = {"claim"},
 | 
			
		||||
    global_privileges = def_global_privileges,
 | 
			
		||||
    dont_show_in_help = true,
 | 
			
		||||
    on_success = function(player, faction, pos, parcelpos, args)
 | 
			
		||||
        local aclaims = "All claims:\n"
 | 
			
		||||
        for i in pairs(faction.land) do
 | 
			
		||||
            aclaims = aclaims .. i .. "\n"
 | 
			
		||||
        end
 | 
			
		||||
        minetest.chat_send_player(player, aclaims)
 | 
			
		||||
    end
 | 
			
		||||
})
 | 
			
		||||
factions.register_command({"unclaim h", "unclaim help"}, {
 | 
			
		||||
    faction_permissions = {"claim"},
 | 
			
		||||
    global_privileges = def_global_privileges,
 | 
			
		||||
    dont_show_in_help = true,
 | 
			
		||||
    on_success = function(player, faction, pos, parcelpos, args)
 | 
			
		||||
		factions.unclaim_help(player, arg_two)
 | 
			
		||||
    end
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
factions.register_command({"flag help", "flag flags"}, {
 | 
			
		||||
    faction_permissions = {"flags"},
 | 
			
		||||
	global_privileges = def_global_privileges,
 | 
			
		||||
	dont_show_in_help = true,
 | 
			
		||||
    on_success = function(player, faction, pos, parcelpos, args)
 | 
			
		||||
        local msg = ""
 | 
			
		||||
        for i, k in pairs(factions.flags) do
 | 
			
		||||
            msg = msg .. i .. ": " .. k .. "\n"
 | 
			
		||||
        end
 | 
			
		||||
        minetest.chat_send_player(player, msg)
 | 
			
		||||
    end
 | 
			
		||||
})
 | 
			
		||||
factions.register_command("flag open", {
 | 
			
		||||
    faction_permissions = {"flags"},
 | 
			
		||||
	global_privileges = def_global_privileges,
 | 
			
		||||
    dont_show_in_help = true,
 | 
			
		||||
    format = {"string"},
 | 
			
		||||
    on_success = function(player, faction, pos, parcelpos, args)
 | 
			
		||||
		local bool = args.strings[1]
 | 
			
		||||
		if bool then
 | 
			
		||||
			local yes = false
 | 
			
		||||
			if bool == "yes" then
 | 
			
		||||
				yes = true
 | 
			
		||||
			elseif bool == "no" then
 | 
			
		||||
				yes = false
 | 
			
		||||
			else
 | 
			
		||||
				minetest.chat_send_player(player, "Set the flags only to yes or no.")
 | 
			
		||||
				return false
 | 
			
		||||
			end
 | 
			
		||||
			factions.toggle_join_free(faction.name, yes)
 | 
			
		||||
		end
 | 
			
		||||
    end
 | 
			
		||||
})
 | 
			
		||||
							
								
								
									
										24
									
								
								fac_config/init.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										24
									
								
								fac_config/init.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,24 @@
 | 
			
		||||
factions_config = {}
 | 
			
		||||
factions_config.protection_max_depth = tonumber(minetest.settings:get("factions.protection_max_depth")) or -512
 | 
			
		||||
factions_config.protection_max_height = tonumber(minetest.settings:get("factions.protection_max_height")) or 10000
 | 
			
		||||
factions_config.power_per_parcel = tonumber(minetest.settings:get("factions.power_per_parcel")) or 1
 | 
			
		||||
factions_config.power_per_death = tonumber(minetest.settings:get("factions.power_per_death")) or 1
 | 
			
		||||
factions_config.power_per_tick = tonumber(minetest.settings:get("factions.power_per_tick")) or 2
 | 
			
		||||
factions_config.tick_time = tonumber(minetest.settings:get("factions.tick_time")) or 60
 | 
			
		||||
factions_config.power_per_attack = tonumber(minetest.settings:get("factions.power_per_attack")) or 10
 | 
			
		||||
factions_config.faction_name_max_length = tonumber(minetest.settings:get("factions.faction_name_max_length")) or 50
 | 
			
		||||
factions_config.rank_name_max_length = tonumber(minetest.settings:get("factions.rank_name_max_length")) or 25
 | 
			
		||||
factions_config.maximum_faction_inactivity = tonumber(minetest.settings:get("factions.maximum_faction_inactivity")) or 604800
 | 
			
		||||
factions_config.maximum_parcelless_faction_time = tonumber(minetest.settings:get("factions.maximum_parcelless_faction_time")) or 10800
 | 
			
		||||
factions_config.power = tonumber(minetest.settings:get("factions.power")) or 12
 | 
			
		||||
factions_config.maxpower = tonumber(minetest.settings:get("factions.maxpower")) or 0
 | 
			
		||||
factions_config.power_per_player = tonumber(minetest.settings:get("factions.power_per_player")) or 1
 | 
			
		||||
factions_config.powermax_per_player = tonumber(minetest.settings:get("factions.powermax_per_player")) or 12
 | 
			
		||||
factions_config.parcel_size = tonumber(minetest.settings:get("factions.parcel_size")) or 16
 | 
			
		||||
factions_config.protection_depth_height_limit = minetest.settings:get_bool("factions.protection_depth_height_limit") or true
 | 
			
		||||
factions_config.enable_power_per_player = minetest.settings:get_bool("factions.power_per_playerb") or true
 | 
			
		||||
factions_config.attack_parcel = minetest.settings:get_bool("factions.attack_parcel") or false
 | 
			
		||||
factions_config.faction_diplomacy = minetest.settings:get_bool("factions.faction_diplomacy") or true
 | 
			
		||||
factions_config.spawn_teleport =  minetest.settings:get_bool("factions.spawn_teleport") or false
 | 
			
		||||
factions_config.protection_style = minetest.settings:get("factions.protection_style") or "2d"
 | 
			
		||||
factions_config.faction_user_priv = minetest.settings:get("factions.faction_user_priv") or false
 | 
			
		||||
							
								
								
									
										1
									
								
								fac_config/mod.conf
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								fac_config/mod.conf
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1 @@
 | 
			
		||||
name = fac_config
 | 
			
		||||
							
								
								
									
										57
									
								
								fac_config/settingtypes.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										57
									
								
								fac_config/settingtypes.txt
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,57 @@
 | 
			
		||||
[ValueSettings]
 | 
			
		||||
 | 
			
		||||
# The max depth of protection from a parcel.
 | 
			
		||||
factions.protection_max_depth (Protection max depth) float 512
 | 
			
		||||
# The max height of protection from a parcel.
 | 
			
		||||
factions.protection_max_height (Protection max height) float 10000
 | 
			
		||||
# Cost of power to claim a parcel of land.
 | 
			
		||||
factions.power_per_parcel (Power-per-parcel) float 1
 | 
			
		||||
# Power lost on death.
 | 
			
		||||
factions.power_per_death (Power-per-death) float 1
 | 
			
		||||
# Power regeneration rate.
 | 
			
		||||
factions.power_per_tick (Power-per-tick) float 2
 | 
			
		||||
# Faction timer. This timer regenerates power.
 | 
			
		||||
factions.tick_time (Faction timer) float 60
 | 
			
		||||
# Not in use.
 | 
			
		||||
factions.power_per_attack (Power-per-attack) float 10
 | 
			
		||||
# Limit how long a faction name can be.
 | 
			
		||||
factions.faction_name_max_length (Faction name max) int 50
 | 
			
		||||
# Limit how long a rank name can be.
 | 
			
		||||
factions.rank_name_max_length (Rank name max length) int 25
 | 
			
		||||
# The maximum amount of inactivity before disbanning a faction.
 | 
			
		||||
factions.maximum_faction_inactivity (Maximum faction inactivity) int 604800
 | 
			
		||||
# The maximum amount of time for a parcelless faction to disban.
 | 
			
		||||
factions.maximum_parcelless_faction_time (Maximum parcelless faction time) int 10800
 | 
			
		||||
# Power of a starting faction (needed for parcel claiming).
 | 
			
		||||
factions.power (Starting power) float 12
 | 
			
		||||
# Maximum power of a starting faction.
 | 
			
		||||
factions.maxpower (Starting Maximum power) float 0
 | 
			
		||||
# How much power the players make.
 | 
			
		||||
factions.power_per_player (power-per-player) float 1
 | 
			
		||||
# How much max power is created per new player.
 | 
			
		||||
factions.powermax_per_player (powermax-per-player) float 12
 | 
			
		||||
# parcel size
 | 
			
		||||
factions.parcel_size (parcel-size) float 16
 | 
			
		||||
 | 
			
		||||
[BoolSettings]
 | 
			
		||||
 | 
			
		||||
# Enable or disabled power-per-player.
 | 
			
		||||
factions.power_per_playerb (Enable power-per-player) bool true
 | 
			
		||||
# Enable or disabled attack_parcel function.
 | 
			
		||||
factions.attack_parcel (Enable attack parcel) bool false
 | 
			
		||||
# Enable or disabled faction diplomacy.
 | 
			
		||||
factions.faction_diplomacy (Enable faction diplomacy) bool true
 | 
			
		||||
# Enable or disabled the max depth and height limit for a parcel
 | 
			
		||||
factions.protection_depth_height_limit (Enable protection depth height limit) bool true
 | 
			
		||||
# Enable or disabled faction spawn teleport
 | 
			
		||||
factions.spawn_teleport (Enable spawn teleport) bool false
 | 
			
		||||
# Enable or disabled the need for faction_user priv
 | 
			
		||||
factions.faction_user_priv (Enable faction user priv) bool false
 | 
			
		||||
# Enable or disabled Store player ips to prevent players from gaining more max power from alts
 | 
			
		||||
factions.store_ip (store player ip) bool true
 | 
			
		||||
 | 
			
		||||
[StringSettings]
 | 
			
		||||
# Set the way that the parcel protection works (2d, 3d).
 | 
			
		||||
# 2d limits how far x and z can go but protection on the y goes up and down far.
 | 
			
		||||
# 3d limits all three axis.
 | 
			
		||||
factions.protection_style (Protection style) enum 2d 3d,2d
 | 
			
		||||
							
								
								
									
										159
									
								
								fac_database/init.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										159
									
								
								fac_database/init.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,159 @@
 | 
			
		||||
--! @class factions
 | 
			
		||||
--! @brief main class for factions
 | 
			
		||||
factions = {}
 | 
			
		||||
 | 
			
		||||
-- database
 | 
			
		||||
factions.factions = {}
 | 
			
		||||
factions.parcels = {}
 | 
			
		||||
factions.players = {}
 | 
			
		||||
factions.player_ips = {}
 | 
			
		||||
 | 
			
		||||
dofile(minetest.get_modpath("fac_database") .. "/storagedb.lua")
 | 
			
		||||
factions.factions = storagedb.Storagedb("factions")
 | 
			
		||||
factions.parcels = storagedb.Storagedb("parcels")
 | 
			
		||||
factions.players = storagedb.Storagedb("players")
 | 
			
		||||
factions.player_ips = storagedb.Storagedb("ips")
 | 
			
		||||
 | 
			
		||||
-- Memory only storage.
 | 
			
		||||
factions.onlineplayers = {}
 | 
			
		||||
 | 
			
		||||
-- Table creation.
 | 
			
		||||
 | 
			
		||||
-- Create a empty faction.
 | 
			
		||||
function factions.create_faction_table() 
 | 
			
		||||
    local table = {
 | 
			
		||||
		name = "",
 | 
			
		||||
        --! @brief power of a faction (needed for parcel claiming)
 | 
			
		||||
        power = factions_config.power,
 | 
			
		||||
        --! @brief maximum power of a faction
 | 
			
		||||
        maxpower = factions_config.maxpower,
 | 
			
		||||
        --! @brief power currently in use
 | 
			
		||||
        usedpower = 0,
 | 
			
		||||
        --! @brief list of player names
 | 
			
		||||
        players = {},
 | 
			
		||||
        --! @brief table of ranks/permissions
 | 
			
		||||
        ranks = starting_ranks,
 | 
			
		||||
        --! @brief name of the leader
 | 
			
		||||
        leader = nil,
 | 
			
		||||
		--! @brief spawn of the faction
 | 
			
		||||
		spawn = {x = 0, y = 0, z = 0},
 | 
			
		||||
        --! @brief default joining rank for new members
 | 
			
		||||
        default_rank = "member",
 | 
			
		||||
        --! @brief default rank assigned to the leader
 | 
			
		||||
        default_leader_rank = "leader",
 | 
			
		||||
        --! @brief faction's description string
 | 
			
		||||
        description = "Default faction description.",
 | 
			
		||||
		--! @brief faction's message of the day.
 | 
			
		||||
		message_of_the_day = "",
 | 
			
		||||
        --! @brief list of players currently invited (can join with /f join)
 | 
			
		||||
        invited_players = {},
 | 
			
		||||
        --! @brief table of claimed parcels (keys are parcelpos strings)
 | 
			
		||||
        land = {},
 | 
			
		||||
        --! @brief table of allies
 | 
			
		||||
        allies = {},
 | 
			
		||||
		--
 | 
			
		||||
		request_inbox = {},
 | 
			
		||||
        --! @brief table of enemies
 | 
			
		||||
        enemies = {},
 | 
			
		||||
		--!
 | 
			
		||||
		neutral = {},
 | 
			
		||||
        --! @brief table of parcels/factions that are under attack
 | 
			
		||||
        attacked_parcels = {},
 | 
			
		||||
        --! @brief whether faction is closed or open (boolean)
 | 
			
		||||
        join_free = false,
 | 
			
		||||
        --! @brief gives certain privileges
 | 
			
		||||
        is_admin = false,
 | 
			
		||||
        --! @brief last time anyone logged on
 | 
			
		||||
        last_logon = os.time(),
 | 
			
		||||
		--! @brief how long this has been without parcels
 | 
			
		||||
        no_parcel = os.time(),
 | 
			
		||||
        --! @brief access table
 | 
			
		||||
        access = {players = {}, factions = {}},
 | 
			
		||||
    }
 | 
			
		||||
    return table
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- Create a empty ip table.
 | 
			
		||||
function factions.create_ip_table() 
 | 
			
		||||
    local table = {
 | 
			
		||||
        ip = ""
 | 
			
		||||
    }
 | 
			
		||||
    return table
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- Create a empty player table.
 | 
			
		||||
function factions.create_player_table() 
 | 
			
		||||
    local table = {
 | 
			
		||||
        faction = ""
 | 
			
		||||
    }
 | 
			
		||||
    return table
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- Create a empty claim table.
 | 
			
		||||
function factions.create_parcel_table() 
 | 
			
		||||
    local table = {
 | 
			
		||||
        faction = ""
 | 
			
		||||
    }
 | 
			
		||||
    return table
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- helper functions
 | 
			
		||||
function factions.db_is_empty(table)
 | 
			
		||||
    for k, v in pairs(table) do
 | 
			
		||||
        return false
 | 
			
		||||
    end
 | 
			
		||||
    return true
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factions.remove_key(db, db_name, db_data, key, write)
 | 
			
		||||
    if not db_data then
 | 
			
		||||
        db_data = db.get(db_name)
 | 
			
		||||
    end
 | 
			
		||||
    db_data[key] = nil
 | 
			
		||||
    if factions.db_is_empty(db_data) then
 | 
			
		||||
        db.remove(db_name)
 | 
			
		||||
        return nil
 | 
			
		||||
    end
 | 
			
		||||
    if write then
 | 
			
		||||
        db.set(db_name, db_data)
 | 
			
		||||
    end
 | 
			
		||||
    return db_data
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- faction data check on load
 | 
			
		||||
local function update_data(db, db_name, db_data, empty_table, write)
 | 
			
		||||
    local needs_update = false
 | 
			
		||||
    if not db_data then
 | 
			
		||||
        db_data = db.get(db_name)
 | 
			
		||||
    end
 | 
			
		||||
    for k, v in pairs(empty_table) do
 | 
			
		||||
        if db_data[k] == nil then
 | 
			
		||||
            db_data[k] = v
 | 
			
		||||
            needs_update = true
 | 
			
		||||
            minetest.log("Adding property " .. k .. " to " .. db_name .. " file.")
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    if write and needs_update then
 | 
			
		||||
        db.set(db_name, db_data)
 | 
			
		||||
    end
 | 
			
		||||
    return db_data
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
minetest.register_on_mods_loaded(function()
 | 
			
		||||
    minetest.log("Checking faction files.")
 | 
			
		||||
    for k, v in factions.factions.iterate() do
 | 
			
		||||
        update_data(factions.factions, k, nil, factions.create_faction_table(), true)
 | 
			
		||||
    end
 | 
			
		||||
    minetest.log("Checking parcel files.")
 | 
			
		||||
    for k, v in factions.parcels.iterate() do
 | 
			
		||||
        update_data(factions.parcels, k, nil, factions.create_parcel_table(), true)
 | 
			
		||||
    end
 | 
			
		||||
    minetest.log("Checking player files.")
 | 
			
		||||
    for k, v in factions.players.iterate() do
 | 
			
		||||
        update_data(factions.players, k, nil, factions.create_player_table(), true)
 | 
			
		||||
    end
 | 
			
		||||
    minetest.log("Checking ip files.")
 | 
			
		||||
    for k, v in factions.player_ips.iterate() do
 | 
			
		||||
        update_data(factions.player_ips, k, nil, factions.create_ip_table(), true)
 | 
			
		||||
    end
 | 
			
		||||
end)
 | 
			
		||||
							
								
								
									
										2
									
								
								fac_database/mod.conf
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										2
									
								
								fac_database/mod.conf
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,2 @@
 | 
			
		||||
name = fac_database
 | 
			
		||||
depends = fac_config
 | 
			
		||||
							
								
								
									
										192
									
								
								fac_database/storagedb.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										192
									
								
								fac_database/storagedb.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,192 @@
 | 
			
		||||
local storage = minetest.get_mod_storage()
 | 
			
		||||
storagedb = {}
 | 
			
		||||
 | 
			
		||||
function storagedb.Storagedb(dir)
 | 
			
		||||
	local self = {}
 | 
			
		||||
	
 | 
			
		||||
	local directory = dir
 | 
			
		||||
	local mem_pool = {}
 | 
			
		||||
	local mem_pool_del = {}
 | 
			
		||||
	local add_to_mem_pool = true
 | 
			
		||||
	local serializer = minetest.serialize
 | 
			
		||||
	local deserializer = minetest.deserialize
 | 
			
		||||
	
 | 
			
		||||
	-- make tables weak so the garbage-collector will remove unused data
 | 
			
		||||
	setmetatable(mem_pool, {__mode = "kv"})
 | 
			
		||||
	setmetatable(mem_pool_del, {__mode = "kv"})
 | 
			
		||||
 | 
			
		||||
	local function storekey(key)
 | 
			
		||||
        local list = deserializer(storage:get_string(directory))
 | 
			
		||||
        if not list then
 | 
			
		||||
            list = {}
 | 
			
		||||
            list[key] = key
 | 
			
		||||
        else
 | 
			
		||||
            list[key] = key
 | 
			
		||||
        end
 | 
			
		||||
        storage:set_string(directory, serializer(list))
 | 
			
		||||
    end
 | 
			
		||||
    local function removekey(key)
 | 
			
		||||
        local list = deserializer(storage:get_string(directory))
 | 
			
		||||
        if not list then
 | 
			
		||||
            list = {}
 | 
			
		||||
        else
 | 
			
		||||
            list[key] = nil
 | 
			
		||||
        end
 | 
			
		||||
        storage:set_string(directory, serializer(list))
 | 
			
		||||
    end
 | 
			
		||||
    local function getkeys()
 | 
			
		||||
        local list = deserializer(storage:get_string(directory))
 | 
			
		||||
        if not list then
 | 
			
		||||
            list = {}
 | 
			
		||||
        end
 | 
			
		||||
        return list
 | 
			
		||||
    end
 | 
			
		||||
	local function load_into_mem(name, _table)
 | 
			
		||||
		if add_to_mem_pool then
 | 
			
		||||
			mem_pool[name] = {mem = _table}
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	local function load_table(name)
 | 
			
		||||
		local f = storage:get_string(string.format("%s/%s", directory, name))
 | 
			
		||||
		if f then
 | 
			
		||||
			local data = deserializer(f)
 | 
			
		||||
			return data
 | 
			
		||||
		end
 | 
			
		||||
		return nil
 | 
			
		||||
	end
 | 
			
		||||
	local function save_table(name, _table)
 | 
			
		||||
		if save_table == nil or name == nil then
 | 
			
		||||
			return false
 | 
			
		||||
		end
 | 
			
		||||
		storekey(name)
 | 
			
		||||
		storage:set_string(string.format("%s/%s", directory, name), serializer(_table))
 | 
			
		||||
	end
 | 
			
		||||
	local function save_key(name)
 | 
			
		||||
		storage:set_string(string.format("%s/%s", directory, name), "")
 | 
			
		||||
	end
 | 
			
		||||
	local function load_key(name)
 | 
			
		||||
		local f = storage:get_string(string.format("%s/%s", directory, name))
 | 
			
		||||
		if f ~= "" then
 | 
			
		||||
			return true
 | 
			
		||||
		end
 | 
			
		||||
		return false
 | 
			
		||||
	end
 | 
			
		||||
	self.get_memory_pool = function()
 | 
			
		||||
		return mem_pool
 | 
			
		||||
	end
 | 
			
		||||
	self.set_memory_pool = function(pool)
 | 
			
		||||
		mem_pool = pool
 | 
			
		||||
	end
 | 
			
		||||
	self.add_to_memory_pool = function(value)
 | 
			
		||||
		if value then
 | 
			
		||||
			add_to_mem_pool = value
 | 
			
		||||
		end
 | 
			
		||||
		return add_to_mem_pool
 | 
			
		||||
	end
 | 
			
		||||
	self.get_serializer = function()
 | 
			
		||||
		return serializer, deserializer
 | 
			
		||||
	end
 | 
			
		||||
	self.set_serializer = function(coder, decoder)
 | 
			
		||||
		serializer = coder
 | 
			
		||||
		deserializer = decoder
 | 
			
		||||
	end
 | 
			
		||||
	self.set_mem = function(name, _table)
 | 
			
		||||
		load_into_mem(name, _table)
 | 
			
		||||
		mem_pool_del[name] = nil
 | 
			
		||||
	end
 | 
			
		||||
	self.save_mem = function(name)
 | 
			
		||||
		if mem_pool[name] ~= nil then
 | 
			
		||||
			save_table(name, mem_pool[name].mem)
 | 
			
		||||
		end
 | 
			
		||||
		mem_pool_del[name] = nil
 | 
			
		||||
	end
 | 
			
		||||
	
 | 
			
		||||
	self.clear_mem = function(name)
 | 
			
		||||
		mem_pool[name] = nil
 | 
			
		||||
		mem_pool_del[name] = nil
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	self.set = function(name, _table)
 | 
			
		||||
		save_table(name, _table)
 | 
			
		||||
		if add_to_mem_pool then
 | 
			
		||||
			load_into_mem(name, _table)
 | 
			
		||||
		end
 | 
			
		||||
		mem_pool_del[name] = nil
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	self.set_key = function(name)
 | 
			
		||||
		save_key(name)
 | 
			
		||||
		if add_to_mem_pool then
 | 
			
		||||
			load_into_mem(name, "")
 | 
			
		||||
		end
 | 
			
		||||
		mem_pool_del[name] = nil
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	self.get = function(name, callback)
 | 
			
		||||
		if mem_pool_del[name] then
 | 
			
		||||
			if callback then
 | 
			
		||||
				callback(nil)
 | 
			
		||||
			end
 | 
			
		||||
			return nil
 | 
			
		||||
		end
 | 
			
		||||
		local pm = mem_pool[name]
 | 
			
		||||
		if pm then
 | 
			
		||||
			if callback then
 | 
			
		||||
				callback(pm.mem)
 | 
			
		||||
			end
 | 
			
		||||
			return pm.mem
 | 
			
		||||
		else
 | 
			
		||||
			local _table = load_table(name)
 | 
			
		||||
			if _table then
 | 
			
		||||
				load_into_mem(name, _table)
 | 
			
		||||
				if callback then
 | 
			
		||||
					callback(_table)
 | 
			
		||||
				end
 | 
			
		||||
				return _table
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
		mem_pool_del[name] = true
 | 
			
		||||
		return nil
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	self.remove = function(name)
 | 
			
		||||
		mem_pool[name] = nil
 | 
			
		||||
		mem_pool_del[name] = true
 | 
			
		||||
		removekey(name)
 | 
			
		||||
		storage:set_string(string.format("%s/%s", directory, name), "")
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	self.sub_database = function(path)
 | 
			
		||||
		local db = storagedb.Storagedb(dir .. "/" .. path)
 | 
			
		||||
		return db
 | 
			
		||||
	end
 | 
			
		||||
	self.to_array = function()
 | 
			
		||||
		local entries = {}
 | 
			
		||||
 | 
			
		||||
		for k, v in pairs(getkeys()) do
 | 
			
		||||
			entries[#entries + 1] = v
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		return entries
 | 
			
		||||
	end
 | 
			
		||||
	self.to_table = function()
 | 
			
		||||
		local entries = {}
 | 
			
		||||
 | 
			
		||||
		for k, v in pairs(getkeys()) do
 | 
			
		||||
			entries[v] = true
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		return entries
 | 
			
		||||
	end
 | 
			
		||||
	self.iterate = function()
 | 
			
		||||
		local entries = {}
 | 
			
		||||
 | 
			
		||||
		for k, v in pairs(getkeys()) do
 | 
			
		||||
			entries[v] = true
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		return pairs(entries)
 | 
			
		||||
	end
 | 
			
		||||
	
 | 
			
		||||
	return self
 | 
			
		||||
end
 | 
			
		||||
							
								
								
									
										375
									
								
								fac_events/claim_events.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										375
									
								
								fac_events/claim_events.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,375 @@
 | 
			
		||||
--! @param parcelpos position of the wanted parcel
 | 
			
		||||
--! @return whether this faction can claim a parcelpos
 | 
			
		||||
function factions.can_claim_parcel(name, parcelpos)
 | 
			
		||||
    local fn = factions.parcels.get(parcelpos)
 | 
			
		||||
	if fn == nil then
 | 
			
		||||
		return true
 | 
			
		||||
	end
 | 
			
		||||
	local faction = factions.factions.get(name)
 | 
			
		||||
	if fn then
 | 
			
		||||
		local fac = factions.factions.get(fn.faction)
 | 
			
		||||
        if fac.power < 0. and faction.power >= factions_config.power_per_parcel and not faction.allies[fn] and not faction.neutral[fn] then
 | 
			
		||||
            return true
 | 
			
		||||
        else
 | 
			
		||||
            return false
 | 
			
		||||
        end
 | 
			
		||||
    elseif faction.power < factions_config.power_per_parcel then
 | 
			
		||||
        return false
 | 
			
		||||
    end
 | 
			
		||||
    return true
 | 
			
		||||
end
 | 
			
		||||
--! @brief claim a parcel, update power and update global parcels table
 | 
			
		||||
function factions.claim_parcel(name, parcelpos)
 | 
			
		||||
    -- check if claiming over other faction's territory
 | 
			
		||||
	local otherfac = factions.parcels.get(parcelpos)
 | 
			
		||||
	if otherfac then
 | 
			
		||||
		local otherfac_name = otherfac.faction
 | 
			
		||||
        factions.unclaim_parcel(otherfac_name, parcelpos)
 | 
			
		||||
		factions.parcelless_check(otherfac_name)
 | 
			
		||||
	end
 | 
			
		||||
	local data = factions.create_parcel_table()
 | 
			
		||||
	data.faction = name
 | 
			
		||||
    factions.parcels.set(parcelpos, data)
 | 
			
		||||
	local faction = factions.factions.get(name)
 | 
			
		||||
    faction.land[parcelpos] = true
 | 
			
		||||
	factions.factions.set(name, faction)
 | 
			
		||||
    factions.decrease_power(name, factions_config.power_per_parcel)
 | 
			
		||||
    factions.increase_usedpower(name, factions_config.power_per_parcel)
 | 
			
		||||
    factions.on_claim_parcel(name, parcelpos)
 | 
			
		||||
	factions.parcelless_check(name)
 | 
			
		||||
end
 | 
			
		||||
--! @brief claim a parcel, update power and update global parcels table
 | 
			
		||||
function factions.unclaim_parcel(name, parcelpos)
 | 
			
		||||
	factions.remove_key(factions.parcels, parcelpos, nil, "faction", true)
 | 
			
		||||
	local faction = factions.factions.get(name)
 | 
			
		||||
    faction.land[parcelpos] = nil
 | 
			
		||||
	factions.factions.set(name, faction)
 | 
			
		||||
    factions.increase_power(name, factions_config.power_per_parcel)
 | 
			
		||||
    factions.decrease_usedpower(name, factions_config.power_per_parcel)
 | 
			
		||||
    factions.on_unclaim_parcel(name, parcelpos)
 | 
			
		||||
	factions.parcelless_check(name)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factions.parcelless_check(name)
 | 
			
		||||
	local faction = factions.factions.get(name)
 | 
			
		||||
	if faction.land then
 | 
			
		||||
		local count = 0
 | 
			
		||||
		for index, value in pairs(faction.land) do
 | 
			
		||||
			count = count + 1
 | 
			
		||||
			break
 | 
			
		||||
		end
 | 
			
		||||
		if count > 0 then
 | 
			
		||||
			if faction.no_parcel ~= -1 then
 | 
			
		||||
				factions.broadcast(name, "Faction " .. name .. " will not be disbanded because it now has parcels.")
 | 
			
		||||
			end
 | 
			
		||||
			faction.no_parcel = -1
 | 
			
		||||
		else
 | 
			
		||||
			faction.no_parcel = os.time()
 | 
			
		||||
			factions.on_no_parcel(name)
 | 
			
		||||
		end
 | 
			
		||||
		factions.factions.set(name, faction)
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factions.get_parcel_faction(parcelpos)
 | 
			
		||||
    local data = factions.parcels.get(parcelpos)
 | 
			
		||||
	if data then
 | 
			
		||||
		local facname = data.faction
 | 
			
		||||
        local faction = factions.factions.get(facname)
 | 
			
		||||
        return faction, facname
 | 
			
		||||
    end
 | 
			
		||||
    return nil
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function claim_helper(player, faction, parcelpos, no_msgs)
 | 
			
		||||
	faction = factions.factions.get(faction.name)
 | 
			
		||||
	if not faction then
 | 
			
		||||
		return false
 | 
			
		||||
	end
 | 
			
		||||
	if faction.power < factions_config.power_per_parcel then
 | 
			
		||||
		if not no_msgs then
 | 
			
		||||
			minetest.chat_send_player(player, "Not enough power.")
 | 
			
		||||
		end
 | 
			
		||||
		return false
 | 
			
		||||
	end
 | 
			
		||||
	local p = parcelpos
 | 
			
		||||
	local can_claim = factions.can_claim_parcel(faction.name, p)
 | 
			
		||||
	
 | 
			
		||||
	if can_claim then
 | 
			
		||||
		minetest.chat_send_player(player, "Claming parcel " .. p)
 | 
			
		||||
		factions.claim_parcel(faction.name, p)
 | 
			
		||||
		return true
 | 
			
		||||
	else
 | 
			
		||||
		local parcel_faction = factions.get_parcel_faction(p)
 | 
			
		||||
		if parcel_faction and parcel_faction.name == faction.name then
 | 
			
		||||
			if not no_msgs then
 | 
			
		||||
				minetest.chat_send_player(player, "This parcel already belongs to your faction")
 | 
			
		||||
			end
 | 
			
		||||
			return false
 | 
			
		||||
		elseif parcel_faction and parcel_faction.name ~= faction.name then
 | 
			
		||||
			if not no_msgs then
 | 
			
		||||
				minetest.chat_send_player(player, "This parcel belongs to another faction")
 | 
			
		||||
			end
 | 
			
		||||
			return false
 | 
			
		||||
		else
 | 
			
		||||
			if not no_msgs then
 | 
			
		||||
				minetest.chat_send_player(player, "Your faction cannot claim any (more) parcel(s).")
 | 
			
		||||
			end
 | 
			
		||||
			return false
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function unclaim_helper(player, faction, parcelpos, no_msgs)
 | 
			
		||||
	faction = factions.factions.get(faction.name)
 | 
			
		||||
	if not faction then
 | 
			
		||||
		return false
 | 
			
		||||
	end
 | 
			
		||||
	local parcel_faction = factions.get_parcel_faction(parcelpos)
 | 
			
		||||
	if not parcel_faction then
 | 
			
		||||
		if not no_msgs then
 | 
			
		||||
			minetest.chat_send_player(player, "This parcel does not exist.")
 | 
			
		||||
		end
 | 
			
		||||
		return false
 | 
			
		||||
	end
 | 
			
		||||
	if parcel_faction.name ~= faction.name then
 | 
			
		||||
		if not no_msgs then
 | 
			
		||||
			minetest.chat_send_player(player, "This parcel does not belong to you.")
 | 
			
		||||
		end
 | 
			
		||||
		return false
 | 
			
		||||
	else
 | 
			
		||||
		factions.unclaim_parcel(faction.name, parcelpos)
 | 
			
		||||
		return true
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local parcel_size = factions_config.parcel_size
 | 
			
		||||
 | 
			
		||||
function factions.claim_square(player, faction, r)
 | 
			
		||||
	local rplayer = minetest.get_player_by_name(player)
 | 
			
		||||
	local pos = vector.round(rplayer:get_pos())
 | 
			
		||||
	pos.x = math.floor(pos.x / parcel_size) * parcel_size
 | 
			
		||||
	pos.z = math.floor(pos.z / parcel_size) * parcel_size
 | 
			
		||||
	pos.x = pos.x - (parcel_size * (r - math.floor(r / 2)))
 | 
			
		||||
	pos.z = pos.z - (parcel_size * (r - math.floor(r / 2)))
 | 
			
		||||
	local timer = 0
 | 
			
		||||
	for i = 1, r do
 | 
			
		||||
		for l = 1, r do
 | 
			
		||||
			local p = {x = pos.x + (parcel_size * l), y = pos.y, z = pos.z + (parcel_size * i)}
 | 
			
		||||
			minetest.after(timer, claim_helper, player, faction, factions.get_parcel_pos(p), true)
 | 
			
		||||
			
 | 
			
		||||
			timer = timer + 0.1
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
local auto_list = {}
 | 
			
		||||
local function _claim_auto(player, faction)
 | 
			
		||||
	if auto_list[player] then
 | 
			
		||||
		local rplayer = minetest.get_player_by_name(player)
 | 
			
		||||
		local parcelpos = vector.round(rplayer:get_pos())
 | 
			
		||||
		claim_helper(player, faction, factions.get_parcel_pos(parcelpos), true)
 | 
			
		||||
		minetest.after(0.1, _claim_auto, player, faction)
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
function factions.claim_auto(player, faction)
 | 
			
		||||
	if auto_list[player] then
 | 
			
		||||
		auto_list[player] = nil
 | 
			
		||||
		minetest.chat_send_player(player, "Auto claim disabled.")
 | 
			
		||||
	else
 | 
			
		||||
		auto_list[player] = true
 | 
			
		||||
		minetest.chat_send_player(player, "Auto claim enabled.")
 | 
			
		||||
		_claim_auto(player, faction)
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
local function _claim_fill(player, faction, pos)
 | 
			
		||||
	if claim_helper(player, faction, factions.get_parcel_pos(pos), true) then
 | 
			
		||||
		local pos1 = {x = pos.x - parcel_size, y = pos.y, z = pos.z}
 | 
			
		||||
		minetest.after(math.random(0, 11) / 10, _claim_fill, player, faction, pos1)
 | 
			
		||||
		local pos2 = {x = pos.x + parcel_size, y = pos.y, z = pos.z}
 | 
			
		||||
		minetest.after(math.random(0, 11) / 10, _claim_fill, player, faction, pos2)
 | 
			
		||||
		local pos3 = {x = pos.x, y = pos.y, z = pos.z - parcel_size}
 | 
			
		||||
		minetest.after(math.random(0, 11) / 10, _claim_fill, player, faction, pos3)
 | 
			
		||||
		local pos4 = {x = pos.x, y = pos.y, z = pos.z + parcel_size}
 | 
			
		||||
		minetest.after(math.random(0, 11) / 10, _claim_fill, player, faction, pos4)
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
function factions.claim_fill(player, faction)
 | 
			
		||||
	local rplayer = minetest.get_player_by_name(player)
 | 
			
		||||
	local pos = vector.round(rplayer:get_pos())
 | 
			
		||||
	
 | 
			
		||||
	pos.x = math.floor(pos.x / parcel_size) * parcel_size
 | 
			
		||||
	pos.z = math.floor(pos.z / parcel_size) * parcel_size
 | 
			
		||||
	
 | 
			
		||||
	_claim_fill(player, faction, pos)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local parcel_size_center = parcel_size / 2
 | 
			
		||||
 | 
			
		||||
function factions.claim_circle(player, faction, r)
 | 
			
		||||
	local rplayer = minetest.get_player_by_name(player)
 | 
			
		||||
	local pos = vector.round(rplayer:get_pos())
 | 
			
		||||
	
 | 
			
		||||
	pos.x = (math.floor(pos.x / parcel_size) * parcel_size) + parcel_size_center
 | 
			
		||||
	pos.z = (math.floor(pos.z / parcel_size) * parcel_size) + parcel_size_center
 | 
			
		||||
	
 | 
			
		||||
	for i = 1, 360 do
 | 
			
		||||
		local angle = i * math.pi / 180
 | 
			
		||||
		local rpos = {x = pos.x + r * math.cos(angle), y = pos.y, z = pos.z + r * math.sin(angle)}
 | 
			
		||||
		claim_helper(player, faction, factions.get_parcel_pos(rpos), true)
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function _claim_all(player, faction, pos)
 | 
			
		||||
	if faction.power >= factions_config.power_per_parcel then
 | 
			
		||||
		claim_helper(player, faction, factions.get_parcel_pos(pos), true)
 | 
			
		||||
		local pos1 = {x = pos.x - parcel_size, y = pos.y, z = pos.z}
 | 
			
		||||
		minetest.after(math.random(0, 11) / 10, _claim_all, player, faction, pos1)
 | 
			
		||||
		local pos2 = {x = pos.x + parcel_size, y = pos.y, z = pos.z}
 | 
			
		||||
		minetest.after(math.random(0, 11) / 10, _claim_all, player, faction, pos2)
 | 
			
		||||
		local pos3 = {x = pos.x, y = pos.y, z = pos.z - parcel_size}
 | 
			
		||||
		minetest.after(math.random(0, 11) / 10, _claim_all, player, faction, pos3)
 | 
			
		||||
		local pos4 = {x = pos.x, y = pos.y, z = pos.z + parcel_size}
 | 
			
		||||
		minetest.after(math.random(0, 11) / 10, _claim_all, player, faction, pos4)
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factions.claim_all(player, faction)
 | 
			
		||||
	local rplayer = minetest.get_player_by_name(player)
 | 
			
		||||
	local pos = vector.round(rplayer:get_pos())
 | 
			
		||||
	pos.x = math.floor(pos.x / parcel_size) * parcel_size
 | 
			
		||||
	pos.z = math.floor(pos.z / parcel_size) * parcel_size
 | 
			
		||||
	_claim_all(player, faction, pos)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factions.claim_help(player, func)
 | 
			
		||||
	local text = "All params for /f claim: <o,one, a,auto, f,fill, s,square, c,circle, all, l,list, h,help>, <none, number>"
 | 
			
		||||
	if func == "o" or func == "one" then
 | 
			
		||||
		text = "/f claim o\n/f claim one\n Claim one parcel."
 | 
			
		||||
	elseif func == "a" or func == "auto" then
 | 
			
		||||
		text = "/f claim a\n/f claim auto\nClaim as you walk around."
 | 
			
		||||
	elseif func == "f" or func == "fill" then
 | 
			
		||||
		text = "/f claim f\n/f claim fill\nClaim by filling."
 | 
			
		||||
	elseif func == "s" or func == "square" then
 | 
			
		||||
		text = "/f claim s <number>\n/f claim square <number>\nClaim by square and radius."
 | 
			
		||||
	elseif func == "c" or func == "circle" then
 | 
			
		||||
		text = "/f claim c <number>\n/f claim circle <number>\nClaim by circle and radius."
 | 
			
		||||
	elseif func == "l" or func == "list" then
 | 
			
		||||
		text = "/f claim l\n/f claim list\nList all the faction's claimed land."
 | 
			
		||||
	elseif func == "all" then
 | 
			
		||||
		text = "/f claim all\nClaim all faction land."
 | 
			
		||||
	end
 | 
			
		||||
	minetest.chat_send_player(player, text)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factions.unclaim_square(player, faction, r)
 | 
			
		||||
	local rplayer = minetest.get_player_by_name(player)
 | 
			
		||||
	local pos = vector.round(rplayer:get_pos())
 | 
			
		||||
	pos.x = math.floor(pos.x / parcel_size) * parcel_size
 | 
			
		||||
	pos.z = math.floor(pos.z / parcel_size) * parcel_size
 | 
			
		||||
	pos.x = pos.x - (parcel_size * (r - math.floor(r / 2)))
 | 
			
		||||
	pos.z = pos.z - (parcel_size * (r - math.floor(r / 2)))
 | 
			
		||||
	local timer = 0
 | 
			
		||||
	for i = 1, r do
 | 
			
		||||
		for l = 1, r do
 | 
			
		||||
			local p = {x = pos.x + (parcel_size * l), y = pos.y, z = pos.z + (parcel_size * i)}
 | 
			
		||||
			minetest.after(timer, unclaim_helper, player, faction, factions.get_parcel_pos(p), true)
 | 
			
		||||
			
 | 
			
		||||
			timer = timer + 0.1
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function _unclaim_auto(player, faction)
 | 
			
		||||
	if auto_list[player] then
 | 
			
		||||
		local rplayer = minetest.get_player_by_name(player)
 | 
			
		||||
		local parcelpos = vector.round(rplayer:get_pos())
 | 
			
		||||
		unclaim_helper(player, faction, factions.get_parcel_pos(parcelpos), true)
 | 
			
		||||
		minetest.after(0.1, _unclaim_auto, player, faction)
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factions.unclaim_auto(player, faction)
 | 
			
		||||
	if auto_list[player] then
 | 
			
		||||
		auto_list[player] = nil
 | 
			
		||||
		minetest.chat_send_player(player, "Auto unclaim disabled.")
 | 
			
		||||
	else
 | 
			
		||||
		auto_list[player] = true
 | 
			
		||||
		minetest.chat_send_player(player, "Auto unclaim enabled.")
 | 
			
		||||
		_unclaim_auto(player, faction)
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function _unclaim_fill(player, faction, pos)
 | 
			
		||||
	if unclaim_helper(player, faction, factions.get_parcel_pos(pos), true) then
 | 
			
		||||
		local pos1 = {x = pos.x - parcel_size, y = pos.y, z = pos.z}
 | 
			
		||||
		minetest.after(math.random(0, 11) / 10, _unclaim_fill, player, faction, pos1)
 | 
			
		||||
		local pos2 = {x = pos.x + parcel_size, y = pos.y, z = pos.z}
 | 
			
		||||
		minetest.after(math.random(0, 11) / 10, _unclaim_fill, player, faction, pos2)
 | 
			
		||||
		local pos3 = {x = pos.x, y = pos.y, z = pos.z - parcel_size}
 | 
			
		||||
		minetest.after(math.random(0, 11) / 10, _unclaim_fill, player, faction, pos3)
 | 
			
		||||
		local pos4 = {x = pos.x, y = pos.y, z = pos.z + parcel_size}
 | 
			
		||||
		minetest.after(math.random(0, 11) / 10, _unclaim_fill, player, faction, pos4)
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factions.unclaim_fill(player, faction)
 | 
			
		||||
	local rplayer = minetest.get_player_by_name(player)
 | 
			
		||||
	local pos = vector.round(rplayer:get_pos())
 | 
			
		||||
	pos.x = math.floor(pos.x / parcel_size) * parcel_size
 | 
			
		||||
	pos.z = math.floor(pos.z / parcel_size) * parcel_size
 | 
			
		||||
	_unclaim_fill(player, faction, pos)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local parcel_size_center = parcel_size / 2
 | 
			
		||||
 | 
			
		||||
function factions.unclaim_circle(player, faction, r)
 | 
			
		||||
	local rplayer = minetest.get_player_by_name(player)
 | 
			
		||||
	local pos = vector.round(rplayer:get_pos())
 | 
			
		||||
	pos.x = (math.floor(pos.x / parcel_size) * parcel_size) + parcel_size_center
 | 
			
		||||
	pos.z = (math.floor(pos.z / parcel_size) * parcel_size) + parcel_size_center
 | 
			
		||||
	for i = 1, 360 do
 | 
			
		||||
		local angle = i * math.pi / 180
 | 
			
		||||
		local rpos = {x = pos.x + r * math.cos(angle), y = pos.y, z = pos.z + r * math.sin(angle)}
 | 
			
		||||
		unclaim_helper(player, faction, factions.get_parcel_pos(rpos), true)
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function _unclaim_all(player, faction)
 | 
			
		||||
	local timer = 0
 | 
			
		||||
	for i in pairs(faction.land) do
 | 
			
		||||
		minetest.after(timer, factions.unclaim_parcel, faction.name, i)
 | 
			
		||||
		timer = timer + 0.1
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factions.unclaim_all(player, faction)
 | 
			
		||||
	local rplayer = minetest.get_player_by_name(player)
 | 
			
		||||
	local pos = vector.round(rplayer:get_pos())
 | 
			
		||||
	pos.x = math.floor(pos.x / parcel_size) * parcel_size
 | 
			
		||||
	pos.z = math.floor(pos.z / parcel_size) * parcel_size
 | 
			
		||||
	_unclaim_all(player, faction, pos)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factions.unclaim_help(player, func)
 | 
			
		||||
	local text = "All params for /f unclaim: <o,one, a,auto, f,fill, s,square, c,circle, all, l,list, h,help>, <none, number>"
 | 
			
		||||
	if func == "o" or func == "one" then
 | 
			
		||||
		text = "/f unclaim o\n/f unclaim one\n Unclaim one parcel."
 | 
			
		||||
	elseif func == "a" or func == "auto" then
 | 
			
		||||
		text = "/f unclaim a\n/f unclaim auto\nUnclaim as you walk around."
 | 
			
		||||
	elseif func == "f" or func == "fill" then
 | 
			
		||||
		text = "/f unclaim f\n/f unclaim fill\nUnclaim by filling."
 | 
			
		||||
	elseif func == "s" or func == "square" then
 | 
			
		||||
		text = "/f unclaim s <number>\n/f unclaim square <number>\nUnclaim by square and radius."
 | 
			
		||||
	elseif func == "c" or func == "circle" then
 | 
			
		||||
		text = "/f unclaim c <number>\n/f unclaim circle <number>\nUnclaim by circle and radius."
 | 
			
		||||
	elseif func == "l" or func == "list" then
 | 
			
		||||
		text = "/f claim l\n/f claim list\nList all the faction's claimed land."
 | 
			
		||||
	elseif func == "all" then
 | 
			
		||||
		text = "/f unclaim all\nUnclaim all faction land."
 | 
			
		||||
	end
 | 
			
		||||
	minetest.chat_send_player(player, text)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
minetest.register_on_leaveplayer(function(player)
 | 
			
		||||
	auto_list[player:get_player_name()] = nil
 | 
			
		||||
end)
 | 
			
		||||
							
								
								
									
										74
									
								
								fac_events/diplomacy_events.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										74
									
								
								fac_events/diplomacy_events.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,74 @@
 | 
			
		||||
function factions.start_diplomacy(name, faction)
 | 
			
		||||
	for l, i in factions.factions.iterate() do
 | 
			
		||||
		local fac = factions.factions.get(l)
 | 
			
		||||
		if l ~= name and not (faction.neutral[l] or faction.allies[l] or faction.enemies[l]) then
 | 
			
		||||
			if factions_config.faction_diplomacy == true then
 | 
			
		||||
				factions.new_neutral(name, l)
 | 
			
		||||
				factions.new_neutral(l, name)
 | 
			
		||||
			else
 | 
			
		||||
				factions.new_enemy(name, l)
 | 
			
		||||
				factions.new_enemy(l, name)
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factions.new_alliance(name, faction)
 | 
			
		||||
	local bfaction = factions.factions.get(name)
 | 
			
		||||
    bfaction.allies[faction] = true
 | 
			
		||||
    factions.on_new_alliance(name, faction)
 | 
			
		||||
    if bfaction.enemies[faction] then
 | 
			
		||||
        factions.end_enemy(name, faction)
 | 
			
		||||
    end
 | 
			
		||||
	if bfaction.neutral[faction] then
 | 
			
		||||
        factions.end_neutral(name, faction)
 | 
			
		||||
    end
 | 
			
		||||
	factions.factions.set(name, bfaction)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factions.end_alliance(name, faction)
 | 
			
		||||
    local bfaction = factions.factions.get(name)
 | 
			
		||||
	bfaction.allies[faction] = nil
 | 
			
		||||
    factions.on_end_alliance(name, faction)
 | 
			
		||||
	factions.factions.set(name, bfaction)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factions.new_neutral(name, faction)
 | 
			
		||||
	local bfaction = factions.factions.get(name)
 | 
			
		||||
    bfaction.neutral[faction] = true
 | 
			
		||||
	factions.on_new_neutral(name, faction)
 | 
			
		||||
    if bfaction.allies[faction] then
 | 
			
		||||
        factions.end_alliance(name, faction)
 | 
			
		||||
    end
 | 
			
		||||
    if bfaction.enemies[faction] then
 | 
			
		||||
        factions.end_enemy(name, faction)
 | 
			
		||||
    end
 | 
			
		||||
	factions.factions.set(name, bfaction)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factions.end_neutral(name, faction)
 | 
			
		||||
    local bfaction = factions.factions.get(name)
 | 
			
		||||
	bfaction.neutral[faction] = nil
 | 
			
		||||
    factions.on_end_neutral(name, faction)
 | 
			
		||||
	factions.factions.set(name, bfaction)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factions.new_enemy(name, faction)
 | 
			
		||||
	local bfaction = factions.factions.get(name)
 | 
			
		||||
	bfaction.enemies[faction] = true
 | 
			
		||||
    factions.on_new_enemy(name, faction)
 | 
			
		||||
    if bfaction.allies[faction] then
 | 
			
		||||
        factions.end_alliance(name, faction)
 | 
			
		||||
    end
 | 
			
		||||
	if bfaction.neutral[faction] then
 | 
			
		||||
        factions.end_neutral(name, faction)
 | 
			
		||||
    end
 | 
			
		||||
	factions.factions.set(name, bfaction)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factions.end_enemy(name, faction)
 | 
			
		||||
    local bfaction = factions.factions.get(name)
 | 
			
		||||
	bfaction.enemies[faction] = nil
 | 
			
		||||
    factions.on_end_enemy(name, faction)
 | 
			
		||||
	factions.factions.set(name, bfaction)
 | 
			
		||||
end
 | 
			
		||||
							
								
								
									
										107
									
								
								fac_events/eventcallbacks.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										107
									
								
								fac_events/eventcallbacks.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,107 @@
 | 
			
		||||
function factions.on_create(name)  --! @brief called when the faction is added to the global faction list
 | 
			
		||||
    minetest.chat_send_all("Faction " .. name .. " has been created.")
 | 
			
		||||
end
 | 
			
		||||
function factions.on_set_name(name, oldname)
 | 
			
		||||
    minetest.chat_send_all("Faction " .. oldname .. " has been changed its name to ".. name ..".")
 | 
			
		||||
end
 | 
			
		||||
function factions.on_no_parcel(name)
 | 
			
		||||
	local faction = factions.factions.get(name)
 | 
			
		||||
	local now = os.time() - faction.no_parcel
 | 
			
		||||
	local l = factions_config.maximum_parcelless_faction_time
 | 
			
		||||
    factions.broadcast(name, "This faction will disband in " .. l - now .. " seconds, because it has no parcels.")
 | 
			
		||||
end
 | 
			
		||||
function factions.on_player_leave(name, player)
 | 
			
		||||
    factions.broadcast(name, player .. " has left this faction")
 | 
			
		||||
end
 | 
			
		||||
function factions.on_player_join(name, player)
 | 
			
		||||
    factions.broadcast(name, player .. " has joined this faction")
 | 
			
		||||
end
 | 
			
		||||
function factions.on_claim_parcel(name, pos)
 | 
			
		||||
    factions.broadcast(name, "Parcel (" .. pos .. ") has been claimed.")
 | 
			
		||||
end
 | 
			
		||||
function factions.on_unclaim_parcel(name, pos)
 | 
			
		||||
    factions.broadcast(name, "Parcel ("..pos..") has been unclaimed.")
 | 
			
		||||
end
 | 
			
		||||
function factions.on_disband(name, reason)
 | 
			
		||||
    local msg = "Faction " .. name .. " has been disbanded."
 | 
			
		||||
    if reason then
 | 
			
		||||
        msg = msg .. " (" .. reason .. ")"
 | 
			
		||||
    end
 | 
			
		||||
    minetest.chat_send_all(msg)
 | 
			
		||||
end
 | 
			
		||||
function factions.on_new_leader(name)
 | 
			
		||||
    local faction = factions.factions.get(name)
 | 
			
		||||
	factions.broadcast(name, faction.leader .. " is now the leader of this faction")
 | 
			
		||||
end
 | 
			
		||||
function factions.on_change_description(name)
 | 
			
		||||
    local faction = factions.factions.get(name)
 | 
			
		||||
	factions.broadcast(name, "Faction description has been modified to: " .. faction.description)
 | 
			
		||||
end
 | 
			
		||||
function factions.on_player_invited(name, player)
 | 
			
		||||
    local faction = factions.factions.get(name)
 | 
			
		||||
	minetest.chat_send_player(player, "You have been invited to faction " .. faction.name)
 | 
			
		||||
end
 | 
			
		||||
function factions.on_toggle_join_free(name, player)
 | 
			
		||||
    local faction = factions.factions.get(name)
 | 
			
		||||
	if faction.join_free then
 | 
			
		||||
        factions.broadcast(name, "This faction is now invite-free.")
 | 
			
		||||
    else
 | 
			
		||||
        factions.broadcast(name, "This faction is no longer invite-free.")
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
function factions.on_new_alliance(name, faction)
 | 
			
		||||
    factions.broadcast(name, "This faction is now allied with " .. faction)
 | 
			
		||||
end
 | 
			
		||||
function factions.on_end_alliance(name, faction)
 | 
			
		||||
    factions.broadcast(name, "This faction is no longer allied with " .. faction .. "!")
 | 
			
		||||
end
 | 
			
		||||
function factions.on_new_neutral(name, faction)
 | 
			
		||||
    factions.broadcast(name, "This faction is now neutral with ".. faction)
 | 
			
		||||
end
 | 
			
		||||
function factions.on_end_neutral(name, faction)
 | 
			
		||||
    factions.broadcast(name, "This faction is no longer neutral with " .. faction .. "!")
 | 
			
		||||
end
 | 
			
		||||
function factions.on_new_enemy(name, faction)
 | 
			
		||||
    factions.broadcast(name, "This faction is now at war with " .. faction)
 | 
			
		||||
end
 | 
			
		||||
function factions.on_end_enemy(name, faction)
 | 
			
		||||
    factions.broadcast(name, "This faction is no longer at war with " .. faction .. "!")
 | 
			
		||||
end
 | 
			
		||||
function factions.on_set_spawn(name)
 | 
			
		||||
    local faction = factions.factions.get(name)
 | 
			
		||||
    local spawn_str = faction.spawn.x .. ", " .. faction.spawn.y .. ", " .. faction.spawn.z
 | 
			
		||||
    factions.broadcast(name, "The faction spawn has been set to (" .. spawn_str .. ").")
 | 
			
		||||
end
 | 
			
		||||
function factions.on_add_rank(name, rank)
 | 
			
		||||
	local faction = factions.factions.get(name)
 | 
			
		||||
    factions.broadcast(name, "The rank " .. rank .. " has been created with privileges: " .. table.concat(faction.ranks[rank], ", "))
 | 
			
		||||
end
 | 
			
		||||
function factions.on_replace_privs(name, rank)
 | 
			
		||||
	local faction = factions.factions.get(name)
 | 
			
		||||
    factions.broadcast(name, "The privileges in rank " .. rank .. " have been delete and changed to: " .. table.concat(faction.ranks[rank], ", "))
 | 
			
		||||
end
 | 
			
		||||
function factions.on_remove_privs(name, rank, privs)
 | 
			
		||||
    factions.broadcast(name, "The privileges in rank " .. rank .. " have been revoked: " .. table.concat(privs, ", "))
 | 
			
		||||
end
 | 
			
		||||
function factions.on_add_privs(name, rank, privs)
 | 
			
		||||
    factions.broadcast(name, "The privileges in rank " .. rank .. " have been added: " .. table.concat(privs, ", "))
 | 
			
		||||
end
 | 
			
		||||
function factions.on_set_rank_name(name, rank,newrank)
 | 
			
		||||
    factions.broadcast(name, "The name of rank " .. rank .. " has been changed to " .. newrank)
 | 
			
		||||
end
 | 
			
		||||
function factions.on_delete_rank(name, rank, newrank)
 | 
			
		||||
    factions.broadcast(name, "The rank " .. rank .. " has been deleted and replaced by " .. newrank)
 | 
			
		||||
end
 | 
			
		||||
function factions.on_set_def_rank(name, rank)
 | 
			
		||||
    factions.broadcast(name, "The default rank given to new players has been changed to " .. rank)
 | 
			
		||||
end
 | 
			
		||||
function factions.on_reset_ranks(name)
 | 
			
		||||
    factions.broadcast(name, "All of the faction's ranks have been reset to the default ones.")
 | 
			
		||||
end
 | 
			
		||||
function factions.on_promote(name, member)
 | 
			
		||||
	local faction = factions.factions.get(name)
 | 
			
		||||
    minetest.chat_send_player(member, "You have been promoted to " .. faction.players[member])
 | 
			
		||||
end
 | 
			
		||||
function factions.on_revoke_invite(name, player)
 | 
			
		||||
    minetest.chat_send_player(player, "You are no longer invited to faction " .. name)
 | 
			
		||||
end
 | 
			
		||||
							
								
								
									
										8
									
								
								fac_events/init.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								fac_events/init.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,8 @@
 | 
			
		||||
local path = minetest.get_modpath("fac_events")
 | 
			
		||||
dofile (path .. "/claim_events.lua")
 | 
			
		||||
dofile (path .. "/diplomacy_events.lua")
 | 
			
		||||
dofile (path .. "/eventcallbacks.lua")
 | 
			
		||||
dofile (path .. "/invite_events.lua")
 | 
			
		||||
dofile (path .. "/player_events.lua")
 | 
			
		||||
dofile (path .. "/power_events.lua")
 | 
			
		||||
dofile (path .. "/rank_events.lua")
 | 
			
		||||
							
								
								
									
										15
									
								
								fac_events/invite_events.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										15
									
								
								fac_events/invite_events.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,15 @@
 | 
			
		||||
--! @brief places player in invite list
 | 
			
		||||
function factions.invite_player(name, player)
 | 
			
		||||
	local faction = factions.factions.get(name)
 | 
			
		||||
    faction.invited_players[player] = true
 | 
			
		||||
    factions.on_player_invited(name, player)
 | 
			
		||||
	factions.factions.set(name, faction)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--! @brief removes player from invite list (can no longer join via /f join)
 | 
			
		||||
function factions.revoke_invite(name, player)
 | 
			
		||||
    local faction = factions.factions.get(name)
 | 
			
		||||
	faction.invited_players[player] = nil
 | 
			
		||||
    factions.on_revoke_invite(name, player)
 | 
			
		||||
	factions.factions.set(name, faction)
 | 
			
		||||
end
 | 
			
		||||
							
								
								
									
										2
									
								
								fac_events/mod.conf
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										2
									
								
								fac_events/mod.conf
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,2 @@
 | 
			
		||||
name = fac_events
 | 
			
		||||
depends = fac
 | 
			
		||||
							
								
								
									
										85
									
								
								fac_events/player_events.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										85
									
								
								fac_events/player_events.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,85 @@
 | 
			
		||||
local on_death = {}
 | 
			
		||||
 | 
			
		||||
minetest.register_on_prejoinplayer(function(name, ip)
 | 
			
		||||
	local data = factions.create_ip_table()
 | 
			
		||||
	data.ip = ip
 | 
			
		||||
	factions.player_ips.set(name, data)
 | 
			
		||||
end)
 | 
			
		||||
minetest.register_on_joinplayer(function(player)
 | 
			
		||||
	local name = player:get_player_name()
 | 
			
		||||
	minetest.after(5, createHudfactionLand, player)
 | 
			
		||||
    local faction, facname = factions.get_player_faction(name)
 | 
			
		||||
    if faction then
 | 
			
		||||
		if factions.onlineplayers[facname] == nil then
 | 
			
		||||
			factions.onlineplayers[facname] = {}
 | 
			
		||||
		end
 | 
			
		||||
		factions.onlineplayers[facname][name] = true
 | 
			
		||||
        faction.last_logon = os.time()
 | 
			
		||||
		factions.factions.set(facname, faction)
 | 
			
		||||
		minetest.after(5, createHudFactionName, player, facname)
 | 
			
		||||
		minetest.after(5, createHudPower, player, faction)
 | 
			
		||||
		if faction.no_parcel ~= -1 then
 | 
			
		||||
			local now = os.time() - faction.no_parcel
 | 
			
		||||
			local l = factions_config.maximum_parcelless_faction_time
 | 
			
		||||
			minetest.chat_send_player(name, "This faction will disband in " .. l - now .. " seconds, because it has no parcels.")
 | 
			
		||||
		end
 | 
			
		||||
		
 | 
			
		||||
		if factions.has_permission(facname, name, "diplomacy") then
 | 
			
		||||
			for _ in pairs(faction.request_inbox) do minetest.chat_send_player(name, "You have diplomatic requests in the inbox.") break end
 | 
			
		||||
		end
 | 
			
		||||
		
 | 
			
		||||
		if faction.message_of_the_day and (faction.message_of_the_day ~= "" or faction.message_of_the_day ~= " ") then
 | 
			
		||||
			minetest.chat_send_player(name, faction.message_of_the_day)
 | 
			
		||||
		end
 | 
			
		||||
    end
 | 
			
		||||
end)
 | 
			
		||||
minetest.register_on_leaveplayer(function(player)
 | 
			
		||||
	local name = player:get_player_name()
 | 
			
		||||
	local faction, facname = factions.get_player_faction(name)
 | 
			
		||||
	local id_name1 = name .. "factionLand"
 | 
			
		||||
	if hud_ids[id_name1] then
 | 
			
		||||
		hud_ids[id_name1] = nil
 | 
			
		||||
	end
 | 
			
		||||
	if faction then
 | 
			
		||||
		faction.last_logon = os.time()
 | 
			
		||||
		factions.factions.set(facname, faction)
 | 
			
		||||
		factions.onlineplayers[facname][name] = nil
 | 
			
		||||
		
 | 
			
		||||
		hud_ids[name .. "factionName"] = nil
 | 
			
		||||
		hud_ids[name .. "powerWatch"] = nil
 | 
			
		||||
	else
 | 
			
		||||
		factions.remove_key(factions.player_ips, name, nil, "ip", true)
 | 
			
		||||
	end
 | 
			
		||||
	on_death[name] = nil
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
minetest.register_on_respawnplayer(function(player)
 | 
			
		||||
	local name = player:get_player_name()
 | 
			
		||||
	local faction, facname = factions.get_player_faction(name)
 | 
			
		||||
	if not faction then
 | 
			
		||||
		return false
 | 
			
		||||
	else
 | 
			
		||||
		on_death[name] = nil
 | 
			
		||||
		if not faction.spawn then
 | 
			
		||||
			return false
 | 
			
		||||
		else
 | 
			
		||||
			player:set_pos(faction.spawn)
 | 
			
		||||
			return true
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
minetest.register_on_dieplayer(function(player)
 | 
			
		||||
	local pname = player:get_player_name()
 | 
			
		||||
	if on_death[pname] then
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
    local faction, name = factions.get_player_faction(pname)
 | 
			
		||||
    if not faction then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    factions.decrease_power(name, factions_config.power_per_death)
 | 
			
		||||
	on_death[pname] = true
 | 
			
		||||
    return
 | 
			
		||||
end
 | 
			
		||||
)
 | 
			
		||||
							
								
								
									
										62
									
								
								fac_events/power_events.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										62
									
								
								fac_events/power_events.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,62 @@
 | 
			
		||||
function factions.increase_power(name, power)
 | 
			
		||||
	local faction = factions.factions.get(name)
 | 
			
		||||
    faction.power = faction.power + power
 | 
			
		||||
    if faction.power > faction.maxpower  - faction.usedpower then
 | 
			
		||||
        faction.power = faction.maxpower - faction.usedpower
 | 
			
		||||
    end
 | 
			
		||||
	for i in pairs(factions.onlineplayers[name]) do
 | 
			
		||||
		updateHudPower(minetest.get_player_by_name(i), faction)
 | 
			
		||||
	end
 | 
			
		||||
	factions.factions.set(name, faction)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factions.decrease_power(name, power)
 | 
			
		||||
    local faction = factions.factions.get(name)
 | 
			
		||||
	faction.power = faction.power - power
 | 
			
		||||
	for i in pairs(factions.onlineplayers[name]) do
 | 
			
		||||
		updateHudPower(minetest.get_player_by_name(i), faction)
 | 
			
		||||
	end
 | 
			
		||||
	factions.factions.set(name, faction)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factions.increase_maxpower(name, power)
 | 
			
		||||
    local faction = factions.factions.get(name)
 | 
			
		||||
	faction.maxpower = faction.maxpower + power
 | 
			
		||||
	for i in pairs(factions.onlineplayers[name]) do
 | 
			
		||||
		updateHudPower(minetest.get_player_by_name(i), faction)
 | 
			
		||||
	end
 | 
			
		||||
	factions.factions.set(name, faction)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factions.decrease_maxpower(name, power)
 | 
			
		||||
    local faction = factions.factions.get(name)
 | 
			
		||||
	faction.maxpower = faction.maxpower - power
 | 
			
		||||
    if faction.maxpower < 0 then -- should not happen
 | 
			
		||||
        faction.maxpower = 0
 | 
			
		||||
    end
 | 
			
		||||
	for i in pairs(factions.onlineplayers[name]) do
 | 
			
		||||
		updateHudPower(minetest.get_player_by_name(i), faction)
 | 
			
		||||
	end
 | 
			
		||||
	factions.factions.set(name, faction)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factions.increase_usedpower(name, power)
 | 
			
		||||
	local faction = factions.factions.get(name)
 | 
			
		||||
    faction.usedpower = faction.usedpower + power
 | 
			
		||||
	for i in pairs(factions.onlineplayers[name]) do
 | 
			
		||||
		updateHudPower(minetest.get_player_by_name(i), faction)
 | 
			
		||||
	end
 | 
			
		||||
	factions.factions.set(name, faction)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factions.decrease_usedpower(name, power)
 | 
			
		||||
   local faction = factions.factions.get(name)
 | 
			
		||||
   faction.usedpower = faction.usedpower - power
 | 
			
		||||
    if faction.usedpower < 0 then
 | 
			
		||||
        faction.usedpower = 0
 | 
			
		||||
    end
 | 
			
		||||
	for i in pairs(factions.onlineplayers[name]) do
 | 
			
		||||
		updateHudPower(minetest.get_player_by_name(i), faction)
 | 
			
		||||
	end
 | 
			
		||||
	factions.factions.set(name, faction)
 | 
			
		||||
end
 | 
			
		||||
							
								
								
									
										138
									
								
								fac_events/rank_events.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										138
									
								
								fac_events/rank_events.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,138 @@
 | 
			
		||||
--! @brief create a new rank with permissions
 | 
			
		||||
--! @param rank the name of the new rank
 | 
			
		||||
--! @param rank a list with the permissions of the new rank
 | 
			
		||||
function factions.add_rank(name, rank, perms)
 | 
			
		||||
    local faction = factions.factions.get(name)
 | 
			
		||||
	faction.ranks[rank] = perms
 | 
			
		||||
    factions.on_add_rank(name, rank)
 | 
			
		||||
	factions.factions.set(name, faction)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--! @brief replace an rank's permissions
 | 
			
		||||
--! @param rank the name of the rank to edit
 | 
			
		||||
--! @param add or remove permissions to the rank
 | 
			
		||||
function factions.replace_privs(name, rank, perms)
 | 
			
		||||
    local faction = factions.factions.get(name)
 | 
			
		||||
	faction.ranks[rank] = perms
 | 
			
		||||
    factions.on_replace_privs(name, rank)
 | 
			
		||||
	factions.factions.set(name, faction)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factions.remove_privs(name, rank, perms)
 | 
			
		||||
	local faction = factions.factions.get(name)
 | 
			
		||||
	local revoked = false
 | 
			
		||||
	local p = faction.ranks[rank]
 | 
			
		||||
	for index, perm in pairs(p) do
 | 
			
		||||
		if table_Contains(perms, perm) then
 | 
			
		||||
			revoked = true
 | 
			
		||||
			table.remove(p, index)
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	faction.ranks[rank] = p
 | 
			
		||||
	if revoked then
 | 
			
		||||
		factions.on_remove_privs(name, rank, perms)
 | 
			
		||||
	else
 | 
			
		||||
		factions.broadcast(name, "No privilege was revoked from rank " .. rank .. ".")
 | 
			
		||||
	end
 | 
			
		||||
	factions.factions.set(name, faction)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factions.add_privs(name, rank, perms)
 | 
			
		||||
	local faction = factions.factions.get(name)
 | 
			
		||||
	local added = false
 | 
			
		||||
	local p = faction.ranks[rank]
 | 
			
		||||
	for index, perm in pairs(perms) do
 | 
			
		||||
		if not table_Contains(p, perm) then
 | 
			
		||||
			added = true
 | 
			
		||||
			table.insert(p, perm)
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	faction.ranks[rank] = p
 | 
			
		||||
	if added then
 | 
			
		||||
		factions.on_add_privs(name, rank, perms)
 | 
			
		||||
	else
 | 
			
		||||
		factions.broadcast(name, "The rank " .. rank .. " already has these privileges.")
 | 
			
		||||
	end
 | 
			
		||||
	factions.factions.set(name, faction)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factions.set_rank_name(name, oldrank, newrank)
 | 
			
		||||
	local faction = factions.factions.get(name)
 | 
			
		||||
	local copyrank = faction.ranks[oldrank]
 | 
			
		||||
	faction.ranks[newrank] = copyrank
 | 
			
		||||
	faction.ranks[oldrank] = nil
 | 
			
		||||
	for player, r in pairs(faction.players) do
 | 
			
		||||
        if r == oldrank then
 | 
			
		||||
            faction.players[player] = newrank
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
	if oldrank == faction.default_leader_rank then
 | 
			
		||||
		faction.default_leader_rank = newrank
 | 
			
		||||
		factions.broadcast(name, "The default leader rank has been set to " .. newrank)
 | 
			
		||||
	end
 | 
			
		||||
	if oldrank == faction.default_rank then
 | 
			
		||||
		faction.default_rank = newrank
 | 
			
		||||
		factions.broadcast(name, "The default rank given to new players is set to " .. newrank)
 | 
			
		||||
	end
 | 
			
		||||
    factions.on_set_rank_name(name, oldrank, newrank)
 | 
			
		||||
	factions.factions.set(name, faction)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factions.set_def_rank(name, rank)
 | 
			
		||||
	local faction = factions.factions.get(name)
 | 
			
		||||
    for player, r in pairs(faction.players) do
 | 
			
		||||
        if r == rank or r == nil or not faction.ranks[r] then
 | 
			
		||||
            faction.players[player] = rank
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
	faction.default_rank = rank
 | 
			
		||||
	factions.on_set_def_rank(name, rank)
 | 
			
		||||
	factions.factions.set(name, faction)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function factions.reset_ranks(name)
 | 
			
		||||
	local faction = factions.factions.get(name)
 | 
			
		||||
	faction.ranks = starting_ranks
 | 
			
		||||
	faction.default_rank = "member"
 | 
			
		||||
	faction.default_leader_rank_rank = "leader"
 | 
			
		||||
    for player, r in pairs(faction.players) do
 | 
			
		||||
        if not player == leader and (r == nil or not faction.ranks[r]) then
 | 
			
		||||
            faction.players[player] = faction.default_rank
 | 
			
		||||
		elseif player == leader then
 | 
			
		||||
			faction.players[player] = faction.default_leader_rank_rank
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
	factions.on_reset_ranks(name)
 | 
			
		||||
	factions.factions.set(name, faction)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--! @brief delete a rank and replace it
 | 
			
		||||
--! @param rank the name of the rank to be deleted
 | 
			
		||||
--! @param newrank the rank given to players who were previously "rank"
 | 
			
		||||
function factions.delete_rank(name, rank, newrank)
 | 
			
		||||
	local faction = factions.factions.get(name)
 | 
			
		||||
    for player, r in pairs(faction.players) do
 | 
			
		||||
        if r == rank then
 | 
			
		||||
            faction.players[player] = newrank
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    faction.ranks[rank] = nil
 | 
			
		||||
    factions.on_delete_rank(name, rank, newrank)
 | 
			
		||||
	if rank == faction.default_leader_rank then
 | 
			
		||||
		faction.default_leader_rank = newrank
 | 
			
		||||
		factions.broadcast(name, "The default leader rank has been set to "..newrank)
 | 
			
		||||
	end
 | 
			
		||||
	if rank == faction.default_rank then
 | 
			
		||||
		faction.default_rank = newrank
 | 
			
		||||
		factions.broadcast(name, "The default rank given to new players is set to "..newrank)
 | 
			
		||||
	end
 | 
			
		||||
	factions.factions.set(name, faction)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--! @brief set a player's rank
 | 
			
		||||
function factions.promote(name, member, rank)
 | 
			
		||||
    local faction = factions.factions.get(name)
 | 
			
		||||
	faction.players[member] = rank
 | 
			
		||||
    factions.on_promote(name, member)
 | 
			
		||||
	factions.factions.set(name, faction)
 | 
			
		||||
end
 | 
			
		||||
@@ -4,7 +4,6 @@ function createHudfactionLand(player)
 | 
			
		||||
	if player then
 | 
			
		||||
		local name = player:get_player_name()
 | 
			
		||||
		local id_name = name .. "factionLand"
 | 
			
		||||
		
 | 
			
		||||
		if not hud_ids[id_name] then
 | 
			
		||||
			hud_ids[id_name] = player:hud_add({
 | 
			
		||||
				hud_elem_type = "text",
 | 
			
		||||
@@ -23,7 +22,6 @@ function createHudFactionName(player, factionname)
 | 
			
		||||
	if player and factionname then
 | 
			
		||||
		local name = player:get_player_name()
 | 
			
		||||
		local id_name = name .. "factionName"
 | 
			
		||||
		
 | 
			
		||||
		if not hud_ids[id_name] then
 | 
			
		||||
			hud_ids[id_name] = player:hud_add({
 | 
			
		||||
				hud_elem_type = "text",
 | 
			
		||||
@@ -43,7 +41,6 @@ function createHudPower(player, faction)
 | 
			
		||||
	if player and faction then
 | 
			
		||||
		local name = player:get_player_name()
 | 
			
		||||
		local id_name = name .. "powerWatch"
 | 
			
		||||
		
 | 
			
		||||
		if not hud_ids[id_name] then
 | 
			
		||||
			hud_ids[id_name] = player:hud_add({
 | 
			
		||||
				hud_elem_type = "text",
 | 
			
		||||
@@ -112,7 +109,7 @@ function hudUpdateClaimInfo()
 | 
			
		||||
	for i in pairs(playerslist) do
 | 
			
		||||
		local player = playerslist[i]
 | 
			
		||||
		local name = player:get_player_name()
 | 
			
		||||
		local faction, facname = factions.get_faction_at(player:getpos())
 | 
			
		||||
		local faction, facname = factions.get_faction_at(player:get_pos())
 | 
			
		||||
		local id_name = name .. "factionLand"
 | 
			
		||||
		
 | 
			
		||||
		if hud_ids[id_name] then
 | 
			
		||||
@@ -124,4 +121,6 @@ function hudUpdateClaimInfo()
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	minetest.after(3, hudUpdateClaimInfo)
 | 
			
		||||
end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
hudUpdateClaimInfo()
 | 
			
		||||
							
								
								
									
										1
									
								
								fac_hud/mod.conf
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								fac_hud/mod.conf
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1 @@
 | 
			
		||||
name = fac_hud
 | 
			
		||||
							
								
								
									
										248
									
								
								fac_objects/init.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										248
									
								
								fac_objects/init.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,248 @@
 | 
			
		||||
function factions.can_use_node(pos, player, permission)
 | 
			
		||||
    if not player then
 | 
			
		||||
        return false
 | 
			
		||||
    end
 | 
			
		||||
    local parcel_faction = factions.get_faction_at(pos)
 | 
			
		||||
	if not parcel_faction then
 | 
			
		||||
        return true
 | 
			
		||||
    end
 | 
			
		||||
    local player_faction, facname = factions.get_player_faction(player)
 | 
			
		||||
	if player_faction and (parcel_faction.name == facname or parcel_faction.allies[facname]) and factions.has_permission(facname, player, permission) then
 | 
			
		||||
		return true
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
minetest.register_on_mods_loaded(function()
 | 
			
		||||
	-- Make default chest the faction chest.
 | 
			
		||||
	if minetest.registered_nodes["default:chest"] then
 | 
			
		||||
		local dc = minetest.registered_nodes["default:chest"]
 | 
			
		||||
		local def_on_rightclick = dc.on_rightclick
 | 
			
		||||
		local after_place_node = function(pos, placer)
 | 
			
		||||
			local parcel_faction = factions.get_faction_at(pos)
 | 
			
		||||
			if parcel_faction then
 | 
			
		||||
				local meta = minetest.get_meta(pos)
 | 
			
		||||
				local name = parcel_faction.name
 | 
			
		||||
				meta:set_string("faction", name)
 | 
			
		||||
				meta:set_string("infotext", "Faction Container (owned by faction " ..
 | 
			
		||||
					name .. ")")
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
		local can_dig = function(pos, player)
 | 
			
		||||
			local meta = minetest.get_meta(pos)
 | 
			
		||||
			local inv = meta:get_inventory()
 | 
			
		||||
			return inv:is_empty("main") and
 | 
			
		||||
					factions.can_use_node(pos, player:get_player_name(), "container")
 | 
			
		||||
		end
 | 
			
		||||
		local allow_metadata_inventory_move
 | 
			
		||||
		local def_allow_metadata_inventory_move = dc.allow_metadata_inventory_move
 | 
			
		||||
		if def_allow_metadata_inventory_move then
 | 
			
		||||
			allow_metadata_inventory_move = function(pos, from_list, from_index,
 | 
			
		||||
					to_list, to_index, count, player)
 | 
			
		||||
				if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
 | 
			
		||||
					return 0
 | 
			
		||||
				end
 | 
			
		||||
				return def_allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
 | 
			
		||||
			end
 | 
			
		||||
		else
 | 
			
		||||
			allow_metadata_inventory_move = function(pos, from_list, from_index,
 | 
			
		||||
					to_list, to_index, count, player)
 | 
			
		||||
				if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
 | 
			
		||||
					return 0
 | 
			
		||||
				end
 | 
			
		||||
				return count
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
		local allow_metadata_inventory_put
 | 
			
		||||
		local def_allow_metadata_inventory_put = dc.allow_metadata_inventory_put
 | 
			
		||||
		if def_allow_metadata_inventory_put then
 | 
			
		||||
			allow_metadata_inventory_put = function(pos, listname, index, stack, player)
 | 
			
		||||
				if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
 | 
			
		||||
					return 0
 | 
			
		||||
				end
 | 
			
		||||
				return def_allow_metadata_inventory_put(pos, listname, index, stack, player)
 | 
			
		||||
			end
 | 
			
		||||
		else
 | 
			
		||||
			allow_metadata_inventory_put = function(pos, listname, index, stack, player)
 | 
			
		||||
				if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
 | 
			
		||||
					return 0
 | 
			
		||||
				end
 | 
			
		||||
				return stack:get_count()
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
		local allow_metadata_inventory_take
 | 
			
		||||
		local def_allow_metadata_inventory_take = dc.allow_metadata_inventory_take
 | 
			
		||||
		if def_allow_metadata_inventory_take then
 | 
			
		||||
			allow_metadata_inventory_take = function(pos, listname, index, stack, player)
 | 
			
		||||
				if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
 | 
			
		||||
					return 0
 | 
			
		||||
				end
 | 
			
		||||
				return def_allow_metadata_inventory_take(pos, listname, index, stack, player)
 | 
			
		||||
			end
 | 
			
		||||
		else
 | 
			
		||||
			allow_metadata_inventory_take = function(pos, listname, index, stack, player)
 | 
			
		||||
				if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
 | 
			
		||||
					return 0
 | 
			
		||||
				end
 | 
			
		||||
				return stack:get_count()
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
		local on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
 | 
			
		||||
			if not factions.can_use_node(pos, clicker:get_player_name(), "container") and not minetest.check_player_privs(clicker, "protection_bypass") then
 | 
			
		||||
				return itemstack
 | 
			
		||||
			end
 | 
			
		||||
			return def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
 | 
			
		||||
		end
 | 
			
		||||
		minetest.override_item("default:chest", {after_place_node = after_place_node,
 | 
			
		||||
			can_dig = can_dig,
 | 
			
		||||
			allow_metadata_inventory_move = allow_metadata_inventory_move,
 | 
			
		||||
			allow_metadata_inventory_put = allow_metadata_inventory_put,
 | 
			
		||||
			allow_metadata_inventory_take = allow_metadata_inventory_take,
 | 
			
		||||
			on_rightclick = on_rightclick})
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local door_items = {"doors:door_wood", "doors:door_steel", "doors:door_glass", "doors:door_obsidian_glass", "doors:woodglass_door", "doors:slide_door",
 | 
			
		||||
						"doors:screen_door", "doors:rusty_prison_door", "doors:prison_door", "doors:japanese_door", "ts_doors:door_default_aspen_wood", "ts_doors:door_full_default_aspen_wood", 
 | 
			
		||||
						"ts_doors:door_default_pine_wood", "ts_doors:door_full_default_pine_wood", "ts_doors:door_default_acacia_wood", "ts_doors:door_full_default_acacia_wood", 
 | 
			
		||||
						"ts_doors:door_default_wood", "ts_doors:door_full_default_wood", "ts_doors:door_default_junglewood", "ts_doors:door_full_default_junglewood", 
 | 
			
		||||
						"ts_doors:door_default_bronzeblock", "ts_doors:door_full_default_bronzeblock", "ts_doors:door_default_copperblock", "ts_doors:door_full_default_copperblock", 
 | 
			
		||||
						"ts_doors:door_default_diamondblock", "ts_doors:door_full_default_diamondblock", "ts_doors:door_full_default_goldblock", "ts_doors:door_default_steelblock", "ts_doors:door_full_default_steelblock"}
 | 
			
		||||
 | 
			
		||||
	local trapdoor_items = {"doors:trapdoor", "doors:trapdoor_steel", "ts_doors:trapdoor_default_aspen_wood", "ts_doors:trapdoor_full_default_aspen_wood",
 | 
			
		||||
						"ts_doors:trapdoor_default_wood", "ts_doors:trapdoor_full_default_wood", "ts_doors:trapdoor_default_acacia_wood", "ts_doors:trapdoor_full_default_acacia_wood",
 | 
			
		||||
						"ts_doors:trapdoor_default_bronzeblock", "ts_doors:trapdoor_full_default_bronzeblock", "ts_doors:trapdoor_default_copperblock", "ts_doors:trapdoor_full_default_copperblock", "ts_doors:trapdoor_full_default_diamondblock",
 | 
			
		||||
						"ts_doors:door_default_goldblock", "ts_doors:trapdoor_default_steelblock", "ts_doors:trapdoor_full_default_steelblock", "ts_doors:trapdoor_default_pine_wood", "ts_doors:trapdoor_full_default_pine_wood",
 | 
			
		||||
						"ts_doors:trapdoor_full_default_goldblock", "ts_doors:trapdoor_default_junglewood", "ts_doors:trapdoor_full_default_junglewood",
 | 
			
		||||
						"ts_doors:trapdoor_default_diamondblock", "ts_doors:trapdoor_default_goldblock"}					
 | 
			
		||||
						
 | 
			
		||||
	-- Edit default doors and trapdoors to make them require the door permission.
 | 
			
		||||
	local doors = {}
 | 
			
		||||
	local all_items = {}
 | 
			
		||||
	local item_count = 1
 | 
			
		||||
	local old_i = 0
 | 
			
		||||
 | 
			
		||||
	for i, l in ipairs(door_items) do
 | 
			
		||||
		doors[item_count] = l .. "_a"
 | 
			
		||||
		doors[item_count + 1] = l .. "_b"
 | 
			
		||||
		all_items[i] = l
 | 
			
		||||
		item_count = item_count + 2
 | 
			
		||||
		old_i = old_i + 1
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	for i, l in ipairs(trapdoor_items) do
 | 
			
		||||
		doors[item_count] = l
 | 
			
		||||
		doors[item_count + 1] = l .. "_open"
 | 
			
		||||
		all_items[old_i + i] = l
 | 
			
		||||
		item_count = item_count + 2
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	for i, l in ipairs(doors) do
 | 
			
		||||
		local dw = minetest.registered_nodes[l]
 | 
			
		||||
		if dw then
 | 
			
		||||
			local def_on_rightclick = dw.on_rightclick
 | 
			
		||||
			local def_can_dig = dw.can_dig
 | 
			
		||||
			
 | 
			
		||||
			local on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
 | 
			
		||||
				if factions.can_use_node(pos, clicker:get_player_name(), "door") or minetest.check_player_privs(clicker, "protection_bypass") then
 | 
			
		||||
					def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
 | 
			
		||||
				end
 | 
			
		||||
				return itemstack
 | 
			
		||||
			end
 | 
			
		||||
			
 | 
			
		||||
			local can_dig = nil
 | 
			
		||||
			
 | 
			
		||||
			if def_can_dig then
 | 
			
		||||
				can_dig = function(pos, digger)
 | 
			
		||||
					if factions.can_use_node(pos, digger:get_player_name(), "door") then
 | 
			
		||||
						return def_can_dig(pos, digger)
 | 
			
		||||
					end
 | 
			
		||||
					return false
 | 
			
		||||
				end
 | 
			
		||||
			else
 | 
			
		||||
				can_dig = function(pos, digger)
 | 
			
		||||
					if factions.can_use_node(pos, digger:get_player_name(), "door") then
 | 
			
		||||
						return true
 | 
			
		||||
					end
 | 
			
		||||
					return false
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
			minetest.override_item(l, {on_rightclick = on_rightclick,
 | 
			
		||||
				can_dig = can_dig})
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	for i, l in ipairs(all_items) do
 | 
			
		||||
		local it = minetest.registered_items[l]
 | 
			
		||||
		if it then
 | 
			
		||||
			local def_on_place = it.on_place
 | 
			
		||||
			if def_on_place ~= nil then
 | 
			
		||||
				local on_place = function(itemstack, placer, pointed_thing)
 | 
			
		||||
					local r = def_on_place(itemstack, placer, pointed_thing)
 | 
			
		||||
					local pos = pointed_thing.above
 | 
			
		||||
					local parcel_faction = factions.get_faction_at(pos)
 | 
			
		||||
					if parcel_faction then
 | 
			
		||||
						local meta = minetest.get_meta(pos)
 | 
			
		||||
						local name = parcel_faction.name
 | 
			
		||||
						meta:set_string("faction", name)
 | 
			
		||||
						meta:set_string("infotext", "Faction Door (owned by faction " ..
 | 
			
		||||
							name .. ")")
 | 
			
		||||
					end
 | 
			
		||||
					return r
 | 
			
		||||
				end
 | 
			
		||||
				minetest.override_item(l, {on_place = on_place})
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
end)
 | 
			
		||||
-- Code below was copied from TenPlus1's protector mod(MIT) and changed up a bit.
 | 
			
		||||
 | 
			
		||||
local x = math.floor(factions_config.parcel_size / 2.1)
 | 
			
		||||
 | 
			
		||||
minetest.register_node("fac_objects:display_node", {
 | 
			
		||||
	tiles = {"factions_display.png"},
 | 
			
		||||
	use_texture_alpha = true,
 | 
			
		||||
	walkable = false,
 | 
			
		||||
	drawtype = "nodebox",
 | 
			
		||||
	node_box = {
 | 
			
		||||
		type = "fixed",
 | 
			
		||||
		fixed = {
 | 
			
		||||
			-- sides
 | 
			
		||||
			{-(x+.55), -(x+.55), -(x+.55), -(x+.45), (x+.55), (x+.55)},
 | 
			
		||||
			{-(x+.55), -(x+.55), (x+.45), (x+.55), (x+.55), (x+.55)},
 | 
			
		||||
			{(x+.45), -(x+.55), -(x+.55), (x+.55), (x+.55), (x+.55)},
 | 
			
		||||
			{-(x+.55), -(x+.55), -(x+.55), (x+.55), (x+.55), -(x+.45)},
 | 
			
		||||
			-- top
 | 
			
		||||
			{-(x+.55), (x+.45), -(x+.55), (x+.55), (x+.55), (x+.55)},
 | 
			
		||||
			-- bottom
 | 
			
		||||
			{-(x+.55), -(x+.55), -(x+.55), (x+.55), -(x+.45), (x+.55)},
 | 
			
		||||
			-- middle (surround parcel)
 | 
			
		||||
			{-.55,-.55,-.55, .55,.55,.55},
 | 
			
		||||
		},
 | 
			
		||||
	},
 | 
			
		||||
	selection_box = {
 | 
			
		||||
		type = "regular",
 | 
			
		||||
	},
 | 
			
		||||
	paramtype = "light",
 | 
			
		||||
	groups = {dig_immediate = 3, not_in_creative_inventory = 1},
 | 
			
		||||
	drop = "",
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_entity("fac_objects:display", {
 | 
			
		||||
	physical = false,
 | 
			
		||||
	collisionbox = {0, 0, 0, 0, 0, 0},
 | 
			
		||||
	visual = "wielditem",
 | 
			
		||||
	visual_size = {x = 1.0 / 1.5, y = 1.0 / 1.5},
 | 
			
		||||
	textures = {"fac_objects:display_node"},
 | 
			
		||||
	timer = 0,
 | 
			
		||||
 | 
			
		||||
	on_step = function(self, dtime)
 | 
			
		||||
 | 
			
		||||
		self.timer = self.timer + dtime
 | 
			
		||||
 | 
			
		||||
		if self.timer > 6 then
 | 
			
		||||
			self.object:remove()
 | 
			
		||||
		end
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
-- End
 | 
			
		||||
							
								
								
									
										2
									
								
								fac_objects/mod.conf
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										2
									
								
								fac_objects/mod.conf
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,2 @@
 | 
			
		||||
name = fac_objects
 | 
			
		||||
depends = fac
 | 
			
		||||
| 
		 Before Width: | Height: | Size: 235 B After Width: | Height: | Size: 235 B  | 
							
								
								
									
										41
									
								
								fac_protect/init.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										41
									
								
								fac_protect/init.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,41 @@
 | 
			
		||||
local default_is_protected = minetest.is_protected
 | 
			
		||||
 | 
			
		||||
minetest.is_protected = function(pos, player)
 | 
			
		||||
    if minetest.check_player_privs(player, "protection_bypass") then
 | 
			
		||||
        return default_is_protected(pos, player)
 | 
			
		||||
    end
 | 
			
		||||
    local y = pos.y
 | 
			
		||||
    if factions_config.protection_depth_height_limit and (pos.y < factions_config.protection_max_depth or pos.y > factions_config.protection_max_height) then
 | 
			
		||||
        return default_is_protected(pos, player)
 | 
			
		||||
    end
 | 
			
		||||
    local parcelpos = factions.get_parcel_pos(pos)
 | 
			
		||||
    local parcel_faction, parcel_fac_name = factions.get_parcel_faction(parcelpos)
 | 
			
		||||
    local player_faction
 | 
			
		||||
    local player_fac_name
 | 
			
		||||
    if player then
 | 
			
		||||
        player_faction, player_fac_name = factions.get_player_faction(player)
 | 
			
		||||
    end
 | 
			
		||||
    -- no faction
 | 
			
		||||
    if not parcel_faction then
 | 
			
		||||
        return default_is_protected(pos, player)
 | 
			
		||||
    elseif player_faction then
 | 
			
		||||
        if parcel_faction.name == player_faction.name then
 | 
			
		||||
			if factions.has_permission(parcel_fac_name, player, "pain_build") then
 | 
			
		||||
				local p = minetest.get_player_by_name(player)
 | 
			
		||||
				p:set_hp(p:get_hp() - 0.5)
 | 
			
		||||
			end
 | 
			
		||||
            return not (factions.has_permission(parcel_fac_name, player, "build") or factions.has_permission(parcel_fac_name, player, "pain_build"))
 | 
			
		||||
        elseif parcel_faction.allies[player_faction.name] then
 | 
			
		||||
			if factions.has_permission(player_fac_name, player, "pain_build") then
 | 
			
		||||
				local p = minetest.get_player_by_name(player)
 | 
			
		||||
				p:set_hp(p:get_hp() - 0.5)
 | 
			
		||||
			end
 | 
			
		||||
			return not (factions.has_permission(player_fac_name, player, "build") or factions.has_permission(player_fac_name, player, "pain_build"))
 | 
			
		||||
		else
 | 
			
		||||
			return true
 | 
			
		||||
        end
 | 
			
		||||
    else
 | 
			
		||||
        return true
 | 
			
		||||
    end
 | 
			
		||||
    return default_is_protected(pos, player)
 | 
			
		||||
end
 | 
			
		||||
							
								
								
									
										1
									
								
								fac_protect/mod.conf
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								fac_protect/mod.conf
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1 @@
 | 
			
		||||
name = fac_protect
 | 
			
		||||
							
								
								
									
										1268
									
								
								factions.lua
									
									
									
									
									
								
							
							
						
						
									
										1268
									
								
								factions.lua
									
									
									
									
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										12
									
								
								init.lua
									
									
									
									
									
								
							
							
						
						
									
										12
									
								
								init.lua
									
									
									
									
									
								
							@@ -1,12 +0,0 @@
 | 
			
		||||
--!path of mod
 | 
			
		||||
factions_modpath = minetest.get_modpath("factions")
 | 
			
		||||
 | 
			
		||||
dofile (factions_modpath .. "/config.lua")
 | 
			
		||||
dofile (factions_modpath .. "/hud.lua")
 | 
			
		||||
dofile (factions_modpath .. "/factions.lua")
 | 
			
		||||
dofile (factions_modpath .. "/chatcommands.lua")
 | 
			
		||||
dofile (factions_modpath .. "/nodes.lua")
 | 
			
		||||
dofile (factions_modpath .. "/convert.lua")
 | 
			
		||||
 | 
			
		||||
minetest.after(1, hudUpdateClaimInfo)
 | 
			
		||||
minetest.after(factions_config.tick_time, factionUpdate)
 | 
			
		||||
							
								
								
									
										201
									
								
								nodes.lua
									
									
									
									
									
								
							
							
						
						
									
										201
									
								
								nodes.lua
									
									
									
									
									
								
							@@ -1,201 +0,0 @@
 | 
			
		||||
function factions.can_use_node(pos, player, permission)
 | 
			
		||||
    if not player then
 | 
			
		||||
        return false
 | 
			
		||||
    end
 | 
			
		||||
    local parcel_faction = factions.get_faction_at(pos)
 | 
			
		||||
	if not parcel_faction then
 | 
			
		||||
        return true
 | 
			
		||||
    end
 | 
			
		||||
    local player_faction, facname = factions.get_player_faction(player)
 | 
			
		||||
	if player_faction and (parcel_faction.name == facname or parcel_faction.allies[facname]) and factions.has_permission(facname, player, permission) then
 | 
			
		||||
		return true
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- Make default chest the faction chest.
 | 
			
		||||
if minetest.registered_nodes["default:chest"] then
 | 
			
		||||
	minetest.register_lbm({
 | 
			
		||||
		label = "Replace faction chest with default one.",
 | 
			
		||||
		name = "factions:replace_factions_chest",
 | 
			
		||||
		nodenames = {"factions:chest"},
 | 
			
		||||
		action = function(pos, node)
 | 
			
		||||
			minetest.swap_node(pos, {name = "default:chest"})
 | 
			
		||||
			local parcel_faction = factions.get_faction_at(pos)
 | 
			
		||||
			if parcel_faction then
 | 
			
		||||
				local meta = minetest.get_meta(pos)
 | 
			
		||||
				local name = parcel_faction.name
 | 
			
		||||
				meta:set_string("faction", name)
 | 
			
		||||
				meta:set_string("infotext", "Faction Chest (owned by faction " ..
 | 
			
		||||
					name .. ")")
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	})
 | 
			
		||||
	local dc = minetest.registered_nodes["default:chest"]
 | 
			
		||||
	local def_on_rightclick = dc.on_rightclick
 | 
			
		||||
 | 
			
		||||
	local after_place_node = function(pos, placer)
 | 
			
		||||
		local parcel_faction = factions.get_faction_at(pos)
 | 
			
		||||
		if parcel_faction then
 | 
			
		||||
			local meta = minetest.get_meta(pos)
 | 
			
		||||
			local name = parcel_faction.name
 | 
			
		||||
			meta:set_string("faction", name)
 | 
			
		||||
			meta:set_string("infotext", "Faction Chest (owned by faction " ..
 | 
			
		||||
				name .. ")")
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	local can_dig = function(pos, player)
 | 
			
		||||
		local meta = minetest.get_meta(pos)
 | 
			
		||||
		local inv = meta:get_inventory()
 | 
			
		||||
		return inv:is_empty("main") and
 | 
			
		||||
				factions.can_use_node(pos, player:get_player_name(), "container")
 | 
			
		||||
	end
 | 
			
		||||
	local allow_metadata_inventory_move = function(pos, from_list, from_index,
 | 
			
		||||
			to_list, to_index, count, player)
 | 
			
		||||
		if not factions.can_use_node(pos, player:get_player_name(), "container") then
 | 
			
		||||
			return 0
 | 
			
		||||
		end
 | 
			
		||||
		return count
 | 
			
		||||
	end
 | 
			
		||||
	local allow_metadata_inventory_put = function(pos, listname, index, stack, player)
 | 
			
		||||
		if not factions.can_use_node(pos, player:get_player_name(), "container") then
 | 
			
		||||
			return 0
 | 
			
		||||
		end
 | 
			
		||||
		return stack:get_count()
 | 
			
		||||
	end
 | 
			
		||||
	local allow_metadata_inventory_take = function(pos, listname, index, stack, player)
 | 
			
		||||
		if not factions.can_use_node(pos, player:get_player_name(), "container") then
 | 
			
		||||
			return 0
 | 
			
		||||
		end
 | 
			
		||||
		return stack:get_count()
 | 
			
		||||
	end
 | 
			
		||||
	local on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
 | 
			
		||||
		if not factions.can_use_node(pos, clicker:get_player_name(), "container") then
 | 
			
		||||
			return itemstack
 | 
			
		||||
		end
 | 
			
		||||
		return def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
 | 
			
		||||
	end
 | 
			
		||||
	minetest.override_item("default:chest", {after_place_node = after_place_node,
 | 
			
		||||
	can_dig = can_dig,
 | 
			
		||||
	allow_metadata_inventory_move = allow_metadata_inventory_move,
 | 
			
		||||
	allow_metadata_inventory_put = allow_metadata_inventory_put,
 | 
			
		||||
	allow_metadata_inventory_take = allow_metadata_inventory_take,
 | 
			
		||||
	on_rightclick = on_rightclick})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- Edit default doors and trapdoors to make them require the door permission.
 | 
			
		||||
local doors = {"doors:door_wood_a", "doors:door_wood_b", "doors:door_steel_a", "doors:door_steel_b", "doors:door_glass_a", "doors:door_glass_b", 
 | 
			
		||||
				"doors:door_obsidian_glass_a", "doors:door_obsidian_glass_b", "doors:trapdoor", "doors:trapdoor_open", "doors:trapdoor_steel", "doors:trapdoor_steel_open",
 | 
			
		||||
				"doors:woodglass_door_a", "doors:woodglass_door_b", "doors:slide_door_a", "doors:slide_door_b", "doors:screen_door_a", "doors:screen_door_b", "doors:rusty_prison_door_a",
 | 
			
		||||
				"doors:rusty_prison_door_b", "doors:prison_door_a", "doors:prison_door_b", "doors:japanese_door_a", "doors:japanese_door_b"}
 | 
			
		||||
for i, l in ipairs(doors) do
 | 
			
		||||
	local dw = minetest.registered_nodes[l]
 | 
			
		||||
	if dw then
 | 
			
		||||
		local def_on_rightclick = dw.on_rightclick
 | 
			
		||||
		local def_can_dig = dw.can_dig
 | 
			
		||||
		
 | 
			
		||||
		local on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
 | 
			
		||||
			if factions.can_use_node(pos, clicker:get_player_name(), "door") then
 | 
			
		||||
				def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
 | 
			
		||||
			end
 | 
			
		||||
			return itemstack
 | 
			
		||||
		end
 | 
			
		||||
		
 | 
			
		||||
		local can_dig = nil
 | 
			
		||||
		
 | 
			
		||||
		if def_can_dig then
 | 
			
		||||
			can_dig = function(pos, digger)
 | 
			
		||||
				if factions.can_use_node(pos, digger:get_player_name(), "door") then
 | 
			
		||||
					return def_can_dig(pos, digger)
 | 
			
		||||
				end
 | 
			
		||||
				return false
 | 
			
		||||
			end
 | 
			
		||||
		else
 | 
			
		||||
			can_dig = function(pos, digger)
 | 
			
		||||
				if factions.can_use_node(pos, digger:get_player_name(), "door") then
 | 
			
		||||
					return true
 | 
			
		||||
				end
 | 
			
		||||
				return false
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
		minetest.override_item(l, {on_rightclick = on_rightclick,
 | 
			
		||||
			can_dig = can_dig})
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local door_items = {"doors:door_wood", "doors:door_steel", "doors:door_glass", "doors:door_obsidian_glass", "doors:trapdoor", "doors:trapdoor_steel", "doors:woodglass_door", "doors:slide_door",
 | 
			
		||||
					"doors:screen_door", "doors:rusty_prison_door", "doors:prison_door", "doors:japanese_door"}
 | 
			
		||||
 | 
			
		||||
for i, l in ipairs(door_items) do
 | 
			
		||||
	local it = minetest.registered_items[l]
 | 
			
		||||
	if it then
 | 
			
		||||
		local def_on_place = it.on_place
 | 
			
		||||
		if def_on_place ~= nil then
 | 
			
		||||
			local on_place = function(itemstack, placer, pointed_thing)
 | 
			
		||||
				local r = def_on_place(itemstack, placer, pointed_thing)
 | 
			
		||||
				local pos = pointed_thing.above
 | 
			
		||||
				local parcel_faction = factions.get_faction_at(pos)
 | 
			
		||||
				if parcel_faction then
 | 
			
		||||
					local meta = minetest.get_meta(pos)
 | 
			
		||||
					local name = parcel_faction.name
 | 
			
		||||
					meta:set_string("faction", name)
 | 
			
		||||
					meta:set_string("infotext", "Faction Door (owned by faction " ..
 | 
			
		||||
						name .. ")")
 | 
			
		||||
				end
 | 
			
		||||
				return r
 | 
			
		||||
			end
 | 
			
		||||
			minetest.override_item(l, {on_place = on_place})
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
-- Code below was copied from TenPlus1's protector mod(MIT) and changed up a bit.
 | 
			
		||||
 | 
			
		||||
local x = math.floor(factions_config.parcel_size / 2.1)
 | 
			
		||||
 | 
			
		||||
minetest.register_node("factions:display_node", {
 | 
			
		||||
	tiles = {"factions_display.png"},
 | 
			
		||||
	use_texture_alpha = true,
 | 
			
		||||
	walkable = false,
 | 
			
		||||
	drawtype = "nodebox",
 | 
			
		||||
	node_box = {
 | 
			
		||||
		type = "fixed",
 | 
			
		||||
		fixed = {
 | 
			
		||||
			-- sides
 | 
			
		||||
			{-(x+.55), -(x+.55), -(x+.55), -(x+.45), (x+.55), (x+.55)},
 | 
			
		||||
			{-(x+.55), -(x+.55), (x+.45), (x+.55), (x+.55), (x+.55)},
 | 
			
		||||
			{(x+.45), -(x+.55), -(x+.55), (x+.55), (x+.55), (x+.55)},
 | 
			
		||||
			{-(x+.55), -(x+.55), -(x+.55), (x+.55), (x+.55), -(x+.45)},
 | 
			
		||||
			-- top
 | 
			
		||||
			{-(x+.55), (x+.45), -(x+.55), (x+.55), (x+.55), (x+.55)},
 | 
			
		||||
			-- bottom
 | 
			
		||||
			{-(x+.55), -(x+.55), -(x+.55), (x+.55), -(x+.45), (x+.55)},
 | 
			
		||||
			-- middle (surround parcel)
 | 
			
		||||
			{-.55,-.55,-.55, .55,.55,.55},
 | 
			
		||||
		},
 | 
			
		||||
	},
 | 
			
		||||
	selection_box = {
 | 
			
		||||
		type = "regular",
 | 
			
		||||
	},
 | 
			
		||||
	paramtype = "light",
 | 
			
		||||
	groups = {dig_immediate = 3, not_in_creative_inventory = 1},
 | 
			
		||||
	drop = "",
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_entity("factions:display", {
 | 
			
		||||
	physical = false,
 | 
			
		||||
	collisionbox = {0, 0, 0, 0, 0, 0},
 | 
			
		||||
	visual = "wielditem",
 | 
			
		||||
	visual_size = {x = 1.0 / 1.5, y = 1.0 / 1.5},
 | 
			
		||||
	textures = {"factions:display_node"},
 | 
			
		||||
	timer = 0,
 | 
			
		||||
 | 
			
		||||
	on_step = function(self, dtime)
 | 
			
		||||
 | 
			
		||||
		self.timer = self.timer + dtime
 | 
			
		||||
 | 
			
		||||
		if self.timer > 6 then
 | 
			
		||||
			self.object:remove()
 | 
			
		||||
		end
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
-- End
 | 
			
		||||
@@ -1,55 +0,0 @@
 | 
			
		||||
[ValueSettings]
 | 
			
		||||
 | 
			
		||||
# The max depth of protection from a parcel.
 | 
			
		||||
protection_max_depth (Protection max depth) float 512
 | 
			
		||||
# The max height of protection from a parcel.
 | 
			
		||||
protection_max_height (Protection max height) float 10000
 | 
			
		||||
# Cost of power to claim a parcel of land.
 | 
			
		||||
power_per_parcel (Power-per-parcel) float 1
 | 
			
		||||
# Power lost on death.
 | 
			
		||||
power_per_death (Power-per-death) float 1
 | 
			
		||||
# Power regeneration rate.
 | 
			
		||||
power_per_tick (Power-per-tick) float 2
 | 
			
		||||
# Faction timer. This timer regenerates power.
 | 
			
		||||
tick_time (Faction timer) float 60
 | 
			
		||||
# Not in use.
 | 
			
		||||
power_per_attack (Power-per-attack) float 10
 | 
			
		||||
# Limit how long a faction name can be.
 | 
			
		||||
faction_name_max_length (Faction name max) int 50
 | 
			
		||||
# Limit how long a rank name can be.
 | 
			
		||||
rank_name_max_length (Rank name max length) int 25
 | 
			
		||||
# The maximum amount of inactivity before disbanning a faction.
 | 
			
		||||
maximum_faction_inactivity (Maximum faction inactivity) int 604800
 | 
			
		||||
# The maximum amount of time for a parcelless faction to disban.
 | 
			
		||||
maximum_parcelless_faction_time (Maximum parcelless faction time) int 10800
 | 
			
		||||
# Power of a starting faction (needed for parcel claiming).
 | 
			
		||||
power (Starting power) float 12
 | 
			
		||||
# Maximum power of a starting faction.
 | 
			
		||||
maxpower (Starting Maximum power) float 0
 | 
			
		||||
# How much power the players make.
 | 
			
		||||
power_per_player (power-per-player) float 1
 | 
			
		||||
# How much max power is created per new player.
 | 
			
		||||
powermax_per_player (powermax-per-player) float 12
 | 
			
		||||
# parcel size
 | 
			
		||||
parcel_size (parcel-size) float 16
 | 
			
		||||
 | 
			
		||||
[BoolSettings]
 | 
			
		||||
 | 
			
		||||
# Enable or disabled power-per-player.
 | 
			
		||||
power_per_playerb (Enable power-per-player) bool true
 | 
			
		||||
# Enable or disabled factions_config.attack_parcel function.
 | 
			
		||||
factions_config.attack_parcel (Enable attack parcel) bool false
 | 
			
		||||
# Enable or disabled faction diplomacy.
 | 
			
		||||
faction_diplomacy (Enable faction diplomacy) bool true
 | 
			
		||||
# Enable or disabled the max depth and height limit for a parcel
 | 
			
		||||
protection_depth_height_limit (Enable protection depth height limit) bool true
 | 
			
		||||
# Enable or disabled faction spawn teleport
 | 
			
		||||
spawn_teleport (Enable spawn teleport) bool false
 | 
			
		||||
# Enable or disabled the need for faction_user priv
 | 
			
		||||
faction_user_priv (Enable faction user priv) bool false
 | 
			
		||||
 | 
			
		||||
[StringSettings]
 | 
			
		||||
# Set the way that the parcel protection works (2d,3d).
 | 
			
		||||
# 2d limits how far x and z can go but protection on the y goes up and down far.
 | 
			
		||||
# 3d limits all three axis.
 | 
			
		||||
protection_style (Protection style) string 2d
 | 
			
		||||
		Reference in New Issue
	
	Block a user