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|  | 2d42301d85 | 
							
								
								
									
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|  | on: [push, pull_request] | ||||||
|  | name: build | ||||||
|  | jobs: | ||||||
|  |   lint: | ||||||
|  |     runs-on: ubuntu-latest | ||||||
|  |     steps: | ||||||
|  |       - uses: actions/checkout@master | ||||||
|  |       - name: lint | ||||||
|  |         uses: Roang-zero1/factorio-mod-luacheck@master | ||||||
|  |         with: | ||||||
|  |           luacheckrc_url: https://raw.githubusercontent.com/minetest-mods/item_drop/master/.luacheckrc | ||||||
							
								
								
									
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|  | unused_args = false | ||||||
|  | allow_defined_top = true | ||||||
|  | max_line_length = 999 | ||||||
|  |  | ||||||
|  | ignore = { | ||||||
|  |     "name", "drops", "i", | ||||||
|  | } | ||||||
|  |  | ||||||
|  | globals = { | ||||||
|  |     "minetest", | ||||||
|  | } | ||||||
|  |  | ||||||
|  | read_globals = { | ||||||
|  |     string = {fields = {"split", "trim"}}, | ||||||
|  |     table = {fields = {"copy", "getn"}}, | ||||||
|  |  | ||||||
|  |     "vector", "ItemStack", | ||||||
|  |     "dump", | ||||||
|  | } | ||||||
							
								
								
									
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|  | - The `master` branch should be stable to end-users at all times. It should target latest Minetest point release. | ||||||
|  | - Put rewrites and new features in branches. | ||||||
|  | - Conform with setting defaults so that end-user upgrades doesn't change expected in-game behavior. Discuss default changes in an issue if one really need to change. | ||||||
							
								
								
									
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							| @@ -0,0 +1,504 @@ | |||||||
|  |                   GNU LESSER GENERAL PUBLIC LICENSE | ||||||
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|  | # Item Drop [](https://github.com/minetest-mods/item_drop/actions) [](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html) | ||||||
|  |  | ||||||
|  | A highly configurable mod providing item magnet and in-world node drops\ | ||||||
|  | By [PilzAdam](https://github.com/PilzAdam), | ||||||
|  | [texmex](https://github.com/tacotexmex/), [hybriddog](https://github.com/hybriddog/). | ||||||
|  |  | ||||||
|  | ## Licensing | ||||||
|  | LGPLv2.1/CC BY-SA 3.0. Particle code from WCILA mod by Aurailus, originally licensed MIT. | ||||||
|  |  | ||||||
|  | ## Notes | ||||||
|  | `item_drop` can be played with Minetest 0.4.16 or above. It was originally | ||||||
|  | developed by [PilzAdam](https://github.com/PilzAdam/item_drop). | ||||||
|  |  | ||||||
|  | ## List of features | ||||||
|  | * All settings may be configured from within the game itself. | ||||||
|  |   (Settings tab > Advanced settings > Mods > item_drop) | ||||||
|  | * Drops nodes as in-world items on dig if `item_drop.enable_item_drop` is | ||||||
|  |   `true` (true by default) It does nothing in creative mode. | ||||||
|  | * Puts dropped items to the player's inventory if `item_drop.enable_item_pickup` | ||||||
|  |   is `true` (true by default) | ||||||
|  |   * Multiple items are picked in a quick succession instead of all at once which | ||||||
|  |     is indicated by the pickup sound. | ||||||
|  |   * It uses a node radius set in `item_drop.pickup_radius` (default 0.75), | ||||||
|  |     if items are within this radius around the player's belt, they're picked. | ||||||
|  |   * If `item_drop.pickup_age` is something positive, items dropped by players | ||||||
|  |     are ignored for this time to avoid instantly picking up when dropping. | ||||||
|  |   * If `item_drop.pickup_age` is `-1`, items are only picked when they don't | ||||||
|  |     move, it's another fix for instant item picking. | ||||||
|  |   * If `item_drop.magnet_radius` is bigger than `item_drop.pickup_radius`, | ||||||
|  |     items between these radii are flying to the player for | ||||||
|  |     `item_drop.magnet_time` seconds, after this time, they're picked or stop | ||||||
|  |     flying. | ||||||
|  |   * Enable manual item pickups by mouse only if `item_drop.mouse_pickup` is | ||||||
|  |     `true` (true by default) | ||||||
|  | * Plays a sound when the items are picked up with the gain level set to | ||||||
|  |   `item_drop.pickup_sound_gain` (default 0.2) | ||||||
|  | * Requires a key to be pressed in order to pick items if | ||||||
|  |   `item_drop.enable_pickup_key` is `true` (true by default) | ||||||
|  |   * The keytypes to choose from by setting `item_pickup_keytype` are: | ||||||
|  |     * Use key (`Use`) | ||||||
|  |     * Sneak key (`Sneak`) | ||||||
|  |     * Left and Right keys combined (`LeftAndRight`) | ||||||
|  |     * Right mouse button (`RMB`) | ||||||
|  |     * Sneak key and right mouse button combined (`SneakAndRMB`) | ||||||
|  |   * If `item_drop.pickup_keyinvert` is `true`, items are | ||||||
|  |     collected when the key is not pressed instead of when it's pressed. | ||||||
|  | * Displays a particle of the picked item above the player if | ||||||
|  |   `item_drop.pickup_particle` is `true` (true by default) | ||||||
|  |  | ||||||
|  |  | ||||||
|  | ## Known issues | ||||||
|  |  | ||||||
|  | ## Bug reports and suggestions | ||||||
|  | You can report bugs or suggest ideas by | ||||||
|  | [filing an issue](http://github.com/minetest-mods/item_drop/issues/new). | ||||||
|  |  | ||||||
|  | ## Links | ||||||
|  | * [Download ZIP](https://github.com/minetest-mods/item_drop/archive/master.zip) | ||||||
|  | * [Source](https://github.com/minetest-mods/item_drop/) | ||||||
|  | * [Forum thread](https://forum.minetest.net/viewtopic.php?t=16913) | ||||||
							
								
								
									
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							| @@ -1,42 +0,0 @@ | |||||||
| ===ITEM_DROP MOD for MINETEST-C55=== |  | ||||||
| by PilzAdam |  | ||||||
|  |  | ||||||
| Introduction: |  | ||||||
| This mod adds Minecraft like drop/pick up of items to Minetest. |  | ||||||
|  |  | ||||||
| How to install: |  | ||||||
| Unzip the archive an place it in minetest-base-directory/mods/minetest/ |  | ||||||
| if you have a windows client or a linux run-in-place client. If you have |  | ||||||
| a linux system-wide instalation place it in ~/.minetest/mods/minetest/. |  | ||||||
| If you want to install this mod only in one world create the folder |  | ||||||
| worldmods/ in your worlddirectory. |  | ||||||
| For further information or help see: |  | ||||||
| http://wiki.minetest.com/wiki/Installing_Mods |  | ||||||
|  |  | ||||||
| How to use the mod: |  | ||||||
| Just install it an everything works. |  | ||||||
|  |  | ||||||
| For developers: |  | ||||||
| You dont have to use get_drops() anymore because of changes in the |  | ||||||
| builtin files of minetest. |  | ||||||
|  |  | ||||||
| License: |  | ||||||
| Sourcecode: WTFPL (see below) |  | ||||||
| Sound: WTFPL (see below) |  | ||||||
|  |  | ||||||
| See also: |  | ||||||
| http://minetest.net/ |  | ||||||
|  |  | ||||||
|          DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE |  | ||||||
|                     Version 2, December 2004 |  | ||||||
|  |  | ||||||
|  Copyright (C) 2004 Sam Hocevar <sam@hocevar.net> |  | ||||||
|  |  | ||||||
|  Everyone is permitted to copy and distribute verbatim or modified |  | ||||||
|  copies of this license document, and changing it is allowed as long |  | ||||||
|  as the name is changed. |  | ||||||
|  |  | ||||||
|             DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE |  | ||||||
|    TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION |  | ||||||
|  |  | ||||||
|   0. You just DO WHAT THE FUCK YOU WANT TO.  |  | ||||||
							
								
								
									
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							| @@ -0,0 +1 @@ | |||||||
|  | A highly configurable mod providing item magnet and in-world node drops | ||||||
							
								
								
									
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							| @@ -1,116 +1,436 @@ | |||||||
| minetest.register_globalstep(function(dtime) | local load_time_start = minetest.get_us_time() | ||||||
| 	for _,player in ipairs(minetest.get_connected_players()) do |  | ||||||
| 		if player:get_hp() > 0 or not minetest.setting_getbool("enable_damage") then |  | ||||||
| 			local pos = player:getpos() |  | ||||||
| 			pos.y = pos.y+0.5 |  | ||||||
| 			local inv = player:get_inventory() |  | ||||||
|  |  | ||||||
| 			for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do | -- Functions which can be overridden by mods | ||||||
| 				if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then | item_drop = { | ||||||
| 					if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then | 	-- This function is executed before picking up an item or making it fly to | ||||||
| 						inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) | 	-- the player. If it does not return true, the item is ignored. | ||||||
| 						if object:get_luaentity().itemstring ~= "" then | 	-- It is also executed before collecting the item after it flew to | ||||||
| 							minetest.sound_play("item_drop_pickup", { | 	-- the player and did not reach him/her for magnet_time seconds. | ||||||
| 								to_player = player:get_player_name(), | 	can_pickup = function(entity, player) | ||||||
| 								gain = 0.4, | 		if entity.item_drop_picked then | ||||||
| 							}) | 			-- Ignore items where picking has already failed | ||||||
| 						end | 			return false | ||||||
| 						object:get_luaentity().itemstring = "" | 		end | ||||||
| 						object:remove() | 		return true | ||||||
| 					end | 	end, | ||||||
| 				end |  | ||||||
| 			end |  | ||||||
|  |  | ||||||
| 			for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do | 	-- before_collect and after_collect are executed before and after an item | ||||||
| 				if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then | 	-- is collected by a player | ||||||
| 					if object:get_luaentity().collect then | 	before_collect = function(entity, pos, player) | ||||||
| 						if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then | 	end, | ||||||
| 							local pos1 = pos | 	after_collect = function(entity, pos, player) | ||||||
| 							pos1.y = pos1.y+0.2 | 		entity.item_drop_picked = true | ||||||
| 							local pos2 = object:getpos() | 	end, | ||||||
| 							local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z} | } | ||||||
| 							vec.x = vec.x*3 |  | ||||||
| 							vec.y = vec.y*3 |  | ||||||
| 							vec.z = vec.z*3 |  | ||||||
| 							object:setvelocity(vec) |  | ||||||
| 							object:get_luaentity().physical_state = false |  | ||||||
| 							object:get_luaentity().object:set_properties({ |  | ||||||
| 								physical = false |  | ||||||
| 							}) |  | ||||||
|  |  | ||||||
| 							minetest.after(1, function(args) | local function legacy_setting_getbool(name_new, name_old, default) | ||||||
| 								local lua = object:get_luaentity() | 	local v = minetest.settings:get_bool(name_new) | ||||||
| 								if object == nil or lua == nil or lua.itemstring == nil then | 	if v == nil then | ||||||
| 									return | 		v = minetest.settings:get_bool(name_new) | ||||||
| 								end | 	end | ||||||
| 								if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then | 	if default then | ||||||
| 									inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) | 		return v ~= false | ||||||
| 									if object:get_luaentity().itemstring ~= "" then | 	end | ||||||
| 										minetest.sound_play("item_drop_pickup", { | 	return v | ||||||
| 											to_player = player:get_player_name(), | end | ||||||
| 											gain = 0.4, |  | ||||||
| 										}) |  | ||||||
| 									end |  | ||||||
| 									object:get_luaentity().itemstring = "" |  | ||||||
| 									object:remove() |  | ||||||
| 								else |  | ||||||
| 									object:setvelocity({x=0,y=0,z=0}) |  | ||||||
| 									object:get_luaentity().physical_state = true |  | ||||||
| 									object:get_luaentity().object:set_properties({ |  | ||||||
| 										physical = true |  | ||||||
| 									}) |  | ||||||
| 								end |  | ||||||
| 							end, {player, object}) |  | ||||||
|  |  | ||||||
| 						end | local function legacy_setting_getnumber(name_new, name_old, default) | ||||||
| 					end | 	return tonumber(minetest.settings:get(name_new)) | ||||||
| 				end | 		or tonumber(minetest.settings:get(name_old)) | ||||||
| 			end | 		or default | ||||||
|  | end | ||||||
|  |  | ||||||
|  | if legacy_setting_getbool("item_drop.enable_item_pickup", | ||||||
|  | 		"enable_item_pickup", true) then | ||||||
|  | 	local pickup_gain = legacy_setting_getnumber("item_drop.pickup_sound_gain", | ||||||
|  | 		"item_pickup_gain", 0.2) | ||||||
|  | 	local pickup_particle = | ||||||
|  | 		minetest.settings:get_bool("item_drop.pickup_particle", true) | ||||||
|  | 	local pickup_radius = legacy_setting_getnumber("item_drop.pickup_radius", | ||||||
|  | 		"item_pickup_radius", 0.75) | ||||||
|  | 	local magnet_radius = tonumber( | ||||||
|  | 		minetest.settings:get("item_drop.magnet_radius")) or -1 | ||||||
|  | 	local magnet_time = tonumber( | ||||||
|  | 		minetest.settings:get("item_drop.magnet_time")) or 5.0 | ||||||
|  | 	local pickup_age = tonumber( | ||||||
|  | 		minetest.settings:get("item_drop.pickup_age")) or 0.5 | ||||||
|  | 	local key_triggered = legacy_setting_getbool("item_drop.enable_pickup_key", | ||||||
|  | 		"enable_item_pickup_key", true) | ||||||
|  | 	local key_invert = minetest.settings:get_bool( | ||||||
|  | 		"item_drop.pickup_keyinvert") ~= false | ||||||
|  | 	local keytype | ||||||
|  | 	if key_triggered then | ||||||
|  | 		keytype = minetest.settings:get("item_drop.pickup_keytype") or | ||||||
|  | 		minetest.settings:get("item_pickup_keytype") or "Use" | ||||||
|  | 		-- disable pickup age if picking is explicitly enabled by the player | ||||||
|  | 		if not key_invert then | ||||||
|  | 			pickup_age = math.min(pickup_age, 0) | ||||||
| 		end | 		end | ||||||
| 	end | 	end | ||||||
| end) | 	local mouse_pickup = minetest.settings:get_bool( | ||||||
|  | 		"item_drop.mouse_pickup") ~= false | ||||||
| function minetest.handle_node_drops(pos, drops, digger) | 	if not mouse_pickup then | ||||||
| 	local inv | 		minetest.registered_entities["__builtin:item"].pointable = false | ||||||
| 	if minetest.setting_getbool("creative_mode") and digger and digger:is_player() then |  | ||||||
| 		inv = digger:get_inventory() |  | ||||||
| 	end | 	end | ||||||
| 	for _,item in ipairs(drops) do |  | ||||||
| 		local count, name | 	local magnet_mode = magnet_radius > pickup_radius | ||||||
| 		if type(item) == "string" then | 	local zero_velocity_mode = pickup_age == -1 | ||||||
| 			count = 1 | 	if magnet_mode | ||||||
| 			name = item | 	and zero_velocity_mode then | ||||||
|  | 		error"zero velocity mode can't be used together with magnet mode" | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	-- tells whether an inventorycube should be shown as pickup_particle or not | ||||||
|  | 	-- for known drawtypes | ||||||
|  | 	local inventorycube_drawtypes = { | ||||||
|  | 		normal = true, | ||||||
|  | 		allfaces = true, | ||||||
|  | 		allfaces_optional = true, | ||||||
|  | 		glasslike = true, | ||||||
|  | 		glasslike_framed = true, | ||||||
|  | 		glasslike_framed_optional = true, | ||||||
|  | 		liquid = true, | ||||||
|  | 		flowingliquid = true, | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	-- Get an image string from a tile definition | ||||||
|  | 	local function tile_to_image(tile, fallback_image) | ||||||
|  | 		if not tile then | ||||||
|  | 			return fallback_image | ||||||
|  | 		end | ||||||
|  | 		local tile_type = type(tile) | ||||||
|  | 		if tile_type == "string" then | ||||||
|  | 			return tile | ||||||
|  | 		end | ||||||
|  | 		assert(tile_type == "table", "Tile definition is not a string or table") | ||||||
|  | 		local image = tile.name or tile.image | ||||||
|  | 		assert(image, "Tile definition has no image file specified") | ||||||
|  | 		if tile.color then | ||||||
|  | 			local colorstr = minetest.colorspec_to_colorstring(tile.color) | ||||||
|  | 			if colorstr then | ||||||
|  | 				return image .. "^[multiply:" .. colorstr | ||||||
|  | 			end | ||||||
|  | 		end | ||||||
|  | 		return image | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	-- adds the item to the inventory and removes the object | ||||||
|  | 	local function collect_item(ent, pos, player) | ||||||
|  | 		item_drop.before_collect(ent, pos, player) | ||||||
|  | 		minetest.sound_play("item_drop_pickup", { | ||||||
|  | 			pos = pos, | ||||||
|  | 			gain = pickup_gain, | ||||||
|  | 		}, true) | ||||||
|  | 		if pickup_particle then | ||||||
|  | 			local item = minetest.registered_nodes[ | ||||||
|  | 				ent.itemstring:gsub("(.*)%s.*$", "%1")] | ||||||
|  | 			local image | ||||||
|  | 			if item and item.tiles and item.tiles[1] then | ||||||
|  | 				if inventorycube_drawtypes[item.drawtype] then | ||||||
|  | 					local tiles = item.tiles | ||||||
|  | 					-- color in the tile definition is handled by tile_to_image. | ||||||
|  | 					-- color in the node definition is not yet supported here. | ||||||
|  | 					local top = tile_to_image(tiles[1]) | ||||||
|  | 					local left = tile_to_image(tiles[3], top) | ||||||
|  | 					local right = tile_to_image(tiles[5], left) | ||||||
|  | 					image = minetest.inventorycube(top, left, right) | ||||||
|  | 				else | ||||||
|  | 					image = item.inventory_image or item.tiles[1] | ||||||
|  | 				end | ||||||
|  | 				minetest.add_particle({ | ||||||
|  | 					pos = {x = pos.x, y = pos.y + 1.5, z = pos.z}, | ||||||
|  | 					velocity = {x = 0, y = 1, z = 0}, | ||||||
|  | 					acceleration = {x = 0, y = -4, z = 0}, | ||||||
|  | 					expirationtime = 0.2, | ||||||
|  | 					size = 3,--math.random() + 0.5, | ||||||
|  | 					vertical = false, | ||||||
|  | 					texture = image, | ||||||
|  | 				}) | ||||||
|  | 			end | ||||||
|  | 		end | ||||||
|  | 		ent:on_punch(player) | ||||||
|  | 		item_drop.after_collect(ent, pos, player) | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	-- opt_get_ent gets the object's luaentity if it can be collected | ||||||
|  | 	local opt_get_ent | ||||||
|  | 	if zero_velocity_mode then | ||||||
|  | 		function opt_get_ent(object) | ||||||
|  | 			if object:is_player() | ||||||
|  | 			or not vector.equals(object:get_velocity(), {x=0, y=0, z=0}) then | ||||||
|  | 				return | ||||||
|  | 			end | ||||||
|  | 			local ent = object:get_luaentity() | ||||||
|  | 			if not ent | ||||||
|  | 			or ent.name ~= "__builtin:item" | ||||||
|  | 			or ent.itemstring == "" then | ||||||
|  | 				return | ||||||
|  | 			end | ||||||
|  | 			return ent | ||||||
|  | 		end | ||||||
|  | 	else | ||||||
|  | 		function opt_get_ent(object) | ||||||
|  | 			if object:is_player() then | ||||||
|  | 				return | ||||||
|  | 			end | ||||||
|  | 			local ent = object:get_luaentity() | ||||||
|  | 			if not ent | ||||||
|  | 			or ent.name ~= "__builtin:item" | ||||||
|  | 			or (ent.dropped_by and ent.age < pickup_age) | ||||||
|  | 			or ent.itemstring == "" then | ||||||
|  | 				return | ||||||
|  | 			end | ||||||
|  | 			return ent | ||||||
|  | 		end | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	local afterflight | ||||||
|  | 	if magnet_mode then | ||||||
|  | 		-- take item or reset velocity after flying a second | ||||||
|  | 		function afterflight(object, inv, player) | ||||||
|  | 			-- TODO: test what happens if player left the game | ||||||
|  | 			local ent = opt_get_ent(object) | ||||||
|  | 			if not ent then | ||||||
|  | 				return | ||||||
|  | 			end | ||||||
|  | 			local item = ItemStack(ent.itemstring) | ||||||
|  | 			if inv | ||||||
|  | 			and inv:room_for_item("main", item) | ||||||
|  | 			and item_drop.can_pickup(ent, player) then | ||||||
|  | 				collect_item(ent, object:get_pos(), player) | ||||||
|  | 			else | ||||||
|  | 				-- the acceleration will be reset by the object's on_step | ||||||
|  | 				object:set_velocity({x=0,y=0,z=0}) | ||||||
|  | 				ent.is_magnet_item = false | ||||||
|  | 			end | ||||||
|  | 		end | ||||||
|  |  | ||||||
|  | 		-- disable velocity and acceleration changes of items flying to players | ||||||
|  | 		minetest.after(0, function() | ||||||
|  | 			local ObjectRef | ||||||
|  | 			local blocked_methods = {"set_acceleration", "set_velocity", | ||||||
|  | 				"setacceleration", "setvelocity"} | ||||||
|  | 			local itemdef = minetest.registered_entities["__builtin:item"] | ||||||
|  | 			local old_on_step = itemdef.on_step | ||||||
|  | 			local function do_nothing() end | ||||||
|  | 			function itemdef.on_step(self, ...) | ||||||
|  | 				if not self.is_magnet_item then | ||||||
|  | 					return old_on_step(self, ...) | ||||||
|  | 				end | ||||||
|  | 				ObjectRef = ObjectRef or getmetatable(self.object) | ||||||
|  | 				local old_funcs = {} | ||||||
|  | 				for i = 1, #blocked_methods do | ||||||
|  | 					local method = blocked_methods[i] | ||||||
|  | 					old_funcs[method] = ObjectRef[method] | ||||||
|  | 					ObjectRef[method] = do_nothing | ||||||
|  | 				end | ||||||
|  | 				old_on_step(self, ...) | ||||||
|  | 				for i = 1, #blocked_methods do | ||||||
|  | 					local method = blocked_methods[i] | ||||||
|  | 					ObjectRef[method] = old_funcs[method] | ||||||
|  | 				end | ||||||
|  | 			end | ||||||
|  | 		end) | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	-- set keytype to the key name if possible | ||||||
|  | 	if keytype == "Use" then | ||||||
|  | 		keytype = "aux1" | ||||||
|  | 	elseif keytype == "Sneak" then | ||||||
|  | 		keytype = "sneak" | ||||||
|  | 	elseif keytype == "LeftAndRight" then -- LeftAndRight combination | ||||||
|  | 		keytype = 0 | ||||||
|  | 	elseif keytype == "SneakAndRMB" then -- SneakAndRMB combination | ||||||
|  | 		keytype = 1 | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  |  | ||||||
|  | 	-- tests if the player has the keys pressed to enable item picking | ||||||
|  | 	local function has_keys_pressed(player) | ||||||
|  | 		if not key_triggered then | ||||||
|  | 			return true | ||||||
|  | 		end | ||||||
|  |  | ||||||
|  | 		local control = player:get_player_control() | ||||||
|  | 		local keys_pressed | ||||||
|  | 		if keytype == 0 then -- LeftAndRight combination | ||||||
|  | 			keys_pressed = control.left and control.right | ||||||
|  | 		elseif keytype == 1 then -- SneakAndRMB combination | ||||||
|  | 			keys_pressed = control.sneak and control.RMB | ||||||
| 		else | 		else | ||||||
| 			count = item:get_count() | 			keys_pressed = control[keytype] | ||||||
| 			name = item:get_name() |  | ||||||
| 		end | 		end | ||||||
| 		if not inv or not inv:contains_item("main", ItemStack(name)) then |  | ||||||
| 			for i=1,count do |  | ||||||
| 				local obj = minetest.env:add_item(pos, name) |  | ||||||
| 				if obj ~= nil then |  | ||||||
| 					obj:get_luaentity().collect = true |  | ||||||
| 					local x = math.random(1, 5) |  | ||||||
| 					if math.random(1,2) == 1 then |  | ||||||
| 						x = -x |  | ||||||
| 					end |  | ||||||
| 					local z = math.random(1, 5) |  | ||||||
| 					if math.random(1,2) == 1 then |  | ||||||
| 						z = -z |  | ||||||
| 					end |  | ||||||
| 					obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z}) |  | ||||||
|  |  | ||||||
| 					-- FIXME this doesnt work for deactiveted objects | 		return keys_pressed ~= key_invert | ||||||
| 					if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then | 	end | ||||||
| 						minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj) |  | ||||||
| 							obj:remove() | 	local function is_inside_map(pos) | ||||||
| 						end, obj) | 		local bound = 31000 | ||||||
|  | 		return -bound < pos.x and pos.x < bound | ||||||
|  | 			and -bound < pos.y and pos.y < bound | ||||||
|  | 			and -bound < pos.z and pos.z < bound | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	-- called for each player to possibly collect an item, returns true if so | ||||||
|  | 	local function pickupfunc(player) | ||||||
|  | 		if not has_keys_pressed(player) | ||||||
|  | 		or not minetest.get_player_privs(player:get_player_name()).interact | ||||||
|  | 		or player:get_hp() <= 0 then | ||||||
|  | 			return | ||||||
|  | 		end | ||||||
|  |  | ||||||
|  | 		local pos = player:get_pos() | ||||||
|  | 		if not is_inside_map(pos) then | ||||||
|  | 			-- get_objects_inside_radius crashes for too far positions | ||||||
|  | 			return | ||||||
|  | 		end | ||||||
|  | 		pos.y = pos.y+0.5 | ||||||
|  | 		local inv = player:get_inventory() | ||||||
|  |  | ||||||
|  | 		local objectlist = minetest.get_objects_inside_radius(pos, | ||||||
|  | 			magnet_mode and magnet_radius or pickup_radius) | ||||||
|  | 		for i = 1,#objectlist do | ||||||
|  | 			local object = objectlist[i] | ||||||
|  | 			local ent = opt_get_ent(object) | ||||||
|  | 			if ent | ||||||
|  | 			and item_drop.can_pickup(ent, player) then | ||||||
|  | 				local item = ItemStack(ent.itemstring) | ||||||
|  | 				if inv:room_for_item("main", item) then | ||||||
|  | 					local flying_item | ||||||
|  | 					local pos2 | ||||||
|  | 					if magnet_mode then | ||||||
|  | 						pos2 = object:get_pos() | ||||||
|  | 						flying_item = vector.distance(pos, pos2) > pickup_radius | ||||||
|  | 					end | ||||||
|  | 					if not flying_item then | ||||||
|  | 						-- The item is near enough to pick it | ||||||
|  | 						collect_item(ent, pos, player) | ||||||
|  | 						-- Collect one item at a time to avoid the loud pop | ||||||
|  | 						return true | ||||||
|  | 					end | ||||||
|  | 					-- The item is not too far a way but near enough to be | ||||||
|  | 					-- magnetised, make it fly to the player | ||||||
|  | 					local vel = vector.multiply(vector.subtract(pos, pos2), 3) | ||||||
|  | 					vel.y = vel.y + 0.6 | ||||||
|  | 					object:set_velocity(vel) | ||||||
|  | 					if not ent.is_magnet_item then | ||||||
|  | 						ent.object:set_acceleration({x=0, y=0, z=0}) | ||||||
|  | 						ent.is_magnet_item = true | ||||||
|  |  | ||||||
|  | 						minetest.after(magnet_time, afterflight, | ||||||
|  | 							object, inv, player) | ||||||
| 					end | 					end | ||||||
| 				end | 				end | ||||||
| 			end | 			end | ||||||
| 		end | 		end | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
|  | 	local function pickup_step() | ||||||
|  | 		local got_item | ||||||
|  | 		local players = minetest.get_connected_players() | ||||||
|  | 		for i = 1,#players do | ||||||
|  | 			got_item = got_item or pickupfunc(players[i]) | ||||||
|  | 		end | ||||||
|  | 		-- lower step if takeable item(s) were found | ||||||
|  | 		local time | ||||||
|  | 		if got_item then | ||||||
|  | 			time = 0.02 | ||||||
|  | 		else | ||||||
|  | 			time = 0.2 | ||||||
|  | 		end | ||||||
|  | 		minetest.after(time, pickup_step) | ||||||
|  | 	end | ||||||
|  | 	minetest.after(3.0, pickup_step) | ||||||
| end | end | ||||||
|  |  | ||||||
| if minetest.setting_get("log_mods") then | if legacy_setting_getbool("item_drop.enable_item_drop", "enable_item_drop", true) | ||||||
| 	minetest.log("action", "item_drop loaded") | and not minetest.settings:get_bool("creative_mode") then | ||||||
|  | 	-- Workaround to test if an item metadata (ItemStackMetaRef) is empty | ||||||
|  | 	local function itemmeta_is_empty(meta) | ||||||
|  | 		local t = meta:to_table() | ||||||
|  | 		for k, v in pairs(t) do | ||||||
|  | 			if k ~= "fields" then | ||||||
|  | 				return false | ||||||
|  | 			end | ||||||
|  | 			assert(type(v) == "table") | ||||||
|  | 			if next(v) ~= nil then | ||||||
|  | 				return false | ||||||
|  | 			end | ||||||
|  | 		end | ||||||
|  | 		return true | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	-- Tests if the item has special information such as metadata | ||||||
|  | 	local function can_split_item(item) | ||||||
|  | 		return item:get_wear() == 0 and itemmeta_is_empty(item:get_meta()) | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	local function spawn_items(pos, items_to_spawn) | ||||||
|  | 		for i = 1,#items_to_spawn do | ||||||
|  | 			local obj = minetest.add_item(pos, items_to_spawn[i]) | ||||||
|  | 			if not obj then | ||||||
|  | 				error("Couldn't spawn item " .. name .. ", drops: " | ||||||
|  | 					.. dump(drops)) | ||||||
|  | 			end | ||||||
|  |  | ||||||
|  | 			local vel = obj:get_velocity() | ||||||
|  | 			local x = math.random(-5, 4) | ||||||
|  | 			if x >= 0 then | ||||||
|  | 				x = x+1 | ||||||
|  | 			end | ||||||
|  | 			vel.x = 1 / x | ||||||
|  | 			local z = math.random(-5, 4) | ||||||
|  | 			if z >= 0 then | ||||||
|  | 				z = z+1 | ||||||
|  | 			end | ||||||
|  | 			vel.z = 1 / z | ||||||
|  | 			obj:set_velocity(vel) | ||||||
|  | 		end | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	local old_handle_node_drops = minetest.handle_node_drops | ||||||
|  | 	function minetest.handle_node_drops(pos, drops, player) | ||||||
|  | 		if not player or player.is_fake_player then | ||||||
|  | 			-- Node Breaker or similar machines should receive items in the | ||||||
|  | 			-- inventory | ||||||
|  | 			return old_handle_node_drops(pos, drops, player) | ||||||
|  | 		end | ||||||
|  | 		for i = 1,#drops do | ||||||
|  | 			local item = drops[i] | ||||||
|  | 			if type(item) == "string" then | ||||||
|  | 				-- The string is not necessarily only the item name, | ||||||
|  | 				-- so always convert it to ItemStack | ||||||
|  | 				item = ItemStack(item) | ||||||
|  | 			end | ||||||
|  | 			local count = item:get_count() | ||||||
|  | 			local name = item:get_name() | ||||||
|  |  | ||||||
|  | 			-- Sometimes nothing should be dropped | ||||||
|  | 			if name == "" | ||||||
|  | 			or not minetest.registered_items[name] then | ||||||
|  | 				count = 0 | ||||||
|  | 			end | ||||||
|  |  | ||||||
|  | 			if count > 0 then | ||||||
|  | 				-- Split items if possible | ||||||
|  | 				local items_to_spawn = {item} | ||||||
|  | 				if can_split_item(item) then | ||||||
|  | 					for i = 1,count do | ||||||
|  | 						items_to_spawn[i] = name | ||||||
|  | 					end | ||||||
|  | 				end | ||||||
|  |  | ||||||
|  | 				spawn_items(pos, items_to_spawn) | ||||||
|  | 			end | ||||||
|  | 		end | ||||||
|  | 	end | ||||||
|  | end | ||||||
|  |  | ||||||
|  |  | ||||||
|  | local time = (minetest.get_us_time() - load_time_start) / 1000000 | ||||||
|  | local msg = "[item_drop] loaded after ca. " .. time .. " seconds." | ||||||
|  | if time > 0.01 then | ||||||
|  | 	print(msg) | ||||||
|  | else | ||||||
|  | 	minetest.log("info", msg) | ||||||
| end | end | ||||||
|   | |||||||
							
								
								
									
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|  | name = item_drop | ||||||
|  | description = A highly configurable mod providing item magnet and in-world node drops | ||||||
							
								
								
									
										
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|  | #Pick up items automatically | ||||||
|  | item_drop.enable_item_pickup (Enable item pickups) bool true | ||||||
|  |  | ||||||
|  | #Drop items in-world on dig, does nothing in creative mode | ||||||
|  | item_drop.enable_item_drop (Enable item drops) bool true | ||||||
|  |  | ||||||
|  | #Use a key to pick up items | ||||||
|  | item_drop.enable_pickup_key (Use pickup key) bool true | ||||||
|  |  | ||||||
|  | #Collect items when the key is not pressed instead of when it is pressed | ||||||
|  | item_drop.pickup_keyinvert (Invert pickup key) bool true | ||||||
|  |  | ||||||
|  | #What keytype to use as pickup key | ||||||
|  | item_drop.pickup_keytype (Pickup keytype) enum Use Use,Sneak,LeftAndRight,RMB,SneakAndRMB | ||||||
|  |  | ||||||
|  | #The volume of the pickup sound | ||||||
|  | item_drop.pickup_sound_gain (Pickup sound gain) float 0.4 | ||||||
|  |  | ||||||
|  | #Display a particle of the item picked up above the player | ||||||
|  | item_drop.pickup_particle (Pickup particle) bool true | ||||||
|  |  | ||||||
|  | #Player pickup radius, the maximum distance from which items can be collected | ||||||
|  | item_drop.pickup_radius (Pickup radius) float 0.75 | ||||||
|  |  | ||||||
|  | #Magnet radius, items between pickup_radius and this begin flying to the player | ||||||
|  | #Set it to -1 (or something else smaller than pickup_radius) to disable item | ||||||
|  | #flying | ||||||
|  | item_drop.magnet_radius (Magnet radius) float -1 | ||||||
|  |  | ||||||
|  | #Item flight duration, items flying for more than this time are added to the | ||||||
|  | #player's inventory | ||||||
|  | item_drop.magnet_time (Magnet time) float 5.0 | ||||||
|  |  | ||||||
|  | #Time delay in seconds after autopicking an item if it's dropped by a player | ||||||
|  | item_drop.pickup_age (Pickup age) float 0.5 | ||||||
|  |  | ||||||
|  | #Enable manual item pickups by mouse | ||||||
|  | item_drop.mouse_pickup (Mouse pickup) bool true | ||||||
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