forked from minetest-mods/item_drop
		
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| on: [push, pull_request] | ||||
| name: build | ||||
| jobs: | ||||
|   lint: | ||||
|     runs-on: ubuntu-latest | ||||
|     steps: | ||||
|       - uses: actions/checkout@master | ||||
|       - name: lint | ||||
|         uses: Roang-zero1/factorio-mod-luacheck@master | ||||
|         with: | ||||
|           luacheckrc_url: https://raw.githubusercontent.com/minetest-mods/item_drop/master/.luacheckrc | ||||
							
								
								
									
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| unused_args = false | ||||
| allow_defined_top = true | ||||
| max_line_length = 999 | ||||
|  | ||||
| ignore = { | ||||
|     "name", "drops", "i", | ||||
| } | ||||
|  | ||||
| globals = { | ||||
|     "minetest", | ||||
| } | ||||
|  | ||||
| read_globals = { | ||||
|     string = {fields = {"split", "trim"}}, | ||||
|     table = {fields = {"copy", "getn"}}, | ||||
|  | ||||
|     "vector", "ItemStack", | ||||
|     "dump", | ||||
| } | ||||
							
								
								
									
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| - The `master` branch should be stable to end-users at all times. It should target latest Minetest point release. | ||||
| - Put rewrites and new features in branches. | ||||
| - Conform with setting defaults so that end-user upgrades doesn't change expected in-game behavior. Discuss default changes in an issue if one really need to change. | ||||
							
								
								
									
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							| @@ -0,0 +1,504 @@ | ||||
|                   GNU LESSER GENERAL PUBLIC LICENSE | ||||
|                        Version 2.1, February 1999 | ||||
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| This section is intended to make thoroughly clear what is believed to | ||||
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|  | ||||
|   13. The Free Software Foundation may publish revised and/or new | ||||
| versions of the Lesser General Public License from time to time. | ||||
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| but may differ in detail to address new problems or concerns. | ||||
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| conditions either of that version or of any later version published by | ||||
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|  | ||||
|   14. If you wish to incorporate parts of the Library into other free | ||||
| programs whose distribution conditions are incompatible with these, | ||||
| write to the author to ask for permission.  For software which is | ||||
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|  | ||||
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|  | ||||
|                      END OF TERMS AND CONDITIONS | ||||
|  | ||||
|            How to Apply These Terms to Your New Libraries | ||||
|  | ||||
|   If you develop a new library, and you want it to be of the greatest | ||||
| possible use to the public, we recommend making it free software that | ||||
| everyone can redistribute and change.  You can do so by permitting | ||||
| redistribution under these terms (or, alternatively, under the terms of the | ||||
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|  | ||||
|   To apply these terms, attach the following notices to the library.  It is | ||||
| safest to attach them to the start of each source file to most effectively | ||||
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| "copyright" line and a pointer to where the full notice is found. | ||||
|  | ||||
|     {description} | ||||
|     Copyright (C) {year} {fullname} | ||||
|  | ||||
|     This library is free software; you can redistribute it and/or | ||||
|     modify it under the terms of the GNU Lesser General Public | ||||
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|  | ||||
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|     but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
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|     License along with this library; if not, write to the Free Software | ||||
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|     USA | ||||
|  | ||||
| Also add information on how to contact you by electronic and paper mail. | ||||
|  | ||||
| You should also get your employer (if you work as a programmer) or your | ||||
| school, if any, to sign a "copyright disclaimer" for the library, if | ||||
| necessary.  Here is a sample; alter the names: | ||||
|  | ||||
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|   Hacker. | ||||
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|   Ty Coon, President of Vice | ||||
|  | ||||
| That's all there is to it! | ||||
							
								
								
									
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| # Item Drop [](https://github.com/minetest-mods/item_drop/actions) [](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html) | ||||
|  | ||||
| A highly configurable mod providing item magnet and in-world node drops\ | ||||
| By [PilzAdam](https://github.com/PilzAdam), | ||||
| [texmex](https://github.com/tacotexmex/), [hybriddog](https://github.com/hybriddog/). | ||||
|  | ||||
| ## Licensing | ||||
| LGPLv2.1/CC BY-SA 3.0. Particle code from WCILA mod by Aurailus, originally licensed MIT. | ||||
|  | ||||
| ## Notes | ||||
| `item_drop` can be played with Minetest 0.4.16 or above. It was originally | ||||
| developed by [PilzAdam](https://github.com/PilzAdam/item_drop). | ||||
|  | ||||
| ## List of features | ||||
| * All settings may be configured from within the game itself. | ||||
|   (Settings tab > Advanced settings > Mods > item_drop) | ||||
| * Drops nodes as in-world items on dig if `item_drop.enable_item_drop` is | ||||
|   `true` (true by default) It does nothing in creative mode. | ||||
| * Puts dropped items to the player's inventory if `item_drop.enable_item_pickup` | ||||
|   is `true` (true by default) | ||||
|   * Multiple items are picked in a quick succession instead of all at once which | ||||
|     is indicated by the pickup sound. | ||||
|   * It uses a node radius set in `item_drop.pickup_radius` (default 0.75), | ||||
|     if items are within this radius around the player's belt, they're picked. | ||||
|   * If `item_drop.pickup_age` is something positive, items dropped by players | ||||
|     are ignored for this time to avoid instantly picking up when dropping. | ||||
|   * If `item_drop.pickup_age` is `-1`, items are only picked when they don't | ||||
|     move, it's another fix for instant item picking. | ||||
|   * If `item_drop.magnet_radius` is bigger than `item_drop.pickup_radius`, | ||||
|     items between these radii are flying to the player for | ||||
|     `item_drop.magnet_time` seconds, after this time, they're picked or stop | ||||
|     flying. | ||||
|   * Enable manual item pickups by mouse only if `item_drop.mouse_pickup` is | ||||
|     `true` (true by default) | ||||
| * Plays a sound when the items are picked up with the gain level set to | ||||
|   `item_drop.pickup_sound_gain` (default 0.2) | ||||
| * Requires a key to be pressed in order to pick items if | ||||
|   `item_drop.enable_pickup_key` is `true` (true by default) | ||||
|   * The keytypes to choose from by setting `item_pickup_keytype` are: | ||||
|     * Use key (`Use`) | ||||
|     * Sneak key (`Sneak`) | ||||
|     * Left and Right keys combined (`LeftAndRight`) | ||||
|     * Right mouse button (`RMB`) | ||||
|     * Sneak key and right mouse button combined (`SneakAndRMB`) | ||||
|   * If `item_drop.pickup_keyinvert` is `true`, items are | ||||
|     collected when the key is not pressed instead of when it's pressed. | ||||
| * Displays a particle of the picked item above the player if | ||||
|   `item_drop.pickup_particle` is `true` (true by default) | ||||
|  | ||||
|  | ||||
| ## Known issues | ||||
|  | ||||
| ## Bug reports and suggestions | ||||
| You can report bugs or suggest ideas by | ||||
| [filing an issue](http://github.com/minetest-mods/item_drop/issues/new). | ||||
|  | ||||
| ## Links | ||||
| * [Download ZIP](https://github.com/minetest-mods/item_drop/archive/master.zip) | ||||
| * [Source](https://github.com/minetest-mods/item_drop/) | ||||
| * [Forum thread](https://forum.minetest.net/viewtopic.php?t=16913) | ||||
							
								
								
									
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							| @@ -1,42 +0,0 @@ | ||||
| ===ITEM_DROP MOD for MINETEST-C55=== | ||||
| by PilzAdam | ||||
|  | ||||
| Introduction: | ||||
| This mod adds Minecraft like drop/pick up of items to Minetest. | ||||
|  | ||||
| How to install: | ||||
| Unzip the archive an place it in minetest-base-directory/mods/minetest/ | ||||
| if you have a windows client or a linux run-in-place client. If you have | ||||
| a linux system-wide instalation place it in ~/.minetest/mods/minetest/. | ||||
| If you want to install this mod only in one world create the folder | ||||
| worldmods/ in your worlddirectory. | ||||
| For further information or help see: | ||||
| http://wiki.minetest.com/wiki/Installing_Mods | ||||
|  | ||||
| How to use the mod: | ||||
| Just install it an everything works. | ||||
|  | ||||
| For developers: | ||||
| You dont have to use get_drops() anymore because of changes in the | ||||
| builtin files of minetest. | ||||
|  | ||||
| License: | ||||
| Sourcecode: WTFPL (see below) | ||||
| Sound: WTFPL (see below) | ||||
|  | ||||
| See also: | ||||
| http://minetest.net/ | ||||
|  | ||||
|          DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | ||||
|                     Version 2, December 2004 | ||||
|  | ||||
|  Copyright (C) 2004 Sam Hocevar <sam@hocevar.net> | ||||
|  | ||||
|  Everyone is permitted to copy and distribute verbatim or modified | ||||
|  copies of this license document, and changing it is allowed as long | ||||
|  as the name is changed. | ||||
|  | ||||
|             DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | ||||
|    TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION | ||||
|  | ||||
|   0. You just DO WHAT THE FUCK YOU WANT TO.  | ||||
							
								
								
									
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							| @@ -0,0 +1 @@ | ||||
| A highly configurable mod providing item magnet and in-world node drops | ||||
							
								
								
									
										496
									
								
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							| @@ -1,116 +1,436 @@ | ||||
| minetest.register_globalstep(function(dtime) | ||||
| 	for _,player in ipairs(minetest.get_connected_players()) do | ||||
| 		if player:get_hp() > 0 or not minetest.setting_getbool("enable_damage") then | ||||
| 			local pos = player:getpos() | ||||
| local load_time_start = minetest.get_us_time() | ||||
|  | ||||
| -- Functions which can be overridden by mods | ||||
| item_drop = { | ||||
| 	-- This function is executed before picking up an item or making it fly to | ||||
| 	-- the player. If it does not return true, the item is ignored. | ||||
| 	-- It is also executed before collecting the item after it flew to | ||||
| 	-- the player and did not reach him/her for magnet_time seconds. | ||||
| 	can_pickup = function(entity, player) | ||||
| 		if entity.item_drop_picked then | ||||
| 			-- Ignore items where picking has already failed | ||||
| 			return false | ||||
| 		end | ||||
| 		return true | ||||
| 	end, | ||||
|  | ||||
| 	-- before_collect and after_collect are executed before and after an item | ||||
| 	-- is collected by a player | ||||
| 	before_collect = function(entity, pos, player) | ||||
| 	end, | ||||
| 	after_collect = function(entity, pos, player) | ||||
| 		entity.item_drop_picked = true | ||||
| 	end, | ||||
| } | ||||
|  | ||||
| local function legacy_setting_getbool(name_new, name_old, default) | ||||
| 	local v = minetest.settings:get_bool(name_new) | ||||
| 	if v == nil then | ||||
| 		v = minetest.settings:get_bool(name_new) | ||||
| 	end | ||||
| 	if default then | ||||
| 		return v ~= false | ||||
| 	end | ||||
| 	return v | ||||
| end | ||||
|  | ||||
| local function legacy_setting_getnumber(name_new, name_old, default) | ||||
| 	return tonumber(minetest.settings:get(name_new)) | ||||
| 		or tonumber(minetest.settings:get(name_old)) | ||||
| 		or default | ||||
| end | ||||
|  | ||||
| if legacy_setting_getbool("item_drop.enable_item_pickup", | ||||
| 		"enable_item_pickup", true) then | ||||
| 	local pickup_gain = legacy_setting_getnumber("item_drop.pickup_sound_gain", | ||||
| 		"item_pickup_gain", 0.2) | ||||
| 	local pickup_particle = | ||||
| 		minetest.settings:get_bool("item_drop.pickup_particle", true) | ||||
| 	local pickup_radius = legacy_setting_getnumber("item_drop.pickup_radius", | ||||
| 		"item_pickup_radius", 0.75) | ||||
| 	local magnet_radius = tonumber( | ||||
| 		minetest.settings:get("item_drop.magnet_radius")) or -1 | ||||
| 	local magnet_time = tonumber( | ||||
| 		minetest.settings:get("item_drop.magnet_time")) or 5.0 | ||||
| 	local pickup_age = tonumber( | ||||
| 		minetest.settings:get("item_drop.pickup_age")) or 0.5 | ||||
| 	local key_triggered = legacy_setting_getbool("item_drop.enable_pickup_key", | ||||
| 		"enable_item_pickup_key", true) | ||||
| 	local key_invert = minetest.settings:get_bool( | ||||
| 		"item_drop.pickup_keyinvert") ~= false | ||||
| 	local keytype | ||||
| 	if key_triggered then | ||||
| 		keytype = minetest.settings:get("item_drop.pickup_keytype") or | ||||
| 		minetest.settings:get("item_pickup_keytype") or "Use" | ||||
| 		-- disable pickup age if picking is explicitly enabled by the player | ||||
| 		if not key_invert then | ||||
| 			pickup_age = math.min(pickup_age, 0) | ||||
| 		end | ||||
| 	end | ||||
| 	local mouse_pickup = minetest.settings:get_bool( | ||||
| 		"item_drop.mouse_pickup") ~= false | ||||
| 	if not mouse_pickup then | ||||
| 		minetest.registered_entities["__builtin:item"].pointable = false | ||||
| 	end | ||||
|  | ||||
| 	local magnet_mode = magnet_radius > pickup_radius | ||||
| 	local zero_velocity_mode = pickup_age == -1 | ||||
| 	if magnet_mode | ||||
| 	and zero_velocity_mode then | ||||
| 		error"zero velocity mode can't be used together with magnet mode" | ||||
| 	end | ||||
|  | ||||
| 	-- tells whether an inventorycube should be shown as pickup_particle or not | ||||
| 	-- for known drawtypes | ||||
| 	local inventorycube_drawtypes = { | ||||
| 		normal = true, | ||||
| 		allfaces = true, | ||||
| 		allfaces_optional = true, | ||||
| 		glasslike = true, | ||||
| 		glasslike_framed = true, | ||||
| 		glasslike_framed_optional = true, | ||||
| 		liquid = true, | ||||
| 		flowingliquid = true, | ||||
| 	} | ||||
|  | ||||
| 	-- Get an image string from a tile definition | ||||
| 	local function tile_to_image(tile, fallback_image) | ||||
| 		if not tile then | ||||
| 			return fallback_image | ||||
| 		end | ||||
| 		local tile_type = type(tile) | ||||
| 		if tile_type == "string" then | ||||
| 			return tile | ||||
| 		end | ||||
| 		assert(tile_type == "table", "Tile definition is not a string or table") | ||||
| 		local image = tile.name or tile.image | ||||
| 		assert(image, "Tile definition has no image file specified") | ||||
| 		if tile.color then | ||||
| 			local colorstr = minetest.colorspec_to_colorstring(tile.color) | ||||
| 			if colorstr then | ||||
| 				return image .. "^[multiply:" .. colorstr | ||||
| 			end | ||||
| 		end | ||||
| 		return image | ||||
| 	end | ||||
|  | ||||
| 	-- adds the item to the inventory and removes the object | ||||
| 	local function collect_item(ent, pos, player) | ||||
| 		item_drop.before_collect(ent, pos, player) | ||||
| 		minetest.sound_play("item_drop_pickup", { | ||||
| 			pos = pos, | ||||
| 			gain = pickup_gain, | ||||
| 		}, true) | ||||
| 		if pickup_particle then | ||||
| 			local item = minetest.registered_nodes[ | ||||
| 				ent.itemstring:gsub("(.*)%s.*$", "%1")] | ||||
| 			local image | ||||
| 			if item and item.tiles and item.tiles[1] then | ||||
| 				if inventorycube_drawtypes[item.drawtype] then | ||||
| 					local tiles = item.tiles | ||||
| 					-- color in the tile definition is handled by tile_to_image. | ||||
| 					-- color in the node definition is not yet supported here. | ||||
| 					local top = tile_to_image(tiles[1]) | ||||
| 					local left = tile_to_image(tiles[3], top) | ||||
| 					local right = tile_to_image(tiles[5], left) | ||||
| 					image = minetest.inventorycube(top, left, right) | ||||
| 				else | ||||
| 					image = item.inventory_image or item.tiles[1] | ||||
| 				end | ||||
| 				minetest.add_particle({ | ||||
| 					pos = {x = pos.x, y = pos.y + 1.5, z = pos.z}, | ||||
| 					velocity = {x = 0, y = 1, z = 0}, | ||||
| 					acceleration = {x = 0, y = -4, z = 0}, | ||||
| 					expirationtime = 0.2, | ||||
| 					size = 3,--math.random() + 0.5, | ||||
| 					vertical = false, | ||||
| 					texture = image, | ||||
| 				}) | ||||
| 			end | ||||
| 		end | ||||
| 		ent:on_punch(player) | ||||
| 		item_drop.after_collect(ent, pos, player) | ||||
| 	end | ||||
|  | ||||
| 	-- opt_get_ent gets the object's luaentity if it can be collected | ||||
| 	local opt_get_ent | ||||
| 	if zero_velocity_mode then | ||||
| 		function opt_get_ent(object) | ||||
| 			if object:is_player() | ||||
| 			or not vector.equals(object:get_velocity(), {x=0, y=0, z=0}) then | ||||
| 				return | ||||
| 			end | ||||
| 			local ent = object:get_luaentity() | ||||
| 			if not ent | ||||
| 			or ent.name ~= "__builtin:item" | ||||
| 			or ent.itemstring == "" then | ||||
| 				return | ||||
| 			end | ||||
| 			return ent | ||||
| 		end | ||||
| 	else | ||||
| 		function opt_get_ent(object) | ||||
| 			if object:is_player() then | ||||
| 				return | ||||
| 			end | ||||
| 			local ent = object:get_luaentity() | ||||
| 			if not ent | ||||
| 			or ent.name ~= "__builtin:item" | ||||
| 			or (ent.dropped_by and ent.age < pickup_age) | ||||
| 			or ent.itemstring == "" then | ||||
| 				return | ||||
| 			end | ||||
| 			return ent | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| 	local afterflight | ||||
| 	if magnet_mode then | ||||
| 		-- take item or reset velocity after flying a second | ||||
| 		function afterflight(object, inv, player) | ||||
| 			-- TODO: test what happens if player left the game | ||||
| 			local ent = opt_get_ent(object) | ||||
| 			if not ent then | ||||
| 				return | ||||
| 			end | ||||
| 			local item = ItemStack(ent.itemstring) | ||||
| 			if inv | ||||
| 			and inv:room_for_item("main", item) | ||||
| 			and item_drop.can_pickup(ent, player) then | ||||
| 				collect_item(ent, object:get_pos(), player) | ||||
| 			else | ||||
| 				-- the acceleration will be reset by the object's on_step | ||||
| 				object:set_velocity({x=0,y=0,z=0}) | ||||
| 				ent.is_magnet_item = false | ||||
| 			end | ||||
| 		end | ||||
|  | ||||
| 		-- disable velocity and acceleration changes of items flying to players | ||||
| 		minetest.after(0, function() | ||||
| 			local ObjectRef | ||||
| 			local blocked_methods = {"set_acceleration", "set_velocity", | ||||
| 				"setacceleration", "setvelocity"} | ||||
| 			local itemdef = minetest.registered_entities["__builtin:item"] | ||||
| 			local old_on_step = itemdef.on_step | ||||
| 			local function do_nothing() end | ||||
| 			function itemdef.on_step(self, ...) | ||||
| 				if not self.is_magnet_item then | ||||
| 					return old_on_step(self, ...) | ||||
| 				end | ||||
| 				ObjectRef = ObjectRef or getmetatable(self.object) | ||||
| 				local old_funcs = {} | ||||
| 				for i = 1, #blocked_methods do | ||||
| 					local method = blocked_methods[i] | ||||
| 					old_funcs[method] = ObjectRef[method] | ||||
| 					ObjectRef[method] = do_nothing | ||||
| 				end | ||||
| 				old_on_step(self, ...) | ||||
| 				for i = 1, #blocked_methods do | ||||
| 					local method = blocked_methods[i] | ||||
| 					ObjectRef[method] = old_funcs[method] | ||||
| 				end | ||||
| 			end | ||||
| 		end) | ||||
| 	end | ||||
|  | ||||
| 	-- set keytype to the key name if possible | ||||
| 	if keytype == "Use" then | ||||
| 		keytype = "aux1" | ||||
| 	elseif keytype == "Sneak" then | ||||
| 		keytype = "sneak" | ||||
| 	elseif keytype == "LeftAndRight" then -- LeftAndRight combination | ||||
| 		keytype = 0 | ||||
| 	elseif keytype == "SneakAndRMB" then -- SneakAndRMB combination | ||||
| 		keytype = 1 | ||||
| 	end | ||||
|  | ||||
|  | ||||
| 	-- tests if the player has the keys pressed to enable item picking | ||||
| 	local function has_keys_pressed(player) | ||||
| 		if not key_triggered then | ||||
| 			return true | ||||
| 		end | ||||
|  | ||||
| 		local control = player:get_player_control() | ||||
| 		local keys_pressed | ||||
| 		if keytype == 0 then -- LeftAndRight combination | ||||
| 			keys_pressed = control.left and control.right | ||||
| 		elseif keytype == 1 then -- SneakAndRMB combination | ||||
| 			keys_pressed = control.sneak and control.RMB | ||||
| 		else | ||||
| 			keys_pressed = control[keytype] | ||||
| 		end | ||||
|  | ||||
| 		return keys_pressed ~= key_invert | ||||
| 	end | ||||
|  | ||||
| 	local function is_inside_map(pos) | ||||
| 		local bound = 31000 | ||||
| 		return -bound < pos.x and pos.x < bound | ||||
| 			and -bound < pos.y and pos.y < bound | ||||
| 			and -bound < pos.z and pos.z < bound | ||||
| 	end | ||||
|  | ||||
| 	-- called for each player to possibly collect an item, returns true if so | ||||
| 	local function pickupfunc(player) | ||||
| 		if not has_keys_pressed(player) | ||||
| 		or not minetest.get_player_privs(player:get_player_name()).interact | ||||
| 		or player:get_hp() <= 0 then | ||||
| 			return | ||||
| 		end | ||||
|  | ||||
| 		local pos = player:get_pos() | ||||
| 		if not is_inside_map(pos) then | ||||
| 			-- get_objects_inside_radius crashes for too far positions | ||||
| 			return | ||||
| 		end | ||||
| 		pos.y = pos.y+0.5 | ||||
| 		local inv = player:get_inventory() | ||||
|  | ||||
| 			for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do | ||||
| 				if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then | ||||
| 					if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then | ||||
| 						inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) | ||||
| 						if object:get_luaentity().itemstring ~= "" then | ||||
| 							minetest.sound_play("item_drop_pickup", { | ||||
| 								to_player = player:get_player_name(), | ||||
| 								gain = 0.4, | ||||
| 							}) | ||||
| 		local objectlist = minetest.get_objects_inside_radius(pos, | ||||
| 			magnet_mode and magnet_radius or pickup_radius) | ||||
| 		for i = 1,#objectlist do | ||||
| 			local object = objectlist[i] | ||||
| 			local ent = opt_get_ent(object) | ||||
| 			if ent | ||||
| 			and item_drop.can_pickup(ent, player) then | ||||
| 				local item = ItemStack(ent.itemstring) | ||||
| 				if inv:room_for_item("main", item) then | ||||
| 					local flying_item | ||||
| 					local pos2 | ||||
| 					if magnet_mode then | ||||
| 						pos2 = object:get_pos() | ||||
| 						flying_item = vector.distance(pos, pos2) > pickup_radius | ||||
| 					end | ||||
| 					if not flying_item then | ||||
| 						-- The item is near enough to pick it | ||||
| 						collect_item(ent, pos, player) | ||||
| 						-- Collect one item at a time to avoid the loud pop | ||||
| 						return true | ||||
| 					end | ||||
| 					-- The item is not too far a way but near enough to be | ||||
| 					-- magnetised, make it fly to the player | ||||
| 					local vel = vector.multiply(vector.subtract(pos, pos2), 3) | ||||
| 					vel.y = vel.y + 0.6 | ||||
| 					object:set_velocity(vel) | ||||
| 					if not ent.is_magnet_item then | ||||
| 						ent.object:set_acceleration({x=0, y=0, z=0}) | ||||
| 						ent.is_magnet_item = true | ||||
|  | ||||
| 						minetest.after(magnet_time, afterflight, | ||||
| 							object, inv, player) | ||||
| 					end | ||||
| 				end | ||||
| 						object:get_luaentity().itemstring = "" | ||||
| 						object:remove() | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| 			for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do | ||||
| 				if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then | ||||
| 					if object:get_luaentity().collect then | ||||
| 						if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then | ||||
| 							local pos1 = pos | ||||
| 							pos1.y = pos1.y+0.2 | ||||
| 							local pos2 = object:getpos() | ||||
| 							local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z} | ||||
| 							vec.x = vec.x*3 | ||||
| 							vec.y = vec.y*3 | ||||
| 							vec.z = vec.z*3 | ||||
| 							object:setvelocity(vec) | ||||
| 							object:get_luaentity().physical_state = false | ||||
| 							object:get_luaentity().object:set_properties({ | ||||
| 								physical = false | ||||
| 							}) | ||||
| 							 | ||||
| 							minetest.after(1, function(args) | ||||
| 								local lua = object:get_luaentity() | ||||
| 								if object == nil or lua == nil or lua.itemstring == nil then | ||||
| 									return | ||||
| 	local function pickup_step() | ||||
| 		local got_item | ||||
| 		local players = minetest.get_connected_players() | ||||
| 		for i = 1,#players do | ||||
| 			got_item = got_item or pickupfunc(players[i]) | ||||
| 		end | ||||
| 								if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then | ||||
| 									inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) | ||||
| 									if object:get_luaentity().itemstring ~= "" then | ||||
| 										minetest.sound_play("item_drop_pickup", { | ||||
| 											to_player = player:get_player_name(), | ||||
| 											gain = 0.4, | ||||
| 										}) | ||||
| 									end | ||||
| 									object:get_luaentity().itemstring = "" | ||||
| 									object:remove() | ||||
| 		-- lower step if takeable item(s) were found | ||||
| 		local time | ||||
| 		if got_item then | ||||
| 			time = 0.02 | ||||
| 		else | ||||
| 									object:setvelocity({x=0,y=0,z=0}) | ||||
| 									object:get_luaentity().physical_state = true | ||||
| 									object:get_luaentity().object:set_properties({ | ||||
| 										physical = true | ||||
| 									}) | ||||
| 			time = 0.2 | ||||
| 		end | ||||
| 							end, {player, object}) | ||||
| 		minetest.after(time, pickup_step) | ||||
| 	end | ||||
| 	minetest.after(3.0, pickup_step) | ||||
| end | ||||
|  | ||||
| if legacy_setting_getbool("item_drop.enable_item_drop", "enable_item_drop", true) | ||||
| and not minetest.settings:get_bool("creative_mode") then | ||||
| 	-- Workaround to test if an item metadata (ItemStackMetaRef) is empty | ||||
| 	local function itemmeta_is_empty(meta) | ||||
| 		local t = meta:to_table() | ||||
| 		for k, v in pairs(t) do | ||||
| 			if k ~= "fields" then | ||||
| 				return false | ||||
| 			end | ||||
| 			assert(type(v) == "table") | ||||
| 			if next(v) ~= nil then | ||||
| 				return false | ||||
| 			end | ||||
| 		end | ||||
| 		return true | ||||
| 	end | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| end) | ||||
|  | ||||
| function minetest.handle_node_drops(pos, drops, digger) | ||||
| 	local inv | ||||
| 	if minetest.setting_getbool("creative_mode") and digger and digger:is_player() then | ||||
| 		inv = digger:get_inventory() | ||||
| 	-- Tests if the item has special information such as metadata | ||||
| 	local function can_split_item(item) | ||||
| 		return item:get_wear() == 0 and itemmeta_is_empty(item:get_meta()) | ||||
| 	end | ||||
| 	for _,item in ipairs(drops) do | ||||
| 		local count, name | ||||
|  | ||||
| 	local function spawn_items(pos, items_to_spawn) | ||||
| 		for i = 1,#items_to_spawn do | ||||
| 			local obj = minetest.add_item(pos, items_to_spawn[i]) | ||||
| 			if not obj then | ||||
| 				error("Couldn't spawn item " .. name .. ", drops: " | ||||
| 					.. dump(drops)) | ||||
| 			end | ||||
|  | ||||
| 			local vel = obj:get_velocity() | ||||
| 			local x = math.random(-5, 4) | ||||
| 			if x >= 0 then | ||||
| 				x = x+1 | ||||
| 			end | ||||
| 			vel.x = 1 / x | ||||
| 			local z = math.random(-5, 4) | ||||
| 			if z >= 0 then | ||||
| 				z = z+1 | ||||
| 			end | ||||
| 			vel.z = 1 / z | ||||
| 			obj:set_velocity(vel) | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| 	local old_handle_node_drops = minetest.handle_node_drops | ||||
| 	function minetest.handle_node_drops(pos, drops, player) | ||||
| 		if not player or player.is_fake_player then | ||||
| 			-- Node Breaker or similar machines should receive items in the | ||||
| 			-- inventory | ||||
| 			return old_handle_node_drops(pos, drops, player) | ||||
| 		end | ||||
| 		for i = 1,#drops do | ||||
| 			local item = drops[i] | ||||
| 			if type(item) == "string" then | ||||
| 			count = 1 | ||||
| 			name = item | ||||
| 		else | ||||
| 			count = item:get_count() | ||||
| 			name = item:get_name() | ||||
| 				-- The string is not necessarily only the item name, | ||||
| 				-- so always convert it to ItemStack | ||||
| 				item = ItemStack(item) | ||||
| 			end | ||||
| 		if not inv or not inv:contains_item("main", ItemStack(name)) then | ||||
| 			for i=1,count do | ||||
| 				local obj = minetest.env:add_item(pos, name) | ||||
| 				if obj ~= nil then | ||||
| 					obj:get_luaentity().collect = true | ||||
| 					local x = math.random(1, 5) | ||||
| 					if math.random(1,2) == 1 then | ||||
| 						x = -x | ||||
| 					end | ||||
| 					local z = math.random(1, 5) | ||||
| 					if math.random(1,2) == 1 then | ||||
| 						z = -z | ||||
| 					end | ||||
| 					obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z}) | ||||
| 			local count = item:get_count() | ||||
| 			local name = item:get_name() | ||||
|  | ||||
| 					-- FIXME this doesnt work for deactiveted objects | ||||
| 					if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then | ||||
| 						minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj) | ||||
| 							obj:remove() | ||||
| 						end, obj) | ||||
| 			-- Sometimes nothing should be dropped | ||||
| 			if name == "" | ||||
| 			or not minetest.registered_items[name] then | ||||
| 				count = 0 | ||||
| 			end | ||||
|  | ||||
| 			if count > 0 then | ||||
| 				-- Split items if possible | ||||
| 				local items_to_spawn = {item} | ||||
| 				if can_split_item(item) then | ||||
| 					for i = 1,count do | ||||
| 						items_to_spawn[i] = name | ||||
| 					end | ||||
| 				end | ||||
|  | ||||
| 				spawn_items(pos, items_to_spawn) | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| end | ||||
|  | ||||
| if minetest.setting_get("log_mods") then | ||||
| 	minetest.log("action", "item_drop loaded") | ||||
|  | ||||
| local time = (minetest.get_us_time() - load_time_start) / 1000000 | ||||
| local msg = "[item_drop] loaded after ca. " .. time .. " seconds." | ||||
| if time > 0.01 then | ||||
| 	print(msg) | ||||
| else | ||||
| 	minetest.log("info", msg) | ||||
| end | ||||
|   | ||||
							
								
								
									
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| name = item_drop | ||||
| description = A highly configurable mod providing item magnet and in-world node drops | ||||
							
								
								
									
										
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							| @@ -0,0 +1,38 @@ | ||||
| #Pick up items automatically | ||||
| item_drop.enable_item_pickup (Enable item pickups) bool true | ||||
|  | ||||
| #Drop items in-world on dig, does nothing in creative mode | ||||
| item_drop.enable_item_drop (Enable item drops) bool true | ||||
|  | ||||
| #Use a key to pick up items | ||||
| item_drop.enable_pickup_key (Use pickup key) bool true | ||||
|  | ||||
| #Collect items when the key is not pressed instead of when it is pressed | ||||
| item_drop.pickup_keyinvert (Invert pickup key) bool true | ||||
|  | ||||
| #What keytype to use as pickup key | ||||
| item_drop.pickup_keytype (Pickup keytype) enum Use Use,Sneak,LeftAndRight,RMB,SneakAndRMB | ||||
|  | ||||
| #The volume of the pickup sound | ||||
| item_drop.pickup_sound_gain (Pickup sound gain) float 0.4 | ||||
|  | ||||
| #Display a particle of the item picked up above the player | ||||
| item_drop.pickup_particle (Pickup particle) bool true | ||||
|  | ||||
| #Player pickup radius, the maximum distance from which items can be collected | ||||
| item_drop.pickup_radius (Pickup radius) float 0.75 | ||||
|  | ||||
| #Magnet radius, items between pickup_radius and this begin flying to the player | ||||
| #Set it to -1 (or something else smaller than pickup_radius) to disable item | ||||
| #flying | ||||
| item_drop.magnet_radius (Magnet radius) float -1 | ||||
|  | ||||
| #Item flight duration, items flying for more than this time are added to the | ||||
| #player's inventory | ||||
| item_drop.magnet_time (Magnet time) float 5.0 | ||||
|  | ||||
| #Time delay in seconds after autopicking an item if it's dropped by a player | ||||
| item_drop.pickup_age (Pickup age) float 0.5 | ||||
|  | ||||
| #Enable manual item pickups by mouse | ||||
| item_drop.mouse_pickup (Mouse pickup) bool true | ||||
		Reference in New Issue
	
	Block a user