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| on: [push, pull_request] | ||||
| name: build | ||||
| jobs: | ||||
|   lint: | ||||
|     runs-on: ubuntu-latest | ||||
|     steps: | ||||
|       - uses: actions/checkout@master | ||||
|       - name: lint | ||||
|         uses: Roang-zero1/factorio-mod-luacheck@master | ||||
|         with: | ||||
|           luacheckrc_url: https://raw.githubusercontent.com/minetest-mods/item_drop/master/.luacheckrc | ||||
							
								
								
									
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| unused_args = false | ||||
| allow_defined_top = true | ||||
| max_line_length = 999 | ||||
|  | ||||
| ignore = { | ||||
|     "name", "drops", "i", | ||||
| } | ||||
|  | ||||
| globals = { | ||||
|     "minetest", | ||||
| } | ||||
|  | ||||
| read_globals = { | ||||
|     string = {fields = {"split", "trim"}}, | ||||
|     table = {fields = {"copy", "getn"}}, | ||||
|  | ||||
|     "vector", "ItemStack", | ||||
|     "dump", | ||||
| } | ||||
							
								
								
									
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							| @@ -1,15 +1,14 @@ | ||||
| # item_drop | ||||
| # Item Drop [](https://github.com/minetest-mods/item_drop/actions) [](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html) | ||||
|  | ||||
| A highly configurable mod providing item magnet and in-world node drops\ | ||||
| By [PilzAdam](https://github.com/PilzAdam), | ||||
| [texmex](https://github.com/tacotexmex/), [hybriddog](https://github.com/hybriddog/). | ||||
|  | ||||
| ## Description | ||||
| This mod adds Minecraft like drop/pick up of items to Minetest. | ||||
|  | ||||
| ## Licensing | ||||
| LGPLv2.1/CC BY-SA 3.0. Particle code from WCILA mod by Aurailus, originally licensed MIT. | ||||
|  | ||||
| ## Notes | ||||
| item_drop can be played with Minetest 0.4.16 or above. It was originally | ||||
| `item_drop` can be played with Minetest 0.4.16 or above. It was originally | ||||
| developed by [PilzAdam](https://github.com/PilzAdam/item_drop). | ||||
|  | ||||
| ## List of features | ||||
| @@ -31,6 +30,8 @@ developed by [PilzAdam](https://github.com/PilzAdam/item_drop). | ||||
|     items between these radii are flying to the player for | ||||
|     `item_drop.magnet_time` seconds, after this time, they're picked or stop | ||||
|     flying. | ||||
|   * Enable manual item pickups by mouse only if `item_drop.mouse_pickup` is | ||||
|     `true` (true by default) | ||||
| * Plays a sound when the items are picked up with the gain level set to | ||||
|   `item_drop.pickup_sound_gain` (default 0.2) | ||||
| * Requires a key to be pressed in order to pick items if | ||||
| @@ -41,7 +42,7 @@ developed by [PilzAdam](https://github.com/PilzAdam/item_drop). | ||||
|     * Left and Right keys combined (`LeftAndRight`) | ||||
|     * Right mouse button (`RMB`) | ||||
|     * Sneak key and right mouse button combined (`SneakAndRMB`) | ||||
|   * If `item_drop.pickup_keyinvert` is `true` (false by default), items are | ||||
|   * If `item_drop.pickup_keyinvert` is `true`, items are | ||||
|     collected when the key is not pressed instead of when it's pressed. | ||||
| * Displays a particle of the picked item above the player if | ||||
|   `item_drop.pickup_particle` is `true` (true by default) | ||||
|   | ||||
| @@ -1 +1 @@ | ||||
| This mod adds Minecraft like drop/pick up of items to Minetest. | ||||
| A highly configurable mod providing item magnet and in-world node drops | ||||
|   | ||||
							
								
								
									
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							| @@ -1,26 +1,63 @@ | ||||
| local load_time_start = minetest.get_us_time() | ||||
| pickup_radius = tonumber(minetest.settings:get("item_pickup_radius")) | ||||
|  | ||||
| if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false and | ||||
| minetest.settings:get_bool("enable_item_pickup") ~= false then | ||||
| 	local pickup_gain = tonumber( | ||||
| 		minetest.settings:get("item_drop.pickup_sound_gain")) or | ||||
| 		tonumber(minetest.settings:get("item_pickup_gain")) or 0.2 | ||||
| -- Functions which can be overridden by mods | ||||
| item_drop = { | ||||
| 	-- This function is executed before picking up an item or making it fly to | ||||
| 	-- the player. If it does not return true, the item is ignored. | ||||
| 	-- It is also executed before collecting the item after it flew to | ||||
| 	-- the player and did not reach him/her for magnet_time seconds. | ||||
| 	can_pickup = function(entity, player) | ||||
| 		if entity.item_drop_picked then | ||||
| 			-- Ignore items where picking has already failed | ||||
| 			return false | ||||
| 		end | ||||
| 		return true | ||||
| 	end, | ||||
|  | ||||
| 	-- before_collect and after_collect are executed before and after an item | ||||
| 	-- is collected by a player | ||||
| 	before_collect = function(entity, pos, player) | ||||
| 	end, | ||||
| 	after_collect = function(entity, pos, player) | ||||
| 		entity.item_drop_picked = true | ||||
| 	end, | ||||
| } | ||||
|  | ||||
| local function legacy_setting_getbool(name_new, name_old, default) | ||||
| 	local v = minetest.settings:get_bool(name_new) | ||||
| 	if v == nil then | ||||
| 		v = minetest.settings:get_bool(name_new) | ||||
| 	end | ||||
| 	if default then | ||||
| 		return v ~= false | ||||
| 	end | ||||
| 	return v | ||||
| end | ||||
|  | ||||
| local function legacy_setting_getnumber(name_new, name_old, default) | ||||
| 	return tonumber(minetest.settings:get(name_new)) | ||||
| 		or tonumber(minetest.settings:get(name_old)) | ||||
| 		or default | ||||
| end | ||||
|  | ||||
| if legacy_setting_getbool("item_drop.enable_item_pickup", | ||||
| 		"enable_item_pickup", true) then | ||||
| 	local pickup_gain = legacy_setting_getnumber("item_drop.pickup_sound_gain", | ||||
| 		"item_pickup_gain", 0.2) | ||||
| 	local pickup_particle = | ||||
| 		minetest.settings:get_bool("item_drop.pickup_particle") ~= false | ||||
| 	local pickup_radius = tonumber( | ||||
| 		minetest.settings:get("item_drop.pickup_radius")) or 0.75 | ||||
| 		minetest.settings:get_bool("item_drop.pickup_particle", true) | ||||
| 	local pickup_radius = legacy_setting_getnumber("item_drop.pickup_radius", | ||||
| 		"item_pickup_radius", 0.75) | ||||
| 	local magnet_radius = tonumber( | ||||
| 		minetest.settings:get("item_drop.magnet_radius")) or -1 | ||||
| 	local magnet_time = tonumber( | ||||
| 		minetest.settings:get("item_drop.magnet_time")) or 5.0 | ||||
| 	local pickup_age = tonumber( | ||||
| 		minetest.settings:get("item_drop.pickup_age")) or 0.5 | ||||
| 	local key_triggered = minetest.settings:get_bool( | ||||
| 		"item_drop.enable_pickup_key") or | ||||
| 		minetest.settings:get_bool("enable_item_pickup_key") ~= false | ||||
| 	local key_triggered = legacy_setting_getbool("item_drop.enable_pickup_key", | ||||
| 		"enable_item_pickup_key", true) | ||||
| 	local key_invert = minetest.settings:get_bool( | ||||
| 		"item_drop.pickup_keyinvert") or false | ||||
| 		"item_drop.pickup_keyinvert") ~= false | ||||
| 	local keytype | ||||
| 	if key_triggered then | ||||
| 		keytype = minetest.settings:get("item_drop.pickup_keytype") or | ||||
| @@ -30,6 +67,11 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then | ||||
| 			pickup_age = math.min(pickup_age, 0) | ||||
| 		end | ||||
| 	end | ||||
| 	local mouse_pickup = minetest.settings:get_bool( | ||||
| 		"item_drop.mouse_pickup") ~= false | ||||
| 	if not mouse_pickup then | ||||
| 		minetest.registered_entities["__builtin:item"].pointable = false | ||||
| 	end | ||||
|  | ||||
| 	local magnet_mode = magnet_radius > pickup_radius | ||||
| 	local zero_velocity_mode = pickup_age == -1 | ||||
| @@ -51,33 +93,46 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then | ||||
| 		flowingliquid = true, | ||||
| 	} | ||||
|  | ||||
| 	-- Get an image string from a tile definition | ||||
| 	local function tile_to_image(tile, fallback_image) | ||||
| 		if not tile then | ||||
| 			return fallback_image | ||||
| 		end | ||||
| 		local tile_type = type(tile) | ||||
| 		if tile_type == "string" then | ||||
| 			return tile | ||||
| 		end | ||||
| 		assert(tile_type == "table", "Tile definition is not a string or table") | ||||
| 		local image = tile.name or tile.image | ||||
| 		assert(image, "Tile definition has no image file specified") | ||||
| 		if tile.color then | ||||
| 			local colorstr = minetest.colorspec_to_colorstring(tile.color) | ||||
| 			if colorstr then | ||||
| 				return image .. "^[multiply:" .. colorstr | ||||
| 			end | ||||
| 		end | ||||
| 		return image | ||||
| 	end | ||||
|  | ||||
| 	-- adds the item to the inventory and removes the object | ||||
| 	local function collect_item(ent, pos, player) | ||||
| 		item_drop.before_collect(ent, pos, player) | ||||
| 		minetest.sound_play("item_drop_pickup", { | ||||
| 			pos = pos, | ||||
| 			gain = pickup_gain, | ||||
| 		}) | ||||
| 		}, true) | ||||
| 		if pickup_particle then | ||||
| 			local item = minetest.registered_nodes[ | ||||
| 				ent.itemstring:gsub("(.*)%s.*$", "%1")] | ||||
| 			local image = "" | ||||
| 			local image | ||||
| 			if item and item.tiles and item.tiles[1] then | ||||
| 				if inventorycube_drawtypes[item.drawtype] then | ||||
| 					local tiles = item.tiles | ||||
|  | ||||
| 					local top = tiles[1] | ||||
| 					if type(top) == "table" then | ||||
| 						top = top.name | ||||
| 					end | ||||
| 					local left = tiles[3] or top | ||||
| 					if type(left) == "table" then | ||||
| 						left = left.name | ||||
| 					end | ||||
| 					local right = tiles[5] or left | ||||
| 					if type(right) == "table" then | ||||
| 						right = right.name | ||||
| 					end | ||||
|  | ||||
| 					-- color in the tile definition is handled by tile_to_image. | ||||
| 					-- color in the node definition is not yet supported here. | ||||
| 					local top = tile_to_image(tiles[1]) | ||||
| 					local left = tile_to_image(tiles[3], top) | ||||
| 					local right = tile_to_image(tiles[5], left) | ||||
| 					image = minetest.inventorycube(top, left, right) | ||||
| 				else | ||||
| 					image = item.inventory_image or item.tiles[1] | ||||
| @@ -94,6 +149,7 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then | ||||
| 			end | ||||
| 		end | ||||
| 		ent:on_punch(player) | ||||
| 		item_drop.after_collect(ent, pos, player) | ||||
| 	end | ||||
|  | ||||
| 	-- opt_get_ent gets the object's luaentity if it can be collected | ||||
| @@ -101,7 +157,7 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then | ||||
| 	if zero_velocity_mode then | ||||
| 		function opt_get_ent(object) | ||||
| 			if object:is_player() | ||||
| 			or not vector.equals(object:getvelocity(), {x=0, y=0, z=0}) then | ||||
| 			or not vector.equals(object:get_velocity(), {x=0, y=0, z=0}) then | ||||
| 				return | ||||
| 			end | ||||
| 			local ent = object:get_luaentity() | ||||
| @@ -139,7 +195,8 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then | ||||
| 			end | ||||
| 			local item = ItemStack(ent.itemstring) | ||||
| 			if inv | ||||
| 			and inv:room_for_item("main", item) then | ||||
| 			and inv:room_for_item("main", item) | ||||
| 			and item_drop.can_pickup(ent, player) then | ||||
| 				collect_item(ent, object:get_pos(), player) | ||||
| 			else | ||||
| 				-- the acceleration will be reset by the object's on_step | ||||
| @@ -156,9 +213,9 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then | ||||
| 			local itemdef = minetest.registered_entities["__builtin:item"] | ||||
| 			local old_on_step = itemdef.on_step | ||||
| 			local function do_nothing() end | ||||
| 			function itemdef.on_step(self, dtime) | ||||
| 			function itemdef.on_step(self, ...) | ||||
| 				if not self.is_magnet_item then | ||||
| 					return old_on_step(self, dtime) | ||||
| 					return old_on_step(self, ...) | ||||
| 				end | ||||
| 				ObjectRef = ObjectRef or getmetatable(self.object) | ||||
| 				local old_funcs = {} | ||||
| @@ -167,7 +224,7 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then | ||||
| 					old_funcs[method] = ObjectRef[method] | ||||
| 					ObjectRef[method] = do_nothing | ||||
| 				end | ||||
| 				old_on_step(self, dtime) | ||||
| 				old_on_step(self, ...) | ||||
| 				for i = 1, #blocked_methods do | ||||
| 					local method = blocked_methods[i] | ||||
| 					ObjectRef[method] = old_funcs[method] | ||||
| @@ -207,6 +264,13 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then | ||||
| 		return keys_pressed ~= key_invert | ||||
| 	end | ||||
|  | ||||
| 	local function is_inside_map(pos) | ||||
| 		local bound = 31000 | ||||
| 		return -bound < pos.x and pos.x < bound | ||||
| 			and -bound < pos.y and pos.y < bound | ||||
| 			and -bound < pos.z and pos.z < bound | ||||
| 	end | ||||
|  | ||||
| 	-- called for each player to possibly collect an item, returns true if so | ||||
| 	local function pickupfunc(player) | ||||
| 		if not has_keys_pressed(player) | ||||
| @@ -215,37 +279,37 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then | ||||
| 			return | ||||
| 		end | ||||
|  | ||||
| 		local pos = player:getpos() | ||||
| 		local pos = player:get_pos() | ||||
| 		if not is_inside_map(pos) then | ||||
| 			-- get_objects_inside_radius crashes for too far positions | ||||
| 			return | ||||
| 		end | ||||
| 		pos.y = pos.y+0.5 | ||||
| 		local inv | ||||
| 		local inv = player:get_inventory() | ||||
|  | ||||
| 		local objectlist = minetest.get_objects_inside_radius(pos, | ||||
| 			magnet_mode and magnet_radius or pickup_radius) | ||||
| 		for i = 1,#objectlist do | ||||
| 			local object = objectlist[i] | ||||
| 			local ent = opt_get_ent(object) | ||||
| 			if ent then | ||||
| 				if not inv then | ||||
| 					inv = player:get_inventory() | ||||
| 					if not inv then | ||||
| 						minetest.log("error", "[item_drop] Couldn't " .. | ||||
| 							"get inventory") | ||||
| 						return | ||||
| 					end | ||||
| 				end | ||||
| 			if ent | ||||
| 			and item_drop.can_pickup(ent, player) then | ||||
| 				local item = ItemStack(ent.itemstring) | ||||
| 				if inv:room_for_item("main", item) then | ||||
| 					local flying_item | ||||
| 					local pos2 | ||||
| 					if magnet_mode then | ||||
| 						pos2 = object:getpos() | ||||
| 						pos2 = object:get_pos() | ||||
| 						flying_item = vector.distance(pos, pos2) > pickup_radius | ||||
| 					end | ||||
| 					if not flying_item then | ||||
| 						-- collect one item at a time to avoid the loud pop | ||||
| 						-- The item is near enough to pick it | ||||
| 						collect_item(ent, pos, player) | ||||
| 						-- Collect one item at a time to avoid the loud pop | ||||
| 						return true | ||||
| 					end | ||||
| 					-- The item is not too far a way but near enough to be | ||||
| 					-- magnetised, make it fly to the player | ||||
| 					local vel = vector.multiply(vector.subtract(pos, pos2), 3) | ||||
| 					vel.y = vel.y + 0.6 | ||||
| 					object:set_velocity(vel) | ||||
| @@ -279,44 +343,84 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then | ||||
| 	minetest.after(3.0, pickup_step) | ||||
| end | ||||
|  | ||||
| if minetest.settings:get_bool("item_drop.enable_item_drop") ~= false and | ||||
| minetest.settings:get_bool("enable_item_drop") ~= false | ||||
| if legacy_setting_getbool("item_drop.enable_item_drop", "enable_item_drop", true) | ||||
| and not minetest.settings:get_bool("creative_mode") then | ||||
| 	function minetest.handle_node_drops(pos, drops) | ||||
| 		for i = 1,#drops do | ||||
| 			local item = drops[i] | ||||
| 			local count, name | ||||
| 			if type(item) == "string" then | ||||
| 				count = 1 | ||||
| 				name = item | ||||
| 			else | ||||
| 				count = item:get_count() | ||||
| 				name = item:get_name() | ||||
| 	-- Workaround to test if an item metadata (ItemStackMetaRef) is empty | ||||
| 	local function itemmeta_is_empty(meta) | ||||
| 		local t = meta:to_table() | ||||
| 		for k, v in pairs(t) do | ||||
| 			if k ~= "fields" then | ||||
| 				return false | ||||
| 			end | ||||
| 			assert(type(v) == "table") | ||||
| 			if next(v) ~= nil then | ||||
| 				return false | ||||
| 			end | ||||
| 		end | ||||
| 		return true | ||||
| 	end | ||||
|  | ||||
| 	-- Tests if the item has special information such as metadata | ||||
| 	local function can_split_item(item) | ||||
| 		return item:get_wear() == 0 and itemmeta_is_empty(item:get_meta()) | ||||
| 	end | ||||
|  | ||||
| 	local function spawn_items(pos, items_to_spawn) | ||||
| 		for i = 1,#items_to_spawn do | ||||
| 			local obj = minetest.add_item(pos, items_to_spawn[i]) | ||||
| 			if not obj then | ||||
| 				error("Couldn't spawn item " .. name .. ", drops: " | ||||
| 					.. dump(drops)) | ||||
| 			end | ||||
|  | ||||
| 			if name == "" then | ||||
| 				-- Sometimes nothing should be dropped | ||||
| 			local vel = obj:get_velocity() | ||||
| 			local x = math.random(-5, 4) | ||||
| 			if x >= 0 then | ||||
| 				x = x+1 | ||||
| 			end | ||||
| 			vel.x = 1 / x | ||||
| 			local z = math.random(-5, 4) | ||||
| 			if z >= 0 then | ||||
| 				z = z+1 | ||||
| 			end | ||||
| 			vel.z = 1 / z | ||||
| 			obj:set_velocity(vel) | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| 	local old_handle_node_drops = minetest.handle_node_drops | ||||
| 	function minetest.handle_node_drops(pos, drops, player) | ||||
| 		if not player or player.is_fake_player then | ||||
| 			-- Node Breaker or similar machines should receive items in the | ||||
| 			-- inventory | ||||
| 			return old_handle_node_drops(pos, drops, player) | ||||
| 		end | ||||
| 		for i = 1,#drops do | ||||
| 			local item = drops[i] | ||||
| 			if type(item) == "string" then | ||||
| 				-- The string is not necessarily only the item name, | ||||
| 				-- so always convert it to ItemStack | ||||
| 				item = ItemStack(item) | ||||
| 			end | ||||
| 			local count = item:get_count() | ||||
| 			local name = item:get_name() | ||||
|  | ||||
| 			-- Sometimes nothing should be dropped | ||||
| 			if name == "" | ||||
| 			or not minetest.registered_items[name] then | ||||
| 				count = 0 | ||||
| 			end | ||||
|  | ||||
| 			for _ = 1,count do | ||||
| 				local obj = minetest.add_item(pos, name) | ||||
| 				if not obj then | ||||
| 					error("Couldn't spawn item " .. name .. ", drops: " .. dump(drops)) | ||||
| 			if count > 0 then | ||||
| 				-- Split items if possible | ||||
| 				local items_to_spawn = {item} | ||||
| 				if can_split_item(item) then | ||||
| 					for i = 1,count do | ||||
| 						items_to_spawn[i] = name | ||||
| 					end | ||||
| 				end | ||||
|  | ||||
| 				local vel = obj:getvelocity() | ||||
| 				local x = math.random(-5, 4) | ||||
| 				if x >= 0 then | ||||
| 					x = x+1 | ||||
| 				end | ||||
| 				vel.x = 1 / x | ||||
| 				local z = math.random(-5, 4) | ||||
| 				if z >= 0 then | ||||
| 					z = z+1 | ||||
| 				end | ||||
| 				vel.z = 1 / z | ||||
| 				obj:set_velocity(vel) | ||||
| 				spawn_items(pos, items_to_spawn) | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| @@ -328,5 +432,5 @@ local msg = "[item_drop] loaded after ca. " .. time .. " seconds." | ||||
| if time > 0.01 then | ||||
| 	print(msg) | ||||
| else | ||||
| 	minetest.log("action", msg) | ||||
| 	minetest.log("info", msg) | ||||
| end | ||||
|   | ||||
							
								
								
									
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							| @@ -1 +1,2 @@ | ||||
| name = item_drop | ||||
| description = A highly configurable mod providing item magnet and in-world node drops | ||||
|   | ||||
							
								
								
									
										
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							| After Width: | Height: | Size: 216 KiB | 
| @@ -8,7 +8,7 @@ item_drop.enable_item_drop (Enable item drops) bool true | ||||
| item_drop.enable_pickup_key (Use pickup key) bool true | ||||
|  | ||||
| #Collect items when the key is not pressed instead of when it is pressed | ||||
| item_drop.pickup_keyinvert (Invert pickup key) bool false | ||||
| item_drop.pickup_keyinvert (Invert pickup key) bool true | ||||
|  | ||||
| #What keytype to use as pickup key | ||||
| item_drop.pickup_keytype (Pickup keytype) enum Use Use,Sneak,LeftAndRight,RMB,SneakAndRMB | ||||
| @@ -33,3 +33,6 @@ item_drop.magnet_time (Magnet time) float 5.0 | ||||
|  | ||||
| #Time delay in seconds after autopicking an item if it's dropped by a player | ||||
| item_drop.pickup_age (Pickup age) float 0.5 | ||||
|  | ||||
| #Enable manual item pickups by mouse | ||||
| item_drop.mouse_pickup (Mouse pickup) bool true | ||||
|   | ||||
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