Compare commits
16 Commits
nalc-1.0
...
code-quali
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813a88f3a1 |
14
.github/workflows/integration-test.yml
vendored
Normal file
@ -0,0 +1,14 @@
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name: integration-test
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on: [push]
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jobs:
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build:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v1
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- name: integration-test
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run: ./integration-test.sh
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17
.github/workflows/luacheck.yml
vendored
Normal file
@ -0,0 +1,17 @@
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name: luacheck
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on: [push]
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jobs:
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build:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v1
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- name: apt
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run: sudo apt-get install -y luarocks
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- name: luacheck install
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run: luarocks install --local luacheck
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- name: luacheck run
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run: $HOME/.luarocks/bin/luacheck ./
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1
.gitignore
vendored
@ -4,6 +4,7 @@
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*bak*
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tags
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*.vim
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armor.conf
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## Eclipse project files & directories
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.project
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34
.luacheckrc
Normal file
@ -0,0 +1,34 @@
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unused_args = false
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globals = {
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"wieldview",
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"armor",
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"armor_i18n",
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"inventory_plus"
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}
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read_globals = {
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-- Stdlib
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string = {fields = {"split"}},
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table = {fields = {"copy", "getn"}},
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-- Minetest
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"vector", "ItemStack",
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"dump", "VoxelArea",
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-- deps
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"default",
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"minetest",
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"unified_inventory",
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"intllib",
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"wardrobe",
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"player_monoids",
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"armor_monoid",
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"sfinv",
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"ARMOR_MATERIALS",
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"ARMOR_FIRE_NODES",
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"pova",
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"skins",
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"u_skins"
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}
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@ -1,9 +1,26 @@
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[mod] 3d Armor [3d_armor]
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=========================
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License Source Code: (C) 2012-2017 Stuart Jones - LGPL v2.1
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License Source Code
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-------------------
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License Textures: Copyright (C) 2017 davidthecreator - CC-BY-SA 3.0
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Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
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https://github.com/daviddoesminetest/3d-armors-new-textures
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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License Textures
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----------------
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Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0
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@ -32,11 +32,11 @@ armor_material_mithril = true
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armor_material_crystal = true
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-- Increase this if you get initialization glitches when a player first joins.
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armor_init_delay = 1
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armor_init_delay = 2
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-- Number of initialization attempts.
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-- Use in conjunction with armor_init_delay if initialization problems persist.
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armor_init_times = 1
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armor_init_times = 10
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-- Increase this if armor is not getting into bones due to server lag.
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armor_bones_delay = 1
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@ -111,7 +111,7 @@ armor:register_armor("mod_name:speed_boots", {
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damage_groups = {cracky=3, snappy=3, choppy=3, crumbly=3, level=1},
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reciprocate_damage = true,
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on_destroy = function(player, index, stack)
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local pos = player:getpos()
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local pos = player:get_pos()
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if pos then
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minetest.sound_play({
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name = "mod_name_break_sound",
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|
@ -74,7 +74,7 @@ armor = {
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on_destroy = {},
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},
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migrate_old_inventory = true,
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version = "0.4.12",
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version = "0.4.13",
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}
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armor.config = {
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@ -185,7 +185,6 @@ armor.set_player_armor = function(self, player)
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local material = {count=1}
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local preview = armor:get_preview(name)
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local texture = "3d_armor_trans.png"
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local textures = {}
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local physics = {}
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local attributes = {}
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local levels = {}
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@ -279,6 +278,11 @@ armor.set_player_armor = function(self, player)
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if use_armor_monoid then
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armor_monoid.monoid:add_change(player, change, "3d_armor:armor")
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else
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-- Preserve immortal group (damage disabled for player)
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local immortal = player:get_armor_groups().immortal
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if immortal and immortal ~= 0 then
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groups.immortal = 1
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end
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player:set_armor_groups(groups)
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end
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if use_player_monoids then
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@ -319,8 +323,8 @@ armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabili
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local list = armor_inv:get_list("armor")
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for i, stack in pairs(list) do
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if stack:get_count() == 1 then
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local name = stack:get_name()
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local use = minetest.get_item_group(name, "armor_use") or 0
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local itemname = stack:get_name()
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local use = minetest.get_item_group(itemname, "armor_use") or 0
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local damage = use > 0
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local def = stack:get_definition() or {}
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if type(def.on_punched) == "function" then
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@ -368,7 +372,7 @@ armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabili
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end
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end
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if damage == true and hitter == "fire" then
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damage = minetest.get_item_group(name, "flammable") > 0
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damage = minetest.get_item_group(itemname, "flammable") > 0
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end
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if damage == true then
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self:damage(player, i, stack, use)
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|
@ -1,37 +0,0 @@
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-- Armor Configuration (defaults)
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-- Increase this if you get initialization glitches when a player first joins.
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ARMOR_INIT_DELAY = 3
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-- Number of initialization attempts.
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-- Use in conjunction with ARMOR_INIT_DELAY if initialization problems persist.
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ARMOR_INIT_TIMES = 3
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-- Increase this if armor is not getting into bones due to server lag.
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ARMOR_BONES_DELAY = 3
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-- How often player armor/wield items are updated.
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ARMOR_UPDATE_TIME = 1
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-- Drop armor when a player dies.
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-- Uses bones mod if present, otherwise items are dropped around the player.
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ARMOR_DROP = true
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-- Pulverise armor when a player dies, overrides ARMOR_DROP.
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ARMOR_DESTROY = false
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-- You can use this to increase or decrease overall armor effectiveness,
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-- eg: ARMOR_LEVEL_MULTIPLIER = 0.5 will reduce armor level by half.
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ARMOR_LEVEL_MULTIPLIER = 1
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-- You can use this to increase or decrease overall armor healing,
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-- eg: ARMOR_HEAL_MULTIPLIER = 0 will disable healing altogether.
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ARMOR_HEAL_MULTIPLIER = 1
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-- You can also use this file to execute arbitary lua code
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-- eg: Dumb the armor down if using Simple Mobs
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--if minetest.get_modpath("mobs") then
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-- ARMOR_LEVEL_MULTIPLIER = 1
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-- ARMOR_HEAL_MULTIPLIER = 0
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--end
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|
@ -15,19 +15,23 @@ local F = minetest.formspec_escape
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dofile(modpath.."/api.lua")
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-- integration test
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if minetest.settings:get_bool("enable_3d_armor_integration_test") then
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dofile(modpath.."/integration_test.lua")
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end
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-- Legacy Config Support
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local input = io.open(modpath.."/armor.conf", "r")
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if input then
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dofile(modpath.."/armor.conf")
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input:close()
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input = nil
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end
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input = io.open(worldpath.."/armor.conf", "r")
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if input then
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dofile(worldpath.."/armor.conf")
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input:close()
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input = nil
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end
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for name, _ in pairs(armor.config) do
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local global = "ARMOR_"..name:upper()
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@ -99,17 +103,27 @@ armor.formspec = armor.formspec..
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if armor.config.fire_protect then
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armor.formspec = armor.formspec.."label[5,2;"..F(S("Fire"))..": armor_attr_fire]"
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end
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armor:register_on_damage(function(player, index, stack)
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local name = player:get_player_name()
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local def = stack:get_definition()
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if name and def and def.description and stack:get_wear() > 60100 then
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minetest.chat_send_player(name, S("Your @1 is almost broken!", def.description))
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minetest.sound_play("default_tool_breaks", {to_player = name, gain = 2.0})
|
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end
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end)
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armor:register_on_destroy(function(player, index, stack)
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local name = player:get_player_name()
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local def = stack:get_definition()
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if name and def and def.description then
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minetest.chat_send_player(name, S("Your @1 got destroyed!", def.description))
|
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minetest.sound_play("default_tool_breaks", {to_player = name, gain = 2.0})
|
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end
|
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end)
|
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|
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local function validate_armor_inventory(player)
|
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-- Workaround for detached inventory swap exploit
|
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local _, inv = armor:get_valid_player(player, "[validate_armor_inventory]")
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local pos = player:get_pos()
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if not inv then
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return
|
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end
|
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@ -140,6 +154,7 @@ local function validate_armor_inventory(player)
|
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elements[element] = true;
|
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else
|
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inv:remove_item("armor", stack)
|
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minetest.item_drop(stack, player, pos)
|
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-- The following code returns invalid items to the player's main
|
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-- inventory but could open up the possibity for a hacked client
|
||||
-- to receive items back they never really had. I am not certain
|
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@ -158,9 +173,9 @@ local function validate_armor_inventory(player)
|
||||
end
|
||||
end
|
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|
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local function init_player_armor(player)
|
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local name = player:get_player_name()
|
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local pos = player:getpos()
|
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local function init_player_armor(initplayer)
|
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local name = initplayer:get_player_name()
|
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local pos = initplayer:get_pos()
|
||||
if not name or not pos then
|
||||
return false
|
||||
end
|
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@ -203,20 +218,20 @@ local function init_player_armor(player)
|
||||
end,
|
||||
}, name)
|
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armor_inv:set_size("armor", 6)
|
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if not armor:load_armor_inventory(player) and armor.migrate_old_inventory then
|
||||
local player_inv = player:get_inventory()
|
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if not armor:load_armor_inventory(initplayer) and armor.migrate_old_inventory then
|
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local player_inv = initplayer:get_inventory()
|
||||
player_inv:set_size("armor", 6)
|
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for i=1, 6 do
|
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local stack = player_inv:get_stack("armor", i)
|
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armor_inv:set_stack("armor", i, stack)
|
||||
end
|
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armor:save_armor_inventory(player)
|
||||
armor:save_armor_inventory(initplayer)
|
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player_inv:set_size("armor", 0)
|
||||
end
|
||||
for i=1, 6 do
|
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local stack = armor_inv:get_stack("armor", i)
|
||||
if stack:get_count() > 0 then
|
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armor:run_callbacks("on_equip", player, i, stack)
|
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armor:run_callbacks("on_equip", initplayer, i, stack)
|
||||
end
|
||||
end
|
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armor.def[name] = {
|
||||
@ -252,7 +267,7 @@ local function init_player_armor(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
armor:set_player_armor(player)
|
||||
armor:set_player_armor(initplayer)
|
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return true
|
||||
end
|
||||
|
||||
@ -280,24 +295,31 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if not name then
|
||||
return
|
||||
end
|
||||
local player_name = player:get_player_name()
|
||||
for field, _ in pairs(fields) do
|
||||
if string.find(field, "skins_set") then
|
||||
minetest.after(0, function(player)
|
||||
local skin = armor:get_player_skin(name)
|
||||
armor.textures[name].skin = skin
|
||||
armor:set_player_armor(player)
|
||||
end, player)
|
||||
minetest.after(0, function()
|
||||
local pplayer = minetest.get_player_by_name(player_name)
|
||||
if player then
|
||||
local skin = armor:get_player_skin(name)
|
||||
armor.textures[name].skin = skin
|
||||
armor:set_player_armor(pplayer)
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
default.player_set_model(player, "3d_armor_character.b3d")
|
||||
minetest.after(0, function(player)
|
||||
if init_player_armor(player) == false then
|
||||
pending_players[player] = 0
|
||||
local player_name = player:get_player_name()
|
||||
|
||||
minetest.after(0, function()
|
||||
local pplayer = minetest.get_player_by_name(player_name)
|
||||
if pplayer and init_player_armor(pplayer) == false then
|
||||
pending_players[pplayer] = 0
|
||||
end
|
||||
end, player)
|
||||
end)
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
@ -326,12 +348,12 @@ if armor.config.drop == true or armor.config.destroy == true then
|
||||
end
|
||||
armor:save_armor_inventory(player)
|
||||
armor:set_player_armor(player)
|
||||
local pos = player:getpos()
|
||||
local pos = player:get_pos()
|
||||
if pos and armor.config.destroy == false then
|
||||
minetest.after(armor.config.bones_delay, function()
|
||||
local meta = nil
|
||||
local maxp = vector.add(pos, 8)
|
||||
local minp = vector.subtract(pos, 8)
|
||||
local maxp = vector.add(pos, 16)
|
||||
local minp = vector.subtract(pos, 16)
|
||||
local bones = minetest.find_nodes_in_area(minp, maxp, {"bones:bones"})
|
||||
for _, p in pairs(bones) do
|
||||
local m = minetest.get_meta(p)
|
||||
@ -427,7 +449,7 @@ if armor.config.water_protect == true or armor.config.fire_protect == true then
|
||||
end
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
local pos = player:getpos()
|
||||
local pos = player:get_pos()
|
||||
local hp = player:get_hp()
|
||||
if not name or not pos or not hp then
|
||||
return
|
||||
@ -467,5 +489,3 @@ if armor.config.water_protect == true or armor.config.fire_protect == true then
|
||||
armor.timer = 0
|
||||
end)
|
||||
end
|
||||
|
||||
minetest.log("action", "[3d_armor] loaded.")
|
||||
|
25
3d_armor/integration_test.lua
Normal file
@ -0,0 +1,25 @@
|
||||
|
||||
minetest.log("warning", "[TEST] integration-test enabled!")
|
||||
|
||||
minetest.register_on_mods_loaded(function()
|
||||
minetest.after(1, function()
|
||||
|
||||
local data = minetest.write_json({ success = true }, true);
|
||||
local file = io.open(minetest.get_worldpath().."/integration_test.json", "w" );
|
||||
if file then
|
||||
file:write(data)
|
||||
file:close()
|
||||
end
|
||||
|
||||
file = io.open(minetest.get_worldpath().."/registered_nodes.txt", "w" );
|
||||
if file then
|
||||
for name in pairs(minetest.registered_nodes) do
|
||||
file:write(name .. '\n')
|
||||
end
|
||||
file:close()
|
||||
end
|
||||
|
||||
minetest.log("warning", "[TEST] integration tests done!")
|
||||
minetest.request_shutdown("success")
|
||||
end)
|
||||
end)
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 548 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 937 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 602 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 903 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 821 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 236 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 872 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 779 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 854 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 530 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 783 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 501 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 3.2 KiB |
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 4.9 KiB After Width: | Height: | Size: 3.3 KiB |
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 3.3 KiB After Width: | Height: | Size: 3.2 KiB |
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 613 B After Width: | Height: | Size: 3.2 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 3.3 KiB |
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 6.6 KiB After Width: | Height: | Size: 3.2 KiB |
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 3.3 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 3.2 KiB |
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 3.2 KiB |
Before Width: | Height: | Size: 869 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 3.2 KiB |
Before Width: | Height: | Size: 796 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 3.5 KiB After Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 494 B After Width: | Height: | Size: 3.2 KiB |
Before Width: | Height: | Size: 834 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 3.2 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 586 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 732 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 3.2 KiB |
Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 932 B After Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 471 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 129 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 142 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 138 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 154 B After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 3.0 KiB |