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53 Commits
nalc-1.2.0
...
00146154b5
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3c3d65796a | |||
a39eec8822 | |||
a6b6795eb4 | |||
475e0f5624 |
@ -1,5 +1,5 @@
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default
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mobs
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intllib?
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default?
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lucky_block?
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toolranks?
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intllib?
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@ -1,5 +1,15 @@
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local S = mobs.intllib
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local S = mobs.intllib_monster
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local dirt_types = {
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{ nodes = {"ethereal:dry_dirt"},
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skins = {"mobs_dirt_monster3.png"},
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drops = {
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{name = "ethereal:dry_dirt", chance = 1, min = 0, max = 2}
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}
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}
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}
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-- Dirt Monster by PilzAdam
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@ -19,6 +29,7 @@ mobs:register_mob("mobs_monster:dirt_monster", {
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mesh = "mobs_stone_monster.b3d",
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textures = {
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{"mobs_dirt_monster.png"},
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{"mobs_dirt_monster2.png"},
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},
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blood_texture = "default_dirt.png",
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makes_footstep_sound = true,
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@ -49,18 +60,39 @@ mobs:register_mob("mobs_monster:dirt_monster", {
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punch_start = 40,
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punch_end = 63,
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},
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-- check surrounding nodes and spawn a specific monster
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on_spawn = function(self)
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local pos = self.object:get_pos() ; pos.y = pos.y - 1
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local tmp
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for n = 1, #dirt_types do
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tmp = dirt_types[n]
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if minetest.find_node_near(pos, 1, tmp.nodes) then
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self.base_texture = tmp.skins
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self.object:set_properties({textures = tmp.skins})
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if tmp.drops then
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self.drops = tmp.drops
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end
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return true
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end
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end
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return true -- run only once, false/nil runs every activation
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end
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})
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local spawn_on = "default:dirt_with_grass"
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if minetest.get_modpath("ethereal") then
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spawn_on = "ethereal:gray_dirt"
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end
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if not mobs.custom_spawn_monster then
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mobs:spawn({
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name = "mobs_monster:dirt_monster",
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nodes = {spawn_on},
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nodes = {"default:dirt_with_grass", "ethereal:gray_dirt", "ethereal:dry_dirt"},
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min_light = 0,
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max_light = 7,
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chance = 6000,
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@ -68,6 +100,7 @@ mobs:spawn({
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min_height = 0,
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day_toggle = false,
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})
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end
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mobs:register_egg("mobs_monster:dirt_monster", S("Dirt Monster"), "default_dirt.png", 1)
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@ -1,5 +1,15 @@
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local S = mobs.intllib
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local S = mobs.intllib_monster
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local master_types = {
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{ nodes = {"nether:rack"},
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skins = {"mobs_dungeon_master_nether.png"},
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},
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{ nodes = {"nether:rack_deep"},
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skins = {"mobs_dungeon_master_netherdeep.png"},
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}
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}
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-- Dungeon Master by PilzAdam
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@ -16,8 +26,8 @@ mobs:register_mob("mobs_monster:dungeon_master", {
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shoot_interval = 2.2,
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arrow = "mobs_monster:fireball",
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shoot_offset = 1,
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hp_min = 22,
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hp_max = 45,
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hp_min = 42,
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hp_max = 75,
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armor = 60,
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collisionbox = {-0.7, -1, -0.7, 0.7, 1.6, 0.7},
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visual = "mesh",
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@ -62,17 +72,45 @@ mobs:register_mob("mobs_monster:dungeon_master", {
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speed_normal = 15,
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speed_run = 15,
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},
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-- check surrounding nodes and spawn a specific monster
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on_spawn = function(self)
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local pos = self.object:get_pos() ; pos.y = pos.y - 1
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local tmp
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for n = 1, #master_types do
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tmp = master_types[n]
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if minetest.find_node_near(pos, 1, tmp.nodes) then
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self.base_texture = tmp.skins
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self.object:set_properties({textures = tmp.skins})
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if tmp.drops then
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self.drops = tmp.drops
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end
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return true
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end
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end
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return true -- run only once, false/nil runs every activation
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end
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})
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if not mobs.custom_spawn_monster then
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mobs:spawn({
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name = "mobs_monster:dungeon_master",
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nodes = {"default:stone", "default:sandstone", "nether:netherrack"},
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nodes = {"default:stone", "nether:rack", "nether:rack_deep", "hell:hellrack"},
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max_light = 5,
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chance = 9000,
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active_object_count = 1,
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max_height = -70,
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})
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end
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mobs:register_egg("mobs_monster:dungeon_master", S("Dungeon Master"), "fire_basic_flame.png", 1, true)
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98
fire_spirit.lua
Normal file
@ -0,0 +1,98 @@
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local S = mobs.intllib_monster
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local mob_drops = {
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{name = "fireflies:firefly", chance = 1, min = 1, max = 1}
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}
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if minetest.get_modpath("ethereal") then
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table.insert(mob_drops,
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{name = "ethereal:fire_dust", chance = 1, min = 1, max = 1})
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end
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-- Fire Spirit
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mobs:register_mob("mobs_monster:fire_spirit", {
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type = "monster",
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passive = false,
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attack_type = "dogfight",
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pathfinding = true,
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reach = 2,
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damage = 4,
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hp_min = 25,
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hp_max = 45,
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armor = 100,
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collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
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visual_scale = {x = 0.5, y = 0.5, z = 0.5},
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visual = "sprite",
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textures = {
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{"mobs_fire_spirit.png"}
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},
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glow = 14,
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blood_texture = "fire_basic_flame.png",
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immune_to = {
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{"bucket:bucket_water", 1},
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{"bucket:bucket_river_water", 1},
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{"all"}
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},
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makes_footstep_sound = false,
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sounds = {
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random = "fire_fire",
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damage = "fire_extinguish_flame",
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death = "fire_extinguish_flame"
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},
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view_range = 14,
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walk_velocity = 2,
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run_velocity = 3,
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jump = true,
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jump_height = 6,
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drops = mob_drops,
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water_damage = 1,
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lava_damage = 0,
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fire_damage = 0,
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light_damage = 0,
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fall_damage = false,
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fear_height = 8,
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animation = {},
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on_die = function(self, pos)
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mobs:effect(pos, 20, "tnt_smoke.png", 3, 5, 2, 0.5, nil, false)
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self.object:remove()
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end,
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do_custom = function(self, dtime)
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self.flame_timer = (self.flame_timer or 0) + dtime
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if self.flame_timer < 0.25 then
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return
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end
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self.flame_timer = 0
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local pos = self.object:get_pos()
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-- pos, amount, texture, min_size, max_size, radius, gravity, glow, fall
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mobs:effect(pos, 5, "fire_basic_flame.png", 1, 2, 0.1, 0.2, 14, nil)
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end
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})
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if not mobs.custom_spawn_monster then
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mobs:spawn({
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name = "mobs_monster:fire_spirit",
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nodes = {"default:obsidian", "caverealms:hot_cobble"},
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neighbors = {"group:fire"},
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min_light = 12,
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max_light = 15,
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chance = 1500,
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active_object_count = 1,
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max_height = -150
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})
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end
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mobs:register_egg("mobs_monster:fire_spirit", S("Fire Spirit"), "fire_basic_flame.png", 1)
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80
init.lua
@ -1,34 +1,68 @@
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local path = minetest.get_modpath("mobs_monster")
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-- Load support for intllib.
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local path = minetest.get_modpath(minetest.get_current_modname()) .. "/"
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-- Intllib
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local S
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if minetest.global_exists("intllib") then
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if intllib.make_gettext_pair then
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-- New method using gettext.
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S = intllib.make_gettext_pair()
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else
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-- Old method using text files.
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S = intllib.Getter()
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end
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-- Check for translation method
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local S
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if minetest.get_translator ~= nil then
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S = minetest.get_translator("mobs_monster") -- 5.x translation function
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else
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S = function(s) return s end
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if minetest.get_modpath("intllib") then
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dofile(minetest.get_modpath("intllib") .. "/init.lua")
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if intllib.make_gettext_pair then
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gettext, ngettext = intllib.make_gettext_pair() -- new gettext method
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else
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gettext = intllib.Getter() -- old text file method
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end
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S = gettext
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else -- boilerplate function
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S = function(str, ...)
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local args = {...}
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return str:gsub("@%d+", function(match)
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return args[tonumber(match:sub(2))]
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end)
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end
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end
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end
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mobs.intllib = S
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mobs.intllib_monster = S
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-- Check for custom mob spawn file
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local input = io.open(path .. "spawn.lua", "r")
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if input then
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mobs.custom_spawn_monster = true
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input:close()
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input = nil
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end
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-- Monsters
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dofile(path .. "dirt_monster.lua") -- PilzAdam
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dofile(path .. "dungeon_master.lua")
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dofile(path .. "oerkki.lua")
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dofile(path .. "sand_monster.lua")
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dofile(path .. "stone_monster.lua")
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dofile(path .. "tree_monster.lua")
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dofile(path .. "lava_flan.lua") -- Zeg9
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dofile(path .. "mese_monster.lua")
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dofile(path .. "spider.lua") -- AspireMint
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dofile(path .. "minotaur.lua") -- NALC(sys4 fork MFF) Kalabasa
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dofile(path .. "land_guard.lua")
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dofile(path .. "fire_spirit.lua")
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dofile(path .. "/dirt_monster.lua") -- PilzAdam
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dofile(path .. "/dungeon_master.lua")
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dofile(path .. "/oerkki.lua")
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dofile(path .. "/sand_monster.lua")
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dofile(path .. "/stone_monster.lua")
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dofile(path .. "/tree_monster.lua")
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dofile(path .. "/lava_flan.lua") -- Zeg9
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dofile(path .. "/mese_monster.lua")
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dofile(path .. "/spider.lua") -- AspireMint
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dofile(path .. "/minotaur.lua") -- NALC(sys4 fork MFF) Kalabasa
|
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|
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dofile(path .. "/lucky_block.lua")
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-- Load custom spawning
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if mobs.custom_spawn_monster then
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dofile(path .. "spawn.lua")
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end
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|
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-- Lucky Blocks
|
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dofile(path .. "lucky_block.lua")
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|
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|
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print ("[MOD] Mobs Redo Monsters loaded")
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|
127
land_guard.lua
Normal file
@ -0,0 +1,127 @@
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|
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local S = mobs.intllib_monster
|
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|
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|
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local guard_types = {
|
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|
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{ nodes = {
|
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"default:snow", "default:snowblock", "default:ice",
|
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"default:dirt_with_snow"
|
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},
|
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skins = {"mobs_land_guard6.png", "mobs_land_guard7.png", "mobs_land_guard8.png"},
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drops = {
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{name = "default:ice", chance = 1, min = 1, max = 4},
|
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{name = "mobs:leather", chance = 2, min = 0, max = 2},
|
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{name = "default:diamond", chance = 4, min = 0, max = 2},
|
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},
|
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},
|
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|
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{ nodes = {
|
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"ethereal:dry_dirt", "default:sand", "default:desert_sand",
|
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"default:dry_dirt_with_dry_grass", "default:dry_dirt"
|
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},
|
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skins = {"mobs_land_guard4.png", "mobs_land_guard5.png"},
|
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drops = {
|
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{name = "default:sandstone", chance = 1, min = 1, max = 4},
|
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{name = "mobs:leather", chance = 2, min = 0, max = 2},
|
||||
{name = "default:mese_crystal", chance = 4, min = 0, max = 2},
|
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},
|
||||
}
|
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}
|
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|
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-- Land Guard
|
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|
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mobs:register_mob("mobs_monster:land_guard", {
|
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type = "monster",
|
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passive = false,
|
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attack_type = "dogfight",
|
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group_attack = true,
|
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reach = 3,
|
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damage = 15,
|
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hp_min = 30,
|
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hp_max = 65,
|
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armor = 50,
|
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collisionbox = {-0.5, -1.01, -0.5, 0.5, 1.6, 0.5},
|
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visual_size = {x = 1, y = 1},
|
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visual = "mesh",
|
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mesh = "mobs_dungeon_master.b3d",
|
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textures = {
|
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{"mobs_land_guard.png"},
|
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{"mobs_land_guard2.png"},
|
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{"mobs_land_guard3.png"}
|
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},
|
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makes_footstep_sound = true,
|
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sounds = {
|
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random = "mobs_dungeonmaster",
|
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},
|
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walk_velocity = 1.5,
|
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run_velocity = 3.4,
|
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jump = true,
|
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jump_height = 2.0,
|
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floats = 0,
|
||||
view_range = 15,
|
||||
drops = {
|
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{name = "mobs:leather", chance = 2, min = 0, max = 2},
|
||||
{name = "default:mese_crystal", chance = 3, min = 0, max = 2},
|
||||
{name = "default:diamond", chance = 4, min = 0, max = 1},
|
||||
},
|
||||
water_damage = 0,
|
||||
lava_damage = 6,
|
||||
light_damage = 0,
|
||||
fear_height = 8,
|
||||
animation = {
|
||||
stand_start = 0,
|
||||
stand_end = 19,
|
||||
walk_start = 20,
|
||||
walk_end = 35,
|
||||
punch_start = 36,
|
||||
punch_end = 48,
|
||||
speed_normal = 15,
|
||||
speed_run = 20,
|
||||
},
|
||||
|
||||
-- check surrounding nodes and spawn a specific guard
|
||||
on_spawn = function(self)
|
||||
|
||||
local pos = self.object:get_pos() ; pos.y = pos.y - 1
|
||||
local tmp
|
||||
|
||||
for n = 1, #guard_types do
|
||||
|
||||
tmp = guard_types[n]
|
||||
|
||||
if minetest.find_node_near(pos, 1, tmp.nodes) then
|
||||
|
||||
self.base_texture = { tmp.skins[math.random(#tmp.skins)] }
|
||||
self.object:set_properties({textures = self.base_texture})
|
||||
self.docile_by_day = tmp.docile
|
||||
|
||||
if tmp.drops then
|
||||
self.drops = tmp.drops
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return true -- run only once, false/nil runs every activation
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
if not mobs.custom_spawn_monster then
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:land_guard",
|
||||
nodes = {
|
||||
"default:snow", "default:ice", "default:stone",
|
||||
"default:dry_dirt_with_dry_grass", "ethereal:dry_dirt"
|
||||
},
|
||||
max_light = 7,
|
||||
chance = 25000,
|
||||
min_height = 0,
|
||||
active_object_count = 1,
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
mobs:register_egg("mobs_monster:land_guard", S("Land Guard"), "default_ice.png", 1)
|
119
lava_flan.lua
@ -1,6 +1,5 @@
|
||||
|
||||
local S = mobs.intllib
|
||||
|
||||
local S = mobs.intllib_monster
|
||||
|
||||
-- Lava Flan by Zeg9 (additional textures by JurajVajda)
|
||||
|
||||
@ -19,13 +18,13 @@ mobs:register_mob("mobs_monster:lava_flan", {
|
||||
textures = {
|
||||
{"zmobs_lava_flan.png"},
|
||||
{"zmobs_lava_flan2.png"},
|
||||
{"zmobs_lava_flan3.png"},
|
||||
{"zmobs_lava_flan3.png"}
|
||||
},
|
||||
blood_texture = "fire_basic_flame.png",
|
||||
makes_footstep_sound = false,
|
||||
sounds = {
|
||||
random = "mobs_lavaflan",
|
||||
war_cry = "mobs_lavaflan",
|
||||
war_cry = "mobs_lavaflan"
|
||||
},
|
||||
walk_velocity = 0.5,
|
||||
run_velocity = 2,
|
||||
@ -33,14 +32,16 @@ mobs:register_mob("mobs_monster:lava_flan", {
|
||||
view_range = 10,
|
||||
floats = 1,
|
||||
drops = {
|
||||
{name = "mobs:lava_orb", chance = 15, min = 1, max = 1},
|
||||
{name = "mobs:lava_orb", chance = 15, min = 1, max = 1}
|
||||
},
|
||||
water_damage = 8,
|
||||
lava_damage = 0,
|
||||
lava_damage = -1,
|
||||
fire_damage = 0,
|
||||
light_damage = 0,
|
||||
immune_to = {
|
||||
{"mobs:pick_lava", -2}, -- lava pick heals 2 health
|
||||
{"mobs:pick_lava", -2} -- lava pick heals 2 health
|
||||
},
|
||||
fly_in = {"default:lava_source", "default:lava_flowing"},
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
speed_run = 15,
|
||||
@ -51,8 +52,10 @@ mobs:register_mob("mobs_monster:lava_flan", {
|
||||
run_start = 20,
|
||||
run_end = 28,
|
||||
punch_start = 20,
|
||||
punch_end = 28,
|
||||
punch_end = 28
|
||||
},
|
||||
|
||||
-- custom death function
|
||||
on_die = function(self, pos)
|
||||
|
||||
local cod = self.cause_of_death or {}
|
||||
@ -62,21 +65,7 @@ mobs:register_mob("mobs_monster:lava_flan", {
|
||||
|
||||
pos.y = pos.y + 1
|
||||
|
||||
minetest.add_particlespawner({
|
||||
amount = 40,
|
||||
time = 0.25,
|
||||
minpos = pos,
|
||||
maxpos = pos,
|
||||
minvel = {x = -2, y = 0, z = -2},
|
||||
maxvel = {x = 2, y = 2, z = 2},
|
||||
minacc = {x = 0, y = 0, z = 0},
|
||||
maxacc = {x = 0, y = 10, z = 0},
|
||||
minexptime = 0.1,
|
||||
maxexptime = 1,
|
||||
minsize = 3.0,
|
||||
maxsize = 5.0,
|
||||
texture = "tnt_smoke.png",
|
||||
})
|
||||
mobs:effect(pos, 40, "tnt_smoke.png", 3, 5, 2, 0.5, nil, false)
|
||||
|
||||
minetest.sound_play("fire_extinguish_flame",
|
||||
{pos = pos, max_hear_distance = 12, gain = 1.5}, true)
|
||||
@ -84,54 +73,54 @@ mobs:register_mob("mobs_monster:lava_flan", {
|
||||
self.object:remove()
|
||||
|
||||
if math.random(4) == 1 then
|
||||
minetest.add_entity(pos, "mobs_monster:obsidian_flan")
|
||||
mobs:add_mob(pos, {name = "mobs_monster:obsidian_flan"})
|
||||
end
|
||||
else
|
||||
if minetest.get_node(pos).name == "air" then
|
||||
mobs:effect(pos, 40, "fire_basic_flame.png", 2, 3, 2, 5, 10, nil)
|
||||
|
||||
local nods = minetest.find_nodes_in_area(
|
||||
{x = pos.x, y = pos.y + 1, z = pos.z},
|
||||
{x = pos.x, y = pos.y, z = pos.z}, "air")
|
||||
|
||||
-- place flame if position empty and flame exists
|
||||
if nods and #nods > 0
|
||||
and minetest.registered_nodes["fire:basic_flame"] then
|
||||
|
||||
pos = nods[math.random(#nods)]
|
||||
minetest.set_node(pos, {name = "fire:basic_flame"})
|
||||
end
|
||||
|
||||
minetest.add_particlespawner({
|
||||
amount = 20,
|
||||
time = 0.25,
|
||||
minpos = pos,
|
||||
maxpos = pos,
|
||||
minvel = {x = -2, y = -2, z = -2},
|
||||
maxvel = {x = 2, y = 2, z = 2},
|
||||
minacc = {x = 0, y = -10, z = 0},
|
||||
maxacc = {x = 0, y = -10, z = 0},
|
||||
minexptime = 0.1,
|
||||
maxexptime = 1,
|
||||
minsize = 1.0,
|
||||
maxsize = 2.0,
|
||||
texture = "fire_basic_flame.png",
|
||||
})
|
||||
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
glow = 10,
|
||||
glow = 10
|
||||
})
|
||||
|
||||
|
||||
if not mobs.custom_spawn_monster then
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:lava_flan",
|
||||
nodes = {"default:lava_source"},
|
||||
chance = 1500,
|
||||
active_object_count = 1,
|
||||
max_height = 0,
|
||||
max_height = 0
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
-- add spawn egg
|
||||
mobs:register_egg("mobs_monster:lava_flan", S("Lava Flan"), "default_lava.png", 1)
|
||||
|
||||
mobs:alias_mob("mobs:lava_flan", "mobs_monster:lava_flan") -- compatibility
|
||||
|
||||
-- compatibility alias, only needed for servers who used the old mobs mod
|
||||
mobs:alias_mob("mobs:lava_flan", "mobs_monster:lava_flan")
|
||||
|
||||
|
||||
-- lava orb
|
||||
minetest.register_craftitem(":mobs:lava_orb", {
|
||||
description = S("Lava orb"),
|
||||
inventory_image = "zmobs_lava_orb.png",
|
||||
light_source = 14
|
||||
})
|
||||
|
||||
minetest.register_alias("zmobs:lava_orb", "mobs:lava_orb")
|
||||
@ -139,7 +128,7 @@ minetest.register_alias("zmobs:lava_orb", "mobs:lava_orb")
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:lava_orb",
|
||||
burntime = 80,
|
||||
burntime = 80
|
||||
})
|
||||
|
||||
|
||||
@ -195,13 +184,18 @@ minetest.register_tool(":mobs:pick_lava", {
|
||||
inventory_image = "mobs_pick_lava.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.4,
|
||||
max_drop_level=3,
|
||||
groupcaps={
|
||||
cracky = {times={[1]=1.80, [2]=0.80, [3]=0.40}, uses=40, maxlevel=3},
|
||||
max_drop_level = 3,
|
||||
groupcaps = {
|
||||
cracky = {
|
||||
times = {[1] = 1.80, [2] = 0.80, [3] = 0.40},
|
||||
uses = 40,
|
||||
maxlevel = 3
|
||||
}
|
||||
},
|
||||
damage_groups = {fleshy = 6, fire = 1},
|
||||
},
|
||||
groups = {pickaxe = 1}
|
||||
groups = {pickaxe = 1},
|
||||
light_source = 14
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
@ -209,7 +203,7 @@ minetest.register_craft({
|
||||
recipe = {
|
||||
{"mobs:lava_orb", "mobs:lava_orb", "mobs:lava_orb"},
|
||||
{"", "default:obsidian_shard", ""},
|
||||
{"", "default:obsidian_shard", ""},
|
||||
{"", "default:obsidian_shard", ""}
|
||||
}
|
||||
})
|
||||
|
||||
@ -242,13 +236,12 @@ mobs:register_mob("mobs_monster:obsidian_flan", {
|
||||
visual = "mesh",
|
||||
mesh = "zmobs_lava_flan.x",
|
||||
textures = {
|
||||
{"mobs_obsidian_flan.png"},
|
||||
{"mobs_obsidian_flan.png"}
|
||||
},
|
||||
blood_texture = "default_obsidian.png",
|
||||
makes_footstep_sound = true,
|
||||
sounds = {
|
||||
random = "mobs_lavaflan",
|
||||
-- war_cry = "mobs_lavaflan",
|
||||
random = "mobs_lavaflan"
|
||||
},
|
||||
walk_velocity = 0.1,
|
||||
run_velocity = 0.5,
|
||||
@ -257,9 +250,11 @@ mobs:register_mob("mobs_monster:obsidian_flan", {
|
||||
floats = 0,
|
||||
drops = {
|
||||
{name = "default:obsidian_shard", chance = 1, min = 1, max = 5},
|
||||
{name = "default:obsidian", chance = 3, min = 0, max = 2}
|
||||
},
|
||||
water_damage = 0,
|
||||
lava_damage = 0,
|
||||
lava_damage = 8,
|
||||
fire_damage = 0,
|
||||
light_damage = 0,
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
@ -271,10 +266,12 @@ mobs:register_mob("mobs_monster:obsidian_flan", {
|
||||
run_start = 20,
|
||||
run_end = 28,
|
||||
punch_start = 20,
|
||||
punch_end = 28,
|
||||
punch_end = 28
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
-- add spawn egg
|
||||
mobs:register_egg("mobs_monster:obsidian_flan", S("Obsidian Flan"),
|
||||
"default_obsidian.png", 1)
|
||||
|
||||
@ -284,11 +281,9 @@ local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
|
||||
-- mese arrow (weapon)
|
||||
mobs:register_arrow("mobs_monster:obsidian_arrow", {
|
||||
visual = "sprite",
|
||||
-- visual = "wielditem",
|
||||
visual_size = {x = 0.5, y = 0.5},
|
||||
textures = {"default_obsidian_shard.png"},
|
||||
velocity = 6,
|
||||
-- rotate = 180,
|
||||
|
||||
hit_player = function(self, player)
|
||||
player:punch(self.object, 1.0, {
|
||||
@ -314,14 +309,18 @@ mobs:register_arrow("mobs_monster:obsidian_arrow", {
|
||||
|
||||
local radius = 1
|
||||
local def = minetest.registered_nodes[node]
|
||||
|
||||
if def then
|
||||
node = { name = node }
|
||||
node = {name = node}
|
||||
end
|
||||
|
||||
if def and def.tiles and def.tiles[1] then
|
||||
texture = def.tiles[1]
|
||||
end
|
||||
|
||||
if def.groups and def.groups.level == 2 then
|
||||
-- do not break obsidian or diamond blocks or unbreakable nodes
|
||||
if (def.groups and def.groups.level and def.groups.level > 1)
|
||||
or def.groups.unbreakable then
|
||||
return
|
||||
end
|
||||
|
||||
@ -341,7 +340,7 @@ mobs:register_arrow("mobs_monster:obsidian_arrow", {
|
||||
texture = texture,
|
||||
-- ^ only as fallback for clients without support for `node` parameter
|
||||
node = node,
|
||||
collisiondetection = true,
|
||||
collisiondetection = true
|
||||
})
|
||||
|
||||
minetest.set_node(pos, {name = "air"})
|
||||
|
12
license.txt
@ -30,3 +30,15 @@ mobs.fireball.png was originally made by Sapier and edited by Benrob:
|
||||
--
|
||||
-- (c) Sapier
|
||||
-- Contact sapier a t gmx net
|
||||
|
||||
Textures created by wwar (CC0)
|
||||
mobs_dungeon_master_nether.png
|
||||
mobs_dungeon_master_netherdeep.png
|
||||
|
||||
Textures and Model created by SirrobZeroone (CC0)
|
||||
mobs_mese_monster_red.png
|
||||
mobs_mese_monster_blue.png
|
||||
mobs_mese_monster_green.png
|
||||
mobs_mese_monster_purple.png
|
||||
mobs_mese_arrow.png
|
||||
mobs_mese_monster.b3d
|
||||
|
14
locale/mobs_monster.de.tr
Normal file
@ -0,0 +1,14 @@
|
||||
# textdomain:mobs_monster
|
||||
Cobweb=Spinnennetz
|
||||
Dirt Monster=Erdmonster
|
||||
Dungeon Master=Kerkermeister
|
||||
Lava Flan=Lavaflan
|
||||
Lava Pickaxe=Lavaspitzhacke
|
||||
Lava orb=Lavakugel
|
||||
Mese Monster=Mesemonster
|
||||
#Obsidian Flan=
|
||||
Oerkki=Oerkki
|
||||
Sand Monster=Sandmonster
|
||||
Spider=Spinne
|
||||
Stone Monster=Steinmonster
|
||||
Tree Monster=Baummonster
|
14
locale/mobs_monster.en.tr
Normal file
@ -0,0 +1,14 @@
|
||||
# textdomain:mobs_monster
|
||||
#Cobweb=
|
||||
#Dirt Monster=
|
||||
#Dungeon Master=
|
||||
#Lava Flan=
|
||||
#Lava Pickaxe=
|
||||
#Lava orb=
|
||||
#Mese Monster=
|
||||
#Obsidian Flan=
|
||||
#Oerkki=
|
||||
#Sand Monster=
|
||||
#Spider=
|
||||
#Stone Monster=
|
||||
#Tree Monster=
|
14
locale/mobs_monster.es.tr
Normal file
@ -0,0 +1,14 @@
|
||||
# textdomain:mobs_monster
|
||||
Cobweb=Telarania
|
||||
Dirt Monster=Mounstro de tierra
|
||||
Dungeon Master=Maestro de mazmorra
|
||||
Lava Flan=Flan de lava
|
||||
Lava Pickaxe=Hacha de lava
|
||||
Lava orb=Esfera de lava
|
||||
Mese Monster=Mounstro de mese
|
||||
#Obsidian Flan=
|
||||
Oerkki=Oerkki
|
||||
Sand Monster=Mounstro de arena
|
||||
Spider=Arania
|
||||
Stone Monster=Mounstro de piedra
|
||||
Tree Monster=Mounstro de madera
|
14
locale/mobs_monster.fr.tr
Normal file
@ -0,0 +1,14 @@
|
||||
# textdomain:mobs_monster
|
||||
Cobweb=Toile d'arraignée
|
||||
Dirt Monster=Monstre de terre
|
||||
Dungeon Master=Maître des donjons
|
||||
Lava Flan=Lave en gelée
|
||||
Lava Pickaxe=Pioche de lave
|
||||
Lava orb=Orbe de lave
|
||||
Mese Monster=Monstre de mese
|
||||
Obsidian Flan=Obsidienne en gelée
|
||||
Oerkki=Oerkki
|
||||
Sand Monster=Monstre de sable
|
||||
Spider=Araignée
|
||||
Stone Monster=Monstre de pierre
|
||||
Tree Monster=Monstre de bois
|
14
locale/mobs_monster.it.tr
Normal file
@ -0,0 +1,14 @@
|
||||
# textdomain:mobs_monster
|
||||
Cobweb=Ragnatela
|
||||
Dirt Monster=Mostro di terra
|
||||
Dungeon Master=Padrone delle segrete
|
||||
Lava Flan=Sformato di lava
|
||||
Lava Pickaxe=Piccone di lava
|
||||
Lava orb=Sfera di lava
|
||||
Mese Monster=Mostro di mese
|
||||
#Obsidian Flan=
|
||||
Oerkki=Oerkki
|
||||
Sand Monster=Mostro di sabbia
|
||||
Spider=Ragno
|
||||
Stone Monster=Mostro di pietra
|
||||
Tree Monster=Albero mostro
|
14
locale/mobs_monster.ms.tr
Normal file
@ -0,0 +1,14 @@
|
||||
# textdomain:mobs_monster
|
||||
Cobweb=Sarang Labah-labah
|
||||
Dirt Monster=Raksasa Tanah
|
||||
Dungeon Master=Penjaga Kurungan Bawah Tanah
|
||||
Lava Flan=Raksasa Lava
|
||||
Lava Pickaxe=Beliung Lava
|
||||
Lava orb=Bola Lava
|
||||
Mese Monster=Raksasa Mese
|
||||
#Obsidian Flan=
|
||||
Oerkki=Oerkki
|
||||
Sand Monster=Raksasa Pasir
|
||||
Spider=Labah-labah
|
||||
Stone Monster=Raksasa Batu
|
||||
Tree Monster=Raksasa Pokok
|
14
locale/mobs_monster.tr.tr
Normal file
@ -0,0 +1,14 @@
|
||||
# textdomain:mobs_monster
|
||||
Cobweb=Örümcek ağı
|
||||
Dirt Monster=Toprak Canavarı
|
||||
Dungeon Master=Zindan başı
|
||||
Lava Flan=Lav Flan
|
||||
Lava Pickaxe=Lav kazması
|
||||
Lava orb=Lav küre
|
||||
Mese Monster=Mese Canavarı
|
||||
#Obsidian Flan=
|
||||
Oerkki=Oerkki
|
||||
Sand Monster=Kum Canavarı
|
||||
Spider=Örümcek
|
||||
Stone Monster=Taş Canavarı
|
||||
Tree Monster=Ağaç Canavarı
|
14
locale/mobs_monster.zh_CN.tr
Normal file
@ -0,0 +1,14 @@
|
||||
# textdomain:mobs_monster
|
||||
Cobweb=蜘蛛网
|
||||
Dirt Monster=泥土怪
|
||||
Dungeon Master=地穴之主
|
||||
Lava Flan=岩浆饼
|
||||
Lava Pickaxe=岩浆镐
|
||||
Lava orb=岩浆球
|
||||
Mese Monster=黄石怪
|
||||
#Obsidian Flan=
|
||||
Oerkki=奥尔基
|
||||
Sand Monster=沙怪
|
||||
Spider=蜘蛛
|
||||
Stone Monster=石头怪
|
||||
Tree Monster=树怪
|
14
locale/mobs_monster.zh_TW.tr
Normal file
@ -0,0 +1,14 @@
|
||||
# textdomain:mobs_monster
|
||||
Cobweb=蜘蛛網
|
||||
Dirt Monster=泥土怪
|
||||
Dungeon Master=地穴之主
|
||||
Lava Flan=岩漿餅
|
||||
Lava Pickaxe=岩漿鎬
|
||||
Lava orb=岩漿球
|
||||
Mese Monster=黃石怪
|
||||
#Obsidian Flan=
|
||||
Oerkki=奧爾基
|
||||
Sand Monster=沙怪
|
||||
Spider=蜘蛛
|
||||
Stone Monster=石頭怪
|
||||
Tree Monster=樹怪
|
@ -2,34 +2,35 @@
|
||||
# last update: 2016/June/10
|
||||
|
||||
#dirtmonster.lua
|
||||
Dirt Monster =
|
||||
Dirt Monster=
|
||||
|
||||
#dungeonmaster.lua
|
||||
Dungeon Master =
|
||||
Dungeon Master=
|
||||
|
||||
#init.lua
|
||||
[MOD] Mobs Redo 'Monsters' loaded =
|
||||
[MOD] Mobs Redo 'Monsters' loaded=
|
||||
|
||||
#lava_flan.lua
|
||||
Lava Flan =
|
||||
Lava orb =
|
||||
Lava Pickaxe =
|
||||
Lava Flan=
|
||||
Lava orb=
|
||||
Lava Pickaxe=
|
||||
Obsidian Flan=
|
||||
|
||||
#mese_monster.lua
|
||||
Mese Monster =
|
||||
Mese Monster=
|
||||
|
||||
#oerkki.lua
|
||||
Oerkki =
|
||||
Oerkki=
|
||||
|
||||
#sandmonster.lua
|
||||
Sand Monster =
|
||||
Sand Monster=
|
||||
|
||||
#spider.lua
|
||||
Spider =
|
||||
Cobweb =
|
||||
Spider=
|
||||
Cobweb=
|
||||
|
||||
#stonemonster.lua
|
||||
Stone Monster =
|
||||
Stone Monster=
|
||||
|
||||
#treemonster.lua
|
||||
Tree Monster =
|
||||
Tree Monster=
|
||||
|
@ -14,6 +14,7 @@ Dungeon Master = 地穴之主
|
||||
Lava Flan = 岩浆饼
|
||||
Lava orb = 岩浆球
|
||||
Lava Pickaxe = 岩浆镐
|
||||
Obsidian Flan = 黑耀石饼
|
||||
|
||||
#mese_monster.lua
|
||||
Mese Monster = 黄石怪
|
||||
|
@ -14,6 +14,7 @@ Dungeon Master = 地穴之主
|
||||
Lava Flan = 岩漿餅
|
||||
Lava orb = 岩漿球
|
||||
Lava Pickaxe = 岩漿鎬
|
||||
Obsidian Flan = 黑耀石餅
|
||||
|
||||
#mese_monster.lua
|
||||
Mese Monster = 黃石怪
|
||||
|
338
mese_monster.lua
@ -1,39 +1,183 @@
|
||||
local S = mobs.intllib_monster
|
||||
|
||||
local S = mobs.intllib
|
||||
local mese_monster_types = {
|
||||
|
||||
-- mese_monster_red
|
||||
{
|
||||
y_min = -20,
|
||||
y_max = -1000,
|
||||
damage = 2,
|
||||
reach = 3,
|
||||
hp_min = 15,
|
||||
hp_max = 25,
|
||||
armor = 80,
|
||||
skins = {"mobs_mese_monster_red.png"},
|
||||
immune_to = {
|
||||
{"default:pick_wood", 0},
|
||||
{"default:shovel_wood", 0},
|
||||
{"default:axe_wood", 0},
|
||||
{"default:sword_wood", 0}
|
||||
},
|
||||
drops = {
|
||||
{name = "default:mese_crystal", chance = 15, min = 0, max = 1},
|
||||
{name = "default:mese_crystal_fragment", chance = 2, min = 0, max = 1}
|
||||
},
|
||||
arrow_override = function(self)
|
||||
self.velocity = 6
|
||||
self.damage = 2
|
||||
end
|
||||
},
|
||||
|
||||
-- mese_monster_green
|
||||
{
|
||||
y_min = -1001,
|
||||
y_max = -2000,
|
||||
damage = 3,
|
||||
reach = 3,
|
||||
hp_min = 20,
|
||||
hp_max = 30,
|
||||
armor = 75,
|
||||
skins = {"mobs_mese_monster_green.png"},
|
||||
immune_to = {
|
||||
{"default:pick_wood", 0},
|
||||
{"default:shovel_wood", 0},
|
||||
{"default:axe_wood", 0},
|
||||
{"default:sword_wood", 0},
|
||||
{"default:pick_stone", 0},
|
||||
{"default:shovel_stone", 0},
|
||||
{"default:axe_stone", 0},
|
||||
{"default:sword_stone", 0}
|
||||
},
|
||||
drops = {
|
||||
{name = "default:mese_crystal", chance = 12, min = 0, max = 1},
|
||||
{name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 1}
|
||||
},
|
||||
arrow_override = function(self)
|
||||
self.velocity = 6
|
||||
self.damage = 2
|
||||
end
|
||||
},
|
||||
|
||||
-- mese_monster_blue
|
||||
{
|
||||
y_min = -2001,
|
||||
y_max = -3000,
|
||||
damage = 3,
|
||||
reach = 4,
|
||||
hp_min = 25,
|
||||
hp_max = 35,
|
||||
armor = 70,
|
||||
skins = {"mobs_mese_monster_blue.png"},
|
||||
immune_to = {
|
||||
{"default:pick_wood", 0},
|
||||
{"default:shovel_wood", 0},
|
||||
{"default:axe_wood", 0},
|
||||
{"default:sword_wood", 0},
|
||||
{"default:pick_stone", 0},
|
||||
{"default:shovel_stone", 0},
|
||||
{"default:axe_stone", 0},
|
||||
{"default:sword_stone", 0},
|
||||
{"default:pick_bronze", 0},
|
||||
{"default:shovel_bronze", 0},
|
||||
{"default:axe_bronze", 0},
|
||||
{"default:sword_bronze", 0}
|
||||
},
|
||||
drops = {
|
||||
{name = "default:mese", chance = 15, min = 0, max = 1},
|
||||
{name = "default:mese_crystal", chance = 9, min = 0, max = 2},
|
||||
{name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 2}
|
||||
},
|
||||
arrow_override = function(self)
|
||||
self.velocity = 7
|
||||
self.damage = 3
|
||||
end
|
||||
},
|
||||
|
||||
-- mese_monster_purple
|
||||
{
|
||||
y_min = -3000,
|
||||
y_max = -31000,
|
||||
damage = 4,
|
||||
reach = 5,
|
||||
hp_min = 30,
|
||||
hp_max = 40,
|
||||
armor = 60,
|
||||
skins = {"mobs_mese_monster_purple.png"},
|
||||
immune_to = {
|
||||
{"default:pick_wood", 0},
|
||||
{"default:shovel_wood", 0},
|
||||
{"default:axe_wood", 0},
|
||||
{"default:sword_wood", 0},
|
||||
{"default:pick_stone", 0},
|
||||
{"default:shovel_stone", 0},
|
||||
{"default:axe_stone", 0},
|
||||
{"default:sword_stone", 0},
|
||||
{"default:pick_bronze", 0},
|
||||
{"default:shovel_bronze", 0},
|
||||
{"default:axe_bronze", 0},
|
||||
{"default:sword_bronze", 0},
|
||||
{"default:pick_steel", 0},
|
||||
{"default:shovel_steel", 0},
|
||||
{"default:axe_steel", 0},
|
||||
{"default:sword_steel", 0}
|
||||
},
|
||||
drops = {
|
||||
{name = "default:mese", chance = 9, min = 0, max = 1},
|
||||
{name = "default:mese_crystal", chance = 6, min = 0, max = 2},
|
||||
{name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 3}
|
||||
},
|
||||
arrow_override = function(self)
|
||||
self.velocity = 8
|
||||
self.damage = 4
|
||||
end
|
||||
}}
|
||||
|
||||
|
||||
-- Mese Monster by Zeg9
|
||||
|
||||
-- Mese Monster by SirrobZeroone
|
||||
mobs:register_mob("mobs_monster:mese_monster", {
|
||||
type = "monster",
|
||||
visual_size = {x = 10, y = 10}, -- Got scale wrong in blender by factor of 10 - S01
|
||||
passive = false,
|
||||
damage = 3,
|
||||
attack_type = "shoot",
|
||||
attack_type = "dogshoot",
|
||||
damage = 4,
|
||||
reach = 4,
|
||||
shoot_interval = 0.5,
|
||||
arrow = "mobs_monster:mese_arrow",
|
||||
shoot_offset = 2,
|
||||
shoot_offset = 0.75,
|
||||
--arrow_override = function(self)
|
||||
-- self.velocity = 20
|
||||
--end,
|
||||
knock_back = true,
|
||||
hp_min = 10,
|
||||
hp_max = 25,
|
||||
armor = 80,
|
||||
collisionbox = {-0.5, -1.5, -0.5, 0.5, 0.5, 0.5},
|
||||
collisionbox = {-0.75, -0.5, -0.75, 0.75, 2.5, 0.75},
|
||||
visual = "mesh",
|
||||
mesh = "zmobs_mese_monster.x",
|
||||
mesh = "mobs_mese_monster.b3d",
|
||||
textures = {
|
||||
{"zmobs_mese_monster.png"},
|
||||
{"mobs_mese_monster_purple.png"}
|
||||
},
|
||||
blood_texture = "default_mese_crystal_fragment.png",
|
||||
makes_footstep_sound = false,
|
||||
sounds = {
|
||||
random = "mobs_mesemonster",
|
||||
damage = "default_glass_footstep"
|
||||
},
|
||||
view_range = 10,
|
||||
walk_velocity = 0.5,
|
||||
run_velocity = 2,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 3,
|
||||
jump = true,
|
||||
jump_height = 8,
|
||||
can_leap = true,
|
||||
fall_damage = 0,
|
||||
fall_speed = -6,
|
||||
stepheight = 2.1,
|
||||
immune_to = {
|
||||
{"default:pick_wood", 0},
|
||||
{"default:shovel_wood", 0},
|
||||
{"default:axe_wood", 0},
|
||||
{"default:sword_wood", 0}
|
||||
},
|
||||
drops = {
|
||||
{name = "default:mese_crystal", chance = 9, min = 0, max = 2},
|
||||
{name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 2},
|
||||
@ -44,28 +188,142 @@ mobs:register_mob("mobs_monster:mese_monster", {
|
||||
lava_damage = 1,
|
||||
light_damage = 0,
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
speed_run = 15,
|
||||
stand_start = 0,
|
||||
stand_end = 14,
|
||||
walk_start = 15,
|
||||
walk_end = 38,
|
||||
run_start = 40,
|
||||
run_end = 63,
|
||||
punch_start = 40,
|
||||
punch_end = 63,
|
||||
speed_normal = 18,
|
||||
speed_run = 18,
|
||||
walk_start = 10,
|
||||
walk_end = 41,
|
||||
walk_speed = 20,
|
||||
run_start = 10,
|
||||
run_end = 41,
|
||||
run_speed = 30,
|
||||
stand_start = 60,
|
||||
stand_end = 83,
|
||||
shoot_start = 100,
|
||||
shoot_end = 113,
|
||||
die_start = 125,
|
||||
die_end = 141,
|
||||
death_speed = 25,
|
||||
die_loop = false,
|
||||
jump_start = 150 ,
|
||||
jump_end = 168,
|
||||
jump_loop = false,
|
||||
punch_start = 175,
|
||||
punch_end = 189
|
||||
},
|
||||
|
||||
on_spawn = function(self)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
-- quick update self function
|
||||
local function update(self, def)
|
||||
|
||||
self.object:set_properties({textures = def.skins})
|
||||
|
||||
-- added by mobs_redo
|
||||
self.hp_min = def.hp_min
|
||||
self.hp_max = def.hp_max
|
||||
self.health = math.random(self.hp_min, self.hp_max)
|
||||
self.damage = def.damage
|
||||
self.reach = def.reach
|
||||
self.armor = def.armor
|
||||
self.immune_to = def.immune_to
|
||||
self.drops = def.drops
|
||||
self.arrow_override = def.arrow_override
|
||||
end
|
||||
|
||||
-- Normal spawn case
|
||||
for name, def in pairs(mese_monster_types) do
|
||||
|
||||
if pos.y <= def.y_min and pos.y >= def.y_max then
|
||||
|
||||
update(self, def)
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
--[[
|
||||
-- player using egg
|
||||
-- direction sets type N = red, E = green, S = blue, W = purple
|
||||
-- Just for fun - S01
|
||||
|
||||
local objects = minetest.get_objects_inside_radius(pos, 10)
|
||||
|
||||
for i, obj in ipairs(objects) do
|
||||
|
||||
if minetest.is_player(obj)
|
||||
and obj:get_wielded_item():get_name() == "mobs_monster:mese_monster" then
|
||||
|
||||
local degree = (360 + math.deg(obj:get_look_horizontal())) % 360
|
||||
local compass_sel
|
||||
|
||||
if degree > 45 and degree <= 135 then compass_sel = 4
|
||||
elseif degree > 135 and degree <= 225 then compass_sel = 3
|
||||
elseif degree > 225 and degree <= 315 then compass_sel = 2
|
||||
else compass_sel = 1
|
||||
end
|
||||
|
||||
local def = mese_monster_types[compass_sel]
|
||||
|
||||
update(self, def)
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
]]
|
||||
-- catch case if all else fails random it
|
||||
update(self, mese_monster_types[math.random(4)])
|
||||
|
||||
return true
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
-- mese arrow (weapon)
|
||||
minetest.register_craftitem("mobs_monster:mese_crystal_fragment_arrow", {
|
||||
description = S("Mese Monster Arrow"),
|
||||
inventory_image = "mobs_mese_arrow.png",
|
||||
groups = {not_in_creative_inventory = 1}
|
||||
})
|
||||
|
||||
|
||||
mobs:register_arrow("mobs_monster:mese_arrow", {
|
||||
visual = "wielditem",
|
||||
visual_size = {x = 0.25, y = 0.25},
|
||||
textures = {"mobs_monster:mese_crystal_fragment_arrow"},
|
||||
velocity = 8,
|
||||
rotate = 180,
|
||||
damage = 2,
|
||||
|
||||
hit_player = function(self, player)
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = self.damage},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_mob = function(self, player)
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = self.damage},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
if not mobs.custom_spawn_monster then
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:mese_monster",
|
||||
nodes = {"default:stone", "default:sandstone"},
|
||||
max_light = 7,
|
||||
chance = 5000,
|
||||
active_object_count = 1,
|
||||
max_height = -20,
|
||||
max_height = -20
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
mobs:register_egg("mobs_monster:mese_monster", S("Mese Monster"), "default_mese_block.png", 1)
|
||||
@ -74,40 +332,10 @@ mobs:register_egg("mobs_monster:mese_monster", S("Mese Monster"), "default_mese_
|
||||
mobs:alias_mob("mobs:mese_monster", "mobs_monster:mese_monster") -- compatiblity
|
||||
|
||||
|
||||
-- mese arrow (weapon)
|
||||
mobs:register_arrow("mobs_monster:mese_arrow", {
|
||||
visual = "sprite",
|
||||
-- visual = "wielditem",
|
||||
visual_size = {x = 0.5, y = 0.5},
|
||||
textures = {"default_mese_crystal_fragment.png"},
|
||||
--textures = {"default:mese_crystal_fragment"},
|
||||
velocity = 6,
|
||||
-- rotate = 180,
|
||||
|
||||
hit_player = function(self, player)
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 2},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_mob = function(self, player)
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 2},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
end
|
||||
})
|
||||
|
||||
-- 9x mese crystal fragments = 1x mese crystal
|
||||
local f = "default:mese_crystal_fragment"
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:mese_crystal",
|
||||
recipe = {
|
||||
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
|
||||
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
|
||||
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
|
||||
}
|
||||
recipe = {{f, f, f}, {f, f, f}, {f, f, f}}
|
||||
})
|
||||
|
3
mod.conf
@ -1 +1,4 @@
|
||||
name = mobs_monster
|
||||
depends = mobs
|
||||
optional_depends = default, lucky_block, toolranks, intllib
|
||||
description = Adds many types of monsters.
|
||||
|
BIN
models/mobs_mese_monster.b3d
Normal file
@ -1,6 +1,5 @@
|
||||
|
||||
local S = mobs.intllib
|
||||
|
||||
local S = mobs.intllib_monster
|
||||
|
||||
-- Oerkki by PilzAdam
|
||||
|
||||
@ -20,6 +19,7 @@ mobs:register_mob("mobs_monster:oerkki", {
|
||||
textures = {
|
||||
{"mobs_oerkki.png"},
|
||||
{"mobs_oerkki2.png"},
|
||||
{"mobs_oerkki3.png"},
|
||||
},
|
||||
makes_footstep_sound = false,
|
||||
sounds = {
|
||||
@ -61,6 +61,7 @@ mobs:register_mob("mobs_monster:oerkki", {
|
||||
})
|
||||
|
||||
|
||||
if not mobs.custom_spawn_monster then
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:oerkki",
|
||||
nodes = {"default:stone"},
|
||||
@ -68,6 +69,7 @@ mobs:spawn({
|
||||
chance = 7000,
|
||||
max_height = -10,
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
mobs:register_egg("mobs_monster:oerkki", S("Oerkki"), "default_obsidian.png", 1)
|
||||
|
14
readme.md
@ -15,7 +15,7 @@ Lava Flan
|
||||
|
||||
Mese Monster
|
||||
|
||||
- These mobs are territorial and spawn below -20 and will fire mese shards at passers by, so best avoided. Will drop mese when killed.
|
||||
- These mobs are territorial and spawn below -20 and will fire mese shards at passers by, so best avoided. The deeper you go the tougher they seem to get. Will drop mese when killed.
|
||||
|
||||
Oerkki
|
||||
|
||||
@ -27,7 +27,7 @@ Sand Monster
|
||||
|
||||
Spiders
|
||||
|
||||
- Snowy spiders are found on higher cold areas, Tarantula's in higher jungle, Cave spider below -20 and Mese spider near areas containing the ore and Crystal spiders only in Ethereal's crystal biomes. Some are docile during the daytime and will drop string when killed.
|
||||
- Snowy spiders are found on higher cold areas, spitting Tarantula's in higher jungle, small Cave spider below -20 and Mese spider near areas containing the ore and Crystal spiders only in Ethereal's crystal biomes. Some are docile during the daytime and will drop string when killed.
|
||||
|
||||
Stone Monster
|
||||
|
||||
@ -35,6 +35,14 @@ Stone Monster
|
||||
|
||||
Tree Monster
|
||||
|
||||
- Found atop tree's at night time they drop down and look for food in the form of players and animals. Can drop saplings and sometimes an apple or three.
|
||||
- Found atop tree's at night time they drop down and look for food in the form of players and animals. Can drop saplings and sometimes an apple or three depending on type. Also note that green tree creepers exist and sometimes go boom.
|
||||
|
||||
Land Guard
|
||||
|
||||
- These huge monsters roam the land in cold, hot and temperate areas and don't like players wandering around their domain.
|
||||
|
||||
Fire Spirit
|
||||
|
||||
- Fire Spirits will not tolerate players roaming around their domain and will fiercely attack until their dying puff of smoke. Will drop it's spirit and some fire dust when using ethereal.
|
||||
|
||||
Lucky Blocks: 11
|
||||
|
@ -1,6 +1,5 @@
|
||||
|
||||
local S = mobs.intllib
|
||||
|
||||
local S = mobs.intllib_monster
|
||||
|
||||
-- custom particle effects
|
||||
local effect = function(
|
||||
@ -39,6 +38,7 @@ mobs:register_mob("mobs_monster:sand_monster", {
|
||||
attack_type = "dogfight",
|
||||
pathfinding = true,
|
||||
--specific_attack = {"player", "mobs_npc:npc"},
|
||||
--ignore_invisibility = true,
|
||||
reach = 2,
|
||||
damage = 1,
|
||||
hp_min = 4,
|
||||
@ -49,6 +49,7 @@ mobs:register_mob("mobs_monster:sand_monster", {
|
||||
mesh = "mobs_sand_monster.b3d",
|
||||
textures = {
|
||||
{"mobs_sand_monster.png"},
|
||||
{"mobs_sand_monster2.png"},
|
||||
},
|
||||
blood_texture = "default_desert_sand.png",
|
||||
makes_footstep_sound = true,
|
||||
@ -96,9 +97,9 @@ mobs:register_mob("mobs_monster:sand_monster", {
|
||||
]]
|
||||
on_die = function(self, pos)
|
||||
pos.y = pos.y + 0.5
|
||||
effect(pos, 30, "mobs_sand_particles.png", 0.1, 2, 3, 5)
|
||||
mobs:effect(pos, 30, "mobs_sand_particles.png", .1, 2, 3, 5)
|
||||
pos.y = pos.y + 0.25
|
||||
effect(pos, 30, "mobs_sand_particles.png", 0.1, 2, 3, 5)
|
||||
mobs:effect(pos, 30, "mobs_sand_particles.png", .1, 2, 3, 5)
|
||||
end,
|
||||
--[[
|
||||
on_rightclick = function(self, clicker)
|
||||
@ -117,7 +118,7 @@ mobs:register_mob("mobs_monster:sand_monster", {
|
||||
]]
|
||||
})
|
||||
|
||||
|
||||
if not mobs.custom_spawn_monster then
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:sand_monster",
|
||||
nodes = {"default:desert_sand"},
|
||||
@ -125,6 +126,7 @@ mobs:spawn({
|
||||
active_object_count = 2,
|
||||
min_height = 0,
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
mobs:register_egg("mobs_monster:sand_monster", S("Sand Monster"), "default_desert_sand.png", 1)
|
||||
|
BIN
screenshot.jpg
Normal file
After Width: | Height: | Size: 176 KiB |
173
spawn_example.lua
Normal file
@ -0,0 +1,173 @@
|
||||
|
||||
--[[ Spawn Template, defaults to values shown if line not provided
|
||||
|
||||
mobs:spawn({
|
||||
|
||||
name = "",
|
||||
|
||||
- Name of mob, must be provided e.g. "mymod:my_mob"
|
||||
|
||||
nodes = {"group:soil, "group:stone"},
|
||||
|
||||
- Nodes to spawn on top of.
|
||||
|
||||
neighbors = {"air"},
|
||||
|
||||
- Nodes to spawn beside.
|
||||
|
||||
min_light = 0,
|
||||
|
||||
- Minimum light level.
|
||||
|
||||
max_light = 15,
|
||||
|
||||
- Maximum light level, 15 is sunlight only.
|
||||
|
||||
interval = 30,
|
||||
|
||||
- Spawn interval in seconds.
|
||||
|
||||
chance = 5000,
|
||||
|
||||
- Spawn chance, 1 in every 5000 nodes.
|
||||
|
||||
active_object_count = 1,
|
||||
|
||||
- Active mobs of this type in area.
|
||||
|
||||
min_height = -31000,
|
||||
|
||||
- Minimum height level.
|
||||
|
||||
max_height = 31000,
|
||||
|
||||
- Maximum height level.
|
||||
|
||||
day_toggle = nil,
|
||||
|
||||
- Daytime toggle, true to spawn during day, false for night, nil for both
|
||||
|
||||
on_spawn = nil,
|
||||
|
||||
- On spawn function to run when mob spawns in world
|
||||
|
||||
on_map_load = nil,
|
||||
|
||||
- On map load, when true mob only spawns in newly generated map areas
|
||||
})
|
||||
]]--
|
||||
|
||||
|
||||
-- Dirt Monster
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:dirt_monster",
|
||||
nodes = {"default:dirt_with_grass"},
|
||||
min_light = 0,
|
||||
max_light = 7,
|
||||
chance = 6000,
|
||||
active_object_count = 2,
|
||||
min_height = 0,
|
||||
day_toggle = false,
|
||||
})
|
||||
|
||||
-- Dungeon Master
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:dungeon_master",
|
||||
nodes = {"default:stone"},
|
||||
max_light = 5,
|
||||
chance = 9000,
|
||||
active_object_count = 1,
|
||||
max_height = -70,
|
||||
})
|
||||
|
||||
-- Lava Flan
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:lava_flan",
|
||||
nodes = {"default:lava_source"},
|
||||
chance = 1500,
|
||||
active_object_count = 1,
|
||||
max_height = 0,
|
||||
})
|
||||
|
||||
-- Mese Monster
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:mese_monster",
|
||||
nodes = {"default:stone"},
|
||||
max_light = 7,
|
||||
chance = 5000,
|
||||
active_object_count = 1,
|
||||
max_height = -20,
|
||||
})
|
||||
|
||||
-- Oerkki
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:oerkki",
|
||||
nodes = {"default:stone"},
|
||||
max_light = 7,
|
||||
chance = 7000,
|
||||
max_height = -10,
|
||||
})
|
||||
|
||||
-- Sand Monster
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:sand_monster",
|
||||
nodes = {"default:desert_sand"},
|
||||
chance = 7000,
|
||||
active_object_count = 2,
|
||||
min_height = 0,
|
||||
})
|
||||
|
||||
-- Spider (above ground)
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:spider",
|
||||
nodes = {
|
||||
"default:dirt_with_rainforest_litter", "default:snowblock",
|
||||
"default:snow", "ethereal:crystal_dirt", "ethereal:cold_dirt"
|
||||
},
|
||||
min_light = 0,
|
||||
max_light = 8,
|
||||
chance = 7000,
|
||||
active_object_count = 1,
|
||||
min_height = 25,
|
||||
max_height = 31000,
|
||||
})
|
||||
|
||||
-- Spider (below ground)
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:spider",
|
||||
nodes = {"default:stone_with_mese", "default:mese", "default:stone"},
|
||||
min_light = 0,
|
||||
max_light = 7,
|
||||
chance = 7000,
|
||||
active_object_count = 1,
|
||||
min_height = -31000,
|
||||
max_height = -40,
|
||||
})
|
||||
|
||||
-- Stone Monster
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:stone_monster",
|
||||
nodes = {"default:stone", "default:desert_stone", "default:sandstone"},
|
||||
max_light = 7,
|
||||
chance = 7000,
|
||||
max_height = 0,
|
||||
})
|
||||
|
||||
-- Tree Monster
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:tree_monster",
|
||||
nodes = {"default:leaves", "default:jungleleaves"},
|
||||
max_light = 7,
|
||||
chance = 7000,
|
||||
min_height = 0,
|
||||
day_toggle = false,
|
||||
})
|
161
spider.lua
@ -1,5 +1,5 @@
|
||||
|
||||
local S = mobs.intllib
|
||||
local S = mobs.intllib_monster
|
||||
|
||||
local get_velocity = function(self)
|
||||
|
||||
@ -11,6 +11,47 @@ local get_velocity = function(self)
|
||||
return (v.x * v.x + v.z * v.z) ^ 0.5
|
||||
end
|
||||
|
||||
|
||||
local spider_types = {
|
||||
|
||||
{ nodes = {"default:snow", "default:snowblock", "default:dirt_with_snow"},
|
||||
skins = {"mobs_spider_snowy.png"},
|
||||
docile = true,
|
||||
drops = nil
|
||||
},
|
||||
|
||||
{ nodes = {"default:dirt_with_rainforest_litter", "default:jungletree"},
|
||||
skins = {"mobs_spider_orange.png"},
|
||||
docile = true,
|
||||
drops = nil,
|
||||
shoot = true
|
||||
},
|
||||
|
||||
{ nodes = {"default:stone", "default:gravel"},
|
||||
skins = {"mobs_spider_grey.png"},
|
||||
docile = nil,
|
||||
drops = nil,
|
||||
small = true
|
||||
},
|
||||
|
||||
{ nodes = {"default:mese", "default:stone_with_mese"},
|
||||
skins = {"mobs_spider_mese.png"},
|
||||
docile = nil,
|
||||
drops = {
|
||||
{name = "farming:string", chance = 1, min = 0, max = 2},
|
||||
{name = "default:mese_crystal_fragment", chance = 2, min = 1, max = 4}}
|
||||
},
|
||||
|
||||
{ nodes = {"ethereal:crystal_dirt", "ethereal:crystal_spike"},
|
||||
skins = {"mobs_spider_crystal.png"},
|
||||
docile = true,
|
||||
drops = {
|
||||
{name = "farming:string", chance = 1, min = 0, max = 2},
|
||||
{name = "ethereal:crystal_spike", chance = 15, min = 1, max = 2}}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
-- Spider by AspireMint (CC-BY-SA 3.0 license)
|
||||
|
||||
mobs:register_mob("mobs_monster:spider", {
|
||||
@ -54,7 +95,7 @@ mobs:register_mob("mobs_monster:spider", {
|
||||
light_damage = 0,
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
speed_run = 20,--15,
|
||||
speed_run = 20,
|
||||
stand_start = 0,
|
||||
stand_end = 0,
|
||||
walk_start = 1,
|
||||
@ -64,42 +105,46 @@ mobs:register_mob("mobs_monster:spider", {
|
||||
punch_start = 25,
|
||||
punch_end = 45,
|
||||
},
|
||||
-- what kind of spider are we spawning?
|
||||
|
||||
-- check surrounding nodes and spawn a specific spider
|
||||
on_spawn = function(self)
|
||||
|
||||
local pos = self.object:get_pos() ; pos.y = pos.y - 1
|
||||
local tmp
|
||||
|
||||
-- snowy spider
|
||||
if minetest.find_node_near(pos, 1,
|
||||
{"default:snow", "default:snowblock", "default:dirt_with_snow"}) then
|
||||
self.base_texture = {"mobs_spider_snowy.png"}
|
||||
self.object:set_properties({textures = self.base_texture})
|
||||
self.docile_by_day = true
|
||||
-- tarantula
|
||||
elseif minetest.find_node_near(pos, 1,
|
||||
{"default:dirt_with_rainforest_litter", "default:jungletree"}) then
|
||||
self.base_texture = {"mobs_spider_orange.png"}
|
||||
self.object:set_properties({textures = self.base_texture})
|
||||
self.docile_by_day = true
|
||||
-- grey spider
|
||||
elseif minetest.find_node_near(pos, 1,
|
||||
{"default:stone", "default:gravel"}) then
|
||||
self.base_texture = {"mobs_spider_grey.png"}
|
||||
self.object:set_properties({textures = self.base_texture})
|
||||
-- mese spider
|
||||
elseif minetest.find_node_near(pos, 1,
|
||||
{"default:mese", "default:stone_with_mese"}) then
|
||||
self.base_texture = {"mobs_spider_mese.png"}
|
||||
self.object:set_properties({textures = self.base_texture})
|
||||
elseif minetest.find_node_near(pos, 1,
|
||||
{"ethereal:crystal_dirt", "ethereal:crystal_spike"}) then
|
||||
self.base_texture = {"mobs_spider_crystal.png"}
|
||||
self.object:set_properties({textures = self.base_texture})
|
||||
self.docile_by_day = true
|
||||
self.drops = {
|
||||
{name = "farming:string", chance = 1, min = 0, max = 2},
|
||||
{name = "ethereal:crystal_spike", chance = 15, min = 1, max = 2},
|
||||
}
|
||||
for n = 1, #spider_types do
|
||||
|
||||
tmp = spider_types[n]
|
||||
|
||||
if minetest.find_node_near(pos, 1, tmp.nodes) then
|
||||
|
||||
self.base_texture = tmp.skins
|
||||
self.object:set_properties({textures = tmp.skins})
|
||||
self.docile_by_day = tmp.docile
|
||||
|
||||
if tmp.drops then
|
||||
self.drops = tmp.drops
|
||||
end
|
||||
|
||||
if tmp.shoot then
|
||||
self.attack_type = "dogshoot"
|
||||
self.arrow = "mobs_monster:cobweb"
|
||||
self.dogshoot_switch = 1
|
||||
self.dogshoot_count_max = 60
|
||||
self.dogshoot_count2_max = 20
|
||||
self.shoot_interval = 2
|
||||
self.shoot_offset = 2
|
||||
end
|
||||
|
||||
if tmp.small then
|
||||
self.object:set_properties({
|
||||
collisionbox = {-0.2, -0.2, -0.2, 0.2, 0, 0.2},
|
||||
visual_size = {x = 0.25, y = 0.25}
|
||||
})
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return true -- run only once, false/nil runs every activation
|
||||
@ -179,6 +224,7 @@ mobs:register_mob("mobs_monster:spider", {
|
||||
})
|
||||
|
||||
|
||||
if not mobs.custom_spawn_monster then
|
||||
-- above ground spawn
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:spider",
|
||||
@ -205,6 +251,7 @@ mobs:spawn({
|
||||
min_height = -31000,
|
||||
max_height = -40,
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
mobs:register_egg("mobs_monster:spider", S("Spider"), "mobs_cobweb.png", 1)
|
||||
@ -232,7 +279,7 @@ minetest.register_node(":mobs:cobweb", {
|
||||
walkable = false,
|
||||
groups = {snappy = 1, disable_jump = 1},
|
||||
drop = "farming:string",
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
sounds = default.node_sound_leaves_defaults()
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
@ -244,4 +291,48 @@ minetest.register_craft({
|
||||
}
|
||||
})
|
||||
|
||||
local web_place = function(pos)
|
||||
|
||||
local pos2 = minetest.find_node_near(pos, 1, {"air", "group:leaves"}, true)
|
||||
|
||||
if pos2 then
|
||||
minetest.swap_node(pos2, {name = "mobs:cobweb"})
|
||||
end
|
||||
end
|
||||
|
||||
mobs:register_arrow("mobs_monster:cobweb", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 1, y = 1},
|
||||
textures = {"mobs_cobweb.png"},
|
||||
collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
|
||||
velocity = 15,
|
||||
tail = 1,
|
||||
tail_texture = "mobs_cobweb.png",
|
||||
tail_size = 5,
|
||||
glow = 2,
|
||||
expire = 0.1,
|
||||
|
||||
hit_player = function(self, player)
|
||||
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 2.0,
|
||||
damage_groups = {fleshy = 3},
|
||||
}, nil)
|
||||
|
||||
web_place(self.object:get_pos())
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
web_place(pos)
|
||||
end,
|
||||
|
||||
hit_mob = function(self, player)
|
||||
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 2.0,
|
||||
damage_groups = {fleshy = 3},
|
||||
}, nil)
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_alias("mobs:spider_cobweb", "mobs:cobweb")
|
||||
|
@ -1,5 +1,17 @@
|
||||
|
||||
local S = mobs.intllib
|
||||
local S = mobs.intllib_monster
|
||||
|
||||
local stone_types = {
|
||||
|
||||
{ nodes = {"default:desert_stone"},
|
||||
skins = {"mobs_stone_monster3.png"},
|
||||
drops = {
|
||||
{name = "default:desert_cobble", chance = 1, min = 0, max = 2},
|
||||
{name = "default:iron_lump", chance = 5, min = 0, max = 2},
|
||||
{name = "default:gold_lump", chance = 5, min = 0, max = 2}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
-- Stone Monster by PilzAdam
|
||||
@ -35,7 +47,7 @@ mobs:register_mob("mobs_monster:stone_monster", {
|
||||
{name = "default:cobble", chance = 1, min = 0, max = 2},
|
||||
{name = "default:coal_lump", chance = 3, min = 0, max = 2},
|
||||
{name = "default:iron_lump", chance = 5, min = 0, max = 2},
|
||||
{name = "maptools:silver_coin", chance = 1, min = 0, max = 1,},
|
||||
{name = "maptools:silver_coin", chance = 1, min = 0, max = 1},
|
||||
{name = "default:torch", chance = 2, min = 3, max = 5},
|
||||
},
|
||||
water_damage = 0,
|
||||
@ -61,9 +73,36 @@ mobs:register_mob("mobs_monster:stone_monster", {
|
||||
{"default:pick_mese", 6},
|
||||
{"default:pick_diamond", 7},
|
||||
},
|
||||
|
||||
-- check surrounding nodes and spawn a specific spider
|
||||
on_spawn = function(self)
|
||||
|
||||
local pos = self.object:get_pos() ; pos.y = pos.y - 1
|
||||
local tmp
|
||||
|
||||
for n = 1, #stone_types do
|
||||
|
||||
tmp = stone_types[n]
|
||||
|
||||
if minetest.find_node_near(pos, 1, tmp.nodes) then
|
||||
|
||||
self.base_texture = tmp.skins
|
||||
self.object:set_properties({textures = tmp.skins})
|
||||
|
||||
if tmp.drops then
|
||||
self.drops = tmp.drops
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return true -- run only once, false/nil runs every activation
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
if not mobs.custom_spawn_monster then
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:stone_monster",
|
||||
nodes = {"default:stone", "default:desert_stone", "default:sandstone"},
|
||||
@ -71,6 +110,7 @@ mobs:spawn({
|
||||
chance = 7000,
|
||||
max_height = 0,
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
mobs:register_egg("mobs_monster:stone_monster", S("Stone Monster"), "default_stone.png", 1)
|
||||
|
BIN
textures/mobs_dirt_monster2.png
Normal file
After Width: | Height: | Size: 594 B |
BIN
textures/mobs_dirt_monster3.png
Normal file
After Width: | Height: | Size: 610 B |
BIN
textures/mobs_dungeon_master_nether.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
BIN
textures/mobs_dungeon_master_netherdeep.png
Normal file
After Width: | Height: | Size: 2.7 KiB |
BIN
textures/mobs_fire_spirit.png
Normal file
After Width: | Height: | Size: 274 B |
BIN
textures/mobs_land_guard.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
textures/mobs_land_guard2.png
Normal file
After Width: | Height: | Size: 2.6 KiB |
BIN
textures/mobs_land_guard3.png
Normal file
After Width: | Height: | Size: 3.4 KiB |
BIN
textures/mobs_land_guard4.png
Normal file
After Width: | Height: | Size: 2.6 KiB |
BIN
textures/mobs_land_guard5.png
Normal file
After Width: | Height: | Size: 2.5 KiB |
BIN
textures/mobs_land_guard6.png
Normal file
After Width: | Height: | Size: 3.5 KiB |
BIN
textures/mobs_land_guard7.png
Normal file
After Width: | Height: | Size: 2.4 KiB |
BIN
textures/mobs_land_guard8.png
Normal file
After Width: | Height: | Size: 2.6 KiB |
BIN
textures/mobs_mese_arrow.png
Normal file
After Width: | Height: | Size: 563 B |
BIN
textures/mobs_mese_monster_blue.png
Normal file
After Width: | Height: | Size: 7.3 KiB |
BIN
textures/mobs_mese_monster_green.png
Normal file
After Width: | Height: | Size: 6.2 KiB |
BIN
textures/mobs_mese_monster_purple.png
Normal file
After Width: | Height: | Size: 7.3 KiB |
BIN
textures/mobs_mese_monster_red.png
Normal file
After Width: | Height: | Size: 6.1 KiB |
BIN
textures/mobs_oerkki3.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
textures/mobs_sand_monster2.png
Normal file
After Width: | Height: | Size: 778 B |
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 757 B |
BIN
textures/mobs_stone_monster3.png
Normal file
After Width: | Height: | Size: 3.6 KiB |
BIN
textures/mobs_tree_monster3.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
BIN
textures/mobs_tree_monster4.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
BIN
textures/mobs_tree_monster5.png
Normal file
After Width: | Height: | Size: 3.6 KiB |
BIN
textures/mobs_tree_monster6.png
Executable file
After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 567 B |
100
tree_monster.lua
@ -1,5 +1,48 @@
|
||||
|
||||
local S = mobs.intllib
|
||||
local S = mobs.intllib_monster
|
||||
|
||||
local tree_types = {
|
||||
|
||||
{ nodes = {"ethereal:sakura_leaves", "ethereal:sakura_leaves2"},
|
||||
skins = {"mobs_tree_monster5.png"},
|
||||
drops = {
|
||||
{name = "default:stick", chance = 1, min = 1, max = 3},
|
||||
{name = "ethereal:sakura_leaves", chance = 1, min = 1, max = 2},
|
||||
{name = "ethereal:sakura_trunk", chance = 2, min = 1, max = 2},
|
||||
{name = "ethereal:sakura_tree_sapling", chance = 2, min = 0, max = 2},
|
||||
}
|
||||
},
|
||||
|
||||
{ nodes = {"ethereal:frost_leaves"},
|
||||
skins = {"mobs_tree_monster3.png"},
|
||||
drops = {
|
||||
{name = "default:stick", chance = 1, min = 1, max = 3},
|
||||
{name = "ethereal:frost_leaves", chance = 1, min = 1, max = 2},
|
||||
{name = "ethereal:frost_tree", chance = 2, min = 1, max = 2},
|
||||
{name = "ethereal:crystal_spike", chance = 4, min = 0, max = 2},
|
||||
}
|
||||
},
|
||||
|
||||
{ nodes = {"ethereal:yellowleaves"},
|
||||
skins = {"mobs_tree_monster4.png"},
|
||||
drops = {
|
||||
{name = "default:stick", chance = 1, min = 1, max = 3},
|
||||
{name = "ethereal:yellowleaves", chance = 1, min = 1, max = 2},
|
||||
{name = "ethereal:yellow_tree_sapling", chance = 2, min = 0, max = 2},
|
||||
{name = "ethereal:golden_apple", chance = 3, min = 0, max = 2},
|
||||
}
|
||||
},
|
||||
|
||||
{ nodes = {"default:acacia_bush_leaves"},
|
||||
skins = {"mobs_tree_monster6.png"},
|
||||
drops = {
|
||||
{name = "tnt:gunpowder", chance = 1, min = 0, max = 2},
|
||||
{name = "default:iron_lump", chance = 5, min = 0, max = 2},
|
||||
{name = "default:coal_lump", chance = 3, min = 0, max = 3}
|
||||
},
|
||||
explode = true
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
-- Tree Monster (or Tree Gollum) by PilzAdam
|
||||
@ -12,8 +55,8 @@ mobs:register_mob("mobs_monster:tree_monster", {
|
||||
--specific_attack = {"player", "mobs_animal:chicken"},
|
||||
reach = 2,
|
||||
damage = 2,
|
||||
hp_min = 7,
|
||||
hp_max = 33,
|
||||
hp_min = 20,
|
||||
hp_max = 40,
|
||||
armor = 100,
|
||||
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
|
||||
visual = "mesh",
|
||||
@ -66,17 +109,66 @@ mobs:register_mob("mobs_monster:tree_monster", {
|
||||
punch_start = 48,
|
||||
punch_end = 62,
|
||||
},
|
||||
|
||||
-- check surrounding nodes and spawn a specific tree monster
|
||||
on_spawn = function(self)
|
||||
|
||||
local pos = self.object:get_pos() ; pos.y = pos.y - 1
|
||||
local tmp
|
||||
|
||||
for n = 1, #tree_types do
|
||||
|
||||
tmp = tree_types[n]
|
||||
|
||||
if tmp.explode and math.random(2) == 1 then return true end
|
||||
|
||||
if minetest.find_node_near(pos, 1, tmp.nodes) then
|
||||
|
||||
self.base_texture = tmp.skins
|
||||
self.object:set_properties({textures = tmp.skins})
|
||||
|
||||
if tmp.drops then
|
||||
self.drops = tmp.drops
|
||||
end
|
||||
|
||||
if tmp.explode then
|
||||
self.attack_type = "explode"
|
||||
self.explosion_radius = 3
|
||||
self.explosion_timer = 3
|
||||
self.damage = 21
|
||||
self.reach = 3
|
||||
self.fear_height = 4
|
||||
self.water_damage = 2
|
||||
self.lava_damage = 15
|
||||
self.light_damage = 0
|
||||
self.makes_footstep_sound = false
|
||||
self.runaway_from = {"mobs_animal:kitten"}
|
||||
self.sounds = {
|
||||
attack = "tnt_ignite",
|
||||
explode = "tnt_explode",
|
||||
fuse = "tnt_ignite"
|
||||
}
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return true -- run only once, false/nil runs every activation
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
if not mobs.custom_spawn_monster then
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:tree_monster",
|
||||
nodes = {"default:leaves", "default:jungleleaves", "moretrees:beech_leaves"},
|
||||
nodes = {"group:leaves"}, --{"default:leaves", "default:jungleleaves"},
|
||||
max_light = 7,
|
||||
chance = 7000,
|
||||
min_height = 0,
|
||||
day_toggle = false,
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
mobs:register_egg("mobs_monster:tree_monster", S("Tree Monster"), "default_tree_top.png", 1)
|
||||
|