Commit Graph

50 Commits

Author SHA1 Message Date
cbfc442206 Fix deprecated use of use_texture_alpha 2021-03-19 23:02:13 +01:00
Oblomov
5aacb05b14
Add Clean (Super) Glow Glass and traps (#159) 2020-12-14 14:44:21 +01:00
SmallJoker
b67028a417 Fix use_texture_alpha warnings since 5.4.0-dev 2020-08-16 10:14:18 +02:00
OgelGames
f8314c322e
Add compressed desert cobblestone (#156)
Desert cobblestone can be obtained in large quantities from deserts, so makes sense to add a compressed node.
2020-06-07 14:25:19 +02:00
Hugo Locurcio
917a46014f
Update copyright statements to 2020 2020-01-01 04:09:24 +01:00
codexp
d23dc27acf
Refactor deprecated locale strings 2019-03-20 21:30:05 +01:00
Hugo Locurcio
76a00a5365
Update intllib support to avoid using deprecated functions 2019-03-03 20:02:40 +01:00
Hugo Locurcio
0e885283c0
Update copyright statements to 2019 2019-02-25 12:13:55 +01:00
fozolo
a0ca02f5f4 Improve cut glass edge texture. (#115)
Also preserves connected_glass feature.
2019-02-25 11:20:35 +01:00
Hugo Locurcio
26f59baba0
Update copyright year range for 2018 2018-11-24 17:36:04 +01:00
Foz
413054fd2f Handle wood_tile replacement more carefully.
- An LBM is added to handle replacements of wood_tiles on the map while preserving there rotation about the +y (vertical) axis.  This will preserve existing floor patterns.  Unfortunately, due to the preexisting side tile orientations, preserving wall patterns is not possible while also reducing the wood_tiles down to just one node.

 - Deprecate the no longer used wood_tiles (wood_tile_right, wood_tile_left, wood_tile_down, and wood_tile_flipped), and add recipes to convert them.

 - Rename wood_tile_up to wood_tile_offset.

Closes #101
2017-12-29 22:08:38 -08:00
Foz
652d431664 Remove commented code and unused textures. 2017-12-29 16:22:50 -08:00
Foz
cc7e1271be Revert "Undo adding glass detail, but leave the colorizing"
This reverts commit 281268e7bc.

The commit needs to be reverted because it prevents connected glass.
2017-12-29 16:22:50 -08:00
Foz
e6b5336bad Readd tar block. Fixes #103
The proper way to resolve the redundancy between `building_blocks:Tar` and `moreblocks:tar` is with an alias in building_blocks as noted in issue #68.

The recipe conflict with streetsmod has been resolved by using `default:pine_tree` in place of `default:gravel`.  This may also be more realistic than gravel as a source of tar because pine derived tar was once of major economic importance.
2017-12-29 16:22:09 -08:00
Richard Qian
281268e7bc Undo adding glass detail, but leave the colorizing 2017-12-28 19:56:57 -08:00
Richard Qian
350a5f49e7 Make trap-stones see-through when inside them 2017-12-28 19:56:57 -08:00
Richard Qian
0e2c30ec72 Change tiles for the glass
- Use colorization of the default glass texture

- Remove snappiness from compressed dirt

- Turn spaces into tabs for the first line of all-faces pine and aspen trees
2017-12-28 19:56:57 -08:00
Richard Qian
b7217dd1f7 Resync with upstream again 2017-12-28 19:56:57 -08:00
Richard Qian
a8a06d8deb Add compressed dirt, remove redundant tar
Tar already exists in building_blocks, and the recipe to cook it comes into conflict with what's in streetsmod, where gravel can be cooked into asphalt. However, the texture for it is retained in case it needs to be derived from again in the future.
Dirt can be collected in as much quanitites as cobblestone can be, so in place of tar is a way to pack dirt when so much of it is collected.
The compressed dirt shares most properities with the compressed cobble, except that can be dug by hand, but digging it takes as long as with gravel. Its texture is a recolor of this mod's tar block.
In addition, a function for dirt sound has been added, and compressed dirt makes use of it.
The new node is inspired in part by a counterpart on the Xanadu server, where there is also a counterpart to compressed cobble.
2017-12-28 19:56:57 -08:00
Richard Qian
4f9b05be4e Rename empty bookshelf to empty shelf
This to account for the fact that vessel shelves can now be used here. Additionally, really loop back to cobblestone in relationship to the stone tile and its variants.
2017-12-28 19:56:57 -08:00
Richard Qian
da652c16cd Even more node and craft changes
- Enable many nodes to be rotated by the screwdriver

- Reduce redundancy of the the wood tiles; use the screwdriver to achieve them

- Add extra crafts dealing with empty shelves

- Get rid of snappiness in all blocks; it's only useful for plants

- Loop between stone tile, its variants, and cobblestone
2017-12-28 19:56:57 -08:00
Richard Qian
1b78097ab7 Tweak more nodes, add a few new ones
- All blocks: is_ground_content = false

- New nodes: All-faces pine, acacia, and aspen trees

- Add most stones to the stone group
2017-12-28 19:56:57 -08:00
Hugo Locurcio
831bbb2b27 Prepare for v1.0.0 release 2017-02-19 13:35:16 +01:00
Auke Kok
5500c9906c Run cleanfile on all files, fixing whitespace issues. 2016-12-31 12:33:09 -08:00
Diego Martínez
01b411c753 Don't unnecessarily break on stable 0.4.14. (#62)
This uses the metal sounds when available
(0.4.14-dev), or the stone sounds otherwise.
2016-12-19 13:29:17 +01:00
Richard Qian
de620e4ff8 Some fixes for keeping in line with the default game (#59)
* Tweak some nodes

- Add function for recently-added metal sounds, and make copper patina use this sound
- Add all the wood tiles to the wood group
- Make empty bookshelf usable as fuel for half the time of book and vessel shelves (for 15 seconds)

* Return the books when crafting enpty bookshelves
2016-12-03 18:53:07 +01:00
Auke Kok
ab2c63270f Max light source is 14. (#56) 2016-09-19 10:09:40 -07:00
Thomas--S
34c01e66c7 Remove unnecessary things (#47)
* Removed Junglwood fences -> Alias with default:fence_junglewood
* Removed Jungle stick -> Alias with default:stick
* Removed unnecessary redefinitions because all the overridden options are the same as in minetest_game.
2016-07-12 12:55:15 -07:00
pithydon
eb3f9363d5 add node copper patina (#37)
Good for building things like the statue of liberty.
2016-05-18 15:02:28 -07:00
Calinou
cf2c7d0346 Add tar_block = 1 group to tar 2015-04-18 22:54:08 +02:00
Calinou
c0c07ef71a Fix glass not looking correct (stairs/slabs/panels/microblocks). This makes regular glass look worse though. 2015-04-07 17:04:02 +02:00
Calinou
f0a455f878 Make glass connected optionally, add detail textures. 2015-01-23 18:52:02 +01:00
Calinou
10d28eec32 More informative and shorter headers. 2015-01-12 17:46:22 +01:00
Calinou
b5d62de9d8 Add licensing headers to all files, fix intllib global variable warnings. 2015-01-11 22:21:33 +01:00
Calinou
cd65ed0930 Big cleanup. Fix intllib support. 2014-12-27 20:30:19 +01:00
Calinou
4b682f4730 Add compressed cobblestone, crafted with 9 cobblestone. 2014-12-27 19:32:45 +01:00
Calinou
f7916005c2 Code cleanup, new Stairs+ recipes. 2014-07-21 12:24:49 +02:00
Calinou
c617fb57af Add a better name for alternate split stone tiles: Checked Stone Tile. 2014-07-20 21:07:33 +02:00
Calinou
fb227f2a01 Texture updates. 2014-06-29 11:43:37 +02:00
Calinou
e2f4cc369b Code cleanup. Add tar and more stone types. 2014-06-27 20:14:08 +02:00
Calinou
dafe6ce1d6 Code cleanup. 2014-06-02 19:30:07 +02:00
Calinou
3ead1f8710 New checker tetures (overlayed), make jungle wood use facedir if enabled. 2014-06-02 19:26:56 +02:00
Calinou
a294200ea5 Updates: wood tile textures are now overlays, removed some unneeded wooden tile textures. 2014-06-02 18:38:19 +02:00
Calinou
32315c3689 New cactus brick texture, comment style improved, bricks are now facedir. 2014-05-29 19:36:28 +02:00
Calinou
313271d6c3 Fix rope not having sunlight_propagates = true. 2014-05-07 21:32:54 +02:00
Calinou
3f8d0aa111 Fix jungle fence texture name. 2014-04-30 21:05:39 +02:00
Calinou
cd91942e21 Lots of crafting tweaks, slight code cleanup. 2014-04-30 19:50:59 +02:00
Calinou
5c1e6fcf0e Compressed textures, glass uses glasslike_framed drawtype, new texture for glow glass, added texture for trap glow glass and trap super glow glass. 2014-04-30 19:38:52 +02:00
Xanthin
8588430622 update from calinou 2014-04-08 04:52:33 +02:00
Calinou
8337a6c192 Merge ShadowNinja's rewrite. 2014-03-09 10:38:18 +01:00