removed all code that tries to disable default trees because the minetest dev

team is being completely obstinant about letting me properly disable them from
this mod.

Instead, made beech trees respond to enable flags in settings.lua (disabled by
default).  If you want beeches, turn that flag on in settings.lua and remove
the "trees" flag from yourworld/map_meta.txt in the mg_flags line.
This commit is contained in:
Vanessa Ezekowitz 2013-04-08 22:54:22 -04:00
parent 4c198fad78
commit 4184caa641
4 changed files with 11 additions and 98 deletions

View File

@ -2,10 +2,10 @@
moretrees.beech_biome = {
surface = "default:dirt_with_grass",
avoid_nodes = moretrees.avoidnodes,
avoid_radius = 10,
avoid_radius = 8,
seed_diff = 2,
rarity = 50,
max_count = 15,
max_count = 20,
}
moretrees.palm_biome = {

View File

@ -19,22 +19,19 @@
moretrees = {}
dofile(minetest.get_modpath("moretrees").."/settings.lua")
dofile(minetest.get_modpath("moretrees").."/node_defs.lua")
dofile(minetest.get_modpath("moretrees").."/tree_models.lua")
dofile(minetest.get_modpath("moretrees").."/biome_defs.lua")
dofile(minetest.get_modpath("moretrees").."/node_defs.lua")
dofile(minetest.get_modpath("moretrees").."/saplings.lua")
dofile(minetest.get_modpath("moretrees").."/crafts.lua")
dofile(minetest.get_modpath("moretrees").."/leafdecay.lua")
dofile(minetest.get_modpath("moretrees").."/saplings.lua")
if moretrees.enable_replace_default_trees then
minetest.register_alias("mapgen_tree", "air")
minetest.register_alias("mapgen_leaves", "air")
minetest.register_alias("mapgen_apple", "air")
plantslib:register_generate_plant(moretrees.beech_biome, moretrees.beech_model)
end
-- tree spawning setup
if moretrees.enable_beech then
plantslib:register_generate_plant(moretrees.beech_biome, moretrees.beech_model)
end
if moretrees.enable_apple_tree then
plantslib:register_generate_plant(moretrees.apple_tree_biome, moretrees.apple_tree_model)
end

View File

@ -1,6 +1,7 @@
moretrees.avoidnodes = {}
moretrees.treelist = {
{"beech", "Beech Tree"},
{"apple_tree", "Apple Tree"},
{"oak", "Oak Tree", "acorn", "Acorn", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
{"sequoia", "Giant Sequoia"},
@ -200,92 +201,13 @@ if moretrees.enable_redefine_apple then
})
end
if moretrees.enable_replace_default_trees then
minetest.register_node(":default:tree", {
description = "Beech Trunk",
tiles = {"moretrees_beech_trunk_top.png", "moretrees_beech_trunk_top.png", "moretrees_beech_trunk.png"},
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node(":default:leaves", {
description = "Beech Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"moretrees_beech_leaves.png"},
paramtype = "light",
groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {'default:sapling'},
rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'default:leaves'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node(":default:wood", {
description = "Beech Planks",
tiles = {"moretrees_beech_wood.png"},
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node(":default:sapling", {
description = "Beech Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"moretrees_beech_sapling.png"},
inventory_image = "moretrees_beech_sapling.png",
wield_image = "moretrees_beech_sapling.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
sounds = default.node_sound_defaults(),
})
end
minetest.register_node("moretrees:beech_trunk_sideways", {
description = "Sideways Beech Trunk",
tiles = {
"moretrees_beech_trunk.png^[transformR90",
"moretrees_beech_trunk.png^[transformR90",
"moretrees_beech_trunk_top.png",
"moretrees_beech_trunk_top.png",
"moretrees_beech_trunk.png^[transformR90",
"moretrees_beech_trunk.png^[transformR90"
},
is_ground_content = true,
groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
})
table.insert(moretrees.avoidnodes, "default:jungletree")
table.insert(moretrees.avoidnodes, "moretrees:jungletree_trunk")
table.insert(moretrees.avoidnodes, "moretrees:fir_trunk")
table.insert(moretrees.avoidnodes, "default:tree")
-- For compatibility with old nodes and recently-changed nodes.
minetest.register_alias("moretrees:beech_trunk", "default:tree")
minetest.register_alias("moretrees:beech_leaves", "default:leaves")
minetest.register_alias("moretrees:beech_planks", "default:wood")
minetest.register_alias("moretrees:beech_sapling", "default:sapling")
minetest.register_alias("moretrees:jungletree_trunk", "default:jungletree")
minetest.register_alias("moretrees:jungletree_planks", "default:junglewood")
minetest.register_alias("moretrees:jungletree_sapling", "default:junglesapling")

View File

@ -13,13 +13,7 @@ moretrees.enable_birch = true
moretrees.enable_spruce = true
moretrees.enable_jungle_tree = true
moretrees.enable_fir = true
-- Enable replacement of default trees with moretrees beech.
-- Note: The code that uses this variable is in leafdecay.lua
-- because of how it interacts with settings related to that
-- function.
moretrees.enable_replace_default_trees = true
moretrees.enable_beech = false
-- Set this to true to enable leaf decay of all trees except the default ones.