Commit Graph

180 Commits

Author SHA1 Message Date
Treer 4b508f8492 Update README.md 2021-01-15 00:29:23 +11:00
Treer 24845dce1e Update descriptions 2021-01-15 00:29:23 +11:00
Treer 00cda53a13 Add the Mantle
Adds a magma oceans region to the nether outside the existing nether caverns, which can be reached via tunnels.

Other misc changes:
* chatcomment nether_whereami, a debug aid for knowing which perlin-noise region you are in
* Nether ores no longer obtainable on the ceiling
* Move crafts into crafts.lua
* Add steam to lava cooling, and play bubbling lava upon death by lava
* Add cracked netherbrick
    a decorative node which can only be obtained from dungeons or structures
    I encourage someone to improve or replace the cracked netherbrick texture. For copyright purposes it's currently a derivative work (by me, 2020) from nether_brick.png, which is licensed under CC BY-SA 3.0 by PilzAdam, so it can fall under the "All other media" PilzAdam's credit in readme.md rather than need its own entry.
2021-01-15 00:29:23 +11:00
Sys Quatre e0656eacae Merge remote-tracking branch 'upstream/master' 2021-01-05 21:39:15 +01:00
Treer 5a2a6c63f1 Add tools attributions 2021-01-04 18:05:48 +11:00
Treer 00bb132edb add "fire" optional dependency
fumaroles use flame nodes if available
2021-01-04 18:05:48 +11:00
Sys Quatre 89db416d09 Merge remote-tracking branch 'upstream/master' 2021-01-02 14:26:25 +01:00
lortas c7776cc082
Add nether based tools to mod (#31)
* textures for new tool items

* axe, shovel, pick, sword based on nether

* run also tools.lua

* Textture for Compressed Netherbrick

* new node "Compressed Netherbrick"

* define how to craft "Compressed Netherbrick"

* change recipe for NetherLump and remove old node

* Delete nether_nether_compressed.png
2021-01-01 23:54:48 +11:00
Sys Quatre bfdd8d18b4 Merge remote-tracking branch 'upstream/master' 2020-12-30 22:28:44 +01:00
Treer 09ca1efd62 Square smoke puffs
The round ones look nice and cartoony, but not the right art direction for Minetest Nether.
Making use of the existing default_item_smoke.png is also a close contender for smoke puffs, but it's not translucent and I think the roundness of it reduces how much the puffs form into plumes.
2020-12-28 20:38:55 +11:00
Treer f3c6f2df23 Add fumaroles (Nether chimneys)
Or they can be used on the surface as cottage chimneys.
2020-12-28 20:38:55 +11:00
Treer 2fb93b8c74 Add Concealed crevice / Lava sinkhole 2020-12-28 20:38:55 +11:00
Sys Quatre 60d4f8c7df Merge remote-tracking branch 'upstream/master' 2020-09-28 20:48:55 +02:00
Louis 1268049706 Remove string.lower so item name is correctly translated 2020-09-28 00:07:03 +10:00
Louis c70a669709 Add french translation 2020-09-28 00:07:03 +10:00
Sys Quatre 281d6fc07f Merge remote-tracking branch 'upstream/master' 2020-08-02 14:07:44 +02:00
Treer 02d062b9c9 Handle large protected depths
Portals will now fail to ignite instead of defaulting to a fallback depth of (starty - 256) when no unprotected target can be found.
The search depth is also increased from (starty - 256) to (starty - 646)

This is to properly handle large protected areas that are sometimes set up at spawn - see issue #26
2020-08-02 12:19:30 +10:00
Sys Quatre 97cf3250e4 Merge remote-tracking branch 'upstream/master' 2020-07-31 22:23:04 +02:00
Treer e326a94266
Add nether.debug() (#28) 2020-07-26 15:07:39 +10:00
Treer 5b3b56ebec
Respect protected areas when spawning remote portals (#27)
* respect protected areas when spawning remote portals

* Use portal_shape to determine area to check for natural/protected

* Log warning on deprecated function call
2020-07-26 14:34:06 +10:00
Sys Quatre c0481ea4ca Fix mods comp. using callback on_rightclick with mese fragment 2020-07-15 01:46:52 +02:00
Treer 8769593d6f
Reduce lava in biomes-based mapgen (#25)
The biomes-based mapgen was creating the same amount of lava as the original nether mapgen, but it doesn't have the same issue of chunk emerge order sometimes causing lava in the overdraw regions to get removed. This adjustment will hopefully balance that a little.

Also makes glowstone stalactite a bit rarer.

Adjusting lava ore scarcity in the biomes-mapgen doesn't cause forwards or backwards compatibilty issues with existing maps, likewise with schematic rarety like glowstone stalactites, so can afford to fiddle and tune.
2020-07-12 12:12:00 +10:00
Sys Quatre 3577fd1f5e Merge remote-tracking branch 'upstream/master' into nalc-1.2-dev 2020-06-20 15:53:12 +02:00
Treer 5cb9e5fb27
Merge pull request #24 from Treer/bugfix/OutOfMemory
Fix Out Of Memory issue
2020-06-18 00:47:03 +10:00
Treer ab4a031c1c Fix Out Of Memory issue
Also another naming convention update - it's been get_3d_map_flat() sin Jan 2018.
2020-06-18 00:41:07 +10:00
Sys Quatre 9ab325fa8c Merge remote-tracking branch 'upstream/master' into nalc-1.2-dev 2020-06-14 17:04:59 +02:00
Treer aac3ea6719
Merge pull request #13 from Treer/feature/biome_mapgen
Switch mapgen to using biomes (still with backwards compatibility)
2020-06-08 21:05:16 +10:00
Treer f4255f5d1f Add biomes-based implementation of the mapgen, and decorations
Prevents the c++/native mapgen from placing ores or decorations (when useBiomes is true).
The biomes-based implementation is faster, more deterministic, and keeps its dungeons, but requires MT 5.1 features to work.

Also
 * Glowstone & Netherrack stalactites
 * Include the new decorations in mapgen_nobiomes
 * Decorate dungeons - Add windows and glowstone "chandeliers" to some rooms
 * Configurable Nether floor and ceiling depths
2020-06-08 21:00:58 +10:00
Treer 94222d44e0 Preserve original mapgen as a "nobiomes" version
For v6 mapgen which doesn't support biomes, or MT versions prior to 5.1 which don't support the necessary biome features
2020-06-05 19:36:30 +10:00
Treer 86105b4eb8 fix lighting bug in mapgen
Removes hard black edges appearing at emerge boundaries.
2020-06-05 19:32:14 +10:00
Treer 0e26770830
Merge pull request #18 from Treer/feature/portals-api-facedir-support
Add facedir support to Portals API
2020-06-01 22:08:15 +10:00
Treer e5fbc2486b Allow a colorfacedir color to be specified for a portal's frame node
A color could also be specified via param2 in a portal schematic.
2020-05-31 19:48:26 +10:00
Ward Vandewege 608d692401 Fix logic bug in parsing of nether_realm_enabled
The second argument of minetest.settings:get_bool is the default value (for when the configuration value is not set). Remove the superfluous `or nether.NETHER_REALM_ENABLED` which rendered the config option useless, because it always forced the variable to true.
2020-05-31 09:40:23 +02:00
Treer f7ebd78614 New/extra portal animation
(new animation by Extex101)
The original texture is now "nether_portal_alt.png", and used to provide a "nether:portal_alt" node, which is used/demoed by the Surface-portal as the original animation still has a "it's full of stars" charm coming out when used for lighter coloured portals.
2020-05-31 09:31:16 +02:00
Sys Quatre 9e3d5bf997 Corrige crash au démarrage si moreblocks chargé 2020-05-08 20:15:12 +02:00
Sys Quatre c5ef9136ec Modifie la profondeur du Nether à -25000 2020-03-06 12:04:32 +01:00
Treer e113db1478 Add facedir support to Portals API
Portal shematics include facedir information for when new portals are spawned using frame nodes that are facedir or colorfacedir
2020-03-04 00:31:33 +11:00
Treer 7939161535 API improvements
Improvements found while using the portals API in another mod (cloudlands):
* remote_portal_checkup() will check the whole portal and frame for mapgen overwrites.
* Allow find_realm_anchorPos() to return nil if no realm location could be found (portal will fail to ignite).
* Allow create_book_of_portals() to be invoked [indirectly] by other mods.

Also lowers nether_book_close.png to be 4bpp
2020-02-15 10:55:37 +01:00
Treer 32e5d818e8 Use lua schematics instead of .mts files when building portals
Removes the need for the get_malleated_schematic_filename hack
2020-02-15 10:55:37 +01:00
Treer aa2bfe9472 prevent obscure portal behaviour bug
If a portal is being ignited and portal frame near-but-not-at its destination was found that was active and already linked back to the local portal, it would cause the local portal to be extinguished. (Required the remote portal to somehow be in a different state from the portal it was linking to)
2020-02-15 10:55:37 +01:00
Treer 4c3545f17a drop portal shape images to 2bit
Save some bits. Unfortunately PNG can't do 3bit-indexed images :(
2020-02-15 10:55:37 +01:00
Treer 39d655b4c8 Add Help-modpack support
https://forum.minetest.net/viewtopic.php?t=15912
Don't place Book of Portals in dungeon chests if its contents can be written in the help modpack Encyclopedia instead, and don't add Book of Portals to dungeon chests if Nether portals are the only type of portal - A Nether mod doesn't need a Book of Portals if it's only being used to provide a Nether portal.
2020-02-15 10:55:37 +01:00
Treer 36d1f6f573 Images instead of ASCII diagrams in Book of Portals 2020-02-15 10:55:37 +01:00
Treer 0618325710 API exposes the registered portal count, and frame nodes 2020-02-15 10:55:37 +01:00
Treer 8f29a35175 use minetest.get_modpath("mesecon") instead of checking mesecon ~= nil 2020-02-15 10:55:37 +01:00
Treer e3ac1ade79 blasts extinguish portals 2020-02-15 10:55:37 +01:00
Treer 363872c760 Avoid storing the playerRef
See https://rubenwardy.com/minetest_modding_book/en/quality/common_mistakes.html#never-store-objectrefs-ie-players-or-entities
Related: https://github.com/minetest-mods/nether/pull/12
2020-02-15 10:55:37 +01:00
Treer 40913ee841 text changes
Also a minor change to prevent surface portals from appearing in a grid pattern in MT 0.4
2020-02-15 10:55:37 +01:00
Treer e765f5f504 text/docs/formatting changes 2020-02-15 10:55:37 +01:00
Treer 58da96549a Trim trailing spaces
This eliminates most luacheck formatting warnings
2020-02-15 10:55:37 +01:00