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								 thetaepsilon-gamedev | 667eeb7d09 | new flow logic: abms.lua: generalise spigot output code to support arbitary neighbour lists | 2017-10-01 21:04:07 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | dc13ec619f | new flow logic: abms.lua: remove intake limit coercion causing water to be vanished | 2017-10-01 20:27:30 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 9abdeb3d62 | new flow logic: abms.lua: use flowable nodes registry to determine viable neighbours | 2017-10-01 20:12:19 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | df3d54f58a | move flowable registration for flow sensor to devices.lua near node definition | 2017-10-01 18:34:55 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | de44593b41 | move flowable registration for airtight entry panel to devices.lua near node definition | 2017-10-01 18:30:32 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 396a4fdacd | remove register_local_pipes.lua as node registration has been moved to more appropriate files | 2017-10-01 18:23:58 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 13383770ef | move spigot behaviour registration to devices.lua | 2017-10-01 18:18:47 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | a1fc493de1 | migrate flowable registration for valve nodes to devices.lua | 2017-10-01 18:05:44 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | e6b55028fc | move pump flow logic registration to devices.lua | 2017-10-01 17:36:03 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | caacc2a261 | devices.lua: create local variables for device node names in preparation for flow logic registration | 2017-10-01 17:24:39 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 0fb0eab723 | move pipe node registration for new flow logic closer to their definition in pipes.lua | 2017-10-01 16:54:24 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | f3cd1b61d7 | new flow logic: flowable_node_registry_install.lua: add registration tracing | 2017-10-01 16:17:35 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | d9b616c5f0 | new flow logic: node registry: add initial stub for flow directionality check | 2017-10-01 15:47:21 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | f7b1719767 | new flow logic: node registry: split registration functions into seperate file to allow ABM code to inspect tables | 2017-10-01 15:18:00 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 3a1edac06c | new flow logic: register_local_pipes.lua: make spigots work again | 2017-10-01 13:00:41 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | e615a1013b | new flow logic: flowable_node_registry.lua: add output node registration | 2017-10-01 12:45:12 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | f3a94fcd24 | new flow logic: abm_register.lua: add register_abm_output routine | 2017-10-01 12:34:20 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 15b41d14f3 | new flow logic: abm_register.lua: update doc comments for register_abm_input() | 2017-10-01 12:28:22 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 463e7a206a | new flow logic: abms.lua: start splitting apart spigot code into generalised output ABM | 2017-10-01 12:25:43 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 4cf9c90bb9 | new flow logic: register_local_pipes.lua: fix leftover calls to abmregister | 2017-10-01 12:25:03 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 3486ee319e | abms.lua: refactor and generalise run_pump_intake() to allow passing custom intake functions | 2017-10-01 00:44:14 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | aee23d7642 | new_flow_logic/register_local_pipes.lua: remove old ABM note in header | 2017-10-01 00:24:45 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | ec9cf1df50 | new_flow_logic/flowable_node_registry.lua: integrate existing ABM registration from register_local_pipes.lua | 2017-10-01 00:16:37 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 31741e33e2 | new_flow_logic/abms.lua: run_pump_intake(): use passed-in maxpressure instead of table lookup, pass through in abm_register.lua | 2017-10-01 00:00:33 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 21892456f5 | init.lua: move non-destructive new_flow_logic code outside if-guard | 2017-09-30 23:55:16 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | c3627551b0 | move all current new_flow_logic code to dedicated sub-directory | 2017-09-30 23:42:26 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | d69941a0ae | temporarily move ABM registration out of register_flow_logic.lua to allow refactoring it into flowable registry | 2017-09-30 23:22:04 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | afcec82ae3 | register_flow_logic.lua: expose ABM registration functions | 2017-09-30 23:02:11 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | aaef5eb22b | register_flow_logic.lua: factor out per-node input ABM registration | 2017-09-30 22:56:12 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 7498a32364 | new_flow_logic.lua: fix callback crash due to check_for_liquids_v2() being moved to sub-table | 2017-09-30 22:46:21 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 8dfbcad949 | register_flow_logic.lua: begin refactoring abm registration to allow use by other mods | 2017-09-30 22:41:38 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 0251baf692 | new_flow_logic.lua: move logic functions inside pipeworks.flowlogic sub-table | 2017-09-30 21:27:50 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 40eeaac2ec | internal refactoring of flowable node registration in preparation for enhanced flow checking logic | 2017-09-30 21:27:50 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 10221c6c15 | add TODO list extracted from new_flow_logic changelog entries | 2017-09-30 21:27:50 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | ca4837f1c6 | changelog.txt: back-entries for new flow logic work | 2017-09-30 21:27:50 +01:00 |  | 
			
				
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								 Vanessa Ezekowitz | 879b4489b2 | Merge pull request #202 from thetaepsilon-gamedev/master start of new_flow_logic reimplementation | 2017-09-30 08:52:13 -04:00 |  | 
			
				
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								 thetaepsilon-gamedev | 1666dfc2c7 | register_flow_logic.lua: add author notice | 2017-09-27 17:54:13 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 9d01482488 | init.lua: add missing dofile for new flow logic | 2017-09-27 17:53:08 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 3e827c23b9 | flowing_logic.lua: separate out new logic into seperate file | 2017-09-27 17:49:49 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 2d70d2b657 | init.lua: turn off by-default new flow logic for now | 2017-09-27 17:37:46 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | df8ef255a3 | flowing_logic.lua: add new spigot code + ABM registration | 2017-09-27 17:25:16 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 69133818f7 | pipes.lua: split out new flow logic registration and make it respect feature toggles | 2017-09-27 17:01:46 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | d6dcd51302 | devices.lua: replace calls to add_node() with swap_node() to preserve node metadata | 2017-09-27 16:42:15 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | c3708b154c | flowing_logic.lua: fix pressure limit bug due to accessing non-existant variable | 2017-09-27 16:32:22 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 67350b55bb | pipes.lua: wire up pump intake ABM and add pumps to balancing logic | 2017-09-27 16:20:07 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | c5e5aa069f | flowing_logic.lua: add start of new pump handler code | 2017-09-27 16:02:30 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 6a0fe9f3c0 | flowing_logic.lua: add new version of check_for_liquids() | 2017-09-27 15:49:03 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 59ac978093 | pipes.lua: place old ABM code registration behind if-guard for new flag | 2017-09-27 15:19:20 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 64a5b18e89 | flowing_logic.lua: implement initital pressure balancing behaviour | 2017-09-27 14:59:25 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | f82570f580 | initial stub patches to re-implement new_flow_logic | 2017-09-27 14:14:33 +01:00 |  |