thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						d659cb38b3 
					 
					
						
						
							
							item_transport.lua: read extra multimode parameter from go_next callback  
						
						
						
						
					 
					
						2017-12-18 22:07:53 +00:00 
						 
				 
			
				
					
						
							
							
								Vanessa Ezekowitz 
							
						 
					 
					
						
						
							
						
						8fa259c93f 
					 
					
						
						
							
							remove regular pipe inventory image  
						
						
						
						
					 
					
						2017-11-11 00:22:52 -05:00 
						 
				 
			
				
					
						
							
							
								Vanessa Ezekowitz 
							
						 
					 
					
						
						
							
						
						8db1f02bca 
					 
					
						
						
							
							add craft recipe for straight-only pipe  
						
						
						
						
					 
					
						2017-11-11 00:22:52 -05:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						59d9e0b97d 
					 
					
						
						
							
							pressure logic: detect vertical orientation for horizontal rotating flowables  
						
						
						
						
					 
					
						2017-11-04 22:27:47 +00:00 
						 
				 
			
				
					
						
							
							
								Vanessa Ezekowitz 
							
						 
					 
					
						
						
							
						
						ee0c276900 
					 
					
						
						
							
							added straight-only pipe  
						
						... 
						
						
						
						(for situations where one might want to run
several closely-spaced parallel pipelines)
Also fixed a bug where a pipe "entry panel" would
report full of water if a pipe next to it (but not
connecting) was also full of water
Only tested under "classic" flowing logic mode. 
						
						
					 
					
						2017-11-03 23:02:36 -04:00 
						 
				 
			
				
					
						
							
							
								Vanessa Ezekowitz 
							
						 
					 
					
						
						
							
						
						e46e2f8c45 
					 
					
						
						
							
							clean-up "loaded"/"empty" images  
						
						... 
						
						
						
						re-UV-map the pipes that use them 
						
						
					 
					
						2017-11-03 22:46:53 -04:00 
						 
				 
			
				
					
						
							
							
								Vanessa Ezekowitz 
							
						 
					 
					
						
						
							
						
						67b777885b 
					 
					
						
						
							
							Fix bad rotation of highpoly "pipe 5"  
						
						... 
						
						
						
						(X/Z corner with -Y junction) 
						
						
					 
					
						2017-11-03 22:14:07 -04:00 
						 
				 
			
				
					
						
							
							
								Vanessa Ezekowitz 
							
						 
					 
					
						
						
							
						
						a2f9be258e 
					 
					
						
						
							
							fix bad UV mapping on high poly entry panel  
						
						
						
						
					 
					
						2017-10-28 11:26:17 -04:00 
						 
				 
			
				
					
						
							
							
								Vanessa Ezekowitz 
							
						 
					 
					
						
						
							
						
						d71e371d17 
					 
					
						
						
							
							flip pump models around (light faced the wrong way)  
						
						
						
						
					 
					
						2017-10-28 11:05:36 -04:00 
						 
				 
			
				
					
						
							
							
								Vanessa Ezekowitz 
							
						 
					 
					
						
						
							
						
						c2bd682388 
					 
					
						
						
							
							add models and textures for pressure gauge  
						
						... 
						
						
						
						to be implemented later 
						
						
					 
					
						2017-10-27 20:35:37 -04:00 
						 
				 
			
				
					
						
							
							
								Vanessa Ezekowitz 
							
						 
					 
					
						
						
							
						
						82524cb448 
					 
					
						
						
							
							fix bad n-gon splitting in valve handle  
						
						... 
						
						
						
						(high-poly model only) 
						
						
					 
					
						2017-10-27 19:39:47 -04:00 
						 
				 
			
				
					
						
							
							
								Vanessa Ezekowitz 
							
						 
					 
					
						
						
							
						
						8ffef8e43c 
					 
					
						
						
							
							treat unknown node obstructing chest lid as solid  
						
						... 
						
						
						
						fixes  #207  
					
						2017-10-27 14:49:25 -04:00 
						 
				 
			
				
					
						
							
							
								Vanessa Ezekowitz 
							
						 
					 
					
						
						
							
						
						7b167224f4 
					 
					
						
						
							
							Redrew all of the not-low-poly pipe-related models  
						
						... 
						
						
						
						to higher quality.  Way more polys than before, but
without a measurable drop in FPS.
Also tweaked the textures for the pump and flow
sensor, and tweaked the low-poly models for them,
so that low-poly models use a different part of
the texture for the "light" on the side (allows
the higher-poly models to just put a glow there
and use a raised dome for the actual light).
Also fixed a Z-fighting issue with the grating on
the bottom of the pump (both versions) 
						
						
					 
					
						2017-10-27 00:30:26 -04:00 
						 
				 
			
				
					
						
							
							
								Vanessa Ezekowitz 
							
						 
					 
					
						
						
							
						
						8817918a53 
					 
					
						
						
							
							add low-poly mode  
						
						... 
						
						
						
						to enable, set pipeworks_enable_lowpoly = true in minetest.conf 
						
						
					 
					
						2017-10-26 04:11:30 -04:00 
						 
				 
			
				
					
						
							
							
								Vanessa Ezekowitz 
							
						 
					 
					
						
						
							
						
						dfc09f3acc 
					 
					
						
						
							
							fix smooth shading on valve and flow sensor  
						
						
						
						
					 
					
						2017-10-25 20:47:12 -04:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						75978a0207 
					 
					
						
						
							
							refactor pressure logic toggle to act as option enum  
						
						
						
						
					 
					
						2017-10-20 22:46:51 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						538e33c537 
					 
					
						
						
							
							init.lua: update pressure logic mode warning  
						
						
						
						
					 
					
						2017-10-20 21:34:08 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						86fa342d85 
					 
					
						
						
							
							default_settings.lua: line wrap length fixes for pressure logic toggle documentation  
						
						
						
						
					 
					
						2017-10-19 21:51:55 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						d4b32d5fa3 
					 
					
						
						
							
							default_settings.lua: document pressure logic settings  
						
						
						
						
					 
					
						2017-10-19 21:41:04 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						4d1c8d5529 
					 
					
						
						
							
							changelog: add entry for pressure logic directionality work  
						
						
						
						
					 
					
						2017-10-19 13:46:30 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						bd172a3ca1 
					 
					
						
						
							
							todo: remove item for directionality code  
						
						
						
						
					 
					
						2017-10-19 13:43:11 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						b7714df954 
					 
					
						
						
							
							devices.lua: convert spigot to single-ended horizontally rotating flowable  
						
						
						
						
					 
					
						2017-10-19 13:41:37 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						b2b29a1737 
					 
					
						
						
							
							pressure logic: rewrite callbacks for horizontal rotation flowables to support singular and double-ended devices  
						
						
						
						
					 
					
						2017-10-19 13:35:31 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						9df0ec7edb 
					 
					
						
						
							
							devices.lua: convert entry panel and valve to horizontal rotation flowable class  
						
						
						
						
					 
					
						2017-10-19 13:05:16 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						fd4bd8eadc 
					 
					
						
						
							
							devices.lua: make flow sensor use the horizontally rotating flowable class  
						
						
						
						
					 
					
						2017-10-19 12:30:28 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						0913098a9d 
					 
					
						
						
							
							pressure logic: add horizontally-rotating directional flowable helper  
						
						
						
						
					 
					
						2017-10-19 12:28:33 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						efcec7bdce 
					 
					
						
						
							
							pressure logic: abms.lua: fix invocation bug for directionality callback accidentally passing origin data to neighbour's directionfn  
						
						
						
						
					 
					
						2017-10-19 12:13:44 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						3a85152e4d 
					 
					
						
						
							
							devices.lua: make fountainheads directional using fixed vertical helper  
						
						
						
						
					 
					
						2017-10-18 21:44:36 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						7f7dfb79d5 
					 
					
						
						
							
							pressure logic/flowable node registry: move pump directionality code to dedicated fixed vertical helper  
						
						
						
						
					 
					
						2017-10-18 21:20:19 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						7b141fb0ea 
					 
					
						
						
							
							todo: rename file for new flow logic in line with  aacd5ec 
						
						
						
						
					 
					
						2017-10-18 12:07:16 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						38a893ec82 
					 
					
						
						
							
							todo: update item for pressure logic directionality code  
						
						
						
						
					 
					
						2017-10-18 12:06:00 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						0a97abcaf6 
					 
					
						
						
							
							pressure logic/abms.lua: implement testing of flow direction testing in get_neighbour_positions()  
						
						
						
						
					 
					
						2017-10-18 11:57:31 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						653aaffa3e 
					 
					
						
						
							
							pressure logic/abms.lua: rename local variables and retain node data in connection check for-loop  
						
						
						
						
					 
					
						2017-10-18 11:32:16 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						084bbc6c0b 
					 
					
						
						
							
							pressure logic: abms.lua: get_neighbour_positions: move calculation of absolute world position to neighbour probing for-loop  
						
						... 
						
						
						
						This allows the raw offset to be visible inside that for-loop, which will be needed for calling the directionfn for directional neighbours to determine if they can flow in the given direction. 
						
						
					 
					
						2017-10-18 09:32:33 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						a69c5e24a9 
					 
					
						
						
							
							devices.lua: implement directionfn for pump registration  
						
						
						
						
					 
					
						2017-10-17 23:42:05 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						0a4d15d26e 
					 
					
						
						
							
							pressure logic: flowable node registry: add directionfn to directional flowable entries  
						
						
						
						
					 
					
						2017-10-17 23:14:26 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						909b321f3c 
					 
					
						
						
							
							pressure logic: abms.lua: refactor balance_pressure() to move responsiblity for checking neighbour flow classes to get_neighbour_positions  
						
						
						
						
					 
					
						2017-10-17 22:20:13 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						d68d3d5852 
					 
					
						
						
							
							pressure logic: abms.lua: move neighbour candidates calculation to separate function  
						
						
						
						
					 
					
						2017-10-17 22:01:29 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						a7c171940e 
					 
					
						
						
							
							todo: add item for supporting other fluid types  
						
						
						
						
					 
					
						2017-10-17 14:53:32 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						aacd5ec829 
					 
					
						
						
							
							rename new_flow_logic subdirectory to a less ambiguous name  
						
						... 
						
						
						
						The "new flow logic" name was supposed to indicate that it was a continuation of the old branch by the same name, but it is beginning to become clear that it's not "new" any more and it might lead to confusion with "classic mode" flow logic while that still co-exists.
Explicitly name the subdirectory "pressure logic" to give a better idea of what goes in it, init.lua edited accordingly. 
						
						
					 
					
						2017-10-17 14:20:55 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						7bacbdf015 
					 
					
						
						
							
							todo: new flow logic: mark directionality code WIP  
						
						
						
						
					 
					
						2017-10-16 23:44:17 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						0dd1dbc901 
					 
					
						
						
							
							new flow logic: abms.lua: directional flow logic trace log points for local debugging  
						
						
						
						
					 
					
						2017-10-16 23:41:03 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						c55374cdfa 
					 
					
						
						
							
							devices.lua: convert pump to use new directional flow class  
						
						
						
						
					 
					
						2017-10-16 23:39:30 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						fd978204dd 
					 
					
						
						
							
							new flow logic: abms.lua: use directional callback function for direcional nodes to obtain neighbour list  
						
						
						
						
					 
					
						2017-10-16 23:27:04 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						e41167813b 
					 
					
						
						
							
							new flow logic: flowable node registry: add directional flow type class  
						
						
						
						
					 
					
						2017-10-16 23:18:00 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						0e74978a73 
					 
					
						
						
							
							new flow logic: abm_register.lua: give core ABM a label  
						
						
						
						
					 
					
						2017-10-16 21:01:09 +01:00 
						 
				 
			
				
					
						
							
							
								Vanessa Ezekowitz 
							
						 
					 
					
						
						
							
						
						04db73aa6c 
					 
					
						
						
							
							Merge pull request  #206  from Hawk777/more-tube-parameters  
						
						... 
						
						
						
						Enhance params to can_remove and remove_item 
						
						
					 
					
						2017-10-16 10:24:51 -04:00 
						 
				 
			
				
					
						
							
							
								Christopher Head 
							
						 
					 
					
						
						
							
						
						15bb7b129c 
					 
					
						
						
							
							Enhance params to can_remove and remove_item  
						
						... 
						
						
						
						By passing the list name and the slot index, these functions now receive
all data related to removal of an item from an inventory: the side on
which the removal is taking place, as well as which stack is being
pulled from. This means it’s no longer necessary to choose between
implementing `on_metadata_inventory_take` (which tells you which item
stack was pulled from but not from which side of the node) or
`remove_item` (which tells you which side the filter is on but not which
item stack it wants to take). 
						
						
					 
					
						2017-10-15 22:59:20 -07:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						30bedbfecc 
					 
					
						
						
							
							new flow logic: abms.lua: hoist simple flowable neighbour calculation into if-block in preparation for directional flowables support  
						
						
						
						
					 
					
						2017-10-15 18:18:48 +01:00 
						 
				 
			
				
					
						
							
							
								thetaepsilon-gamedev 
							
						 
					 
					
						
						
							
						
						edbb3aace9 
					 
					
						
						
							
							todo: new flow logic: spigot/fountainheads to place flowing water on turn-off; make decorative gratings do something useful  
						
						
						
						
					 
					
						2017-10-15 15:32:07 +01:00