forked from mtcontrib/pipeworks
		
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			c93df73a5c
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			2018-09-13
		
	
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					a69c210b56 | ||
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					cb8a4f3cec | ||
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					002bcbf850 | ||
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					6fdda18390 | ||
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					6492b8ec76 | 
							
								
								
									
										2
									
								
								README
									
									
									
									
									
								
							
							
						
						
									
										2
									
								
								README
									
									
									
									
									
								
							@@ -1,7 +1,7 @@
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This mod uses nodeboxes to supply a complete set of 3D pipes and tubes, 
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along devices that work with them.
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See https://github.com/VanessaE/pipeworks/wiki/ for detailed information about usage of this mod.
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See https://gitlab.com/VanessaE/pipeworks/wikis/ for detailed information about usage of this mod.
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Unlike the previous version of this mod, these pipes are rounded, and when 
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placed, they'll automatically join together as needed.  Pipes can go vertically 
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@@ -66,11 +66,8 @@ local function run_autocrafter(pos, elapsed)
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	local inventory = meta:get_inventory()
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	local craft = get_craft(pos, inventory)
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	local output_item = craft.output.item
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	-- NALC: existence de limitgroup ?
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	local limitcraft = minetest.get_item_group(output_item:get_name(), "limitcraft") or 0
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	-- only use crafts that have an actual result
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	-- NALC: ou si l'item n'est pas dans le group limitcraft
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	if output_item:is_empty() or limitcraft > 0 then
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	if output_item:is_empty() then
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		meta:set_string("infotext", "unconfigured Autocrafter: unknown recipe")
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		return false
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	end
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										18
									
								
								devices.lua
									
									
									
									
									
								
							
							
						
						
									
										18
									
								
								devices.lua
									
									
									
									
									
								
							@@ -738,21 +738,3 @@ new_flow_logic_register.directional_horizonal_rotate(nodename_sp_loaded, true)
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minetest.register_alias("pipeworks:valve_off_loaded", "pipeworks:valve_off_empty")
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minetest.register_alias("pipeworks:entry_panel", "pipeworks:entry_panel_empty")
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minetest.register_lbm({
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	name = "pipeworks:rotate_valves_flowsensors",
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	label = "Flip pipeworks valves and flow sensors around X/Z",
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	run_at_every_load = false,
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	nodenames = {
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		"pipeworks:flow_sensor_empty",
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		"pipeworks:flow_sensor_loaded",
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		"pipeworks:valve_off_empty",
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		"pipeworks:valve_on_empty",
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		"pipeworks:valve_off_loaded",
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	},
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	action = function(pos, node)
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		local dir = minetest.facedir_to_dir(node.param2)
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		local newdir = { x=dir.z, y=dir.y, z=dir.x }
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		local newfdir = minetest.dir_to_facedir(newdir)
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		minetest.swap_node(pos, { name = node.name, param2 = newfdir })
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	end
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})
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@@ -350,8 +350,10 @@ luaentity.register_entity("pipeworks:tubed_item", {
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					-- compatible with Minetest 0.4.13.
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					-- Using item_drop here makes Minetest 0.4.13 crash.
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					local dropped_item = minetest.add_item(self.start_pos, stack)
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					if dropped_item then
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						dropped_item:set_velocity(vector.multiply(velocity, 5))
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						self:remove()
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					end
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					return
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				else
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					velocity = vector.multiply(velocity, -1)
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										23
									
								
								wielder.lua
									
									
									
									
									
								
							
							
						
						
									
										23
									
								
								wielder.lua
									
									
									
									
									
								
							@@ -331,12 +331,25 @@ if pipeworks.enable_node_breaker then
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				virtplayer:set_wielded_item(wieldstack)
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			else
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				local under_node = minetest.get_node(pointed_thing.under)
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				local on_dig = (minetest.registered_nodes[under_node.name] or {on_dig=minetest.node_dig}).on_dig
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				-- check that the current tool is capable of destroying the target node.
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				local def = minetest.registered_nodes[under_node.name]
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				if not def then
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					-- do not dig an unknown node
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					return
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				end
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				-- check that the current tool is capable of destroying the
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				-- target node.
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				-- if we can't, don't dig, and leave the wield stack unchanged.
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				-- note that wieldstack:get_tool_capabilities() returns hand properties if the item has none of it's own.
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				if can_tool_dig_node(under_node.name, wieldstack:get_tool_capabilities(), wieldstack:get_name()) then
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					on_dig(pointed_thing.under, under_node, virtplayer)
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				-- note that wieldstack:get_tool_capabilities() returns hand
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				-- properties if the item has none of it's own.
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				if can_tool_dig_node(under_node.name,
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						wieldstack:get_tool_capabilities(),
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						wieldstack:get_name()) then
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					def.on_dig(pointed_thing.under, under_node, virtplayer)
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					local sound = def.sounds and def.sounds.dug
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					if sound then
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						minetest.sound_play(sound.name,
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							{pos=pointed_thing.under, gain=sound.gain})
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					end
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					wieldstack = virtplayer:get_wielded_item()
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				else
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					--pipeworks.logger(dname.."couldn't dig node!")
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